Testing the Deep Simulation in Cities: Skylines 2

Ойындар

Testing citizen and traffic AI, how people move in, how are businesses resupplied with cargo, seeing pocket cars, what despawning means and so on.
0:00 Intro
2:01 People moving in
6:54 People (not) working
8:46 PT going off map
10:43 Hearse off map
13:54 Trains moving people in
14:47 Ambulance off map
15:29 Commerce and Industry Cargo
19:04 Actually not pocket car, but a newly bought car (from a burned down building though)
19:23 Education
24:37 Cargo trains
28:00 Office suitability
29:29 Teleporting cargo
33:14 No trucks no problem
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Пікірлер: 216

  • @Akruas
    @Akruas7 ай бұрын

    False alarm with the pocket cars. The first two were moved by placing the nearby bus stop, I tested that and it reshuffles parked cars, just like in CS1. The second car is weird, it spawned from a burned down building (after it was burned down for some time), but a previous save shows that it was indeed a car dealership. Preston was also going shopping into a car factory. More explanation about that overfilled concrete warehouse at 34:00. The warehouse sends out trucks that immediatelly turn on the road and head back. That is why it has 1272 tons of concrete in a 576 max capacity. Because loading a truck doesn't take any resource away from storage, but a returning truck does increase it. The theory of cargo is deducted immediatelly after order is placed and truck is just cosmetic - I haven't tested that specifically BUT. Warehouses in the zone after cutting all roads literally did not loose a single ton of cargo after running the game for some time and having many trucks run between them and industries. Trucks actually do deliver cargo correctly, storage of a factory does go up when a truck reaches it, it does not teleport there when the order is placed (or maybe it does and truck just delivers it twice - need to test that). Actually, we have seen here, how the despawning trucks increased industry storage, so it wasn't teleported before when the vehicle started its journey. Patch 15F1 touched shopping in industries and people moving in if there is no access to buildings. Nothing else shown here. Actually, they increased production of industry so the cut-off zone works even better.

  • @dakrisis

    @dakrisis

    6 ай бұрын

    Regarding the missing cargo from the train station, my guess it could be the cargo meant for the commercial zone which didn't have truck access?

  • @aboriani

    @aboriani

    6 ай бұрын

    Yeah, the only instance of pocket cars I've seen so far is when CIMS buy new cars... Sometimes they spawn the car right at the dealership, sometimes they walk a bit and then decide to spawn the car. Also I don't know when this video was recorded, but the last patch fixed CIMS buying stuff from industrial zones

  • @rasenche4562

    @rasenche4562

    6 ай бұрын

    also Concrete is the Maintainance fuel for buildings. so even houses should need it especially if lets say a tornado runs through.

  • @pelikangabor
    @pelikangabor7 ай бұрын

    people not going to school bothers me the most. Like there's a campus with 5000+ pupils and the whole thing is empty

  • @Kiwi2703

    @Kiwi2703

    7 ай бұрын

    What bothers me the most is the fact that the developers blatantly lied to everyone about the "deep and realistic simulation", released a game that should've been in Early Access at best as a full release and now after raking millions from pre-orders and initial purchases, they're taking their sweet time to update the game, so far not really fixing anything significant. In the last update they even admitted that the postal services don't work at all basically; I mean, did they even play their own game?? Or are they just using customers as their free beta-testers? I really lost a huge amount respect for this developer and publisher and I'm sad about it.

  • @dereksmith6126

    @dereksmith6126

    7 ай бұрын

    ​@@Kiwi2703 I doubt any game when released is "perfect". It works and to a fashion to the average player is enjoyable. The game developers add a huge amount to the game throughout its lifetime as do modders. I would imagine that CS1 changed hugely during the games lifetime as will CS2.

  • @GalacticallyHatesCorporatism

    @GalacticallyHatesCorporatism

    7 ай бұрын

    ​@@Kiwi2703this is the standard of the modern gamings now unfortunately. It would seem that every game devs will do exactly this and maybe us gamers deserved it. We're gullible and weak. We never hit back at the game devs when they're being despicable. All the sports games, Battlefield and Call of Duty that rehashes every year proved this. We made this new standard. We did this.

  • @RudeAndObscene

    @RudeAndObscene

    7 ай бұрын

    ​@@dereksmith6126correct, CS1 use to be extremely different. I remember when there weren't even tunnels. Halfway I to the game's lifespan, they completely reworked the graphics. However, the difference is these features weren't promised from the start and it was released as advertised (I believe, it's been a very long time)

  • @dalton-at-work

    @dalton-at-work

    7 ай бұрын

    @@dereksmith6126 you must be too young to remember cartrage and CD gaming. when future updates was not even a possibility - they were forced to complete a game before release.

  • @fremenGaming
    @fremenGaming7 ай бұрын

    Yes, i think buildings require concrete and wood to level up. It was mentioned in one of the dev diaries and its i think also listed in the "production" ui panel that shows you what is converted to what (prod chains)

  • @Yakez42
    @Yakez427 ай бұрын

    27:40 Obviously this cargo just went "missing" during the night shift...

  • @bonster101
    @bonster1017 ай бұрын

    Just an FYI, industry that makes "vehicles" Also act as shops. Cims will legit go to them to buy a car and pop outside with new cars

  • @Secretlyalittleworm
    @Secretlyalittleworm7 ай бұрын

    Detective akruas is on the case

  • @anastasiablanche
    @anastasiablanche7 ай бұрын

    these walking children are an illustration of how my dad went to school according to his stories lmao

  • @codycraig8805

    @codycraig8805

    7 ай бұрын

    It actually WAS up hill both ways.... that must be what they meant

  • @Amir-jn5mo

    @Amir-jn5mo

    5 ай бұрын

    i mean that was how people got to school and places before they made roads zoning IRL a nightmare and overbuild roads and car infrastracture all over NA.

  • @fremenGaming
    @fremenGaming7 ай бұрын

    The truck with Livestock desapeared and delivered the cargo by teleporting it to the Tannery. This triggered production of Textiles. Those textiles where instantly exported in the Van. I dont know whats the "production ratio" so hard to say, but i expect something like that happened.

  • @Akruas

    @Akruas

    6 ай бұрын

    Do you not see the numbers? Building had zero livestock, truck 4, truck despawned and building had 4 and it still had 4 when the van with 3.35 tons of textile was already on the way. The amount of textile did not change in the building at all.

  • @fremenGaming

    @fremenGaming

    6 ай бұрын

    ​@@Akruas I mean, you are right there is some scuffed stuff there, but Im pretty sure the van was spawn due to internal production event triggered by the delivery of the items

  • @Akruas

    @Akruas

    6 ай бұрын

    @@fremenGaming The van spawned simply because the building can only have two vehicles at a time, the despawning truck made way for it.

  • @kingbobbuilds4451
    @kingbobbuilds44517 ай бұрын

    The parked cars got moved over to the other 'non car' side when you placed the busstop, so not sure if the 'pocket cars' is still a thing. Maybe the random car got moved over at some point too.

  • @jk__2k

    @jk__2k

    7 ай бұрын

    Eagle eye! Yeah. And I have a theory, that this man 17:00 who was going shopping to wharehouse for a car which they sell already. This was the second case of "pocket car situation", i guess. ps: In my city people who lives in the middle of nowhere (far away island connected only with highway) often go shopping in industry buildings (by car). But I also catch one crazy lady which walk 10 km by highway to tram going to railway station and visit neighbor city for shopping, came back and walk another couple km true highway traffic to her home at the small island 😆

  • @MrOgrizek
    @MrOgrizek7 ай бұрын

    Thank you for the review. I guess we will be waiting for a while for this to be playable, a while again to be modable, and a while again to be able to detail it. Can't wait for the next Altengrad episode, you are a great inspiration. Godspeed!

  • @viktornicht260

    @viktornicht260

    6 ай бұрын

    You can Detail with the dev Tools and modding is already possible. So Goodyear news i guess :)

  • @Foxplant_
    @Foxplant_7 ай бұрын

    Something I had noticed while making a Pedestrian town away from my main city, is that residential cars will still cause lots of trouble if you don't have adequate parking at the entrance. Despite not technically being allowed to drive through the town, they would anyways to get to the passenger train terminal, so they could park their cars there. Doesn't help I had it all high density, meaning there were tons of cars coming through something else odd, was that it seemed like they would drive through there even if there was no parking available, just to drive through looking for it, then leave? A lot of this was helped by adding parking to a separate parking terminal so they could park, then take the train to their new home.

  • @amamkistudio7360
    @amamkistudio73607 ай бұрын

    It's a bummer that a lot of simulation has "shortcuts" to make it work even when it shouldn't. But I everything would work to the letter, I can see a situation when most players would fail with their cities (All my industry stopped working and I went broke, I dont know why, game is bugged!) So CO probably just went with solution to make it work anyway to make it easy and comfortable for casual players. CS1 also wasn't very hard game... more of a city painter. I can see a solution to all the accusation about CS2 like that: Have a one mode where it works like now (ok even when shouldn't) and another mode when simulation is followed to the letter - and if you did something wrong - your city is screwed

  • @maciejzak7982

    @maciejzak7982

    7 ай бұрын

    Either CO adds that or modders :)

  • @jk__2k

    @jk__2k

    7 ай бұрын

    yes, I also think that there should be some menu option "do real goods simulation" or "just for the letter" :)

  • @dereksmith6126
    @dereksmith61267 ай бұрын

    I know it was just a test, but I felt so sorry for those little kids having to walk so far to get to school. You could have provided them with a bus to get there!

  • @magnushmann

    @magnushmann

    7 ай бұрын

    "Back in my day..."

  • @dereksmith6126

    @dereksmith6126

    6 ай бұрын

    @@magnushmann Yes same but it was a couple of miles not 20! 🤣🤣

  • @zenhookah9296

    @zenhookah9296

    6 ай бұрын

    i was just about to post that line @@magnushmann

  • @Papcio3x6
    @Papcio3x67 ай бұрын

    The part of the cargo missing from the train terminal might be a hint of future Soviet State DLC, according to my father's work stories from the old times. You will find the materials, especially concrete magically teleporting to the newly build single houses.

  • @TehWever
    @TehWever7 ай бұрын

    Soo many things make sense now. Thanks a ton for testing all those mechanics (or lack thereof) out for us :)

  • @johnrobinson523
    @johnrobinson5237 ай бұрын

    Amazing video! Love how you break the game down (especially CSL1). You truly feel best constructing when you know every fine detail. You will master CSL2 as well and I am here with you on this journey. :)

  • @charlesnew5834
    @charlesnew58347 ай бұрын

    I suspect the "pocket cars" are from citizens buying cars at commercial buildings. I remember something like that being mentioned in one of the dev diaries.

  • @chatchaikarapong1550
    @chatchaikarapong15506 ай бұрын

    Thank you for conducting this test. I was waiting for someone to go in depth with these issues. I hope they fix them soon.

  • @SuperMickyChow
    @SuperMickyChow6 ай бұрын

    The supposed Most Realistic Bestest Ever City Simulator Ever turned out to be Garbage Code Simulating A Real Game. The fact that we all got hyped for the most detailed and granular simulation ever seen, and were given an inaccessible, vague and wholly impenetrable "everything happens behind a curtain, you don't need to see what's going on, trust us - look! There's a cute doggo!" city painter shows just how successful the marketing campaign was. Congratulations on playing your community for suckers, Paradox. Everyone fell for it. Not sure it's an approach that bears repeated success, but hey, you've got your money for your 2023 Q4 sales figures which keeps your shareholders happy, and *that's* the most important thing, here, right?

  • @gps9715

    @gps9715

    4 ай бұрын

    💯 They went from beloved to despised in a month. Seems like it's only going to get worse too.

  • @vikingnusantara
    @vikingnusantara5 ай бұрын

    At first I thought its a bug too. But after many resdings here and there, I just found out things like coms demand aim is maxed out just simply means : Your residence are too far from the coms, thus demanding more coms. At the same time, the coms are not getting enough customer due to the inconvenience caused by the distance. I experienced this and solved this by plopping just a few coms nearby my residential. JUST a few zones remember because you also have to consider the variety of the goods sold too. If all the coms are selling the same thing, they will have hugh competition to sustain a business. Therefore you need to zone for coms one by one, slowly. Which is why we get things like that. The thing is, in this game. Too many factors influencing demand. 2. Another example is High residential demand. Most people are having trouble not having high residential demand but they still have 20-30k. In real life. We dont demand for a dense place like apartment if supply of low res are always abundance. If we can buy many bungalow at a cheap price, why bother staying in a cramped apartment? Which is why to encourage this, is by ignoring low res demands and med dense demand for a moment, then suddenly BOOM your high res demand will skyrocket. The result however is that your cims will have problems paying rents and upkeep later. A high density res however is easier to maintain as there many household in the same building to maintain the upkeep and rent. Which is why we never see any such problem as cims not able to pay rent in med or high res. 3. Removing crosswalk does not make your cims use your elevated walkway. There are many factors influencing them. One, the practicality of your walkway, another is you should put trees along them. Another is, to design a road so that they cant get to everywhere, just by crossing the zebra. Force them to use the pedestrian walkway by making it the best and only choice they have. Hope it helps you guys to cope up with the weird stuff happening in the game.

  • @MoonLiteNite
    @MoonLiteNite6 ай бұрын

    @34:50 haven't read comments, but i think commercial needs concrete as like a a maintence thing. Homes need stone Office needs something most likely. Something i noticed in my 12 hours of playtime so far.

  • @w00dyblack
    @w00dyblack7 ай бұрын

    only inferior note paper is made from wood pulp - the good stuff is made out of concrete.

  • @justanotheraccounthere2014
    @justanotheraccounthere20146 ай бұрын

    Instead of products being magically conjured into existence, production of factories and export from factories might be running at a non-real-time updating schedule. This might be employed for performance reasons. A longer time scale test with a few factories might be able to reveal if this is the case or not. Here is the thing with cargo from thin air: if even a small amount of cargo (which from your show case is quite a large amount) are magically conjured into existence without any deduction from factory, given sufficient time all warehouses and storage should be entirely filled. Yet we do not see "not enough customer"/"insufficient storage" in Bigtowney or my own 150k+ population city.

  • @fremenGaming
    @fremenGaming7 ай бұрын

    That dude that was going to the industrial zone to shop was going to buy a car. THey do that i saw it multiple times. They will go shopping directly from industry if they dont have access to shop that sells the required goods close by

  • @fremenGaming
    @fremenGaming7 ай бұрын

    Numbers arent virtual. From my research kids go to school at bit random times and on random days. Sometimes they will idle at home for multiple days

  • @scheballs7
    @scheballs77 ай бұрын

    @ 14:15 Did the pocket cars come from an industrial building that manufacturers vehicles and a commercial building that sells vehicles? Thats my reasonable guess.😊

  • @Smokr
    @Smokr6 ай бұрын

    DEEPEST SIMULATION EVER lol

  • @arne8802

    @arne8802

    3 ай бұрын

    CS2 simulation is as deep as Paradox understanding of game development

  • @technicienchimiste9441
    @technicienchimiste94416 ай бұрын

    Very interesting video. great job !

  • @snes90
    @snes906 ай бұрын

    This is exactly what I've been waiting for someone to do, thank you. I have always been a bit suspicious about this game's balance after seeing the really high rewards for leveling up. Of course numbers have been changed from CS1, but it's just been a nagging thought that the game's not truly in a place where most cities will actually turn a profit with a little (or a lot) of behind-the-scenes magic.

  • @Alexander_X_
    @Alexander_X_7 ай бұрын

    What I'd like to test is public transport. Does adding it to a city reduces the amount of car traffic. What do you need to do so that people decide not to use cars before you completely cut roads? And does the numbers of using public transport really mean that all people are not using cars? Or they just ride on a bus and then use a car when they really want to go somewhere.

  • @jk__2k

    @jk__2k

    7 ай бұрын

    It's obvious reduces. In my city with tons of well done public transport most of the people who even arrive at City by car, parked it once and never use it again, i'm pretty shure in it based on my meticulous observations. They prefer trams instead buses. Cant say about metro for shure, couse my 220k city didn't has it. But city hasnt traffic jams also.

  • @Alexander_X_

    @Alexander_X_

    7 ай бұрын

    @@jk__2k I have 350k city and a ton of public transport routes but at the same time, I have many road connections so it's interesting for me what triggers the cims not to use cars without cutting the roads. I've noticed that they can use trams to just pass the street but refuse to use the metro to go to some far-away districts so I have traffic waves sometimes. They use the metro heavily but not always.

  • @spidy1525
    @spidy15257 ай бұрын

    You r a good man you make the content which I am looking for every where

  • @mrscruffy8045
    @mrscruffy80456 ай бұрын

    36:15 - Someone should pull up at PI studio or colossal order with a concrete truck and be like "you tell me", when they ask what they are supposed to do with 4 tons of concrete.

  • @czerskip
    @czerskip7 ай бұрын

    The most important question is: What did Lucy buy at a neighboring city? 🤔

  • @TheWiNiZ

    @TheWiNiZ

    7 ай бұрын

    Concrete

  • @Azerkeux

    @Azerkeux

    7 ай бұрын

    A premium quality silicone sculpture

  • @100_Dollar_Bill

    @100_Dollar_Bill

    6 ай бұрын

    @@Azerkeux A brown sculpture.

  • @punishedpinecone4772
    @punishedpinecone47726 ай бұрын

    I too walk long distances to sit on a bench outside a factory

  • @susesunshine
    @susesunshine6 ай бұрын

    Thanks alot for this detailed video. Looking forward to more such content. I hit the subscribe button ✅

  • @joetheperformer
    @joetheperformer7 ай бұрын

    This game still has A LOT of optimization to do before it is good enough. Hope they get on that with the next patch, bc all these issues make the game unrealistic and unplayable for me.

  • @Meuchlor
    @Meuchlor6 ай бұрын

    This is a great Idea to check upon the simulation. This could be something that is repeated in the future maybe to see how things have changed.

  • @nsimmonds
    @nsimmonds6 ай бұрын

    Buildings need concrete and timber for maintenance, that's why it gets stored in seemingly random buildings.

  • @carn109
    @carn1097 ай бұрын

    The jank is real

  • @tannerrobinson5110
    @tannerrobinson51107 ай бұрын

    I don't know if anyone else has had issues with citizens of other cities (off the map) enrolling in the elementary schools. This has created an absolute nightmare when it comes to the entire economy, because the game thinks that there are not enough educated workers. My own citizens are unable to attend elementary school, no matter how many I place down, or if the schools are supposed to operate in specific districts/zones. My city is nearing 200K residents, and this alone is also causing a knock-on traffic jam at the edge of the map.

  • @snowhawk04

    @snowhawk04

    7 ай бұрын

    I haven't run into the doom cycle you've presented. I'm guessing it has something to do with homelessness as the game doesn't allow tourists to enroll into schools. A cim must be of the children type, a member of a household, and be fully moved in to be eligible to enroll in an elementary school. Enrolled students attend the same school until they graduate, fail, drop out, get kicked out, or die. Homelessness is not a criteria for removal from a school. Teens/Adults that haven't graduated from elementary school are not eligible for admission to any other school. If a cim is working, their chance to be admitted into higher education is significantly reduced. Cims are born as children. They become teens after 21 days after birth, adults after 36 days after birth, elderly 84 days after birth, and have a maximum life of 9 years. This is a really small window for a cim to get educated early on. If a cim is enrolled in school and fails to graduate before aging up, they will be kicked out and cannot re-enroll in any education program. The cim would have consumed a slot in the school for no reason and will continue to spiral. Should also be clear there is no GED program (library in CS1) for adults yet (DLC soon™). Cims enrolled in school are periodically evaluated. A random number is generated and if it's less than the computed probability of graduation for a specific cim, that cim graduates. That probability of graduation is influenced by a cims current education level, their well-being, their willingness to study, the school graduation rate, and the school's efficiency. The willingness to study is a completely randomly generated number everytime a cim is evaluated for enrollment/graduation and is affected by the city modifiers for college/univ interest for those level of students. The school graduation rate is affected by modifiers from signature buildings and policies. The schools efficiency is determined by how much you've budgeted for schools and the number of employed teachers. A student can fail upto 3 times before becoming ineligible to re-enroll and the failure count resets upon graduation. Each failure count also reduces the chance they re-enroll. Cims can also drop out of school. Dropping out is not the same thing as failing. If a student drops out, they do not get a point added to their failure count and are eligible to re-enroll without penalty. The probability of dropping out is influenced by the students education level, age, wealth, income, willingness to study, fail count, school commute time, and school fees. So make sure you are zoning appropriate residential types near your schools (e.g. low-income housing). Welfare offices provide supplemental income and are essential to the education pipeline. Build your schools early and often. That means build schools before you zone residential. Chill on zoning massive amounts of residential at one time. Don't build schools as an afterthought weeks after cims move in. The longer you wait to get a child enrolled, the less likely they are to graduate before leveling up. Keep an eye on your population stats. A 50k pop city with 20.5% children means an eligible student population of 10,250. You'll need 11 elementary schools or 7 elementary schools with extension wings to cover that population. Keep a buffer with extra schools (9 schools+wings = 13,500 students) but also make sure individual schools aren't at capacity. Micro-targeting school coverage by district helps balance student populations. You can also remove coverage from districts to inflate lower education levels if your education pipeline is too streamlined and pumps out doctors. Rush welfare offices asap to help with wealth issues. Keep education fully funded at all times. In short, get a welfare office, overbuild schools and low-income housing, zone in increments instead of massive waves so demand fills gradually, and utilize districts to balance student populations while also preventing individual schools from reaching capacity.

  • @ex3boy91
    @ex3boy915 ай бұрын

    27:40 Maybe missing cargo went to commercial buildings, but due to no road connection it was teleported.

  • @08047870
    @080478706 ай бұрын

    this was nice

  • @ArchTeryx00
    @ArchTeryx006 ай бұрын

    Watching these tests I can see how the reddit thread about the entire simulation being faked got started. In a sense, they were *right.* But they got the intention wrong. Actually seeing cargo and people transferring around via agents (trucks, cars, trains, etc) is much better than in the first game, which was forced to do most everthing "sub-rosa" because the game just couldn't support that many agents. CS:2 is better, but it still has limits, so a lot of stuff still takes place behind the curtain. It also seems to have failsafes built in so that if a cargo agent can't reach the destination, the cargo simply appears at its destination. This is presumably to avoid the sort of bugs in CS:1 that could freeze your outside train lines or worse, basic city services, because an agent couldn't get to its destination. So the game kept trying to send one out there again... and again ... and again... and ignoring all other requests. CS:2 just "makes it happen" and frees the city service building to send out other agents. The concrete storage is for upgrading. Wood and concrete are basic materials that now have to be made for buildings to level up, to add some industrial requirements to the game. I think the real problem is that the economy overall is far too unbalanced. Supply chains are practically nonexistent because of the presence of external connections readily supplying everything... much more so than in CS:1. Money is even *easier* to make in CS:2 than in CS:1 when the *opposite* should be true, as it is a more advanced simulation. Since they went all in on making a city simulator, not a city painter, the "You Had One Job!" meme kicks in. When their buggy simulation went off the rails, what were you left with? A huge number of disappointed fans. It all comes back to the game was just not ready to release when they let it go. If the core feature - the simulation - is buggy and far too easy, what does that leave you?

  • @Flupperz
    @Flupperz7 ай бұрын

    Only thought I could see for the taxes from industry being that they're paying property tax, but I don't know if that was what the devs were thinking, because then technically every building should be giving you that, ie commercial and residential. Unless they are working each on differently, like people based on income, commercial based on sales, industry based on property?

  • @zerioification
    @zerioification6 ай бұрын

    Under the Resources tab, iirc, the info for concrete did say it is required for building maintenance. So, maybe that's why everyone has a stock of concrete

  • @Konrad-z9w
    @Konrad-z9w7 ай бұрын

    Your citizens are probably buffed up muscle men, hauling tons and tons of stuff around boardwalks.

  • @Akruas

    @Akruas

    7 ай бұрын

    They certainly walk like that, especially kids

  • @fremenGaming
    @fremenGaming7 ай бұрын

    Commercials also can receive cargo, so maybe that part teleported

  • @Leahkeys9
    @Leahkeys96 ай бұрын

    can you do this same sort of test with CS1? This was eye-opening, and it would be great to see a direct comparison

  • @punishedpinecone4772
    @punishedpinecone47726 ай бұрын

    "you vill eet ze concrete" - Colossal Schwab

  • @Kiwi2703
    @Kiwi27037 ай бұрын

    Makes you wonder if the devs actually did this kind of testing and were like "eh, good enough", or didn't do it at all. Not sure which one is worse. In any case, now people are just doing free beta testing for them (in a fully released game). Not sure how to feel about that.

  • @dereksmith6126

    @dereksmith6126

    7 ай бұрын

    As happens with all games.

  • @SomebodyHere-cm8dj

    @SomebodyHere-cm8dj

    7 ай бұрын

    My guess; the devs were given a deadline for publishing, underestimated the time needed, failed to convince the publishers to postpone the deadline.

  • @ouroboros1171

    @ouroboros1171

    7 ай бұрын

    Yeah paying $60 to a game company so we have a chance to do testing for them really triggers me

  • @resethel3843

    @resethel3843

    7 ай бұрын

    ⁠​⁠@@SomebodyHere-cm8djguess it’s the same as in engineering and thus developers are probably not responsible, in my former firm, the higher ups said: we want this car for this date, in this budget. Then all the managers went to their sub-managers, tell them they want the deliverable by X date - 1d, then the sub-managers got to their sub-sub-managers, and so on and so forth, until they get to the engineering team. Then the engineering team does the planning and is like: "ok, that’s not possible because we’ve done it before and we need at least 30 more days". But sub^n-manager depends on having his result on time for sub^(n-1) manager, so they ask the dev team if they can do better. Dev team then says: "No, unless we skip the testing, but not testing is bad". So sub^n-manager tells that yo sub^(n-1)^manager, and so on until manager. But manager might get into big trouble if the higher ups knows, so they put some pressure onto sub-manager to do something. Sub-manager, does the same to sub-sub-manager, but a bit harder, because they already have some pressure. For each sub-manager, the pressure increases a lot, so much that at some points, some manager or employee have to kind of lie on the state of development, skip some tests and so on. Since the higher-ups hear some good news, they start to make more and more advertisements, promises and so on, because they genuinely believe that things are going well. And at some point, they get the car, maybe 1 month or less before the release, and they realize it’s in a bad state, maybe even dangerous. But they can’t say "let’s delay", because they’ve made promises to the stakeholder and the fan base. So the last solution left for them is to release, fire some people, and hope nobody will notice, or that people will forgive them. That was true for my car-manufacturing company. It’s true also for the video-game industry

  • @dalton-at-work

    @dalton-at-work

    7 ай бұрын

    @@dereksmith6126 that isnt true, and even if it was, wouldn't make it totally acceptable. that attitude is antisocial.

  • @senffabrik4903
    @senffabrik49036 ай бұрын

    i think, they dont send out a vehicle, if the Building is right next to the station. Its directly delivered by street. They dont teleport goods, but they produce during they build up. Paperproduction level 1 needs concrete to upgrade its building. They level up, they need money to do so. You can avoid level up if you turn up the tax.

  • @andresgustavoperezsarmient9554
    @andresgustavoperezsarmient95546 ай бұрын

    I think you didn't test it, but what if an outgoing car does decrease the building storage but not until it gets TO its destination. Just like it increases it when it gets there, the change to sender might be created when it arrives as well. Like, while its in the truck it still counts as "stored in the origin building". The test city might not decrease its supply since it doesnt have trucks to move the cargo. The taxation might be a bug where money is charged just for the industry existing, not for each sale. So, an Isolated industry park would still make revenue moving cargo to and fro, since it never leaves the park, the businesses still work eventually while rotating stuff, and you tax them for breathing.

  • @norneaernourn8240
    @norneaernourn82406 ай бұрын

    It's possible for sims to keep their cars in their pockets in CS:1. It seems that is the same case here in CS:2. Just that I think CS:2 has the TMPE realistic parking turned on by default so pocket cars are less jarring. Edit: I think the mechanics on supply chains are there to make the game forgiving. Players will just need to build without much worry about their city going bust. Not that it happens in CS:1. But a grid lock in CS:1 could lead to quite the implosion. Anyway CS isn't brutal in anyway when it comes to resources by any stretch. If anything it is already very forgiving compared to games like Banished.

  • @terios1987
    @terios19876 ай бұрын

    Hi , would you be able to check the simulation of the renting out the industrial buildings like the dairy farm and the oil refinery....it's believed those buildings are bugged ...nobody rents them out...

  • @SomeonessChannel
    @SomeonessChannel6 ай бұрын

    For the next test just try to build a growing city with the absolute bare minimum necessary. Best you could do I think is with just electricity, water, sewage and giving jobs.

  • @Flying_Mushroom
    @Flying_Mushroom6 ай бұрын

    I hope it will be possible for a modder to disable vehicle despawning. I wanna get huge traffic jams :D and solve them

  • @lolicantthinkofabettername3437
    @lolicantthinkofabettername34376 ай бұрын

    I do believe buildings need concerete for maintainance. I think it even says so in the supply chain screen

  • @JouleThief29
    @JouleThief297 ай бұрын

    Someone on Reddit shared a video of a small KZread Channel which showed that cargo that is bought from a industry building is teleported to the costumer before a truck is dispatched to pick it up. In that case no materials spawn out of nowhere, the animation just doesn't add up with the actual simulation.

  • @Akruas

    @Akruas

    6 ай бұрын

    That's not what I've seen. Industry's storage properly goes up when a truck arrives with it. Maybe it works differently for commerce.

  • @JouleThief29

    @JouleThief29

    6 ай бұрын

    @@Akruas Found the video again. The channel is called "eVo - Cities Skylines II". Maybe his videos are interesting for you.

  • @varonim420
    @varonim4206 ай бұрын

    Great video! I think this game is great, even in its early bare-boned state. That's just the paradox way. CS1 launched similarly. Of course CS2 does not have the polish and content of it's 8 year old predecessor. But in many aspects it already outshines it imo. The basics are there and it only will get better from here.

  • @Akruas

    @Akruas

    6 ай бұрын

    It sure isn't marketed and priced as "early bare-boned state".

  • @varonim420

    @varonim420

    6 ай бұрын

    @@Akruas maybe. I didn't pay much attention to the marketing but the launch price seems similar to CS1 in relation to AAA releases in 2015. my point is that we know how they launch games and improve on them over time. I did not see anything that made me think they would change that this time. However the lack of accurate simulation of the new resource management mechanics is really bad. Thanks for digging into it. I hope they fix that soon. But knowing their track record I'm sure they will.

  • @varonim420

    @varonim420

    6 ай бұрын

    @@Akruas I guess I am more forgiving than most people on this. My mindset is - I will play hundreds of hours of this game for maybe up to a decade and so far I only paid 50€ for it. A couple of rough months early on are just a minor downer for me. But I get your frustration. I get mad at the game too when encountering some of the bugs. But overall I already enjoy it.

  • @iidg
    @iidg6 ай бұрын

    hey i am just gonna clear something up about buying vehicles. Buying vehicles and the stores owning them actually get the goods before the truck goes to take it, the goods will get cut from the industry and added to the store THEN and only then the truck will animate getting the goods

  • @Akruas

    @Akruas

    6 ай бұрын

    You could have clearly seen here how those despawning trucks immediately increase storage of industries they went to. So cargo was not teleported before sending the vehicle. If vehicle reaches the destination, that destination's storage does properly go up.

  • @uranusgodoy8694
    @uranusgodoy86946 ай бұрын

    Thank you akruas. Anyone succeded to make oil rafinery functionning?

  • @cpypcy
    @cpypcy6 ай бұрын

    There is car industry in your city probably since people can buy car in your city and i'm guessing if they buy new car it gets delivered to their home. That might explain why you have 2 cars inside your city at start.

  • @petrhajduk9955
    @petrhajduk99557 ай бұрын

    Looks like Simutrans from like 1998 did much better job at logistics. Well there is still some time to patch the things, even if it is after release. The basics seem to be there, but there was not enough time to test and calibrate the game with everything turned on.

  • @Gigi-xr3qs

    @Gigi-xr3qs

    6 ай бұрын

    Transport Tycoon Deluxe and A-Train from almost 30 years ago did better.

  • @OmniUni

    @OmniUni

    6 ай бұрын

    The difference is estimation versus agent-based. Older simulations worked backwards; "if this is what it should theoretically look like at the end of day, what happened to get here?". Simulations like this actively create the end result by simulating the movement of people and goods. Agent based simulation like this takes a LOT more work and small adjustments to get right, but it also leads to much more engaging gameplay once it's working because just like in the real world, you can see unexpected patterns arise.

  • @Gigi-xr3qs

    @Gigi-xr3qs

    6 ай бұрын

    @@OmniUni You're right- they should have used estimation instead. This game is a dumpster fire.

  • @OmniUni

    @OmniUni

    6 ай бұрын

    @@Gigi-xr3qs That's an overstatement, and also would completely change the gameplay. Estimation means no tracking citizens, no real traffic management, and a lot of other parts that make the game feel so dynamic. It's really not that bad, even with the bugs. I've built a few different cities, and even from day one, they were just fine, it's just gotten better.

  • @Gigi-xr3qs

    @Gigi-xr3qs

    6 ай бұрын

    @@OmniUni It would also mean the game would run smoothly.. but honestly, who would want that?

  • @veggiet2009
    @veggiet20096 ай бұрын

    It doesn't bother me that an outside hearse works, but I think it should be much less efficient, should take longer the further away the vehicle is from the pickup point

  • @MaD0MaT
    @MaD0MaT7 ай бұрын

    It is oh so apparent that there is no simulation of anything when you see your whole city gridlocked and nothing breaks. Everything works fine, no alerts aside of traffic jams. I was actually devastated when I've noticed this. It is far worse of a city building game than first part was. Simulation is a joke.

  • @RobertDoornbosF1

    @RobertDoornbosF1

    7 ай бұрын

    I genuinly don't see how people like this game. The more I play it, the more apparant it becomes how broken it is. I'm not even looking for bugs but they just present themselves as I play.

  • @anastasiablanche

    @anastasiablanche

    7 ай бұрын

    In the cities I people died due to traffic jams and all production stopped. I am disappointed. Anyway, thanks to Akruas for saving my money

  • @Steven-hq3go

    @Steven-hq3go

    6 ай бұрын

    Either they'll be a 'hardcore' simulation option in the future without the things to make cities depopulate like in CS1 or modders will add it. For casual players and even more advanced I still think it's okay.

  • @bobsemple262
    @bobsemple2626 ай бұрын

    Also perhaps im mistaken, but i noticed that companies could hire people from another city to fill up worker deficit to a degree.

  • @mariocueva8700
    @mariocueva87006 ай бұрын

    I once saw a truck deliver 4tons of timber to a residential house

  • @fremenGaming
    @fremenGaming7 ай бұрын

    It is possible that updates in factories (due to their huge amount) are done only from time to time to save performance. But thats just assumption

  • @codycraig8805

    @codycraig8805

    7 ай бұрын

    Could very well be, but other similar mechanics are updated immediately

  • @Akruas

    @Akruas

    6 ай бұрын

    Why did the storage go up immediately after those despawning trucks then?

  • @fremenGaming

    @fremenGaming

    6 ай бұрын

    @@Akruas You proved that correctly in the video. The cargo does teleport on despawn. Thats fine.

  • @patrick86806
    @patrick868067 ай бұрын

    interesting!

  • @Hubbubb22-citiesskylines
    @Hubbubb22-citiesskylines6 ай бұрын

    how much has this changed with the umpteen patches over the last month?

  • @PaulYason
    @PaulYason6 ай бұрын

    Regarding factories spawning goods & products out of nowhere, there is actually a way to legitimate it: The goods being delivered (the 4 tons of goods we see magically loaded on delivery vans) are actually packed right after they're produced instead of being stored on site. It's not realistic but I just thought of that and it kinda makes sense. However the disconnected industry zone still making money is hell of a fake show😂

  • @AleksiJoensuu
    @AleksiJoensuu6 ай бұрын

    200 tons of missing cargo is what you get for not building a police station! 😂

  • @Blind56
    @Blind566 ай бұрын

    32:08 the textiles got produced by the industry. i assume the storage shows the raw materials for production

  • @Akruas

    @Akruas

    6 ай бұрын

    Storage shows everything, including textile, which in this case did not change at all. Besides, the raw material value did not go down either, only went up after the first van despawned.

  • @gregory-of-tours
    @gregory-of-tours6 ай бұрын

    You kids have it so easy! Back in my day it took a whole week to walk to school on an exposed highway.

  • @SkaN2412
    @SkaN24126 ай бұрын

    Colossal should hire you for QA lol

  • @pawelr
    @pawelr7 ай бұрын

    So we wait for Colossal Order to explain themselves in the comments :). And you mister, will probably be banned for this

  • @LeeHawkinsPhoto
    @LeeHawkinsPhoto6 ай бұрын

    16:58 This game is so bugged! 😂🤣🤣

  • @dereksmith6126
    @dereksmith61267 ай бұрын

    Think the concrete is used for building maintenance.

  • @FonRize
    @FonRize6 ай бұрын

    Regarding the videos popularity situations with cs1 and cs2: I think cs2 is still on some sort of a hype, people just interested to try out new stuff and see what others do, but as soon as they realize that game doesnt have too much to offer compare to modded cs1 they will loose interest. cs2 will need some time even after they release the editor. And im sure they will return to watching good visual stuff you can provide with cs1. Asturis and Altengrad are amazing, cs2 wont be able to offer anything close that for a while.

  • @yuriproshin2668
    @yuriproshin26687 ай бұрын

    despawning cars... oh come on. i want a realistic simulation.

  • @snowhawk04

    @snowhawk04

    7 ай бұрын

    Your computer can't handle a realistic simulation.

  • @drjonritz
    @drjonritz6 ай бұрын

    Concrete in paper?? I've used "waterproof" paper that had some kind of mineral in it...

  • @zORg_alex
    @zORg_alex6 ай бұрын

    I bet industries used done delivery to get card into storages. 😂

  • @kutilmartin
    @kutilmartin6 ай бұрын

    im pretty sure the ambulances and fire trucks not rushing depends on the severity of the injury/fire. dont take my word for it though

  • @Akruas

    @Akruas

    6 ай бұрын

    How less severe can a building on fire be?

  • @kutilmartin

    @kutilmartin

    6 ай бұрын

    @@Akruas all i know is that ambulances have that mechanic where citizens can either be less sick or more sick and that determines how fast the ambulance can go. maybe firetrucks have something similar where if a building fire had just started, then it wont rush as much. not sure though lol

  • @08047870
    @080478706 ай бұрын

    the mising cargo is just the employees stealing stuf

  • @uranusgodoy8694

    @uranusgodoy8694

    6 ай бұрын

    Hhhhh

  • @DENCSER
    @DENCSER7 ай бұрын

    Грузовики из второго ЖД терминала не работают. Так же из второго порта.

  • @JD-bk1lk
    @JD-bk1lk6 ай бұрын

    The grass is lava

  • @zekejanczewski7275
    @zekejanczewski72756 ай бұрын

    If you nake youd crematoriums only have pedestrian acsess to the rest of your city, did you just make a corpse teleportation network?

  • @christopherbernhardt
    @christopherbernhardt6 ай бұрын

    The homes don't even match how many residents they it has.

  • @BudaAtum
    @BudaAtum6 ай бұрын

    Are you bold enough to do a what they promised and what we got? It would take guts.

  • @73malaki
    @73malaki6 ай бұрын

    Lol... Lets micro manage!

  • @73malaki

    @73malaki

    6 ай бұрын

    That's important... I wish my fellow builders ... Would understand...

  • @gps9715
    @gps97154 ай бұрын

    Seems to me a good lawyer could take a class action lawsuit pretty far with this debacle. False adverising at the very least if not outright fraud. And it would teach gaming companies a lesson that's been a long time coming... (one can dream at least)

  • @ChrispyNut
    @ChrispyNut6 ай бұрын

    Thanks for doing tedious science. Pretty disappointing results. Was getting some "Spiffing Brit" vibes with the school walk, from his metro journey from residential to commercial taking months - years.

  • @DeridderEvelien
    @DeridderEvelien6 ай бұрын

    you need to wait its takes time to see difrence

  • @3dmaxers
    @3dmaxers7 ай бұрын

    I stop played because of that. Looks like my road useless

  • @doktorhund6926
    @doktorhund69266 ай бұрын

    🎉lets spawn some Cargo

  • @MegaRad666
    @MegaRad6666 ай бұрын

    Is it possible the materials are deducted from a business's inventory when the order is placed and the incoming vehicle is spawned?

  • @molybdane7240
    @molybdane72406 ай бұрын

    Very interesting to see, where it makes sense and where it makes less so. Walkable cities at least are a possibility. With regards to cargo (trains) at 24:37, I had to add up all the numbers of the cargo in the train and ended up short; 867 tons instead of 869 tons. There's definitely a minor rounding error involved. Nothing that immediately changes your conclusions. Despawning vehicles teleporting their cargo to their company is a good thing, as it at least keeps the total value of a company intact. Your conclusion about free plastic at 36:20 might be premature. Maybe the 4 tons of plastic was held in reserve, deducted from the available supply. I've seen this in other games as well, that between two buildings handling a buy and sell order, the cargo concerned is held in limbo while transport is taken care of, to prevent the same cargo being bought or sold twice.

  • @Akruas

    @Akruas

    6 ай бұрын

    Not sure how you counted that. 869 arriving, 379 exported on 15 semis and 1 van, and 204 remaining in the building, that is 583 tons actually seen by the cargo terminal, so 286 tons missing from the arriving train. Yeah telerporting cargo is great to keep the buildings running, makes for pretty lame and unchalenging simulation though. Free cargo is a thing, at 34:00 its the same problem. There is a concrete warehouse that has much more concrete stored than its capacity is. Why? Because it kept sending trucks with concrete out but they immediatelly turned and went back in. But because storage doesn't decrease to load the truck, it only increased when the truck returned. Besides, I let the game run for some time without the outside connections and warehouses literally did not loose a single ton of material, despite many trucks buying stuf.

  • @maiku3741
    @maiku37417 ай бұрын

    What a disappointment of sequel. I expected so so much from this.... I thought all the most popular mods on cs1 would've been there already in the base game of cs2... And especially, i thought they would've made a completely different way of zoning buildings / plop out buildings. Like in a system which would've been much more less restricted - to just AGAIN, a squared up blueprint patterns, which are disconnected between each other, as soon as you try to build more "irregularly".... Like the way it remained, it just encourages to build solely grid like cities... "American style city building" should've been called. Not CS2. There are no buildings, with irregular shapes... Like on the more rounded roads, or those layouts of 45° angles. They do not exist in the game. The only "good" thing, is the road system. Just that.

  • @bonumonu5534

    @bonumonu5534

    7 ай бұрын

    Agree. I feel being milked for the money ( thats what happens when u dont have any competition.

  • @Blood-PawWerewolf

    @Blood-PawWerewolf

    7 ай бұрын

    @@bonumonu5534 CS2 is now in the same exact situation as what SimCity 2013 was in.

  • @dereksmith6126

    @dereksmith6126

    7 ай бұрын

    You are comparing a new game with a very heavily modded CS1. CS2 will update throughout its lifetime and modders will make this launch game unrecognisable. I'm no game designer, but I think that in a years time this will be a vastly superior game to CS1

  • @maiku3741

    @maiku3741

    6 ай бұрын

    ​@@dereksmith6126you missed thr entire point of the comment...."all the most popular mods from cs1, should've been in the base game of cs2 already". Ofc modders will do wonders in yrs to come. But the game should've been already full of content, in it's vanilla state.. Not i a bare bone worthless sequel of the first one.

  • @dereksmith6126

    @dereksmith6126

    6 ай бұрын

    @@maiku3741 I for one have no idea how the developers and modders structure the mod releases. Perhaps the developers don't have carte blanc permissions to just use mods as the see fit.

  • @vvm_signed
    @vvm_signed6 ай бұрын

    Does it mean that CS1 economics are more realistic?

  • @fremenGaming
    @fremenGaming7 ай бұрын

    Cities skylines simulation works bit differently. Demand means there are "developers" who wants to build buildings. That doest mean the client will "rent" the house :) Thats why you get empty buildings but no ppl

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