Talkthrough - ATG - Front Counter Canyon

This is a more detailed talkthrough for counter-canyon on All That Glitters.
Replay can be found here: bar-rts.com/replays/be4b2366f...

Пікірлер: 15

  • @mvpete6004
    @mvpete6004Ай бұрын

    Stop doing your day job and keep these coming. Volshok BAR MVP

  • @wedd13
    @wedd13Ай бұрын

    01:03:55 >"It doesn't make sense to cloak these spiders or commander" > pans over to cloaked commander jk, great video, it was the most informative i've seen in a while !

  • @TheChrisNeuendorf
    @TheChrisNeuendorfАй бұрын

    Thanks for this, and thanks for the help you offer in the discord. You rule, dude!

  • @louisowens5723
    @louisowens5723Ай бұрын

    Also, just subbed, this explanation was incredibly helpful

  • @Coisy25
    @Coisy25Ай бұрын

    Highly enjoy the commentary as somebody trying to learn as many tips and tricks as I can. When the nation wars games getting uploaded? Those are gonna be some cool games to watch

  • @Volshok-on5qy

    @Volshok-on5qy

    Ай бұрын

    I had forgotten to upload them to youtube, I'll grab them and upload them soon. Thanks for the reminder!

  • @ActivateLife
    @ActivateLifeАй бұрын

    This was great man, thank you

  • @deratomi
    @deratomiАй бұрын

    please do more of these

  • @gileswright3961
    @gileswright3961Ай бұрын

    I'm enjoying your walkthroughs. Thanks for the post. When, and why would or wouldn't you integrate Pinpointers or Junos into your build? That seems like a terrible question. I'm going to blame English.

  • @Volshok-on5qy

    @Volshok-on5qy

    Ай бұрын

    Pinpointers: Two important things here. First, pinpointers are 100/energy a second, which means you'll be spending 300/energy a sec to get them to maximum efficiency. This means in general they should be built by backliners, because they'll have a much stronger energy economy. Second, pinpointers only help with radar wobble, so their use is generally dictated by unit choice and vision. If you are spamming ticks, and the ticks provide vision of what you are attacking - adding a pinpointer doesn't help at all. However, if you have a bunch of starlights/snipers firing at dots in the fog of war, it's very important. To oversimplify: Ask your backline to make pinpointers when you are using long range single target units like snipers, Starlights, Arbiters, and can't get direct vision for whatever reason. Regardless these should be built every game that goes late. Junos: Also extremely energy intensive, and are generally more of a backline building for that reason. The biggest issue with them is that their primary use case of killing radar/jammers is best in T1 / Early T2, when no one has the energy economy to maintain them. If you are losing the vision/radar war it's great to make one, and if you need to deny scout spam, you drop 3 and put them on rotation to fully protect it. In a perfect world you use them to blow open mine fields, but that's also highly situational. It's often better just to spam scouts into a minefield to pop it.

  • @JohnSmith-lc1ml
    @JohnSmith-lc1mlАй бұрын

    Great video. What should the canyon player be doing to minimize your impact? Its such a hard position because its normally the best player with a metal advantage vs the worst player and a metal disadvantage.

  • @Anubis7169

    @Anubis7169

    Ай бұрын

    counter arty to keep the attacker at arms distance, and defensive meat. Youll notice the canyon player actually did hold Volshok off for some time with only 2 t1 arty tanks

  • @Volshok-on5qy

    @Volshok-on5qy

    Ай бұрын

    This is a super detailed answer. I'll try to do an additional video specific to this.

  • @louisowens5723

    @louisowens5723

    Ай бұрын

    @@Volshok-on5qy PLease, yes!

  • @louisowens5723
    @louisowens5723Ай бұрын

    I'm dying to know what the best strategy for canyon players is. The spot is just a giant handicap