Tentacle rigging in Blender - Complex rig for complex animation

Learn how to create an advanced tentacle rig in Blender with IK controllers and bone tweakers that can work in game engines.
Discover my courses : www.p2design-academy.com/
Making of Noara FTP trailer : • Making a Game Cinemati...
FK-IK tutorial : • Inverse or Forward kin...
Custom bone shapes : • Blender 2.9 Custom bon...
Play Noara for free !
store.steampowered.com/app/11...
❗ Discover all my courses on P2design Academy❗
🤸‍♂️ Blender animation course 👉 www.p2design-academy.com/p/al...
🦴 rigging course blender 2.8x, 2.9x 👉www.p2design-academy.com/p/th...
👹Character creation for games 👉 www.p2design-academy.com/p/cr...
🤩All my courses and free tutorials 👉 www.p2design-academy.com/
🎁 10% off with the code p2design 🎁
00:00 intro
00:29 Noara’s Rigs overview
02:33 “Simple” Tentacle rig
06:12 Advanced IK rig
11:20 Controlling the BBone chain
16:08 Make it works for games
❤Affiliate content from CGBoost (I love their work and it's super high quality)❤
👀New course Cubic World 👉 academy.cgboost.com/p/cubic-w...
👶Start learning blender today 👉 academy.cgboost.com/courses/b...
🖌Learn Substance painter fundamentals 👉
academy.cgboost.com/courses/s...
🔔Stay tuned
twitter : / pierrick_picaut
Instagram : / pierrickpicaut
artstation : www.artstation.com/pieriko
www.p2design.eu/
Other market places :
Blendermarket : blendermarket.com/creators/p2...
Cubebrush : cubebrush.co/pieriko/
Flipped Normals: flippednormals.com/creator/p2...
Artstation : www.artstation.com/pieriko/store
#blender #tutorial #3D #animation #art #rigging
Disclosure: Some of the links above are affiliate links, which means that if you choose to make a purchase, we will earn a commission. This commission comes at no additional cost to you. We only recommend products that are helpful and useful, not because of the small commissions we make. Please do not spend any money on these products unless you feel you need them or that they will help you achieve your goals.
Copyright Disclaimer Under Section 107 of the Copyright Act 1976, allowance is made for "fair use" for purposes such as criticism, comment, news reporting, teaching, scholarship, and research. Fair use is a use permitted by copyright statute that might otherwise be infringing. Non-profit, educational or personal use tips the balance in favor of fair use. No copyright infringement intended. ALL RIGHTS BELONG TO THEIR RESPECTIVE OWNERS

Пікірлер: 170

  • @PierrickPicaut_P2DESIGN
    @PierrickPicaut_P2DESIGN2 жыл бұрын

    🔥🔥 Discover my courses : www.p2design-academy.com/

  • @michaelwerkov3438

    @michaelwerkov3438

    2 жыл бұрын

    god DAMN i love that you are in this world.

  • @ChernobylComedyAndWings

    @ChernobylComedyAndWings

    6 ай бұрын

    No

  • @Nano.virus.2.0

    @Nano.virus.2.0

    2 ай бұрын

    Dont give Up, we are almost done!! Killed me. Im in a second day trying to finish a 26 bone robotic tentacle.. tomorrow could be the day

  • @Eridian757
    @Eridian7572 жыл бұрын

    Your rigging course was easily the best thing I’ve found for animation Pierrick. Love your content dude, ty so much and keep it up.

  • @fittyyen
    @fittyyen2 жыл бұрын

    Oh boy I'm looking forward to wrapping my brain around this. I'm slowly working my way through art of effective rigging but I think I'm getting it. It's so much complicated front loaded work but it's neat to work through.

  • @soirema
    @soirema5 ай бұрын

    i bought your rigging course a while ago, I still use it and go back to it, you are the best rigger i have ever seen, and a wonderful human being for sharing all this

  • @kkgaminPC
    @kkgaminPC2 жыл бұрын

    This is one of the most complex rig i have ever seen!! Great work Pierrick Thanks for the awesome knowledge.

  • @w.a.l.l.a.c.e.
    @w.a.l.l.a.c.e.2 жыл бұрын

    Your work is such an inspiration, I can’t wait to try your rigging course over the winter break

  • @krysidian
    @krysidian2 жыл бұрын

    Thank you so much, you give such great insight to rigging and animation for blender that I simply cannot find anywhere else. And this is a great way to bake bendy bones animation for game engines!

  • @rrahll
    @rrahll2 жыл бұрын

    Thanks Pierrick! As always awesome tutorials!

  • @MrTalixx
    @MrTalixx2 жыл бұрын

    I love your animation courses. I bought the Alive course and I am working my way through it. I enjoy all your videos, Amazing!

  • @jadonmullinex9389
    @jadonmullinex938910 ай бұрын

    This is SO packed full of useful tips for rigging! Perrick you've made it so fun to learn rigging and I'm really enjoying your full courses 🦑🐙

  • @mszczesnik
    @mszczesnik2 жыл бұрын

    Love your tutorials Pierrick!

  • @user-sk3ef2ny3l
    @user-sk3ef2ny3l Жыл бұрын

    당신은 정말 좋은 설명을 해주는 선생님입니다, 감사합니다! - You are a very good teacher who explains well, thank you!

  • @MelvilleG
    @MelvilleG Жыл бұрын

    Thank you so much. Recently spent a week trying to make a bendy appendage rig and thought that was tedious. After your lesson on this tentacle - I see what is REALLY tedious. If someone says to me that a rig can be done automatically nowadays - I will show them your video.

  • @10weslleynereu
    @10weslleynereu2 жыл бұрын

    Amazing technique! I would never know what this armature constraint does - so nice! Thanks for all good information!

  • @whatTheblue
    @whatTheblue Жыл бұрын

    Seriously!! This guy is the best on market (and this is no exaggeration) ❤️❤️

  • @gonderage
    @gonderage2 жыл бұрын

    It's quite an involved tutorial, and I don't think I'll need a rig like this in the foreseeable future, but it is such an interesting set up with BBones, which I havent used before! 🦑

  • @nostolgiagore
    @nostolgiagore Жыл бұрын

    this tutorial took years out of my life, thank you so much!

  • @nostolgiagore

    @nostolgiagore

    Жыл бұрын

    Also how do I parent this rig to mesh?

  • @sultanthe2nd
    @sultanthe2nd2 жыл бұрын

    Thanks for making this, its like you read my mind! I was quite sad to hear in the previous video that you had a low budget for this production... because with your expertise and fountain of knowledge, I really hope you are being payed well! But once again, thank you so much! 🦄🐙

  • @krazyton1380
    @krazyton13802 жыл бұрын

    Your work is mind blowing. 🔥

  • @WaterShowsProd
    @WaterShowsProd2 жыл бұрын

    That controller to drive the Ease-In is a very interesting idea. I can see that woud be quite useful.

  • @thesaviorofsouls5210
    @thesaviorofsouls5210 Жыл бұрын

    You are absolutely amazing dude, thank you so much

  • @anandhg4286
    @anandhg42862 жыл бұрын

    Perfect!..As usual..Pierrick!

  • @juanmarcos4636
    @juanmarcos4636 Жыл бұрын

    this is gold thank you very much!

  • @AlexPiotrowski
    @AlexPiotrowski2 жыл бұрын

    Thank you! Hope to learn more from you!

  • @ryanpxl
    @ryanpxl2 жыл бұрын

    Genius Level Rigging! 🐙 I've never seen anyone use the Armature Constraint before.

  • @ozvasquez3891
    @ozvasquez3891 Жыл бұрын

    Such an amazing tutorial, thank you so much. I'm working on animating a snake but most tutorials use a curve to animate the snake. I want to create a snake that's hovering in the air, like a Chinese dragon and this tutorial is the perfect thing. I'm gonna watch it a bunch of times till I get it right. 🎉 I'll tag you when I upload my snake video.

  • @PhoniczKidBubz
    @PhoniczKidBubz15 күн бұрын

    Incredible stuff 🦑

  • @OkaminoShikon
    @OkaminoShikon2 жыл бұрын

    Geez your video always makes me surprised how much i dont know about Rigging XD Great video THX!♥

  • @StriderWolf
    @StriderWolf2 жыл бұрын

    🦑 your rigging tutorials are the best

  • @MeinCouch123
    @MeinCouch1232 жыл бұрын

    Really amazing rig, I'm a bit taken aback by the amount of bones in it, but I'll take it slowly

  • @Agvart28
    @Agvart282 жыл бұрын

    Wow!! 🤯 it was a lot but very well explained and broken down! Love your work!!! Thank you!!

  • @ChernobylComedyAndWings

    @ChernobylComedyAndWings

    6 ай бұрын

    Well explained?

  • @choo_choo_
    @choo_choo_2 жыл бұрын

    Finally, someone posting Blender tuts that actually knows their shit and works in actual productions. It gets a bit hard to follow at times (especially with the accent, and the CC is a bit off at times), but there's enough there to get the main idea if you've been around the block a bit and have dabbled in rigging.

  • @ChernobylComedyAndWings

    @ChernobylComedyAndWings

    6 ай бұрын

    I'm intermediating a headache.

  • @Micromation
    @Micromation2 жыл бұрын

    After this I fully expect for some tentacle action to start sprouting on the HUB 😂👌

  • @nahuelgees1186
    @nahuelgees11862 жыл бұрын

    very good ! keep going!

  • @animation_skillmovie
    @animation_skillmovie8 ай бұрын

    Thank you for your lessons . You are a very good teacher and everything is very clear. Whereas others explain things in a very unclear way, people have different logic :). You are the best teacher. Thank you for everything you do. Someday I would love to cooperate with you. You are wonderful.

  • @PierrickPicaut_P2DESIGN

    @PierrickPicaut_P2DESIGN

    8 ай бұрын

    Thanks for your kind words

  • @RoshAnim1985
    @RoshAnim1985 Жыл бұрын

    You have a great knowledge of rigging and animation in Blender. Thanks, it was helpful! will buy your course soon.

  • @RoshAnim1985

    @RoshAnim1985

    Жыл бұрын

    what if we have multiple tentacles and we want to animate them with fewer controls or together (like jellyfish tentacles), could be helpful if you made tut on the same

  • @AhmadHassan-hg3tf
    @AhmadHassan-hg3tf2 жыл бұрын

    awesome tutorial bit complex but covers alot

  • @shankark3250
    @shankark32502 жыл бұрын

    Thanx....waiting for this episode

  • @kolupsy
    @kolupsy2 жыл бұрын

    Oh my god 😳🐙 what did I just witness? That’s insane!

  • @dominomaniac2342
    @dominomaniac234222 күн бұрын

    Incredible Tail/Tentacle Rig! Perfect level of complexity I was looking for 💯 And while it may LOOK daunting at first, the speed and the way you explained the process made it really approachable 🫶 (I also loved your video about the quadruped Leg Rig)

  • @leongachuiri3626
    @leongachuiri36262 жыл бұрын

    🐙 I love how you teach

  • @MrEmilable
    @MrEmilable Жыл бұрын

    🐙🦑 I have been jawing this for Neck rigging no Joke, works really good for that.

  • @Jimpouski
    @Jimpouski2 жыл бұрын

    Pierric really rules!! 🦑 Really, thanks for this tutorial 🐙

  • @janzivocky1142
    @janzivocky11422 жыл бұрын

    Excellent :D

  • @dampsz1
    @dampsz12 жыл бұрын

    Oh nice, I did not know I can add armature constrain and drive them using bendy bones !!! :O

  • @venomtang
    @venomtang Жыл бұрын

    amazing

  • @daanp4135
    @daanp4135 Жыл бұрын

    yea this looks mega intense 😂 This is far from what I am able to do right now. Although the spine/tail/chain video helped a little bit but I made mine very VERY basic lol

  • @VitusPolikarpusSM
    @VitusPolikarpusSM Жыл бұрын

    I like this tutorial

  • @ba4ebar
    @ba4ebar Жыл бұрын

    genius!

  • @Burnzs
    @Burnzs Жыл бұрын

    this is crazy

  • @UncleTiaoTiao
    @UncleTiaoTiao2 жыл бұрын

    great~

  • @artsiom.savelyeu
    @artsiom.savelyeu2 жыл бұрын

    Wow! ❤️🔥🦾

  • @quincy3d69
    @quincy3d692 жыл бұрын

    Excellent tutorial ! it is also interesting for Cartoon Character Rigging maybe you want to at this keywords to this video ( Bendy Limbs / Rubber-hose / Toon rigging )

  • @ChernobylComedyAndWings
    @ChernobylComedyAndWings6 ай бұрын

    I changed the parent of this bone 3 times following your exact instructions so far, We have even renamed bones that were previously named by your instructions! HAHA GREAT VIDEO

  • @stevegoodman4290
    @stevegoodman42907 ай бұрын

    I've been writing a script to automate this; will soon hit 200 lines of code for just the simple rig! I can have as many as 26 bones {'a' to 'z'} in a tentacle and can scale bones & total tentacle length.

  • @agapitoliria
    @agapitoliriaАй бұрын

    This is incredibly useful, thanks! I'm just baffled, how do you come up with such an advanced rig? I always try to simplify, this just so far out there, I'm a bit lost at the parents of parents of... well, thanks a lot for this tutorial! Really considering the course now.

  • @Zuneku13
    @Zuneku13 Жыл бұрын

    I've been watching this video over and over and over to learn the intricacies of this rig and to learn how to properly create this rig. I have a character with a tail and this rig perfectly fits how I want to manipulate their tail. They also have hair that, basically, have the shape of 'simple tentacles', but are textured to look like hair, so I want to implement this rig to help create a good hair rig But for now, Still watching and still learning! 🐙

  • @jadonmullinex9389

    @jadonmullinex9389

    10 ай бұрын

    If you're serious about rigging, you'd defintely benefit from Perrick's rigging course. It makes all of this pretty easy to understand

  • @Zuneku13

    @Zuneku13

    10 ай бұрын

    @@jadonmullinex9389 i mean... That's... Why... I watch his vids... Um...

  • @jadonmullinex9389

    @jadonmullinex9389

    10 ай бұрын

    @@Zuneku13 I'm talking about his course "The Art of Effective Rigging" which goes a lot deeper than his KZread videos

  • @Zuneku13

    @Zuneku13

    10 ай бұрын

    @@jadonmullinex9389 and I would have if I had the money for it... But unfortunately I don't, so KZread it is.

  • @Kruku666
    @Kruku6662 жыл бұрын

    rly solid work i still rely on riggify most of the times but this as much as you can get out of blender ;) this is the 100% control way XD was wondering is it more or less convenient compared to other apps max maya ect ?

  • @sagaevan9641
    @sagaevan9641 Жыл бұрын

    this video taught me about the armature constraint... has it always been there? i've been soo foolish

  • @Visualcodex1
    @Visualcodex1 Жыл бұрын

    Thanks for the great video! (Also I emphasise with you having a cat, luckily ours attacks only my old gamer chair! :)

  • @LLIyPNk
    @LLIyPNk2 жыл бұрын

    Hi, could you please advise me how to scale this bone chain properly to match my tentacle scale? I did test bone chain, now i want to scale it, in edit mode its scales good but in pose mode there is wrong scales for most bones. And it is pretty complicated for me to understand which constrain do it.ty.

  • @khealer
    @khealer2 жыл бұрын

    19:13 beautiful!

  • @Skyerzen
    @Skyerzen Жыл бұрын

    holy shit that was good

  • @MultiMonkey1986
    @MultiMonkey19865 ай бұрын

    Love this, but struggling to actually attach a model to it. all the bones are deforming bones?

  • @NargaCat
    @NargaCat Жыл бұрын

    Why yes I am certainly using tentacle animation for cool action scenes. And nothing else.

  • @fatemehfaraji7976
    @fatemehfaraji79762 жыл бұрын

    Well👌👌

  • @thefooltouchstone3569
    @thefooltouchstone35692 жыл бұрын

    🦑🐙best tentacle rigging tute...ever! \ 🐙/

  • @FyresGames
    @FyresGames2 жыл бұрын

    One hell of a rig to make, but will be perfect with my monster lady who got a dozen of tenticles as legs. Will combine that with the snake following the ground. One thing might be missing. Scaling up and down the rig disform the bones. Is there something I'm missing?

  • @HelroyDelano
    @HelroyDelanoАй бұрын

    Weird issue, my bone with the 2 armature constraints flies off when rotating the root bone. Which I need to do to attach this to a full rig. Any help would be great.

  • @adsate9555
    @adsate9555 Жыл бұрын

    I made this rig for a braid, how do I make it animate automatically (respond to game physics)

  • @stevegoodman4290
    @stevegoodman42908 ай бұрын

    🐙On to Advanced! Simple Success.

  • @lensterRU
    @lensterRU Жыл бұрын

    Is there a reason why you switch from "Copy scale contraint without X and Z" like in your old videos, to "adding extra bone for copy scale and after parenting to them"? A_MCH_INT_BBONE_SCALE

  • @StarLightFIlmProductions
    @StarLightFIlmProductions Жыл бұрын

    I’m working on a game myself and I want to learn how to rig my characters still I don’t know what’s wrong with my mesh or I missed a couple steps I tried many tutorials

  • @kordaling
    @kordaling2 жыл бұрын

    Huge thanks Pierrick, i'v watched 'the art of effective rigging' and learned a lot, but regarding the mouth, yes you go over the falloff mechanims but you don't go as much in depth to being able to make these expressions 1:40. Wich i suppose is another mechanism, will you make a tutorial about that one day? Thanks

  • @PierrickPicaut_P2DESIGN

    @PierrickPicaut_P2DESIGN

    2 жыл бұрын

    I do explain it in the art of effective rigging, using action constraint when building phonems. Here, I just posted the poses further. It’s about the par not the method.

  • @Nonorama
    @Nonorama11 ай бұрын

    🦑🐙 First time having to rig something.... and it is a creature with some kind of tentacles on it... so at least I made it through the simple tentacle rig variant for now, which is already very helpful. Thank you.

  • @DatBoiRacc
    @DatBoiRacc Жыл бұрын

    Is there anywhere I could download this project? I followed the tutorial as carefully as I could and it's completely broken so I wanna know what I did wrong lol. Thanks in advance

  • @AdredenGaming
    @AdredenGaming2 жыл бұрын

    I feel like I have just been shown the secret to a magic trick. Amazing, but I need more time to absorb and truly understand the magic.

  • @hamdullahguclu9743
    @hamdullahguclu9743 Жыл бұрын

    I'm looking for an effect where octopus arms grow with tentacles just like a tree branch. Is there a tutorial. Thank you in advance 😐

  • @cya7615
    @cya76152 жыл бұрын

    Hello, Why are your courses not available on udemy?

  • @openartist7328
    @openartist73282 жыл бұрын

    do you have Whip Animation or you can suggest there tutorial that you seen .

  • @PierrickPicaut_P2DESIGN

    @PierrickPicaut_P2DESIGN

    2 жыл бұрын

    I did a video about it. kzread.info/dash/bejne/iq1qpqqMdc-bc9Y.html

  • @yonlaycabrera4431
    @yonlaycabrera4431 Жыл бұрын

    And that is my grandson why we use to hire people to make those colorful arrows you use to move your hands.

  • @Skyerzen
    @Skyerzen Жыл бұрын

    I have one dumb question which I'm sure you have probably covered in another video. In the property editor.... how are you affecting multiple objects at once when you change values on it? My blender doesn't do that.

  • @PierrickPicaut_P2DESIGN

    @PierrickPicaut_P2DESIGN

    Жыл бұрын

    You write the value and press Alt+enter

  • @murrowboy
    @murrowboy Жыл бұрын

    The first rig didn't need a damped track? I have your art of effective rigging course, you always used the two together. Did you decide to take it out later?

  • @PierrickPicaut_P2DESIGN

    @PierrickPicaut_P2DESIGN

    Жыл бұрын

    Hi, This was fixed in a later version of Blender. They modified the stretch to constraint and it no longer needs a damped track to prevent excessive twisting

  • @trystonkincannon8320
    @trystonkincannon8320 Жыл бұрын

    Doesn't work with 3.4.0 not the bone selection at least, but I may have something messed up.

  • @da_drood-digitalart
    @da_drood-digitalart Жыл бұрын

    Gash...i need help ;( it was all fine until i brought the bones back to the original position at 18:45 and as soon as i got into Pose Mode again all the rig got messed up with every single bone of the MCH_BBONE chain (with relative tweakers) inclined of like 45° along the X axis. I struggle to find where did i mess up now :(

  • @da_drood-digitalart

    @da_drood-digitalart

    Жыл бұрын

    Somewhat i fixed it by using G and moving each single MCH_BBONE snapped to the same level of the orginal bones. I hope it's allright. Anyway, thanks so much Pierre, i really need to get a grip and give your courses another try, now that i acquired a little bit more experience on the field :)

  • @da_drood-digitalart
    @da_drood-digitalart Жыл бұрын

    Hey Pierrick, thanks so much for sharing your knowledge on KZread! I also bought already the art of rigging and Alive courses last year, though i struggled at times and put them on standby as i was learning other stuff back then. I recently came back to animation with Blender and found this tutorial of yours (is it taken from the course or is it a brand new clip?) which seems perfect for what i currently need. But i have a simple question: i noticed when you timelapse the creation of the custom shapes for the bones you multiselected all the three bones and assigned the sphere empty to all of them at once. Why when i try that only the active selection gets the custome shape and not all of them? I hope you can help. It's no big deal but as i have a bone chain of about 16 bones it would be handy for the future as well. Thanks so much and sorry for the extremely long logorrheic post XD

  • @PierrickPicaut_P2DESIGN

    @PierrickPicaut_P2DESIGN

    Жыл бұрын

    Hold the Alt key when setting an input to apply it to all selected 😉

  • @da_drood-digitalart

    @da_drood-digitalart

    Жыл бұрын

    @@PierrickPicaut_P2DESIGN awesome! I was struggling again cause i found out that the ALT key doesn't seem to work if i click the object with the pipette instead of selecting it from the cascade menu XD Thanks again so much for answering, especially on a Sunday

  • @user-kb6is9lp7h
    @user-kb6is9lp7h11 ай бұрын

    🐙❣

  • @sambabassesoumare1168
    @sambabassesoumare11682 жыл бұрын

  • @bassplayer4212
    @bassplayer4212 Жыл бұрын

    Hello all, wondering if anyone could tell me how to best use animations made with this rig in unity? Since it cant handle the BBOnes am I just weighting my character to the main bones and only exporting bones A-F and the tweakers? Or do I just export it and im making this too complicated? Still very much a noob at this kind of stuff, thanks to anyone who takes the time to answer!

  • @PierrickPicaut_P2DESIGN

    @PierrickPicaut_P2DESIGN

    Жыл бұрын

    You just need to export the bones that deform your character. The bones with the deformation option enabled . The other bones won’t be exported. No worries

  • @bassplayer4212

    @bassplayer4212

    Жыл бұрын

    @@PierrickPicaut_P2DESIGN awesome, thank you so much for the fast reply! These tutorials have really helped me start to grasp rigging

  • @LLIyPNk
    @LLIyPNk2 жыл бұрын

    hello, great tutorial, thanks, i recreated it. But I ran into a problem - when the IK-controller moves over the chain's vertical axis, the whole chain "jumps" to another position. It is difficult to explain in words (it looks like a gibal lock visually) - it turns out that such a system is difficult to control during animation - I set the desired position using inverse kinematics - in another frame I set a different position, and if it passes through the Y - axis of the entire system - then instead of smooth movement, the tentacle jumps a long distance to the final point. Thanks, I hope I can find the answer here!

  • @PierrickPicaut_P2DESIGN

    @PierrickPicaut_P2DESIGN

    2 жыл бұрын

    You should use a pole target to controlm your IK bending oprientation

  • @LLIyPNk

    @LLIyPNk

    2 жыл бұрын

    @@PierrickPicaut_P2DESIGN oh, it is an additional bone like in elbows and knees , i complerely forgot about it, i will try, thank you and have a nice day! UPD: i added a standard pole target bone inbetween 2 big bones (like in a knee) but now all my system doesnt work - my tentacle always straight and cant bend. Will try to fix it. Looks like i must bend my tentacle initially a little in edit mode to make initial rotation in second part of it(bbone B) maybe it will helps

  • @cjkalandek996
    @cjkalandek9962 жыл бұрын

    Can you please make a tutorial on a T-Rex or Velociraptor walk cycle along with tail animation? Considering _Jurassic World: Dominion_ is coming out soon?

  • @PierrickPicaut_P2DESIGN

    @PierrickPicaut_P2DESIGN

    2 жыл бұрын

    The problem is to find a rig :)

  • @mridulsharma637
    @mridulsharma6372 жыл бұрын

    Hi petrick just Kean to km w how to make a hand with both bendy and straight boness

  • @sheepFactory
    @sheepFactory2 жыл бұрын

    Sweet i will get the course Rigging course from Gumroad, One question though. Is blender is the only tool used in the production of Noara Game. or Maya / Zbrush were also used. Thank you

  • @PierrickPicaut_P2DESIGN

    @PierrickPicaut_P2DESIGN

    2 жыл бұрын

    We use Zbrush, Substance Painter, Photoshop and Unity

  • @Talha-hg4sl
    @Talha-hg4sl2 жыл бұрын

    Hi ... I am new to animation.... I rig a character with auto rig pro that I try to animate pull ups animation... But the problem is there is one controller completely attached to body and arms.... What I do pose the hands than when I want to move the body up and down hands also modve the same way and displaced... How can I animate😢

  • @warrenography

    @warrenography

    2 жыл бұрын

    You need to snap the hands to the IK position, which will anchor them to wherever you place them (like on the bar for pull ups), and then, to start, you animate the hips bone, that will bring the body up, but the hands remain in place.

  • @Talha-hg4sl

    @Talha-hg4sl

    2 жыл бұрын

    @@warrenography how I can snap,, using constraints??

  • @fitnesslivingway2273
    @fitnesslivingway22732 жыл бұрын

    Hi. I am taking your course "ALIVE". please if I have a question, where should I drop it?

  • @PierrickPicaut_P2DESIGN

    @PierrickPicaut_P2DESIGN

    2 жыл бұрын

    On our discord. The link is in the course

  • @deiniou
    @deiniou Жыл бұрын

    My... Brain.. Hurts

  • @travelertrapped2011
    @travelertrapped2011Ай бұрын

    shift+ctrl+alt+s worked for me instead of ctrl+alt+s

  • @shankark3250
    @shankark32502 жыл бұрын

    Can you please make a course on realistic human face rig....in blender If you ready im kk to join in live paid course....please

  • @Tincoco_
    @Tincoco_5 ай бұрын

    tweaker bones?? I think im tweakin

  • @marcapouli7805
    @marcapouli7805 Жыл бұрын

    Bon, j'ai rien compris il y a trop de bones qui se contraignent les uns les autres, certains sont parentés à ceux là etc. Trop compliqué je vais continuer à animer mes bones 1 par 1...merci quand même