Sugarcane Farms in Minecraft Are Wrong, Here's How to Fix Them

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Sugarcane Farms in Minecraft Are Wrong, Here's How to Fix Them
🟪Twitch: / eyecraftmc
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Learn How to Build The Best and Improved Easiest Automatic Sugarcane Farm in Minecraft 1.19, with the Top Minecraft Sugarcane Farms Compared and teaching Sugar Cane Farm, Building a Huge Sugarcane Farm in Minecraft 1.19 Survival with a compact lossless easy to build design with this Minecraft Sugar Cane and Bamboo Farm in Minecraft 1.19 Java and Bedrock Edition and How to Improve Sugarcane Farms in Minecraft with a Sugarcane Farm Tutorial Easy Automatic for Minecraft Java and Bedrock!
📑Chapters📑
0:00 - Intro
0:13 - Standard Design Issues
2:43 - Farm Materials List
4:08 - Farm Collection System
8:24 - Sugarcane & Bamboo Area
13:10 - Using The Sugarcane Farm

Пікірлер: 1 900

  • @Soul_Kit
    @Soul_Kit Жыл бұрын

    Your camera angles and explanations on this one were excellent. Bouncing between overhead and 1st person was seamless and super helpful. Thanks for this guide, Eye!

  • @Eyecraftmc

    @Eyecraftmc

    Жыл бұрын

    Glad you enjoyed it!

  • @avgamer7983

    @avgamer7983

    Жыл бұрын

    @@Eyecraftmc bro I already know that standered design is shit because it only gives you 50% of sugar cane then I make my owm farm with minecart and rails in it well results are not great as it 😅

  • @avgamer7983

    @avgamer7983

    Жыл бұрын

    @@Eyecraftmc BTW congrats for 200k in advance

  • @anitabonghit7606

    @anitabonghit7606

    Жыл бұрын

    @@Eyecraftmc I hope this works in bedrock cause I'm planning on building it as I just made a low efficiency creeper farm but it works !

  • @anitabonghit7606

    @anitabonghit7606

    Жыл бұрын

    @@Eyecraftmc you should do a creeper farm vid now that I look on your channel there isn't one currently

  • @SnorticusClavicus
    @SnorticusClavicus Жыл бұрын

    most people do these tutorials in creative so I'm very thankful you did this build in survival. really helps map out the build for the people watching these types of tutorials. thank you.

  • @chrisbartlett9769

    @chrisbartlett9769

    Жыл бұрын

    this is always a big deal for me; if i'm following a step-by-step tutorial in survival, it takes me a lot more time to pillar up etc, whereas the person in the video can just fly around so easily. its not a deal breaker, but it is really nice when people take that into account

  • @Gamerswell

    @Gamerswell

    9 ай бұрын

    @@chrisbartlett9769 Or you know...pause the video?

  • @chrisbartlett9769

    @chrisbartlett9769

    9 ай бұрын

    ​@@Gamerswell wait you can pause the video? holy shit i cant believe i never knew that

  • @Gamerswell

    @Gamerswell

    9 ай бұрын

    @@chrisbartlett9769 Apparently it's a big deal for you lmao

  • @Fatement

    @Fatement

    9 ай бұрын

    @@Gamerswell people in creative can fly up etc and build really quickly in ways that u cant follow, if they do it in survival u can copy them because u are doing the exact same thing as them and pausing a vid multiple times can be quite irritating

  • @buttwater
    @buttwater Жыл бұрын

    starting playing mc again after like 10 years and these videos have been beyond helpful, no other creators make videos as clear and concise as you, theyre always trying to shove their personality in it, dragging out the video too long, and always in creative mode and either overexplaining or underexplaining what is needed for the tutorial in question. thank you for all these videos.

  • @king0fnothing

    @king0fnothing

    Жыл бұрын

    there is another that doesnt talk, so all the information you need is in text or graphics in the video: Shulkercraft. so if you dont find a tutorial from this guy you can go to them

  • @DME-jm8ex

    @DME-jm8ex

    3 ай бұрын

    Same it changed a lot in ten years didn't it?

  • @olivers.7821

    @olivers.7821

    2 ай бұрын

    I would argue that ianxofour is even better at explaining how to build farms. Not only does he do great walk-throughs of building the farm, he also explains all the mechanics surrounding the farm.

  • @Train_Eat_Rest_Repeat
    @Train_Eat_Rest_Repeat Жыл бұрын

    You can just put a mine cart hopper under the original design with like one powered rail to make it go back and forth so all sugar cane is harvested. You can also use just one observer anyway and it will still work. Way cheaper than getting all the gold for 20 powered rails.

  • @bluegoosecommuterline

    @bluegoosecommuterline

    Жыл бұрын

    @Ben Gray you're trying to make fun of him but you don't even have basic reading comprehension. He said "all the gold for 20 powered rails", not "20 gold for all the powered rails". 20 powered rails is actually about 120 gold or nearly 2 stacks of gold.

  • @bluegoosecommuterline

    @bluegoosecommuterline

    Жыл бұрын

    @Ben Gray Sorry didn't realize it gave 6 per craft, thought it was only 1 on powered rails.

  • @TheBloxxedSanarcati

    @TheBloxxedSanarcati

    Жыл бұрын

    ​@Ben Gray bro why did you post in bursts of 3? you could've just posted once lol

  • @Evotionn

    @Evotionn

    Жыл бұрын

    bros just trolling at this point 💀💀

  • @brownfamily1892

    @brownfamily1892

    Жыл бұрын

    ​@@Evotionn i don't even know who's trolling who HAHAHHA

  • @lucifenxarthos625
    @lucifenxarthos625 Жыл бұрын

    My quick and easy "fix" for my sugarcane farm was always to add 1 bamboo with an observer in the mix. Saves all the observers and triggers often enough to not waste sugarcane. Daylight detector with observer sounds much cleaner though

  • @IngloriousBastard1337

    @IngloriousBastard1337

    Жыл бұрын

    dude you have 200 IQ, thats a suck idea

  • @mainmiles

    @mainmiles

    Жыл бұрын

    Your fix is a great temporary solution though. Pretty smart if you ask me.

  • @csharpcoffee

    @csharpcoffee

    Жыл бұрын

    The bamboo trick is super clever honestly! Daylight detector is probably better but i love the idea behind your trick.

  • @ratcrusher3251

    @ratcrusher3251

    Жыл бұрын

    @@csharpcoffee Actually, i'd argue that the bamboo is a better choice due to the day/nighttime cycle is slower than the bamboo growth rate, meaning it will trigger the farm more often.

  • @xXxElit3zxXx

    @xXxElit3zxXx

    Жыл бұрын

    @@ratcrusher3251 Technically it would be but sugarcane and bamboo won't finish growing as fast as the time needed for bamboo to trigger the mechanism. Besides that, the height for bamboo can be left to grow even longer by expanding the glass chamber, maximising efficiency of the farm

  • @voxorox
    @voxorox Жыл бұрын

    Plant it on mud blocks and put hoppers under them. Put the water under the pistons, not part of the collection system. The planted part of the farm can be 1 block wide, plus block walls and redstone around it, with no loss.

  • @HassanIQ777

    @HassanIQ777

    Жыл бұрын

    damn

  • @mahtoosacks

    @mahtoosacks

    Жыл бұрын

    This did it for me. Hopper minecart wouldn't collect through sand blocks. It was expensive to build but it works like a charm. It produces a lot more than a regular farm and no loss! All that sugar turns to paper, and is sold to villager for emeralds.

  • @papalovegood7323

    @papalovegood7323

    Жыл бұрын

    @@mahtoosacks They should collect through blocks. The video's design uses less materials and creates less lag, so it scales better if you make it really large. On a normal scale, the mud system works great.

  • @fs6783

    @fs6783

    Жыл бұрын

    U need many hopper that make ur world got lag

  • @thedutchdevil4370

    @thedutchdevil4370

    Жыл бұрын

    I used hoppers with mudblocks on them but it doesnt collect anything, am I doing something wrong?

  • @everettnokes9258
    @everettnokes925810 ай бұрын

    Bro didn’t want to say 69 rails

  • @evereq8970

    @evereq8970

    Ай бұрын

    Maybe cuz people may make fun out of this number..

  • @Lycaonnn

    @Lycaonnn

    29 күн бұрын

    ​@@evereq8970 because it is a sexual position yes

  • @jayjasespud

    @jayjasespud

    3 күн бұрын

    69 was funny when I was 13

  • @Desilos100
    @Desilos1009 ай бұрын

    Material List: 64+5 rails 27 power rails 1 hopper in minecart 9 redstone blocks 1 redstone comparator 1 redstone torch 2 chest (more if want) 2 hoppers (more if want) 1 lever 64*2+37 building blocks (tinted glass) 64+16 quarts slabs 64*3+30 glass 64+32 dirt (sugar cane blocks) 40 sugar cane 40 bamboo 2 water bucket 64+16 piston 64+19 red stone dust 1 daylight observer 1 observer

  • @EgoEnter

    @EgoEnter

    8 ай бұрын

    Gracias amigo un grande

  • @veedz_

    @veedz_

    6 ай бұрын

    bro he literally did a material list in the video

  • @Yahya.Berhail

    @Yahya.Berhail

    6 ай бұрын

    @@veedz_ what if someone needs to copy paste it somewhere

  • @thefroster120

    @thefroster120

    5 ай бұрын

    Does it work in minecraft bedrock?

  • @DarkWolf887

    @DarkWolf887

    5 ай бұрын

    @@thefroster120it does! 🙂

  • @FateTheArcher
    @FateTheArcher Жыл бұрын

    A quick correction to your description, Bamboo and Sugar cane can't be planted on moss blocks in Bedrock. That is unfortunately Java edition only. Edit: I have been told this functions properly now. Also yall Java players have no life to be harassing bedrock players for not playing java on a comment trying to give advice for the version with the majority of players.

  • @FateTheArcher

    @FateTheArcher

    Жыл бұрын

    For bedrock users, replacing the moss with dirt still works though, I completed this farm last night :) -- the only difference is it doesn't look as pretty with the amethyst blocks

  • @KikiCrescent

    @KikiCrescent

    Жыл бұрын

    I was wondering if anyone else had the same problem I did, thanks for the clarification! ⭐

  • @Kyleeisthegoat

    @Kyleeisthegoat

    Жыл бұрын

    yes I found out the hard way. broke the moss to replace with dirt water went everywhere completely wiped out all the rails pretty much had to start from scratch lol

  • @Wolf-E-Romeo

    @Wolf-E-Romeo

    Жыл бұрын

    Thats sad. I would be using java, however my computer doesnt want to download it properly. :(

  • @user-zh7yi1wd3u

    @user-zh7yi1wd3u

    Жыл бұрын

    @@Wolf-E-Romeo try reinstalling java

  • @T33K3SS3LCH3N
    @T33K3SS3LCH3N Жыл бұрын

    Or just replace the daylight detector with a hopper clock for underground use. 1 stack of 64 items in a hopper clock gives you one trigger every 25 seconds for example.

  • @craigandheston-urbangarden1134

    @craigandheston-urbangarden1134

    Жыл бұрын

    This is what I did and its actually the same as using observers, if not better and not so tall

  • @kacchanvotlenick6499

    @kacchanvotlenick6499

    Жыл бұрын

    Yeah

  • @kacchanvotlenick6499

    @kacchanvotlenick6499

    Жыл бұрын

    Confused why it's a daylight sensor

  • @jenaipaslamoindreide

    @jenaipaslamoindreide

    Жыл бұрын

    Thank you🥰

  • @watchdog4454

    @watchdog4454

    8 ай бұрын

    I used bamboo for mine cause I had a separate sugar cane farm so I used a lever with no roof too turn the pistons on simply cause I liked watching it fall

  • @esteban80
    @esteban80 Жыл бұрын

    To save heavily on glass, you can start the farm with only the inner row of 40 (where the sugar cane is planted). When you expand, build another inner row exactly like the first one next to it and make sure the cart visits the second row as well. Rerouting can be done from the outside, no need to go under it again.

  • @flammenwerferdas5888

    @flammenwerferdas5888

    Жыл бұрын

    Been struggling to understand the function of those glass blocks and wondering if it can be substituted

  • @KageNoOnisu

    @KageNoOnisu

    Жыл бұрын

    @@flammenwerferdas5888 They don't have a function really, at least in this farm. Glass blocks above the farm allow light in, but otherwise the main reason for them is just to let you see inside the farm. Personally I don't see the number of glass blocks needed being all that problematic. It's so easy to get glass blocks from librarian villagers that they're effectively infinite for me. The moss he built with is actually harder to obtain, as you either need to get lucky when checking shipwrecks, or else find a lush cave biome somewhere.

  • @zarynt1089

    @zarynt1089

    10 ай бұрын

    ​@@KageNoOnisu Yeah but you only need one piece of moss to produce it infinitely with bonemeal. I think wandering traders also sell moss blocks.

  • @impishlyit9780

    @impishlyit9780

    3 ай бұрын

    @@KageNoOnisu You could get them from Wandering Traders as well, but you could ideally just use mud, which you can produce by hand whenever you need it.

  • @bluemoods2167
    @bluemoods2167 Жыл бұрын

    Thank you so much for this video! The little red stone setup for making the cart stop until its payload was fully transferred was amazing. It’s so cool and solves some of my other farm problems. Such a game changer ❤️❤️

  • @andrewcarroll3722
    @andrewcarroll3722 Жыл бұрын

    I've only gotten back into MC over the past few months after a years long hiatus, and there's so much new stuff. This tutorial was super helpful, especially being done in survival mode. I can't wait to craft lots of books and shelves lol. Thank you so much!! 😁

  • @AchiragChiragg

    @AchiragChiragg

    Жыл бұрын

    ​@blob6591they sound cool.

  • @assetaden6662

    @assetaden6662

    11 ай бұрын

    You can capture a villager, make him a librarian, convert to zombie then heal. Easy 1 emerald - 3 bookshelves. I already dont remember last time I crafted a book.

  • @matt7399
    @matt7399 Жыл бұрын

    Personally, I'm fond of the observer BUD powering the piston design of sugarcane farm because only one slice will get triggered at a time not wasting any growth stages compared to the standard design. And as others have mentioned, mud and hoppers make it easier for item collection now. But you do have a point, it does use a lot of observers, making it hard to upscale. So props for not only making a cheaper design, but one that utilizes the underloved daylight detectors too

  • @alwayslearningtech

    @alwayslearningtech

    Жыл бұрын

    I think I use the same system as you. It's the most efficient for production rates per plant but it does take up more space and I have wondered if I'd be better off with more plants rather than higher efficiency per plant. Realistically though, I'm unlikely to change my design. I think the daylight sensor is not that efficient because I believe the average growth cycle is 20 minutes per sugar cane growth cycle which could interfere with the production rate significantly. I'm not sure on the growth rate though.

  • @Birmioh

    @Birmioh

    Жыл бұрын

    Thanks, that's what i just commented for the budpowering with a noteblock ^^

  • @shaoran1026

    @shaoran1026

    Жыл бұрын

    I personally love Tango's bamboo/sugarcane farm design. 100% lossless, tileable in all directions, cheap in observers compared to other designs. And becaause of its footprint, its so easy to hide it inside a building/skyscraper. I never used any other design when I started using that.

  • @reubendaniel5691

    @reubendaniel5691

    Жыл бұрын

    Allays make all these farm designs so much cheaper, and they work well enough for singleplayer worlds

  • @nooboftheyear7170

    @nooboftheyear7170

    Жыл бұрын

    Lol, i just use bonemeal

  • @fynnlang3011
    @fynnlang3011 Жыл бұрын

    Just a suggestion if u take mud instead of dirt or other blocks you can use hoppers to cellect the sugar cane trough the block and seal the water so it only lands on the mud blocks witch make the farm so so you collect 100%off all broken sugarcane and bamboo

  • @gdanzzzk2180

    @gdanzzzk2180

    3 ай бұрын

    hopper minecarts are cheaper if you have a bigger farm

  • @fynnlang3011

    @fynnlang3011

    3 ай бұрын

    @@gdanzzzk2180 yes they are but they are often realy buggy and don't work correctly on some servers because of their anti lag plug-ins

  • @tobireindl

    @tobireindl

    3 ай бұрын

    Would also prefer mud, very easy to get and use compared to the minecart version.

  • @seigeengine

    @seigeengine

    2 ай бұрын

    Sure, but it's undesirable to use tons of hoppers as they're costly and contribute to server lag since they do a bunch of work every game tick.

  • @fynnlang3011

    @fynnlang3011

    2 ай бұрын

    @@seigeengine they don't lag the server if a block is on top of it but yeah on big farms they are expensive as hell

  • @felix_patriot
    @felix_patriot Жыл бұрын

    You're lying to people by saying that the original design has near 50% sugar cane wastage. In reality, with that farm, only one of the sugar cane plots would ever get 3 blocks tall before all of them are broken at the second block. But you had yours prebuilt with all of them 3 tall when you broke them. It's almost impossible that all of the sugar canes would grow to 3 tall at exactly the same tick, in order to create that much wastage. The real amount of sugar cane wasted by that farm in practise is 1/2x where x is your total number of sugar cane plots, as its only the 1 piece of sugar cane that got to 3 tall first that is actually wasted.

  • @danielmiller1488

    @danielmiller1488

    5 ай бұрын

    That’s true IF you’re using a system with all observers. Otherwise it’s up to the sugarcane to grow at the observer all at the same time. It’s still a really high waste if you don’t want to use a huge amount of observers.

  • @ExtinctInsanity

    @ExtinctInsanity

    5 ай бұрын

    ​@danielmiller1488 I've never had 50% lose with the old observers. But your twice per mincraft day farm is way less efficient than the observer way since it'll trigger 2 times a MC day instead of when it's ready...

  • @BOSS_1417

    @BOSS_1417

    4 ай бұрын

    So should I make the one in this video or not?

  • @386_OpTicsavage23

    @386_OpTicsavage23

    4 ай бұрын

    well at least we know you did great on ur essays in school

  • @TheCallumari

    @TheCallumari

    4 ай бұрын

    I wouldn't say he's "lieing". He's just pointing out the faults in the other design. Yes it won't waste 50% but it will waste a lot of sugar cane. It's about the long term.

  • @gabryul
    @gabryul Жыл бұрын

    One of the most underrated MC KZreadrs, love your content Eyecraft!

  • @Eyecraftmc

    @Eyecraftmc

    Жыл бұрын

    Thank you!

  • @ozzieplays5019
    @ozzieplays50198 ай бұрын

    For anyone building this very early game you can replace all the Redstone blocks with Redstone torches, just mine one block down from the block that the powered rail would be and place a Redstone torch

  • @masa_sjo

    @masa_sjo

    5 ай бұрын

    No sane player would build this complicated farm. Just use slime flying machine to sweep those bamboos and sugarcanes.

  • @Johnek.

    @Johnek.

    5 ай бұрын

    @@masa_sjo How is this complicated farm brother?

  • @d3adserious555
    @d3adserious555 Жыл бұрын

    I do agree with some folks in making it one level deeper cause my cart got stuck, and some of the tracks were not covering all of the center. I mean, once you get the basics down the rest is easy peasy. Thank you for sharing!

  • @RandomGgames
    @RandomGgames Жыл бұрын

    I've been messing with both of these farms recently actually. Definitely going to take some inspiration from what you've done. - I'm keeping sugar cane and bamboo separate. Separate item collection too. - I'm going to use ilmamgo's Minecart collection that breaks the minecart for reduced entities. - Might use an etho hopper clock instead of a daylight sensor but that does make it pretty easy

  • @designconker4796
    @designconker4796 Жыл бұрын

    It’s an interesting design and uses less observers if that’s what your after. But you could have just taken the first design, planted it on dirt blocks and ran a hopper mine set under the dirt to collect the sugar/bamboo that collects on top. And on top of that it has the same inefficiency that I see in the normal building of the farm, breaking all at once before it is all grown. With just a slight tweak that makes the original farm 2 deeper you can make them fire off each individual pistons so you get the most efficiency for your sugarcane. Granted it still uses an observer per sugarcane/bamboo and adds a hopper minecart system to the original design. So it’s really what you are looking for in the build.

  • @BardedWyrm

    @BardedWyrm

    Жыл бұрын

    Are we really concerned about efficiency as drops collected per piston firing? Unless premature harvest of sugarcane/bamboo actually impacts growth rate? That'd be news to me.

  • @designconker4796

    @designconker4796

    Жыл бұрын

    @@BardedWyrm well I think it depends who you are. I am one who tries to min max as much as possible. The person who will build a farm on the surface and spend a week going through caves with torches or building a farm over the ocean or in the air. I generally play on a server and to keep lag down you have to think about efficiency as much as possible since building too much redstone will lag the server (and I love redstone) so we tend to limit farms. 1 iron farm, 1 sugar can farm, 1 general mob farm, etc. and for 4-6 people that slight difference can make a huge difference long term. But if you are playing solo or have your own farms it probably won’t make as big of a difference. Edit: so I wanted to give an example. Let’s say for 24 hours of play produces 20 stacks. Pick up rates bring cutting in half are a huge difference (from not having a minecart under it.) And a rough estimate of 10% to pistons breaking early (I'll explain that a little later on) Meaning if you normally would get 20 stacks (then you lose even %10 to the pistons) 20-2=18 (Then take half of the original number since it isn’t getting picked up equaling 10 stacks) and that leaves you at 8 stacks out of the possible 20 stacks during the same period of time whether thats 2 hours or 40 hours that is a big loss. Especially if you are on a server. Edit 2: I just looked up the rates and all I can see is that sugarcane tends to grow at a rate of about 1 every 18 minutes (Java) and 54 minutes (Bedrock) minutes and if you break it at the second level it resets the time for growth. So you could lose anywhere from a 1 second growth to 18 minutes (or 54 minute on bedrock) So there is a big possibility for loss in growth and time. Seeing as it only takes a single extra building block and a single redstone dust for every second sugarcane in the row to fix. It’s a cheap thing to fix. 100% worth it in my opinion.

  • @assetaden6662

    @assetaden6662

    11 ай бұрын

    ​@@BardedWyrm on servers being efficient is key. Especially when you work, and don't have a lot of time to wait for sugarcane to grow. And also if you dont have a chunk loader.

  • @rudrodeepchatterjee
    @rudrodeepchatterjee Жыл бұрын

    I made the basic design in my world, but noticed it wasn't harvesting that quickly. I was better off farming bones at a spawner, and micro farming sugarcane. Then, one day, I just decided to rip off all observers, and attach a single one to a daylight detector, because I needed extra observers for another project immediately. The farm works splendid, since the pistons trigger 15+ times in daytime, so absolutely no sugarcane gets to grow to 3 blocks high. I have currently replaced half the sugarcane with bamboo.

  • @minitanku
    @minitanku Жыл бұрын

    Alright, my 4th video you made and can say you're a must follow channel for Minecraft. So well done and straight to the point.

  • @RaphaelRafatpanah
    @RaphaelRafatpanah Жыл бұрын

    Wonderful tutorial. I'd love to see another one where you made this, for example, 3x as large to see how the rail way would work. Thanks for doing these videos, I'm a huge fan!

  • @levindeed

    @levindeed

    Жыл бұрын

    if you mean 3x as long, than the rails would work the same, just place 2-3 activated rails every 10 regular rails or so and it'll be fine.

  • @jgoemat

    @jgoemat

    9 ай бұрын

    @@levindeed 3x wide is just as easy. You can expand in 4 block chunks. Just copy the design of the 4 blocks to either side (farm -> piston -> piston -> farm) so the single farm slice on the edge is doubled and you're left with a single farm on the new edge. The only change to the rails is that the end is one shorter and loops back around to the rear of the farm instead of returning to the collection area and the new end goes that one extra block to return. If you're expanding the farm later, you only have to break that one rail.

  • @WallyST675
    @WallyST675 Жыл бұрын

    Another great tutorial! I've built so many farms that you've designed, you've been a huge help to me. My survival world would not be the same without you! Thanks so much.

  • @sahilkadian4123

    @sahilkadian4123

    Жыл бұрын

    Does this farm work on bedrock?

  • @WallyST675

    @WallyST675

    Жыл бұрын

    @@sahilkadian4123 couldn't tell you, I only play Java. Sorry.

  • @heidi6959

    @heidi6959

    Жыл бұрын

    @@sahilkadian4123 i just built it in bedrock and it seems to function fine. I've only had it a few minecraft days though soooo

  • @procrastinathor4594
    @procrastinathor4594 Жыл бұрын

    Also sugarcane has 15 growth stages before it grows one block, so if you fire all pistons as the first one reaches 3 high you are loosing lots of those growth stages that would grow any second to the next block and all of them just get reset

  • @ouwebrood497

    @ouwebrood497

    Жыл бұрын

    Good point, didn't realise that.

  • @Confuzer

    @Confuzer

    Жыл бұрын

    This is the biggest loss in inefficiency. So link a watcher with one piston, add a hopper to collect the dropped down canes and it's efficient enough. Just have to figure out how to link it 1 on 1.

  • @tigers3748

    @tigers3748

    Жыл бұрын

    I was wondering why this was so slow

  • @h3ndr1x80

    @h3ndr1x80

    Жыл бұрын

    ​@@Confuzer I made a this function way back in the day but it's incredibly massive due to this. You need sticky pistons, and you need to expand this system so basically it goes: [Block] [Cane] [Observer (Output -->)] [Block (Solid) [Cane] [Block] [ S. Piston] [Cane] [Block] [N/A] With this design it only triggers to power a single piston with the observer, which increases efficiency but it's expensive to an extreme due to the sticky pistons, and it makes the contraption an extra block thicker.

  • @h3ndr1x80

    @h3ndr1x80

    Жыл бұрын

    The other work around would be to do this but add one block between each section of sugar cane (Cane, Block, Cane, Block) so the redstone does not link to all of them, removing need of sticky pistons yet still makes the contraption a block thicker.

  • @nycki93
    @nycki935 ай бұрын

    I don't like going to the nether so I'm trying to cut down on the number of observers and comparators I need, but this guide convinced me to go poke my head in there for just a few quartz, excellent build guide!

  • @electra310
    @electra3108 ай бұрын

    Thanks for the great tutorial! I just built it on the server I play on and it works great! Really nice clear instructions, and I love the way you showed overhead views so I could check my work on the rails and glass and such.

  • @mahelll
    @mahelll Жыл бұрын

    I recommend to leave a one-block-gap between the rails and the boarder of your farm as mine carts tend to get stuck if a rail directly touches a block next to it

  • @MasterElements

    @MasterElements

    Жыл бұрын

    If you do this make sure to put torches underneath, I had spiders spawn in my rail system.

  • @ry2002An

    @ry2002An

    2 ай бұрын

    P😅😅😊​@@MasterElements

  • @nonexistence00
    @nonexistence00 Жыл бұрын

    Cool design. I might build this in another base in my world. (My first sugarcane farm is the one uses lots of observers)

  • @brianb1176
    @brianb117611 ай бұрын

    You can also use Mud Blocks as they are low enough for normal hoppers to pick up the drops. No need for a rail system if it suits you. Love the video, keep it up!

  • @burgre2965

    @burgre2965

    11 ай бұрын

    would u just put hoppers under every mud block? thats rlly expensive for an early game farm like this

  • @pioncham2584

    @pioncham2584

    10 ай бұрын

    @@burgre2965Actually, some people build it in late game as everyone want to fly high

  • @burgre2965

    @burgre2965

    10 ай бұрын

    @@pioncham2584this is a bad design for a late game sugarcane farm. a lategame sugarcane farm would just be a massive field of sugarcane with a two way flying machine cutting them down

  • @khw1425

    @khw1425

    3 ай бұрын

    I could see this being more useful on smaller sugarcane farms, especially if you wanted to tuck one into a space on a very specific build- like a ship or a house that has a dead space you want to make more productive. The hopper and mud block design would be more compact, and would also be silent, which might be something you want in a build that's more about aesthetics than raw productivity. Also would be good if you had an iron farm or were near a mountain biome but didn't have a lot of gold. All very specific, but minecraft is about building how you want and not just raw production.

  • @rowdyruffmojo
    @rowdyruffmojo Жыл бұрын

    I made this back when you first uploaded and omg it has made me so much emeralds! not only that, it springboarded the whole town's economy!! From all the product yielded, I was able to level up so many of the librarians and get those sweet sweet enchantments, which led to leveling up all the other jobs! I'd say this was the best build I have done in the whole world.

  • @Eyecraftmc

    @Eyecraftmc

    Жыл бұрын

    I'm so glad!

  • @DHBat
    @DHBat Жыл бұрын

    Thanks for this. I’ll be ripping out my old system later today I think. There’s normally a revelatory change for me in each of your videos and this time it was the way the cart unloads. Never seen that before and I’m definitely stealing it for other things too 👍

  • @LLLadySSS
    @LLLadySSS Жыл бұрын

    I rebuilt my sugar cane farm for that sole reason. Some of it didn't make it to the water so I just built a rail with a minecart with hopper directly below the canes and everything went right in. Perfect 😊

  • @nora-dd7pj
    @nora-dd7pj Жыл бұрын

    just made this! thank you so much. was wondering how the first one i made (the one you showed and explained how its inefficient) and how much loss i had so i looked further and found this one you made. thank you so much its a huge improvement!

  • @CharlieTheNerd91
    @CharlieTheNerd917 ай бұрын

    MAJOR UPGRADE TIP (for sugarcane): Use only one observer and plant bamboo in front of it, that will trigger the piston every 408 seconds, ensuring you get maximum efficiency!

  • @nemziii200

    @nemziii200

    7 ай бұрын

    Thx for the tip my sugar cane seems to grow at such slow rates now was curious if there was a better more efficient way I shall try this method and see if it improves otherwise I'll setup my old manual farm and go with that since I had much better rates

  • @Fev333r

    @Fev333r

    7 ай бұрын

    how does that work? because at some point the bamboo will reach max height and stop growing, right? How do you bypass that?

  • @Westian14

    @Westian14

    7 ай бұрын

    ​@@Fev333rYou would place an observer above the piston to break the bamboo

  • @mannmanuel7762

    @mannmanuel7762

    6 ай бұрын

    ​@@Westian14observer above the piston, right?

  • @Westian14

    @Westian14

    6 ай бұрын

    @@mannmanuel7762 Oh yeah my bad

  • @platty9237
    @platty9237 Жыл бұрын

    Amazing production work. I think the slime flying machine is much less complicated and much easier on you resource-wise. You still use the same pickup-type system below, but you use an extended hopper clock (or light sensor) to kick off the sweeper. I’ll never go back, and I highly recommend giving it a try. I think Ilmango came up with the design, but I scaled it down. I think mine was 6x15 or so, which provided plenty of paper for rockets. Oops: it could’ve been form gnembon’s fun farms series.

  • @flar793
    @flar793 Жыл бұрын

    I made a sugar cane farm in my survival world, thanks for the tips!

  • @0canofbeans_417
    @0canofbeans_41710 ай бұрын

    I love how you explained the flaws and then made a better alternative with supported facts as to why this is a all around better design. Good job.👍🏼

  • @vinnyk111
    @vinnyk111 Жыл бұрын

    Got to the water logged slabs and the water went right through and washed all my tracks away. I used birch since thats what I had on hand. I’m also playing on bedrock, is there a better option? UPDATE: so in bedrock it seems like moss blocks aren’t something that work for sugar cane, so I just used normal dirt along the sides. I also dropped the water to a full block by putting cobblestone down between all the tracks and getting rid of the slabs all together.

  • @nicholashernandez4611
    @nicholashernandez46119 ай бұрын

    3:35 You could use mud…you can grow both sugarcane and bamboo on it, you can put hoppers directly under them and items can be collected through the mud, and that removes the need for hopper minecarts. It would mean more hoppers, sure, but it would be quite a bit quieter.

  • @XD1999cable

    @XD1999cable

    5 ай бұрын

    Mmm...maybe the hoppers are way easier to use than minecart system but it's way expensier than minecart hopper unless you have an iron farm.

  • @nicholashernandez4611

    @nicholashernandez4611

    5 ай бұрын

    @@XD1999cable I only touched on that, but you’re right. Iron farms aren’t really that expensive, but they are a little Time consuming.

  • @DboyRough
    @DboyRough Жыл бұрын

    Great vid EyeCraft, solid info as always great delivery, one of your fans since the beginning 👋👍

  • @Eyecraftmc

    @Eyecraftmc

    Жыл бұрын

    Thank you I appreciate that!

  • @jontargaryen1425

    @jontargaryen1425

    Жыл бұрын

    @@Eyecraftmc I do have a question about the base. With the daylight sensor being the harvest determiner, how often does it collect? Once when it turns night and once when it turns day?

  • @martingrundle1112
    @martingrundle11128 күн бұрын

    love this farm! i'm basing underground so I'll set a redstone to a clock to emulate the daylight sensor.

  • @NatalieMugridgeNailArtist
    @NatalieMugridgeNailArtist Жыл бұрын

    thank you for explaining this so well, I built one and it works perfectly!

  • @daviddavidson505
    @daviddavidson505 Жыл бұрын

    I like the idea of using the varying outputs from a day/night detector as a long-delay observer clock which doesn't screw up from chunk loading. That's smart stuff and I'd consider it the star of the show here, to the point that it should find use in other types of contraptions as well. Flood system for a mob spawner comes to mind. I think the collection system is a bit over-engineered, though. Since every component of a hopper is renewable and farmable, I figure it's easier to just put the minecart rails directly on top of a hopper chain, so the hopper minecart will just immediately pass everything it collects into the chain below and never need to stop. It's also cheaper to power redstone objects like powered rails by using a lever, though I guess redstone blocks aren't terribly expensive to begin with. I'm just an absolute penny pincher when it comes to stuff like that.

  • @BaritoneMonkey

    @BaritoneMonkey

    Жыл бұрын

    Downside is that hoppers create lag, I'd argue

  • @atomkuehne

    @atomkuehne

    Жыл бұрын

    Yeah, hoppers are farmable, but they do create lag without a solid block above them. This is an issue for people with PCs on the lower end or on multiplayer servers. The line of hoppers also won't add anything to the system, save for absolutely massive systems that the minecart would have trouble picking up amd depositing everything before the next cycle, but again the lag issue becomes compounded when the size increases. If this system used mud blocks instead of the other blocks that sugarcane and bamboo can grow on, you can skip the minecart track all together. Since mud isn't a full block hoppers can pull through them, but still provides the aforementioned hopper lag. However, it's weird considering how much cheaper a hopper minecart is compared to lines of hoppers since you seem to care about reducing redstone costs (redstone block vs lever) but ignore the iron costs because it's farmable. Every single component is farmable: cobblestone from cobble generators, iron from golem farms, wood from tree farms, gold from zombified piglin farms, quartz from piglin bartering farms (can use gold from zombified piglin farm), and redstone from witch farms (which also provides sticks).

  • @BaritoneMonkey

    @BaritoneMonkey

    Жыл бұрын

    @@atomkuehneoh, interesting! I knew hoppers created lag, but I didn't know why. So it's when there's not a full block above them that they create lag?

  • @atomkuehne

    @atomkuehne

    Жыл бұрын

    @@BaritoneMonkey yes, when there's a full block they don't have to constantly check if there's an item above them or not. Adding a full block stops them from making checks which eliminates most of the lag they create.

  • @CaioCromos
    @CaioCromos Жыл бұрын

    This one is a very nice design. My favorite sugar cane farm design particularly is the scicraft one. Its 100% stackable and surprisingly easy to build and insanely efficient. Good tutorial btw.

  • @cas-

    @cas-

    Жыл бұрын

    Nice that one looks awesome, I like the tangotek one - less complex at early game and also stackable

  • @MrHaggyy
    @MrHaggyy8 ай бұрын

    I like to beef up the detector with a comp in substract mode that triggers the farm and the minecart once a day. You have a loss as some of the sugar will wait fully grown. But it makes a neat farm design that can be placed close to your main base and wont annoy you with frequent triggers. I use the same daylight detector for 64 sugar, bambo and dripstone.

  • @thelastwoltzer
    @thelastwoltzer Жыл бұрын

    That's so cool! I didn't realize that light sensors could trigger observers, though it makes sense because their redstone signal power changes depending on the light level.

  • @eonaon6914
    @eonaon6914 Жыл бұрын

    Ive done a variation of this in a creative world using the new mud blocks and hoppers since minecart noises drive me up the wall. I definitely say doing this on a survival world is much more economical using your way since iron as a resource can be difficult to acquire in some areas.

  • @AleksCoreBY

    @AleksCoreBY

    Жыл бұрын

    since iron farms exist its actually one of the easiests things to get imo

  • @Xx0ME0xX

    @Xx0ME0xX

    Жыл бұрын

    @SomeCoolGuy yeah, i got like 20ish stacks even after building a few farms, just built this one and it hardly uses any iron, depending on the number of pistons used

  • @cmaklonowa6223
    @cmaklonowa62235 ай бұрын

    For large-scale sugar cane farms, use a flying mashine! It looks and works well, especially paired with a minecart collection system.

  • @ArloMathis

    @ArloMathis

    2 ай бұрын

    The only thing to keep in mind with flying machine based farms is that they can break if they're unloaded while operating. Not super great for full unattended AFK or while doing other things.

  • @kitherit
    @kitheritАй бұрын

    I've now come back to this video several times to build this farm. Thanks so much for an awesome video!

  • @amegatron07
    @amegatron0712 күн бұрын

    Thanks for the video. I always tend to make such farms (including Kelp) based on timings rather than observers.

  • @hamnchee
    @hamnchee Жыл бұрын

    Thank you for just making solid efficient content instead of piddling around and shouting "what's up" or asking me to subscribe before I even see the video (to any of which I will always respond by stopping the video immediately). You rock and I'm going to subscribe.

  • @ajwu-iv2io
    @ajwu-iv2io11 ай бұрын

    as a very traditional minecraft player, i was skeptical about giving up the usual sugarcane farm design at first, but this is just so much better!

  • @applehead4747
    @applehead4747 Жыл бұрын

    This was awesome, I've never had luck with automatic farms and this worked first try. Thank you

  • @54m0h7
    @54m0h76 ай бұрын

    Nice design. One thing I did on my farm, since our server wants us to be able to turn off our farms for lag, is to have it when the pistons trigger it launches the minecart. The cart just sits idle most of the time. Less noise and lag that way.

  • @therealtimmyt5247
    @therealtimmyt5247 Жыл бұрын

    Thank you for the video! For some reason, even though my observer and daylight detector are in the center, the pistons at either far end of the farm wont activate. I made it the same size as you did. Any ideas?

  • @pinkeyedjim
    @pinkeyedjim Жыл бұрын

    I have started building mine on mud instead of moss blocks and just using a hopper chain underneath the mud instead of a minecart collection system. But for bigger designs like this I'd probably go for the minecart too.

  • @tsume_akuma8321
    @tsume_akuma83213 ай бұрын

    Underrated Video, despite almost 2mil. Honestly one of the best and most reliable farms whilst not looking comically ass

  • @obscureabsence9039
    @obscureabsence9039 Жыл бұрын

    Thank you so much, I’ve tried so many farms and this one is the one. I don’t lose any sugarcane and it’s pretty fast!!! Amazing ❤

  • @saplingzap
    @saplingzap Жыл бұрын

    I tested this vs the original style with hopper minecarts added to it and the old style was slightly better. Tested it for 72 hours with 256 growing slots each and got 47 more sugarcane. I think that the constant obstruction above the plant lowers the growth chance by removing a couple game ticks every time

  • @BombShot

    @BombShot

    9 ай бұрын

    What was the total items for each farm? At 72 hours with 256 slots 47 seems more than possible to be within the realm of random chance based error, as even with some of the most efficient farms randomness on ticks can change rates. This genuinely seems like they're about the same. Judging on normal rates I get with smaller farms I'd assume that can't be more than a 10% differenced between the 2 farms, as 500 per hour is easily achievable below your described builds, and even large scale 546 slot slime based sugar can farms can have a variance of about 5-10%.

  • @dnadiluna8174
    @dnadiluna8174 Жыл бұрын

    Very nice video and cool design. I just wanted to point out that it isn't necessary to put dust on top of all pistons. We could, for example, remove the outer redstone dust lines (the ones on top of the pistons facing the outer glass walls) and they would still fire together with the directly powered ones. The reason for that is quasi-conectivity, btw. So by doing that we not only cut in half the cost in redstone dust but most importantly we reduce significantly the lag produced by the farm, specially if we choose to build a large scale one.

  • @Eyecraftmc

    @Eyecraftmc

    Жыл бұрын

    That is correct however I designed it this way so it works the same for bedrock and java as bedrock edition doesn't have quasi connectivity

  • @viviansusername

    @viviansusername

    Жыл бұрын

    @@Eyecraftmc goddamn, someone that actually designs redstone with bedrock in mind???

  • @dnadiluna8174

    @dnadiluna8174

    Жыл бұрын

    @@Eyecraftmc Ohh I see. That's very thoughtful of you ! Anyway, imo what you showed us in this video is indeed a very nice and probably the simplest workaround I've ever seen to the "sugar cane getting stuck" problem so thanks a lot for that !

  • @spugelo359

    @spugelo359

    5 ай бұрын

    @@dnadiluna8174 On paper is thoughtful, but all the Java players end up wasting redstone as a result and never know about it. if uploaded Java version instead, a bedrock player would quickly notice that only the ones with redstone above are working and just add more redstone to fix it. Edit: Noticed a comment that says that the design doesn't work in Bedrock anyway and have to waterproof the rails 😂

  • @rogue4564
    @rogue4564 Жыл бұрын

    WOW this is the new meta! Great job!!!! I never sub ppl but you deserve one so here ya go man!

  • @yersacaltara6698
    @yersacaltara6698Ай бұрын

    thx for the tuto :3 realy well done, i did one in my desert city

  • @Bromunculi
    @Bromunculi Жыл бұрын

    i feel like everyone's forgetting that you can plant sugar cane on mud blocks (with a water source next to it ofc) and have hoppers be directly underneath the mud block. Because the block is slightly "shorter" than a regular block, any sugar cane that's knocked off will be picked up by the hopper system, thus saving space and preventing the noise you'd get from the minecart system

  • @viviansusername

    @viviansusername

    Жыл бұрын

    Rails are 6 iron for 16 rails, or 6 gold per 6 powered rails. Placing hoppers like that would need 80 hoppers for this farm, which would need 6 1/4 stacks of iron, compared to this farm, which uses 56 iron (for just the collection, it's 136 total, hopper/mud would need 7 1/2 stacks). Plus hopper lag exists, but the minecart is never broken/stopped in this system and hopper lag is minimal enough, so that probably wasn't much of a consideration. I'd personally go with hoppers (and lock them!), because an iron farm is one of the first things I make in a new world, but not everyone plays like that.

  • @Bromunculi

    @Bromunculi

    Жыл бұрын

    @@viviansusername true, i forgot to consider the cost of materials needed lol

  • @Mike_Mayhem

    @Mike_Mayhem

    Жыл бұрын

    That's a lot of iron for those hoppers though

  • @fridex_x445
    @fridex_x445 Жыл бұрын

    If you plant the sugarcane on mud you will 100 percent get the sugarcane because mud block is not a full block

  • @carolfsanisme
    @carolfsanisme Жыл бұрын

    This is amazing I built an early game sugar cane and bamboo farm on a realms, each have only one observer (looking down in a corner) and the bamboo is taller. It works fine for now, but we were 3 player when I built it and now we're 6 lol it doesn't keep up anymore We are planning on moving and expanding our auto farm area away from our main bases, as it get too loud and laggy sometimes, definitely will use this design!

  • @VarietyTelevision
    @VarietyTelevision Жыл бұрын

    Your videos have been the most helpful resource for things like this lately. You truly rock.

  • @Vexved.
    @Vexved. Жыл бұрын

    Love the vids keep up the good work 🎉

  • @Eyecraftmc

    @Eyecraftmc

    Жыл бұрын

    Will Do!

  • @Vexved.

    @Vexved.

    Жыл бұрын

    @@Eyecraftmc you know you are one of the only youtubers that actually read the comments thats why you are my favorite youtuber

  • @manishajalan8031
    @manishajalan8031 Жыл бұрын

    Me: Yeah this is so cool, even though I'm never gonna build it :).

  • @Eyecraftmc

    @Eyecraftmc

    Жыл бұрын

    LOL

  • @kisssolt196
    @kisssolt1966 ай бұрын

    You merge the collection mechanic of this farm with the usual farm. That way you still get the growth based harvest without the uncollected materials. Using light detectors is a creative way, but it can lower the maximum output if the plants grow faster than the light changes. Also for bamboo the flying machine harvester is much more fun.

  • @brettcoutermash2651
    @brettcoutermash2651 Жыл бұрын

    I like this design, I like being able to see how to make little changes to my redstone to make it more efficient! TY

  • @rowanrooks
    @rowanrooks Жыл бұрын

    This looks great! I've been meaning to get around to making a sugarcane farm, so maybe this is a sign that I should actually make that happen. I think I would like to try trading out the redstone blocks for something that uses less resources. (I probably have enough redstone, but I'm stingy lol) Maybe I could use a lever on the bottom of those blocks instead? It will be fun to experiment with. I think the best part of a following a tutorial is tweaking the design just a bit to make it your own.

  • @Eyecraftmc

    @Eyecraftmc

    Жыл бұрын

    I completely agree, customizing farms is always fun, and yes levers would definitely work if you prefer not to use the redstone blocks

  • @jmagz03

    @jmagz03

    Жыл бұрын

    Or torches. Saves you 11.111111% of redstone dusts in expense of you using part of little sticks.

  • @Wolf-ln1ml
    @Wolf-ln1ml11 ай бұрын

    I love automated farms, but unless I _really_ want to save space, for sugarcane, I always go with manual harvesting. It's just so satisfying to sprint down rows of it, just holding left click, and collecting stack after stack of the stuff ☺

  • @OliveEverything
    @OliveEverythingАй бұрын

    I’ve always wondered why people didn’t put the water on the other side under the block. It stops wasting and if you use mud and a hopper chain it’s even faster. Basically the same design works with bamboo and kelp as well

  • @ShadowTheCatStudios
    @ShadowTheCatStudios Жыл бұрын

    Thanks for this I’ll make sure to build this once I get the supplies

  • @shonmil
    @shonmil Жыл бұрын

    Good stuff, tho addion of mud to the game fixes the initial designs flaws completely, as sugarcane can grow on mud and hoppers can collect trough mud removing the need for a water stream

  • @dannymac653
    @dannymac653 Жыл бұрын

    Now that bamboo is going to be a new wood type, this is now an essential auto-farm.

  • @xenird

    @xenird

    Жыл бұрын

    Ive been thinking that lol

  • @Jett2894
    @Jett2894 Жыл бұрын

    i built 2 of these onto my mega farm these are part of the underwater area thanks alot for the farm guide

  • @SeanJohnVODs
    @SeanJohnVODs Жыл бұрын

    honestly this is my first time making a farm involving redstone and WOW this video is amazing when it comes to explaining and I absolutely love it! keep up the good work man!

  • @taylorindustries
    @taylorindustries Жыл бұрын

    you always want to use mud for the sugarcane. mud is one pixel smaller than normal blocks so the minecart with hopper will always pick up everything

  • @benjaminlum5894

    @benjaminlum5894

    Жыл бұрын

    Hopper minecarts can pick up items through solid blocks, so dirt or sand will work just as fine for sugar canes. The only fear is bamboo items landing on themselves.

  • @whocares2277
    @whocares2277 Жыл бұрын

    You don't have to waterlog every slab if you place solid blocks between the rails and skip the slabs. Then just place water every 10 blocks or so, flowing water is enough for sugarcane.

  • @BombShot

    @BombShot

    9 ай бұрын

    solid blocks can glitch out minecarts

  • @zanestratton8172
    @zanestratton8172 Жыл бұрын

    I love the way you explain things, nice and simple, no nonsense.

  • @Crackers0106
    @Crackers01067 ай бұрын

    I remember my first survival sugarcane farm being ilmango's zero-tick sugar cane printer, and when that was patched I just turned it into a simple auto harvesting farm by removing the activation swich that would have toggled the zero-tick mechanism

  • @mistirmisfit1213
    @mistirmisfit1213 Жыл бұрын

    The only thing I found annoying with using waterlogged blocks instead of using a solid block for the base of the water is that if you were to break any of the border blocks it would cause a chain reaction of the water physics from the waterlogged blocks to start pouring water downward breaking all of the rails and ruining the entire build.

  • @Daniel-tu1ui

    @Daniel-tu1ui

    Жыл бұрын

    use leaves

  • @grondhero
    @grondhero Жыл бұрын

    22x8 area for build + 1x4 area for rails to storage + 1x3 area for storage chests 69 Rails (1 stack +5) 27 Powered rails 1 Hopper minecart 2 Hoppers 1+ Chests 9 Redstone blocks 83 Redstone dust (1 stack + 19) 1 Redstone torch 1 Redstone comparator 1 Lever 165 Building blocks (2 stacks +37) 80 Slabs/stairs (1 stack +16) 222 Glass (3 stacks +30) 96 Moss (1 stack +32) or other designated block to grow sugar cane / bamboo 40 or 80 Sugar Cane / Bamboo 2 Buckets of water (create temporary infinite water source) 80 Pistons (1 stack +16) 1 Observer 1 Daylight sensor

  • @bazem
    @bazem10 ай бұрын

    Very nice, I never used observers in my farm, but used a sunlight detector with comparators so it triggers the pistons twice a day, when the sun rises or sets. I added a switch to this circuit so I can turn the farm off if I have too much production. I still use the water current to transport the sugar cane, but I don't lose any because I limited it's height to 2 blocks and used 2 pistons inline, so they push the sugarcane further, preventing it to fall on the ground instead on the water. This way I achieved zero loss at collection.

  • @haaly7245
    @haaly7245 Жыл бұрын

    Use a hopper redstone clock instead of the daylight detectors for an activation system you can fine tune to further minimize loss from canes/baboos that grew to max size.

  • @mementomori5580
    @mementomori5580 Жыл бұрын

    So in short: Sugarcane Farms in Minecraft are, in fact, NOT wrong. They're just very cheap and easy to build. If you make it more expensive and complicated, you of course can make a better one. But that doesn't invalidate the easier and imho cheaper design at all.

  • @Mike_Mayhem

    @Mike_Mayhem

    Жыл бұрын

    I love how you just glazed over the fact that this is far more efficient and you don't have to make it this big. We no gonna talk about the waste of the original design? Some ppl just like to be haters.

  • @mementomori5580

    @mementomori5580

    Жыл бұрын

    @@Mike_Mayhem The supposed "wrong" decide is super simple and far easier to do than the one proposed here. Yes, the one proposed here is far more efficient and such, but it doesn't always need to be 100% efficiency. There is nothing "wrong" with the original design, it's just not as efficient as it could be, but imho the original is far easier to build.

  • @matbailie3816
    @matbailie3816 Жыл бұрын

    That's a lot of iron, redstone, etc. Using a BUD switch, you can break the sugarcane/bamboo as soon as it grows once; every broken crop is pushed, water stream collection can be used, no need for observers or rails.

  • @jchoneandonly

    @jchoneandonly

    Жыл бұрын

    What's that?

  • @Deevick2017J

    @Deevick2017J

    Жыл бұрын

    Yes whats the 😂

  • @Deevick2017J

    @Deevick2017J

    Жыл бұрын

    That*

  • @user-gw1mw9sr6m

    @user-gw1mw9sr6m

    Жыл бұрын

    kzread.info/dash/bejne/maxrt4-TY6S_cc4.html

  • @fanamatakecick97

    @fanamatakecick97

    Жыл бұрын

    Bud switches don’t work in Bedrock. This farm, however, will

  • @slefx
    @slefx Жыл бұрын

    Smart, my design used alot of observers although that was because I had alot of mats on hand, and I used waterlogged water too awesome design!

  • @bigeggmayo123
    @bigeggmayo123 Жыл бұрын

    this worked. thank u so much. subscribed

  • @joshuadelaughter7968
    @joshuadelaughter79686 ай бұрын

    Two quick notes. The first is that as long as you leave a one block gap everywhere around where the minecart will travel, you could use half as many powered rails if not less and it'd still work. The second is that you don't need redstone blocks to power the rails. You can use a redstone torch underneath the block that the rail is sitting on.

  • @kmarasin
    @kmarasin Жыл бұрын

    Even pistons are pretty expensive when you have one per plant. I'd prefer some sort of flying machine build that mows them all down. I've seen these elsewhere on youtube but the farms themselves are impractically huge. I have no experience with flying machines yet so I don't know how to build one so that it goes back and forth.

  • @Eyecraftmc

    @Eyecraftmc

    Жыл бұрын

    Yes I was considering having a flying machine design but they're really only practical at large scales which most players don't need

  • @Yfiredup
    @YfiredupАй бұрын

    This was amazing bro keep it up

  • @0jcooper0
    @0jcooper025 күн бұрын

    great tutorial! i'll definitely be using this

  • @DiDi0503
    @DiDi0503 Жыл бұрын

    Why not use hopper and mud. Mud is not full block like soul sand but you can place sugarcane on the mud. What about that?

  • @Eyecraftmc

    @Eyecraftmc

    Жыл бұрын

    Simple, because the amount of iron you would need to collect all the sugarcane with hoppers makes it impractical

  • @DiDi0503

    @DiDi0503

    Жыл бұрын

    So are you gonna make sugarcane farm with mud next time pls?

  • @marsrevolutionary

    @marsrevolutionary

    Жыл бұрын

    @@Eyecraftmc That's only really applicable until the first iron and tree farms are built. Nobody builds a sugarcane farm and goes, "Yup. That's the only item I need lots of and I'll only ever need them right here." If people are here, following your tutorials, then their end goal isn't to simply reach the end of the game, it's to build those resources where they're needed and remove the impracticality you're referencing.

  • @DiDi0503

    @DiDi0503

    Жыл бұрын

    @@marsrevolutionary yeah you're right

  • @carlosperezdelema

    @carlosperezdelema

    Жыл бұрын

    @@marsrevolutionary sugar cane is a tipical early game farm because of villager trading.

  • @outcast4087
    @outcast4087 Жыл бұрын

    You can easily upgrade the "standard" farm by using mud blocks and a hopper minecart underneath. (Edit) Though I like this design quite a lot, my sugarcane farm is located in library basement, so I have no idea how I would integrate a daylight sensor there.

  • @ishanballa8017

    @ishanballa8017

    Жыл бұрын

    If you’re using a hopper minecart you might as well just build this design

  • @Fallen-ky5by

    @Fallen-ky5by

    Жыл бұрын

    have a daylight sensor on the roof, with upwards facing observers to bring the signal downwards in a 1x1, or replace with a Redstone clock

  • @thealmightyduck335

    @thealmightyduck335

    Жыл бұрын

    you could just set up a hopper clock to go off every few minutes

  • @Gef105

    @Gef105

    Жыл бұрын

    You could place an observer to watch one of the sides of sugarcane when is fully grown then connect to the redstone. That would break everything once that specific one has grown.

  • @TheHKZero

    @TheHKZero

    Жыл бұрын

    You can skip the daylight detector and use a sculk sensor to detect the noise these make when growing which can in turn be used to fire off the signal to the observer and trigger the pistons.

  • @milhoverde667
    @milhoverde6672 ай бұрын

    As it was pointed out already, the "normal" farm isn't at all that inefficient, since the only 3 tall sugarcane would be the one that activated the pistons and thus the only one going to waste. But at the same time, this is surely a great way to do a similar farm with less resources, and I loved the creativity with the observer and the daylight sensor! I didnt do the math but with 30 activations per day/night cycle, i dont think many sugarcanes would be wasted by reaching more that 3 blocks tall, and even this is easily fixable by just raising the roof. Just another "hmm actually" moment: only one daylight sensor is enough, since when the day configuration reaches 0 output, the night one reaches 15 at the same time, and they update at almost the same time, so the night time will always be lacking updates. Regardless of that, great concept!

  • @JoshLloyd
    @JoshLloyd11 ай бұрын

    This video is super helpful. I built this farm using this guide for the second time just now. This is my favorite guide for this farm.

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