Stellaris 3.7 Origins Tier List

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Stellaris Origins explained and ranked into a tier list. Lets look at all of the origins available to empires in Stellaris, work out their benefits and drawbacks, then compare them!
Lets dive in!
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Tier List Playlist: • Stellaris Tier Lists
Chapters:
0:00 Intro
0:54 F Tier
8:55 C Tier
20:59 B Tier
33:34 A Tier
39:04 S Tier
Stellaris Version 3.7
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Пікірлер: 745

  • @ASlickNamedPimpback
    @ASlickNamedPimpback Жыл бұрын

    What do I want? I want a Payback origin that allows me to have a custom enemy empire instead of MSI :(

  • @catalyst9955

    @catalyst9955

    Жыл бұрын

    there should honestly be multiple options based off of existing different types of megacorps

  • @JB-xl2jc

    @JB-xl2jc

    Жыл бұрын

    I wouldn't be surprised if mods come out about this; or if you're somewhat comfortable modifying some core files you could pretty easily make a few flavor changes. Changing out the events regarding owing a loan and all that would be more involved though.

  • @t2force212

    @t2force212

    Жыл бұрын

    By the origin definition it simply says that an empire with the "Your Ticket to the Stars" origin is spawned which is the origin MSI uses. It's very likely that at one point they were planning to have partially randomised empires spawn instead of just MSI but they may have changed it to help with event triggers and coding. Given that the framework for this is possibly already in place its possible that with enough public support PDX may find a way to make this an option.

  • @Slavesforsale1

    @Slavesforsale1

    Жыл бұрын

    This. Honestly, I wish it was possible to create empires with the unplayable origins and force spawn them in. Like the Fallen Empires, the MSI, the imperial lord and all that.

  • @chasethememe

    @chasethememe

    Жыл бұрын

    Mods

  • @justintack5205
    @justintack5205 Жыл бұрын

    I'm a big fan of Hydrocentric being in the Sea Tier

  • @MontuPlays

    @MontuPlays

    Жыл бұрын

    Lol

  • @raideurng2508

    @raideurng2508

    Жыл бұрын

    Boooo

  • @justincronkright5025

    @justincronkright5025

    Жыл бұрын

    But the only water in the forest is the river... for my tropical mates/minions. What could they be deemed as I wonder - perhaps 'Hydro-Arborialic' or maybe 'Arborial-Hydratic'?

  • @catland88

    @catland88

    Жыл бұрын

    Bottom Of The Sea Tier

  • @aldonlobo5121

    @aldonlobo5121

    11 ай бұрын

    @@justincronkright5025hear me out hear me out amphibians

  • @DarthChratis
    @DarthChratis Жыл бұрын

    fun fact: killing the amoeba from galactic doorstep before doing the amoeba contact counts as a first contact war for the achievement, letting you easily cheese it.

  • @Spartan878455
    @Spartan878455 Жыл бұрын

    The Clone army gets even more broken if you force-spawn another empire with your species as a clone army. The AI will always choose the fertile route as a Clone Army meaning you can get both the ascended clones and fertile clones.

  • @synctrox9679

    @synctrox9679

    Жыл бұрын

    How do u force spawn

  • @SenorMidPak

    @SenorMidPak

    Жыл бұрын

    @@synctrox9679 when you are looking through your created empires list there is a little box with wings if you click it one it turns orange (will occasionally spawn that empire) if you click it again it stays orange with a lock over the icon. That force spawns any empire of your liking.

  • @Spartan878455

    @Spartan878455

    Жыл бұрын

    @@synctrox9679 Simply create another Clone empire with your species and use the empire spawning option (The eagled button by all of your custom empires) and set it to Spawning forced.

  • @kiritotheabridgedgod4178

    @kiritotheabridgedgod4178

    Жыл бұрын

    The other things that make it broken are having essential no downside from taking the death cult civic, and having insanely broken admirals if you go psionic ascension.

  • @fastjimmy6167

    @fastjimmy6167

    Жыл бұрын

    @@Spartan878455 How does the system determine if a species is the same? Does it need to have the same name? Same portrait? Same exact traits?

  • @smokinggnu6584
    @smokinggnu6584 Жыл бұрын

    With the Doomsday origin, i've had games where a random AI empire starts with it, and proceeds to spread out taking a few dozen systems by the time the end of the event chain rolls around.... but did not get a second planet. No idea how they managed that. Capital died, and the empire with a pretty significant territory spread for that time of the game just up and vanishes like a fart in the wind. EDIT: With the cloaking ships we have now, can it now be possible to have offspring ships in separate fleets, permanently cloaked, to hang around other fleets, boosting them by being in the same system but being far less likely to die by not being in battle?

  • @domenboh

    @domenboh

    Жыл бұрын

    i have a custom determined exterminators doomsday origin i played when the origin came out force spawned in my current game, they control 1/3 of the galaxy and have wiped out a fallen empire

  • @marcoaraiza9381

    @marcoaraiza9381

    Жыл бұрын

    I think that's what happened in my last game! Had a neighborl who expanded like crazy and then the next time I opened my star map they were gone and I didn't even get a notification they were gone. It might also have been a spiritualist fe cleansing them for taking a holy world. No idea how they died

  • @DanskerneFraDanmark

    @DanskerneFraDanmark

    Жыл бұрын

    If you fart is smelly enough you can still small it in the wind

  • @t2force212

    @t2force212

    Жыл бұрын

    Yeah AI Doomsday rarely survives. The AI don't realise they would have to settle for the low habitability planets they would rather spread out significantly first only settling the high habitation worlds before moving onto to the mid habitability worlds and finally the low habitability worlds only if they can't expand anymore

  • @rnelody5496

    @rnelody5496

    Жыл бұрын

    I had that happen too. My northern neighbor and I were allies, we had established embassies on eachothers' worlds, had some trade deals going, then... poof. Their homeworld explodes, and just like that their entire empire just vanished, leaving me and two other empires with the task of divvying up the territory that used to be theirs. I think I ended up getting their home system actually. Very sad.

  • @tieru6328
    @tieru6328 Жыл бұрын

    For the Post-Apocalyptic Origin you can choose a Planet Type in the creation. Although you start in a tomb world, the world Type you chose ist still 80% habitable for your Pops. You get two habitable worlds. They are Just Not tomb worlds. I just played that Origin and it worked.

  • @darkleome5409
    @darkleome5409 Жыл бұрын

    Broken shackles is my favourite of the new origins. It's really good for wide and not particularly aggressive gameplay

  • @Kasaaz

    @Kasaaz

    Жыл бұрын

    I wish the specific events it can sometimes trigger didn't feel so opaque.

  • @t2force212

    @t2force212

    Жыл бұрын

    I have been playing Broken Shackles with Shared Burdens. They synergise really well.

  • @Slavesforsale1

    @Slavesforsale1

    Жыл бұрын

    "Not particularly aggressive gameplay" My brother in Zarqlan, you're playing it wrong. Suffer not the slaver, tolerate not the tyrant. The tree of liberty must be watered with the blood of free men.

  • @ilovespongebob7840

    @ilovespongebob7840

    Жыл бұрын

    @@t2force212 yes yes liberated slaves now hanging their former opressors,based

  • @t2force212

    @t2force212

    Жыл бұрын

    @@ilovespongebob7840 why settle for just liberating the slaves when you can liberate all the workers, after all they are all slaves to the system

  • @ryantannar5301
    @ryantannar5301 Жыл бұрын

    Knights of the Toxic God may not be very good from a meta perspective, but it's easily the best origin still. I want them to do every origin like that with an awesome storyline.

  • @Ajay_S4

    @Ajay_S4

    Жыл бұрын

    Which other origins have a good storyline?

  • @VilleKivinen

    @VilleKivinen

    Жыл бұрын

    @@Ajay_S4 Imperial Fiefdom has quite a nice emergent storyline of a great empire in it's zenith, and the inevitable downfall.

  • @alexisfights5773

    @alexisfights5773

    Жыл бұрын

    @@Ajay_S4 On the Shoulders of Giants has a good storyline too, though you don't get to make choices regarding it

  • @Botar48

    @Botar48

    Жыл бұрын

    I hope not. Those big story chains should be stuff you can find on galaxy as any empire like worm in waiting. Putting them as origins just waste an origin slot for a story that is only interesting first time you play it. And it goes against main strength of Stellaris. An empire is your own creation but those very railroaded origins basically lock you into developers OC.

  • @ryantannar5301

    @ryantannar5301

    Жыл бұрын

    @@Botar48 more story stuff out in the galaxy is a good thing, but some stories are specifically tied to the pre spaceflight development of empires. that stuff is interesting and by definition NEEDS to be part of the origin.

  • @RedGearZ96
    @RedGearZ96 Жыл бұрын

    My favourite is still doomsday with habitable worlds set on lowest setting maybe not the most optimal origin but its the funniest to play. Going from a crisis to the strongest empire. Even better if you can trigger the worm and resurrect your homeworld.

  • @joheng01

    @joheng01

    Жыл бұрын

    That.sounds.aswesome. Getting the Worm is difficult tho...

  • @RedGearZ96

    @RedGearZ96

    Жыл бұрын

    @@joheng01 yes i really dislike the fact that the devs made the worm so difficult to trigger. You used to be able to get a science ship go back and forth to a black hole to trigger it now i think its a 20% chance on a random blackhole i haven't been able to trigger it since that update. I get it for balance for multiplayer but its a fun single player event.

  • @JaceMorley

    @JaceMorley

    Жыл бұрын

    @@RedGearZ96 On the other hand, if you're going to cheese it anyway rather than let it occur naturally anyway, why not just use the console to force it to happen? You're effectively cheating either way, may as well save yourself some time :)

  • @RedGearZ96

    @RedGearZ96

    Жыл бұрын

    @@JaceMorley i still like to have it spawn randomly the problem is the odds are so incredibly small to trigger it, i think the devs should increase the chances of it spawning in single player if possible.

  • @Slavesforsale1

    @Slavesforsale1

    Жыл бұрын

    Always wanted to play a doomdays game but instead of finding a new homeworld I either terraform Mars or build a habitat in orbit. Sadly I always die before I manage it.

  • @Manoomu
    @Manoomu Жыл бұрын

    The only use I've found for calamitous birth is with terravore since you don't care about the habitability of worlds you're eating and the early pops compound for a great start, but it falls off later and there are probably more useful starts that achieve the same early boosts (like even doomsday).

  • @gogeta667

    @gogeta667

    Жыл бұрын

    If you go for decreases in blocker costs, you can stack them and get a bunch of free pops for like, 97 (iirc) minerals when you clear them off.

  • @FlyLoriens

    @FlyLoriens

    Жыл бұрын

    Now they have normal colony ship too. So you can colonize with it your "useless worlds" which has 5-16 size and gather your lithoids from blockers.

  • @Kasaaz
    @Kasaaz Жыл бұрын

    I'll keep asking for more love for the Galactic Doorstep Origin. First Contact was maybe the BEST opportunity to improve it and still... nothing.

  • @thembones1895
    @thembones1895 Жыл бұрын

    Secret call out! The explanations are a big part of why I like any tier list for any subject matter. Opinions are great but HOW you arrived to that conclusion is even more valuable.

  • @runaravenscraft5314
    @runaravenscraft5314 Жыл бұрын

    Ocean Paradise, with your species having Aquatic, Angler, Catalic Processing = fantastic alloy and consumer goods income. Gets even better when you choose the Hydrocentric ascension perk. I've been playing a roleplay, with these traits and it is fantastic fun

  • @grafeugenius

    @grafeugenius

    Жыл бұрын

    Going even further and grabbing agrarian idyllic (after getting anti grav tech ofc) is also fun. If a bit boring because you're now pacifist.

  • @JamesMadisonsSpiritAnimal

    @JamesMadisonsSpiritAnimal

    Жыл бұрын

    ​@@grafeugenius then putting guaranteed habitable world's to zero causes no extra frozen world's lol

  • @Jenna_Talia
    @Jenna_Talia Жыл бұрын

    I'd argue common ground is slightly better now given you can choose fed type. The biggest roadblock for trade based empires in the early game is getting federations unlocked then finding another empire or just creating your own. You can essentially start out maximising consumer goods, energy and unity. I think this'd be very interesting if it were available back when trade empires were meta. Also you forgot to mention that Ocean Paradise has ocean world frequency over life seeded. You stand a better chance of finding ocean worlds than you do gaia worlds, which goes without saying, but it's a massive advantage.

  • @Elfinlocks
    @Elfinlocks Жыл бұрын

    I think it's worth noting that void dwellers also have horrible stability at game start, which is actually a pretty massive impact on your earlygame capabilities

  • @orirune3079

    @orirune3079

    Жыл бұрын

    Yeah I tried void dwellers once because I heard it was good...and it seemed absolutely horrible. I guess it's good if you know what you're doing, but I sure didn't

  • @ArousedRat1

    @ArousedRat1

    Жыл бұрын

    tf? i have literally never had any issue with stability lmao

  • @Elfinlocks

    @Elfinlocks

    Жыл бұрын

    @@ArousedRat1 would you mind beginning a new game as void dwellers and then posting your stability in all 3 habitats?

  • @joskarifinaukr6503

    @joskarifinaukr6503

    4 ай бұрын

    @@orirune3079 Habitats get extremely powerful later because you can build them in orbit around any planet, and if you find one with motes, gas, or crystals then you get a nice boost to your production with the buildings. What makes Void Dwellers difficult is the fact that habitats are extremely small at the beginning, and you can't unlock new building slots just by building a habitation district like you could with city districts. It's hard enough to play that I haven't seen my two AI empires ever build more habitats, but the last time I tried it I was able to stabilize my economy and amenities issues within the first few years. The key is getting build slots unlocked quick with key tradition picks and picking up Voidborne as soon as you can.

  • @cadenh03
    @cadenh03 Жыл бұрын

    I love the Galactic Doorstep origin for having gateways super early on, but I really hope Paradox gives it some love. For example, maybe it could cost less time and resources to build gateways? Maybe getting the techs would have a cost reduction, or you could get gateway activation for free?

  • @cadosian078

    @cadosian078

    Жыл бұрын

    This used to be my favorite origin before I got DLCs. It would be pretty cool if it gave an empire-wide modifier like a small 10% discount on all future Gateway constructions or something

  • @Corundrom

    @Corundrom

    Жыл бұрын

    If it made gateways dirt cheap and quick to make, but made your hyperlane speeds abysmal, I think it'd be a very interesting experience

  • @bruski3253

    @bruski3253

    Жыл бұрын

    I think they did it this way because the gateways make this empire instantaneously powerful by midgame if you can construct them at critical defensive points. If you're graced with an inner empire that only has one hyperlane exit and a handful of planets near your homeworld, orbital rings guarantee massive shipbuilding capacity hidden behind a bristling wall of defenses. I've played games this way where I have been able to replace a major fleet in 200 days or less and deploy to my defensive lines in another 30 days. Gateway on my Homeworld basically means I can station all of my fleets over my capital and wait for the enemy to come to me, without getting trapped in the wrong battle.

  • @Kasaaz
    @Kasaaz Жыл бұрын

    Next non-expansion patch, I really hope they do a sort of Origin Rebalance for a bunch of them. Remnants and Galactic Doorstep especially, maybe look at the way that Common Ground and Hegemon work. Syncretic Evolution just doesn't work with the way current population mechanics work, imo.

  • @brentc6380
    @brentc6380 Жыл бұрын

    For Teachers of the Shroud, you talk a lot about it bonuses it gives, but then you off handedly mention you get some rare crystals which "can be used nicely for some scouting right at the start of the game", but it felt odd to not talk about what those rare crystals are actually for: Which is to build the Shroud Beacon to get yourself a sorta wormhole/L-Gate-esque thing to one of the Shroud Enclaves which hopefully is some distance away. This lets you have a second area to expand to if you can get to it first, which helps lessen the risk of getting cut off early on a hyperlane choke point by other empires.

  • @Slowpoke3x

    @Slowpoke3x

    Жыл бұрын

    It's less of a risk but it's also a 50/50 shot of having the second area claimed by the time you get cut off. Which makes it only good for a invasion route.

  • @Supreme-no2ye

    @Supreme-no2ye

    Жыл бұрын

    ...yeah I tried to do this but around 2210 I got a psionic entity spawned in my home system which pretty much ruined the game

  • @ajproductions2289

    @ajproductions2289

    11 ай бұрын

    @@Supreme-no2yeyou gotta open your borders

  • @pook8452

    @pook8452

    11 ай бұрын

    I recently got back into Stellaris and found out the hard way that enemy fleets can use that gate

  • @Levoid1
    @Levoid1 Жыл бұрын

    Common ground is goated as a megacorp. Two customers right next door, not to mention crazy unity and consumer goods production from trade league.

  • @RaraZeCat

    @RaraZeCat

    Жыл бұрын

    Money money money

  • @andyp315
    @andyp315 Жыл бұрын

    Another good point with shattered ring is when you get mega engineering you can repair a segment and this counts a fully completed megastructure for you to get galactic wonders, can easily shave a decade or two off unlocking it (unless like the other guys I play with that always get a ruined mega structure next to their home system...... and cybrex...)

  • @Level30Commoner
    @Level30Commoner Жыл бұрын

    Even after over two years of content production Montu can't believe that a lot of people are watching his videos in their entirety. 🥰

  • @HistoryGameV
    @HistoryGameV Жыл бұрын

    I love the Post-Apocalyptic start. I don't know if there is some kind of hidden algorithm but every time I play it I find plenty of tomb worlds. Also, what was seemingly forgotten is that you get to settle on tomb worlds ON TOP of whatever your homeworld originally was. Usually I roleplay as post-apocalyptic humans...so my settling options are incredible broad early on and allow me to expand rapidly. This includes, as I wrote, usually a fair number of tomb worlds and often systems with multiple of them.

  • @deadded5793
    @deadded5793 Жыл бұрын

    Subterranean is absolutely busted when combined with lithoid hive-mind and a budding(lithoid version) trait. It's probably one of the strongest strats there are.

  • @neillindgren8992
    @neillindgren8992 Жыл бұрын

    I love the concept of the mechanist origin, but it needs to start with machine templates researched and have droids as the permanent research option in order to be roughly equivalent to and competitive with the overtuned origin and teachers of the shroud origin. Right now it makes the two synthetic ascensions the hardest to get a head start in using the appropriate boosting origin.

  • @horizonhunter2247
    @horizonhunter2247 Жыл бұрын

    Mechanists, teachers of The shroud, and overtuned is perfect ascension trio of origins.

  • @TheNN
    @TheNN Жыл бұрын

    As someone who plays Remnants a lot, I thought about it, and I feel the best balance for it in the new game would be for them to make it *the* Archaeotech origin. Like perhaps giving you a buncha minor artifacts as a start, and maybe your corvettes at the beginning also start with some archaeotech stuff installed on them with the tech to make more and boost from that ascension perk built in to it all. Of course it could be balanced as necessary. After all, if you're starting as a 'remnant' in-universe, why don't you have access to some of your old tech? Shouldn't you have managed to scrounge *some* of it? Perhaps a balance could be that you *only* have access to archaeotech stuff to start, and you have to research/remember how to *make* regular stuff again, because otherwise once you run out of minor artifacts, you could be quite SOL and unable to build anymore ships until you do.

  • @maxwellhowe3178
    @maxwellhowe3178 Жыл бұрын

    Thanks SO much for the breakdown of all the origins! Love the content and keep up the VERY helpful and amazing work!

  • @ynkesfan2003
    @ynkesfan2003 Жыл бұрын

    I've psionically ascended to the secret callout

  • @joshuahunt3032
    @joshuahunt3032 Жыл бұрын

    I have learned the joys of pairing Slingshot to the Stars with Stargazers. I like to imagine the empire I made for that has a “jebediah Kerman mentality” when it comes to exploration: eagerness to the point where it’s funny.

  • @rallehop4322
    @rallehop4322 Жыл бұрын

    Hegemon and Common Ground are quite powerful if you like to play without Guaranteed Habitables, as your federation members always spawn anyway. Common Ground can also be pretty good for a meme trade build allowing you to rush headlong into the Trade League policy

  • @Grothgerek
    @Grothgerek Жыл бұрын

    Knights of the Toxic God is definitely better than C Tier. The extra Growth from the Habitat means that the pop disadvantage is actually a pop advantage. The only disadvantage is the early energy and alloy malus. But this can be offset by having access to 6 Merchant Jobs in your habitat in addition to getting tons of research from these Knights. Its a perfect Tech Rush. And after some time you actually get a alloy bonus (that theoretically stacks infinitely).

  • @regiuseques6333

    @regiuseques6333

    Жыл бұрын

    Agreed

  • @desen-sk5nk
    @desen-sk5nk Жыл бұрын

    Hegemony becomes S+-tier on non-scaling Grand Admiral difficulties, because it scales with AI bonuses. You don't want to kill your "friends", at least not early. Think of it as an easy guaranteed ability to rush 2-3 other empires early even with almost no investment in ships. Just set a small fleet to have the AIs follow you and they'll easily 2v1 pretty much anything. From there you release conquered planets as vassals and leech their vast difficulty-boosted income. Having fully-populated worlds is also vastly better for Megacorps, a Branch Office constructed in 2200 will produce far more resources than a colony would for decades and costs no alloys to get going, further playing into the rushing research or alloys mentality. It turns out getting +140 energy a month from almost the start of the game is pretty good. You're also going to find your targets FAST, because you have 3 empires exploring and deciphering enemy transmissions. Try it, it literally makes the hardest starts in the game almost trivial. 1k research by 2220 is possible.

  • @mariusweber4990
    @mariusweber49903 ай бұрын

    These videos are so fun! I never quite got into Stellaris, but your videos are drawing me in. Seeing all these lists make me want to try them out, particularly the lower-ranked or RP-focused ones.

  • @Kreiger19
    @Kreiger19 Жыл бұрын

    I just started a Fear of the Dark run today, and I LOVE the flavor it brings to the game. Looking forward to the midgame events!

  • @ziggytheassassin5835
    @ziggytheassassin5835 Жыл бұрын

    I wish they'd make origins for some of the more basic scenerios like "global conquest" where a single nation conquered the home planet or even one where the home planet wasn't unified yet, and you can have multiple rival empires from the same home planet that can eventually unify through events.

  • @JohnnySanchez-jg4ii
    @JohnnySanchez-jg4ii Жыл бұрын

    Progenitor Hive origin single-handedly got me into playing and loving Hive Minds. The progenitor ship early game is a bit rough with the need to use up alloys to tug-boat your ships around. But by mid-game or if you take Subspace Ephapse, you have enough naval capacity to have have more than 1 offspring in every fleet, plus still have tug-boats. But the passive leader exp is so powerful especially for Admirals since hives don't have trade value and don't earn much from preventing piracy. Couple that with hive leaders starting younger and you get more time with powerful leveled leaders.

  • @GABOTHE5TH
    @GABOTHE5TH Жыл бұрын

    As a newbie I'm starting out with the payback origin with some friends! I chose the orbital habitat and I'm curious to see how that goes! Your idea of making it an army ship and taking over a neighbor is a really interesting way to go. I might do that next!

  • @trioxide2503
    @trioxide2503 Жыл бұрын

    I would love to see an updated species trait tier list!

  • @Adoffka
    @Adoffka Жыл бұрын

    On accord of acheodigging, the building is amazing. Artefact fleets can overwhelm GA purifiers in the beginning

  • @chazlong61
    @chazlong61 Жыл бұрын

    Love the call out. :) I agree with the list, particularly after hearing the explanations.

  • @protoseargeant
    @protoseargeant Жыл бұрын

    I feel like common ground is pretty strong for megacorps. Start out with trade league and easy branch offices

  • @blogovitchxyz
    @blogovitchxyz9 ай бұрын

    Damn your videos are amazing. So helpful, clear, accurate, and humorous. Thank you Montu.

  • @DBrianMartin
    @DBrianMartin Жыл бұрын

    Love your tier list they always help break down changes for one of my favorite grand strategy games, thank you for all you do, that said; made it to th3 call ou7.

  • @constantlyvariable2616
    @constantlyvariable2616 Жыл бұрын

    I like playing galactic doorstep as a mercantile empire. It unlocks gateways early and reliably, allowing me to ignore piracy very early on as i build gateways in my trade hub starbases

  • @Takao0815
    @Takao0815 Жыл бұрын

    Thanks very much. I'm currently having fun with my underground hive. But it was nice to hear the whole overview.

  • @clausbohm9807
    @clausbohm9807 Жыл бұрын

    Thanks for this extensive and timely video ...!!!

  • @pieterfaes6263
    @pieterfaes6263 Жыл бұрын

    Slingshot to the stars might be quite excellent in a defensive manner. You would near guarantee 100% accuracy on your own systems which are nearby, so the question is in how much fleet power that 50% fire rate translates in battle (and thus how much necessary economy). It might make an even more unappealing target for conquest early-game than Subterranean, as instead of long-term attrition, the catapult might have the potential to really punish concentrated fleets.

  • @raycheng4875
    @raycheng4875 Жыл бұрын

    The "Common Ground" origin should have a higher rank since it is very friendly to new players. It can provide the safest early stage environment because we have two allies help us defend and attack.

  • @reaperofdoom7583
    @reaperofdoom7583 Жыл бұрын

    Listened to the whole video. Great job as always

  • @darkreaver01
    @darkreaver01 Жыл бұрын

    I got to say I made gateways work to the best of my ability. I constucted them on my main chokepoint/fleet gathering points so my entire armada of fleets could get to nearly anywhere in little time. And its been useful while having a medium sized empire in a medium sized map

  • @Greningas
    @Greningas Жыл бұрын

    Offtopic, in my last 3.6 game i got the Grand Herald. Felt super nice, even though it was very late in the game, all he did was fill up my titan limit.

  • @friedibarti8070
    @friedibarti8070 Жыл бұрын

    What really bothered me about Broken Shackles is that the many different species have pretty bad resource output due to their habitability-preferences. But I guess you could play around that with relative ease by just colonizing the remaining two different types of planets and resettling the pops or something. And Fear of the Dark also has a very nice bonus imo. You can get gifted 90% of the cloaking tech basically in the first year, which is nice for combat (though difficult because of the high cost, not to mention the need of rare resources for military ships) but also for exploration if you want to find ruined megastructures, Relic- or Gaia-Worlds early on and work toward them, because you can go through other empires that have their borders closed and also through random enemy fleets, even marauder empires, since they won't have any detection tech.

  • @molybdaen11

    @molybdaen11

    Жыл бұрын

    And you can finally catch your 2 missing animals for a jear worth of research, yay.

  • @xlair378
    @xlair378 Жыл бұрын

    I've played a remnant orgin since the patch came out and still had the tech boost for clearing the blockers

  • @lostclips7078
    @lostclips7078 Жыл бұрын

    I just recently bought most of the dlc on sale and have put inmy first 30 hours. Everything's new to me but I'm excited to try the broken shackles origin as it seems really fun to play

  • @cadosian078
    @cadosian078 Жыл бұрын

    Has Montu done a Vassal Types tier list video? I know he’s done tons of tier lists videos (and I’ve watched all of them) but I’d like to know what vassal to be! I mean, aherm…what Vassals to get, because I would never be a lowly vassal… (Edit) It may be worth noting that I am a console player that just got the Overlords DLC a few days ago…

  • @MontuPlays

    @MontuPlays

    Жыл бұрын

    become a bulwark. They're so good to be! And don't make bulwarks, unless you can handle the economic noose around your neck. You probably want one of each of the other two specialists for the nice bonuses, and then as many satrapies as you can get (or just regular vassals if you dont have the Kahns throne)

  • @smoore6461
    @smoore6461 Жыл бұрын

    One thing you didn't mention with the Gaia start, though its VERY situational. If you get the Baol as a precursor, it gets a little better not sure enough to make it go up a tier, but it's an easy precursors chain, and the relic is a lifesaver fot Gaia start.

  • @magmakojote1663
    @magmakojote1663 Жыл бұрын

    With Fear of the Dark I lost my homeworld because my maximum fleetpower was 1.5k (you need 2k strength). I played the sol start, so my Haven was a size 13 Mars and pretty much full once I took them over. If I'd known what would happen I would have switched to Purifier, but right now I'm a fanatic xenophile empire with 30% xenophobe pops and the normal penalties from the origin are still active. Awesome for roleplay but absolutely crippling right now. Atleast I got some early cloaking tech out of it. Though I would have liked to become Purifier after my homeworld got destroyed (it makes no sense that my people choose the compassionate way and then billions of them die and they are just fine with that, especially weird because most of my pops are technically citizens of Mars/Haven)

  • @jedbrusan9304
    @jedbrusan9304 Жыл бұрын

    My fav origin is definitely The Void dwellers, it drastically changes your gameplay in my opinion and if you overcome housing crisis early on, you're gonna be probably absolutely bonking on every other empire in every possible aspect, or thats at least how my multiplayer experience goes :D

  • @CliffCutterActual
    @CliffCutterActual Жыл бұрын

    In my first go at Broken shackles I had set an empire I had been playing with the Eager Explorer civic to force spawn and I noticed early on it wasn't moving so figured obviously the AI can't figure out how to move. But since they were stuck I guess the AI had no choice but to optimize the system and in a few decades later I was surprised because they were suddenly number 2 in diplo weight in the Galactic Community

  • @Yaponnk
    @Yaponnk Жыл бұрын

    Man I just found you and you are bonkers, such a good content creator, and you look like a decent dude at the very least. Much aprecciated videos, keep up the good work. P.S: hope you went traveling, awesome experience Im sure youll love it.

  • @-Kidzin
    @-Kidzin Жыл бұрын

    Neat, I came back after over 2 years of break from Stellaris and here, fresh for me a video help me out chose :P

  • @Sarnith
    @Sarnith Жыл бұрын

    Im really loving the remnant start more and more lately. I take the trait for 15% more energy production to help offset the upkeep from the building, and between my homeworld and a precursor thing i typically have a guarenteed 5 minor artifacts a month generated early on I can sell every 10 months for more energy credits. I dont think its as good upfront as it used to be, but it lets me smoothly transition into archeotech weapon systems fast.

  • @nick-hu1nx

    @nick-hu1nx

    Жыл бұрын

    i combine it with eager explorers to have a building replaceing my research labs, and still get that tasty sublight speed bonus. Bonus RP points my speices already knows whats out there and getting back in the galaxy sooner is worth the trouble. starting with jump drives is fun, even if its not the strongest way to play.

  • @jayc1139
    @jayc1139 Жыл бұрын

    Necrophage reminds me of the Wraith from Stargate Atlantis...be curious to try that out.

  • @o-mangaming5042

    @o-mangaming5042

    Жыл бұрын

    I see them as Goa'uld, but both races fit.

  • @jayc1139

    @jayc1139

    Жыл бұрын

    @@o-mangaming5042 I suppose so, tho the Necrophage shows 'feed off other sapient life', while the goa'uld parasites tend to mind control their hosts. Tho I guess since you can also enslave, seems to be the case...goa'wraith lol.

  • @eddy4505
    @eddy4505 Жыл бұрын

    Hey there, nice video. I wish paradox will add an option to select the origins allowed for the random empire generated. Personally i will always disable Common Ground and Hegemony, i feel like it takes some of the surprise when a federation might be formed.

  • @Danbutworse
    @Danbutworse Жыл бұрын

    Shattered ring with machine empires is genuinely amazing

  • @Ruffster
    @Ruffster Жыл бұрын

    I like to start as a mechanist and then soon as possible get into genetics. The population growth and spread you can achieve is crazy. Maybe a silly combo, but I find it work good.

  • @runes.nielsen2084
    @runes.nielsen2084 Жыл бұрын

    Great list. I made it to the secret call out and enjoyed the video a lot :-) Only comment is that I built a lot more science ships than usual when playing Fear of The Dark and I actually felt that I got some nice stuff from the Fear of The Dark bonuses regarding anomalies. I guess that if you explore a lot it's good, and if not, it's as you say not.

  • @FuelDropforthewin
    @FuelDropforthewin Жыл бұрын

    Broken Ring is pretty good if you are, for example, doing a one system challenge or are otherwise expecting growth opportunities to be limited.

  • @kaymish6178
    @kaymish6178 Жыл бұрын

    I got the secret call out. I super like the relic world start, so I am super peeved that it got nerfed so badly when I was expecting a buff. I keep getting roffel stomped at the start, so I think i need to take a new start.

  • @ds2sofs
    @ds2sofs Жыл бұрын

    Would be cool if Paradox gave more flavor to Gateway origin, like your species finding out they were actually a part of a massive galactic empire in a distant past that got separated and lost their history to a cataclysmic event that separated them and maybe some cool path that enables you to have some type of resurgance as you find out more about your past.

  • @cybren3003
    @cybren3003 Жыл бұрын

    My main problem with shattered ring, and to a lesser extent remnant, are that it takes so long to get the tech and resources needed to convert your home world to the special version with the cool districts that it fucks the planet up when you do it

  • @JabberwockOclock
    @JabberwockOclock Жыл бұрын

    At 11:30, in addition to your Guaranteed Habitables gaining the Colonial Remnants modifier, they have a chance of generating a random anomaly/event feature on each planet. These features range from the tame Harvester Fields (+6 agriculture districts), Impact Crater (+3 mining districts), and Organic Landfills (+4 generator districts and +10% society from jobs), to the very nice Ancient Bombardment Craters/Ruined Particle Accelerator (+20% physics from jobs and 2 free researcher jobs), Ancient Battlefield (+20% engineering from jobs and 2 free researchers), and Mutant Landfill (+20% society from jobs and 2 free researcher jobs).

  • @MadMan-7978
    @MadMan-7978 Жыл бұрын

    Im a huge fan of ocean paradise. It’s great with anglers and just in general very fun to play

  • @TheStratovarian
    @TheStratovarian Жыл бұрын

    With remnants, you also get options to good very good boons like death cult or equivalents and can use it pretty much on cooldown for tech. (though you do have to recall to click much more so)

  • @BossTidus
    @BossTidus Жыл бұрын

    i'm playing Fear of the Dark right now i think it should be in A tier because the other planet deploy a big cloaked fleet in your home system and can give you ressources if you start lacking them

  • @TheRealTonie
    @TheRealTonie Жыл бұрын

    I wish I could get two origins at the same time. For example Relic Necrophages, because why not.

  • @highsenburgh933

    @highsenburgh933

    Жыл бұрын

    Pretty sure you can with mods

  • @markgregory9343

    @markgregory9343

    Жыл бұрын

    Same. But that wold most likely need yet another type of national distinction during setup. One for the species itself, & another for the world that civilisation starts on. Don’t think the development team is ready to give players that much granularity yet, if only due to the balancing hell such an option would open up. Great idea though! 😊 Would totally go Subterranean & on the Shoulders of Giants if I could!

  • @briwanderz
    @briwanderz Жыл бұрын

    i would either put hegemon higher or add another note to Hegemon (basically that a lucky start makes it much better) if you can box in your two federation partners early you get some nice bonuses plus a federation fleet to control, extra influence per turn, extra unity based on federation fleet size, + diplomatic weight, and in theory they will help you in battle, and all you lose is those guaranteed starting worlds.... or you could take those later as well.

  • @ionplgr
    @ionplgr Жыл бұрын

    Thanks for the great video! Would it be possible for the next tier lists to highlight the icon of the thing your are talking about at that moment (highlight the origin icon in this example)? It would make it much easier for us Stellaris beginners to learn all the icons. Thank you!

  • @JonKru137
    @JonKru137 Жыл бұрын

    Proud owner of the secret call out card! Can't believe I missed this video when it first came out. I'm shocked that I didn't even disagree with you even once. Lol. Great video!

  • @ohNojames
    @ohNojames Жыл бұрын

    Ive always been afraid something bad would come through that gateway in that origin eventually so while im still new ive never played it, I've only been playing Voidborne over and over again. But i only have two DLCs.

  • @ratking1330
    @ratking1330 Жыл бұрын

    Counter point on the remnant origin. I was able to get their archeoweapons around t2 tech level and had a complete technological edge in combat as my ships could tear everyone else's apart. With shield pen weapons, they do enough damage to 1 shot armor in some cases, even hull on others.

  • @marsharper1839
    @marsharper18399 ай бұрын

    See I enjoyed the Ocean Paradise one, he didn't mention it in the video, but you get a nebula as part of your starting system so you can grab extra minerals, it also covers (usually) one or two other areas as well. The most broken park about it though is that depending on how many systems you have with ice in them, the larger you can inflate your world by building space stations with ice mining on them. Lets you turn your homeoworld into an OP economic powerhouse. Plus you get bonuses for teraforming artic worlds which it spawns all around you and you can shape them as you please. Your economy will explode very fast. I love it

  • @Alpha___00
    @Alpha___00 Жыл бұрын

    I’ve made it there! And I honestly love this tier list videos.

  • @vexili
    @vexili Жыл бұрын

    fun>optimal

  • @OttoIncognito
    @OttoIncognito Жыл бұрын

    Good tier list. I'd personally move Tree of Life one tier up though, I think the increased pop growth and the other bonuses really add up to make it equivalent to the A-tier origins, especially if you want to rush biological ascension where the society research bonus helps

  • @samuelansin8307
    @samuelansin8307 Жыл бұрын

    Frozen worlds can be used to buff the size of your ocean world for ocean paradise.

  • @TheOjPenguin
    @TheOjPenguin7 ай бұрын

    Had to subscribe for the amazing Intro :D

  • @jtillman8251
    @jtillman8251 Жыл бұрын

    Common Ground can be pretty useful if you want to try and go tall but steal pop growth from your allies through stacked immigration buffs. It can get pretty absurd (10+ monthly pop growth) though in all honesty the Imperial origin is basically the same thing but better.

  • @desogames1983
    @desogames1983 Жыл бұрын

    There's another really good meta play that you might not have considered: Early explorers Machine Doomsday. I had alot of fun with this on a stream from a RP perspective, but as it turns out, the Doomsday modifier almost completely compensates for the reduction in 10 pops as far as resource generation goes (and especially if one gets assembly speed increases), and *early explorer ships are twice as cheap*. Meaning, colony ships cost 200 alloys, not 400, and as a machine empire you can colonize *everything* around you. And the ships retain this cost as long as you don't research hyperdrives (and then they double). So if you go for a build specifically designed to colonize as much as you can as fast as you can, Early explorers machine's insane, and doomsday just supercharges that. And, if you wish - you can *stack this with rogue servitor*, though it does mean you can't remove either starting civic. In my playthrough i found just... no mineral planets whatsoever... so at year ~42 my economy crashed... but the remaining 4 drones on the ground all producing energy credits were doing 108! (the reason they were still on there is because i colonized stuff so fast, 3 generator + level 2 energy grid worlds weren't enough to feed my pops).

  • @ozzypirate
    @ozzypirate Жыл бұрын

    😊 love your secret call outs buddy 😂 keep up your great work 👍

  • @kaisermosh4057
    @kaisermosh4057 Жыл бұрын

    Lost colony + human portrait + sol system Lost colony + human portrait + fear of dark sol start( 4 planet)

  • @bunnybootsink9258

    @bunnybootsink9258

    Жыл бұрын

    That's Sol abuse right there.

  • @JeffreyWagner7
    @JeffreyWagner7 Жыл бұрын

    I just finished the last origins tier list about 10 minutes before I saw this updated one 😂

  • @SoraKoi23
    @SoraKoi23 Жыл бұрын

    Been tinkering with overtuned hivemind and you can do some pretty insane expansion. For 4 points and 40 years of lifespan you can get up to 40% habitability, 60% pop growth and -20% housing with damn the consequences. So pretty much if you can balance your food and minerals you can expand every planet in sight pretty early. Then if you want you can either counter the lifespan penalty with cybernetic ascension or go bio and get truly bonkers growth/assembly.

  • @adrenjones9301
    @adrenjones9301 Жыл бұрын

    A big drawback for Progenitor Hiveminds is that the Ship-Malus also counts for your Science and Construction ships. Making early exploration and expansion painfully slow.

  • @Brntnugget
    @Brntnugget9 ай бұрын

    In a new run I’m playing right now, I’ve started right next to a hegemon as a megacorp and was able to join their fed. almost immediately. It felt like I was playing two origins at the start and three commercial pacts with little effort at the start was nice

  • @johnmcnutt8089
    @johnmcnutt8089 Жыл бұрын

    I think lost colony could be a bit higher. You can get a really strong ally or use nihilistic acquisition and grab up an obscene amount of citizen pops.

  • @staorus4047
    @staorus4047 Жыл бұрын

    I use syncretic evolution only because it's an excuse to not use prosperous unification. I also like remnants because it's a free ecumenopolis and it's easier to develop on my 2 guaranteed habitable worlds. I also don't have megacorp yet so I still get a technology unlocked instead of minor artifacts. My favorite playstyle is to play as a determined exterminator machine empire on doomsday to create a vengeful galactic menace hellbent on avenging their homeworld.

  • @Tick421
    @Tick421 Жыл бұрын

    dont know why but the secret call out makes me happy.

  • @PaladinZaego
    @PaladinZaego Жыл бұрын

    Got the secret callout. Loving the content.

  • @frowningmirror8097
    @frowningmirror8097 Жыл бұрын

    I was playing broken origins and found a 30 size gaia planet next to me, when I looked at the pre-FTL civilization living there it was a hive mind with life seeded origin. I was so sad i couldn't kill them at the start

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