The Armorer Artificer - D&D: Optimized #22

Ok FINE! I'll do an Artificer build! :) And, actually, upon completing it, I'm 100% ready to embrace the Steam Punk. This is one tanky mech suit. Come learn about the Armorer!
Table of Contents of all D&D Builds to date: docs.google.com/spreadsheets/...
Intro:(0:00)
Levels 1-6:(6:10)
Levels 7-9:(30:04)
Levels 10-13:(39:46)
Levels 14-17:(50:56)
Final Thoughts:(1:00:22)
Math/Graph for this episode:
docs.google.com/spreadsheets/...
Master Tank Comparison:
docs.google.com/spreadsheets/...
Podcast Version Available Everywhere and Here: dndoptimized.buzzsprout.com/
/ dndoptimized
/ dnddeepdive
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Music Credits:
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Angevin 120 loop by Kevin MacLeod is licensed under a Creative Commons Attribution 4.0 license. creativecommons.org/licenses/...
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Celtic Impulse - Celtic by Kevin MacLeod is licensed under a Creative Commons Attribution 4.0 license. creativecommons.org/licenses/...
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Fiddles McGinty by Kevin MacLeod is licensed under a Creative Commons Attribution 4.0 license. creativecommons.org/licenses/...
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Lord of the Land by Kevin MacLeod is licensed under a Creative Commons Attribution 4.0 license. creativecommons.org/licenses/...
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Master of the Feast by Kevin MacLeod is licensed under a Creative Commons Attribution 4.0 license. creativecommons.org/licenses/...
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Пікірлер: 753

  • @benry007
    @benry0073 жыл бұрын

    Hey did you include the dual wielder feat somewhere? The gauntlets aren't light so you would need that to use two weapon fighting.

  • @DnDDeepDive

    @DnDDeepDive

    3 жыл бұрын

    Looks like I'm still in denial about how difficult Wizards makes it for us to Dual Wield effectively! :) Good thing this wasn't a DPR build...

  • @DnDDeepDive

    @DnDDeepDive

    3 жыл бұрын

    Of course, the nice thing about Dual Wielder is... you get a +1 AC! Duh! So yeah, this is totally replacing the Fighting Initiate Feat at Artificer Level 12. Very nice. Pinned.

  • @barco7004

    @barco7004

    3 жыл бұрын

    sub: "@@DnDDeepDive ehi you didn't get dual wielder for the bonus attack" D&D Optimized: "MORE ACCCCCCCCCCCCCCCCCCCCCCC"

  • @DnDDeepDive

    @DnDDeepDive

    3 жыл бұрын

    @@barco7004 lol exactly! :D

  • @rue3090

    @rue3090

    3 жыл бұрын

    @@DnDDeepDive not 100% if you're still using the shield but if so that would be an issue losing +3 AC from the repulsion shield

  • @thenatetful
    @thenatetful3 жыл бұрын

    Playing a Tortle who lost his shell, and became an artificer armorer to make a new shell.

  • @DnDDeepDive

    @DnDDeepDive

    3 жыл бұрын

    love this!

  • @Niburu9000

    @Niburu9000

    3 жыл бұрын

    *chef's kiss* That's great characterization.

  • @theshadowbadger

    @theshadowbadger

    3 жыл бұрын

    Donatello?

  • @DnDDeepDive

    @DnDDeepDive

    3 жыл бұрын

    @@Niburu9000 Your Tortle is showing...

  • @krunchyfrogg

    @krunchyfrogg

    3 жыл бұрын

    This is the best reason I've seen so far to go "Custom Lineage" - I love it!

  • @benry007
    @benry0073 жыл бұрын

    Cody: I've got a few surprises, we are going to multiclass a few levels. Me: These are not surprises..

  • @sortehuse

    @sortehuse

    6 ай бұрын

    Cody not multiclaasing ... that would be a surprise 😀

  • @BLynn
    @BLynn3 жыл бұрын

    Level 1:(see above) [artificer 1 & race] Level 2:(@12:23) [artificer 2 & infusions] Level 3:(@13:56) [artificer 3 & sub-class] Level 4:(@21:16) [artificer 4 & ASI] Level 5:(@22:05) [cleric 1 & sub-class] Level 6:(@25:08) [artificer 5] Level 7:(see above) [artificer 6 & infusion] Level 8:(@32:05) [wizard 1] Level 9:(@34:44) [wizard 2 & sub-class] Level 10:(see above) [artificer 7] Level 11:(@40:45) [artificer 8 & ASI] Level 12:(@41:26) [artificer 9 & infusions] Level 13:(@46:03) [artificer 10 & infusion] Level 14:(see above) [artificer 11 (forgot to mention Magic Item Adept in the previous level)] Level 15:(@53:24) [artificer 12 & ASI] Level 16:(@55:39) [artificer 13] Level 17:(@56:27) [artificer 14 & infusion]

  • @MrGoofy03

    @MrGoofy03

    6 ай бұрын

    Legend

  • @lordmurderkitten6098
    @lordmurderkitten60983 жыл бұрын

    The McGuffin in LotR is a magical ring forged by the elves with ancient magic. That’s an artificer, right there. Doesn’t need to be steampunk. Do you carve runes into your armor to harness the power of Talos through you hands? That’s just as much an armorer as someone trying to make Tony Stark but a goblin. Magic items are a thing in dnd, they always have been. It doesn’t need to be just “I use science!”, consider how magic items works and how your character uses them. I had an artillerist that had a experimental version of Marvelous Pigments to paint his spells and turrets as well as disrupting patterns on his tattooed flesh to release spells he’d prepared on his body. Give yourself permission to push against the borders of the class and flavor it as your own, not feel like “well everyone else is making a mad scientist so…”

  • @PsyrenXY
    @PsyrenXY2 жыл бұрын

    Artificer doesn't have to be steampunk. You can literally use Calligraphy tools as your focus to draw runes on objects for all your magic, including both spells and Infusions. Call it a "Runescribe" and you're all set, now it fits in anywhere in D&D.

  • @Stentron

    @Stentron

    11 ай бұрын

    This is now my preferred interpretation on Artificer. Steampunk bothers the crap outta me in fantasy.

  • @RFraser22
    @RFraser223 жыл бұрын

    The gauntlets are referred to as a single weapon under Armor Modifications, so I believe they would share a single infusion.

  • @ryane6252
    @ryane62523 жыл бұрын

    The artificer in my group used her spell storing item ability to store 10 uses of Alter Self into a flask. Pass it around the group and now the entire party looks like different people for an hour. Literally walked out of town once while the guards were searching for us!

  • @d19375

    @d19375

    3 жыл бұрын

    Sightly unrelated but the Mask of Many Faces invocation I use on my warlock (disguise self at will) is priceless because of this alone. I've gotten out of so much trouble using disguise self and just walking away. Between this and the minor illusion cantrip I have so much fun!

  • @foolycoolytheband
    @foolycoolytheband3 жыл бұрын

    I dont know I've never really seen the artificer as a steampunk thing, I've always envisioned them as the guys who make all of the wonderful magic items, potions and constructs we see in the game. Maybe it's just cuase I've never played in eberron, but I've always flavored them as item enchanters

  • @philpeters3689

    @philpeters3689

    2 жыл бұрын

    Little gnomes with monocles Dwarves with magic forging hammers Elves who play the item a magic song It's not steampunk if it's magical and not mechanical. People just get antsy when you mess up their fantasy headcannons

  • @QuesoCucuy

    @QuesoCucuy

    2 жыл бұрын

    thats a perfectly valid way to play it. flavor it any way you want it, to have the most fun with it.

  • @PsyrenXY

    @PsyrenXY

    2 жыл бұрын

    Copied from another comment: Artificer doesn't have to be steampunk. You can literally use Calligraphy tools as your focus to draw runes on objects for all your magic, including both spells and Infusions. Call it a "Runescribe" and you're all set, now it fits in anywhere in D&D.

  • @ElManReborn616

    @ElManReborn616

    2 жыл бұрын

    Eberron does have an unwarranted reputation of being steampunk. It's not, it's arcanepunk. We're talking people corrupted by wild magic, elementals binded to machinery to power them up, constructs that moves with magical runes and so on. The core idea for Eberron was lord of the rings meet Indiana Jones

  • @beckerscantbechoosers6768
    @beckerscantbechoosers67683 жыл бұрын

    "And I love numbers." The battle cry of this channel.

  • @DnDDeepDive

    @DnDDeepDive

    3 жыл бұрын

    NUMBERRRRRRRS!!!

  • @beckerscantbechoosers6768

    @beckerscantbechoosers6768

    3 жыл бұрын

    @@DnDDeepDive Honestly, really prime stuff on this channel, friend. Nice to see a kindred soul out there with respect for the RP and the (healthy) obsession with number crunching builds. I hope your channel only rises. :)

  • @DnDDeepDive

    @DnDDeepDive

    3 жыл бұрын

    @@beckerscantbechoosers6768 Thank you, friend!

  • @tomraineofmagigor3499
    @tomraineofmagigor34993 жыл бұрын

    When you talked about resistant armor something you forgot to mention that makes it an even better choice is that you can change your infusions during a long rest. If you know you're going into the lair of a blue dragon then you'd make it lightning but if the next day you're going into a volcano then you'd redo the infusion to fire. For me that's one of the things that makes role-playing an artificer really fun. If you investigate and learn what's coming ahead then you can alter your infusions to fit (just like a wizard's prepared spells)

  • @DnDDeepDive

    @DnDDeepDive

    3 жыл бұрын

    Truth!

  • @christophercunningham8539

    @christophercunningham8539

    3 жыл бұрын

    obviously dm has final say, but I do want to mention that the rules kind of stipulate that when take the resistant armor infusion when have to decide what element to know the infusion for so you would have to take the infusion multiple times for multiple elements.

  • @tomraineofmagigor3499

    @tomraineofmagigor3499

    3 жыл бұрын

    @@christophercunningham8539 my point is you can change your infusion during a long rest. Basically you would undo the infusion then during the long rest redo it with the new element you want

  • @GeldarionTFS

    @GeldarionTFS

    3 жыл бұрын

    @@christophercunningham8539 it says "when you infuse the item" not when you select the infusion at a level up. You infuse after long rests, so definitely can change it every day.

  • @bsmith6784

    @bsmith6784

    3 жыл бұрын

    @@DnDDeepDive Also seem to have overlooked that while you can put multiple infusions into your set of armor _overall_ as an Armorer, you still can't have multiple on any particular *_piece_* of armor. "[Your Arcane Armor] now counts as separate items for the purposes of your Infuse Items feature: armor (the chest piece), boots, helmet, and the armor's special weapon. *_Each_* of those items can bear *_one_* of your infusions...." So, since "armor" = "chest piece," and the chest piece can only have 1 infusion at a time, there can be no layering of Resistant and/or Enhanced Defense on your armor. (You could put Enhanced Defense on the shield instead, but then that would require you to sacrifice the Repulsion Shield.)

  • @igorbertoldo6237
    @igorbertoldo62373 жыл бұрын

    Hey man, glad you decided to add sections to your videos. It's nice to see a creator that actually listens to the audience.

  • @autorobo1000
    @autorobo10003 жыл бұрын

    Something to note is that the Armor's special weapon (the Thunder Gauntlets) count as one item, so you only have to use 1 infusion for it.

  • @iancunningham9297
    @iancunningham92973 жыл бұрын

    This is by far the class I was most excited to see in Tasha’s. Cant wait to see what you do with it!

  • @Niburu9000
    @Niburu90003 жыл бұрын

    You and I have gone back and forth on Artifice in D&D before, but I'll bring up my favorite point here again; using mechanics alongside the arcane is just natural progression for any fantasy world where it exists. Hopefully artifice doesn't ruin your games to much, because I LOVE IT!

  • @DnDDeepDive

    @DnDDeepDive

    3 жыл бұрын

    I am learning to adapt and embrace :P

  • @yurirobin
    @yurirobin3 жыл бұрын

    Great video! I think the warforged race is a good option too. You get a +1 bonus to your AC and don't have a reduced speed.

  • @victordj8695
    @victordj86953 жыл бұрын

    I just saw the title and... Oh boy, I’m hyped! Tanks all the way!!!

  • @alexanderstringham9124
    @alexanderstringham91243 жыл бұрын

    I'm excited that this has been made! I'm going to play a dragonborn who desperately wants to be a real full dragon and doesn't know about things like True Polymorph, so became an artificer to basically try to build himself into as close to what a dragon is capable of and looks like as possible to finally feel whole and correct. He was born without horns and has already made himself a set to get started on his mission! Armorer just seems like a perfect fit for this concept

  • @Tom-bi7ir

    @Tom-bi7ir

    Жыл бұрын

    I'm doing the same thing except with a kobold armorer artificer. Poor guys got no idea how far off dragon he really is

  • @danloftus3459
    @danloftus34593 жыл бұрын

    Now this is an AC build I can get behind. Thanks and happy holidays

  • @GryphonDes
    @GryphonDes2 жыл бұрын

    So in love with the Artificer :D Glad to see you reeling them into your web of optimization!

  • @quetzalcoatlus1892
    @quetzalcoatlus18923 жыл бұрын

    About TWF with the Thunder Gauntlets: • This subclass's ability to use their suit weapon's to attack with your intelligence seems to be intented to be similar to Hex Warrior or Battle Ready. I personally wouldn't allow it to work automatically with TWF; • You can't TWF with the Thunder Gauntlets without the Dual-wielder feat, as the gauntlets don't have the light property.

  • @JSephH76

    @JSephH76

    3 жыл бұрын

    While this is technically accurate RAW it seems like nonsense to me that they aren't light enough to punch with but ADDING weight to your hands in the form of a light weapon its suddenly light enough to do an extra attack. I agree RAW you're correct but when you give it a second of thought it seems ridiculous

  • @furyofthesmallartist5485

    @furyofthesmallartist5485

    3 жыл бұрын

    * The Extra Attack feature places no restrictions on which hands or weapons you use. * Extra Attack: You can attack twice, rather than once, whenever you take the Attack action on your turn. RAW says you can use the same weapon to attack. * Each of the armor’s gauntlets counts as a simple melee weapon. And they aren't considered unarmed strikes, but melee weapons. So technically, you can attack with the same fist, no need to use the fist with the shield. I think you guys are thinking of `The Two-Weapon Fighting`. But with extra attack you can use a two-handed heavy weapon and deal two attacks with it. Just think like in box, a boxer can easily hit twice with the same fist in less than a second.

  • @JSephH76

    @JSephH76

    3 жыл бұрын

    @@furyofthesmallartist5485 We are talking about TWF. Neither of us mentioned anything about extra attack. So idk who you think you're correcting here.

  • @beetlejuss

    @beetlejuss

    3 жыл бұрын

    Lol those jerks, lets give the class two gloves to attack, but it can only attack with one. XD

  • @quetzalcoatlus1892

    @quetzalcoatlus1892

    3 жыл бұрын

    @@beetlejuss Same thing with the Beast Barb's claws, or how the unarmed fighting style let's you drop the shield to have a d8 instead of a d6 but you can't use both hands because they're not weapons. Grade A design, really. (My way of weaponizing the Bonus Action for Beast Barb is to use a double bladed scimitar, btw: Custom Lineage with Slasher for 18 Str level 1, then just 20 Str at 4. Use a greatsword in the turn you rage, attack once with it and 2 times with the claws. Drop the greatsword and draw the double bladed scimitar for 4 attacks next turn (one with DBS, 2 with claws, bonus action DBS). Gotta optimise around the bad design, i guess.

  • @bwhit7919
    @bwhit79193 жыл бұрын

    Artificers get the blur spell, leading to disadvantage on attacks. At higher levels when only crits are going to hit, it is definitely more useful than shield of faith.

  • @cosmoniums5990

    @cosmoniums5990

    3 жыл бұрын

    But maybe not as useful as mirror image

  • @mrjek01

    @mrjek01

    3 жыл бұрын

    @@cosmoniums5990 the problem with mirror image is that it doesn't require them to hit you to destroy an image. "Each time a creature targets you with an attack during the spell's duration, roll a d20 to determine whether the attack instead targets one of your duplicates". So, they can burn through your spell slot and stll have never had a chance to hit you. Blur on a high AC character is better for the spell slot.

  • @mrjek01

    @mrjek01

    3 жыл бұрын

    @@cosmoniums5990 the more I think about it, it might be pretty valuable to entice the enemy to waste their actions hitting dupes of you. The one problem with high ac as a tank is the enemy, if they are intelligent, stops trying to hit you. And mirror image isn't concentration so.... Would also be good for the spell storing item. 10 mirror images to pass around is possibly 30 wasted actions.

  • @hergie409

    @hergie409

    3 жыл бұрын

    @@mrjek01 mirror image doesn’t count against spells prepared for the armorer. At least at level 5 I skipped blur for another useful option and if I need to increase my tankiness I will use mirror image

  • @FluffyAkuma

    @FluffyAkuma

    3 жыл бұрын

    @@cosmoniums5990 why not blur and mirror image? One isn't concentration after all

  • @theblindbuildergrandminuti5648
    @theblindbuildergrandminuti56483 жыл бұрын

    Glad I found this channel, I like going in depth with builds, like what your doing. It’s also nice your doing this subclass, I’ve not looked at it. I’ve thought about war wizard with a bit of fighter, but this might work as the alternative to fighter for that now.

  • @tomraineofmagigor3499

    @tomraineofmagigor3499

    3 жыл бұрын

    Stats mind be kind of odd to do it right but war wizard with barbarian could be interesting. Yes you can't cast spells while raging but arcane deflection isn't a spell and depending on your subclass you don't have much to do with your reaction as a barbarian. Also you can add some nice flavor to your character with utility spells and maybe firebolt for when you're not raging and could use some range

  • @achoti0-original
    @achoti0-original3 жыл бұрын

    This is the second video of you i see, i love this secction in your channel. Btw, english is not my first languaje and im still learning it, your accent is really easy to understand for me so, thank you so much

  • @DnDDeepDive

    @DnDDeepDive

    3 жыл бұрын

    I'm glad to hear it! Thanks and welcome!

  • @TheBadCrow
    @TheBadCrow2 жыл бұрын

    Per usual, thanks for the upload, always enjoy your class+subclass guides

  • @jonpalmg
    @jonpalmg3 жыл бұрын

    Love your content and format (and style), keep on crushing it!

  • @DnDDeepDive

    @DnDDeepDive

    3 жыл бұрын

    Thanks - glad you're enjoying!

  • @2000Renegade
    @2000Renegade3 жыл бұрын

    An argument could be made for divine soul sorcerer, with a single level you get both shield and shield of faith and a way to bump those bad bad saving throw...

  • @DnDDeepDive

    @DnDDeepDive

    3 жыл бұрын

    A worthy consideration if you’re willing to get yourself a 13 Charisma!

  • @bomvouage4809

    @bomvouage4809

    2 жыл бұрын

    @@DnDDeepDive only difference is that you’re putting the 13 into Cha instead of Wis

  • @Charles-ij1ow

    @Charles-ij1ow

    2 жыл бұрын

    Nice find, Level 1 Divine, guys gets arm cut off. Then the rest Armorer Artificer.

  • @coreyriley9671
    @coreyriley96713 жыл бұрын

    I've always loved the armorer subclass. I finally got to play one in a one-shot the other day and went with a Mark of Warding Dwarf, Armorer 3/Abjurer Wiz 5. Theme and class synergy was excellent! Hard to justify giving up Spell Mastery at Wiz 18, but if your game is only going to mid levels, I highly recommend this option!

  • @TheRobversion1

    @TheRobversion1

    3 жыл бұрын

    I pretty much ignore all class features/spells at level 15+. I think 95% of the tables dont play at those levels. Giving up spell mastery or any of the higher levelled spells shouldnt be an issue because most likely the table isnt reaching those levels.

  • @patrickb.8485
    @patrickb.84853 жыл бұрын

    This is an amazingly fun build. I don't know why but I didn't like artificers on the surface, then I made one (armorer) and man, it's a very fun, flexible and surprisingly complex class to play. Loads of fun, glad to see this vid giving it some props.

  • @DnDDeepDive

    @DnDDeepDive

    3 жыл бұрын

    Thanks - and same! :)

  • @foolwise4703
    @foolwise47033 жыл бұрын

    I love that you're posting this now that I just built an armorer for a lvl 9 oneshot. I built him as a straight artificer though, since I did not want to miss the extra infusions at lvl 9. In general I went more for utility with the ritual caster feat for find familiar and lots of utility as well as telekinetic to punch people around on the battlefield. Also i went for the hill dwarf for the extra HP. The dip into war wizard is really great in putting the tankiness through the roof though :)

  • @spruceschmickington3005

    @spruceschmickington3005

    3 жыл бұрын

    Telekinetic is a great idea. Going to be stealing it.

  • @jmfjmf41
    @jmfjmf413 жыл бұрын

    Love your videos so far. I am playing a kobold armorer artificer in a campaign and this gave me some great ideas. Thanks!

  • @DnDDeepDive

    @DnDDeepDive

    3 жыл бұрын

    You're welcome - glad you're enjoying!

  • @prympax
    @prympax2 жыл бұрын

    Currently running a warforged variant of this concept. War wizard lvl 3, Art armorer lvl 4, Forge cleric lvl 1. Created enhanced defense for our party's tortle druid, used Blessings of the Forge for the elf archer's bow. Trotting around with a 21 AC (+1 warforged, 18 AC from integrated plate, +2 for regular shield), but armed with shield and arcane deflection. So much fun! Awesome vid as always, sir!

  • @bobbyg7814
    @bobbyg78142 жыл бұрын

    I love this build. You are amazing, keep up the great work sir!

  • @toshomni9478
    @toshomni94783 жыл бұрын

    Really great video. I think this subclass does need the Heavy Armor Master and Sharpshooter feats to boost both its guardian and infiltrator roles. Also, the level 20 capstone is so good that it makes multiclassing much less tempting if you are going to try for some higher level adventures. Probably goes without saying but the cantrips booming blade and green-flame blade help a lot with the damage you can do with thunder gauntlets, especially if you have the boots of the winding path to work with booming blade.

  • @DnDDeepDive

    @DnDDeepDive

    3 жыл бұрын

    Thanks! One of these days, I'll actually get to play a character at level 20... *sniff*

  • @googloocraft1217

    @googloocraft1217

    8 ай бұрын

    Won’t every ennemy have a magic item or spells to deny the Heavy armor master feat at level 20? It’s good early level but I don’t see how it could be of any help later on. I would grab the though feat instead to get 40 more hp at level 20. Also the bonus at level 20 looks pathetic compared to the aura of protection of a Paladin which gives almost the same bonus 5 instead of 6 to all saving throw but Paladin gives this bonus to every ally near him and get it way earlier. I think it suck getting something worst at level 20 then a Paladin at level 6!!!

  • @DownUnderDM
    @DownUnderDM Жыл бұрын

    I’ve been playing an armorer artificer and been struggling to come up with a direction for him (only lvl 4 at the moment). I’ve been casting from the back. Haven’t been enjoying it at all. This video has given me a new direction to go and boy am I excited now. Thanks for the help!!!!

  • @SilentH3ro
    @SilentH3ro3 жыл бұрын

    Hello just found your channel and am a big fan. One point I think would help make the videos like this better is after you've completed a build, if you built the character on DnD beyond with the levels, spells, feats all selected and posted a link in your description. It would help for when you want to see the whole package at the end.

  • @jikhari7103
    @jikhari71033 жыл бұрын

    Another great video Colby!! Thank you for the amazing content!! ❤️

  • @DnDDeepDive

    @DnDDeepDive

    3 жыл бұрын

    Thanks! Glad you enjoyed :)

  • @MatTheArtisan
    @MatTheArtisan3 жыл бұрын

    Playing a Yaun-ti Pureblood Armorer, Came up with a similar route but didn't think aobut the cleric dip, I'm going more for both good saves and AC since I face a mix of all kinds of enemies. At lvl 10 will be Armorer 8 and war mage 2 With shield master feat.

  • @jacksonrivera5646
    @jacksonrivera56463 жыл бұрын

    41:40 This may just be a subtle difference, but I also just wanted to put my two cents in. How I'm reading the description for Armor Modifications is that your armor is split up into four pieces for the purpose of infusions, not five. Despite the Guardian model describing the Thunder Gauntlets as separate melee weapons, they should only be counted a single "special weapon" as described later in the Armor Modifications section. This would mean that *either* Radiant or Enhanced Weapon would apply to both gauntlets as a pair, instead of each individual gauntlet getting their own infusion. While this may have been mentioned elsewhere in the comments, it is further supported by the fact that infusions transfer over if you change your armor's model, and this wouldn't make any sense since both Radiant and Enhanced Weapon can't apply to the singular Lightning Launcher on the Infiltrator model. Similarly, pairs of magic items (like Boots of Elvenkind or Gauntlets of Ogre Power) are intended or required to be worn together to function and only count as a single object for attunement purposes. Even then, this would only be possible after Artificer Level 9 instead of Level 2 since Enhanced Armor is already getting applied to the Arcane Armor as a whole and the gauntlets don't yet count as a separate object. Also of significance is that you've applied the Resistant Armor infusion to the "helmet slot" of the Arcane Armor. This infusion requires the item to be a whole suit of armor, or in this case the "armor slot" that was separated as a chest piece. This chest piece should be the only item that qualifies as *a suit of armor* for the purpose of infusions, seeing as how other helmets and headwear are never classified as armor. In this way, you could have either Enhanced or Resistant Armor, but never both. The helmet itself should be reserved/restricted to different infusions like Helm of Awareness which specifies that a helmet is required, or something like Replicate Magic Item's Helm of Telepathy. All of this may only slightly affect the numbers, but I think it’s an important difference nonetheless.

  • @Jbolestridge
    @Jbolestridge3 жыл бұрын

    Great Video, As far as the barbarian tank comparison, I had great luck going with ancestor barbarian with polearm instead of totem. It provides a lot of control on the battlefield by replicating that same disadvantage to attack teammates instead of you as well as providing a lot of opportunity attacks if they choose to come for you afterwards instead of attacking at disadvantage. If they go for your teammates instead they have disadvantage to hit and your friend has resistance if they do get hit. Later you can even reduce that damage further if you need! It's really solid and fun to play!

  • @darrenromanko2414
    @darrenromanko24143 жыл бұрын

    For a two level dip, I would also consider the Divine or the Chrono mage. Specifically the Chrono also gives you the +Int to inish roll. You have the shield spell but get two rerolls instead of +2 AC or +4 to save throw. I also recommended Absorb Elements to compliment shield to improve survival.

  • @JunMiyazaki

    @JunMiyazaki

    Жыл бұрын

    Also the Silvery Barbs spell for the first wizard level dip.

  • @halflbobeef
    @halflbobeef3 жыл бұрын

    Awesome! The most recent character I created was a tanky Armorer. Great info as I’m leveling up.

  • @leridecirunato9199
    @leridecirunato91992 жыл бұрын

    I know I'm late but here is a small (and perhaps obvious) thing you can do: the homunculus was allowed _(in an errata)_ to use items...and that includes your spell storing item so you can have IT cast some concentration spell _(my favourite pick is blur on yourself to have stupid AC _*_and_*_ give the enemies disadvantage _*_AND_*_ then I cast mirror image since I like to give my DM at least 1 headache per session)_ which opens up a lot of disgusting comboes since you can also concentrate on something

  • @googloocraft1217

    @googloocraft1217

    8 ай бұрын

    You can’t do that. Blur can only target the person who cast it so you can’t use your humunculus with spell storing item because it would apply blur to the humunculus

  • @leridecirunato9199

    @leridecirunato9199

    8 ай бұрын

    @@googloocraft1217 well you can cast blur and mirror image while putting another concentration spell in the item, I don't remember if that was my plan there but in that case yeah...I expressed it poorly

  • @cultivatedjerk5574
    @cultivatedjerk55743 жыл бұрын

    Happy Holidays and Merry Christmas!

  • @markrennick9977
    @markrennick99773 жыл бұрын

    Artificer armorer lv3, Divine sorcerer 17 = Dr Doom.

  • @emproficecream

    @emproficecream

    2 жыл бұрын

    I feel like infiltrator armorer is almost doom already, but if multi-classing i think I would go 5 artificer levels the rest divination wizard

  • @LupineShadowOmega

    @LupineShadowOmega

    2 жыл бұрын

    @@emproficecream Or Warmagic. Doom is a hell of a magical duelist.

  • @simondiamond9628

    @simondiamond9628

    2 жыл бұрын

    War Magic is okay to try to invoke the Dr. Doom vibe, but why not the Chronurgy Wizard instead? Chronal Shift and Temporal Awareness are their level 2 abilities, and Victor Von Doom did do some time travelling in the comics.

  • @LupineShadowOmega

    @LupineShadowOmega

    2 жыл бұрын

    @@simondiamond9628 I would argue because those spells don't really invoke how he feels in combat, but everyone's opinions would vary. Doom feels like the mage tank, just standing there and causing havok with massive damage spells.

  • @simondiamond9628

    @simondiamond9628

    2 жыл бұрын

    @@LupineShadowOmega, we can certainly agree to disagree. In comic book canon, Doom not only learned an extensive amount of time travelling magic, he also (in his ascension to his characterization as "God Doom") learned to manipulate the forces of time itself such that it would bend to his will, and was capable of doing it on an at-will basis. The world known as Earth-616 served as the basis for God King Doom (or God Emperor Doom as he's also called), in which it's fully explained. Episode 142 of Death Battle (Lex Luthor vs. Dr. Doom) also has references to him being able to time travel, first through sorcery, then through science. For reference: kzread.info/dash/bejne/nIyNuLOfnbzOgM4.html

  • @davidpitts5522
    @davidpitts55223 жыл бұрын

    Just gotta say I love how the capstone essentially gives a +6 to all saves so the dip in warmage is not too useful by 20th. That said, the peace domain abilities is still very nice. Played a L20 1-shot with armorer and peace both at 20. It was brutal for the DM.

  • @claytonweyl4135

    @claytonweyl4135

    2 жыл бұрын

    A Paladin, a Monk, and an Artificer working together to make sure that the DM can't use any saving throw abilities.

  • @googloocraft1217

    @googloocraft1217

    8 ай бұрын

    I think it’s pretty sad that the artificer gets only +1 then the aura of protection of a Paladin which can apply to your ally and is given to you at LEVEL 6!!! Yeah Paladin are broken or artificer are weak? Both actually lol

  • @WereDictionary
    @WereDictionary3 жыл бұрын

    Cure Wounds is especially nice on the Lv 11 Artificer item because you get Sanctuary from the Peace domain. Sanctuary doesnt even need concentration and you are stupidly sturdy already, so you can just wade through the battlefield and bring back knocked out allies (especially the actual cleric) if you can get the barbarian to tank for a minute.

  • @LoudAngryJerk
    @LoudAngryJerk3 жыл бұрын

    So, the way I consider artificers to sort of bypass the steampunkiness of them, and still have them fit in the world is by having them be more of just a blue collar wizard, like just a guy who builds all of his magic stuff from scratch, than a straight up or down steampunk guy. So, for example I'll say for the steel defender, you're not using a robot so much as you're using an animated set of armor, which is -there's plenty of those throughout fantasy settings, without going into robotics, etc. (Also, as something of a side note: this can work for warforged as well, they're just inspelled training dummies or animated armor or... Whatever else) As for the armorer, that's even easier. For anyone who have read The Dresden files, think of the inspelled coat he makes. Essentially a leather jacket that has runes painstakingly inscribed into the fabric that make it essentially the same as wearing full body armor. Anyway, one of my favorite things to do in 5th edition is to take the tool sets which are given to us by the classes and races that have been released so far and just reimagine them as other things. I know a lot of people don't like to do that, but this is a pretty easy way to bypass any hitches as far as a predisposition against less traditional fantasy.

  • @simondiamond9628
    @simondiamond96282 жыл бұрын

    Thanks for making this video. 👍 I made a Mountain Dwarf Artificer [Armorer] using TCoE's variant rules, and I'll tell you, I have more tool proficiencies than I know what to do with. :) For my cantrips starting out, between levels 1 and 2, I did Firebolt and Mending, though in retrospect, to cover for melee combat situations, I think Shocking Grasp deserves some strong mentioning over Mending. Forcing an enemy to lose their reaction on hit is a good way to effectively disengage without having to take the Disengage action. And even with a near 20 AC via Point Buy stats, the PC is still pretty squishy with a D8 hit die if they get hit. (They need all the help they can get for the first 2 levels.) Further, unless their Dex is high enough to use light/finesse weapons, their martial prowess tends to be badly lacking. And that means that they're gonna need a melee cantrip option to cover themselves when things get ugly. In my case, even after I gave myself a 15 Dex, I still didn't feel confident enough to think I'd be able to defend myself in melee with hand axes and daggers consistently. Speaking of things that the artificer is lacking, when it comes to cantrips, the Artificer does struggle pretty badly there. For that reason, I'd think for Variant Humans and Custom Lineage characters starting at level 1, Magic Initiate: Wizard seems like a slam dunk here (2 cantrips + Find Familiar, Shield, or Silvery Barbs). As for multiclassing with the War Magic Wizard, I personally think you'd be better served with the Chronurgy Wizard instead, for the following reasons: 1. The War Wizard's "Arcane Deflection" ability directly competes with the Artificer's "Flash of Genius" ability at level 7. (Both use your Reaction. Oof.) 2. As for Arcane Deflection's downside, this restricts the PC to only being able to cast Cantrips for their next turn, something of which at higher levels, can be a severe detriment. 3. As for the Chronurgy Wizard, they get Temporal Awareness (which functions the same as the War Wizard's Tactical Wit ability), and the Chronal Shift ability, which effectively functions as Portent-lite. The only real downside to Chronal Shift is that it must be used as a reaction, which does conflict with Flash of Genius's action economy. Nonetheless, it's a massive lifesaver both in and out of combat, especially since it doesn't hinder your spellcasting (unlike Arcane Deflection). In any event, good video. Thumbs up here. I'd be curious to see an updated build of this in the future, going the Infiltrator route instead, and using either Arcane Trickster, Soulknife, Eldritch Knight, or Echo Knight (possibly the Psi-Warrior also?) as your other multiclass option in place of the Peace Domain Cleric option you went with (in conjunction with the Chronurgy Wiz. suggestion I made earlier).

  • @jeffersontampus6369
    @jeffersontampus63692 жыл бұрын

    thanks man, didnt know where to go with my armorer build, much appreciated.

  • @DnDDeepDive

    @DnDDeepDive

    2 жыл бұрын

    Glad you enjoyed!

  • @SergioRodriguez-bq2wq
    @SergioRodriguez-bq2wq3 жыл бұрын

    Incredible content and very informative! You really helped me decide between playing another DPS-er or playing the tank/support role my party needs. The strategic use of reactions and other support features make this nuanced but effective enough to validate not going life Cleric. Thank you again! This will be a lot more fun to play mechanically and thematically!

  • @DnDDeepDive

    @DnDDeepDive

    3 жыл бұрын

    You're welcome - glad you enjoyed! :)

  • @binolombardi
    @binolombardi3 жыл бұрын

    If you find that your arcane deflection and flash of genius are conflicting, remember that initiative is a check. As long as you’re not surprised you can use your reaction to buff your initiative roll with flash of genius. If you can use your gauntlets on a creature before they can act, then you can mitigate that damage from the very beginning.

  • @tomraineofmagigor3499

    @tomraineofmagigor3499

    3 жыл бұрын

    If you have both flash of genius and arcane deflection then I'd focus flash of genius for either your allies or for skill checks

  • @mathiasademar4541
    @mathiasademar45413 жыл бұрын

    i myself am running a warforged armorer (no dips) and a have a copy for if i decide to dip into warlock. the reason for my copy is because i am either gonna go full stealth-tank (as the armorer was intended) or im gonna supplement my caster skills. depends on the party composition. if im the only caster, ill dip warlock, if we have another caster, ill go without the dip.

  • @KingSparda
    @KingSparda3 жыл бұрын

    I know this is a little late but: As a DM, I would allow the bonus action attack. 3d8 + 15 (assuming +5 int) isn't that much damage past level 8, so from 1-8, you feel on par with other martials if you want to give up your bonus action and shield to do damage but still behind any GWPs or PAM melee striker builds while having some decent support spells. And also, you can already do extra damage with stuff like heat metal, and especially since you're going to want to save that bonus action for other things if you are playing an armorer artificer. It doesn't make much of a difference to me since most importantly, its more fun for the person running the artificer. But. most importantly, it does allow you to tank more. So chip damage (1d8+5 = 9-10 damage) spread across 3 mid CR enemies but imposes a condition that makes you more likely to get attacked is exactly what youre looking for in a tank. Just seems more fun, and then eventually haste, who doesnt want their armor to glow red at the joints like an overclocked heatsink? Seems just fun walking into a fight with glowing red joints with maybe some steam/heat haze coming off the armor and just punching things with pile bunker like weapons on each hands like Big O. Im down with that visual. Rule of Cool it is for my table on both duel gauntlet attacks.

  • @driscollja
    @driscollja3 жыл бұрын

    Love the channel, love this build. I would consider going school of enchantment as an alternative over school of war. While the bonus to initiative is incredible, the reaction ability for school of war already competes for your reaction each turn and really best serves you against a saving throw check because multi-attack is so common. With school of enchantment you’d add a “hard” taunt ability in that you have a chance to lock down a key enemy with a single save check to being incapacitated and you are a character ready to deliver that touch attack and deal with the consequences. It wouldn’t be optimal every encounter, but when you are in a fight where there is one or two boss/mini boss with minions then incapacitating the boss every round will probably draw more attention from the minions to you than anything else you could do. It would lock down your actions on subsequent turns, but with this build your damage output is not such a large sacrifice if you successfully Hypnotic Gaze the toughest enemy. When it fails, just fall back on your other taunt tactics with your gauntlets.

  • @DnDDeepDive

    @DnDDeepDive

    3 жыл бұрын

    Thanks and worth considering, for sure.

  • @guyschwarz9549
    @guyschwarz95493 жыл бұрын

    Keep up the good work, your videos are really good!

  • @DnDDeepDive

    @DnDDeepDive

    3 жыл бұрын

    Thank you!

  • @numbug1234
    @numbug12343 жыл бұрын

    In regards to Two Weapon Fighting: The gauntlets only count as weapons when you're not holding anything with the respective hand, so if you want the third hit you're going to want to make sure both hands remain free, otherwise you've only got one weapon. It also means you get more AC by not taking the feat and just picking up a shield.

  • @DnDDeepDive

    @DnDDeepDive

    3 жыл бұрын

    correct - when I played this in game I took the feat, since it gives you a +1 AC and having another attack to potentially impose disadvantage felt worth giving up +2 AC for a shield (net loss of only 1 AC). Plus, more damage!

  • @bobdole4eva1
    @bobdole4eva12 жыл бұрын

    I've been toying with a tank Armorer Artificer build recently and I think that the 2 levels of Wizard and the 1 level of Cleric could just be a single level of Divine Soul Sorcerer. It gets you Booming Blade, Shield and Shield of Faith and +2d4 to an attack or save per short rest...oh and Bless too

  • @jamiestreet1785
    @jamiestreet17853 жыл бұрын

    Nice work, I needed some new ideas on my current character

  • @playto401
    @playto4013 жыл бұрын

    Love your build but for the race I went with Mark of sentinel human help alot with being able to cast sheild and getting counter spell eventually also having access to sheild of faith without a cleric dip is nice

  • @Nucket
    @Nucket2 жыл бұрын

    Playing a Warforged Artificer - Armorer. Once supporting the shield dwarfs, when one of the great wars broke out. The captives got punished by taking an arm, making them incapable of ever work as a blacksmith or miner again. Now, on 3rd level I finally regain my lost limb due to Arcane armor... (first few levels were pretty static for me in battle :) ). Campaign only just starting for me now!

  • @austinburant7114
    @austinburant71143 жыл бұрын

    Congrats on 5k.

  • @DnDDeepDive

    @DnDDeepDive

    3 жыл бұрын

    Thank you!

  • @MegaRyuki
    @MegaRyukiАй бұрын

    You can use the lvl 3 spell tiny servant to create tiny constructs that can use the spell storing item that you create at lvl 11 to target your allies with whatever concentration spell that you want, since you are activating an item and not using a spell its doable by raw, you just need to have a bag of holding at this point to make the tiny robots hide in there and not risk losing concentration

  • @JunMiyazaki
    @JunMiyazaki Жыл бұрын

    This video was an inspiration for my build but I did it slightly different. My group finished the Waterdeep Dragon Heist at lvl5, and we are going to do Curse of Strahd. Currently my build: - variant human, INT18. Also has the Luck feat - lvl4 artificer, using homonculus servant infusion and +1 AC infusion on my plate mail. Also have a +1 shield. Current AC is 22. - lvl1 wizard with shield spell. Also have silvery barbs spell which is the best lvl1 spell in the game imho. For ritual casting I have find familiar. We had 3 month long downtime, so I created some stuff for my party members (like +1 weapons). Crafted googles of night for myself, so I don't have to use an infusion slot for this. Luck feat and silvery barbs works very well. Luck saved my skin a few times when I had to make a saving throw; silvery barbs can save party members and also inspire a heavy hitter (like a half-giant warrior or the rogue with sneak attack). I have to decide which arcane tradition fits better this build at lvl2 wizard: - Colby's suggestion in this video is warmage, which is nice. +INT modifier for initiative sounds really nice. Arcane deflection sounds also nice (+2AC or +4 saving throw), you can use without limits, BUT has a huge drawback for me: "When you use this feature, you can’t cast spells other than cantrips until the end of your next turn." If I understand correctly I can't use a well placed silvery barbs or shield next turn if I use arcane deflection - which is very limiting. Also at artificer lvl7 I gain flash of genius which can be used to help myself or a party member to succeed a saving throw and it uses my INT modifier. - Somebody suggested in the comments Chronurgy magic. Also has +INT modifier for initiative. It has Chronal shift , which is a very similar mechanic to Luck feat and silvery barbs spell - twice a day. I'll let you notice what I decide :)

  • @joachimhofler5584
    @joachimhofler55842 жыл бұрын

    Funny (and somewhat smart way if i may say so myself) of using MAgical Tinkering: If you have a social encounter with an Tabaxi, use it to make something smell strongly of catnip. Hand it over for (perhaps) advantage to any check youte trying to make.

  • @JoschiChr
    @JoschiChr3 жыл бұрын

    I love you

  • @Niburu9000

    @Niburu9000

    3 жыл бұрын

    Nothing wrong with either build TBH.

  • @thatoneginger
    @thatoneginger2 жыл бұрын

    I really like the idea of going with all the stealth options armorer artificer can bring and then dipping rogue a little maybe.

  • @sunke4911
    @sunke49113 жыл бұрын

    dude I'm loving your builds! keep up the good work! I was curious what your preferred crit fisher build would be? Fighter/rogue? obviously, elven accuracy is crucial, but what else?

  • @DnDDeepDive

    @DnDDeepDive

    3 жыл бұрын

    Thanks! I suppose it would probably need to be a Champion Fighter with Elven Accuraacy - would love to couple it with Barb for Brutal Crits but EA doesn't mix with Rage. Beyond that, you just need a way to give yourself permanent advantage, which isn't easy outside of Reckless Attack. Maybe Shadow Sorc with an Eldritch Adept Feat for Devil's sight if you didn't want to multi into warlock...

  • @sunke4911

    @sunke4911

    3 жыл бұрын

    @@DnDDeepDive ooo i hadnt thought about a shadow sorcerer, what are your thoughts on champion vs samuri? get the advantage on every attack for a round with EA- add in a haste or duel wield and you have a lot of attacks even at lower levels. is that worth it compared to the 19 crit for champion?

  • @guyver6622
    @guyver6622 Жыл бұрын

    Artificer+Rogue is basically the Guyver the bio-booster armor.

  • @alejandrogomezdelmoralguer3502
    @alejandrogomezdelmoralguer35023 жыл бұрын

    Consider the guardian armor paired w multiclassing echo knight 3 - you can attack through your echo, you’ve got stupid AC, your echo has meh AC but it absorbs at least one attack, and you do your two attacks per round through it. Because it’s you making the attacks through the echo, the enemy has disadvantage attacking everyone but you (including the echo) and if they move away from the echo you get an opportunity attack. And you still have an AC of 22-23 (the latter, if you’ve taken defense fighting style and both the enhanced defense and repulsion shield infusions)

  • @anasb.8647
    @anasb.86473 жыл бұрын

    Armorer Artificer is such a terrifying tank, the implications of all of its abilities can make for a scary AC

  • @mathiasademar4541

    @mathiasademar4541

    3 жыл бұрын

    if you add in the short rest "mode change" to infiltrator, they are, in reality, a stealth tank. so any other things you add are basically extra flavor. :P

  • @anasb.8647

    @anasb.8647

    3 жыл бұрын

    @@mathiasademar4541 oh yeah that's right...so they're even more scary XD

  • @Yarradras
    @Yarradras2 жыл бұрын

    I am watching your video because I am planning an artificer armorer. Lots of good advice and definitely a cool build. I am doubting though if this character is effective at protecting team mates. Because he is so hard to hit, creatures will very quickly focus on the other party members and his invulnerability basically channels damage into them instead of protecting them. Sure he can impose disadvantage to some enemies, but creatures will rather attack someone with ac 16 with disadvantage than someone they can only hit with a crit. It also requieres the group to bunch up around the artificer and make them vulnerable to range damage and aoe spells. Tanks as group protector only work in d&d when they can block choke points. This build will rather help the character to outlive all enemies. I might still give it a try :)

  • @sortehuse
    @sortehuse6 ай бұрын

    This is one of my favourite Deep Dive videos. Something that I would like to play in game. I just think that I would go strait Armorer Artificer with plate armour and a shield. I think that would work fine for a casual game.

  • @chrishardy3439
    @chrishardy34393 жыл бұрын

    I may be wrong; but I believe when you get to level 9, the Armor modifications feature counts the gauntlets as a single “special weapon”, adding 1 infusion to both gauntlets therefore only allowing 1 for them together.

  • @DnDDeepDive

    @DnDDeepDive

    3 жыл бұрын

    you're likely correct - I can see it being confusing as the Thunder gauntlets says "Each of the armor’s gauntlets counts as a simple melee weapon" I guess then, that if your DM said "nope sorry only one infusion" then I would have to insist that both weapons benefit from whatever infusion I put on them... which is a fair trade.

  • @nathancleary8299
    @nathancleary82999 ай бұрын

    Any thoughts/suggestions/ video ideas for the stealth suit armorer? Would love to see a video on that!!!

  • @edfreeman4202
    @edfreeman42022 жыл бұрын

    What about taking the blur spell to impose disadvantage on attacks targeting you as well as using your thunder gauntlets?

  • @saumjha
    @saumjha2 жыл бұрын

    I don’t think you would need dual wielder, because they are your god darn HANDS, and you can TWF with them.

  • @markrennick9977
    @markrennick99773 жыл бұрын

    You never really talk about it, but a great first level (or any level) feat is Aberrant dragonmark from Eberron. It gives +1 con, any sorcerer cantrip, AND 1 sorcerer lv 1 spell, that recharges on a short or long rest. So shield spell is a great choice. Also when you use the mark to cast a spell, you get the option to roll a die, odd is a HD of damage to anyone one creature, even is a HD of temp HP. finally you get a 10% chance to get a Boon, every lv after lv 10, until you get one. Its an awesome feat.

  • @user-mb1ym5ck8v

    @user-mb1ym5ck8v

    3 жыл бұрын

    It is, but afaik it's only usable if your campaign is in Eberron, since dragonmarks are exclusive for this setting :/

  • @PatandSylus
    @PatandSylus3 жыл бұрын

    Wow 22 episodes already. Congrats, seems like episode 6 was just the other week.

  • @DnDDeepDive

    @DnDDeepDive

    3 жыл бұрын

    Right?! Thanks :)

  • @thebitterfig9903
    @thebitterfig99032 жыл бұрын

    One potential source of inspiration for less steampunky artificers would be the Circle Orboros Druids from Privateer Press Hordes/Warmachine world. The Blackclad Druid Warlocks will craft Wolds--constructs of stone and wood and ropes. Wolds can be bruisers or blasters, but they'll typically have supernatural green glow from the runes carved into the stone. It's not a big stretch in D&D to have artificers carving and animating rock rather than metal. For something like an Artillerist or Battlesmith, it might break immersion less for some gamers to have canons which are crawling stone constructs shooting blasts from magic gems, or a defender more granite than steel. It's almost like you have a mini-Stonehenge as a pet.

  • @joshp689
    @joshp6893 жыл бұрын

    Im currently building an armorer artificer, it not full on tank but very versatile.

  • @user-sz7if1bw4z
    @user-sz7if1bw4zАй бұрын

    Personally I’d drop the level in cleric. The concentration slot can be used by blur which artificers pick up at level 5. Not to mention you can put it in your spell storing item at meter levels. Imposing disadvantage on top of the high AC. And you’d get another ASI at max level.

  • @MadstoneAdventures
    @MadstoneAdventures Жыл бұрын

    Once per turn is huge! Because you can use it on every turn for each creature involved in combat. This is powerful in my opinion. Well, worth taking the level.

  • @nerfyew
    @nerfyew3 жыл бұрын

    Instead of war wizard I like the thought of abjuration wizard. Shield + Absorb elements (and all abjuration spells) will now grant you arcane ward (which will assist you with concentration checks consistently and just keep you alive more). You're incentivized to get 3rd level spells for Counterspell & Dispel Magic which places you more into a crazy armored tank which is a walking field of no-magic-for-you. Maybe a level 2 dip into twilight cleric for one intitiave boost and that crazy temp-hp aura feature, though I question if it's worth it to delay my arti or wizard.

  • @tiny18090
    @tiny180903 жыл бұрын

    I've been humming and hawing with this build for a couple of weeks now. My DM is letting me use the blessing of the forge on magic items so I'll take that extra point of sweet, sweet AC in my 1 LVL cleric dip lol. Plus i already found adamantium plate for my armorer so bye-bye crits.. This is going to be fun!

  • @Dduchyow

    @Dduchyow

    3 жыл бұрын

    Isn't the adamantine magical? So you couldn't infuse the armour?

  • @FalaTerranova
    @FalaTerranova3 жыл бұрын

    This is a really cool build.

  • @Ichorizor
    @Ichorizor3 жыл бұрын

    Quick question for clarification: When you talk about using the Radiant Weapon Infusion at CL 7 (Artificer 6), what are you putting that infusion on? I assume you are putting it on an ally's weapon, as at that level you cannot infuse the gauntlets of the armor. Unless I am reading incorrectly, you can't infuse the gauntlets as a separate slot/item until the 9th level "Armor Modifications" ability.

  • @David-jw1zh
    @David-jw1zh2 жыл бұрын

    Armorer Artificer and Forge Cleric?

  • @foolwise4703
    @foolwise47033 жыл бұрын

    I thought about the two-weapon fighting with the thunder gauntlets, but unfortunately they are not light weapons, so they do not qualify without the fighting style :/ Edit: ... it does not work without the Feat. Thanks for the correction to @John Costello.

  • @johncostello4565

    @johncostello4565

    3 жыл бұрын

    They don’t qualify without the dual wielder feat. The style would add int mod damage, but you can’t do it without the feat.

  • @foolwise4703

    @foolwise4703

    3 жыл бұрын

    @@johncostello4565 :D you are right - I recently suggested in the subreddit swapping the feat and fighting style while having the additional attacks scale with extra attack to rebalance TWF, so now I confused myself^^

  • @johncostello4565

    @johncostello4565

    3 жыл бұрын

    @@foolwise4703 that would be a nice switch, would still give the AC boost to the feat - but it would help make two-weapon fighting more viable since styles are easier to come by than feats.

  • @SatansWerewolf
    @SatansWerewolf2 жыл бұрын

    This vid inspired me to make what I call the 'ground zero blaster'.. 2 levels of fighter for action surge and the duelist fighting style, 5 evocer wiz for fireball, haste and sculpt spell, and 5+ armorer with the melee armor on a mtn dwarf with +2 int and con as well as the tough feat for added hp. Stride into melee, then drop aoe spells without harming allies with high defenses and health for higher survivability.

  • @RFraser22
    @RFraser222 жыл бұрын

    With the ability to change out one cantrip when you level as an artificer, I wouldn't start with thornwhip. I would start with a utility cantrip and bring thronwhip in later. I would also recommend magic stone instead of firebolt for the early levels. Switch to firebolt or (for utility over damage), ray of frost which reduces the targets movement by 10 for the round.

  • @dashboots376
    @dashboots3762 жыл бұрын

    Well there are 2 simple ways to make familiars deliver messages, 1 is giving them a note for them to carry and the other one is to make your familiar a raven, raven has the mimicry ability so it can imitate whatever message you want.

  • @keyn5732
    @keyn57322 жыл бұрын

    I did this in a different way - V human or custom lineage (Dual wielder feet) - first 3 levels: artificer - level 4: fighter (two weapon fighting) - level 5 - 6: back to artificer for ASI and extra attack - level 7 - 8: fighter for action surge and take eldritch knight for the shield spell

  • @blairbrook1336

    @blairbrook1336

    2 жыл бұрын

    I went 3 armorer. 2 war wizard 3 rune knight fun times.

  • @UnkaputtbarEU
    @UnkaputtbarEU Жыл бұрын

    i have a question regarding the spell storing item: it says, that you can store a spell of spelllevel 1 or 2 in an item. Can i store a cure wounds lvl 2 in it or can i simply store cure wounds with lvl 1 in it?

  • @VileScarMind
    @VileScarMind3 жыл бұрын

    Dwarfs can already ignore the strength requirement on heavy armour. Mountain dwarves are great artificers as you can swap out armour and weapon proficiencies for 6 extra tool proficiencies.

  • @maanNL

    @maanNL

    3 жыл бұрын

    How can dwarfs ignore the strenght requierment? I dont see it in the rules. Or are dwarfs so stubborn that they just ignore it and take the -10 speed ;)

  • @VileScarMind

    @VileScarMind

    3 жыл бұрын

    @@maanNL It's in the Speed section of the base dwarf race. "Your base walking speed is 25'. Your speed is not reduced bt wearing heavy armour."

  • @maanNL

    @maanNL

    3 жыл бұрын

    @@VileScarMind 😱 why didn't I see this before. Damn this changes things. Thanks!

  • @VileScarMind

    @VileScarMind

    3 жыл бұрын

    @@maanNL It's pretty cool. Doesn't do anything for variant encumberance for some reason. My house rule when using the variant is that dwarfs count the weight of armour as 0.

  • @williambradford6575

    @williambradford6575

    3 жыл бұрын

    You can't cast spells if you aren't proficient with the armor you are using though

  • @sohkaswifteagle2604
    @sohkaswifteagle26042 жыл бұрын

    not sure about the detail of the artificer spell storing item, but if it's anything like a ring of spell storing, you give it to your familiar with your favorite concentration spell in it, and your familiar can hold concentration on a spell for you. The ring require to be worn by the creature on a appendix similar to a the proper human appendix. So a ring is worn on a finger, so if your DM deem "similar" as in fonction, you can put the ring on your owl foot/claws, used to grasp thing like human finger If your DM deem "similar" as in structural... the wing works well (and in real life we tags bird by adding a ring on their wing) then the ring of spell storing specified that anyone can use the spell within (even the brain dead orc fighter with 6 int) so your familiar should be able to figure it out and hold concentration on that hold person or faery fire or something while you concentrate on haste Heavy armor master is great at low level when you actually fight kobold dealing 6 damage per hit. reducing incoming damage by 50% When you are facing Huge monsters dealing 18 damage per hit, -3 per hit represent 16.6666% of the incoming attack When facing a dragon turtle hitting you for 26 per hit, that is 11% of the damage. And wih your super high armore class, where the monster requires a critical to hit you, the 26 becoem more like a 46 damage so 6.5% damage reduction on the rare time you get hit. Heavy armor master is great for tank who get hit often so the -3 apply often Then when facing monster dealing magical damage (elemental or with magical damage, (remember 2 werewolf can kill each other)) the feat become useless.. specially if you don't need the strenght point

  • @williamdayton5358
    @williamdayton53582 жыл бұрын

    Do you happen to make these characters in D&D Beyond? I would love to be able to follow along with a character sheet with the episode so I can pause and read different abilities and such. Thanks!

  • @ericsheogorath9978
    @ericsheogorath99783 жыл бұрын

    A bit off the track but... I am making an Alchemist (yes I know it is mechanically weak) and styling her as the classic potion brewing witch. So I got to wondering about what potions I should be brewing. Restorative Ointment will be my go to once the DM lets me but till then, what level of healing potion creation actually gives you the most bang for your GP/time spent? Also, does the Artificer's 10th level ability come at a point where making healing potions is no longer worth the time/money for the healing given?

  • @NathanT_Performer
    @NathanT_Performer Жыл бұрын

    Could use a feat to get shield spell, giving you more artificer levels and hp, but you're more reliant on spell slots, so Iunderstand the wizard levels, or if you're worried about losing concentration, mind sharpener keeps you from doing so, and it does not require attunement

  • @hakonsgaming535
    @hakonsgaming5353 жыл бұрын

    Funny, I'm currently working up a build for an armorer tank, seems like we have similar ideas but my design is slightly different. I went with warforged for race since the con bonus is nice and you can take another point of int but the really big deal is that you get the +1 AC and all the neat no eating drinking breathing or sleeping stuff which just makes you an even better protector. I started with the first level in Forge Domain Cleric which gives both heavy armor from go and the excellent 'blessing of the forge' feature which from my reading does not conflict with arcane armor, it also can take chain mail and a war-hammer for melee combat as class equipment. From then on I went 5 levels in artificer/armorer, it also gives proficiency to smiths tools which lets me force proficiency for thieves tools when I take the armorer. IMO forge cleric is stupid strong for tanking especially at lower levels and you should always consider dipping it right out of the gate for any tank. I'm tempted to dip again for warmage but I'm not sure, I haven't really gotten that far in my build yet and the campaign I'm building for isn't likely to go into high levels so my low level optimization may be all I need.

  • @DnDDeepDive

    @DnDDeepDive

    3 жыл бұрын

    Nice - I really considered Forge Cleric, but loved the "free bless" from Peace so much it was hard to resist.