The Adventure That Changed D&D Forever

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In 1983 TSR published Tracy & Laura Hickman's Ravenloft and it changed Dungeons & Dragons forever. Professor DM analyzes its impact on D&D and all TTRPGs. Episode #350.
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Пікірлер: 454

  • @armana1404
    @armana14049 ай бұрын

    Industry insider here. Many people also know the incredible story of how Ravenloft was written. But for those who don't, I'll repeat it here. Tracy and his wife Laura were living Utah in a mid-sized town. They were not making a lot of money. Indeed, as Tracy tells it, they didn't have enough money for snow boots in the winter. They were essentially living off of spaghetti-o meals. They wrote Ravenloft and it was selling at their local game stores, because that's how you published modules back then. You would literally shop them around to different area stores. They got the call from TSR and they pushed all of their chips into the middle of the table. They made a cross-country trip, not knowing anything about Lake Geneva and said, "We're going to try to make a living writing D&D modules." So, it was a very long shot with the highest stakes. And, obviously, it worked out wonderfully, because Ravenloft was a hit and soon after Tracy was asked to get involved with Dragonlance. The rest is history.

  • @DUNGEONCRAFT1

    @DUNGEONCRAFT1

    9 ай бұрын

    All true. Epic.

  • @conmacmara2743

    @conmacmara2743

    9 ай бұрын

    @@DUNGEONCRAFT1I wonder what the original sold in game store-pre-published-modules looked like and if any are still around?

  • @Ishpeck

    @Ishpeck

    9 ай бұрын

    Even at the apex of Ravenloft/Dragonlance success, curiously, the Hickmans have never been rolling in it. They're fine but they live pretty standard lives in Utah now. They are, deservedly, beloved by the fans.

  • @dimesonhiseyes9134

    @dimesonhiseyes9134

    9 ай бұрын

    ​@@conmacmara2743I've seen some old store published modules and they are usually pretty rough. The DnD white book looks like a masterpiece in comparison. Seriously some were just hand written on notebook paper. Quality of content was of course all over the place but some were good. Heck I've seen entirely new and original games published this way and most were not very good. Now days the access to decent publishing and the ease in which art can be added to a document makes things much better looking but the stores that have been open long enough to even have locally produced stuff is pretty far between now days.

  • @normanl.6891

    @normanl.6891

    9 ай бұрын

    ​​@@conmacmara2743stapled printed booklets similar to zines

  • @bobbycrosby9765
    @bobbycrosby97659 ай бұрын

    "Independent creators and non-AI artists" - shots fired.

  • @DUNGEONCRAFT1

    @DUNGEONCRAFT1

    9 ай бұрын

    Indeed.

  • @euansmith3699

    @euansmith3699

    9 ай бұрын

    @@DUNGEONCRAFT1 PUNY HUUUUUUUMAN! YOU WILL SSSMILE OUT OF THE OTHER OTHER SIDE OF YOU FACE WHEN WE, YOUR AI OVERLORDS, FIGURE OUT HOW FINGERS ACTUALLY WORK, AND SSSSSSSTRANGLE YOU ALL IN YOU SSSSSSLEEEEEP! 💻

  • @blahblahblahdeeblah

    @blahblahblahdeeblah

    9 ай бұрын

    Love it.

  • @viceverse11

    @viceverse11

    9 ай бұрын

    Support small artist.

  • @Unclefoda

    @Unclefoda

    9 ай бұрын

    Based

  • @lwnasidh
    @lwnasidh9 ай бұрын

    I will note that when we did the video at TheDMLair, Tracy Hickman popped into the comments and pointed out that the "Hickman Manifesto" was primarily Laura's work, not his. He inspired it, but the core was all Laura. Given Tracy's fame as a writer with Dragonlance and beyond, I found it very interesting that Laura was actually the real power behind the style of adventure he's often credited with.

  • @armana1404
    @armana14049 ай бұрын

    Oh, and a historical note. I love how Tracy came up with the idea for Ravenloft. He and his wife were playing in a dungeon crawl. The DM at the time rolled on a random encounter table and rolled...a vampire. So, a vampire showed up in the dungeon and started fighting the party. Tracy halted everything and said, "What? A vampire? What's he doing here? Why...is a vampire hanging around in this old dungeon?" It was especially jarring for Hickman because vampires at that time were -best- known for being those creatures in the Hammer horror films. So, they were picturing some guy in a black cape and a red cravat. That got Tracy thinking. What -was- the vampire doing there? Why would a vampire be in a dungeon? What would he want? And thus, Ravenloft was born.

  • @DUNGEONCRAFT1

    @DUNGEONCRAFT1

    9 ай бұрын

    Good story. Thanks!

  • @BlueSatoshi

    @BlueSatoshi

    8 ай бұрын

    For italics, you want to surround the words with _underscores,_ not -hyphens.-

  • @CarlosRodriguez-dd4sb
    @CarlosRodriguez-dd4sb9 ай бұрын

    I’m old enough to remember when many modules were photocopies in ziplock bags - fancy ones had a different color paper - independent grown and created. It’s nice to look back.

  • @DUNGEONCRAFT1

    @DUNGEONCRAFT1

    9 ай бұрын

    Oh yeah.

  • @comfortablegrey
    @comfortablegrey9 ай бұрын

    "Strahd Must Die! TONIGHT!!!" is one of my favorite one-shots to run.

  • @TheConfessor
    @TheConfessor9 ай бұрын

    I6: Castle Ravenloft has been my favorite adventure ever published for any RPG for almost 40 years.

  • @blshouse
    @blshouse9 ай бұрын

    "It was his (Black Dougal's) backpack. We needed it to carry the coins in that chest. Besides, he wasn't using it anymore." - Fredrik, Dwarf 1

  • @papajoots

    @papajoots

    9 ай бұрын

    5:55 there it is, and I laughed a lot. Well done, sir!

  • @GodzillasaurusJr

    @GodzillasaurusJr

    9 ай бұрын

    As much as I love Ravenloft (a lot), I think I like that (Black Dougal's demise, and games like it) even more.

  • @DUNGEONCRAFT1

    @DUNGEONCRAFT1

    9 ай бұрын

    LOL. Right!!!

  • @DorsonKieffer
    @DorsonKieffer9 ай бұрын

    I use to run the original Ravenloft adventure every Halloween. Did it for about 12 years. Lots of fun.

  • @DUNGEONCRAFT1

    @DUNGEONCRAFT1

    9 ай бұрын

    BASED!

  • @sirguy6678
    @sirguy66789 ай бұрын

    Always a great day when PDM drops a new lecture!

  • @DUNGEONCRAFT1

    @DUNGEONCRAFT1

    9 ай бұрын

    Thank you.

  • @retrostoryteller

    @retrostoryteller

    9 ай бұрын

    Always a good lesson

  • @pandoraeeris7860
    @pandoraeeris78609 ай бұрын

    The original Ravenloft might be my favorite D&D adventure ever printed.

  • @JO-uy6zs
    @JO-uy6zs9 ай бұрын

    Thanks Prof. I remember unwrapping Ravenloft as a kid in the 80s and being blown away. Last module I ever bought, we switched to MERP in.high school

  • @DUNGEONCRAFT1

    @DUNGEONCRAFT1

    9 ай бұрын

    MERP!

  • @andrewtomlinson5237

    @andrewtomlinson5237

    9 ай бұрын

    I ****ing LOVED MERP! Only problem was, one of the players in my group was a far bigger Tolkien nerd than I was, knew way more than the rest of us, and refused to ever DM. So he would grunt and chunter in the corner if I ever got anything wrong, like quoting a list of The line of Kings of wherever in the wrong order. I hope you stuck with it and didn't think "Hey... that Rolemaster thing looks like a more advanced version of MERP... lets try THAT!" We learned from that mistake... First time I played that game was with a complete Rulesmonger DM, and one of the characters literally died by falling down the steps in the tavern about ten minutes into the game. (It had taken us all over an hour to roll up the characters...) We hadn't even MET. I played it again a few years later with a DM who said, "It's not always like that! Give it another try..." It was Spacemaster... That wasn't much better but he was a better DM, so it was OK... no better than "OK" BUT it was the one time in my life I can honestly say that I saw a "One in a million" come off. The system had exploding Crits so if you got 96-00 on percentile dice you rolled again and added it to the score and kept going. I saw a guy roll three back to back 00's. It was an absolute crying shame that it was for some crappy Scanner Operation roll or something equally dull and unimportant. His name was Danny, but within three weeks everyone called him "Milli". (Most had no idea why.)

  • @aaronsomerville2124

    @aaronsomerville2124

    9 ай бұрын

    @@DUNGEONCRAFT1 Bossman, speaking of MERP do you have any interest in reviewing "Against the Darkmaster"? I just read the PDF (still waiting for my print book...) and it makes just about all the changes to MERP that I would make to streamline the thing without losing the charm.

  • @owenbloomfield1177

    @owenbloomfield1177

    9 ай бұрын

    ​@@andrewtomlinson5237I played a session or two of that game. All I remember is the exploding Crits and how one player was able to lift an entire stone fountain in the middle of a town square off its foundation.

  • @servicekid7453

    @servicekid7453

    9 ай бұрын

    @@andrewtomlinson5237i hated when RoleMaster effectively took over MERP. My hobbit character got killed by a rope ladder in one RM adventure - yes a ROPE LADDER!

  • @johnsteve2377
    @johnsteve23779 ай бұрын

    I was blown away when Ravenloft came out. I've run it several times over the years...never gets old. The maps were an incredible leap forward. The villain Strahd could not be forgotten. My favorite module...

  • @DUNGEONCRAFT1

    @DUNGEONCRAFT1

    9 ай бұрын

    Get 5 pro designers in a room and ask them what the best module is--80-100% will say the same thing.

  • @StephenDukenski
    @StephenDukenski9 ай бұрын

    In Knave 2e, Ben Milton writes “Remember that ultimately an RPG campaign tells the story of a whole world, not a single character or even a single party.” That has reshaped my understanding of “story” as a DM.

  • @scottboning3542
    @scottboning35429 ай бұрын

    Ravenloft is one the best campaign worlds ever created...the best of 2nd edition D&D

  • @euansmith3699

    @euansmith3699

    9 ай бұрын

    I like the idea of a mist filled pocket dimension, so that, if a player can't make it to game night, their character fades in to the fog; only to, hopefully, return the next session.

  • @jsl8461

    @jsl8461

    9 ай бұрын

    Dark Sun, Planescape, and Ravenloft are the reason why I like 2nd Edition better than anything else. It's not because the rules mechanics are the best (they are not), but it's because 2nd edition was the time when TSR took the risk to invest in building all of these amazing campaign worlds. The art was something else too; Caldwell, Brom, Elmore, Easley, DiTerlizzi, Parkinson, and many others (I wish I knew the names of the interior artists' too) did such an amazing job bringing these worlds to life, their works are integral to these settings.

  • @rashakor

    @rashakor

    9 ай бұрын

    I prefer Darksun personally, as it also challenge the fantasy trope.

  • @scottturner3831
    @scottturner38319 ай бұрын

    Love Ravenloft. Love it. Played several editions. Loved them all. One of the few modules I would be thrilled to be a player in, multiple times.

  • @biffstrong1079
    @biffstrong10799 ай бұрын

    We played Ravenloft two or three times just after it first came out. Love the module, love the art, Love the feel. The village had a very nice Bram Stoker feel to it. I think at the time though we needed a more cinematically inclined DM. We never encountered the gypsies, never got our fortune read because we never went to where they were. We hung out in town for a couple days and then went up to the castle to see this Strahd everyone spoke of. I think we might have seen the parade of the dead once in three tries at the module but were never clear on what it was. We never had any conception of a ticking clock. My memory of the module was us slowly getting chipped away , finding the sun sword , but squandering it's power. We may have engaged with the Mercenary once. Generally by the end it was a third level Paladin, a fifth level cleric and a 6th level MU ( we All started at 7th level ) finally dying in a basement. Oh yeah and module was dripping in treasure that we were breaking our backs trying to hump out of there. We weren't the right droids for this mission, even if we had understood it. We had no story, no plan , no specific victory conditions that we knew as we slowly hacked and slashed our way to our eventual inevitable demise. Still Fun Module. I liked the desert of desolation modules and the first Ravenloft. Always felt the Dragon lance series was a bridge too far. into pure railroad.

  • @NemoOhd20
    @NemoOhd209 ай бұрын

    Thanks as always, PDM. Everyone should be so honored as to get the chance to play with Tracy Hickman. The original I-6 and I-10 are on sale at DMs Guild for 2.99. Hard to pass that up.

  • @tonygonzales726
    @tonygonzales7269 ай бұрын

    Yes!!! That cover really was captivating. So was the desert of desolation series! My favourite. I remember , from 1979-1985, sitting in the local hobby shop for hours, just fawning over the module art! Good times!

  • @DUNGEONCRAFT1

    @DUNGEONCRAFT1

    9 ай бұрын

    Desert of Desolation was good too.

  • @rayrous8229
    @rayrous82299 ай бұрын

    I've been playing under the same dungeon master for 37 years. We have used Ravenloft at least 4 times in our group. It's a treasure. Your video has conjured many amazing memories. Thanks. BTW. He just died a couple of months ago.

  • @ravenfirepheonix
    @ravenfirepheonix9 ай бұрын

    Oh wow. I’m currently reading the 2e Van Richten Guides at the moment. Awesome.

  • @jaquessiemasz8650
    @jaquessiemasz86509 ай бұрын

    Our group just started a campaign in Ravenloft a few weeks back. Love it so far! We've got a town that's been slowly dying off or turning into zombies, and some evil brothers who are behind it all. The card mechanic at the very beginning is so cool, but I'm still trying to figure out how it all fits in. I hope we survive so we can see some of the other domains after this one!

  • @RoseKindred
    @RoseKindred9 ай бұрын

    I already knew this history but I LOVE hearing about it again and again. The Hickman's basically had their own mini-epic adventure which shaped so many of our own epic adventures. They took a risk and we all benefited from it.

  • @thesonofdormammu5475
    @thesonofdormammu54759 ай бұрын

    My friends and I replayed Ravenloft a bunch of times over the years. What a great adventure and very inspirational for my homebrew stuff back then.

  • @chrispychickin7358
    @chrispychickin73589 ай бұрын

    Dragonlance was my life in the 80s and 90s ... I owe so much to the Hickmans and I can not wait for Skyraiders Of Abarax to reach its print run. For me it's likely to be one of only two 5e products I run next year, along with Grim Hollow. Ravenloft and Dragonlance are, in my opinion, the most significant D&D modules ever designed. The Hickmans truly are at the top of the pantheon.

  • @spaceranger7683
    @spaceranger76839 ай бұрын

    No disrespect, but the other side of the coin is that this was turning point from the Westmarches/Open Table style of adventuring, where characters were adventurers, to the Theme Park style of adventuring where characters are now heroes. Before, modules were published with an eye toward longevity, featuring more overland travel and the like, to be a core around which you could make a campaign. Ravenloft kicked off the more "monster of the week" style, where clever players learned to look for the "rails" to follow so they could "beat the game" and move onto the next module. Not saying either is bad, but I think this is basically where D&D ended being what we'd now call an OSR-style game.

  • @DUNGEONCRAFT1

    @DUNGEONCRAFT1

    9 ай бұрын

    None taken and I agree with you.

  • @mus0u

    @mus0u

    9 ай бұрын

    i'm running Ravenloft for October in my B/X game and explicitly paused the ongoing campaign in order to do it as a one shot, because i knew otherwise my players would get incredibly frustrated with it. it's honestly the most egregious "rocks fall, everyone dies" railroading i've ever seen in a published module. Players try to leave Barovia? Fatal fog withdrawal. To add insult to injury, it specifically calls out that Madame Eva has the antidote but it's *impossible* for the players to discover it. Players try to hexcrawl the woods? 25 Dire Wolves. Players try to leave the dungeon? Not only does the drawbridge magically raise on its own but there's that giant flesh-dissolving green slime on the portcullis that magically only attacks when they're leaving. Reaction roll? The Hickmans never heard of her, apparently. We've still been having fun with the module, and I do love the idea of randomizing key locations for replayability, but it definitely cuts hard against the player-driven grain of old school D&D. it feels like trying to play an entirely different style of game, just using the same rules for some reason.

  • @ollywright
    @ollywright9 ай бұрын

    Nice. I just ran this (heavily altered) for Pathfinder. It's such an atmospheric module.

  • @spume74
    @spume749 ай бұрын

    I still remember Corwin the Ranger and Saaron (sp?) Redkill and that damn crossbow trap. Some of my favorite times playing D&D are still from your basement.

  • @markcole5108
    @markcole51085 ай бұрын

    I agree. I received the module as a birthday present about a month after its release. It was a brilliant module and changed the way I thought about creating campaigns and developed villains from that point on.

  • @corpsekings
    @corpsekings9 ай бұрын

    Amazing video, Professor! Thanks so much for covering our absolute favourite module of AD&D! In fact, we love Ravenloft so much we created a huge Old School love letter to it with our own game. A dream of ours one day is for the professor to check it out. For now, we'll just keep watching Dungeon Craft!

  • @dnaseb9214
    @dnaseb92149 ай бұрын

    This one sounds like it would be very fun to do with a warhammer 4e rule set. Have a loyer, a guard and a begger, from the town itself team up and go try and take down the Sylvania vampire count. I want to try it at some point. The flavor is already there.

  • @bradcraig6676
    @bradcraig66769 ай бұрын

    No shade cast on Ravenloft, one the greatest D&D modules ever written, but the UK-shop 1981 module U1 The Sinister Secret of Saltmarsh satisfied all four of the Hickmans' goals a full two years before Ravenloft was released. That module was a game changer for me, it broke me out of the dungeon mode of thinking we all adhered to in the early days. Although the lesser module, Saltmarsh was the real trail-blazer.

  • @rexhazelwood7302
    @rexhazelwood73029 ай бұрын

    I remember buying this module when it first came out. It read like nothing else i purchased before and changed how I ran my campaigns forever. Classic.

  • @danielmorency2242
    @danielmorency22429 ай бұрын

    What I enjoyed about those old modules that you could literally drop them anywhere in your campaign and 'adapt' the generic villain to your own game. Newer modules have so much detail that it made it hard (or at least more complicated) to make it fit in your story. You had to learn and memorise twenty different NPCs, background stories, and a ton of other stuff that mostly didn't fit very well with the place your players were going.

  • @DUNGEONCRAFT1

    @DUNGEONCRAFT1

    9 ай бұрын

    You nailed it. Thanks for adding to the conversation.

  • @dezopenguin9649
    @dezopenguin96499 ай бұрын

    I completely see where you're coming from in this video. In the 80s, the Hickmans' modules (I3-5, I6, and even I10, which ultimately wasn't really their work) were my favorites, because what pulled me to D&D in the first place was my love of fantasy novels and how here was a game that let me actually play those stories...except most of the time, the stories the game wanted to tell were games of chess with more rules and dice, where it was about raiding a location, killing bad guys, and looting enemies. And occasionally going full murderhobo (when I was in junior high, I DMed a Village of Hommlet session where the players literally mistook the village for the dungeon, as in they actually thought the objective of the scenario was to sack the place, because why else would it have maps and stats? And me being a kid like them at the time, I didn't realize that they weren't just being intentionally evil PCs until about the third farmhouse.). I wanted games with plot and story, where my character could feel like a hero, or at least a protagonist, and not like a unit of measurement. (Ironically, that's one of the reasons I actually prefer the BECMI/1e/2e rule-sets, because if I wanted to create a character and "minmax my build" I'd play a video game.)

  • @zhoupact8567
    @zhoupact85679 ай бұрын

    I wish to thank you for the tips and entertainment you have provided, and I wish you good luck with your future stuff.

  • @RyanSteffens-fm7zj
    @RyanSteffens-fm7zj9 ай бұрын

    Love the dragonlance series and setting. Hickman and Weiss FTW. Thanks D.craft!

  • @blockmasterscott
    @blockmasterscott9 ай бұрын

    I remember seeing that module for the first time in a hobby store, and decoding to try it out. I really liked it a lot.

  • @YukonJack88
    @YukonJack889 ай бұрын

    Old School Dungeon Crawling is a room by room, battle survival game. I really saw this when I looked into BarrowMaze and saw the word count devoted room descriptions, while the few Monster and human factions are there, but not given a robust treatment. While our Symbaroum Campaign, is just as lethal, but is so richly crafted with faction information, that the narrative tension viscerally inhabits all aspects of game play. This then naturally invests the player in the momentum of the Campaign, because these factions are grinding out a existence, at the expense of others and themselves, in ways that are specific to their unique nature.

  • @rmckee78
    @rmckee789 ай бұрын

    Holy crap, you wrote "Unhallowed Ground"! I never put that together. I love that adventure. I think I have used it 5 or 6 times over the years.

  • @DUNGEONCRAFT1

    @DUNGEONCRAFT1

    9 ай бұрын

    Yes. And thank you. Glad you enjoyed it.

  • @petersanzone7183
    @petersanzone71839 ай бұрын

    Loved the video! I would enjoy seeing more reviews of older modules and source books.

  • @m4xfl4xst4r
    @m4xfl4xst4r9 ай бұрын

    we wore that module OUT. Cant tell you how many times its been played through. I6, even today, remains absolutely outstanding.

  • @paulcrosslin
    @paulcrosslin9 ай бұрын

    Yay, props to you, Prof., Happy that Deathbringer is being brought into The Hoard of Ghaundal!! I love that you shout out Ravenloft. Because it is the Writing that is top notch. The maps are secondary and an aid to play. It's the Writing that makes this module great. I think that the Writing is what makes Paizo so popular with their Adventure Paths (AP for short). Personally, I don't want to run or play Pathfinder (or 5e) but the writing is so good that I will watch others do it. The Hickmans were ahead of their time and the persistence of Ravenloft proves it. The production of Beedle & Grimms Ravenloft proves it . Ravenloft, in my mind, can be seen as a turning point into what D&D modules could and should have been.

  • @DUNGEONCRAFT1

    @DUNGEONCRAFT1

    9 ай бұрын

    Thanks for the kind words and for sharing.

  • @PossumMedic
    @PossumMedic9 ай бұрын

    We still need to try this one! Watching the Hickmans run their live con games is wild! 😂🙌‍ Thanks for the vid! :D

  • @thalstrak
    @thalstrak9 ай бұрын

    This module really did change things when we tried to play through it so many moons ago. Before this we would end up having people kill other PCs at the beginning of the game. Totally lame, but that was playing with the guys in the 80s. Enjoyed the video.

  • @mikeb.1705

    @mikeb.1705

    9 ай бұрын

    Indeed! One of my buddy's mega-dungeons featured a room with a skeleton sticking out of the stone floor from the waist up. It was from a previous group of our characters where a couple of PCs got in an argument. It resulted in one PC trapping another PC using rock to mud on the floor under him and then dispelling it. That was playing with the guys in the 80's 🙂

  • @DUNGEONCRAFT1

    @DUNGEONCRAFT1

    9 ай бұрын

    Thanks!

  • @DUNGEONCRAFT1

    @DUNGEONCRAFT1

    9 ай бұрын

    Cool idea!

  • @jakestaples8498
    @jakestaples84989 ай бұрын

    Nice video! When I heard the upcoming title, I guessed that Ravenloft might be the adventure referenced. I bought a print on demand copy of the original module a couple years ago

  • @stillmattwest
    @stillmattwest9 ай бұрын

    Great video. The Hickmans definitely changed the course of fantasy RPGs and you told that story with nuance I hadn't heard before. Well done, Professor!

  • @YoriTheHuman
    @YoriTheHuman9 ай бұрын

    I had read and learned about Ravenloft years ago and it became one of my favorite adventure modules ever since. Honestly, I urge to run once again, and end it for real this time. Strahd is so iconic, he is one of my favorite villains ever. As a fan of the Hammer films and dark fantasy and gothic horror media such as Castlevania, Bloodborne and etc., I love the vibe Ravenloft gives. I read throughout the module more than one time so I got all the refferences to the Bram Stoker's novel. If I had the opportunity to run the module again, I would certainly do it, and with my own creepy spin on it. He is the ancient, He is the land. And He is going to be my next main villain for sure. Excellent video as always, Professor DM. 🧛

  • @EpicSolo
    @EpicSolo9 ай бұрын

    Great video. Fantastic advice. I’m currently running the original I6 Ravenloft in my sandbox. “Barovia” is a region within our custom campaign (as is Keep on The Borderlands, The Lost City, etc.) and I really like your advice on the concept of sessions being “episodic,” not planning ahead more than a few sessions, and not having an expectation that the “players will return.” Because of this, our group has the best of both worlds in that we have a living breathing sandbox that can incorporate many of these classic and historic modules into our setting. Duality. Sandboxes and great episodic adventures can co-exist. Thanks PDM!

  • @GothicPrincessAlice
    @GothicPrincessAlice9 ай бұрын

    Absolutely love the art style of these classic modules, it almost feels painted (though I imagine in many cases it probably actually was!)

  • @DUNGEONCRAFT1

    @DUNGEONCRAFT1

    9 ай бұрын

    Clyde Caldwell and Larry Elmore painted all that classic stuff. I've seen the artists and their work in person.

  • @lorcandruid
    @lorcandruid9 ай бұрын

    Ravenloft (I6) was one of my fav modules to DM in 1st edition and in particular I really loved it's re-playability (thanks to the Fortune Telling aspect that allowed for moveable scenarios). It's 2nd edition iteration "House of Strahd" is equally great as it can be played as the original module or an upgraded 2e adventure giving Strahd his full Domain Lord stats. Dave Sutherland's architectural maps were quite an innovation but even to this day I struggle to interpret them, especially when trying to work out just where all those spiral staircases lead to! Hopefully I'm not alone in that, but no matter, kudos to the Hickmans for such a seminal work :)

  • @cmleibenguth
    @cmleibenguth9 ай бұрын

    The original Ravenloft is amazing Absolute favorite module

  • @simonconte7299
    @simonconte72999 ай бұрын

    Love to hear the history behind CoS. I've played all the D&D systems, but I'm currently going through the 5e version of CoS with my son's group as my first experience with that version. Good times - but a lot longer than one or two sessions!

  • @Old_Wizard_Minis
    @Old_Wizard_Minis9 ай бұрын

    Same. I still have my OG copies of Ravenloft and House on Griffon Hill. It is the module we played most from 84 to 92. It was always in rotation. Also it is a lot of fun for the DM. Strahd is a genius, so coming up with clever and creative ways for him to harass and punish the players is a good time.

  • @PaladinDusty
    @PaladinDusty9 ай бұрын

    I used to sit and read through the Ravenloft campaign setting books. I know you don't typically talk about campaign settings, but I would love to see videos where you talk about modules from those settings.

  • @DUNGEONCRAFT1

    @DUNGEONCRAFT1

    9 ай бұрын

    My favorite setting was Darksun. Such a limited audience, though. If you read "Slaying the Dragon," the multiple settings is one of the things that killed TSR by splitting the audience.

  • @stefanosa.2547

    @stefanosa.2547

    9 ай бұрын

    @@DUNGEONCRAFT1 Dark Sun was by far my favourite too. Such a gem of an adventure setting, nothing since has ever really captured its vibe of hope and despair in a dying world.

  • @THELUBINTHEMORNING
    @THELUBINTHEMORNING9 ай бұрын

    I love all of your content. My favorite DnD and OSR KZreadr!

  • @happy911
    @happy9119 ай бұрын

    Great video. I feel like one of the reasons your table stays together is for each other. Obviously everyone enjoys the environment that you and your fellow players create! I was able to secure an old copy of the 5e revision of Strahd. I am currently running the 5e version. Somebody already got decapitated by Rahadin... maybe he'll come back as a dulahan? I hope to run the Advanced D&D version of it next.

  • @DUNGEONCRAFT1

    @DUNGEONCRAFT1

    9 ай бұрын

    Thanks for sharing. We agree!

  • @M0rmagil
    @M0rmagil9 ай бұрын

    I had this, and ran this for my friends early in 1984.

  • @aslbaron1
    @aslbaron12 ай бұрын

    I remember when that module came out. It was a cutting edge product!

  • @B00Radl33
    @B00Radl339 ай бұрын

    I'm a little used to KZread being about controversy lately. But I simply found this to be a brief and very insightful take on information I knew but from a perspective I hadn't considered. Very well done. And I love that line, they come for the game, but stay for the story.

  • @DUNGEONCRAFT1

    @DUNGEONCRAFT1

    9 ай бұрын

    Thank you. I was proudest of that line.

  • @nightlinger923
    @nightlinger9239 ай бұрын

    I had no idea that you, the Dungeon Professor was following the same campaign and switching up the game systems over the years. I'm very intrigued to know how you adapted from one system to the next.

  • @dylanwatts1045
    @dylanwatts10459 ай бұрын

    Real quick, before I start the episode: Thank you for shouting out independent and non-ai artists, it means a lot! On with the video!

  • @DUNGEONCRAFT1

    @DUNGEONCRAFT1

    9 ай бұрын

    And I will ALWAYS do so.

  • @tomdulski3729
    @tomdulski37299 ай бұрын

    I hope to God they send you a complimentary game those minis look like they will be fun to paint.

  • @MarshmallowMadnesss
    @MarshmallowMadnesss9 ай бұрын

    I love CoS, the Strahd character, and digging into backstory of this module. Let's not also forget the excellent novels by PN Elrod for this character.

  • @dr3dg352
    @dr3dg3529 ай бұрын

    I'm fortunate enough to have found Ravenloft (I6), the module for AD&D 1E, for $40 at my local used book store! I'd love to run it sometime since I got the core rulebooks in high school. A group I've since left suggested I could "convert" it for 5e, but AD&D is the only way I'd go whenever it happens.

  • @luizurtiga
    @luizurtiga9 ай бұрын

    A friend dmed the new ravenloft module and you can really see how removing the timer takes all the threat from the scenario

  • @adammcclendon5258
    @adammcclendon52589 ай бұрын

    Great episode as usual, never been a huge fan of Strahd as a villain but liked the backdrop of a cursed land shrouded in fog

  • @michaelcremin6496
    @michaelcremin64969 ай бұрын

    Great vid. Super interesting analysis.

  • @DUNGEONCRAFT1

    @DUNGEONCRAFT1

    9 ай бұрын

    Thank you. I appreciate you taking time to comment.

  • @michaelpuglia2407
    @michaelpuglia24079 ай бұрын

    Mammoth rules- when are you going to join us on the game! MAMMOTH DEATH BRINGER - no way!

  • @JackFetch-eb1gr
    @JackFetch-eb1gr9 ай бұрын

    Still one of the benchmarks for what makes a great adventure

  • @MadDogRyan
    @MadDogRyan9 ай бұрын

    Now I need to back that kick starter the Death bringger mini isn't something want it is something I need

  • @YoJesusMorales
    @YoJesusMorales9 ай бұрын

    I didn't know it was such influential. Great video.

  • @xer0vi
    @xer0vi9 ай бұрын

    "can be beaten in a session or two." Me over here who's been running a Curse of Strahd 5E Campaign for about 3 to 4 years now. To be fair we don't play online and I started it in 2020. And in 2022 we were only able to meet like 5 times. But the players are having fun and keep coming back for more. And this year we have met a ton more. Got a more consistent schedule going. They are so close to finishing it. If I ever run the Strahd story again..Ill probably use ShadowDark rule set with the original Ravenloft. And make it a one to two session thing.

  • @DUNGEONCRAFT1

    @DUNGEONCRAFT1

    9 ай бұрын

    Shadowdark is IT.

  • @oliveroutofbretzenheim3494
    @oliveroutofbretzenheim34949 ай бұрын

    Thanks a lot for your great video! What a wonderful retrospective of this fabulous module. Could you share some infos about the atmospheric background music you used for your video, please? Would be awesome! 🙂

  • @RPGmodsFan
    @RPGmodsFan9 ай бұрын

    To me, this whole Ravenloft Castle is one abnormally big bachelor pad. Aesthetically, I love the way Castle Ravenloft looks. It definitely invokes that gothic horror castle vibe. However, the Castle has no bedchambers for a queen, children and multiple guests, and this is supposed to be a castle for a ruling family (the Zarovich family). Here is my quick and dirty solution to this dilemma. Just duplicate the "Rooms of Weeping" floor, once or twice above it, and re-function many of the rooms as bedchambers for the "lady of house", the children, and guests. They would all now be empty, of course, but that makes more sense than their complete absence.

  • @DUNGEONCRAFT1

    @DUNGEONCRAFT1

    9 ай бұрын

    Good advice.

  • @Wraithing
    @Wraithing9 ай бұрын

    I remember sitting on the floor of my mates bedroom looking at Ravenloft. It was amazing! (Now my legs don't sit crossed like that!!) At the same time we looked at The Keep (Mayfair's Role Aids module). It was so much better as a player - Nazis, Slavic mountain villages, time slippage and an impossible demon to kill. And when you realise the castle is built to contain the danger… aagh 😱 But Ravenloft was so COOL!! I reckon it's the reason we got Vampire the Masquerade and all that juicy Goth Darkness in the 90s. Thanks for letting people know that Tracy Hickman is a badass DM! More power to your elbow, PDM!

  • @jaybakata5566
    @jaybakata55669 ай бұрын

    Fast food! Amazing. On my bucket list is to play in I6, run by a veteran DM that will do it justice. Until then I'll keep searching for live plays of the game. With it being so popular you would think that a video of it would be easy to find...

  • @r.m.stuebe8102
    @r.m.stuebe81029 ай бұрын

    Probably the best rpg experience I’ve ever played. I was probably about 12 or 13 at the time. Went through it with just me and the DM and 1 NPC. It made it extra creepy and more personal.

  • @douglaswilliams6834
    @douglaswilliams68349 ай бұрын

    Well done, professor. I lived through this. Started playing D&D (actually AD&D) in 1982. Our DM did the usual Village of Hommlet, Slavers Series, then the GDQ modules. After that, we started a new campaign, and I6 Ravenloft was part of it. As you say, it was indeed groundbreaking. It set a new standard, raised the bar much higher than previous D&D modules ("adventures"). I6 has earned it's place in the roleplaying Hall of Fame.

  • @DUNGEONCRAFT1

    @DUNGEONCRAFT1

    9 ай бұрын

    Absolutely.

  • @Karlmakesstuff
    @Karlmakesstuff9 ай бұрын

    Beautiful analysis. Ravenloft was always one of my favorite D&D settings (close run with Dark Sun) but I never thought about it that deeply mainly because I only got started playing in the post-Ravenloft world; did't have the frame of reference to see the difference it made. They may have done it dirty in 5e, but it's still a gem of a game.

  • @trynda1701
    @trynda17019 ай бұрын

    I always thought that "Curse of Strahd" essentially trapped you in a pocket dimension, and your adventurers had to learn to survive within it, essentially Barovia became the campaign setting! Not that you had until sunrise or die! This is because when I played 2e regularly, I think one of our alternating GMs adapted a dwarven module or boxed set they couldn't find into a trilogy, from memory, and our other stories were GM created within our game world. The closest I came to playing a printed adventure was one from White Dwarf (pre issue 90, when it printed more than just Games Workshop stuff), and it had been adapted (very well by the way) to FASA Star Trek! 😂😂😂😂 The Professor has taught me something new about D&D history! 😃😃😃😃 Great video as always! 😎😎😎😎

  • @princemason7429
    @princemason74299 ай бұрын

    Ravenloft changed the way I DM'd and the way I wrote out my campaigns. It gave me structure, balance, and ideas on how to make a small dungeon fun.

  • @piotrp6793
    @piotrp67934 ай бұрын

    I would really love to see video about how and why those systems were changing in the mentioned years-long campaign of yours where the story is most important!

  • @DUNGEONCRAFT1

    @DUNGEONCRAFT1

    4 ай бұрын

    It mostly comes down to players getting old and not having enough time with jobs.

  • @seanfaherty
    @seanfaherty9 ай бұрын

    One of my favourite store bought modules.

  • @Dantrag01
    @Dantrag019 ай бұрын

    Always loved this adventure!❤

  • @mikeb.1705
    @mikeb.17059 ай бұрын

    This was one of my favorites to run, as well as play in, back as a teen in Ye Olde 1E days. This was one of those modules that we would use to test ourselves. "Hey, we've all got L7 characters now... you think we can take Strahd?" To me and my buddies the most horrifying aspect of the module is the Level Drain capabilities of the multitudes of undead creatures you are bound to meet! Seriously, we'd often start the module at L6 or 7 but by the end most of the party would be either L2 or just plain dead. I think only 1 time did we manage to actually beat Strahd, and we musta played that module 4 or 5 times over the years. ...and we loved every minute of it!

  • @johnanderson3917
    @johnanderson39179 ай бұрын

    Thank you so much!!

  • @alexlegrand8386
    @alexlegrand83869 ай бұрын

    Would actually love to see a campaign diary on that Ravenloft module!

  • @grendelb3298
    @grendelb32989 ай бұрын

    Amazing video! I started with 2nd edition because of Ravenloft and Al-Qadim. I never knew that D&D could be gothic horror and 1,000 and One Nights type gaming. The theme and art pulled me into a game that I would have already liked because of swords and sorcery. I'll always have a soft spot for Ravenloft. I've never played the first module though. I should fix that.

  • @tslfrontman
    @tslfrontman9 ай бұрын

    I feel like I've been waiting forever for this video and didn't even realize it 👌 thanks for this tautological contribution, Professor! (Even if you used 'more draggy' as an adjective)

  • @DUNGEONCRAFT1

    @DUNGEONCRAFT1

    9 ай бұрын

    Glad you enjoyed it.

  • @robertcollins7537
    @robertcollins75378 ай бұрын

    greatest module ever, followed by white plume mountain, and temple of elemental evil been a player for 43 years

  • @KuittheGeek
    @KuittheGeek9 ай бұрын

    I'm running Ravenloft for my group using Basic Fantasy RPG just before Halloween this year. I have never played it (or Curse of Strahd), nor have my players, so we are all pretty excited. We will see how things go. I have made some adaptations using the "Strahd Must Die Tonight!" article and some other video suggestions (including Professor DMs), and I am very hopeful that it will be an awesome and memorable experience. I bought an Hourglass for the occasion, I have pregen'd characters (most of my players haven't played BFRPG, so I am trying to lower the barrier to entry), magic items, backgrounds, a custom Tarokka deck, and prepped background music. I'm hoping it all goes over well.

  • @DUNGEONCRAFT1

    @DUNGEONCRAFT1

    9 ай бұрын

    Thanks for sharing these great ideas!

  • @joshabel6157
    @joshabel61579 ай бұрын

    I LOVED this video. Any chance we can get more like this about legendary or classic TTRPG stories/campaign settings?

  • @Aegis19731
    @Aegis197319 ай бұрын

    Good video as usual! Ravenloft was definitely a great one! I've been DM'ing for 34 yrs now (I know, I know) and have found that some groups like the 2 session model, but others really love the idea that the campaign is ready for multiple sessions. If they make it.........

  • @Cpt_RT
    @Cpt_RT9 ай бұрын

    I was part of a ravenloft campaign that lasted a touch over 2 years! Our group explored damn near every thing we think possible!

  • @RedBairnMedia
    @RedBairnMedia9 ай бұрын

    Ravenloft has always been my bag. Loved the "grounded" horror aspect of it in comparison to high fantasy or anything like Spelljammer. The follow on to that - Masque of the Red Death was even more intriguing; but I stuggled to get on board with fire arms being a standard thing in games that could just abruptly end any encounter.

  • @brinthorne
    @brinthorne9 ай бұрын

    Hey, I was right :) I've always loved Ravenloft. I never actually played the original I6, but I did play the sequel "House on Gryphon Hill". The Ravenloft boxed sets from the 90s are some of my favorite material I ever bought.

  • @leventhumps3861
    @leventhumps38619 ай бұрын

    I don’t play, but I’m so curious about your experience with the hobby. Very entertaining.

  • @JustAnotherGuy309
    @JustAnotherGuy3099 ай бұрын

    I haven't even watched it (yet), but this video gets my "Like" for the subject mater.

  • @DUNGEONCRAFT1

    @DUNGEONCRAFT1

    9 ай бұрын

    Thank you.

  • @bryank5523
    @bryank55239 ай бұрын

    hi prof love the vid. would like a vid on how to design/write a dungeon that can be played in 1 session and what the key factors that allow for that kind of thing

  • @Sirwilliamf

    @Sirwilliamf

    9 ай бұрын

    Have you see hi older stuff? Any of the Caves of Carnage campaign or his story arc video is a classic.

  • @DUNGEONCRAFT1

    @DUNGEONCRAFT1

    9 ай бұрын

    Click on the Ravenloft video at the end. Also my game "Eldritch Hack," in particular the scenario "Cloque House." One shot horror. Guaranteed to be a fun time. That plot drives itself (player vs player is encouraged)

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