Steering with Outboard Motors Microcontroller Tutorial for Stormworks (Engineer Explains)

Ойындар

In this video, 454ss explains several ways, including programming a microcontroller, to use pivots attached to an outboard motors to steer. This is intended for intermediate players.
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Video Audio: KZread Creator Music
#454ssStormworks #Stormworks #stormworksdesigns #gaming

Пікірлер: 15

  • @35manning
    @35manning6 ай бұрын

    Yay, function logic blocks. They are the best. Ok, now to finish watching the video...

  • @35manning
    @35manning6 ай бұрын

    So, one thing I would consider adding, is either limiting steering based on RPS or limited RPS based on current steering. The later would work better and would act as a secondary limit. For example, you limit your turning based on speed, then limit your RPS based on turning. So sitting still, you can turn to max limit, but will have limited RPS. As you increase speed, that steering limit is reduced, but your RPS limit is also increased. This will stop boats with huge power from throwing the stern sideways and rolling violently at low speeds and high RPS. The other thing I would suggest is rather than use a clamp to limit steering, you multiple by 0.X just like you did with the function block vs clamp block. You can do this two ways, either do it at the steering input initially, or at the end after. At the end would mean you are still calculating the limit with the max steering value of 1, so the maths is easier to work out. You are just reducing the maximum output at a speed of 0 to be the maximum limit. That will remove the dead zone and give a more precise steering adjustment.

  • @454ss_gaming

    @454ss_gaming

    6 ай бұрын

    Impeccable comment as always :) Thank you!

  • @spartanbob1729
    @spartanbob17296 ай бұрын

    Love the video keep up the good work.

  • @454ss_gaming

    @454ss_gaming

    6 ай бұрын

    Thank you :)

  • @rojnx9
    @rojnx96 ай бұрын

    On my wheeled vehicles I have a microcontroller for the steering that does the same thing as the one in this video - ie. the faster you go the slower you turn. But the formula that I use is slightly different. Instead of having a clamp I have: Output = n*x/(1+m*y) Where x is the steering input from your seat and y is your speed from a speed sensor. Then you replace n and m with whatever numbers are best for your vehicle. n determines the maximum steering angle (somewhere between 1 and -1) (for my truck it is at 1). And m determines how much your steering lowers as speed increases (this number is usually very small) (for my truck it is set to 0.003). A clamp will achieve the same thing, but my one will behave in a different way and it may be slightly better or worse depending on the purpose.

  • @A-Small-0wl185
    @A-Small-0wl1856 ай бұрын

    i love this so much! i wish they could add nets that you could drag behind you to catch fish

  • @BlowFish53
    @BlowFish536 ай бұрын

    looks like after this update ill finally have a use for all of my bass boats

  • @TheCrimier
    @TheCrimier6 ай бұрын

    I'm new to the game and just upgraded my boat from 6 small engines to twins 48 cylinder. Went from like 20 knots to more than 60 now. Im discovering new physics my boat didnt show at slow speed. Im going to try this on my normal rudder !

  • @King.of.Battleships
    @King.of.Battleships6 ай бұрын

    Yay!❤

  • @Z3ROXxtrem
    @Z3ROXxtrem6 ай бұрын

    Good work

  • @LilSmoky365
    @LilSmoky3654 ай бұрын

    When im not moving my outboards spazz and turn everywhere

  • @arpioisme
    @arpioisme6 ай бұрын

    Damn i miss NJ

  • @A-Small-0wl185
    @A-Small-0wl1856 ай бұрын

    also, maybe could you do an updated helicopter and/ or plane etc, tutorial please?

  • @that_didn.t_work
    @that_didn.t_work6 ай бұрын

    Heey, can you make a train build challenge?❤

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