Sonic the Hedgehog 2 LOST BITS | MORE PROTOTYPES ! [TetraBitGaming]

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If you haven't heard, the Hidden Palace and TCRF have been dropping several new Sonic prototypes! So, in this video, first I'll be taking a look at the newly dropped Sonic 2 Prototypes and talk about some of their notable highlights.
Hey guys, welcome to LOST BITS! Where I will cover unused and unseen things in various games! In this video we'll explore the new Sonic 2 prototypes to have a look at various cut and altered content from the final release!
If you enjoyed this LOST BIT, don't forget to LIKE!!
►Sources:
tcrf.net/Proto:Sonic_the_Hedg...)
hiddenpalace.org/Sonic_Month_...
This video covers:
Sonic 2
Sonic 2 Prototypes
► Sonic CD LOST BITS: • Sonic CD LOST BITS | U...
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Music courtesy of:
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SEE YOU GUYS IN THE NEXT BIT!
#Sonic2 #LostBits #Prototype

Пікірлер: 658

  • @deityoftoxin
    @deityoftoxin4 жыл бұрын

    Tetra: sonic video **shows mario golf gameplay**

  • @kaexewires7531

    @kaexewires7531

    4 жыл бұрын

    my favorite!

  • @prohacker103

    @prohacker103

    4 жыл бұрын

    Oh my favorite!

  • @dayorsmth

    @dayorsmth

    4 жыл бұрын

    Honestly the best out of the many sonic games

  • @hondo3948

    @hondo3948

    4 жыл бұрын

    My favorite!

  • @pastorjoelbussi4312

    @pastorjoelbussi4312

    4 жыл бұрын

    Lol

  • @TorutheRedFox
    @TorutheRedFox4 жыл бұрын

    11:48 that's the CPU trying to execute a reserved instruction that is supposed to make the CPU jump to a specific location, which this prototype has defined to a routine that displays this error it's typically used for system calls on 68k based computers, and is generally unused in Mega Drive games

  • @Dboi_P

    @Dboi_P

    4 жыл бұрын

    Yeah, its big brain time

  • @TetraBitGaming

    @TetraBitGaming

    4 жыл бұрын

    Good to know!

  • @insertcoolnamehere937

    @insertcoolnamehere937

    4 жыл бұрын

    Interesting

  • @ButcherGrindslam

    @ButcherGrindslam

    4 жыл бұрын

    And that's the same error from Labyrinth zone.

  • @InsaneEnergy

    @InsaneEnergy

    4 жыл бұрын

    In layman's terms, it's an error handler. Sonic 1 and 2 have the same error messages, though I've only ever seen them triggered in Sonic 2 via corruption, cartridge tilting or loading an incorrect save state.

  • @MicklePickle
    @MicklePickle4 жыл бұрын

    Everyone’s gonna be pestering for that sonic 3 prototype video, also this was FAST, did you turn into Sonic today?

  • @fuki98

    @fuki98

    4 жыл бұрын

    same.

  • @someguylostontheinternet4504

    @someguylostontheinternet4504

    4 жыл бұрын

    yes,he did!

  • @Benjahmenn

    @Benjahmenn

    4 жыл бұрын

    L

  • @GlitchSpeedrunnerTrevor

    @GlitchSpeedrunnerTrevor

    4 жыл бұрын

    You didn't know Tetra has a Super Form? He turned into Super Terta. ;)

  • @Kakashi_429

    @Kakashi_429

    4 жыл бұрын

    Yep

  • @ChristopherMoom
    @ChristopherMoom4 жыл бұрын

    This came out *_2_* days after the Sonic CD video Coincidence? Yeah, probably

  • @TetraBitGaming

    @TetraBitGaming

    4 жыл бұрын

    🤔

  • @kris_0520

    @kris_0520

    4 жыл бұрын

    I seem to see you a lot

  • @possiblymatt7970

    @possiblymatt7970

    4 жыл бұрын

    _chara ok_

  • @AidGum

    @AidGum

    4 жыл бұрын

    Then this means the Sonic 3 will come out 3 days after this!

  • @asgoredreemurr8513

    @asgoredreemurr8513

    4 жыл бұрын

    I see you everywhere.

  • @KaygeeFromNanotrasen
    @KaygeeFromNanotrasen4 жыл бұрын

    2:38 that’s a smooth transition

  • @lokiruiz2246
    @lokiruiz22464 жыл бұрын

    i have never missed a lost bits episode ever i have watched them all

  • @TornadoesTheGamer

    @TornadoesTheGamer

    4 жыл бұрын

    *Yeth win card* Good For You [Act _]

  • @PercyPanleo
    @PercyPanleo4 жыл бұрын

    5:36 That sometimes happens when the game doesn't switch between collision layers properly, which can also break loops and overlapping platforms. As for Hilltop working in the 2P Versus mode, I kind of suspect that Emerald Hill and Hill Top use some of the same assets, just with different palettes.

  • @emilycarrick3570

    @emilycarrick3570

    Жыл бұрын

    I believe in early development (When the time travel aspect of the story was still intact that is) Hill Top was intended to be a past version of Emerald Hill. Hence why both zones *do* share some assets in common, palette swaps to make this less noticeable aside.

  • @yeetyeet3279
    @yeetyeet32794 жыл бұрын

    I am Proto. Your security is my motto. *Sonic 2 prototypes leaked again*

  • @RyanNeoHedgehogOfficial

    @RyanNeoHedgehogOfficial

    3 жыл бұрын

    That's a terrible joke.

  • @TorutheRedFox
    @TorutheRedFox4 жыл бұрын

    2 player existed since Nick Arcade, you just had to hold B in the level select menu while selecting a level I believe

  • @nmuniz2

    @nmuniz2

    4 жыл бұрын

    he prob ment on the menu. like not a "secret"

  • @rogertheenderman2683

    @rogertheenderman2683

    3 жыл бұрын

    I remember when I was playing the Simon wai prototype and I think that I made the combination C+start , and It started the 2 player mode

  • @cometkuma
    @cometkuma4 жыл бұрын

    The weird spindash sound is actually a side effect of bad emulation or improper sound settings in the emulator. The ring sound however is all on the prototype. It's due to the pitch not reverting in the sound banks

  • @Cinko420
    @Cinko4204 жыл бұрын

    7:20 Wait, Wing Fortress was originally Sky Fortress? That explains why Sky Fortress in Sonic 4 is essentially Wing Fortress...

  • @imdone8243

    @imdone8243

    4 жыл бұрын

    We don't talk about that monstrosity around these parts

  • @lourrainejones5731

    @lourrainejones5731

    4 жыл бұрын

    Ding ding DIIIIIIIIING

  • @someguylostontheinternet4504

    @someguylostontheinternet4504

    4 жыл бұрын

    I'm done it’s still better than 06! Edit: I changed my mind! '06 at least could have been good, Sonic 4 is crappy, and was always doomed to be crappy. (Ep 2 is whatever)

  • @okutem2014

    @okutem2014

    4 жыл бұрын

    @@someguylostontheinternet4504 cybershell wants to know ur location

  • @User-yt8js

    @User-yt8js

    4 жыл бұрын

    @@imdone8243 hey, part 2 was good.

  • @Shadownnico
    @Shadownnico4 жыл бұрын

    About Hill Top and 2P Mode: 2P Mode, due to using a different resolution than the rest of the game, uses a different graphic format, which is why most stages that weren't planned to appear in 2P mode look broken. Hill Top is an exception because it reuses its graphics from Emerald Hill, just colored blue, so most graphics are already in the 2P-compatible format. This is also why most things that look broken in either stage are things not meant for 2P mode (like Hill Top's exclusive assets or Eggman)

  • @Shadownnico

    @Shadownnico

    4 жыл бұрын

    @@pixeltheumbreon7856 I doubt it, seeing as the main game, even back when 2P Mode was added, was already a Co-Op mode with bosses

  • @campbellsonic

    @campbellsonic

    4 жыл бұрын

    Hill Top actually has some unused code pertaining to 2-player mode, including background parallax and removal of the rising lava sections, so it seems it actually was intended for 2-player mode and not just because it reuses Emerald Hill assets.

  • @MonochromeWench

    @MonochromeWench

    4 жыл бұрын

    also the background in hilltop zone gets corrupted in 2p mode due to insufficient vram for player 2's scroll and sprite planes so some background tiles get overwritten

  • @DanknDerpyGamer

    @DanknDerpyGamer

    4 жыл бұрын

    Interestingly, the 2P for Casino Night gets buggy in the 1992-08-21 prototype in ways that don't seem present in the Wai prototype... maybe from the implementation of the rotating tile blocks? IDK, but it gets really funky sometimes with regards to the data in the high/low planes, especially on the Tails part.

  • @twelve1844
    @twelve18444 жыл бұрын

    5:33 It might be a cause of Sonic's placement on layers of the stage, similar that you see in loops (Looks like a vertical array of rings. You would see it once you turn Debug mode on.). Super Sonic seems to bug it out. It's just my speculation, so I really dont know if its really true.

  • @GameBoothUK
    @GameBoothUK4 жыл бұрын

    I'm almost 100% sure that the messed up spin attack noise around 2:05 is present if you keep revving it up in any of the emulations of Sonic 2 in the Mega and Classic collections.. I think the mobile version does it if you keep it going too..

  • @pastabowl7

    @pastabowl7

    2 жыл бұрын

    I have played the mobile one, and there is no sound error like that. Intead, it just doesnt get higher pitched

  • @spicybreadproductions1972
    @spicybreadproductions19723 жыл бұрын

    Shall I explain why Hill Top works in 2P one year later? To put it simply, Hill Top is Emerald Hill with gimmicks slapped onto it and some unique tiles. They use the same primary tiles, blocks and chunks, meaning that if Emerald Hill was built to be compatible with 2P AND Hill Top from the very start, then of course a large majority of Hill Top would function too! Also note how the level chosen don't have animated tiles in their backgrounds, and that Hill Top doesn't load there animated tiles. They would need an extra set of animated tiles due to how animated tiles are created. Hill Top working isn't proof of it being planned, it's proof that Emerald Hill is sharing it's tiles like a good sport (Cough Cough Green Hill and Marble have the same grass and could easily share data, Cough)

  • @irvincastillo1727
    @irvincastillo17273 жыл бұрын

    I think the reason why the rings change sound is because the spindash gradually increases in pitch the more you press a/b, and maybe instead of only the spindash being affected, the ptich gets oocked and changes the rings' pitch too

  • @77sugarcoated
    @77sugarcoated4 жыл бұрын

    The early spin dash sound at 2:05 is actually a bit cool.

  • @maribellira6997

    @maribellira6997

    5 ай бұрын

    I have a Sega Genesis and the pre-installed Sonic games. Sonic 2 has the same sound when I have Sonic spindash

  • @vertz1515
    @vertz15154 жыл бұрын

    The invincibility music is different is the August 21 prototype

  • @user-fy7un8tk3i
    @user-fy7un8tk3i4 жыл бұрын

    2:05 I feel like I’ve heard that sound in Sonic Mega Collection Plus

  • @GameBoothUK

    @GameBoothUK

    4 жыл бұрын

    Pretty much all versions of 2 seem to do this on the Sega collections that went HD.. I think it's something to do with how it's being emulated. Definitely does it on every version I've played on PS3/4 and Xbox 360/XBone

  • @retrohero64

    @retrohero64

    4 жыл бұрын

    @GSG Brazil My dog can play Minecraft with me now! Though he keeps chewing on his X Bone

  • @bigiballypico616
    @bigiballypico6164 жыл бұрын

    2:15 that happend to me in the 2013 remake

  • @vibragarden
    @vibragarden4 жыл бұрын

    Tetra: *discussing Sonic 2* Music: *Emerald Hill 8bit* Gameplay: *Mario Golf* Identity Crisis Much?

  • @marcusmccloud6907
    @marcusmccloud69074 жыл бұрын

    Tetra, this will be lost in a sea of comments, but i wanna tell you that you are AMAZING. Please, keep going! This video is ralsei-approved

  • @TetraBitGaming

    @TetraBitGaming

    4 жыл бұрын

    Thanks gamer 😎

  • @marcusmccloud6907

    @marcusmccloud6907

    4 жыл бұрын

    Well. This is embarrassing. I guess you got a sub, though it is a bit of a veteran when it comes to watching lost bits. I just realized I wasn't subbed to you on this account.

  • @lostnotyetfound6013

    @lostnotyetfound6013

    4 жыл бұрын

    Thank you, fluffy boy

  • @sonicsoup1
    @sonicsoup14 жыл бұрын

    I'm not first I'm not last But when I see this on my recommended I click fast

  • @rosannamendez5284

    @rosannamendez5284

    4 жыл бұрын

    You’re a sonic fan AND like spaghetti? I think I can relate.

  • @pauladudleycreatfeat

    @pauladudleycreatfeat

    4 жыл бұрын

    Gotta click fast

  • @MyCoco32

    @MyCoco32

    4 жыл бұрын

    I am in first

  • @Sonictheoofhog4

    @Sonictheoofhog4

    3 жыл бұрын

    @@rosannamendez5284 yes

  • @classicgamer8713
    @classicgamer87134 жыл бұрын

    The noise made at 2:20 with the spin dash... I swear I remember hearing that when I spammed the spin dash attack, maybe it was another sonic game... but I swear I remember hearing a distorted sound when I mashed the button

  • @user-fy7un8tk3i

    @user-fy7un8tk3i

    4 жыл бұрын

    Classic Gamer I feel like it was in Mega Collection Plus

  • @BetterDonutGamer

    @BetterDonutGamer

    4 жыл бұрын

    2:05*

  • @MDTravisYT
    @MDTravisYT4 жыл бұрын

    Some things I want to point out: The spindash sound is just your emulator, it's pretty much the same from what I see Hill Top working in 2P is just because it uses the same chunks and graphics as Emerald Hill HPZ and WZ most likely haven't been worked on since HPZ hasn't been touched since the Nick Arcade proto, and Wood Zone not being touched since the Simon Wai proto, both of which I'm assuming were scrapped pretty early on

  • @classicsonicfan64

    @classicsonicfan64

    3 жыл бұрын

    You forgot to say that Dust Hill wasn't a early name for Mystic Cave. It was mistakenly called Dust Hill. Dust Hill is scrapped level in Sonic 2 there an photo of Dust Hill zone

  • @MDTravisYT

    @MDTravisYT

    3 жыл бұрын

    @@classicsonicfan64 Actaully that's called "Sand Shower Zone".

  • @turbo7993

    @turbo7993

    3 жыл бұрын

    HPZ Has been worked worked on since that prototype. in the simon wai proto, it got the mystic cave 2P music. in the august proto, im pretty sure it got like 2 changes, and in the september proto, (IIRC), the tube finally forced you to spin.

  • @IceHedge
    @IceHedge4 жыл бұрын

    My expectations for the next prototype drop: " The Hidden Palace zone is playable, but first we need to talk about parallel zones."

  • @GabePuratekuta

    @GabePuratekuta

    4 жыл бұрын

    I'm hoping for the pre-Sonic CD version with Wood Zone still being the future of Casino Night

  • @zetaman8924

    @zetaman8924

    4 жыл бұрын

    @Gabe Puratekuta There is no build of the game with time travel, that idea was scrapped before they started production.

  • @GabePuratekuta

    @GabePuratekuta

    4 жыл бұрын

    @@zetaman8924 Ah, okay. Some of the levels were worked on, though

  • @campbellsonic

    @campbellsonic

    4 жыл бұрын

    Superman Mario The internal level order matches the time travel concepts, so it seems the time travel idea was still being used when development started but was quickly scrapped afterwards.

  • @zetaman8924

    @zetaman8924

    4 жыл бұрын

    @campbellsonic that’s true, although I think it’s possible they already scrapped it, but used the level order they already had to begin with and switched it around throughout development.

  • @Sonicgott
    @Sonicgott4 жыл бұрын

    Thank you for covering these releases of Sonic 2 Proto types. I did a video on these a little while ago on my channel.

  • @andyukmonkey
    @andyukmonkey Жыл бұрын

    Hill Top Zone wouldn't be a good fit for 2 player because of the section with the rising lava. The player in second place might just get stuck. Unless they removed the lava entirely.

  • @MoneyHoneyBunny
    @MoneyHoneyBunny4 жыл бұрын

    I actually like the idea of no boss music and keeping the normal map music.

  • @YoshiKing8211
    @YoshiKing8211 Жыл бұрын

    Wood hill zone looks so cool, I wish they brought that one back in the mobile sonic 2.

  • @mr.jitterspam9552

    @mr.jitterspam9552

    9 ай бұрын

    Maybe hidden in a secret like with hidden palace

  • @duckzilla.
    @duckzilla.2 жыл бұрын

    He said "unless you call this playable cause I don't!!" With such excitement

  • @hampter9551
    @hampter95514 жыл бұрын

    I really love this guy he sounds interested and like he cares about the topic in the video :)

  • @Golem2OO8
    @Golem2OO8 Жыл бұрын

    The thing that is great with Sonic 2 is the number of avilable prototypes currently discovered

  • @enormousbird7980
    @enormousbird79803 жыл бұрын

    Fun fact: if you break a ? Mark box in hidden palace zone you will break almost all the collision in the level

  • @notmorg
    @notmorg4 жыл бұрын

    You should Record a video about Sonic 2 Delta! All the zones are restored, casino Night has its own ols palette, Oil ocean uses Casino night 2 player music, and so fourth.

  • @charlotteholmes3904
    @charlotteholmes39044 жыл бұрын

    I might happen to know a friend that knows one of the devs freinds that knows of the layouts, enemy placements, etc. Of sonic 2s scraped levels. Also he had a very odd cartridge to show us and told us it was between Simon wai and Nick arcade. Didn't see how clear it was... Genocide city was re- palated, but no floor, wood zone was called forest top zone, and was BEATABLE at the cost of your eyes. It originaly would have you face of against *or accurately against because there wasnt one so we made up a believable boss and put it in the code.* an eggman with a buzzsaw eggmobile. And hidden palace actually had scraped entry in the files.

  • @firesnake5686
    @firesnake56864 жыл бұрын

    This is why I subbed to you- keep making these please

  • @GameDevBurger
    @GameDevBurger3 жыл бұрын

    August 21 1992 Pre Alpha Prototype 1:20. Sept 14 1992 Alpha Prototype 5:48. Sept 15-17 1992 Censor Prototype 9:42.

  • @bangerbangerbro
    @bangerbangerbro4 жыл бұрын

    10:13 it's just a crack intro isn't it? Nothing complicated.

  • @--medditrainianlinersrblx-15

    @--medditrainianlinersrblx-15

    3 жыл бұрын

    It's mainly like when CENSOR prototype when it was Leaked Simalr I did play the CENSOR prototype I only got to Metropolis Zone act 2

  • @JustGold-sw9tk
    @JustGold-sw9tk4 жыл бұрын

    Thanks for another Lost Bits! I've always loved and laughed at this! Please make more!

  • @spinner2168
    @spinner21684 жыл бұрын

    You gotta link for the Aquatic Ruin music, sounds really good. Otherwise, great video!

  • @TheFox517
    @TheFox5174 жыл бұрын

    2019: the Sonic prototype year

  • @0ctazooka
    @0ctazooka4 жыл бұрын

    2:04 That always happens in Sonic 2 and Sonic & Knuckles for the AtGames SEGA Genesis Emulator(I think). Another thing on the AtGames Genesis is that every sound(Music, rings, jumping spindash)is a lower pitch than the original release. Kinda weirdly similar.

  • @nandnproject3801
    @nandnproject38014 жыл бұрын

    For Sonic's Sprites for the first prototype they look identical

  • @jasminefrazier8624

    @jasminefrazier8624

    Жыл бұрын

    Looks sonic 1 ish

  • @elleshugon6807
    @elleshugon68074 жыл бұрын

    Hey! I just haved seen your video and I think I have something important to say. The "strange" early spindash and rings sounds in the Simon Vai prototype are re-used in the Atgames' Sega Genesis Ultimate Portable Game Player Sonic 2, Sonic & Knuckles and Sonic Spinball versions.

  • @kirbygamer0640
    @kirbygamer06402 жыл бұрын

    Ah, so Tails in the first prototype acts like he does in special stages? Lovely!

  • @polygonplus9999
    @polygonplus99994 жыл бұрын

    You know the video’s good when it starts with Long Wario

  • @dooklarue1672

    @dooklarue1672

    4 жыл бұрын

    Long w a r i o

  • @bobuker7547
    @bobuker75474 жыл бұрын

    Love your videos! ❤️❤️❤️

  • @TetraBitGaming

    @TetraBitGaming

    4 жыл бұрын

    Thanks!

  • @TheMasonGamer
    @TheMasonGamer4 жыл бұрын

    I personally think your channel would look better and be more marketable as just 'TetraBit". Much easier to search up!

  • @DryPaperHammerBro
    @DryPaperHammerBro4 жыл бұрын

    Those "weird sounds" are due to your emulator playing audio at 22100Hz.

  • @TetraBitGaming

    @TetraBitGaming

    4 жыл бұрын

    I'm referring to the loud sound after the spin out, it appears to only be present in that build

  • @DryPaperHammerBro

    @DryPaperHammerBro

    4 жыл бұрын

    @@TetraBitGaming Ah, not the revving of Sonic's engine?

  • @TetraBitGaming

    @TetraBitGaming

    4 жыл бұрын

    Noooo haha yeah I noticed that was off in each build so I assumed it was an emulation thing

  • @GameAW1
    @GameAW14 жыл бұрын

    Also you forgot to mention: When you hack into the Hidden Palace Zone in the September 14 build, does it still play the Mystic Cave 2P music of the prototype or does it play the new song from the final?

  • @douglasthequilava
    @douglasthequilava4 жыл бұрын

    I guess that this is Sonic 2 Lost Bits round 3... can't wait for the eventual fourth vid.

  • @retrobob3802
    @retrobob38024 жыл бұрын

    It seems like such a short amount of time to between these last versions and the release date! They had to manufacture and ship, which the latter part I assumed took weeks. Or is memory that just popped in to my head that they flew over the carts correct?

  • @lPsychoMax
    @lPsychoMax4 жыл бұрын

    That sonic spingdash weird sound is also in the sonic 3 pc version for some reason. If you spin dash really really fast the audio glitches out in the same way.

  • @luigibudd
    @luigibudd2 жыл бұрын

    I think in an AtGames genesis emulator, the spindash noise you described in the first prototype is also present in there. Not sure about the ring noise though.

  • @MonochromeWench
    @MonochromeWench2 жыл бұрын

    Hill top mostly works in 2 player because it shares art with emerald hill just palette swapped. 2 player stages need level art that works with 16 pixel high tiles that interlaced mode uses. hill top however also needs too much vram for layout and the background tiles get overwritten with layout data in 2 player mode so corruption is seen in the background.

  • @zackwithn3177
    @zackwithn31772 жыл бұрын

    2:09 Probally because the sound of Sonic rolling (spidash) was played in a high pitch the longer you press, making the ring sound also change

  • @xity-xfilms5228
    @xity-xfilms52284 жыл бұрын

    I feel like they should've kept the bouncing back animation when you bounce off walls when you spindash you mentioned in the other videos. They could've used it when Sonic got hit instead of just one frame.

  • @Thegoodgamerpro72jdq
    @Thegoodgamerpro72jdq4 жыл бұрын

    2:38 sonic teleported!

  • @sufficientframe
    @sufficientframe3 жыл бұрын

    2:04 - Okay, but that "weird sound" was badass as all hell -- as if he broke the sound barrier.

  • @CgflwMiles20

    @CgflwMiles20

    2 жыл бұрын

    How it badass you dumbass

  • @martinsolis9207
    @martinsolis92074 жыл бұрын

    Thx is about time you do that you heard of them on tcrf and hidden palace or you saw my comments in the last prototype video

  • @recoleredmario
    @recoleredmario3 жыл бұрын

    Tetra: Not Only Does The Spindash Sound weird Me: That’s Because the quality of the sound you put

  • @elijahthekid_
    @elijahthekid_4 жыл бұрын

    Hey just a heads up I was emulating Sonic 2 on my phone and the same sounds from the first 2019 build were played, like the exact ones, how is that even possible?

  • @win_ini
    @win_ini2 жыл бұрын

    we need to find earlier sonic 2 prototypes and maybe earlier sonic 3 builds, but we definitely have to get our hands on the tokyo toy show sonic 1 one

  • @SheepsWithFangs
    @SheepsWithFangs4 жыл бұрын

    Something I saw that might be important is the different spindash and ring sounds sound identical to this portable genius I have

  • @clipPRmusic
    @clipPRmusic3 жыл бұрын

    0:40 wait The Cutting Room Floor has BitBob as their icon? **Intense Flashbacks to SMB2 USA**

  • @zeketrujillo142
    @zeketrujillo1424 жыл бұрын

    I feel as though these prototypes more or less confirm that is all the work that was done for the three missing zones (though really two because from what I've read ideas and concepts for Genocide City Zone were used in game for Metropolis Zone act 3) and I think it is very unlikely they would have done something else to these zones, and then scrub some of the content out but then take this long to officially remove them.

  • @mariosonic76
    @mariosonic764 жыл бұрын

    I’m not sure if someone mentioned this already, but whatever. Mystic cave zone was always going to be called mystic cave, the reason that it’s called dust hill is probably that because they mixed up the two stage names and they didn’t fix it yet by the time of the first build you talked about.

  • @pikapikapikamanclips6700
    @pikapikapikamanclips67004 жыл бұрын

    So I was playing Sonic 2 (the mobile version), and in mystic cave zone, I fell to what should’ve been my death, but instead I entered the Hidden Palace Zone.

  • @VW2010

    @VW2010

    4 жыл бұрын

    It’s a secret. Not a glitch. I:/

  • @gamerzadvanced2753

    @gamerzadvanced2753

    2 жыл бұрын

    that was because that was a mobile-exclusive zone lol

  • @Cliffordlonghead
    @Cliffordlonghead4 жыл бұрын

    Awesome Video

  • @GhostofSeige
    @GhostofSeige4 жыл бұрын

    Y'know, when I clicked on this video, Wario was the last thing I expected to see

  • @EpicGamer_SansheeFreddy
    @EpicGamer_SansheeFreddy4 жыл бұрын

    Simon Wai Level Order: Aquatic Ruins, Chemical Plant, Hill Top, and Emerald Hill August 21, 1992 Level Order: Emerald Hill, Chemical Plant, Hill Top, Mystic Cave, Metropolis, and Aquatic Ruins Final Version Level Order: Emerald Hill, Chemical Plant, Aquatic Ruins, Casino Night, Mystic Cave (Hidden Palace on Mobile), Oil Ocean, Metropolis, Sky Chase, Wing Fortress, and Death Egg

  • @lighttvgaming4989
    @lighttvgaming49894 жыл бұрын

    U r really saving sonic 3 for last, even though if you made it earlier this week, it would have had more exposure

  • @catwish
    @catwish4 жыл бұрын

    Finally, a title menu! Anyway, your videos are great, keep up the good work! Also, what is your favorite Sonic game? I haven't played much Sonic but I'd have to say Sonic Mania.

  • @TetraBitGaming

    @TetraBitGaming

    4 жыл бұрын

    Thanks ! My favourite sonic game is Sonic Adventure 2

  • @catwish

    @catwish

    4 жыл бұрын

    @@TetraBitGaming Nice, I love hearing other people's opinions!

  • @kassandrax2322
    @kassandrax23224 жыл бұрын

    Just wanted to say that you didn't mention the different invincibility theme and the music for Hidden Palace. HPZ actually uses the Mystic Cave 2 player track, instead of track 10. (Which I, also think is in at least one of these prototypes!) This pretty much is confirmation for MCZs 2 player track to be originally planned for Hidden Palace. But still, great video. 😃😃👍👍

  • @darkoyt9094
    @darkoyt9094 Жыл бұрын

    5:32 for some reason the game counts this as a wall chunk instead of a bg one anf i the second shot he's inside the chunk, the checkered parts have collision.

  • @thehenyojourney7638
    @thehenyojourney76389 ай бұрын

    For the next sonic anniversary, sega should add the unused zones

  • @tinor3902
    @tinor39024 жыл бұрын

    Awsome !!!

  • @MoneyHoneyBunny
    @MoneyHoneyBunny4 жыл бұрын

    I need that version with all the 2p versions!!! whaaaat!

  • @BaconCatVR
    @BaconCatVR2 жыл бұрын

    My favorite level is hidden palace (not the one seen in the final release) mainly cuz music is a bop 🤘😎🤘

  • @tzarg
    @tzarg2 жыл бұрын

    1:56 nobody: literally nobody: tetrabitgaming: you see these images are very different and have very very significant changes

  • @FredAnimationsAndGames
    @FredAnimationsAndGames3 жыл бұрын

    I think the Simon Wai prototype should have been a thing, The sprites are like in Sonic Mania.

  • @alegamer_real
    @alegamer_real Жыл бұрын

    2 player mode was also in simon wai you just had to press the a button on a level in level select and with the same glitches as the prototype you covered

  • @clonefighter1996
    @clonefighter19964 жыл бұрын

    YES, ANOTHER SONIC LOST BITS

  • @crimtaz
    @crimtaz4 жыл бұрын

    Yes... I love this sonic prototype buzz

  • @clairebennett9104
    @clairebennett91043 жыл бұрын

    Super Sonic in the September 14 1992 prototype was overpowered because his rings didn't drain he had invincibly faster speed and a higher jump hight

  • @stupidoldstuff7606
    @stupidoldstuff76064 жыл бұрын

    Tetra! Don't forget to stay hydrated!

  • @JayMan757
    @JayMan7573 жыл бұрын

    There may be a build with the final sprites and the beta levels with the expected music and it would be called the delta build

  • @Pyrodiac
    @Pyrodiac3 жыл бұрын

    I have to say, that end music id kinda slapping.

  • @Artistic__
    @Artistic__3 жыл бұрын

    I actually broke the mobile port of sonic 2 so sometimes when I’m doing my stuff it will automatically get me out of the game. I also broke the layering on the title cards so the bottom part of the title card is the front layer

  • @stevensteviepryde5888
    @stevensteviepryde5888 Жыл бұрын

    The Cyber City zone was scrapped very early on in development in favor of the third lousy Metropolis stage so I sadly doubt we'll ever see anything on it.

  • @someflagyselakyperson3926
    @someflagyselakyperson39264 жыл бұрын

    Finnaly!

  • @RondoOfBloodX
    @RondoOfBloodX11 ай бұрын

    Man am I glad that they cut Tails making you lose rings if he got hit. Seriously WHO the hell at SEGA thought THAT was a great idea?

  • @JUSTANOTHERNINTENDOFAN

    @JUSTANOTHERNINTENDOFAN

    10 ай бұрын

    Me, I did.

  • @omegathehalfskeleton1608
    @omegathehalfskeleton16084 жыл бұрын

    Proto-type mayhem! *I love it!*

  • @TetraBitGaming

    @TetraBitGaming

    4 жыл бұрын

    Haha it's sure keeping me busy !

  • @CraftnDivas

    @CraftnDivas

    2 жыл бұрын

    @@TetraBitGaming man I hope your ok with everyone rushing u

  • @GameAW1
    @GameAW14 жыл бұрын

    I think its safe to say at this point that the Hidden Palace we got in the Simon Wai prototype is the most developed we ever will see it.

  • @jeffmartin1439
    @jeffmartin14394 жыл бұрын

    And I aprecheate how you did this video of lost bits

  • @GUNUFofficial
    @GUNUFofficial Жыл бұрын

    2:15 wow that actually sounds nice.

  • @kobirulali1717
    @kobirulali17174 жыл бұрын

    I should probably put this in the part 1 but it's probably too old and won't be picked up. I've just played the Simon Wai version and Dust Hill and Genocide City and both proper levels (act 1 and 2 are the same though). Also they have Death Egg 1, 2 and 3. 1 and 2 being just the same as chemical plant but with Death Egg background. Any explanation for this?

  • @stevenshockley4237
    @stevenshockley42374 жыл бұрын

    The Aug. 21st proto is underrated haha

  • @bear.gaming
    @bear.gaming4 жыл бұрын

    I think i know why there is a back left animation is in sonic cd it was going to be seen in the star dust speed zone when the laser machine shows up in the boss

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