The 10 WORST Jokers w/

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Part 2: • The 10 WORST Jokers w/...
Broadcasted live on Twitch (Sat, 29/6/2024) -- / drspectred
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Zaino and I discuss our picks for the Jokers we like least best.
(Version 1.0.1f)

Пікірлер: 135

  • @MondSemmel
    @MondSemmelАй бұрын

    Localthunk mentioned on Twitter that Matador should eventually get a redesign, because the joker doesn't sufficiently adhere to his own guidelines for joker design. Mainly that its behavior is insufficiently intuitive and consistent.

  • @greenoftreeblackofblue6625

    @greenoftreeblackofblue6625

    Ай бұрын

    Alot of the times it does nothing when you think the boss got trigger.

  • @arios6443
    @arios6443Ай бұрын

    Hot Take: Showman should be a Voucher, not a Joker. EDIT: Apparently, I'm not the only one.

  • @zoompipes_twin2889

    @zoompipes_twin2889

    Ай бұрын

    Ok, what’s the upgrade? Or predecessor, depending on how you value it

  • @Permafrost1

    @Permafrost1

    Ай бұрын

    Would be too op or too situational I dont wanna see 3 suns in my aracana packs, I think it being joker is perfect

  • @arios6443

    @arios6443

    Ай бұрын

    @@zoompipes_twin2889 Current Showman for Base; Duplicates Cost Less for Upgrade.

  • @AzFYouTube

    @AzFYouTube

    Ай бұрын

    @@zoompipes_twin2889 upgrade could be similar to the tarot/playing card/planet one where you just get an increased chance I suppose. Or at the end of an ante you negative copy a random joker in your deck.

  • @lucy101

    @lucy101

    Ай бұрын

    @@zoompipes_twin2889upgrade should be duplicates are negative

  • @goatfryed5464
    @goatfryed5464Ай бұрын

    01:28 zaino's #10 13:04 prof's #10 24:45 zaino's #9 30:19 prof's #9 41:30 zaino's #8 46:24 prof's #8 53:33 zaino's #7 1:01:51 prof's #7 1:06:38 prof's #6 1:11:34 zaino's #6

  • @goatfryed5464

    @goatfryed5464

    Ай бұрын

    also, prof, hear me out: what if your #7 let's you open a pack instead?

  • @goatfryed5464

    @goatfryed5464

    Ай бұрын

    i'm sorry @drspectred, i noticed a mistake in my addition and wanted correct it, but move it out your pin. but that removed your pin. makes totally sense in hindsight, because anybody could just change a sticky comment and make it seem that the creator supports some offense stuff.

  • @byrne1807
    @byrne1807Ай бұрын

    Also I think glass joker is honestly fine if it just becomes a retroactive joker. I think I would totally be willing to take it a lot of the time if I had just broken 2 glass cards earlier in the run and found it at x2.5

  • @--Josh--

    @--Josh--

    Ай бұрын

    Likewise: make glass joker retroactive, and finding it can help you later in the run. It would be a good Ante 8 joker at that point; by the time you find it, having used glass cards to save yourself a few times, it might be a free x2-x3 that unlike other xMult jokers doesn't have conditions.

  • @roynijssen7813

    @roynijssen7813

    Ай бұрын

    That was my thinking as well, I think a lot of player would be less hesitant to play glass cards when they know it can power up a future glass joker.

  • @wesnohathas1993

    @wesnohathas1993

    21 күн бұрын

    It seems like I approach glass differently than a lot of players in the community. Early to mid game, I'm putting glass on my disposable cards with the intention of breaking them to thin the deck. I only start using glass for its scoring potential lategame when I really need it and the run will end soon regardless of if the cards break. In that sense I really like finding Glass Joker so long as I've had the opportunity to make a decent handful of glass cards to set it up.

  • @Rabid273
    @Rabid273Ай бұрын

    What I find most interesting about this game from a design/balance standpoint is some of the worst or most annoying jokers in the game are some of the only things that enable long endless runs. It seems counterintuitive that the same things that allow you to win 80-90% of the game content are completely useless after a certain point amd the things that were useless for that same timeframe win the last 10-20%

  • @Alice1apple
    @Alice1appleАй бұрын

    What if Chicot inversed the boss blind. Cards debuffed? Retrigger them instead. Always draw 3 cards? Draw however many you would +3. Extra large blind? Even smaller blind. Smaller hand size? Bigger hand size (and fix that bug). As i was typing this the doctor brought it up

  • @chloemchll3774
    @chloemchll3774Ай бұрын

    I got 80 bucks from the Matador by Blueprinting it 5x in a single boss blind... …and promptly sold it to add a useful joker for the small blind.

  • @slushbucket707
    @slushbucket707Ай бұрын

    click on "10 worst jokers" "these are not the ten worst,"

  • @arios6443
    @arios6443Ай бұрын

    DNA had better be clickbait or I'm filing a complaint.

  • @cactus2304

    @cactus2304

    Ай бұрын

    dna is not very good

  • @AzFYouTube

    @AzFYouTube

    Ай бұрын

    DNA is used for late game purposes. It’s not super great for actually winning the run as it needs a lot of support with copy effects and take some time to really show its effect. Not the worst by any means, but I think endless is way overvalued compared to the actual game. Same issue as Showman.

  • @user-ph9fi6uo5s

    @user-ph9fi6uo5s

    Ай бұрын

    I tried really hard to make DNA work on higher stakes and it just never works out for me honestly

  • @mr_maestro

    @mr_maestro

    Ай бұрын

    You can but he’s got tenure. 🤷🏻‍♂️

  • @user-io6ew1kw5g

    @user-io6ew1kw5g

    26 күн бұрын

    @@user-ph9fi6uo5si just beat gold stake abandoned with it. Did for of a kind nines, was able to DNA a red seal and two special 9s. Then i sold it but super worth! Only held it for 5 rounds, didnt use it twice

  • @tsawy6
    @tsawy6Ай бұрын

    Chico may be the only example of a joker that totally supercedes another, to the point where there is no advantage to holding the other

  • @1AlasBabylon
    @1AlasBabylonАй бұрын

    If the flavor of Matador is that it rewards you for coming close to danger, maybe some sort of bonus when you score a win within a small percentage of the required chips? Like how Mr. Bones/Señor Huesos gives you an extra life if you score 25%-99% of your required chips, maybe Matador gives you something cool when you go over by less than 1% or 2%? Or it could be any amount, but the reward scales down depending on how much excess Chips you scored - maybe it maxes out when you hit it exactly, and becomes "zero" or minimum when you score double or higher?

  • @user-zy4fh7zt5w

    @user-zy4fh7zt5w

    Ай бұрын

    It encourages you to calculate exactly what your score will be, which localthunk doesn't seem to want.

  • @thebestcupheadboss

    @thebestcupheadboss

    Ай бұрын

    This is a cool idea

  • @THE_GREMLINZ_OFFICIAL

    @THE_GREMLINZ_OFFICIAL

    Ай бұрын

    Make it lose (x*#startinghands/2) mult at the start of each blind and gain x mult each hand played.

  • @1AlasBabylon

    @1AlasBabylon

    Ай бұрын

    That's fair. I'm trying to find that risk-reward line that isn't nearly as swingy and inconsistent.

  • @thalessousa8588

    @thalessousa8588

    Ай бұрын

    I like the idea of it getting a 1x mult each time you win a blind with your last hand. And resets to 1x when you don't.

  • @SandiasNO7734
    @SandiasNO773414 күн бұрын

    It would be cool as in The Binding of Isaac because in TBOI when you start a file you get Isaac, a basic character with no special abilities for learning the game and later on, isaac unlocks his special item. Maybe after reaching gold stake or whatever Jimbo "evolves" getting a special skill like what Zaino said getting +4 mult every time you sell it

  • @banditethebrave985
    @banditethebrave985Ай бұрын

    Personally I think Matador should be reworked, I was thinking it could trigger if you beat a boss bind with no discards or hands remaining, so it’s still risky, but it can give you something like $12

  • @1AlasBabylon

    @1AlasBabylon

    Ай бұрын

    Discards probably wouldn't be necessary. Just winning on the final hand sounds cool enough.

  • @lilaroseg
    @lilarosegАй бұрын

    jimbo could be cool if thr first time you see him, he’s +4 mult, but every other time he has a random other ability, like maybe +100 chips or x2 mult or maybe a worse version of another joker randomly?

  • @sapphire--9375
    @sapphire--9375Ай бұрын

    They should make chiclets give you the skip tag of a blind if you played the blind.

  • @notloopers1110
    @notloopers1110Ай бұрын

    24:25 that reminds me that i once i had the idea of a joker called "window cleaner" that makes a glass card gain +1 to the X mult every time it's played without breaking (from 2X to 3X to 4X) alongside adding +1 to the 1 in # chance for a glass card to break (from 1 in 4 to 1 in 5) kinda like the idea yall mentioned but instead of the joker getting stronger, your buffing the glass polishing it to make it stronger

  • @VirtualMarmalade

    @VirtualMarmalade

    Ай бұрын

    kind of like a hiker for xmult i like it

  • @wesnohathas1993
    @wesnohathas199321 күн бұрын

    I really like the idea of having Jimbo "evolve" over the course of a run or giving it some secret effect. Personally I'd say to best way to spice up Jimbo a bit would be to change nothing about the playability or mechanics, but have him talk to you every time he appears in the shop and during rounds if you use him.

  • @pdg3513
    @pdg3513Ай бұрын

    What if obelisk was gain X0.2 multer per nonconsecutive most played hand lose X0.4 or X0.8 or some other number if you play your most played hand. So its like a strong bit riskier Green Joker?

  • @jakethewolfie119
    @jakethewolfie119Ай бұрын

    For Jimbo - The main value it provides is less of actual in-game value (Most mult jokers are better than Jimbo), but rather for meta-analysis of the game. Jimbo "sets the bar" for how good a joker can be. For example, how good is Green Jimbo? Well, every round you can trade in 4$ and remove your discards in exchange for a Jimbo. Whether that's good or not, it's now a way to measure the relative values of the other 2 scaling jokers, which also exchange 4$ and some other condition for a free Jimbo. Whether or not Jimbo should actually be in the game, or if it's better as an abstract concept to keep in mind when analyzing Jokers is another discussion.

  • @patrickwienhoft7987

    @patrickwienhoft7987

    Ай бұрын

    This just doesn't work because you never pick up Jimbo past ante 1, maybe 2. So naturally, all jokers cannot be balanced to the standard of Jimbo. There are already other, simple jokers that set the precedent for how much value a joker has, e.g. Summit or Abstract, which agree on +15 mult.

  • @wigglerlesbian

    @wigglerlesbian

    Ай бұрын

    ​@@patrickwienhoft7987 those have conditions, unlike Jimbo, Jimbo also costs half as much That said, I don't think jimbo should cost half as much and should give more than 4 mult, maybe 6, 7 or 8 mult

  • @jakethewolfie119

    @jakethewolfie119

    Ай бұрын

    @@patrickwienhoft7987 Sure, you never actually hold onto Jimbo for any lengthy period of time. That doesn't mean that it isn't a useful tool to do a meta-analysis on the game. You brought up abstract, which is actually a good joker to analyze in this context. It's essentially a joker that turns all of your jokers into 3/4ths of a jimbo. This is of course better than the standard Jimbo, since you are likely to want more jokers in the early antes anyway, and it is for the most part free. I think Abstract also sets a standard for how much free mult you can have at once before you need to start scaling to find more. One really useful context for when to apply Jimbo analysis is to compare how powerful uncommons are relative to commons, and one specific and direct comparison is between Glut Jimbo and Onyx Agate. Glut gives +3 mult per scored club and Onyx gives +7 mult per scored club. Using Jimbo as a measuring stick, Uncommons are usually worth twice as much as commons are. An uncommon Jimbo would likely give you +8 to +10 mult in value. You also have the existence of Golden Jimbo, something that you would pick up past Ante 1 and is generally useful. Golden Jimbo, like Jimbo, can also be used to measure how much econ jokers give out relative to the free baseline of +4$ per round. It also serves to make a connection between +4 mult = +4$, as both of these basic Jimbos do basically the same thing.

  • @patrickwienhoft7987

    @patrickwienhoft7987

    Ай бұрын

    @@jakethewolfie119 Yea, technically you can do rarity/cost to value analysis on Jimbo quite well. However, I don't think joker cost has enough of an impact in the game to really make you evaluate it. If there was any joker in a shop, and a holographic version of it, you 100% take the holographic. Joker slots are invaluable, so cramming more stats into one joker is worth way more than joker prices in the game. For rarity, I don't think Joker rarity should impact the value of a joker. That's just bad game design (and I would not be surprised to see Glut/Onyx in part 2 btw - haven't watched yet). To me, a rare joker should be something you build your game plan around. In that sense, rarity should be more of a measure for "uniqueness". That should also makes it so that you cannot force the same joker setup every round easily. The uncommons should be the best-in-slot additions to that (with some only working in specific archetypes), and commons should be something you (almost) always get some value out of, no matter your other jokers. But back to Jimbo - applying what I just said, the only thing you can compare is the raw stats you get out of a joker. And I still think in that case Jimbo fails. If Jimbo was +6 Mult only I think he would have the exact same use cases (i.e. Ante 1-2) in the game. All that means is that he is so far worse than all other (mult) jokers, that in every comparison it's just "Jimbo is far worse than joker x" which makes him fail as a baseline imo. The value of a baseline is to have something that has an easy, clear, unconditional, defined value AND that allows you to sort options around it. Comparing two complex jokers can be hard, so it's usually easier to compare them both to such a baseline joker. As an example, tale Onyx and Erosion. They might be hard to compare side by side because they require different things. Taking Jimbo as a baseline, Onyx is better as soon as you play one club, and Erosion is better once you remove two cards, which are both very easy to do. So Jimbo did not give any intel here to whether Onyx or Erosion is better.

  • @edgeman1135
    @edgeman1135Ай бұрын

    Glass jimbo suffers from the Wheel of Fortune / Spaceman effect, where the 1 in 4 never seems to go your way when you want it to. Moving it to .25x if it doesn't break could be fun, but it removes the synnergies with Hanged Man or Oops that do make it fun. I'd prefer for it to be retroactive. It hard to justify swapping a scoring joker to glass when my cards may just survive the next three ante's when you don't want them to.

  • @lilaroseg
    @lilarosegАй бұрын

    i would love to see the old glass joker effect that’s like either a common and .5x or a higher x mult and a better aesthetic, like shattered glass

  • @teck8777
    @teck8777Ай бұрын

    With showman as a vaucher tier 1, tier 2 could be that the joker, tarot etc already possessed appear more often.

  • @zoompipes_twin2889
    @zoompipes_twin2889Ай бұрын

    Here’s an interesting idea for chicot, if my previous idea of making it scale hand size with every boss blind as a passive wouldn’t work. How about instead of that, chicot will give all blinds a random boss blind effect (including the normal boss blind, meaning 2 at once) but then “reverse” the boss blind effect, cards that are normally debuffed are instead “buffed” (retriggers when played), the menacle gives you a hand size boost (temporarily) instead of removing one, extra large blinds become extra small blinds, the arm levels up your hands instead of decreasing them (note: as op as it’d be for the ox to double your money, for the sake of balancing it’d be like hermit, max of $20), etc. *but that doesn’t mean all blinds are safe,* the eye and mouth swap roles, same for water and needle, face down and face up cards are flipped, the fish is actually useless, and the house is insane, the psychic forces you to play not 5 cards, the serpent will ensure you never draw exactly 3 cards (you will draw 2 if you try to draw 3) and cerulean bell doesn’t exist I can’t think of a way to make it work I am sorry for the wall of text, but it’d be pretty cool to have chicot become a unique twist to the game, high risk, high reward

  • @martinthemarine920

    @martinthemarine920

    Ай бұрын

    biblically accurate chicot

  • @life-destiny1196
    @life-destiny1196Ай бұрын

    re: Glass Joker, this gave me a crazy idea. Rare joker that turns the first played card of every hand into glass. Also, is Glass Joker retroactive? It might feel better if it was, since it's now compensating for previous glass cards that broke.

  • @chloemchll3774
    @chloemchll3774Ай бұрын

    For glass card- it triggers up when glass cards survive, and it resets to 1x whenever glass breaks. This makes it good enough to consider using, but makes it trickier to use your glass cards if it could cost you your glass card resetting its high multiplier.

  • @roynijssen7813
    @roynijssen7813Ай бұрын

    For Jimbo I just want a guaranteed stickerless version of it in the first buffoon pack as a one-time 3rd joker. Just to smooth out the first 2 antes in Gold stakes a bit.

  • @ZubinMadon
    @ZubinMadon5 күн бұрын

    Chicot is so underrated for gold stakes. Let's you freely build everything else and getting 5 good jokers in gold is so rare anyways.

  • @life-destiny1196
    @life-destiny1196Ай бұрын

    re: Jimbo. So what I'm hearing is a new Jimbo called Chatty Jimbo that's the canonical tutorial Jimbo, and his text is "Gains +mult for every [vanilla] Jimbo you've sold."

  • @VirtualMarmalade
    @VirtualMarmaladeАй бұрын

    this might be controversial but i actually do like it when i break my glass cards it's like half of a hanged man i often glass a card i don't want just to get rid of it tbh

  • @wesnohathas1993

    @wesnohathas1993

    21 күн бұрын

    I knew I couldn't be the only one to consider Glass cards breaking a good thing. Methods of destroying cards can be pretty difficult to come by in this game. Glass is a great way to turn weak cards into a fuel that propels my run through the early Antes while thinning the deck in the process. Glass Joker as it currently stands slots very neatly into that strategy of utilizing glass.

  • @midasgold9379
    @midasgold9379Ай бұрын

    i think having a joker that is the current glass joker but without being tied to glass cards would be nice, since you want to destroy other cards far more than you want to destroy glass cards, plus it has the decision of when to stop destroying cards

  • @MD-qt1of
    @MD-qt1ofАй бұрын

    The equivalent of glass joker in real life is putting a bet on your sports team to lose. If they win, it was worth the loss of the money anyway and youre happy, and if they lose, at least you made a bit of money.

  • @unflushablepoo8243
    @unflushablepoo8243Ай бұрын

    I think a very powerful potential legendary (perkeo level) is that all hands in a round are scored cumulatively at the end of the round (e.g. on plasma the hand isnt balanced until the end of the round).

  • @nickh082796

    @nickh082796

    Ай бұрын

    This could be strong as long as it just beats the blind if you score enough points (when there's the fire) so you still have extra hands for more money

  • @nickh082796

    @nickh082796

    Ай бұрын

    This could be strong as long as it just beats the blind if you score enough points (when there's the fire) so you still have extra hands for more money

  • @tsawy6
    @tsawy6Ай бұрын

    Jimbo could also be: +4 mult, On sell, gains 4 mult, 2 buy cost

  • @Daedskin
    @DaedskinАй бұрын

    What if glass joker was like a hiker for glass cards, but affected either mult coefficient or chance to break?

  • @jawworm
    @jawwormАй бұрын

    I personally would like to see Matador removed, but another solution is changing the wording to "Earn $8 if played hand is debuffed by the Boss Blind ability." It would then need one additional change so that it wouldn't work with the blind that sets your cash to $0. I believe it would then be understandable and internally consistent. The word "triggers" is absolutely not accurate in the card's current wording.

  • @wesnohathas1993

    @wesnohathas1993

    21 күн бұрын

    Even if the wording gets fixed to make it's functionality clear, Matador still suffers from that extreme variance of being ridiculously strong 1% of the time, and completely worthless the other 99% of the time. In that regard, it's just downright bad from a design standpoint.

  • @edgyteen1337
    @edgyteen1337Ай бұрын

    4:09 The classic moment when your prof/teacher goes on a rant. Yo, prof! When are you making a video with the title: "Yapping in the staff-room with @SomeOtherYapperLikeZaino".

  • @anthonygorczyca3967
    @anthonygorczyca3967Ай бұрын

    This is a great little segment

  • @VirtualMarmalade
    @VirtualMarmaladeАй бұрын

    what if sixth sense said what card it was gonna give you and it changed each round like To Do List? when it says Grim you ignore it and when it hits Immolate you just dig for those sixes lmao

  • @byrne1807
    @byrne1807Ай бұрын

    I think chicot could be a lot more interesting if it could introduce skipping to boss blinds somehow. Skipping is already not very good so I think adding more incentive to do that could be interesting. Obviously you’d need to prevent the player from just skipping every blind and winning the whole game, and I don’t love the idea of a “consumable” chicot that goes away after skipping a boss blind, since I don’t think that’s the direction legendaries should go in, but I do think it’s more interesting than just playing 3 normal blinds with only scaling as the thing making it harder. Maybe something like the boss blind can be skipped only if you played both the small and big blind. Obviously there’s room to workshop, but I do think there’s some potential somewhere there

  • @byrne1807

    @byrne1807

    Ай бұрын

    It also does still stay consistent with the current downsides of skipping, obviously you wouldn’t want to be skipping every mildly annoying boss blind since that way you would be missing a lot of shops. I do think it does remove some of the interesting aspects of planning around your counter boss blinds, but I feel like any version of chicot aimed at boss blinds has that problem

  • @gruvarbetare0838
    @gruvarbetare0838Ай бұрын

    glass joker suggestion: maybe it can work similar to hiker? Adds xmult to played glass cards.

  • @isaacbee1
    @isaacbee127 күн бұрын

    10a. Matador needs a rework. Rewarding you for playing disabled cards is not good when half the bosses don’t disable any cards. 10b. Chicot is good but steps on Luchador too much. Good discussion on this one. My idea was to let you skip boss blinds like any other blind. (This would still require beating the “final boss” blinds.) 9a. Showman exists. While I was thinking about this one I thought it could be interesting if there was a joker that made all other jokers the same rarity. 9b. I think Glass Joker is ok as is. Making it retroactive would incentivize taking glass cards earlier in the run and would make it much stronger, so I could see this change. Like they mentioned in the vod, making it add xmult on unbreaking glass would make losing glass even more tragic. Giving glass higher risk/reward is insane to think about. 8a. I dislike Loyalty Card. 4x is not enough and 6 hands is too many. Acrobat and Card Sharp are available every round at 3x. I like the 4-5x every 5 hands idea. 8b. Chill on Supernova. I agree with the pain points as a noob joker, but at least it does something at any point in a run and doesn’t punish you in the same ways as Ride the Bus and Green Joker. 7a. My boy Jimbo! I think it’s okay to have a basic joker. If anything, Jimbo itself shouldn’t do anything. An evolving Joker across a run or across multiple runs is an interesting idea. 7b. Sixth Sense is a joker I view in the same vein as Superposition and Seance: it is too specific to take 99% of the time. Not destroying the 6’s could be an interesting change. 6b. DNA I actually agree with Prof. It is one of the only ways to make a Flush Five build happen, but you give up so much to try and make it happen. 6a. Obelisk is so much fun. Making a pivot happen is so rewarding when you pull it off. It makes taking a second planet earlier in a run worth the cost investment. I think having a joker reward you for playing many types of hands (like To Do List but for permanent xMult) could also be interesting.

  • @wesnohathas1993

    @wesnohathas1993

    21 күн бұрын

    Sixth Sense I don't see as something to build around, but instead take it, get a few rounds of easy deck thinning, then sell it off. Any usable spectral cards that come out of the deal are just a bonus. Pretty much a more restricted Trading Card. The only letdown imo is how many Spectral cards suck for how rare they are. They're so disruptive that playing them is often a make or break decision that errs more on the side of break the more developed your deck is.

  • @Mokelzo
    @MokelzoАй бұрын

    Please make a speedrun series for collection by counting from 0-100%.

  • @zga042
    @zga042Ай бұрын

    I think glass joker should stop glass jokers from ever breaking.

  • @Marian_DRG
    @Marian_DRGАй бұрын

    What if Jimbo gave you X2 the current round number as +mult? Then it would scale slowly and still be worth a spot. Maybe not even X2 maybe just the round number.

  • @panaleksander13
    @panaleksander13Ай бұрын

    DNA is fun and even if not the strongest it gives some variety to the game, sometimes you may feel like just messinhlg around with 80 cards deck or something. Of course if you want to minmax in every run you will always go for same meta thin deck strats but I dont feel like game should restrict you to play this way. Especially for players who are not tryharding and just play by feels, dont think they should be pushed by a game to metagaming every run.

  • @GemmyDeery
    @GemmyDeery29 күн бұрын

    Chico i think could he buffed by making it a scaling joker like yorrick by Chico getting a small buff whe beating non boss blinds and giving a boss related buff when you beat a boss

  • @greensleevez
    @greensleevezАй бұрын

    What if, instead of "may", Showman read "guaranteed to" for every class of card it generates? There is a drawback to that, and it is making the decision to have the Joker more interesting.

  • @greensleevez

    @greensleevez

    Ай бұрын

    Also, what if Glass Joker guaranteed to break glass?

  • @greensleevez

    @greensleevez

    Ай бұрын

    I mean, reducing uncertainty through choice is what you want in games.

  • @greensleevez

    @greensleevez

    Ай бұрын

    Aren't all scaling Jokers loyalty cards? I believe this is a case of category/duplication of effect error rather than mechanic/design error.

  • @greensleevez

    @greensleevez

    Ай бұрын

    What if Supernova compared your current played hand against your last 3 played hands and reset if it finds a match? Payout is designer-determined.

  • @greensleevez

    @greensleevez

    Ай бұрын

    New Jimbo text: "Every time I am purchased, then sold, I gain +4 Mult on purchase" maybe? If just "show-up on shop" mode, +1/2. First-person intentional for mascot reasons. Also, it makes rerolls more valuable.

  • @user-zy4fh7zt5w
    @user-zy4fh7zt5wАй бұрын

    Do you think Chiclets would be better if it "reversed" boss effect by itself, like increased hand size, or redused the score?

  • @user-zy4fh7zt5w

    @user-zy4fh7zt5w

    Ай бұрын

    you got the same idea)

  • @life-destiny1196
    @life-destiny1196Ай бұрын

    re: Matador, I had someone tell me they disliked Balatro one time. When I asked why, they said they didn't understand when certain things were supposed to happen. Eventually it became clear that what happened was they sold Luchador prior to actually entering the Boss Blind and so hadn't benefited from it. So not as extreme a situation as Matador (which just feels like a broken/buggy card), but might need a little clarification in the description.

  • @Faneffex
    @FaneffexАй бұрын

    chicot would be good if it was always negative I think.

  • @seantroy3172
    @seantroy3172Ай бұрын

    Nah 6th sense is a love hate relationship for the professor

  • @ml-hk6mq
    @ml-hk6mq27 күн бұрын

    The tarot card should just give 2 glass cards and glass joker should stay the same. Similar to mult and lucky tarot cards rework

  • @mungbeanwow
    @mungbeanwowАй бұрын

    What if glass joker buffed your glass cards when destroyed giving all glass cards +0.1 x

  • @mungbeanwow

    @mungbeanwow

    Ай бұрын

    I would like to see loyalty card as an econ joker seems more flavourful; something like every 3 shops rerolls start at 0$

  • @alex05muntean
    @alex05munteanАй бұрын

    i like glass jimbo

  • @KaneYork
    @KaneYorkАй бұрын

    Showman is only useful for styling on the haters

  • @jihyeonoh98
    @jihyeonoh98Ай бұрын

    What if glass joker is like obelisk, gains x0.4(subject to change) mult per glass card played but resets when it breaks?

  • @greenoftreeblackofblue6625

    @greenoftreeblackofblue6625

    Ай бұрын

    That sounds worst then it is now honestly.

  • @Baileybob28
    @Baileybob28Ай бұрын

    The perspective I take on Glass Joker is that it converts your glass cards from being hand-scoring Xmult to joker-scoring Xmult. Glass cards are usually irrelevant when your main source of mult is coming from your joker slots, e.g. Pants, Supernova, Ride the Bus etc, and Glass Joker allows glass cards to become "compatible" with that.

  • @thriknzdal
    @thriknzdalАй бұрын

    Question, what exactly is the theme of "Obelisk"? Like what is it trying to evoke? I think the current version of Obelisk is certainly unique, but i dont find the flavour or theme to be very apparent. Some ideas i had: My idea of an obelisk is like building a monument slowly and painstakingly, and then worshipping it for the rest of your life. But you have to be careful because it could topple over. I think if they reworked obelisk it would be more interesting if it felt more focused about building up your biggest hand as opposed to pivoting and rebuilding. Or maybe if it weren't on the rare power level, it could more simply add +mult based on the difference between your current played hand and your most played hand.

  • @limbolegs
    @limbolegsАй бұрын

    showman is just a more consistent much much more annoying invisible joker

  • @ModeDriver
    @ModeDriverАй бұрын

    Hot take: bus is s***. You lose access to 1/5 of your base deck and a large amount of magnificent jokers. For what, a scaling base mult waste of a slot.

  • @tsawy6

    @tsawy6

    Ай бұрын

    Not playing face cards is not hard. You have discards for a reason ykno. The plus mult more than makes up for your played hand being a little worse. The truth is that scaling mult is kinda doodoo, but for a common its fine

  • @blackapple197

    @blackapple197

    Ай бұрын

    Definitely won’t call it s*** if it can carry you on a gold stake run.

  • @ModeDriver

    @ModeDriver

    Ай бұрын

    @@tsawy6 Fair enough. Discards do exist, and are what enables players to choose how they want to play.

  • @wesnohathas1993

    @wesnohathas1993

    21 күн бұрын

    What I more so dislike about it is scaling on a per hand played basis. It effectively means you're paying $1 (or $2 with Green Deck) for +1 mult, which is a really underwhelming rate of return and only worth taking in Ante 1 or 2 when you're scraping for any little bit of mult you can get. Same critique applies to the likes of Green Joker and Supernova (though that one has the benefit of being retroactive). But at the end of the day that's the point of common jokers. They get a run moving but they're not supposed to be particularly strong, even the ones that do have scaling over time.

  • @TAAF619
    @TAAF619Ай бұрын

    My humble suggestions for Jimbo: 1. +4 mult. This joker does not consume a Joker slot. 2. $1 cost. +4 mult. Sell this joker for $5.

  • @silverblade2871

    @silverblade2871

    Ай бұрын

    *Picks up Jimbo* *Sells it almost immediately after* *Profit*

  • @pdg3513
    @pdg3513Ай бұрын

    I would love to see one small change. The first Joker in the first shop (and first shop only) should always cost $7. No matter what the Joker is. I would love to take blueprint or brainstorm or other powerful Joker or negative or other edition round 1 but it sucks I am a few dollars off. The exception should be gold deck where the highest cost for a Joker should be $19 if a Joker can cost $20 or more

  • @drspectred

    @drspectred

    Ай бұрын

    Actually, the first Joker costs $4. The buffoon pack already does this. While it "feels bad" to see things in the first shop you can't afford, it's not necessarily good game design to always prevent the player from /ever/ feeling bad.

  • @pdg3513

    @pdg3513

    Ай бұрын

    @@drspectred maybe this proposed change should be for gold steak only. Since it's so hard to get a run out of the first 4 antis on gold with out 1 scaling Joker or Joker your happy to build the run around.

  • @AnonymousKwibbl
    @AnonymousKwibblАй бұрын

    Here to stop kids from saying “first”

  • @Ursi_

    @Ursi_

    Ай бұрын

    first reply

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