Starfield Modding, Matilija's Aerospace-new sliding bay doors for large missile launchers

Ойындар

Last time I was able to make some bomb bay style doors to open and have my missile launchers extend out of the ship, but I didn't like how it looked with those large bomb bay doors sticking up, so I came up with a new method to accomplish the same thing, a track system to slide the doors open. Take this journey with me to see if I succeeded or not, and hear about some of the other ideas I have floating around in my head.
If you like what I do, you can now offer tips.
ko-fi.com/matilija

Пікірлер: 12

  • @sdefiel3719
    @sdefiel37198 күн бұрын

    I'll make this short. Your work is fantastic and I enjoy the game more because of it. I'm looking forward to the modes mentioned here, but what I want to say is ... MORE WING PIECES! ;) thx S

  • @granttryon8976
    @granttryon897613 күн бұрын

    My good man the pioneering aspect you are giving to this game is awesome keep up the awesome work

  • @ShaggyShagz13
    @ShaggyShagz135 күн бұрын

    Can you make 360 degree firing plasma turrets for the big bays?

  • @DaAngryMechanic
    @DaAngryMechanic11 күн бұрын

    Wait, those bottom weapons were what i was asking about in one of the other videos. Did you do away with that, or did i miss it?!?

  • @viperspecops
    @viperspecopsАй бұрын

    This is amazing work! I'd love to get your help on a ship mod I've been working on!

  • @matilija

    @matilija

    Ай бұрын

    Thank you kindly, What kind of ship mod are you working on?

  • @viperspecops

    @viperspecops

    Ай бұрын

    @@matilija I was wanting to import the Tempest from Mass Effect Andromeda. I was able to export the model and associated texture and put it all together in Blender. The rest is a bit over my head when it comes to the process of modding it into the game.

  • @matilija

    @matilija

    Ай бұрын

    @@viperspecops Unfortunately, I wouldn't be much help, I don't really know how to use blender besides just loading models into it, most of the work I do is using vanilla assets Nifskope and SF1Edit.

  • @SupermanRLSF
    @SupermanRLSFАй бұрын

    Hey mate love your work, any chance they could be linked to the power levels in the HUD?

  • @matilija

    @matilija

    Ай бұрын

    Do you mean the screens on the pilot seat? They already are linked to the power level in your control hud, they use 3 power per launcher.

  • @SupermanRLSF

    @SupermanRLSF

    Ай бұрын

    @@matilija I mean that they only open up when they've been given power in the HUD like other weapons if you power them down they don't rise out of the ship. Again kudos for all your great work mate I'm completely impressed by it.

  • @matilija

    @matilija

    Ай бұрын

    @@SupermanRLSFIt may be possible but that would be beyond me, I'm simply using the landing gear animations to make it all happen, which is why they work on takeoff.

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