Managing Traffic Flow in Cities Skylines 2!
Ойындар
➤The moment we've been waiting for is upon us! The much anticipated sequel to Cities: Skylines is on the horizon, and I get to play an early access version.
Join me as I explore the similarities and differences between the original game and this exciting sequel.
"Sequentia" is the city we will build and grow as I learn more about Cities: Skylines 2 and its game mechanics.
➤Series Playlist: • Sequentia - CS2 Earl...
➤Patreon: / yumbltv
➤Discord Server: / discord
➤Watch Yumbl Live: / yumbltv
➤Instagram: / yumbltv
➤Twitter: / yumbltv
➤Steam Workshop Collections: tinyurl.com/y4u7lcnn
0:00 The Broken Interchange
5:34 Grand Village
10:24 Commercial Demand Functionality
15:18 Roundabouts Explored
18:50 Mixed Use Zoning Explored
22:49 Low Density Game Mechanics
#citiesskylines2 #citybuilder #letsplay
➤Music Provided by Chillhop:
J.Folk - Apple chillhop.ffm.to/creatorcred
J.Folk - Steady chillhop.ffm.to/creatorcred
Shofel - Thrillseeker chillhop.ffm.to/creatorcred
J.Folk - Trainride chillhop.ffm.to/creatorcred
Shofel - Shung chillhop.ffm.to/creatorcred
Shofel - Daydream chillhop.ffm.to/creatorcred
J.Folk - Offroad chillhop.ffm.to/creatorcred
Shofel - Sunny Side Up chillhop.ffm.to/creatorcred
J.Folk - Pending chillhop.ffm.to/creatorcred
Shofel - Daylight Driftchillhop.ffm.to/creatorcred
Shofel - Very Last chillhop.ffm.to/creatorcred
J.Folk - Follow the Rabbit chillhop.ffm.to/creatorcred
J.Folk - Longest Wait chillhop.ffm.to/creatorcred
Пікірлер: 236
"And in anticipation of what's to come, I'm also going to buy the crematorium" is possibly the most unintendedly sinister thing i've ever heard from YUMBL.
@Bram06
8 ай бұрын
Followed and summed up, naturally, by "I'm a realist"
@m0shtik
8 ай бұрын
The hospital is too expensive
The new road tools and functionality are just so so slick. I got tired of having to engineer every intersection/interchange with TMPE , IMT and node controller in CS that I just had to stop playing, hoping and praying that CS2 would be improved. Really excited to see what we can build seamlessly with these new tools. It is gonna take a lot of the tediousness/headache out of constructing your roads
@BluBuryPi
8 ай бұрын
So true...I spent more time building out interchanges than actually playing the game proper lol
@ulysseslee9541
8 ай бұрын
This is a good news and I was very excited when saw their 1st Dev-diary about the road tools.
@indycate
8 ай бұрын
I agree. It will be so much easier to get a repeatable solid foundation for all the intersections, but I'm already seeing nodes I would like to hit with TMPE and node controller 😅
@frankdomburg3971
8 ай бұрын
@@BluBuryPi is the game not about building interchanges???
@partypooper8198
8 ай бұрын
@@frankdomburg3971 for many it's a interchange builder. for many others it's a "slap grids down and instantly fill it with zoning" builder. guess we can see what kind of player they are
The intro has such a high production value. The song and the "second take" really like the style in these videos :)
@YUMBL
8 ай бұрын
Its all part of the experience ;)
YUMBL - your videos on CS:2 are definitely the most informative - exactly the right amount of detail without the waffle, love it! I am so looking forward to playing this, but might be a while as I'd need a new PC first, my current one struggles with CS:1.
3:09 holy cow, this is such an improvement. The lane ending and the arrows-so nice
I'm loving all the new features, especially the clean road snapping and the roundabouts, they're so cute and functional.
Pelican Crossing comes from Pelicon and it stands for "Pedestrian Light Controlled" as far as i know :)
@nogohoho
8 ай бұрын
"PEdestrian LIght CONtrolled" indeed.
@nyeti7759
7 ай бұрын
It's part of a series of bird-themed road crossings used in the UK, along with Puffin (Pedestrian User Friendly INtelligent, which is its successor), Toucan (Two Can cross, pedestrians and cyclists), and Pegasus (for equestrians).
Yumbl and Jedi back on KZread makes me so happy. Loving the CS2 content, thank you for the amazing video.
Great Video! Can't wait to see all of your highway/intersection videos!
Welcome back, EH! :D
I'm loving these videos Yumbl. Your narration is so nice and mellow that I really hope you'll continue to record lots of varied content so that we can just enjoy your creativity and voice 😍
Thank you for your videos. I like your workflow to how you build. A couple of others that I watch spend soooo much time detailing to crazy detail. I like the way you build.
18:20 According to the legend the color indicates the telecom coverage. As the tower becomes more surrounded by buildings and stuff, you get worse coverage, as the radio waves can't travel in straight lines as easily. A radio tower in an empty field has great coverage, but there's no one to receive the signal. A radio tower surrounded by skyscrapers has pretty bad coverage, but there are a lot of people who are nearby enough to receive the signal. That's at least how I interpret how it works.
@Whomsky
8 ай бұрын
Yup! And also, a radio tower on a hill will have even better coverage as the waves can travel further. It's really cool
Glad to see you on C:S II, love your vids and this series will definitely be interesting to follow as we learn about the game :)
I’m just about half way watching this video, i had to stop and say you do a great job of explaining things in a simple way for us to understand! Thank you
Loved how much you went over new features and mechanics. Thanks boss!
Regarding the cell tower map indicator, I think it's a connection capacity indicator. That's why it's green in the unoccupied spaces, no people, so lots of connections available. In the downtown core you need enough towers to carry the capacity requirements, so multiple towers to make it green.
RE: Communication Tower - It goes green because the elevation increases and gives better coverage. When you go into your downtown, the elevation is lower, and it can't reach as far. This is based on viewing other channel part 2 videos.
@sgullage
8 ай бұрын
I don't think that's true. I think it's a connection capacity indicator. That's why it's green in the unoccupied spaces, no people, so lots of connections available. In the downtown core you need enough towers to carry the capacity requirements, so multiple towers to make it green.
@YUMBL
8 ай бұрын
Yea, it’s not tied to elevation at all.
@simongeard4824
8 ай бұрын
@@YUMBL I think elevation affects the range - you'll cover more area with a higher tower - but covering more area doesn't count for much when population density means you're limited by capacity.
@YUMBL
8 ай бұрын
Elevation does not affect the coverage. Its how much density is around the tower.
Always so hyped when I see one of your uploads
Awesome video, can't wait to see you back on Twitch!
The Return of the King! It’s good to see YUMBL return 🤗
@LakeStateRailfan
8 ай бұрын
Lord Aragorn is pleased with your comment.
0:09 no I think you had it the first time EVERYBODY is welcome back!!! :D
I can not wait to nerd out and become a stranger to my family when this releases.
"Down on the corner... ...Out in the street." You were trying to resist, weren't you? The song popped into your head and you had to acknowledge it, otherwise it would've haunted you for the rest of the video.
18:32 I believe each tower has a radius of coverage (the circle) and a speed that it offers. If you have 1 terabyte per tower, and there are only two households using the tower, each gets 500GB, so they're green and super happy. If you put that on a very high density, people will get slower and slower shares since there will be too many people connected to the same tower. If the share ends up too small, it won't be green. I believe a single tower like that would be good for low residential, but your high residential definitely needs something stronger (or many updates).
The grooviest, intro dude. Editing on point.
That alignment for highway lanes! :O
13:32 Little House 2!!!! we will never forget the first one >:(
"This is a great tiny roundabout, it's great, it's tiny, it's round!" 🤣 sweet 👌
"Our health care is fine, ask anyone" Everyone in the feed: "Our health care sucks!!!"
i really enjoyed that, thank you. x
ahhhhh that automatic merge lane is SO GOOD
That automatic merge functional is insane!
I learned a ton from you in this video. Thanks
Would be nice to have high rise with antennas instead of the radiotower for internet. Maybe something for the mod builders. Thanks for the vid.
I loooove traffic managemtn so much you're like the only c:s2 videos creator so far that has an eppisode on fixing this kind of stuff
Good to see you're continuing your original take on the game in CS2.
Amazing video!
Audio KING
15:09 you didn’t mention the contour lines. Something that really caused an uproar in the previous release has been fixed. 👍🏻
@YUMBL
8 ай бұрын
It didnt make the final cut. That was CPP’s battle anyways ;)
Yes it does behaves as a pedestrian island, i saw in a dev diary when the cims actually jumps up the curb and stops on the island.
21:29 - It was originally PELICON: PEdestrian LIght CONtrolled Over time the public just started calling it Pelican, and that was that.
I cant wait to try it myself. I loved make the best optimize road system in CSKY1.
12:23 OH MY GOD- As soon as he said "First things first" I said "I'm a realist" and he followed up with it lmaooooo
as always great content brother
12:23 I always think "I'm a realist" when ever anyone says that. glad I'm not the only one. lol.
I really love the differences between Mixed use and Medium Residential. I recognise both from the CBD of Pretoria.
Oooh this game looks so good!!!
No fire department? Get the water buckets quick!!! I make mistakes like that all the time 😆
Great video! Can’t wait to play myself… I wish they would just release it early to those who have pre-purchased it.
Looking forward, too, to the ultimate YUMBL interchange in CS2!
HEY YUMBL!!! Looking forward to the new content!
Pelican is a pedestrian light controlled crossing. A crossing with traffic lights that the pedesteian presses and waits for lights to chnage before crossing. Which to be fair isn't marked the way it does in game in uk. The stripes are for zebra crossing which is jst a crossing with no traffic lights, sometimes it has a yellow light to signal its there. you wait for cars to stop at (as they have to) and you cross.
Looks like fun !!!! :)
Funny to see how the contract is set up. Everyone uploading a 30min video at the same time 😆
What's a shame is that mixed use is medium to high density, even tho there are low density mixed used buildings. Those would be really cool, and I hope they come in later
@YUMBL
8 ай бұрын
Smaller zone sizes yield smaller mixed use buildings :)
What I find interesting is the zoning toggle thing was recently introduced to CS1, so I’m a little surprised that wouldn’t be with release of CS2 but I guess it’ll come with time to CS2?
God i cant wait!! After 3 thousand hours of CS1 , im finally playing vanilla playthrough with 100% DLC to finish achievements before launch :D
From what I understand, all services can be covered by external connections, just not as well as one in the city. So I'd assume even if you have no FD, there's still be a truck sent from outside connection... but it's not like I've tested that, only going by what the devdiaries have stated.
@YUMBL
8 ай бұрын
I actually haven’t seen a fire on this build 🤷♂️
Having watch a bunch of the latest CS2 KZreadr releases, I wish there was a blueprint mode for both locked and unlocked modules on expandable buildings, similar to Anno 1800, to make future planning easier!
now im sit down and be YUMBL!
Love your stuff as usual, have you spent any time with trains yet ? Do they work or still get in congestion at edge of map do you know yet?
18:24 It says what the colors mean in the upper left part of the screen. It is green in places with no buildings cause there the coverage is 100% since there is no one there.
Placing that crematorium, honestly I couldn't tell where you were placing it at all, hope I can turn off those overlays when I place buildings so I can see what I'm doing!
That turned into a "boob-about". Nice.
AS an Spanish speaker, I wonder why a round about has that name. Holy cow... the way streets are merged! Bought the game dreaming they will give it to me before the release xD
Some of the new road tools just being in there in vanilla is going to be so good.
@nikos.r
8 ай бұрын
Where is the audio
@YUMBL
8 ай бұрын
@nikos.r The audio is completely fine. Have you tried refreshing?
Yumblistas, we are eating SO WELL today
Around 10:00 I was just thinking, "didn't you once explain road hierarchy and the importance of not zoning next to arteries? Why doesn't he remove the zoning now?", when you explained you can't yet! Having paths next to them is a perfect workaround 😁.
Было весело и приятно смотреть спасибо за интересный и позновательный прохождение
Less than a minute in, and already a golden tip.
*chefs kiss*
Yumbl and 2.20 in the same day 🎉
Great video. I sadly cancelled my pre-order on Steam after they suddenly increased the minimum/recommended specs. Who can trust that they'll be accurate? I'd rather wait until after release and see what kind of performance other people experience.
In the UK, we have low density mixed use (like a few 1-2 bed apprtments above a corner store). Would have loved to see that included
@YUMBL
8 ай бұрын
It is! Smaller zoning sizes yield smaller buildings.
@TurpoChargedGaming
8 ай бұрын
@@YUMBL ohhhhhh I hadn't noticed that effect. Now I'm excited!!!
That downtown waterfront is begging for a leisure area!
I'm so exited for cs2, especially the new way roads work so you don't have to download 30 mods
You should leave that small house next to the park like the UP! house
I feel like building your city is now more organic. Having city services provide much larger coverage means you can create more natural looking districts. Less than a month to go!!!
My only little critique so far of CS2 is the color looks a little bland or washed out. Other than that it looks fantastic! Loving all the new features.
@mickidoesmedia
8 ай бұрын
yeah the art design isnt exactly what i'd have hoped for either
The Telecom towers are going green because that land is higher, meaning more coverage.
@YUMBL
8 ай бұрын
Nope, I believe its related to how densely built and area is. Non dense areas have better signal strength.
CRV dudes ride trains whenever possible, When not possible, Bus.
I see a YUMBL video, I click.
26:29 In addition to having more flexibility with module plopping and editing, I am surprised at how many assets have huge parking lots baked in. In some cases it’s understandable because an upgrade module replaces the parking, but in many cases it feel really unrealistic, especially in European builds for instance. I wish parking was either treated independently (like the normal, ploppable parking lots) or as a building module that can be added or removed.
@YUMBL
8 ай бұрын
I largely agree with this. I suppose the low density commercial can have 1-3 spots out front for the owner and employees, but many buildings could have none and rely on street parking or, as you said, the option of a ploppable lot.
Do a Vid where you list interchanges from good for light traffic to heavy traffic
“First things first “ lol Fancy! Did anyone catch that? 😁
Screw financial consequences! Your video convinced me to preorder C:S2
Love being greeted twice :P
@YUMBL
8 ай бұрын
Welcome back! Make that an even 3 times ;)
My question of Cities Skylines II - What transportation features are there, especially in terms of bicycles/etc.? ie bike roads... if not, maybe normal roadways could be expandable with dutch style bike lanes kinda like how the schools and other buildings are also expandable?
@YUMBL
8 ай бұрын
No bikes currently
@Optopolis
8 ай бұрын
@@YUMBL Okay. Based on what I've seen so far, not game breaking imo, but it would be cool to see that functionality added in the future, hopefully they'll add it!
"Down on the corner, out in the streets"
I would think that zoning toggle would already be implemented in cs2 cause they did add it officially for cs1
I thought the telecom towers are affected by elevation. If you get it on top of a mountain the range is expansive, down in a valley or amount tall buildings and the range suffers.
As the bugged intersection was outside your tiles, that must mean, it was built like that by the game, by the developers. Which is weird to think, as the new CS2 road design is very intelligent. At least so I was lead to believe.
@YUMBL
8 ай бұрын
It came with the map, yes
@RedSaint83
8 ай бұрын
It's possible it worked when they designed the map, and then an update broke it.
@raphaelnikolaus0486
8 ай бұрын
Tbf also, it's still a Beta
the range on the telecom towers also depends on the elevation
@YUMBL
8 ай бұрын
It actually seems to be proximity to building density. Low areas with no buildings also show lots of green
@stacode
8 ай бұрын
@@YUMBL yeah that also makes sense in cities usually there is a small dense network of cell towers to combat the amount of obstructions
12:22 ... Was... Was that a reference to that "Fancy" song from like 2015? Had to do a double take lol
@YUMBL
8 ай бұрын
Maybe 😆
The one thing I've noticed in all of these cs2 game plays is that money is no longer an issue. Is there anything to spend all that money on or is it just going to be an insane amount of money with no real purpose.
@YUMBL
8 ай бұрын
Money is a huge concern. I built a hospital in once save and it bankrupted my city. Overbuilding is punished very hard.
Those pedestrian islands are very functional, especially when trams get involved. In fact. Make sure you havw access to a pedestrian island where your tram stops are, or they will not be able to board. Learned this the really, really fucking hard way. You're welcome.
Peanut Interchange... Interesting.
how is the framerate (fps) compared to cities skylines 1 ? does it run better ? (e.g. is it less constrained to a single thread ?)
Are the alleyways functional? Does parking, deliveries and pickups go to the alleyway; or are they just narrow slow stroads?
@YUMBL
8 ай бұрын
The alleys are normal roads that are half as wide with no parking.