Stellaris - Trade System Mechanics (Yes, There's More Than One)
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Let's learn how the Trade System Mechanics actually work. Turns out there's several of them and they don't always interact.
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#Stellaris #Trade #Mechanics
Пікірлер: 170
Crap, forgot about the Slave Market. Uhm, buy MegaCorp buy Slaves ??? Profit
@albusvoltavern4500
4 жыл бұрын
NO! YOU ARE TOO LATE! REUPLOAD YOUR VIDEO OR SUFFER!!!!!!!
@principleshipcoleoid8095
4 жыл бұрын
Suffer not, Xeno!
@vasteria446
4 жыл бұрын
MY LIVESTOCK!!!
@SkyGuy4991
4 жыл бұрын
What is that mod you've been using in the background campaign of your videos?
@Ziegrif
4 жыл бұрын
Also member that if the species you are buying is not set up as a slave species you will liberate the pop instead and this will give them a positive mood bonus. This is also a great way to fill your worlds when you have more money than sense. Depending of course that you have slaver civs in your game and there isn't a giant population crisis.
Real title: How to trade a hostile Xenophobic empire a planet next to a fallen empire
@principleshipcoleoid8095
4 жыл бұрын
Preferably, the Holy Planet one.
@SiveenO
4 жыл бұрын
Let's be Xenophobic¡
@karlfranzemperorofmandefil5547
4 жыл бұрын
That's brilliant
@dulguunmurunbarsbold210
4 жыл бұрын
@@SiveenO It's really in this year.
-This is a *trade* -*Dear god!* -There's more -*No..*
@birb125
4 жыл бұрын
Heh, tf2
How the trade system works: 1) load the game; 2)try to figure it out; 3)give up; 4)look for guide; 5)give up; 6)switch to playing machine hive minds?
@EduardoSevero
3 жыл бұрын
y e s
15:50 *Casually ignores nuclear apocalypse*
@A_Spec
4 жыл бұрын
Must be Tuesday
“Ahrelun Refuge”: *has skulls on wall* Me: I want to reconsider my vacation
I started laughing when you talked about consumer goods. I finished a game recently where I spent most of the game at around -200 consumer goods a month. was only able to keep afloat because of how much food and minerals I was producing.
That effect at 7:54 almost gave me heart attack
Stellaris was Victoria 3 all along
@marcobizzaro3526
3 жыл бұрын
Always has been
@michakrupa5963
3 жыл бұрын
I want to belive *vicky 3*
@tionen3810
3 жыл бұрын
@@michakrupa5963 And you were right to believe !
@michakrupa5963
3 жыл бұрын
@@tionen3810 I didn't belive that vic 3 would come out
@michakrupa5963
3 жыл бұрын
@@tionen3810 I knew it
I really appreciate these videos that go through the basics again. Thank you!
I've put around 250 hours in this game. And only after this video I kind of understand how the trading system works. I guess this is the reason why this is a 4X strategy game. Good video ASpec!
@A_Spec
4 жыл бұрын
You're welcome
Another good video. I was totally oblivious to the nuances of the internal trade mechanic. Thanks again. ☺👍
I wish they did a auto buy sell system like in "Off World Trading Company" with some sort of reserve rule. Instead of statically setting a monthly buy or sell.
Ooooooor, you could just play a Machine Gestalt. I mean, we're just objectively superior. No food, better districts, who needs a soul when we're immortal, trains that run on time, no galac-net lag time, fantastic skills at video games, the ability to think and react at the speed of light, and we can keep you all as pets who have every single material need met.
@IPFreelly604
4 жыл бұрын
Is there Ice Cream?
@basiletank23
4 жыл бұрын
@@IPFreelly604 There might be
@josephcola9662
4 жыл бұрын
@@IPFreelly604 Yes. And Blackjack. And Hookers.
@SerialSnowmanKiller
4 жыл бұрын
Yes, but I can create a biological empire that doesn't need mining districts. Or minerals. Or civilian industries. And STILL produces enough alloys to take over the entire galaxy. I can also feed my empire off of a single habitat parked in orbit over my homeworld, so food doesn't really matter to me either.
@josephcola9662
4 жыл бұрын
@@SerialSnowmanKiller Yes, but I don't need 4 thousand purging pops in labor camps and martial law to accomplish that. And we still don't need food. Or civilian industry.
Love your vids!
Video is great but that transition sound is going to give me a heart attack.
@A_Spec
4 жыл бұрын
Woosh
Why is it I never get enclaves by my boarders unless I’m a devouring swarm?
@duskdeadman4333
3 жыл бұрын
Saaaaaaame
Incredibly helpful!
This was very helpful thank you.
Thanks ASpec every time i tried to figure that out my head stopped working
Wait. Who do hive minds and machine minds trade with? Their subsystems? I dont get it.
@A_Spec
4 жыл бұрын
Who knows, #GameMechanics
@principleshipcoleoid8095
4 жыл бұрын
Autonamous drones? Or truly mad crazy traders, who somehow are able to trade with Hiveminds and machines? That is why prices are so high - risks. But eaters... I don't know. With Extermenators - other robots, but with always hungry minds? Maybe psyonic beings who got bored.
@albusvoltavern4500
4 жыл бұрын
it’s probably more like an unilateral acquisition of resources.
@sephikong8323
4 жыл бұрын
I picture it as these long lines of ants bringing ressources back to the hive
@serraelakha2758
4 жыл бұрын
I'd guess it's essentially an investment of energy into the *process* of acquiring resources, expending a large amount of energy for some emergency prospecting.
With regard to enclave trades, you didn't take into consideration that they ask for a down 500 energy down payment for each unit of strategic resource they sell you every time you renew your contract with them. Since your contracts last for 120 months, this amounts to an additional 4.17 energy per strategic resource for a total of 14.17. It's not that good of a deal. You get a better price if you buy it from the market, unless you are already buying a ton of it and the price has exploded.
Stellaris: a game where you can threaten an empire by saying you can buy "buy and sell" them(!)... *and you actually can.*
I was playing a Feudal Empire one time and at a certain point in the game I owned almost half the galaxy. My alloy production was high but most of my energy came from selling almost all of my monthly alloys to the galactic market. Because alloy foundries require a lot of energy credits, I decided to better balance my economy by closing down the excess alloy foundries to save energy.But I hadn't even considered that I had essentially shut down 50% of the galaxy's alloy production and as a result the price on the galactic market went through the roof. This led to numerous problems, for example, no empire could afford large fleets and wars became difficult and often ended in stalemates. Just goes to show how a neglect of market forces can lead to huge problems for the entire economy. Just like real life actually.
@alexandererhard2516
3 жыл бұрын
So you sold enough alloys to make prices drop, which causes everyone else to buy their alloys instead of produce alloys. Then you reduce the alloy supply, it gets expensive again, you continue to make money despite selling less, while everyone else bankrupts themselves to keep up their alloy supply. Friggin genius.
instead of going for energy worlds, in the later game, i love going for just a couple trade worlds. (im a tall boy tho) you can get a good 600 trade value without too much issue. if you build on an ecumunopolis, its even better. gateways in late game are so nice. that being said. you need to be on the bleeding edge of the universe to be able to protect yourself. in the late game i have a good like 6 gateways around my area. one that was two jumps off homeworld. as to get all the trade value there. one on my major ship building station to rapid redeploy across galaxy. and one on each colony. each one had a citidel with a ton of defense platforms.
Thx, I mostly play Hive because I quite never understood the trade system. This clears up a lot things. I do however have a question regarding the gateway and trade hub interaction. Can I set up a bastion and create gateways and have the trade hub station in the next closest system to the bastion? Will that spread out my trade hubs influence or does the gateway have to be in trade hub system. I asking this because during war I don't want the enemy jumping into the the trade hub system using the gateways and taking over the station, that would tank my economy during wartime, the worst time to have the economy tank.
As a newb, it is important to remember that in the early game you cannot use the galactic market to trade for resources you don't already have some of. I suppose you would direct trade for them before you get synthetic factories.
I’ve noticed that the trade enclaves take a 2.5k upfront cost AND the monthly one. I haven’t run the numbers but I don’t think that’s super profitable and I’m any case has led me to avoid them
Hey Aspec, is there any chance you can do vids for console edition? I'm lost on a few advanced bits. And all I can find is for more updated pc version
[Edited] I wanted to add on top of what you mentioned about Piracy and trade routes. So trade routes are formed between Upgraded Stations as you said and Trade value can be generated from resources in space or the planets you own. So if you have a lot of 300 Trade value planets in your empire and all of them have space stations above them, then it means that all the trade route will be massive, and almost impossible to not get a lot of pirates. My solution would be to not have any trade routes at all, by making all colonies have no station above them. Then you just build 1 Main Station with 4-6 Hubs on it to collect Trade value from Planets or systems. The Station should be situated either on your capital world system or 1 star systen away. Pros and Cons Pros are that you don't have to worry about any Piracy, Cons are that you won't be able to get [Deep Space Black Sites] Above your planets or habitats. Leave a like if you found this helpful & Happy Holidays, & Subb to Aspec. He deserve all the attention he gets.
I know this might be a little bit too much work but could you make a video detailing all of the non-dlc changes thag are coming to console like maybe the fleet changes or something because I’m still not sure what all changes we are getting.
Ah yes the good ol’ “I have drugs, you have slaves, LET’S FUCKING TRADE BOI’S”
It's literally never occurred to me that I could sell my dark matter directly to other empires. I always have just sold it on the market, where you don't get nearly as good of a deal.
Actually you can lower it to 5%... If you have a Trade enclave in your borders... At the start of Leguin it was possible to have 0% trade fee if you had 2 of the trade enclaves in your area.
@sirjmo
4 жыл бұрын
I think they capped it to minimally 10% in one of the updates.
How does Zro and Living Metal compare to Dark Matter when trading with other empires? Zro, at least, is much harder to use as something other than a trade good.
@ivvan497
4 жыл бұрын
Zro is only useful if you have psionics.
@cp1cupcake
4 жыл бұрын
@@ivvan497 hence why it is harder to use
My last game was over a year ago but i was able to make bank by selling some excess Alloys on the Galactic Market since the AI had driven up the price so much. Combined with my 10% market fee i was making over 14 energy per alloy and could then turn around and buy several more alloys worth of minerals.
It would be good to explain what commercial pacts do for trade. Thank you!
@A_Spec
4 жыл бұрын
Ah, that's fair. They allow megacorps to build their franchises
@Cetegus79
4 жыл бұрын
@@A_Spec is that the only thing they do? You can have commercial pact between two non-megacorps too, but what does it do there? I might have missed something obvious here, though.
This game has become so much work and im still confused a year later.
I’m still quite a noob when it comes to stellaris (and strategy games in general), but I learned in my second campaign of the game that direct trading was really useful. I was playing tall militarist/xenophobe, and learned early on that I could use my excess of resources for 3 things: 1. Give a ton of free shit to an empire so they stop hating me 3. Set up monthly trades of special resources with less advanced empires to hoard basic resources so I could quickly expand, and 3. Set up trade deals to sell excess resources for huge profits from weaker empire. Large amounts of basic resources can net a decent profit from weaker empire and empires with a lower sprawl, and special resources can almost always be sold/traded at a much higher rate than on the standard galactic market. Basically, I figured how to tradescum with a xenophobe empire. No idea how viable this is In more advanced levels of play, but it’s pretty useful for low level wide empires.
I made a megacorp that specialized my economy to mostly produce alloys. I bought cheap minerals from the market then sold alloys at a market prices. I would also buy alloys in bulk from the market to keep prices high.
@A_Spec
4 жыл бұрын
Interesting metagame, did it work?
@tgamerent5152
4 жыл бұрын
@@A_Spec I was making enough energy credits to keep the scheme going. At the height of my corporation I was making 240ish alloys so I sold most in the market and some at low prices for my allies. I pretty much had a monopoly on alloy for the rest of the MP game
so.. build a full trade hub station on gateway then build full hangar on other gateway then i can expand to other star full trade?
Should it be possible for a driven assimulator to become the leader of the galactic market i felt like i broke the game when i did it
I would have loved an actual tradeflow that would affect traffic in the galaxy and building incentive to build trade hubs. They already have domestic trade. A system of one or multiple major hubs drawing trade from across the galaxy would be awesome.
@Yaratoma
4 жыл бұрын
Then individual empires could build trade hubs to redirect some of the trade back to their capital at key points or redirect it through their system for accumulative effects.
@Yaratoma
4 жыл бұрын
A major trade hub list could decide, which capital nodes that would have a major pull on the tradeflow and give them special effects for higher positions in the ranking.
@Yaratoma
4 жыл бұрын
And with trade being pulled through hyperlanes they could get bonuses/maluses based on how well or badly they are kept. A well kept system could give efficiency bonuses, while a pirated system could give reductive maluses and even redirect trade into another system. Perhaps even give competing powers the pirateering option of capturing tradeflow? Anyway, there is a lot of untapped potential here.
@Yaratoma
4 жыл бұрын
The Galactic Market world could even the be end node for all trade in the universe but economic giants could hinder tradeflow, resource availability and access to the market if blockading. Ahh, wish this was a thing. I love playing tall economies.
I found this weird bug when I tried to trade to my neighbouring empire, I cannot chose what to ask from them. Any help maybe? I'm low at nanites and the galactic market don't sell that thing.
I always just abuse starbase collection routes to get free energy
What’s the background music at the start?
What about changing the capital? I moved the capital and can't figure out how it works with trade. I reconnected all stations, but the one in the new capital system is unconnected whatever I do.
@gossamera4665
4 жыл бұрын
Does the station above the new capital have a tradehub or whatever they're called, otherwise maybe it's too far away? I've never tried moving the capital myself.
Anyone else have the problem, where the game doesn't launch?? Can ASpec do a video about this? i haven't been able to play for over 6 months :(
building a gate way to get trade value seems like hillarious waste of money.
never, EVER sell alloys imho.... yeah they are worth a tonne sure but the ammount you use increases exponentially as the game goes on. the ONLY time you would sell them is if you have the precursor ecumenopolis and have maxed out your alloy storage or some shit. otherwise, just dont do it. trust me! save them things!
@thedarksideofgaming8834
4 жыл бұрын
The Happy Cats Tail sometimes selling them in the early game can still be useful, if you utilize the gained energy to increase alloy Production, therefore gaining more alloys than you would have by just letting them rot in storage. Invest people!
@Tamizushi
4 жыл бұрын
I guess it depends on your play style, but in my own games selling alloys have always been an important part of my strategy. Arcology Project is one of my favorite ascension perks. It's often a lot more efficient to produce alloy and sell it than to waste your pops and districts on engineers to get enough energy.
@TheHappyCatsTail
4 жыл бұрын
@@Tamizushi I've never done that before but i imagine doing so would destroy the alloy prices on the market and eventually result in it becoming far less profitable :p i play a heavy science materialist style so i'm usually pumping out battleships and titans wayyyy before anyone else is. which is probably why i have so much alloy woes. not to mention far quicker mega structures too.
@TheHappyCatsTail
4 жыл бұрын
@@Tamizushi i do like the arcology project but i always kinda hate doing it because of the whole *gotta remove your districts* thing, but if you got the precursor ecumenopolis its pure
@Tamizushi
4 жыл бұрын
@@TheHappyCatsTail The trick is too not sell too much of it. I generally use automatic trade and set a minimum price of 4 or 5. This way, I won't sell it for cheaper than I'd want to. I tend to focus on science too. I tried many different empire types, but most of my games have been with technocracy.
Hey ASpec have you talked about how Damage is calculated between shield and armor for weapons that don't ignore them in one of your Videos?
Well my 750 trade value ecumenopolis just became a lot more interesting...
Can gateways be used to expand a sector past the four hyperlapse jump limit?
@A_Spec
4 жыл бұрын
No, that's the only exception.
@hrodebertcoad9848
4 жыл бұрын
@@A_Spec That makes me sad
Is this an overview for the PC only and not the console version. If it's not, awwww duck yes thank you for this. If not, ehhhhh who cares.
@fatrick9001
4 жыл бұрын
none cares about the console version.
@bigezfire2390
4 жыл бұрын
@@fatrick9001 O_o I care, you buttnugget. I wouldn't if I could have my PC at my house but youuuu know how American ghettos are, can't keep valuable shit lol. I know the console's not as great as the PC version but hey, shut up, gosh lol.
@bigezfire2390
4 жыл бұрын
@@fatrick9001 but thank you for answering that question thou.
I miss the original simple stellaris... make big fleets, research better tech, stomp (or be stomped) by others.
Random question: How do you do that at 11:45?
@rubendecorte9115
4 жыл бұрын
And by that i mean select more than 1 resource at a time
@gnot_paul
4 жыл бұрын
That's what I want to know too.
@rubendecorte9115
4 жыл бұрын
@@gnot_paul nvm i got it you need to hold ctrl for 100 alt for 10 and both for 200.
1:10 really? In the early game I'm usually incredibly tight in consumer goods.
Any news on the optimalization topic?
How are you spamming the trade numbers so quickly when trading with another empire? Is that another hotkey? From what I have seen, trading 30K resources would require clicking 30k times, what is the shortcut for that?
@ikr555
4 жыл бұрын
Ctrl and shift are x10 and x100 multipliers when clicking on most + or - buttons in stellaris, and holding both gives you x1000
@A_Spec
4 жыл бұрын
Hold ctrl or shift whilst clicking, you'll get larger numbers.
@TheJohjaLegir
4 жыл бұрын
ASpec thank you!!
Can't you actually reduce the fee to 0% if you do everything, or was that just with mods for me?
@alexprisak6660
4 жыл бұрын
In early 2.2.* versions you could get market fee even below 0%. Right now(after 2.2.6 or 2.2.7) it's impossible to do this in vanilla game.
@OzixiThrill
4 жыл бұрын
@@alexprisak6660 Then it was probably one of the modded tradition I was using.
@xeanderman6688
4 жыл бұрын
Not anymore. The maximum you can lower it to is 10%
FEDERATIONS WHEN
@xeanderman6688
4 жыл бұрын
Next year, my dude
trade system mechanics oh his talking about the market and eco and stuff when he gonna get to trading systems oh oh wait this video isnt about that thing that mechanic that is barely even a thing
trade system mechanics? error, variable not found, game mechanics are not a thing for machine empires wait a second... did you really just build a gateway to collect tradevalue instead of spending 300 alloys for hte station and hub?
@A_Spec
4 жыл бұрын
It does double service as a fleet deployment system.
@earthfederationspaceforce9844
4 жыл бұрын
more gate way, faster fleet strategic deployment benefit for war and expend, IF there's still thing left i love to build ship yard at L gate terminal with gate way, now i don't have to think how to put my fleet
@linkhidalgogato
4 жыл бұрын
i build gateways on all my planets as soon as i can to forget a bout piracy
@Tamizushi
4 жыл бұрын
@@linkhidalgogato You don't need gateways in all your planets to avoid piracy. Piracy can appear in the trajectory between your trade station and your capital, but the actual collection from the planet to the trade station doesn't generate piracy. Essentially, all you need is to build a maxed out trade station and a gateway in your capital and to make sure all your planets are within 5 jumps of a gateway. Btw, trade collection also spreads through wormholes and L-Gates so they are really good places to put Gateways to maximize your coverage.
@linkhidalgogato
4 жыл бұрын
@@Tamizushi i also just like to have gateways and i usually play tall so it isnt difficult to do its more of a thing i do for fun i like seeing all the trade lies just go straight to the capital and i generally dont build stations inside my empire prefer to keep them at the borders so it helps me do that
I dont think trade is worth the time or alloys
Want to improve performance? simplify or remove this then.
Why do you pronounce resource with a z sound my god stop 😂
86541st
I am kinda mixed with this. I really like they expand mechanics of Stellaris, but Stellaris in the beginning was so user and newbie friendly. Now its a total clusterheck of complicated features. From shit battles, planet management, trading and in-game politics. I kinda liked previous pop-management on planet-tiles, it felt pleasing to eyes and easy to understand. Thanks god there are robots and hiveminds, but now Stellaris is definitely not for new players only vets.
@Alkezo1
4 жыл бұрын
That's kind of the point of 4x titles though... lots of stuff to learn and determine.