Tarkov's Weight System Hurts The Wrong People... But We Can Fix It!
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In this video I break down my problems with the current tarkov weight system and propose some changes to the formula. Let me know what you think or if you have any ideas that I haven't thought about! Check it out!
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Let me know your thoughts on Tarkov's weight system! Drop a comment if you have an idea on how it could be better!
@tokervince
10 ай бұрын
i agree with 99% of stuff you said.also i dislike the way people can hear u from across the map when you are overweight i agree it should be a little louder if your overweight but its so loud when someone has a ton of weight.
@synanonymous3102
10 ай бұрын
Hello Everyone. Here Are Some Quick Ideas; Remove Overweight Penalties For Players Below Level 10. Reduce Overweight Penalties For Players Below Level 10. Increase Overweight Penalties For Higher Level Players. Increase Strength & Endurance Skill Leveling Speed For Lower Level Players.
@moronnucleosus3339
10 ай бұрын
"It's a looter shooter that punishes you for looting." Jesse, lets be honest. It punishes you for shooting too. lol. Great video!
@Its-Panduh
10 ай бұрын
i do think that players that start the game need a better way to loot without being overweight it punishes them for being new i think players under lvl 5 should have a overweight decrease by a little bit not to much to make it unfair for people cheating but fair enough that it makes it better for new people to get a better experience
@alex59248
10 ай бұрын
i love jesse, i love the way he runs his discord channel, i miss veritas lol. that is all, have a good day king
Can we talk about how prone crawling somehow regens stam, while something much less exerting IRL like just walking slowly does not regen stam when at high weight?
@neonwhitea.1548
10 ай бұрын
Army crawling 100 meters with no kit at all is very difficult irl, and somehow tarkov guy can do it with 100 kilos on his back
@americantoastman7296
10 ай бұрын
dude crawling is (imo) one of the most exhausting activities you can do IRL right after walking at a full crouch, yet somehow in videogames the inverse seems to be true :D Especially for a game that focusses on stamina and weight this seems... funny.
@neonwhitea.1548
10 ай бұрын
@@americantoastman7296 im a goose hunter and some times we try and sneak geese in the field and the only way is to crawl and it is so difficult, I have to stop every couple minutes of crawling and I’m a skinny guy who is athletic
@ahealthkit2745
10 ай бұрын
@@neonwhitea.1548 AND you regen stamina during it.
@benallmon5613
10 ай бұрын
Not realistic, no. But seems balanced. Like killing a duo and getting their gear and taking it to extract shouldn't be easy. Making you crawl half the way there seems like the right balance. I don't have an issue with this. The times I've had to do this has led to super tense moments that I still remember. So yes, it isn't realistic. But I don't have an issue with it. And the dropping backpack being on a button press, or 2, kind of negates this negative if you gotta fight.
Absolutely agree. Looting has become more of an inconvenience, rather than something I WANT to do in this game. I avoid taking armors, guns, and heavy barter items because my survivability is at stake if I get in an overweight engagement, and the gameplay genuinely just feels worse. I think it's part of the reason I'd rather just loot high value luxury items to make my money, because then I can still play the game normally.
@StepSisRUstuck
10 ай бұрын
This is literally my first wipe I only built my pc the other day and this is how I play 2 I thought I was leaving 2 much behind all the time and I don't even look at my weight but I guess I've been playing right accidentally 😂
@infinitewars6373
10 ай бұрын
@@StepSisRUstuckunless you start to lift heavy stuff then not really you can have full backpack
@CMcCombs
10 ай бұрын
Double Z before a gunfight
@JustANam3
10 ай бұрын
yoooo it's Abney!!! yo and Jesse should collab!
@theshanamaster
10 ай бұрын
yup, the realism doesn't make sense as of now, i mean, it does IF the game was realistic, in firefighting wildfires, you have to take a pack test, 45 pounds(20 kilos) in 45 minutes, over 5km(3 miles). which in itself is a pretty tough feat for most people, but these guys are trained soldiers, and that fact that i dont overdose from 6 stims in me? Devs should defo raise the weight limit.
Realism is not the right word... Tarkov should be aiming for Immersion. Reloading the mags, doing surgery, using splits, eating and drinking all while in raid, are immersive to the expierience.
@Imhotephp
10 ай бұрын
Holy sht! That's the word everyone was looking for - immersive! Yeah, that makes more sense than "realistic". Fcking immersive... You made my day bro.
@viniciusschadeck4992
10 ай бұрын
actually not... how many real life operators eat at a raid mission? they eat drink and pee or even puppy on camp... immersion is one thing, make the game boring is another... You can put a consciece bar like i already see in some games, but you only get without "energy" in a point to fall flat after too many time without sleeping, a raid start you just play for few minutes that mostly equals 2 hours or even less of real life time. Soo if you get too much light bleeding, or some heavy bleeding effects, or even too much blunt damage on head, it could reduce your conscience bar to a point where you are falling, adrenaline injectors could help on those, but not others small meds kits... anyway, could be cool to do a loot of shit, but is not immersive as well, i never see a soldier taking cirgury at field and keep fighting like nothing happens, mostly if they are hit by a fucking 7.62 x 54 R caliber on a leg, mostly that person has no more leg at all. is not a bone fracture, is a fucking dismembration we are talking about, the type of bullet that literallt halfed enemies of EUA militar arm on petrols wars, those damages are not healable in a lifetime imagine on a fucking kit you move arround your ass, because that is what pouch looks like a secret baggagge on our ass... At least the kingdom or something, you only carry a suicide stone on our ass, not a fucking case containing almost anything
@Michael-jb5bu
10 ай бұрын
I hated bsg when they added surgery. Getting shots and trying to get to your hideout as fast as possible is more immersive than doing a 15 second surgery animation imo
@IlsuemOkosch196
10 ай бұрын
Yes, and it's immersive to having to struggle if you are loaded with 50kg of gear and loot. So? And I guess you are not in the position to tell a company you don't own, which did pretty good so far without you, what they should be aiming on. But yeah, if you play with the words, immersion and realism, it's actually already what they are aiming for, I am glad you noticed it. And thats why people play it, because of the immersive fealing, which, is due to the try to be realistic. Ofc it will never be full realism, it's a game on a machine. And again, thats no real argument to throw the whole selling point out of the window saying "because this isn't realistic, you can just fuck this mechanic too and make it unrealistic too". If they would do that, we would end up with another shitty COD like game or something like a bad battlefield clone on roblox...
@GabrielSilveiraBNU
10 ай бұрын
Realism mechanics tend to be boring... And discussions like this made within the Tarkov Community are positive. And the devs do listen (sometimes) @@IlsuemOkosch196
A very Veritas feeling video, I'm really hoping you keep these going, as from what I know V has been playing less and less Tarkov and we still need someone to spark these conversations
@gavinpowell4607
8 ай бұрын
Lets hope Veritas fucks off completely, the guy has become toxic to the entire community, and has been for a couple of years now. They both look alike anyway, nobody would miss him if this guy took over.
Just gotta say I was blown away by how well this video was produced and edited. You perfectly described some of the issue with the weight system, especially the crouching stam loss. One thing that I thought of that would be cool to add would be the ability to HOLD a non weapon item. Think of the tank battery. Obviously IRL most people wouldn't just stuff that in a bag. I feel like there could be an angle of allowing you to "equip" certain items that have a weight penalty that would lessen the stam loss or weight penalties. You would lose the ability to have a weapon ready in case of combat, but that's a fair trade off in my opinion. I think being able to drag bodies would be cool too. See a dead pmc out in the open? Why not drag to a safer location to loot safely.
@JakubPErsek
8 ай бұрын
Similar idea was to make a slot for fuel tanks. You would get a task at some point from any trader, probably Prapor to go to customs and fill a fuel tank on a gas station. It would make a lot of sence in my opinion since fuel is inevitable especially mid to high end hideout (bitcoin farm) and lots of different crafts for quests. And so... you would put this fuel tank into a spot where nobody would be able to take away from you, such like compas slot, but it will be just a single one so you couldnt abuse it. It has roughly 10kg anyway (22 pounds)
@_TheZipper_
6 ай бұрын
@@JakubPErseknah you should have to struggle for fuel. the point of tarkov is to realistically make you struggle: not through dumb bullshit and progression systems, but by testing your patience and ability to survive. improvements to the game should be realistic features, not gamma container 2.0
I just thought of something: how about a decrease of the weight of items you wear. Your plate carrier, your helmet or your backpack would weigh maybe 30 - 40% less, than what it would weigh if you just put it in your backpack without using it. This would make some sense, since a 11kg plate carrier feels VERY different if you are stashing it in your backpack, compared to if you actually wear it and move around in it. Plus it would reduce the weight you have to spawn with in raid. Idk, at least for the current system it might be a good idea, if BSG would actually implement all of Jesses changes, I think it would maybe be a little too much "nerf" for the weightsystem.
@ahealthkit2745
10 ай бұрын
I definitely think a super big overhaul of how strength, endurance, weight and stims work needs to happen. Normalize average player speed and carryweight, make strength decrease the weight of items worn on your person (guns/armor/backpack/helmet) and have endurance increase your max stamina, how long you can aim down sights, etc. And then make it so you can't take two stims at once period (results in an overdose effect like what happens in S.T.A.L.K.E.R. Gamma when you use two drugs together).
@Jake-bt3fc
10 ай бұрын
Yeah, the bigger backpacks already have ergo and movement debuffs so it would make sense if they got worse the heavier your bag gets. You could also put heavy items in your rig and carry them easier because they’re closer to your centre of gravity just like in real life.
@vert3432
10 ай бұрын
@@ahealthkit2745 Not every combo of 2 stims should insta off you. Morphine and a Zagustin? Never seen anyone say that's OP. Maybe have certain stims tagged "High dose" and taking two of them together makes you OD, such as MULE, SJ6 and eTG. But then leave the cheap normie stims (Propitol, Morphine, etc) alone
@ahealthkit2745
10 ай бұрын
@@vert3432 I sorta expanded on the idea and had it be a sort of toxicity meter. The more you 'double up' on stims, the more likely the chance for overdose. This would be reduced by Immunity.
@ahealthkit2745
10 ай бұрын
100%@@Jake-bt3fc
One of the things that people often don't notice is how much inertia is effected by weight. A lot of the "sliding" feeling that contributes to desync like experiences and feels like input lag is really just the weight system doing you dirty.
@Opachki69420
10 ай бұрын
Inertia is kind of an L so far, doesnt really make the game feel any better to pvp in.
@TwiggehTV
10 ай бұрын
@@Opachki69420 It doesnt feel better for your own movement, no. But it did make the game a WHOLE LOT BETTER because it got rid of that god-awful jigglepeaking we used to have.
@Opachki69420
10 ай бұрын
@@TwiggehTVyou can literally still do that just using WASD/WDSA rather than just AD/DA. Also you can still quick peek with leans. The PVP in this game has arguably become worse mechanically(if we had the same networking patches for desync with the old movement it would in fact feel alot better)
@DrSeuss-px3oj
10 ай бұрын
@@Opachki69420 I find this the most interesting part of the weight system change . what it effectively did was raise the skill ceiling. watch Desmond or landmark peek corners and its obviously not gone. its just harder for the average player to achieve. and the chads already weren't the average player. so now the average casual player has more obstacles to tackle and so do the GIGA chads. but they have the time, attitude and motivation to master the broken system, leaving everyone else a bit farther behind than they were. you might lose a foot race against 100 fit guys. but if you say "its not fair they're too fast" and give everyone a 45 lb pack . well nothings really gonna change accept there will be allot more space between the best and worst runner when the race is over
@Opachki69420
10 ай бұрын
@@DrSeuss-px3oj I agree but they did in fact make the mechanics worse, you cant even blindfire properly anymore, and before just recently you couldnt even freelook while aiming, they seem to not really have a clue how the different mechanics worked in tandem(to be fair most of the players in this game dont seem to grasp the utility of those mechanics and just ignore them outright) I miss fighitng people like viibin on labs, no sweaty jumpshots, just tactics and aim.
This Jesse guy seems like a nice guy, he should stream Tarkov
@daneh1592
10 ай бұрын
ehhhh....i think he is more of a podcast host
@uriman4969
10 ай бұрын
Nah, this Jesse guy seems like a nice guy, that has pizza.
@ezekalation9637
10 ай бұрын
@@uriman4969 TONY'S PIZZA! OPEN UP!
@nade7242
10 ай бұрын
true
@DingleRibs217
10 ай бұрын
I would toalliii watchit
I like this direction, but think it just needs a few tweaks. Negative effects should start to kick in at about 40kg BUT I also think you should have a "weight distribution bonus" for the kit you're wearing. The helmet, armour, rig, etc, that your PMC is actually wearing is going to feel like less of a burden because it's not just dead weight in your bag, it's spread across your body and I think that should be reflected. I really love the mechanic of ditching your bag in a fight and this will give you a TON of reason to do it. Nerfing stims is good, but there also really needs to be consequences for abusing the stims back to back like a junkie. Use too many at once or the wrong combination should have a chance of having the opposite effect or even killing you stone dead. You might still try it if you're in a tight spot, but these are experimental drugs made by a shady megacorp after all!
"Trying to be realistic in an unrealistic scenario." You just summed up the whole game
I agree with your pipe dream personally and wish it was even throughout the entire player base no matter what level you are and keep everything else the same that way you still get the progression of getting better weapons and access to the Market and such but aren't crazy penalized on what you can carry based on your level. That would be an awesome to me
Agreed, the weight system never felt satisfying. For newer players, if you ever are about to get into a fight and you're full on loot, drop your bag, you can pick it up later. It really helps in a fight since like half of your weight (or more) if you're full will be in your backpack.
@viniciusschadeck4992
10 ай бұрын
but the game not even try to tell about this mechanic... i just know this after watch a high profile streamer making it into a newbie account, because on high account they not even care about... on a simplier account as mine, he did that almost any fight, even against scavs... And the bind defaut key to make it not help to miss something and do a bag drop without open the entire inventory and discard the bag, soo, hard as well
@CaptainRicky19
10 ай бұрын
Nobody in real life, airsoft or paintball is firefighting with a raid bag. Us soldier are rarely fighting with their patrol packs.
@asdrol
10 ай бұрын
yeah, thankfully there is a keybind that can be set to drop it. whew@@viniciusschadeck4992
@jarvy251
10 ай бұрын
@@viniciusschadeck4992 That's nothing new, the game doesn't tell you about ANY of it's mechanics.
@IlsuemOkosch196
10 ай бұрын
How is a weight system meatn to satisfy you? How is this even possible. Another trash comment. And yes, you can drop your backpack, so there is your solution to handle the weight in a fight. And outfight, what do you really need that movement for? Not patient enough to walk with it to your extract? Not being able to use your surroundings to hide and get cover when being a slow easy target? Or simply not willing to put effort in a game, as usual? Since people nowadays mostly seem to want to be rewarded for doing nothing. If so, play afk arena...
I think there should be a weight distribution system. Weight from your kits should interact differently than weight in your bag.
@AtomicPuma9
10 ай бұрын
So like in death stranding how if you have too many items on one part of your body like your back without having something on your chest and arms it penalizes you by giving you some debuffs and makes it harder to move, I kinda like that.
@IlsuemOkosch196
10 ай бұрын
That would actually make more sense than their suggestions, but, lets be realistic, right now, they have a shitload of tasks to do in terms of optimizations and so on, instead of working on another complex mechanic, which is actually more of a QOL-Improvement. But, I like the idea!
@NomTheDom
10 ай бұрын
@@IlsuemOkosch196 only a dunce would find it complex, fitting I suppose considering their devs are incompetent
@BlackBanditXX
10 ай бұрын
Maybe we don't count the weight of the kit on our person, only the weight of the 'loot'?
@jasonemmanuel1031
10 ай бұрын
@@BlackBanditXX that's basically what I was saying, but maybe weight of kit should affect like ads and such
I can agree to this. I don’t have much time in the game, or ever even used a stim, but I don’t think pmc’s should be punished for bringing in the total of any gear that they would start with. There’s the assumption that this is the gear the pmc’s are used to already at the starting level, so they shouldn’t feel sluggish just for using their own normal gear. That way, picking up just a helmet or sidearm doesn’t put you in a place to have your experience ruined by someone that’s played for a month longer than you
Best breakdown on the topic I've heard so far. I enjoy your highlight videos, but this kind of content is *chef's kiss* BRAVO. You and V are stellar at fleshing out arguments and I think that it raises the bar for the whole community.
You could split the penalties up between weight and how many squares of loot you can fill up. Like a lot of volume but little weight means you are louder, etc but don't have any major penalties. The more sliders you add the more you can fine tune things and this way we have 4 quadrants of light weight and low volume; heavy weight and low volume; light weight and large volume; and heavy weight and heavy volume;
@SwitchBladeEVO
10 ай бұрын
Giga brain, actually. You can't tell me the dude running around with a Trooper bag full of bit coins, lions, roosters, and other valuables isn't clanging all over the place loud af, meanwhile I have a single car battery and maybe like an armor in my bag and I sound like fucking Godzilla stomping around everywhere.
@ahealthkit2745
10 ай бұрын
Totally agree, this would improve the game. I also think the stim changes from the video need to happen. TBH I think the stims should be nerfed to cause overdoses if you take two together or something, shouldn't be able to pop a morphine and an etcg and just walk out of any gunfight without any issues
Jesse. You are on the money with all of your ideas!. Great video and extremely easy to follow as you explain your thoughts. I hope BSG watch this clip you have made.
Loved this video, a well thought out take on the weight system and I agree with the changes you proposed. I just hope people at BSG are having conversations like this and the ones from the pod.
My personal favorite is getting into a wipe late. Taking down some massive chad putting his gear on, then falling flat on my face because i have zero stamina to fight anything.
"It's a looter shooter, that punishes you for looting" is so real, i really agree on this one. Maybe increase the amount of weight u can carry, but not to the point where you can carry like 5 tank batts x)
I think raising the “low weight” to 35 instead of 26 solves most issues and is the simplest solution. Allows people to carry a bit more with them and still punishes people carrying refrigerators around.
@azure8676
10 ай бұрын
and reduce inertia by 50%
@ahealthkit2745
10 ай бұрын
They should remove the movement speed buff that strength provides and have it reduce inertia instead. @@azure8676
@ethanlawand431
10 ай бұрын
@@azure8676yes pls, old tarkov was best
Love this content from you Jesse, great to see and hear your thoughts. I do also agree with them and love your approach to a solution.
Great video. I like your ideas for change. The stims are where I feel you will find a divide in the community, but understand your stance.
WE LOVE YOU JESSE
That "you don't respawn when you die" was so spot on. My buds and i were having a argument on who would get your insurance when you die in tarkov. My answer was: it doesn't matter because you are missing one very important thing; you are dead. You ain't getting no gear nor would another version of you. We all went silent for a sec. And my buds all burst out laughing. None of them even thought of that concept. Lol
@prezlamen7906
10 ай бұрын
Thats why i love playing stalker games. Especially a mod which name i forgot, where you literally respawn as a random stalker nobody when you die. That concept of being an unimportant needle in a haystack is prolly one of the main reasons fans loved that game. Immersion and atmosphere and alife simulator too.
@IlsuemOkosch196
10 ай бұрын
Concept? It's a game bro, a game which thrives for trying to be realistic an immersive, which made it so successful and the game it is nowadays. That's no argument to throw out this whole point from the game. Because you can find a single tiny pixel of the game which isn't perfectly realistic, doesn't mean you can give a fuck about all the other things which try to be realistic. Especially not if this is the major key function and target of your product, lol. What kind of drugs do you guys take? It's funny because I smoke hell of a lot and still are not as stupid as you guys are.
@nigelbranch9634
7 ай бұрын
Azael mode on stalker anomaly I think
@philipprudek9537
7 ай бұрын
@@nigelbranch9634 Azrael. Indeed it is. Haven't played that specific game mode, but intend to once I finish my military and loner playthrough.
great video! Love the way you explained the teased out the specific context sensitive suggestions. :)
Good points and a importand video to get more improvements into tarkov! keep up the great work!
I wonder if it would be better if certain skills like strength and endurance should level up with you character level.
@ahealthkit2745
10 ай бұрын
I think what strength and endurance do should be nerfed. Normalize baseline carryweight and speed and stuff like what Jesse proposed, but also nerf the skills so that their benefits are less important. Like Endurance decreasing stam use from jumping and aiming down sights, and strength decreasing the weight of items directly carried on your person. (ie; not increasing your weight limit but decreasing the weight of weapon/body armor worn by a percentage)
I personally found that Tarkov in 2020 was in its best state. No inertia, good audio, overweight started at 35kgs and no FIR. it was the best time and I think bringing back that 35kg overweight start will help a good amount
@escapetarkov3838
10 ай бұрын
Agree, that was also labs wipe. People would ACTUALLY PVP with GOOD gear because you could shove a few items up ya bum to pay for the loadout then chad out. Was hands down the best wipe in Tarkov history. It's also the wipe that Pest blew up & every community you went into was super chill. People shared fat loot with streamers to do giveaways and it felt like a tight group of gamers. Now it's just this weird boring experience.
@MsArchitectschannel
10 ай бұрын
Inertia is great, people who don't like inertia are idiots IMO
@jfa2546
10 ай бұрын
@@MsArchitectschannel calling people not sharing ur opinion idiots makes u seem like the idiot
@konna6130
10 ай бұрын
to be honest movement before inertia was pretty dumb. not saying inertia is perfect, but atleast there is no 1 frame peekers on every corner.
This video is the best take I've seen on this topic. Really appreciate you making this video and laying out all your thoughts on the table. Keep up the great content!
@IlsuemOkosch196
10 ай бұрын
*gagging noises*
Great video bro and absolutely love your approach from beginning to end
I personally think the increased audio when overweight needs to be changed too. If everyone on the map can hear you coming before you can hear them its just GGs. They're just gonna stop and hold an angle until you walk into them. It removes opportunities for fun gunfights. They could still change HOW you sound when overweight so you can still tell of someone is super thicc. But the level/distance of audio shouldn't change imo.
@troympayne
10 ай бұрын
for real. With max perception you can be wearing an altyn and still hear someone sprinting from over a 100 meters away. Shit is so broken.
@vinny5728
10 ай бұрын
@@troympayneI would love to see what the actual numbers are on something like this. Because that is just ridiculous if that’s the case
@troympayne
10 ай бұрын
@@vinny5728 its been talked about before in one of Pestily's videos, I believe. I wish I could remember which so I could link it to you. Perception skill literally tells you it increases your hearing distance. At max level you can wear an altyn and hear better and further than a new player with comtacs. The wiki states at elite level you're hearing distance increases up to 15%, if that helps at all. I just know the more you level it up the more you have to get used to the audio. Things will sound much closer than they actually are which is kinda stupid tbh.
I like this idea on the weight system. As you mentioned in video, early wipe is probably the most fun time of the wipe. When everyone is low level and fairly equal weight wise. Hope that makes sense.
the "fun" loading ammo part made me laugh
Absolutely agree with everything you've said. On top of that, the current weight system punishes players for playing good. Kill a team of 3, loot their stuff and you are now handicapped and an easy target for player with no loot, since they can run circles around you. In my opinion, weight shouldn't affect movement or aiming at all. I don't really mind chads running around bunny hopping with 80 kilos of loot on them as long as everybody else can do the same.
Sittin around listening to some Nardue and thinking about the weight system, I wondered about front loading some benefits from STR/END to make the curve feel smoother but I like your idea better. Also tushonka incarnate at the beginning was Soo good, S+ video
the real problem is that the stims have virtually no downside. if they add some kind of toxcity build up or a tolerance build up, the stim system gets fixed. 26kg is close to 50lbs. go put on a hiking backpack and run around some. or better yet, ask anyone who has worn a rig and ran around carrying a gun. i'll even help you out: its hard and tiring, even for trained soldiers.
@Damnahh
10 ай бұрын
It doesn’t matter whats its like in real life because just like he said u want “realism in a unrealistic situation”
@uoislame
10 ай бұрын
@@Damnahh its a game. it is all unrealistic. the consequences between looting and movement is a valid game mechanic. if you want to be able to loot as much as you want with no downsides, the division is out there.
@Damnahh
10 ай бұрын
the whole game is about looting and shooting which is similar to division lol also no one is asking for zero downsides@@uoislame
You nailed a lot of key points this is a good starting points.
Jesse up'ed the production quality for this one and it shows! Great video
Amazing editing, great points and suggestions!
100% agree, incredibly well thought out and well spoken. Great video, hopefully BSG adds in these changes!
Great video Jesse, I always love your analysis videos!
This was a phenomenal video Jesse. You were really eloquent and hit every issue with the weight system perfectly with thoughtful solutions as well. Your preface at the beginning that explained the "realism dilemma" was spot on. Great job. I'm really glad I found your channel this year. Happy Holidays and Merry Christmas to you and your family
@chantz7515
7 ай бұрын
coming from two people who dont have the first clue about realism is a warzone.
Loved the vid Jesse, This is my 4th wipe and i have never got over lever 21 (yeah i know but am getting better) and am still learning so much, i knew a bit about the weight system and how stims help etc but as a player who doesnt progress as fast as you veterans of the game, i never really looked at how disadvantaged us Timmys are. Loved your ideas as am not good enough to push my luck with more than 55kg before i try to extract...or die
Dude your edits and music are so fire now on your vids!! Killin it!
I cannot express how much you perfected the song for the shoreline stim sprint. Subbed.
totally agree ! keep up the good work and the ideas flowing
The weight system is discouraging all the way up until you max your strength skill (which takes ~700-900 raids depending), when the gun in your hand and on your back is negated. Most players dont even make it to that point! On top of this, if you have loot in your bag, dropping your backpack before an engagement is the only way to keep your ADS at a normal speed. Maybe a hot take, but give us a bigger bag or expand the raid bag and reduce the overall effects to the more common bags (especially the weapon ergo penalty). Many good points in this video as always Jesse!
I really like the proposed changes to the weight system, seriously agree with all the points made here!
I think there is an important distinction between realism and believability/immersion. Realism is having to take a shit in the woods in the middle of your raids, and immersion is feeling like you are really there and you are receiving feedback in a way that feels right even if it doesnt work in reality.
Damn bro your animations in this video are insane! Loved it
Really great points you brought up
i love the realism of tarkov and usually when talking about ways to change the game, i usually want it to head more in that direction. always regaining stamina while walking would be a good change to put in here. no matter how much weight you have on you, if youre capable of running at any point with it, if you walked enough you would be able to do it again, eventually. would love to see them change it so that instead of set weight points where you become "overweight", it would basically be on a slider to the more you weigh, the slower you move and more negative effects you have and vise versa. running extremely light kits would have a ton more benefit, because how it is now you just want to be as kitted as you can while being slightly underweight. the goofy process of dropping a few spare rounds at a time until you arent overweight anymore, thats definitely not realistic. and ive heard they want to add a "stim addiction" to punish those who are constantly shooting up with stims, which would also help. love the point about how in real life you would never have a reason to carry out a bunch of different guns and gear if you already had it, very true.
As a new, casual player (40 hours total, this is my first wipe) I can absolutely second this. When I was lvl 2 and my mate hooked me up with my first set of decent gear - an m4, body armor and a vest - my character was already so overweight that by the time I looted two mags and a pistol, I had become overweight to the point of basically being handicapped...
What a great video. Well thought out and had a TED TALK vibe!
Great ideas Jesse. You can already tune these values in Single Player Tarkov (mod) and I always change it so that its somewhat similar to what you described. It makes the game much better imo, hopefully they can translate these values to live.
I think you nailed a lot of nails on the head. The biggest takeaway here is that no one mechanic needs to be scrapped or buffed or whatever, it's that they need to sit down and figure out how to balance them against each other and make them complement each other like a well oiled machine. There's too much contradiction between this game's mechanics and principles, and it's clear each part was slapped onto the game one piece at a time without sufficient thought to how to actually integrate them with game's overall vision. That being said, I understand that there still had to be a pretty good amount of this done for the game to work the way it does, and that's impressive for what BSG is. We just need... more.
I didn't even realize this was an issue. As a new player, I've been stuffing my bags with everything I find, I didn't realize I was being penalized to heavily for it. Now that I'm more aware of these glaring issues, I feel more at disavantage so late in the wipe then ever.
I like that so much, if you were always able to regain stamina while walking but the higher the weight the longer it takes to start charging/the slower it charges. It would remove the slithering to regain stamina "feature". Great video, very interesting to think about and amen on the stamina burn on uncrouching, at best it should take some after the 2nd or 3rd squat
As annoying as the weight system can be, the saving grace of it is that they are just numbers that can be dialed up or down to better fit the situation. It also is really felt in the early game, but that's kind of okay because it's kind of a misery loves company situation. We all deal with the crappy weight so it feels more fair. Where as in the late game, that gap expands between the player base by those who play a lot and those who choose not to. There are things you can do in order to remedy these problems, but again, should there be? And if so, should they be as powerful as they currently are? It's a very nuanced situation, and being able to have a much smoother bell curve for how the penalties stack as you get heavier in the game would make the most logical sense.
I think you have all around very good ideas
100% and love the Idea you present (and im still pushing the adrenaline on hit mechanic as well to get rid of the stupid premed lubbing my face every 5min)
Awesome video! Great points
This is definitely a well thought out weight system, i agree with the ergo and movement hits early on being knocked down. I think also the items themselves need a bit of weight change. I think it's one of those things where they want things to be more clunky as you fill up your pack and the only way they could do it was weight.
This is perfectly timed lmao just finished a raid a bit ago with that car battery, my kit, an extra AK and M1A off a couple PMC kills, and finally random attachments and quest items with a giant rig and backpack. All this at lvl 20. It was painfully slow getting to extract! As a forever low level I would love a change to the weight system.
Actually I think, that weight system is great. It levels up kinda fast, at least at beggining, so u see progress, even if u are dying a lot, and more importantly, it prevents you from getting way too many things too fast. What I mean is, even chad, at low lvl pmc, can't take whole map of pmc in his bag, bcs he would just be a snail, to be easy killed off. For fight ppl usually drops their backpacks, so it does not affect that too much. There are many things that should be changed but I dont think weight is one of them. Most of things that REALLY NEEDS change are those which affects pvp the most. Hearing, recoil control, etc. Bcs its just bad. If a fairy new player meet a chad he is alerady at disadventage, due to 5000+h of less experience, game does not have to punish newer players further, by adding them disadventages due to his pmc being lower lvl, thats just bad. As someone said before, joining Tarkov at late wipe, is just being a pmc scav, against super soldiers, they run faster, hear from furher, shoot better, and thats just should not be that way. But ofc stims should be nerfed, bcs they turn off this whole mechanic, and its pointless for them to work this way.
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But making the weight, recoil, hearing etc. systems more universal across all levels would be the fairest for new/low level pmc's. A more equal fighting ground means that gaming skill would matter the most, not your playtime or level. And like said in the video, weight matters so much in pvp right now. Atleast the progression system should be laid out differently, make it like your fresh new pmc has a lvl5 endurance. The coolest way to implement this imo would be that you have a set ammount of "level points" to use when you're creating your new pmc, as in other rpg's, so you could choose wheather you'd like to be faster than others at your level, or shoot more accurately for example. You would still level up the same way after that, but maybe you could even get these "level points" from certain quest or something.
nah dude. you got it through and through. im new to this and the start is absolutely brutal. i love it being brutal but the whole crawling out of raids at the start thing is nutty lmao
Really good concept!! What do you think about pain killers?
Great ideas Jesse!
It might be beneficial to put more negative effects on stims that stack exponentially and even add a small chance of horrible effects like 6 heavy bleeds or even instant death. That way, the more stims that are active at the same time, the more risky it is to injecting yourself with loads of Tarkov chemicals.
"Fun" 😂 Thiccboi PMC made me snort! I love the idea, and I agree that the player bases movement should be normalized. We should all move at the same speed and make the same amount of noise.
Nice ideas, i hope to see this in tarkov
Nail on the head Jesse! The biggest one for me is when the stamina isnt recovering Ill happily be slow and cumbersome, but when that bar isnt moving and you have to prone or stand still every 20 seconds its just a bore
May not have been very well thought through, but I think you pretty much nailed it.
I completely agree with the crouch penalty, but I don't think it should be simply eliminated. From a realism perspective, you're going to run out of steam from intermittently running and crouching with weight on your back. That being said, I do have to disagree that the game is "about looting" as the game is called Escape from Tarkov. The number one point of every raid is to survive, and nothing you do while in raid matters (mostly) if you can't survive and exfil. I think the weight system, while it kicks you in the dick at early levels, is actually important. Especially for new players. It takes the focus off of looting, and forces you to learn how to play the game i.e. learn maps and exfil locations, and how to engage with scavs or other pmc's. By the time weight restrictions become non-issue, you should be able to handle yourself and exfil consistently, allowing that looting to actually matter. On the other hand, a simple way to handle the unfair disadvantage between timmy's and chad's is to have a separate server that performs match making based on character level so everyones skills and access to kits/weapons/ammo are relatively the same.
Man I thought I wasn’t gonna agree but this is a awesome take. Thought it was gonna be like the locked gamma take people had before found in raid was a thing. Should of known coming from Jesse this was gonna be a Awesome video. Nice job. one of my favorite eft streamers. Always makes me wanna hop on eft to get (head, eyes)
One option could be to take into account how the weight is distributed. Are you heavy because you have a gun and armor on? Well thats pretty well distributed, minimal penalty. Are you heavy because you put literally everything in your back pack? Well thats horribly distributed... larger penalty. Have you been taking the time to evenly distribute loot between your backpack and your rig? Well thats decent distribution, mild penalty. Now we are adding realism in a way that is interesting and less of a detriment to fresh players. Teaching people this new mechanic would probably be a nightmare tho...
Generally I totally agree with what you have said here. Being a total fresh player in Tarkov I really started to dislike the weight system. Escpecially since I got to know how loud one becomes when overweight. This made me, in the beggining of that realisation, play much more factory scav runs that are pretty much easy, near risk - free ways to make money and loot, and made my PMC runs much less "looty". I was always trying hard not to go to "yellow" point of weight, would ditch nice loot from someone if I killed them just because of a plethora of disatvantages for someone like me. I would only change the ramping up speed debuff to start at 35kg but slowly go up - 1 kg == 1%. The it truly wouldn't be exploitable since one could just throw enough stuff to be 49.9 kg and they wouldn't get the speed debuff.
I got a good idea for a “stim” it’s something that takes time to use though, so basically what I was thinking is a lighter, spoon, my fun liquid, and a syringe, heres the thing, we can craft it, just add a meth station to the hideout or find it at crackhouse etc! It’s acts as a movement and stamina buff with the ability to tank more shots but when it wears off that damage kinda plummets back down on ya. Vision blurry, can’t carry as much, ur weapon moves a lot, and your character craves more (food penalty make it replenish less)
So instead of increasing the basic range from 35 kg, i'd keep it 26, and use what Stalker Anomaly does. Which is: Backpacks increase weight limit (especially hiking backpacks that IRL have a belt/strap system to let weight be distributed better, making you have easier time with higher weights). Running around without a backpack lately showed me that it's viable if you don't care about looting, while picking up a backpack from someone means you can deal with higher encumbrance.
I hope that BSG really takes its time to reconsider and further polish and design mechanics. The ideas brought up in this video are sensible and in my opinion almost ready to be tested and implemented in future patches or the next wipe.
I'm just getting the game I just joined your discord and the people there are telling me many good tips
Love the ideas! I think sound is also an easy negative to add in that first zone, make your character huff and puff a bit more, stomp around louder and whatnot. It doesn't penalize movement directly, and can be negated easily by throwing your backpack down during a fight. Also with sound, who at BSG thinks sneaking is somehow LESS noisy while crouched? Not only does the sound system still need work, but once it actually is fully functional you should be able to walk while making no noise under overweight thresholds. It's not hard to walk quietly, and it should be allowed, IF the rest of the sound system is functional :)
A lot of respect for actually providing a potential solution instead of just complaining!! Great video 💪🏻
It's kind of shocking how frequently I agree with you. Fantastic editing btw.
Yeah, i like the progressive penalty scheme you proposed, it would make for better overall gameplay, I thing it's great. This progressive system + being able to sprint with no slowdown (adrenaline) after getting shot in the legs for like 4-5 seconds as if on painkiller. (could scale with skills, start at 2-3 secs then 4-5 secs?) These 2 things would make the gameplay soo much better IMO.
I love your ideas and I can see tarkov implementing some. I do understand the more weight and less movement aspect and I believe they should implement the idea of the more weight more restrictions. When it comes to being overweight I really like your ideas.
For filling the gap between new players and hardcore players, maybe we can tweak the skill leveling system. 1. Maybe fresh account PMCs start with 5~15 Strength/Endurance(or other skills if needed) while their Scavs don't. PMCs are trained operatives, so they naturally would be more fit than a local bandit. This change would also require a big rework in quests and hideout progression values, so it's more of a pipe-dream. But this could encourage new players to try their PMCs out more, and feel less punishing to have a fresh account. 2. Maybe have some kind of skill reset timer. So if you don't gain any XP of that skill for (x) amount of real-time, let's say roughly 3 days. your character will start losing exp/level on that skill. Make it scale similar to other game MMR's decreasing if you don't play ranked matches for a long period of time. However, this reset will only occur on skills that are equal or higher than, let's say level 30, and does not fall below that. If players returning after a long break suffers too much penalty, there could be maximum amount of exp that can reset in a single long break, or a quick boost in regaining that exp back. As you said the best solution would be, obviously removing that strength/endurance system outright About stims, I don't mind M.U.L.E or Obdolbos.2 giving you big extra weight limit, but it should either come at a hefty drawback like it used to be, or only give you small boost. It is near OP for what it is now. SJ6+Trimadol is straight out broken! Just make stamina regen buff non-stackable, and I think it should be mostly fine
Was a good video jesse, thanks
Project Zomboid adjusts weight of items based on the container, or if they are equipped. For example, things you wear weigh less than if it was in a bag. Your backpack quality determines how much weight reduction is applied to the items inside (i.e., a duffle bag is much worse than a hiking backpack). Just another option.
Like it, you are correct in that it needs work. I like these Ideas Jesse.
lmaooooo jesse this video is so GOOD bro!!
i was watching old clips from like 3 years ago and it looked so smooth compared to how it is today
Mandie Matney mentioned you once I think in her podcast and I've been a fan ever since. I don't know how much the Murdaugh murders demographic also plays Tarkov, but here I am. Love the content bro.
Additions: - Crouching shouldnt consume stamina - For the sake of realism, standing up should consume stamina, however, stamina should then immediately start to slowly fill up at first, and then reach its normal regeneration rate after 2 seconds. - They should also allow us beginners to buy more things from Lv1 traders FCOL. Let us be able to buy things, but for high prices, and then let the prices of those items go down at higher trader levels.
Remember this game has guns which got nerfed so hard nobody wants to use them anymore... What's the point of having guns/items that nobody wants to use? Have they even thought about this? Do they ask themselves what they want to do with each gun/caliber/ammo/attachment or do they just add it to be there and that's that? They have no idea how to do this shit....
i like these ideas you have!
I agree!!! I quit tarkov many years ago when they added the weight system. Completely destroyed it for me - remember when you were completely stunlocked when overweight? Thats history now but its just a pain to manage, kills most of the fun in looting
5:37 and to be honest, with the removal of most ammo from the flea paired with tiny global stocks, it’s also punishing us for shooting decent ammo at the minute.