Stationeers Programming a Custom Airlock
The standard airlocks can do most of the things you want in the game but sometimes it is handy to be able to customise their operation for a specific purpose. Today I code four different airlock setups. This is a code heavy project build so feel free to skip this one if dont like coding.
Workshop link: steamcommunity.com/sharedfile...
Пікірлер: 38
Mick, you're by far, the best KZreadr when it comes to Stationeers. I'm still to this day going back and watching old videos to learn how to do things, your content is quality!!! Thank you so much for your time and effort to put this videos together! .. and I know it's difficult to make a tutorial about something, because the game keeps changing, but once the Trader Updates stop, could you please consider making a tutorial on how to get them to land, maybe writing a new code to track them, etc... Thanks!
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I see you fixed this at some point after it, but for
Thank you for posting this. The version I came up with had way fewer features than this. Nice work.
I love it ...
This is awesome. I really like seeing how you code multiple options into one IC. Will look for this on the workshop.
If you use boolean logic you can avoid having so many different loops to make it work. Additionally I've found using atmos to vac and vac to atmos airlocks to generally be nicer as you only need to worry about one side so you can batch write to multiple active vents for a faster airlock.
Great work as always. On Vulcan you tried to synchronize 2 airlocks. You can probably do that now by sending a signal to the ic housings. Oh and more graphs 😁
use The Doors to Break On Through to the other side. Watch the volatiles or you'll Light My Fire! Hello, I love you for another great video! I am the lizard King!!
Why the need for the IC chip, housing and program? This can be done with a console screen, an advanced airlock board. Or have I missed the point or something here?
I ussually go for 6 vents in airlock into buffer pipe and decide "direction" of gas transfer with turbo pumps from buffer. Make it super fast even in high pressurized enviroments.
Thank you!
I feel like a lot of the code could be simplified with function calls. Even for the bulkhead, your wait loop is duplicated. Why not just have a waitButton function and call that instead, have it return once a button is pressed and wait otherwise?
When I started watching, the first thing I thought was I hope he integrates the pass through feature that you have as a separate script. You didn't disappoint! I'll definitely be using this one. What language do you code in in real life?
It's an open and shut case.
This isnt a volcano lair what the hell! :p This is cool. Ive actually been meaning to figure out airlocks. Still have all manual doors and air controls on my bases.
omg i was trying to make a custom airlock with volume pump since i was playing with elmo realistic atmospheric mod. the vent are not good at pressure change so i try to match them with volume pump in series.
Maybe you could use sleep instead of double yield ?
how do you set up a creative test world? i still havent figured that out