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Spyro: The Eternal Night (J2ME high-end) any% speedrun in

KEmulator nnmod 2.13.3, Java 8u251, 50 fps cap, SE S700 version.
Since the last time me and PullMatrox exchanged WRs in this game, I've reported various issues to the developer of latest KEmulator in regards to memory issues, input issues and issues in some games. Those were fixed sooner or later, so this time I decided to use the latest KEmulator, also with the default audio. It does still have minor lag issues when loading levels and with audio at the very start of them.
This was mostly good, special shoutouts to PullMatrox for the routing choices in this run.

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