Starsector Colonization Supplemental Guide (Hostile Activity) - 0.96

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This guide is a 0.96 update to colonization. With the introduction of Hostile Activity there are significant changes you ought to make to your development.

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  • @aaronpark8232
    @aaronpark823211 ай бұрын

    Another commenter mentioned Kanta's Protection which permanently removes the malus from colony instability/size for 1 million credits (or some other deals, but I prefer the credits). The Path has something similar; you can either do a quest for them (obtained by talking to the commander of the Path station supporting cells on your colonies), which permanently removes Pather interest, or you can pay a tithe (just run into a Pather fleet and open comms) to remove Pather interest for 730 days. I usually RP someone who's willing to throw money at their problems but prefers not to run errands for them.

  • @Kurazarrh
    @Kurazarrh11 ай бұрын

    Spoken like someone who learned through the tempering fires of tribulation! ;) Still glad you finally got a handle on those colonies!

  • @justinpeterson7246
    @justinpeterson72463 ай бұрын

    Another great addition to the series. Thank you!

  • @SargentGunnery
    @SargentGunnery11 ай бұрын

    Thanks for the tips man

  • @qq-wy7zs
    @qq-wy7zs11 ай бұрын

    My pather interest was always higher than my reduction despite using 0 cores or upgrade items. I just sucked up the -4, -40" and big pirate raids that were easily defeated by my patrols.

  • @Galipheo
    @Galipheo11 ай бұрын

    If you've got a pirate outpost threatening your colonies, you can speak to the station commander and agree to a monthly tithe of 10% of your profits for their "protection", meaning that station's fleets will not target or harass your colonies or trade convoys, and will actually give you a positive amplifier to hostile activity, reducing hostile activity by the amount of colonies that would have been affected. The more the better. This only applies to the colonies directly affected by that specific pirate outpost. If you try to mass expand you'll have to deal with multiple pirate outposts that crop up and quickly increase hostile activity. The only realistic solution is to destroy them all since each one will take 10% of your income to pacify.

  • @Bronimin

    @Bronimin

    11 ай бұрын

    You can settle in the pirate base system and they'll fight with you against industry raids its pretty fun

  • @GrumpyThumperGaming
    @GrumpyThumperGaming11 ай бұрын

    You can add back in your Domain artifacts/build pother interest industries after you get control of your pirate hostility. Don't both will result in a monthly increase in hostile activity. You can pay off Pirate Boss Kanta to gain temporary or permanent immunity from pirates. This will completely eliminate their interest allowing your hostile activity to tick down faster. Linked below are the original guides for colonization. Watch those for a more detailed explanation. Beginner Colony Guide - kzread.info/dash/bejne/d5lpp4-Mo9yzoLQ.html Intermediate Colony Guide - kzread.info/dash/bejne/aJuh0puEZNvSkdo.html Advanced Colony Guide - kzread.info/dash/bejne/rIhqk8Wlnda1ecY.html

  • @Vsor

    @Vsor

    11 ай бұрын

    You can also pay off the pathers for like a 400 day halt (open coms with any pather fleet). you can also open coms with a pirate base and talk to the boss (not kanta) to give them 10% of earnings, and the pirate activity will flip from +X to -X. I think the pathers also dislike stuff like ruin mining, and heavy industry.

  • @JaMeXDDD
    @JaMeXDDD11 ай бұрын

    I started playing Starsector again and It's been great to rediscover your channel. Your videos helped me a lot when I started playing the game. What's the new series gonna be about? Edit: Just checked your last video and you already answered the question, nvm.

  • @GrumpyThumperGaming

    @GrumpyThumperGaming

    11 ай бұрын

    Not going to spoil much, but it will involve a lot of combat and we will be using all of the new 0.96 ships.

  • @randallporter1404
    @randallporter140411 ай бұрын

    Excellent coverage of the new mechanic, including cheese. 🧀😁 I've started another game with a Normal galaxy. I always struggle to find a good system to colonize. My goal was find and start a colony fairly quickly in the mid-range of the galaxy map, for instance by level 10 and within 20 LYs. I swear the game defaults to best systems on the edge of the map based upon the size of the galaxy. Uhg, it's always so hard to find good systems and there are so few choices. I settled on three separate systems that are close to each other, not ideal at all. Just another Starsector challenge.

  • @Bronimin

    @Bronimin

    11 ай бұрын

    just check the red, orange and yellow stars (not dwarf). White can sometimes have something but they're usually tundra. Getting an ideal system close to the core is rare as hell, if you want high access just settle penelope's star bro. Check the remnant stars too, don't be scared to warp in just because of the beacon. A lot of the time they leave a jump point unguarded and you can sneak in if you are running the sensors skill.

  • @lukasostar3008
    @lukasostar30088 ай бұрын

    how crutial is to build up orbital stations (up to battlestation)?

  • @alfonsowangs4236
    @alfonsowangs42367 ай бұрын

    how do we maximize defense colony fleet?? i have put pristine nanoforge and high command with items attached in it or should i build heavy industries in all my planets?

  • @jiawenlu9613
    @jiawenlu961311 ай бұрын

    with Nexerelin mod I use one big system with about 9 planets full alpha core and every planet have high command and star fortress and about +90 hostile activity every month.Without mod the only difference is pather will disrupt your buildings.And hostile activity will go to 0 after I defeat a 9 fleet invasion

  • @miguelalejandroephiramasth2405
    @miguelalejandroephiramasth24057 ай бұрын

    In my case, I lost one of the planets in my system (along with my Alpha Cores and add-on items). I'm not sure if the hostily bar reached the warning at its end. I tried to stabilize the planet, since the game warned me about the condition of that planet, but I wasn't able to pay. For what I understood, my mistake was the lack of defensive infrestructure (patrol hq and station) in the planet

  • @JayzCasts
    @JayzCasts11 ай бұрын

    Another alternative is to get kanta's protection and pathers deal to turn off this mechanic. pretty helpful but it gets too easy

  • @GrumpyThumperGaming

    @GrumpyThumperGaming

    11 ай бұрын

    I knew I was forgetting something! Yes you can pay off Kanta.

  • @johnross9639
    @johnross963911 ай бұрын

    It encourages ordo farming. Build up a strong fleet, have your normal colony system and then create a colony in a red warning beacon. farm for AI cores. Every ordo fleet you destroy is -25 to -35 points. I like to buy off Kanta with an orbital lamp and make a new volatiles customer.

  • @ryanorionwotanson4568

    @ryanorionwotanson4568

    7 ай бұрын

    How do I buy off kanta??

  • @johnross9639

    @johnross9639

    7 ай бұрын

    @@ryanorionwotanson4568if I remember correctly just visit her and go through the dialogs. Its like a tribute payment. It’s like 1 mil credits or you can give artifacts. The orbital lamp makes them a volatiles consumer.

  • @tickleboi6581

    @tickleboi6581

    7 ай бұрын

    Wait a second, you could do that...with an orbital lamp???😅

  • @tickleboi6581

    @tickleboi6581

    7 ай бұрын

    ​@@ryanorionwotanson4568go to Kantas Den, arrange a meeting and gift 1 million credts or a specific domain item

  • @waltb2207
    @waltb22078 ай бұрын

    Why is your name Grumpy? You don't see grumpy in any of the videos I've watched of yours

  • @Trawn91
    @Trawn918 ай бұрын

    One other thing that increase your monthly positive points generation is to make Special Task force (essetianlly a detachement of your fleet) and let it patrol your system. You can also hire an operative to disrupt pather cells on your planets (they do that automaticaly once you assign them to inner security) and search for pirate/pather bases which supports cells on your planets. Not sure which of those are Nexerelin and which are vanilla, I play Nexerelin only, never played vanilla

  • @frostpst477

    @frostpst477

    Күн бұрын

    Both are nexerlin features, not vanilla

  • @inozen3234
    @inozen32349 ай бұрын

    If i destroy Kanta den, do the pirates raid stop comming? Or if i befriend w pirates, do they stop attacking?

  • @GrumpyThumperGaming

    @GrumpyThumperGaming

    9 ай бұрын

    Destroying Kanta's Den won't stop raids. I believe that a friendly reputation with the pirate faction doesn't stop colonial raids, but I haven't tested that.

  • @inozen3234

    @inozen3234

    9 ай бұрын

    @@GrumpyThumperGaming thank you!

  • @mw4222
    @mw42227 ай бұрын

    Is it possible to remove pather interest by eliminating the faction?

  • @GrumpyThumperGaming

    @GrumpyThumperGaming

    7 ай бұрын

    No, unfortunately those are two separate elements in the game. You will always have Pather cells and interest.

  • @arifhossain9751

    @arifhossain9751

    6 ай бұрын

    You can turn off pather interest permenantly... But you gotta give them a Planetkiller.

  • @SkeletalNecromancer
    @SkeletalNecromancer11 ай бұрын

    What if I’m playing as a pirate and I can’t fight them to lower it

  • @GrumpyThumperGaming

    @GrumpyThumperGaming

    11 ай бұрын

    paying off the pirates would probably be your best bet.

  • @SkeletalNecromancer

    @SkeletalNecromancer

    11 ай бұрын

    @@GrumpyThumperGaming how do you pay them off I’m currently both commissioned by them and friendly with them so it’s annoying that there still messing with my colonies in the first place

  • @GrumpyThumperGaming

    @GrumpyThumperGaming

    11 ай бұрын

    Kanta's Den is located in the Magec system.

  • @SkeletalNecromancer

    @SkeletalNecromancer

    11 ай бұрын

    @@GrumpyThumperGaming thanks so much for helping me out id never be able to figure this out on my own

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