The AHA! Moment & Why Superliminal Is A Bad Puzzle Game

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Superliminal Is A "Bad Puzzle Game." Before you try to string me up, let me clarify exactly what makes a good puzzle game, and why Superliminal doesn't meet those requirements. It's all about nuance.
I want to say upfront that I liked this game a lot. I took me about an hour and a half, maybe just on the far side of 90 minutes, and that probably doesn’t sound like a lot of time but I’m also a huge fan of puzzle games and logic puzzles just sort of make sense to me. I ran through Portal and Portal 2 in pretty short times as well, and I don’t think that actually detracts from my enjoyment. I’m okay with this game being short as long as it’s fun, and Supleriminal is. It’s an entirely enjoyable experience.
That being said, Superliminal is a bad puzzle game.
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Written, Edited, & Narrated by MRIXRT
#Superliminal #reallycool #mrixrt
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0:00 The AHA! Moment
8:01 Spoiler
8:23 The AHA! Moment
Thank you for reading, tell me you did & comment about penguins
The AHA! Moment & Why Superliminal Is A Bad Puzzle Game (mrixrt)
• The AHA! Moment & Why ...
MRIXRT
/ reallycool

Пікірлер: 615

  • @reallycool
    @reallycool3 жыл бұрын

    Superliminal has been updated by Pillow Castle so that the East-West Exit Sign puzzle shown in this video now has a DING sound effect, and the door has been visually updated to be a wall (written as spoiler-free as I can). This has fixed the specific puzzle in question in this video, we won internet? This does not, however, alter the core conceit of this video: Superliminal is a very good *experience,* but a very bad *puzzle game.* I understand that many people do not appreciate the nuance of this position, and think that I am "attacking" Pillow Castle and Superliminal. That they have so materially altered the puzzle as shown in this very video specifically to address it's complaints should clearly refute that.

  • @user-pg8eu1nq3y

    @user-pg8eu1nq3y

    3 жыл бұрын

    bro ur reaching way too hard to make this video work

  • @Bone8380

    @Bone8380

    3 жыл бұрын

    WOW you are incredibly full of yourself. Clearly, the only reason why people don't like this video is because they just don't understand, they couldn't POSSIBLY just disagree! My point is so goddamn smart and ingenious that nobody could ever disagree if they actually understood it!

  • @reallycool

    @reallycool

    3 жыл бұрын

    @@Bone8380 Correct.

  • @peytonwall7746

    @peytonwall7746

    3 жыл бұрын

    @@reallycool i do like this review it is actually really well written! However, there is one very big issue with it still. When you say your points you claim it like it's fact almost as if everyone had your experience. What you need to understand is taking a different approach to traditional puzzles in your game compared to other puzzle games does not make it "bad." Not liking a game is completely fine and justifiable because not everyone will like the game, but theres a difference from not liking a game and the game being "bad." I really hope you read this comment and maybe that this clears up why people don't really like the review. Though they shouldn't dislike it that much at the end of the day you did make really solid arguments to what makes it a bad puzzle game but again, not liking something and something being bad are two very different things.

  • @iamnotalive1155

    @iamnotalive1155

    3 жыл бұрын

    I like the game a lot cause I had a open mind and took it in more like a ‘new experience’ game more than a ‘puzzle game’ It was not even a puzzle game to begin with-

  • @batartpictures
    @batartpictures4 жыл бұрын

    I don't see Superliminal as a "eureka" portal-2 type of game, I see it more like an experience, like The Stanley Parable is. I'm pretty sure the dev team behind it had a lot of fun making it, and they surely gained a lot of experience. Seeing small teams making such interesting games while sharing a nice moral about perspective is really cool

  • @reallycool

    @reallycool

    4 жыл бұрын

    Again, I really enjoyed the game. That's why I made sure to clarify that first and foremost. But, it is a bad puzzle game regardless of how good of a game it is, and that's the distinction here.

  • @GeoKen

    @GeoKen

    3 жыл бұрын

    @@reallycool Its not a puzzle........ It was a experience

  • @EquipoiseOfficial

    @EquipoiseOfficial

    3 жыл бұрын

    @@reallycool well if you wanted to clarify, you'd instead opt for a congruent title rather than tacky clickbait...

  • @KiraSlith

    @KiraSlith

    3 жыл бұрын

    @@reallycool I know I'm almost an entire year late to the discussion but... By the same measure you could say Portal is a bad shooter, the entire point is that it wasn't one to begin with. To explain... It falls into a rare category of "Experiment Games", a small stable shared with the Portal predecessor Narbacular Drop, the 3 Alpha versions of Minecraft/Infiniminer, and Stanley Parable. To cut a LONG explanation short they're the "game as art" half that usually leads into a overall better game when "gaming as art" takes over, and depending how you want to look at it, is either a niche game genre, a form of concept art, or an incomplete game. I see it as the first one but hey, everyone's got their own opinions.

  • @franciscobusso9862

    @franciscobusso9862

    3 жыл бұрын

    No entiendo nada haha

  • @Detrax655
    @Detrax6553 жыл бұрын

    I honestly always thought that the change of mechanics is meant to represent dream layers, the deeper we go, the crazier things get.. Same with the horror part, we just go trough this experience and then move on to the next one, like layers.. I think it's supposed to be that way yep as someone in the replies said it's all about subversion of expectations. The game just tries to impress and surprise you and you never know what's going to happen next.

  • @KodasGarden

    @KodasGarden

    3 жыл бұрын

    It was, but he didn't believe that the game explained anything, so I don't think he actually understood what was happening with the mechanics

  • @loafofbreade

    @loafofbreade

    3 жыл бұрын

    The creators said that the core part is subversion of expectations.

  • @zekiz774

    @zekiz774

    3 жыл бұрын

    Yes. It a little bit like watching paint dry the game.

  • @alwynjavier5253

    @alwynjavier5253

    2 жыл бұрын

    Things dont get crazier, its the thing dr glenn was trying to point out, seeing things in every angle, like encountering scary levels, calm levels, frustrating levels, your emotions gets affected, and seeing things as they were was another thing, that's why you often see in the game "perception is reality" that's the meaning, seeing things as they were, honestly only a few games penetrated my soul, this is one of them, well done

  • @davidr2299

    @davidr2299

    2 жыл бұрын

    @@alwynjavier5253 Me too. Still can’t stop thinking about it. The ending was so profound, I sat in silence looking at the credits for a good 5 min

  • @cloudy772
    @cloudy7724 жыл бұрын

    I think the problem is that you think it’s a puzzle game. There’s nothing really to figure out in this game. You can understand what you have to do almost immediately after seeing it apart from the door puzzle. I think it’s more of a trippy experience

  • @oxy612

    @oxy612

    3 жыл бұрын

    The problem is, even if it isn't a puzzle game, it acts like one. The puzzles aren't entirely trivial, but they're repetitive. If it is meant to be experiential, a lot of things could be improved - highlighting what objects you can interact with, or introducing more concepts rather than resizing. It would be fine if it didn't pretend to be a puzzle game, but it does

  • @daysduzkrak

    @daysduzkrak

    3 жыл бұрын

    @@oxy612 the highlighting of objects to interact with would break immersion. immersion is very important in superliminal because it’s not a moving or trippy experience if you’re not all too engaged. the puzzles aren’t so much puzzles as they are more showcases of the mechanic in each segment of the game.

  • @planbmd

    @planbmd

    3 жыл бұрын

    @@oxy612 I know this was 3 months ago, so it doesn't really matter, but highlighting objects would break the whole illusion and captivation of the game. Also, I'm not quite sure if you watched the full video or played the full game, but there IS more concepts rather than just resizing. For example, the cloning or the 2D objects turning into something you can move. Yes, the resizing aspect DOES follow through throughout the entire game, but that does not mean there aren't any new concepts they introduce, because there is.

  • @GeoKen

    @GeoKen

    3 жыл бұрын

    i know this was 10 months ago but superliminal isnt a puzzle game in fact it looks like one but it never made sense of what it actually the game is. Oh and yes its like portal and stanley parable but consider this. Stanley Parable is not a puzzle game its..... fuzzy i know also superliminal IS NOT REALLY THE SAME AS PORTAL! LITERALLY there is no like backstory or anything its does not have lore ITS NOTHING COMPARED TO PORTAL it wasnt a puzzle game....... it was its own game.

  • @RO47ED

    @RO47ED

    3 жыл бұрын

    the problem is i enjoy this game however it is i dont care if its a puzzle or not

  • @kodoy
    @kodoy4 жыл бұрын

    I disagree! While playing through the game, I never once thought it was being cheap, and there was no solution that I just came upon randomly after bumping my head against the wall because the game didn't "prepare" me with similar puzzles beforehand. In fact, the brick door puzzle you complained so much about was one of the most fun (and surprising) ones to me. My point is, it's not a bad puzzle game, it's just not delivering on what you expect it to. Superliminal has a big emphasis on surprises and is big on the whole "making sense of the nonsensical" dream-like thing - and it honestly had a much stronger impact on me with its relationship of narrative/thematic imagery PLUS unexpected gameplay than your typical "push boxes but every time it gets harder" game. Matter of personal taste, ofc, but anyway. From watching the video, I assume you (as someone who loves puzzles) were just looking for a familiar experience and gameplay loop to what you're accustomed to. Of course, there are no puzzles in Superliminal which are as complex as something you'd find on Baba is You, but that's not the experience the game wants you to have. If the brick door puzzle mechanics had been slowly introduced to me before and I gradually learned about them, I wouldn't have had the same mind-boggling realization of the puzzle's "rules" when I got to that part. In fact, I lament that there weren't more puzzles like it. I don't think Superliminal is meant to be analyzed through the lens of a traditional puzzle game. I agree there are a lot of aspects that could be improved, including the puzzle design and some wasted opportunities. However, in the context of the game, the puzzles did their "job". They constantly had me look at things in a different perspective, and seek out-of-the-box solutions. Sure, we could strip them from their spooky dimension-bending narrative coating and say they're nothing we haven't seen before, or... we could just set aside expectations and experience it for what it is.

  • @reallycool

    @reallycool

    4 жыл бұрын

    Thanks for the well thought out response. I believe it is a 'bad' puzzle game, but that doesn't mean it's a bad game by any means. I tried to stress that I actually think it's quite good, and worth trying. I don't think it'll be particularly memorable and in a few years it won't be on many lists of "Must Play" simply because it doesn't scratch that puzzle itch for most players. I never found the East West puzzle to be enlightening. I didn't look up a walkthrough for it, and I actually moved through it reasonably quick. The footage in the video is not my first playthrough, I needed more footage that didn't reveal the "trick" as quickly and so I ran through the hallways randomly. This should be semi-obvious by the fact that I then stop and show the correct way to do it and run through it 4-1 and then 5-0. Again, it's a fun game. I actually recommend it if you're looking for a puzzle game to play and you're okay with the fact that it suffers from "Wouldn't it be cool"-itis.

  • @kodoy

    @kodoy

    4 жыл бұрын

    @@reallycool Hey no problem! I get where you're coming from. I personally think the game really is pretty cool, but feelings aside, I just want to clarify my argument: I agree that the game's not perfect or even close to it, but I do think that for what the game wants to accomplish, the puzzles worked fine. To me it seems like comparison is being the thief of joy here. It'd be like saying Zelda is a bad Action game because the combat's not nearly as complex (or rewarding) as something like Bayonetta, but I don't think that's true (at least, not because of that argument). That mechanic accomplishes what it needs to within the game, and its simplicity suits the rest of the experience, much like I felt Superliminal's puzzles did. I made the comment because I felt that to be the place where your criticism was coming from, a place of (familiarity). Alas, it's just opinions, of course. I'm sure you have other more nuanced criticism, and you're of course entitled to keep it off your Must Play list haha. Thanks for responding :) PS I didn't take long in the door puzzle either, but it was still a great solve to me. Looking back on it, the game had already taught me to expect even the most subtle things like "looking somewhere" to be effective mechanics in a puzzle, which helped me get to the solution rather quickly. In a way, I guess the game did "introduce" that concept earlier huh. Still, pretty simple and elegant.

  • @giornogiovanna4140

    @giornogiovanna4140

    3 жыл бұрын

    Can yall stop writing paragraphs and stuff. An opinion is an opinion, live with it

  • @kodoy

    @kodoy

    3 жыл бұрын

    @@giornogiovanna4140does discussion bother you

  • @JoshAbellSmith

    @JoshAbellSmith

    3 жыл бұрын

    I agree. I definitely felt the AHA! Moment with the blocked door puzzle. I thought it was clever, and fit perfectly well into the game. I knew something I was doing had to be affecting which side was chosen, I just had to figure out what.

  • @want-diversecontent3887
    @want-diversecontent38874 жыл бұрын

    I’ve watched a video named “Minecraft to a Non-Gamer”. Let me talk about that video here. The person’s wife had only seen games which had an objective. She was not expecting that there was none. She was frustrated at first trying to find the objective. Then, she decided instead of “doing the objective” that she would build a house. And that’s *exactly* the premise of Minecraft. You can do whatever you want. Now why is this relevant to *you?* Well, I think that why you think this is a bad puzzle game is because you *expected it to be a normal puzzle game.* Just like the person's wife *expected Minecraft to have an objective.* And no, the puzzle you highlighted was not a bad one either. The puzzle was to *figure out the puzzle,* unlike a traditional puzzle.

  • @bigmitchy4026

    @bigmitchy4026

    4 жыл бұрын

    you have to be more specific than that, ive seen some unconventional puzzles where there's a box and you're given pieces that all need to fit in there, normally they'd tessellate in a very specific way with maybe a few small odd areas that had gaps. But in the non traditional version any that tessellated wouldn't fit properly unless put in at an angle and then you'd try putting in other pieces and there'd be massive gaps in there. And by the end only about 2/3 of there was covered leaving massive gaps. The reason i bring up this example is that you still know what to do, you just need to find out how to do it.

  • @damsen978

    @damsen978

    3 жыл бұрын

    So this game is not a puzzle game?

  • @ramslade

    @ramslade

    3 жыл бұрын

    @@damsen978 technically no. It's more of a life experience in such a way that it's a puzzle and also not a puzzle. It's very trippy.

  • @damsen978

    @damsen978

    3 жыл бұрын

    @@ramslade It says "puzzle" in the game's catalogue.

  • @sheepketchup9059

    @sheepketchup9059

    3 жыл бұрын

    @@damsen978 marketing.

  • @moosejuice2166
    @moosejuice21664 жыл бұрын

    I loved superliminal, I was going to look it up but i sat for a moment and I noticed the subtle numbers and the way the door I looked at was the blocked one. The game gave me the "aha moment" more then once

  • @nachogol26
    @nachogol263 жыл бұрын

    I just realized the those doors were a puzzle. I always look opposite of where games tell me to look in case of an Easter egg/collectible or incase I miss something. So I did it first try thinking it was just cause the elevator broke.

  • @crysist13
    @crysist134 жыл бұрын

    I don't think I agree with you on the east-west puzzle. It gave just enough hints for someone to figure out. The floor numbers that only go up if you do it right and if you walk in the wrong way they reset. Then you wonder how did the numbers changed, then you notice that they need to go up and you start figuring out how to reliably make them go up and as a result solve the puzzle. The AHA! moment is when you realize how the puzzle works. Just like any other mechanic in this game. This was one of the most interesting ones in the game BECAUSE its nothing like the rest of the mechanics previously showed. Don't get me wrong, I love portal, but a good puzzle game doesn't need to hold the player's hand like in portal and literally explain what everything does.

  • @nintySW

    @nintySW

    4 жыл бұрын

    exactly this, this isnt a puzzle game, it is one a heart but it isn't really one. from the gameplay i can see that this just isnt his kind of game, immediately skipping past cool visual tricks and just rushing trough everything. this game is best played by pepole (imo ofcource) who like to think about the stuff that this game presents. -spoilers- this was allso apparent in the tech demo from a while back, stuff like jumping into paintings, changing your size with a set of doors, grabbing the god damn moon! this isnt a puzzle game its an experience with puzzle elements. and talking about the thing he said about the differing mechanics, it makes perfect sense with the whole dreaming thing, multiple diffrent mechanics like how someone dreams multiple different times per sleep, a nightmare, all that stuff.

  • @MrCmon113

    @MrCmon113

    Жыл бұрын

    Bullshit. I thought I had "figured out" how it works, but I was doing something completely different from what he described that just happened to work. You're basically just exhausting possibilities, not following hints. Trying out stuff until something happens to work isn't what most people consider a "puzzle" in a computer game.

  • @bryanmoynihan2480
    @bryanmoynihan24803 жыл бұрын

    Don't agree about the puzzle at 6:15, it highlights the game's exploratory nature and pushes the games message on thinking differently about obstacles in ones life. In fact I found its solution to be one of the more satisfying AHA moments I had in the entire game. It was the infinite Elevator Maze that I found kind of Infuriating. Still don't know how I stumbled upon its solution.

  • @FoughtAgaisntSisera

    @FoughtAgaisntSisera

    3 жыл бұрын

    yer i agree I figured it out pretty quickly and its a reminder to be paying attention.

  • @Protofall

    @Protofall

    2 жыл бұрын

    With the elevators, if you look at the ground there are sometimes arrows, keep going that way until you meet the new arrow. Eventually you'll exit.

  • @ianjones2599

    @ianjones2599

    2 жыл бұрын

    took me at least 2 minutes to figure it out but I thought you had to walk backwards in the direction the arrow was point I didn't know you could turn around after looking the wrong direction

  • @MrCmon113

    @MrCmon113

    Жыл бұрын

    Isn't the elevators literally just following arrows? Imo the entire level was just random shit being thrown at you.

  • @bryanmoynihan2480

    @bryanmoynihan2480

    Жыл бұрын

    @@MrCmon113 If that was the solution then I don't what happened because when I tried that it did not work for me. did not get through that part until I started choosing doors at random.

  • @iangillingham8166
    @iangillingham81663 жыл бұрын

    CryMor Gaming: There isn't any puzzle that has you make things small. Apple Room and Door Puzzle: Am I a Joke to you.

  • @depthsofabjection

    @depthsofabjection

    3 жыл бұрын

    fuck your god

  • @hithere7080
    @hithere70804 жыл бұрын

    If you're paying attention to the door puzzle, you'll figure it out quickly

  • @jockohomosexual

    @jockohomosexual

    4 жыл бұрын

    Bro, no. I was looking everywhere for a certain solution, some hint at what it could possibly be. I platformed around the area for years trying to figure it out for myself, and eventually i just thought it was RNG. I have no possible clue how you could possibly gain that from the little the game throws at you to figure it out. Perhaps a hint on the corkboard near the puzzle would help *a lot.*

  • @hithere7080

    @hithere7080

    4 жыл бұрын

    @@jockohomosexual years? It took me minutes

  • @asherbrickey

    @asherbrickey

    3 жыл бұрын

    rebecca kimpel 6 months later but you have to look at the exit sign which tells you which doorway to go through.

  • @michaelpalacio5

    @michaelpalacio5

    3 жыл бұрын

    Yeah, I got it after a few tries. When I noticed that I always got the wrong door on the first try, it kinda clicked

  • @royaljunior2125

    @royaljunior2125

    3 жыл бұрын

    It's weird because like, he literally didn't even stop to think about it.

  • @arcesmo
    @arcesmo4 жыл бұрын

    watching this, i kind of feel like it's a whole misunderstanding of the game's whole point, which is unfortunate, because it's bad advertising and i think it deserves to be played

  • @reallycool

    @reallycool

    4 жыл бұрын

    That's sort of the point of this video.

  • @arcesmo

    @arcesmo

    4 жыл бұрын

    @@reallycool yeah but i mean making a video with "superliminal is a bad puzzle game" may stop people from buying it :(

  • @Fire5stone

    @Fire5stone

    3 жыл бұрын

    @@arcesmo he said it was a good game but not a good puzzle game, if it dissuaded people then it cant really be helped

  • @KodasGarden

    @KodasGarden

    3 жыл бұрын

    @@Fire5stone I mean, the video could have had a less deceiving title, but sure

  • @iamnotalive1155

    @iamnotalive1155

    3 жыл бұрын

    @@arcesmo not only that... when was superliminal ever a puzzle game

  • @TNAZEP
    @TNAZEP4 жыл бұрын

    The door puzzle you mentioned was honestly one of my favorites throughout the entire game. I completely understand your argument about it but to me it was very entertaining and it was truly the only one in the game that really made me think and then when I understood it I felt that amazing AHA feeling. When looking at the game as a whole however, it is way too disconnected from itself to make it wholsesome as an experience. It is entertaining on a first playthrough but it is not one that I will ever revisit.

  • @reallycool

    @reallycool

    4 жыл бұрын

    Yeah, I think that's really my end feeling about it as well.

  • @DJCalliean
    @DJCalliean3 жыл бұрын

    I disagree with most of this video, but I do agree with your statement on the door puzzle. I played it twice and both times just came upon the answer by luck, thinking I had to just keep going for a certain amount of time. However, I think that is the point of the puzzle. It’s at a point where you’re supposed to feel desperate, where the game wants you to try doing the same things over and over again cluelessly. Still not a fan of that puzzle, but it’s meant to be annoying thematically.

  • @magentawool2556

    @magentawool2556

    10 күн бұрын

    Brother it's not that hard. After about 2 doors you realize "oh whichever door I look at first closes. I'm supposed to go to the exit. Better look the other way first.

  • @thedialingrook3564
    @thedialingrook35643 жыл бұрын

    For the door puzzle I did have an Ah-Ha moment, even though it was a completely different from the main mechanics, because when I figured out what was happening, it was so cool! Also there are so many secrets in superliminal!! Constellations, collecting chess pieces, and interacting with every thing you can interact with

  • @user-zd4kd7wi8s
    @user-zd4kd7wi8s3 жыл бұрын

    I can’t really agree with your statement about “east/west” hall. To be honest I got an idea of it after a minute or half, cause main mechanic is one word - perspective. All mechanics are based on this term and they can be easily named with it included. But I can agree about count of new “perspective” things, that sizing mechanic is obviously superior and used too much, when “moving in one way” thing was only in one room.

  • @MrCmon113

    @MrCmon113

    Жыл бұрын

    Nothing about "perspective" tells you anything there.

  • @Bone8380
    @Bone83803 жыл бұрын

    Sounds to me like you just didn't understand the game or what it was going for, and you think its bad just because it didn't meet your entirely arbitrary expectations of what it should have been before you even played it. There's also some things in this video that are just outright false. For example, the horror segment is pretty much directly explained to you through the little radios. The whole game takes place in a dream. The premise is that you are participating in an experimental form of therapy where you are put into a deeper layer of subconscious while asleep that the therapists/scientists have a small amount of control over, they essentially tell your brain that you are in a science lab solving various puzzles, when in "reality" you are working through or "solving" your own psychological issues as if it was a puzzle. The horror segment comes from when the technology used to put you into this state fucks up and forces you into deeper and deeper layers of your subconscious, and your brain freaks out and starts having nightmares, but because you don't know that you're dreaming it becomes genuinely dangerous to you, which is why the radios in this part basically have the scientist guy panicking and trying to stop it.

  • @rileymoore7025

    @rileymoore7025

    3 жыл бұрын

    Interestingly, everything that happened in each level was intentional from the doctors' perspective (this is explained in the last level), so they do actually understand where the player is yet created a facade to trick the participant into thinking everything was going wrong and falling apart. In doing so, each layer subtracts from reality until the natural is unnatural and force the player to think more and more abstractly the deeper they go. This all leads to the climactic section/sections at the end of the game where every level of perception the player has experienced is tested and strained on multiple levels, from using preprogrammed concepts like forced perspective to trick the player into falling down a gap to using the size changing mechanic to make the player unintentionally destroy the very floor beneath them. By making these constant changes to the player's perspective, the game further enforces the idea of thinking abstractly in any scenario to the point that the abstract becomes the norm, thus requiring further abstraction and so on and so forth. To summarize, the scientists knowingly allowed the participants into a controlled simulation with the idea that nothing is controlled with the intention that the player would in turn take control of these unfamiliar physics and concepts to tread even further until they reached a sort of enlightenment in the form of Whitespace. There, in that final section, Glenn and, in turn, the entirety of Somnasculpt reveal all of this information to the player just before finally waking them up from their lucid, fantastical dream of perspective.

  • @megabyte2695

    @megabyte2695

    3 жыл бұрын

    Longest run-on sentences I’ve ever read in my entire life.

  • @Bone8380

    @Bone8380

    3 жыл бұрын

    @@megabyte2695 You must be real bad at reading because that isn't a run-on sentence.

  • @megabyte2695

    @megabyte2695

    3 жыл бұрын

    There were several parts you could’ve put a period, but you didn’t. Stop using Grammerly to help you with your sentences and to seem older or more mature. I recommend using your own knowledge when it comes to sentence structure. Commas don’t fix run-on sentences. Do you even know what a run-sentence is?

  • @megabyte2695

    @megabyte2695

    3 жыл бұрын

    @@Bone8380 Also if you’re not on PC then there’s a such thing as auto correct. I guarantee you that 60-75% of the words you’ve said so far, you didn’t know how to spell yourself.

  • @LightPink
    @LightPink Жыл бұрын

    The most rage inducing gaming moment I had was when I got the dog ending and thought that was all the $20 game had to offer. I later finished the game, had to google the mentioned puzzle, and completed the apple fan level by spamming the fire alarm puller until I had a thick trail to the button. Also at one point I fell off a table as a tiny creature and it took minutes for me to crawl to a position I could get the portal from.

  • @magentawool2556

    @magentawool2556

    10 күн бұрын

    How in the heck did you manage to get the dog ending on accident?

  • @AceHaBeats
    @AceHaBeats Жыл бұрын

    I ADORED this game. On a second playthrough trying to find all of the chess pieces. Can't wait to see what these developers do next. For puzzles I loved The Witness and Talos Principle, et al., but this isn't a puzzle game, it's a trip.

  • @mohamadrezalalegani9607
    @mohamadrezalalegani96074 жыл бұрын

    I understand where you're going about the puzzles and you are right about them, but for me this game had another wonderful aspect which make it great to me and it was the surreal nature of game's views and mechanisms. It seems you're walking through a fantastic surreal gallery with beautiful paintings and wonderful music which is in harmony with the paintings.

  • @reallycool

    @reallycool

    4 жыл бұрын

    It's a really enjoyable experience, well worth playing through once.

  • @nicowarlop4244
    @nicowarlop42443 жыл бұрын

    7:40 this is my favorite puzzle cuz it's the only one that took me more than 5 minutes to figure out

  • @pagecostas126
    @pagecostas1263 жыл бұрын

    I finished Superliminal with an odd feeling. I had enjoyed it but was left a little bit disappointed and couldn't really understand why. It was good but left a bitter taste. This for me is a perfect review and totally encapsulates that feeling. Wish I could give you all the thumbs!

  • @reallycool

    @reallycool

    3 жыл бұрын

    I appreciate your thumbs =)

  • @jus4000kicks

    @jus4000kicks

    2 жыл бұрын

    I don't understand that feeling. I felt completely the opposite.

  • @Nimasho2go
    @Nimasho2go4 жыл бұрын

    It took me literally 8 seconds to realize that the exit sign above the door points in the direction you are supposed to go. As soon as It wrapped back around to the '1' option and then you went through to the '2' and I saw the sign was pointing a different direction.

  • @gnarly.bulblax

    @gnarly.bulblax

    3 жыл бұрын

    Nim plays Dr Glenn Pierce Literally tells you that your supposed to follow the signs.

  • @TheMarwanAlley

    @TheMarwanAlley

    Ай бұрын

    That's not what the level is about, of course you're supposed to "follow the sign" that part is obvious, the bad puzzle is how it doesn't always match the door.

  • @DeepWeeb
    @DeepWeeb4 ай бұрын

    I think the whole point of the dark puzzle horror was to play on the cliché of "horror games that trick you into thinking they aren't horror games" but in reality is subverting that expectation by showing that there was no actual horror to be have (they even ripped off a Simpsons' gag where the word "DIET" says "DIE") And I do think the ghost of Portal was looming over the developers when they were making the game, because it really seems every "Portal-like" game with the disemboided voice is going to end up revealing that the voice is actually a bad guy and the puzzles you have been solving have some ulterior motive to them (why is there a escape sequence in Superliminal if not because Portal has done it before?) But once again, the game believes that falling for a cliché and suddendly go "sike" is enough to be subversive, but it actually comes across just as forced as if they were earnest about it

  • @ryanexx5250
    @ryanexx52502 жыл бұрын

    Portal really mastered the aha moment, but this game is definitely worth playing

  • @SaintMaxxi
    @SaintMaxxi4 жыл бұрын

    To be fair, Outer Wilds has puzzle similar to that one, (game is fucking amazing, go play it) but that aspect without spoiling it, it's a core concept of the game. And if you accidently stumble into the answer, it's very clear of what just happened. And if you don't know what you did, you won't know how to beat the game

  • @interdimensionalemployee1117

    @interdimensionalemployee1117

    2 жыл бұрын

    Do you mean quantum moon or ash twin? Quantum moon puzzle is a great puzzle, but ash twin can get a bit confusing if you don’t know that they count as the same celestial body. Great game though.

  • @SaintMaxxi

    @SaintMaxxi

    2 жыл бұрын

    @@interdimensionalemployee1117 the ash twin. If you manage to make it there before getting the coordinates or finding the vessel, it can be really unclear what to do and prepatch, it would reset your log.

  • @interdimensionalemployee1117

    @interdimensionalemployee1117

    2 жыл бұрын

    @@SaintMaxxi They added a patch so you keep your log recently. But yeah, If you follow from the attlerock and do progression normally it works. Best thing about outer wilds is how you can beat the game in 22 hours or 22 minutes. Mystery drives everything. Good point tho I got to sun station wayy earlier than i should’ve on my first playthrough. Incredible game still. Anyways have a happy new year.

  • @squizaaard
    @squizaaard3 жыл бұрын

    See the thing is you complain about mechanics not being used more but the entire point of this is that the game is split into levels that focus on one single mechanic that dont repeat. You can even see on speedrunning videos what each level is called and it becomes clear why this is. By the way im no expert on this, im a pretty surface level guy and dont think about things too much, but I feel like one main point of your arguement is based of that point. Also i think you should clarify this because its not really put clear that this is entirely subjective. YOU may not have had a lot of 'AHAA' moments but boy did I, and So did a lot of people. And while YOU may believe the game is lacking in story throughout, I believe the incredible soliloquy at the end completely makes up for the strange and seemingly random nature of the game.

  • @teebs90
    @teebs903 жыл бұрын

    I enjoyed the experience/world design. To me this felt more like a trippy walking simulator with a couple of not so hard puzzles thrown into the mix. Reminded me a lot of the stanley parable. This didn't scratch my puzzle game itch, but the playthrough was very enjoyable nonetheless.

  • @reallycool

    @reallycool

    3 жыл бұрын

    Pretty much,

  • @Table53
    @Table534 жыл бұрын

    Did you ever play Perspective? It was the puzzle platformer that Logan Fieth (one of the Superliminal developers) worked on while studying game design at college and is an absolute gem. It's where the 'change the scale of objects using perspective' mechanic in Superliminal came from, except in Perspective the item you're changing the size of is your own playable character. You change perspective to change scale, and then switch back into controlling the character at this new size. It's completely free to download and is one of the best puzzle games I've played. (Oh, and you always know _what_ you're doing, because it's getting a 2D platform character to an end goal)

  • @reallycool

    @reallycool

    4 жыл бұрын

    I'll check it out, definitely.

  • @tobiasdelabarra6086

    @tobiasdelabarra6086

    4 жыл бұрын

    I downloaded it just because of your comment. I'm really enjoying it, thank you! And yes, it reminds me a lot of Superliminal (which I enjoyed immensely).

  • @FuckFascistYouTube
    @FuckFascistYouTube3 жыл бұрын

    I have no idea how, but I actually found that puzzle out on my own fairly easily... after about the 10th time of choosing left/right, only to be met with a wall, I knew something was up. I knew the odds of me choosing incorrectly 10/10 times is astronomical, so I just figured that was a mechanic they put in. Then when I noticed the arrows on the wall I put 2 and 2 together

  • @TheMarwanAlley

    @TheMarwanAlley

    Ай бұрын

    That's exactly how bad puzzles work, you solve them, but have no idea how.

  • @bigmitchy4026
    @bigmitchy40264 жыл бұрын

    this is some seriously good rat

  • @SaudBako
    @SaudBako5 ай бұрын

    It seriously felt like the game and me were both trying to figure out what the game is about.

  • @Cognosapien
    @Cognosapien3 жыл бұрын

    I enjoyed this game and I also enjoyed this review. I especially appreciate that you mentioned several other puzzle games that I will proceed to look up and play next!

  • @reallycool

    @reallycool

    3 жыл бұрын

    Hope you enjoy them ;)

  • @jackburns6403
    @jackburns64033 жыл бұрын

    I really wish this game went further into the resizing aspects, and solely focused on that one mechanic because its so awesome and I could have spent hours playing around with it

  • @AndrewAlexander76
    @AndrewAlexander764 жыл бұрын

    I found this game to be more like The Stanley Parable with some things borrowed from Portal. I'd like to say it was the best parts of both games, but I agree that it lacks the replay value of Portal, and The Stanley Parable captured my imagination MUCH more than this. That said, though; I did enjoy it, and had enough AHA moments to keep me interested. I would have liked to see more hidden areas and more rewards for finding them.

  • @boopyfox4402
    @boopyfox44023 жыл бұрын

    About making things smaller - they could very much make a use out of "making big key small enough to fit in a door" or "making tiny objects big enough to see if they have a little detail that is important, then make them small again", or other various "thing fits in a thing so you need more info and are changing objects sizes to get it" puzzles. Or meta mindbending "make a big house in small house in big house in small house" puzzles. Amount of effort they made to hide a TON of collectibles, shows that they could, but it was an intentional choice to keep this game closer to an experience and a demoscene. I really hope superliminal 2 will be a thing someday

  • @ethanunglesbee1137
    @ethanunglesbee11372 жыл бұрын

    I personally don't think this game was meant to be good. Its an experience, a lesson, and a therapy session. Because it teaches about perspective.

  • @lukasb2790
    @lukasb27902 жыл бұрын

    Played it Yesterday. The door Puzzle is now complety different

  • @doctorteapot5480

    @doctorteapot5480

    2 жыл бұрын

    Did you get what was the player supposed to do? I completed it without even knowing how

  • @MrCmon113

    @MrCmon113

    Жыл бұрын

    @@doctorteapot5480 Me, too. Tried three different things, last one worked. Had no idea whether that was "right".

  • @MrCmon113
    @MrCmon113 Жыл бұрын

    That's said very well. Most of the time it's about figuring out what you can do and not how to solve a puzzle. Given an exhaustive list of what's possible in a level, there is rarely challenge in solving it. Btw I "solved" the Exit-Sign puzzle in a completely different way, apparently I just got lucky.

  • @user-hu1ip9os8k
    @user-hu1ip9os8k6 ай бұрын

    Gotta say, I was trapped in that "Hall 1-6" level for like an hour before I figured out what I was doing. Admittedly, I wasn't really paying attention, I was watching Elf.

  • @doommaker4000
    @doommaker40004 жыл бұрын

    "It's a bad puzzle game" "But it's not a puzzle game!" "So.... it's bad at being a puzzle game..."

  • @reallycool

    @reallycool

    4 жыл бұрын

    Literally the first five words on their store page are "a first person puzzle game."

  • @reallycool

    @reallycool

    3 жыл бұрын

    That you would say this is very very dumb.

  • @doneedanickname3522

    @doneedanickname3522

    3 жыл бұрын

    @@reallycool but it worked rather well with most of us didn't it? Rather, look at yourself!

  • @andreasbuehler1821

    @andreasbuehler1821

    3 жыл бұрын

    @@doneedanickname3522 It's false advertising.

  • @jus4000kicks

    @jus4000kicks

    2 жыл бұрын

    @@reallycool I think what he's saying is marketing isn't always truthful. I call it an art game.

  • @CurtisJensenGames
    @CurtisJensenGames2 жыл бұрын

    Now that I see the like to dislike ratio: thank you for making a game design video on it. Although I mostly disagree with your main point, I think it was a well made video 🙂 I think it’s a very cinematic, linear puzzle game, even more linear than Portal somehow, but in its own right I like it

  • @user-pc5ub9ev8p
    @user-pc5ub9ev8p3 жыл бұрын

    8:30 But I did have an "AHA" moment there. I really liked the puzzle, but I agree that it not following a mechanic that was previously taught is a flaw. Also I agree with the core message of the video, it IS a bad puzzle game but it's still fun and a great experience.

  • @patrickoneill2455
    @patrickoneill24553 жыл бұрын

    I never really viewed this game as similar to portal except for that they had puzzles, a robot lady, and the door laser thing to stop you from bringing objects over, but besides that this is very very different. Because portal is more clean-cut and safer feeling, it feels more like a game, since you have those numbers that reward you for getting it right. SL doesn't have that, you don't even know if you going the right way half the time. You do things, and over time things happen that you don't really expect. But in portal, you knew that you weren't getting cake, you knew that when you went into the elevator, you would come out to face another number and white walls. In SL, you could exit the elevator and be looking at a brick wall, a hotel hallway, a soundstage, or your suite with that damn alarm. You never as much as other puzzle games, its not as level based.

  • @yoshimajestic1666
    @yoshimajestic16662 жыл бұрын

    I agree. Despite being an hour and a half long I thought it dragged on. I still enjoyed the game but I didn't love it

  • @Voi1dwalk
    @Voi1dwalk Жыл бұрын

    I was tired of not finding any games to play cuz all i play is shooter games. I tried this and WOW it was a great experience, really comforting somehow i really enjoyed it.

  • @reallycool

    @reallycool

    Жыл бұрын

    Super glad you enjoyed it

  • @aydenh6074
    @aydenh60743 жыл бұрын

    I do agree that the game isn't the best puzzle game but I found your specific puzzle quite self explanatory when I saw the exit sign being the one thing that changed and how I always saw the brick wall first. I had to use a guide first for the apple cloning puzzle.

  • @toby2581
    @toby25812 жыл бұрын

    I agree that repeating hallway puzzle is terrible and it's only MARGINALLY better after adding the sound effect. Maybe they just ran out of ideas, but I feel like lots of interesting iterations of the central resizing mechanic were left on the table. I enjoyed it for what it was, but I think it could've been more.

  • @edattacks
    @edattacks Жыл бұрын

    yeaaap, there were a lot of stuff with Superliminal where I felt like it was "cheating" and dropped it. It's like that guy who tries to tell you slick jokes, and because you dont know him like that, it's just awkward and you roll your eyes. It was cool until I had enough of it. (i read some comments saying it was suppose to be more of an "experience" than a puzzle game, as I was typing this comment. So now it's pretentious lol. Once again, rolling my eyes haha)

  • @Ada242
    @Ada2423 жыл бұрын

    Can someone please tell me the name of the game from 1:05 to 1:20? It’s on the tip of my tongue and I can’t remember it

  • @reallycool

    @reallycool

    3 жыл бұрын

    Antichamber

  • @Ada242

    @Ada242

    3 жыл бұрын

    CryMor Gaming thank you man!

  • @enriquer47
    @enriquer474 жыл бұрын

    When I played the game, that puzzle felt like the most AHA! moment one. It feels really original but also confusing. I get what your point is but i don´t share it.

  • @SalusFuturistics
    @SalusFuturisticsАй бұрын

    Marvel's Guardians of the Galaxy is a Puzzle Game. At One Point in a Cave, Enemies you talk about, spawn. The Solution is to not respond when the Companios ask Quill what he thinks, will show up next.

  • @charlesarms2348
    @charlesarms23482 жыл бұрын

    You do make things smaller, like the portal in the keyhole, or the cube into the mirror crack. They also do expand on the ideas with the checkered cubes perspective puzzles and portals with size changes are their own mechanic to learn. Its not abandoning the puzzles, it's all about perspective. That's the point of the game.... Also the hallway puzzle was given the clue "Perspective is reality" which refers to the idea that your initial perception of the hallway becomes the reality that you perceived.

  • @sonicadv27
    @sonicadv27 Жыл бұрын

    That puzzle is a great idea but ultimately not a good puzzle. I can totally see someone figuring it out by themselves but it completely betrays all the other mechanics used up until that point. The game sort of excusing itself as that being just another "perspective" mechanic feels like a cheap copout to what is, again, a really interesting idea, but not a very good puzzle. This reminds me of Limbo, a critical darling that i seriously hated because despite being a puzzle game at heart, it never really teaches you how to play other than making you die enough times until the solution becomes obvious. The a-ha moments are always preceeded by cheap deaths you will never see coming.

  • @octagb1707
    @octagb17072 жыл бұрын

    I passed the hall puzzle by luck, I never got it until now and I just finished the game, and I never looked up a walkthrough

  • @ImLuc_YT
    @ImLuc_YT3 жыл бұрын

    Okay so I did figure out that last puzzle with the hallway on my own, the level I HATE is the cloning level because they never explain the mechanic to you, they just give it to you... The room with the fan is the worst level in the entire game and was the only level I had to look up simply because it wasn’t explained properly

  • @Rbum4
    @Rbum43 жыл бұрын

    I agree that the looking-at-doors puzzle was a bit off, but as there was nothing else to do, I figured it out fairly quickly without walkthrough. BUT, I got stumped at the 'paradox' room. I spent ages searching the room while making myself small, thinking that the music that played near the wall and in the small model had to be a hint. There was too much clutter to search for a simple solution. That's the only time I looked for a walkthrough.

  • @EthanRek
    @EthanRek3 ай бұрын

    Why are you getting so much backlash for a well thought out and interesting video? I don't fully agree with everything you say, but I can see where you are coming from, additionally with some of the puzzles not being explained at all. Your willingness to be open about your opinions on this game and your commitment to your stance on the game, has won my subscription.

  • @reallycool

    @reallycool

    3 ай бұрын

    It's a nuanced position that I think it's a good game but a bad puzzle game, and people seem to think I'm saying it's a bad game.

  • @spikeonsteroids
    @spikeonsteroids3 жыл бұрын

    I hate that all people disliking this just because of his opinion.

  • @smileyp4535
    @smileyp45353 жыл бұрын

    I actually figured out that puzzle on my own they've since updated it to have a buzzer and a ding and changed the closed door to a wall. Maybe that was enough to fix it or I was lucky, I'm not sure but I felt clever when I got it

  • @Munky_L
    @Munky_L Жыл бұрын

    This might be way too late, but I did get that AHA moment during that "Labyrinth" puzzle. The sign says "RecycLing - CaRboaRd OnLy" looking at all the Rs and Ls from that sign we get the solution. It definitely isn't the best way to convey it, but it's a good note that that it wa there the entire time

  • @ThriftyFangirl
    @ThriftyFangirl8 ай бұрын

    I just finished playing through this, and they updated that problem puzzle to make it a lot more solvable. It's still out of place, but SPOILERS BELOW: There is a ding or buzzer depending on whether you went in the correct direction which will clue you into the fact that some choice you made affects the outcome. Instead of East/West signs, there's a sealed room in front of you called Hall 01, with the number going up as you succeed and back to 1 if you failed, which further emphasizes that you need to find a pattern to solve it. Lastly, the closed door is replaced with a brick wall covered in do not enter signs. Personally I missed that there was a puzzle at all the first time because I always try to go the "wrong" way first in a game to look for secrets. Since I accidentalied-myself into the answer, I ended up struggling with this on replay when I was trying to just rush through it. I was so baffled at the fact that I didn't recall the puzzle at all even after I figured it out until I realized my way of playing games cause me to miss it completely

  • @Berzins69
    @Berzins6911 күн бұрын

    Couldn't agree more. Amazing potential completely wasted. Kinda expected a cooler modern Antichamber, and got a verry boring experience.... I'm not even a puzzle game type of person. But Portal and Antichamber I enjoyed loads. But this one... Just click a lot and walk around... nothing happens and 0 aha moments throughout. Wasted concept, could've been so cool. The door puzzle felt easy as well, walking backwards feels like a classic solution for loopy puzzles.

  • @jamisoncrawford9868
    @jamisoncrawford9868 Жыл бұрын

    Did we play the same game?

  • @internetastronaut
    @internetastronaut4 ай бұрын

    Yep i tried superliminal since i enjoyed the Stanley parable's storytelling and portal style puzzles Neither were present in this game the narrators were boring and tend to dump uninteresting dialogue that doesn't matter and the puzzles were either bland or nonsensical and required brute force to complete and even after you complete them you're left walking away relieved it's over rather than amused or entertained

  • @WoofsterGaming
    @WoofsterGaming3 жыл бұрын

    The only time I EVER looked at a walkthrough for Superliminal is for REALLY hard achievements.

  • @protercool8474
    @protercool84742 жыл бұрын

    You can go backwards into the hall puzzle after completing it, it seems like its a thing, an extra puzzle. Nah pretty sure it was a bug, had to reload a checkpoint to get back out of it.

  • @valletas
    @valletas2 жыл бұрын

    Wow i was able to figure out the door puzzle after a few seconds of you showing it I guess i am a puzzle wizard (not really)

  • @doctorteapot5480
    @doctorteapot54802 жыл бұрын

    Just finished this game today on the switch. I was kinda... disappointed? From the trailer it looked so much crazier and funny but the game was very linear, very few objects to interact with in each room and not much to explore outside the puzzles. I remeber playing the demo on PC (museum of simulation technologies, discovered through markiplier) and it was so much fun. Also the setting never changes it's always the same warehouse or fake hotel, except some areas there is nothing that gives that sense of "weird reality" you see in dreams. As for the door puzzle, now's different but I completed it without even knowing how. Honestly, liked it a lot but don't think it was worth 18€

  • @BraxBox
    @BraxBox4 жыл бұрын

    AHA! I FIGURED IT OUT! I! AM A GENIUS!

  • @reallycool

    @reallycool

    4 жыл бұрын

    You've never felt that during a puzzle game, right

  • @Ejengg

    @Ejengg

    3 жыл бұрын

    @@reallycool stupid Content

  • @Ejengg

    @Ejengg

    3 жыл бұрын

    @@reallycool Superliminal is the best puzzle!

  • @iamnotalive1155

    @iamnotalive1155

    3 жыл бұрын

    Guy don’t be hostile opinions are just perspectives

  • @joshsmit2890

    @joshsmit2890

    3 жыл бұрын

    @@Ejengg you okay?

  • @Little3Pigs
    @Little3Pigs Жыл бұрын

    Actually the door puzzle has intersting clues, one is the number of the door itself and I think a sound clue was there also. I was playing this with a friend and he actually noticed how it worked, just by the mechanics. I actually had many euroka momments through the game, only one of the times did I feel like I solved the game by mistake. It really is an experience and tough the story itself might not be that intersting the message at the end was a very touching and related to the game's identity. I do think that each of the mechanics changes help keep the game interesting, introduce a new mechanic, then play on that idea. With the door puzzle is about learning how it works by playing with it. Just keep going foward until you understand how it works. Some other parts are easier to navigate, which I think is great for the pacing of the game, that you have sections where you are just moving foward, until you find a real challenge to stop you for a couple of minutes. For me at least, this has been one of the best experinces I've had with a game, specially the later half had me amazed with all the creativity behind this ideas. Probably will be one of my favorite games.

  • @zubleo8590
    @zubleo85903 жыл бұрын

    The puzzles were pretty average but the story is pretty good. I really enjoyed the 'horror' segment the most. I frequently have nightmares and their portration of it is pretty close to it except without the screamers that I always had. The demographic is obviously the common puzzle gamers. If they made it out-of-the-box even more, it would be more likely frustrating than having that immersive dream-like play.

  • @reallycool

    @reallycool

    3 жыл бұрын

    It's a good game. It's just not a good puzzle game.

  • @Bamburfix

    @Bamburfix

    3 жыл бұрын

    @@reallycool CUZ ITS NOT A PUZZLE GAME. JESUS

  • @chinodrisdino

    @chinodrisdino

    3 жыл бұрын

    @@Bamburfix the steam page would disagree with you

  • @reallycool

    @reallycool

    3 жыл бұрын

    Yes it is. twitter.com/CryMorGaming/status/1335998692986408963

  • @Pupppeteer
    @Pupppeteer4 жыл бұрын

    0:50 this could be used for so much evil lol. Such a great sound bite.

  • @reallycool

    @reallycool

    4 жыл бұрын

    I look forward to hearing some.

  • @maxxraptor4821
    @maxxraptor48213 жыл бұрын

    to any one claiming this game is a experience and not a puzzle game i welcome you to read the description and the tags on the store page

  • @jack6478

    @jack6478

    3 жыл бұрын

    so would you consider dark souls remastered to be educational?

  • @maxxraptor4821

    @maxxraptor4821

    3 жыл бұрын

    @@jack6478 lol i just looked it up why does it have that tag?

  • @jack6478

    @jack6478

    3 жыл бұрын

    I have no idea

  • @mewtwoproductions100
    @mewtwoproductions1002 жыл бұрын

    the corridor puzzle was too hard with no buildup, and i couldn't figure it out, but there is the hint of "perception is not reality" which i thought was clever afterwards

  • @tristandarling3379
    @tristandarling33793 жыл бұрын

    1:04 what is this game called

  • @reallycool

    @reallycool

    3 жыл бұрын

    Antichamber, the game that inspired Superliminal.

  • @DieWeltIstSchlecht
    @DieWeltIstSchlecht5 ай бұрын

    I enjoyed this game much more than Portal, because Portal's riddles were much more predictable. This one kept me on my toes and surprised me.

  • @flammincabbages
    @flammincabbages Жыл бұрын

    We’ll now I see why they didn’t release on steam first, people would have played and refunded

  • @paulwebb2078
    @paulwebb20784 жыл бұрын

    The door puzzle was honestly my favorite in the game BECAUSE it's so simple yet unexpected. Yeah, I looked for a walkthrough, only because I thought there was some object or interactable I'd missed, or thought it was a game-breaking bug. Even then the solution wasn't completely obvious (because it was a silent walkthrough and they didn't explain their actions). But after figuring out what the player was doing I thought, "oh yeah, that makes so much sense, I totally could've gotten that if I'd played through enough times, I feel like such an idiot." I get what they were going for, and the mechanic was even (mildly) foreshadowed at the beginning of the level in the elevator, although you certainly wouldn't have been able to tell it was part of the puzzle on a first playthrough. If the mechanic of objects changing when you look/look away was more established and I didn't have to look it up then this would've been a fantastic puzzle, but even as is you could still get a "Eureka" moment if the player was just told upfront that it uses a completely new mechanic and that there are no objects to interact with.

  • @reallycool

    @reallycool

    4 жыл бұрын

    I appreciate that. Obviously, I didn't feel the same way, but it's very neat that you did =D

  • @mcha226
    @mcha2262 жыл бұрын

    It pivoted into a "find hidden item" game, and I think most player enjoy more about treasure hunting than the main puzzles themselves.

  • @nandokuhn7681
    @nandokuhn7681 Жыл бұрын

    superliminal is a good game but it only is if you don't see it as a puzzle game

  • @reallycool

    @reallycool

    Жыл бұрын

    Yes.

  • @lvleye316
    @lvleye316 Жыл бұрын

    I think the flashlight was there to dhow you that lights can change perspective to help find the solution with the exit light and the new hallway it can illuminate. And for the east west hall after a couple loops I just resulted in saying "fine then i'll go the oposite way of the exit sign" resulting in me comming to a brick wall instead which triggered the Aha moment for me.

  • @bruhsberry1630
    @bruhsberry16303 жыл бұрын

    I dont agree about that puzzle, ive so great AHA moment, that this is my most remebred puzzle, because i have figured out it. All friends i have shownd this game were to.

  • @Flint_Inferno
    @Flint_Inferno3 жыл бұрын

    I appreciate the review, though I do feel you missed the point of the game. Still, I appreciate the critique.

  • @ekxo1126
    @ekxo11262 жыл бұрын

    I'm so proud i actually understood the door puzzle. it just took me something like half an hour (and it was so AHA!!!!! when it actually worked)

  • @beeyakortah
    @beeyakortah3 жыл бұрын

    Thanks for your feedback, but you're wrong

  • @sequentiacyclica
    @sequentiacyclica3 жыл бұрын

    My option is buy this game when it's on sale

  • @kennebunkchunk.3703
    @kennebunkchunk.37032 жыл бұрын

    I enjoyed the trip. Puzzles were semi basic but nonetheless a mind opener to dif point of view in the most literal of meanings. apply that experience even in the slightest on pov in real life. I won’t say this game ‘changed my life’ but the ending narration had me taken back and more patient on ‘point of view’ thoughts from other people. Sorry to carry on; just my once a year comment on KZread…Happy thanksgiving!

  • @le_gus001
    @le_gus0013 жыл бұрын

    Played the game in one run some minutes ago and whoa I did a completely different thing at the doors puzzle. Just as an example when the exit arrow was right, I just pressed the D button so I thought it had to do with your character movement. Maybe it was just random, idk PS I would say superliminal isn't primarily a puzzle game. It's like more a storytelling game with few puzzle elements. That makes it not better when it comes to your arguments but yeah

  • @connortollit6120
    @connortollit61202 жыл бұрын

    I’m 3 minutes into the video and I think I see where this is heading and exactly what puzzle you’re going to have an issue with (eh em the hall 1,2,3,4 puzzle). It has to be, it’s so trial and error based that I still don’t actually know how it’s done!

  • @kerryxin414
    @kerryxin414 Жыл бұрын

    I am currently playing this game. I've enjoyed it so far, though I do agree that some of the puzzle mechanics could be explorered further.

  • @henrik9030
    @henrik9030 Жыл бұрын

    8:01 i agree with you in this one, but i got to say that i did get that ahaa moment when i figured this out.

  • @Luqman69
    @Luqman692 жыл бұрын

    sometimes an easy puzzle is just a get go for normal people, not everyone like hard-mind blowing puzzle that took them quite a time to figure that out, but yeah easy thing makes it better

  • @nothingisreal6816
    @nothingisreal68164 жыл бұрын

    Dude I do fucking love Superliminal. Hell yeah.

  • @ZaphodJan
    @ZaphodJan2 жыл бұрын

    Superliminal feels like the bastard of Portal and The Stanley Parable

  • @ScopeKing1994
    @ScopeKing19942 жыл бұрын

    OMG I couldn't even handle watching the first 3 seconds of that puzzle! my brain*😖

  • @zubleo8590
    @zubleo85903 жыл бұрын

    I don't think this was even a puzzle game. If thinking out of the box is playing puzzle, then all yours. I just finished it and it was pretty easy. The door puzzle baffled me for a minute but eventually realized what to do.

  • @snorose1422
    @snorose14224 жыл бұрын

    I think that the constant introduction and then conclusion of certain puzzle aspects (i.e. Light and Dark, Character Size, Image Matching, etc.) is more of a refresher in the overall consistency of the games’ primary use of perspective rather than just a hodgepodge of ideas. Stuff growing bigger and smaller is the constant while stuff like cloning and light sources are the variables. I do agree on the door puzzle being a giant deviation to the expectations the game has set this far in and that the story could’ve been more, but I definitely wouldn’t call the game incomplete in its role as a true puzzle game.

  • @jackcrabtree3030
    @jackcrabtree30302 жыл бұрын

    Firstly, I think that the plot and story line is very interesting because it involves perception of reality and its very detailed. The horror aspect adds suspense and more plotholes for lore. The cloning puzzle concept may represent the deteriorating of the mind. I will add that the left right puzzle is confusing and I do think that should've been more obvious, and I agree that it isn't a puzzle at all, and makes use of guessing or searching for a video of the solution, which I did on my first playthrough, so that 'puzzle' is not very good. Overall, the resizing mechanic is very smart and fun to do. I also like that the game has a storyline, with most puzzles not having one. Also, the addition of the tapes and the doctor adds more lore, signifying that you are playing a person in a coma, therefore adding lots of conspiracies by doing so. The storyline is interesting, and is overall a good game. I like the concept of going behind the scene, behind the 'safe' and I think that it adds lots of suspense and depth into the game. Thank you for getting this far. These were just my views on the game and I do not dislike the person who made this video, I just feel like this game was a fun experience and I do recommend it. That is all.

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