Star Citizen in Wave 1 and the Engineering Preview is Here!
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Пікірлер: 394
So this is just a really scuffed livestream, sorry for the quality I will be getting you more higher quality stuff throughout the week!
@digdug4123
3 ай бұрын
I personally enjoyed, very informative
@reigh_leigh
3 ай бұрын
I appreciate this kind of quick content when sudden changes happen, especially when it applies to big features like engineering!
@BlakedaBull
3 ай бұрын
I never thought I’d have to power off my guns to use my frame shift drive again …stoked
@tomkeijser3243
3 ай бұрын
Are you kidding me? Watching you figure things out with the others is freaking awesome! It feels real and I thoroughly enjoyed it. If we have these scuff streams posted on youtube more often I'd be absolutely stoked.
@ZipinS1
3 ай бұрын
I appreciate that you inform thats this content is different, first raw impressions are still valuable!
an engineering visor that lets you see relay status/engineering info on the minimap would be super cool
@capecccc
3 ай бұрын
or just an app in the mobiglass
@DubstepBoy1995
3 ай бұрын
Oh!.. that would be cool. Imagine a Engineer Space Suit. Resistant to Radiation and you have all that info in your helmet.
@Stellar-Nucleosynthesis
3 ай бұрын
Solid idea.
@aguspuig6615
3 ай бұрын
@@capecccc nono, more like a dedicated engineer helmet!
The screen reminds me of FTL, love that game! The no hangar thing worries me.
@xxxsu8z3r0xxx6
3 ай бұрын
Agreed! Getting the feeling we may not get them with 3.23 initial drop.
@NL0Gwenster
3 ай бұрын
I'm not one to really defend CIG cause they are doing a lot of basic things wrong (from even a project management perspective) but in this case i would say ; relax, the patch won't be live until before Invictus launch week; which is LATE MAY. We still got 1 month to go. Each evocati patch seems to add a thing. It's not like engineering was in the first evo 3.23 patches either.
@Spaceman9090
3 ай бұрын
Chill out, they have like 6 weeks before the patch drops at Invictus.
Solely based off what I saw in this vid, I'm sorta hoping relay replacement isn't the primary activity of the engineer. Power management and component repair are more interesting to me. I think relays going out should be somewhat rare or at least preventable through repair/maintenance. I also think that an engineer tablet of sorts for remote access to the engineering screen would be fantastic. Then if certain systems are lost the tablet could lose connectivity, thus retaining a reason for the engineering station. This could also add depth to whatever tf "e-warfare" is going to be. Hack/jam a ship's internal network to make engineering more difficult for them.
@AuricNova
3 ай бұрын
Also, also... I don't know how I feel about these super important relays being wide open for people to fuck with. I think they should be inside a compartment that we can open and close. This could also be tied into the future ship permissions system so that guests can't just pocket a fuse for shits and giggles.
@benlee8225
3 ай бұрын
maybe they get damaged when you dont manage the power output and useage correctly along with EMP weapons and stuff
@AuricNova
3 ай бұрын
@@benlee8225 that would make sense to me. Though, in this vid it seems like they receive damage more or less randomly from incoming fire rather than engineer error.
@Okabe_RintaroIF
3 ай бұрын
@@AuricNovawe SS13 now
@amiththomas3884
3 ай бұрын
@@AuricNova yeah that's a real good point
39:35 the dialog killed me. such barotrauma vibes. love it 😆
@snowfury406
3 ай бұрын
"yeah, we're good"
@watermelon58
3 ай бұрын
Best game I hope they capture any of that essence of crew gameplay
@Seraphiee
3 ай бұрын
@@snowfury406 Reactors burning, one ballast pump has flora and the other ballast tank is busted. "yeah, we're good".
Not a big fan of having to grab the fuses from inventory every time. Should be able to just be able to place item automatically if you have one in your inventory.
Oh my God even in this state this makes multicrew ships SO MUCH MORE INTERESTING. Getting major FTL vibes.
@M_I_A_
3 ай бұрын
Yea, you really feel stressed inside the ship, even if you don’t see the enemy. Especially with those new sounds!
How long u think ppl that buyed ship in this game to fly it will go on someone else ship just to switch stupid relays??
@spaceman2137
3 ай бұрын
is 100% like that but they still don't see the reality. I didn't spend 1500 on SC and then change fuses on another ship.
@club2772
Ай бұрын
It’s experimental, you’re thinking way far ahead by which time engineering will be more than one task.
Seems really cool for group play will add more focus on team play and communication
Hey Mike next time you touch the panel (and any MFD really) press middle mouse button once. That'll lock your view in place and prevents the anyoing head movement. You can also scroll freely once middle mouse button is pressed.
@humand0969
3 ай бұрын
That is nothing short of a groundbreaking discovery for me. Thnak you from the bottom of my heart.
They need to remove that "head-bob" while you're in the engineering screen so your mouse cursor doesn't inadvertently move around.
@lollellie
3 ай бұрын
or shift the mouse cursor to match, keep it consistent.
@ObiWeebKenobi
3 ай бұрын
I actually prefer the "head-bob" effect, at least while in combat. I doubt you would be completely still in a intense combat situation. Especially in a ship that has a bridge that's going to constantly be peppered with shots. Think of it like "suppressive fire" for those standing aboard a ship in active combat. Now a better change instead of completely removing it is simply adding a chair for the designated person operating the engineering panel. Which should negate any "head-bob" like effects. Although, like it was said in the video, there should be more than one engineering panel in most large ships. So you may not always have that liberty while at an engineering panel. As such, you'll have to deal with a bit of a shake on the screen because you're not grounded like you're supposed to be. I do agree with the mouse part though.
@hephaestion12
3 ай бұрын
Hmm but my immersion 😂
@donut3110
3 ай бұрын
@@ObiWeebKenobi No thanks. It induces motion sickness and isn't good for gameplay.
@spartanxander-0476
3 ай бұрын
@@ObiWeebKenobi I would like it as well if the game didn't run like shit for most hardware, until it runs well, keep the bobbing off, same goes for any interactive menu
Im really curious to the 400i's battery capacity as I've read somewhere in official notes that the 400i has batteries big enough to run the ship without powerplants on for a while to evade detection
They really need to get AI crew in game before they turn engineering on. Otherwise CIG is screwing over all solo players.
@hunterchao197
3 ай бұрын
When you bought the ship it told you the crew sizes. Also how can you develop the AI if the system hasn’t been player tested. What if engineering needs a change that would require reworking the ai?? Develop the base first.
@spaceman2137
3 ай бұрын
Remember that CIG promised that for every game pack you had on your account you would get a free NPC to work for you. Count on that, I don't think they're lying hehehehehehe
@boethius8114
2 ай бұрын
@@hunterchao197this ship literally has a minimum crew size of 1
This is so exciting! I love the idea of engineering gameplay. Rerouting power, fixing relays, power distribution, repairing damaged systems... yeah man this is awesome. I really hope its in depth and not just surface level.
Even though this could be fun gameplay even planes nowadays already have redudancy of between 2 to 3 back ups in place. For example if you would lose that redudancy in an emergency and there would be only one power source remaining (as in the video) that would already trigger pilots to divert to the nearest suitable airport. Now fast forward in the future you'd expect to not lose all power when just one relay goes down. It's quite unrealistic.
That was a happy surprise. Looking forward to digging into it. Thanks for sharing the gameplay! o7
I wonder how NPCs will handle engineering. If engineering is like this , then engineering will be a pain for solo players if they are being attacked and trying to fly away and not just in bigger ships. I hope they make it more manageable or in the future make NPCs be able to reliably help repair. In the end alot of solos spend big money on the big ships and CIG won't make it impossible or they'll lose a lot of money on ship sales h
@humand0969
3 ай бұрын
I mean, the entire engineering is a buff to the big ships, right? My is understanding that instead of a componenet blowing up, a relay goes out - and a relay can be easily replaced.
The things I see that they can improve on are shwoung which turrets are manned so you can shut down the ones not in use. I would make the relays circuit breakers that you can reset on the screen, but make the components have to be repaired as they take damage.
@strategygalactic
3 ай бұрын
That is simple my guy.
I’m glad the ship audio is getting better too. Still feels like it’s all around you and close to your ears but it’s going somewhere. It’s getting more immersive
Thank you for sharing this!
Will this apply to medium size ships like the Cutlass Black. If these ships are no longer usable solo will be a massive hit to playability for most of the user base.
Also looks like a A2 in combat is useless unless you are atleast 6 to manage everything 🤣
This looks fantastic, but I can't help the feeling that crew requirements for combat ships have been underestimated up to this point
Hell yeah baby, been wanting to see gameplay of this
Looks like cool gameplay, they should rethink the UI though. It looks very fidgety, too fidgety for use in a tense combat situation. Perhaps a simplified 2D display might be easier to use. Critical systems should prioritise ease of use over looking fancy. Other than that, cool. 🙂
@Nitrox_909
3 ай бұрын
nah i think the ui looks perfect
@proon.
3 ай бұрын
@@Nitrox_909 function > look. I think we all saw how fidgety the headbobbing was while the ship was in motion, imagine a medium sized ship. at the very least make it opt in for 3d vs 2d
@kaantax8666
3 ай бұрын
@@proon.More features is always welcome
Doors without power should be open, if anything they should consume a very small amount to stay closed.
@hunterchao197
3 ай бұрын
A doors default state is normally closed. Ships have emergency watertight doors that have to be opened manually during an emergency.
ofc when it goes wave 1 i’m at work. ty mike for giving me this while i eat my food
@jrzgcwrocks
3 ай бұрын
Bro I got to start the download 8 minutes before I had to leave - I think that's even worse cause I KNOW she's ready for me 😭😂😅
@positronikiss
3 ай бұрын
@@jrzgcwrocks Its a royal mess, your not missing anything. 9fps.
ima already imagining engineers working during a boarding, for both offensive and defense, like something as simple as door control, you showed you can open them for others, but could possible lock others out leading to hacking gameplay where two crews fight for ground on a ship
And thus, the Engineer career is born..... BEHOLD!!!!
@user-rw4xi8sm8h
3 ай бұрын
Definitely not. I doubt we see this for a couple years.
@phxbadash
3 ай бұрын
@@user-rw4xi8sm8hlol the last monthly report says they have already converted 10 ships
@user-rw4xi8sm8h
3 ай бұрын
@@phxbadash I want to believe all of this will be coming. They add little things here and there, but it all just doesn't mesh well together.
@aguspuig6615
3 ай бұрын
@@user-rw4xi8sm8h bro its literally in PTU we are seeing it
@user-rw4xi8sm8h
2 ай бұрын
@@aguspuig6615 testing is different from being in the actual tech demo we have.
Hmm I see the power management is based on batteries. But, big ships have huge reactor cores. Like in this case the A2, C2 and M2 reactors fill up a huge segment of the ship that give them their name, Starlifter. Wonder if they are going to make those functional like turning certain types of commodity into reactor fuels.
This is a really awesome look into this gameplay. These larger ships are slowly turning into what I have always wanted them to be. Having the ship explodey sequence match the component health or at least having more hull integrity is really going to make these larger ships be in a league of their own. All exciting developments! Thank you for sharing, Mike!
Exciting!
6037 hours space trucking in Elite Dangerous , and looking forward to Star Citizen.
@FlameSoulis
2 ай бұрын
Fellow CMDR here: overall, it's all pretty good. Only one issue you will need to get used to is... turning via yaw is equally as powerful as rolling. It's very jarring compared to Elite's handling, but you get used to it. Only issue is that for larger ships (like Anaconda and other large pad ships in equal to Star Citizen), engineering will mean you have to do more run around and multicrew will be absolutely critical. So, just means more Pythons and medium ships equal running around.
So is worth try if shooting at fuse with hand weapons disables it. And if someone in the ship can be hit by the bullets/lasers that penetrates in the hull
In space aren’t both sides Starboard? 😂
Thanks for Sharing that Mike, looks great
Armor should help a bit with "soloing" because smaller fighters/weapons shouldn't be able to penetrate the hull and damage components as easily (however larger will).
well finally some new gameplay, they gonna have to make multicrew ships monsters to balance things. arent ships not supposed to explode exept direct powerplant hits. could they not disable hull dmg .
A lot to take in from this video, but the power management reminds me a lot of barotrauma. and engineering in that game is pretty fun. The battery chart with the red line looks awfully similar to the reactor output, and if you didn't have the power consumption follow closely to the power production the junction boxes would suffer (this case relays). I hope it does pan out to be that way, because then pilots who don't erratically spike the power consumption will place less toll on the engineers.
Jumped on PTU last night and noticed my frame rate was weird. At orison I was getting ~50 fps with dlss where the in Live environment I get ~65 - 70 fps. Something seems off here. Do we normally get lower FPS in PTU? It’s been a while.
Very cool... The sounds were amazing. Seems like there needs to be a bit of an overview of how many fuses are up rather than having to scroll around each relay
28:30 "no targeting without radar is sick" - it is reality ))) This is what radar is for as a component of targeting system. Enemy ship has no target box or pip flying around it )
@benlee8225
3 ай бұрын
but what if you can shut most of it down and suddenly you go dark to them as well no singature or radar to track so could be stratigic to shut down the radar pinging stuff
@alexpetrov8871
3 ай бұрын
@@benlee8225>and suddenly you go dark to them Sounds like you do not understand how radar works in real life. If you turn of your own radar you'll become blind, not undetectable to enemy.
A notice the sound instantly when testing. So cool.
This looks very promising. It will add much more depth to the game. I imagine Han and Chewy running around the Falcon trying to fix the hyper drive type moments in Star Citizen. Especially if ships have maintenance requirements and old ships with lower maintenance could lead to unexpected chaos.
This is so cool!
Oh shit! we about to be looking at monitors, while looking at more monitors for hours like we in the star destroyer command pit.
I've said it before and I'll say it again, displaying the "F" to interact with things is useless. Just put the action. F will be the key to do it and if you cant remember that, you're gonna have a bad time. Cluttering up the UI with the keys used to do the action required is redundant and ugly in my opinion
Propulsion? Power management? Weapons systems? Shields and defensive systems? Life support and environmental controls? Repairs and damage control? CIG: "Yeah just make it all a generic fuse box whac-a-mole and have the devs copy and paste into every ship." * I know this is early but they've started in the complete wrong direction *
@DJCroBar
3 ай бұрын
Yup, my one bedroom apartment has about 10 fuse switches, for a big as ship there should be tons, even with backups
@monumentalvibes849
3 ай бұрын
@@DJCroBar You know this is how engineering will look for the next 5 years but I think you’re in denial that this is a good setup. CIG always confusing challenging with time consuming.
@DJCroBar
3 ай бұрын
@@monumentalvibes849 I'm in denial? I'm literally agreeing with you, ya goose.
@monumentalvibes849
3 ай бұрын
@@DJCroBar Ohh my bad, I see what you mean
Looking forward to seeing the engineering UI visual rework / update
AHHH IM AT WORK RIGHT NOW THIS IS SO COOL!!
I love the engineering game play, and really love how these ships require crews now. HOWEVER, large ships need to get A LOT more powerful to justify them now. Needing 6+ people for 1 large ship to make it viable. Then the larger ships need to be as good or better than 6 solo ships (or 3 2seater ships)
@danielcojocariu8438
2 ай бұрын
well that's their vision, I hope so
So when we are using a "more stealthy" power plant this could mean that we are sacrificing stronger shields / bigger guns, because it doesn't put out enough power for both, right? So we have to balance lots of factors when equipping our ships, like we can have a powerful gunboat, but at the cost of having a radar signature like an Idris? ^^
For this size of ships i think we'll need at least 2 ppl assigned to engineering permanently during combat. One to manage the stuff on screen and one to run around doing damage control. This also menas that the Carrack is at least one crew member short that the minimum necessary (1 pilot, 4 gunners, 1 engineer, 1 Dcon = 7 ISO the actual 6)
This is very awesome than what I expected crazy
Looks like the engineering team will need to equip relays and such much like a combat player would equip magazines for immediate access without inventory surfing. I also cant express enough how much I like that this basically 86s single players soloing a large ship.
I’m confused. The C2 is sold as having a minimum crew size of 1. What exactly does minimum crew size mean? I understand not being able to solo ships that are explicitly sold with minimum crew size >1. But are solo players really going to effectively lose access to ships that were sold as such?
This better be just one out of ten mini game engineers have to play. Fighting fires, turning valves, rewiring, tuning bolts, ect ect ect
I was going to test some, but the character customizer doesn't allow me to accept it lol
Man, this looks like fun!
You WILL be able to solo the ships. There will be a time it will be difficult, but when NPC crews are added it will be possible. The time between engineer release and NPC crew release will be tough
Is it in AC only? or in PU as well?
Good thing is DJ and Torsten were there listening all time... great content!!
I think this begs for radio channels - to be able to speak to engineering or to combat crew with a hotkey, would be a great way to get people out of Discord too and into proximity chat (if they get it really stable and legible)
So the relays are vulnerable when shields are down I’m gathering. So if you catch someone in nav mode and they don’t see you right away they are in serious trouble. This makes being sneaky with a Sabre rewarding 🤔.
those elays will fry like crazy with star flares in Pyro for sure
This was a very avocado experience - good to share I think :D
Yah, I don't want to do this. I'm not playing Virtual Fuse Replacer.
I feel like the catastrophic explosion of the ship should be a rare occurrence.
ship comunication is going to be a valuable skill
Hey thanks. Does anyone know if there’s going to be a wipe with this patch 🤔
1st: Thanks for the Video! 🙂 And wow! I'm just excited for the future!
this looks sick ngl
would be dope if they put in like a schools where u can test your skills in any role and then you get a certificate based on your skill lvl where people can see you skills for hiring.
@stonerhino83
3 ай бұрын
Hopefully the distro centers on Hurston will accept my certificate from forklift simulator.
@TheEpicload
3 ай бұрын
@@stonerhino83 lets hope there parallel world research is far enough.
We're good :)
Do we need to run to check the relays endlessly or just read the screen to understand where is the failure?
It would be cool to have some sort of Ipad exclusive to each ship, to control the power as The Engineer
they need to put names on these relays
It looks like to me you can only ready up as lead when all party people are readied up.
Mike: right click, carry
so the relay reliance means that all ships will get a significant nerf without engineers, as compared with pre-engineering times to kills?
I wonder how the community as a whole is going to react to engineering. I feel like its going to be divided, both for and against the system
need someone to do some tests on ballistic ttk for relays, seems a little fragile, are other things affecting their hp? is it easier to disable a ship by knocking relays than it is with distortions? how will CIG balance this? will none of the hp matter after malstrom is put in or whatever their new physics engine is called?
The shots sound like rain its real relaxing 😅
I wonder if you had to be the lead in the AC since you were marked Leader in the group of 3 you had?
Would be better if fuses were circuit breaks that trip and just need be reset.
What launcher is that?
Would like to have seen damage done to relays with EMP as well.
First version looks promising. I think for the ships they will need to wait for feedback so its not too hard with some relay position and quantaty
I’m so muffuggin excited
If we get bots most of mine will likely be engineers.
Building a Spirit *Uncle Dane theme*
The new sounds are awesome, but need more work too.
When will we be able to turn of atmospherics and gravity in rooms? Is this something that has been talked about recently?
Grey market will be seeing a big surge of large ships
It would be cool if they had smaller relays in cockpits of fighters so when one dies, it pops and sparks beside the pilot, and you have to let go of the controls and replace it with one in the glove compartment or something. 😆
@benlee8225
3 ай бұрын
maybe a animation like clearing the jammed gun but its them fumbling with the fuse and controls are sluggish or so on being attacked coudl slow down the repair timer or time to hold the button or push it back to no progress and have to bail from fight just to replace the fuse
I agree with a lot of comments here. Mid combat engineering sounds annoying, tedious and not sustainable. Having said that, post combat repairing has lots of potential. For example, having either survived or escaped a fight, you cant make your destination, so you have to set down on a near by planet or power down your ship and make repairs. This can encourage random exploration while the ship is being repaired. Just my 2 cents.
Yeah this is really cool shit man this patch is epic
Where is the Engineering preview? Hopefully in Arena Commander Experimental.
After reading the few or so comments that were initially posted on this video, I can honestly say that I am genuinely baffled at the fact that so many people have such criticism to add to this game loop ( feature) , but refuse to provide a reasonable expectation to how such a system would otherwise work. Im not trying to be rude but I'm genuinely curious about how those those of you who are against this feature, think that massive ships that are 100's of meters with multiple stories , would not only find balance within a combative scenario, but also within the overall space of professions and careers that star citizen plans to have. Star Citizen has a slew of other "Immersive" features that can be seen as excessively realistic and often times boring. IMO this is not one of them, it serves the function of not only providing players with an avenue through which they can be an influential part of a crew , while also providing an interesting gameplay loop that ties into Vehicle Kits, Item Progression, Player Proficiency, Combat Awareness, Interdisciplinary Player Interaction, etc. I just wish people would list their grievances with viable alternatives, rather than calling something that is in early testing phase , boring.
@IncognitoSabellian
3 ай бұрын
At times it seems the star citizen community seem to forget what a mmo is. (or never really played one before.) People have viewed it like some lobby based shooter where teamwork doesn't really matter. An I guess thought the stuff CIG said they would do would never go that root or something. (There was plans for engineering way back and talked about removing and so on more detailed then this.)
@watermelon58
3 ай бұрын
Well said
Was the NDA lifted?