Sonic Frontiers Update 2 - Is It Good?
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Yesterday on Sonic's 32nd birthday, the new update for Sonic Frontiers has released bringing in a lot of new fun challenges and features. Let's discuss how these things work and what they have to offer!
#sonic #sonicthehedgehog #sonicfrontiers
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Man the platforming and physics improved so muuch. Kishimoto really learned
@Banana807
Жыл бұрын
We need kishimoto back for the next sonic game, please.
@NoNamex1412
Жыл бұрын
Kishimoto living and learning from the works of yesterday
@best_mate456
Жыл бұрын
If frontiers 2 comes out like in 2028 around. It can be sick as heck
@bradleydrake6941
Жыл бұрын
@@Banana807he'll be doing the next 3D sonic
@Terminal_Apotos
Жыл бұрын
@@NathanCartannah, as long as you don’t have a Skill issue
my favourite thing about the spindash is how you can kinda drift with it if you hold circle to slide and then just press the bumper and directions, it feels super good to do at high speeds
Now I can’t get used to the momentum they added in this game. Cyberspace is completely different now and fun, and the challenges are great. This was totally worth the wait.
@CatWarior22
Жыл бұрын
I meannnnn, it should have been there at launch but sega rushed the game out. But yes I do agree with you
@ricosn3662
Жыл бұрын
Wait they changed the cyber space movement
@CatWarior22
Жыл бұрын
@ricosn3662 if u scroll down in the game settings, u can change the jump deceleration and just regular deceleration
@whocaresaboutthename6850
Жыл бұрын
@@CatWarior22It's literally a free update, stop complaining
@CatWarior22
Жыл бұрын
@whocaresaboutthename6850 it's not a complaint? I said that I'm happy with the update, it's just a criticism on segas part and that they need to stop rushing games
I thought you were gonna stream this, eh it's ok. This update was a LOT bigger than the first one, and I wasn't expecting that at all, I'm so happy to see a GOOD spindash in a 3D game, seriously this is the best version of it since the Adventure games. I implore anyone who's reading this comment to try the spindash in a 2D cyberspace level though, believe me it's broken as all hell, you'll NEVER want to go back to the much slower version of 2D in this game.
@Banana807
Жыл бұрын
Tbh idk if after this i will be able to go back to any spin dash, this spin dash is just so broken and fun
@TheKorenji
Жыл бұрын
@@Banana807 You could go back to the SA1 spindash since that one's broken as well :D
@YINGYANG-
Жыл бұрын
Broken as hell. In a fantastic way! They shouldn't change this 🤩
@TheKorenji
Жыл бұрын
@@YINGYANG- See, you get what I mean!
@goddessyamato5238
Жыл бұрын
@@TheKorenjinah generation spin dash will always be the best
They added momentum. That’s all. Everything else is just a bonus to me. Already enjoyed the game, but this one change makes it so much more enjoyable!
This is the closest I've ever felt to playing that intro cutscene to sonic CD
God, it's so heartwarming seeing Sonic Team go this far. It really does make you think how easily they could've abandoned Frontiers and blindly try something new, disregarding all complaints and critics. I'm so happy that Sonic Team are finally listening to feedback without making such drastic changes to the series (like giving Shadow a gun and making characters "mildly" swear just because fans wanted it). I'm also somewhat proud of SEGA for seemingly allowing Sonic Team the freedom to update Frontiers. I'd legit think SEGA would be the last company to wanna approve of such a move for their development team. If anything, I'd expect them to force Sonic Team to abandon Frontiers faster and work on the next big game. Glad to see that wasn't the case. Also, Sam's little rant about the future of Sonic at the end really speaks volumes to me. It feels good seeing Sonic getting more proper love and care from his own creators and not just the fans for once. It feels good knowing that Sonic has a chance to be consistently good again instead of leaving us doubtful and worried all the time. Frontiers may not be a perfect Sonic game (or a perfect open world/zone game or a game period from a polish/content stand point) but updates like this show that Sonic Team really do wanna try to make the series as good as it can be!
@KazeShikamaru
Жыл бұрын
I mean 3.5 million copies can make you feel comfortable
@louismaltais4292
11 ай бұрын
Sonic frontiers is the new First Sonic. It will become the rock solid basis of what is yet to come... I hope😅
I completely agree with you on pretty much all fronts here. I also just today found out that if you slide into a spin-dash, Sonic does a drift which makes tight corners in Cyberspace a lot more doable. What a transformative update! I'm with you when it comes to the finale being all that's really needed to completely knock it out of the park. Very very promising stuff.
This update is nutty in the best way. They even added an option to toggle the boost filter for cyberspace stages. Like, why? They didn't have to? But they just decided to flex anyway and I love it.
@CCJ15S
Жыл бұрын
Yeah, it changes a lot now playing these stages while clearly listening the songs.
While it sucks to go through a bit to unlock the spin dash it is indeed op in terms of its usage and probably want people to play the game it was meant to be.
@dreamcastdazia4753
Жыл бұрын
Just change the momentum physics with the new settings in the setting menu bro you can still do things u couldn't before with sonics movement with them :) spin dash is an end game reward cause it's very broken
@East_Texas_Gaming
Жыл бұрын
@@dreamcastdazia4753so you have to do NG+ to unlock it ??? Or can you unlock it on your original save file you completed the game on ?
@ATSTB
Жыл бұрын
@@East_Texas_GamingGet all S Ranks in Action Chain Challenges to unlock the spin dash
The deceleration stuff changes how momentum works even without the spin dash tho You can boost off ramps and launch into the sky as well
I think this game is like a laboratory that they are trying things and experimenting with the fans feedback. I think the next open-zone game that will definitely be a good game without any downsides because they will put everything they learned with Frontiers into it. Maybe they added the spin dash as an unlockable because it breaks the game a little bit, because the plataforming challenges were not designed with the spin dash in mind. But, if in the next game they designed it with this move in mind and adding more verticality, it could be a standard Sonic move
Turns out if you play on easy mode the points required for S ranked is lowered for the action chains. Didn't think it was the case until i actually looked at the video of people playing on hard mode needing to get like 700,000 points instead of 200,000 But besides that the spindash has been insanely fun to play with
@trisaoi4238
Жыл бұрын
Cheat code 101 time to put hours in this game
@EthanMastercrafter
Жыл бұрын
@@trisaoi4238 oh yeah if your on PC the modders were quick to giving us the option to immediately have spin dash unlocked. The challenges were at least fun
@sonicdml4175
Жыл бұрын
Beating guardians with 256x multiplier gives a *ton* of score, several ranks on hard mode with one guardian.
@HeroTheHedgehog999
Жыл бұрын
I may have done these in easy difficulty to avoid getting frustrated. Hey it works.
@sonicdml4175
Жыл бұрын
@@HeroTheHedgehog999 I did the Kronos ones in hard, only managed to beat 1-1 after a starfall respawned the nearby Ninja, lol
One thing that's important to highlight is the *Jump Deceleration* slider and the *Maintain boost during a jump* option. With these alone (no spindash required) you can just boost and jump and go *_flying,_* in just the way I wished I could when the game came out. Like you can seriously fly across the map with those options. Oh, and make sure you turn Jump Decel down, not up.
@robertlauncher
Жыл бұрын
Can I ask what you’d recommend setting them to?
@alejjtheninja5803
Жыл бұрын
@@robertlauncher Personally I'd say turn Jump Deceleration all the way down, doing so gives you the most forward movement, allowing you to cross *_massive_* gaps. There's a separate Deceleration slider, but that one is for ground movement only. That one's up to you, turning it down doesn't complement gameplay too much imo. Kinda cool though. Boost while Jumping is a simple toggle at the bottom, no slider.
@thedestroyer5794
Жыл бұрын
Facts. Jump deceleration is an amazing addition. I even turned off normal deceleration so I can suffer more in platforming 😀
@masterroshiofthekamehouse3080
11 ай бұрын
Yooooooo i never knew that i was playing with maintain boost during jumo option and thought it felt great but when i turned jump deceleration down it enhanced my gameplay experience x10 !!!!! They really brought our boy back !!! Thanks for the tip !
@alejjtheninja5803
11 ай бұрын
@@masterroshiofthekamehouse3080 No worries my guy, fly free!
My God, Sam. This is probably one of the best videos you've ever made. Not only because you covered update 2 in full extent, but you showed that these new changes are really worth checking out. Sonic Team did their best with this update (for free, in fact) and the community is loving it. Thank you for another great video, buddy :D
@mechashadow
Жыл бұрын
The review was better if we're talking about extents tbh
Only thing that bugged me for the longest time was the spin dash being unlockable instead of being a normal move. Though it makes sense given how overpowered it is
@blahbliff9726
Жыл бұрын
for the longest time? that info has been known for about 24 hours
@Mo-.
Жыл бұрын
@@blahbliff9726 probably the time he spent grinding the Action Chain Stages lol
Its Sonic fans like you that helped Sonic Team to rediscover their passion and desire to elevate this franchise to new heights. I absolutely love your videos and your constructive criticism and its amazing to see Sonic Team listening and taking points from people like you. Thank you so much, Sam Procrastinates.👍
Man this game changed soooooo much i love the added momentum 11/10
I actually got chills seeing the spindash make Sonic fly into the air :') Sonic Team is finally making a comeback!
@AltKaxREAL
Жыл бұрын
Ball roll fast, ball goes up incline, ball goes flying at high speeds, instant dopamine rush
The moment when you roll down a hill with the spindash looks like the Sonic CD opening cutscene
It was already one of the best games in the franchise since launch. If they do fix the ending in Update 3, it will be the Best Sonic Game to this day
Back when the game came out, I always tried to boost jump off of inclines and even on flat ground but the momentum from my boost didn’t carry into my jump and it always felt wrong to me because I would do this in every other Sonic game ever, even the boost games because those had momentum physics in them. Now it isn’t perfect but it’s the step in the right direction, it feels good. Thank you SonicTeam
Can’t wait to give this a play, the spin dash definitely needs to come back especially they make a frontiers sequel or if any new open world game stuff is done for sonic, which most likely will be. New challenges and Koco are neat. Can’t wait for update 3 Shout out to the team for working hard and fixing the flaws.
These updates are really turining sonic frontiers into a near ultimate sonic game
It’s so funny how momentum is now an accessibility option rather than part of the base settings
@Onaterdem
Жыл бұрын
Baby steps, brother. It's not like they have 20 years of good Sonic games to copy from.
@Supersonicspyro
Жыл бұрын
You guys have to remember they have to keep the average gamer in mind, not everyone is good with momentum
@Onaterdem
Жыл бұрын
@@Supersonicspyro That's a stupid reason. Sonic Generations had momentum yet my 3 year old cousin could easily play it
@best_mate456
Жыл бұрын
@@Onaterdem it the is a level of deceleration and people are not comfortable depend how long sonic will stop. And this game was not meant to be for momentum, due to the platforms. So is not a stupid reason
@Onaterdem
Жыл бұрын
@@best_mate456 Please play Spark the Electric Jester 3 and tell me you can't have a perfectly controllable character with momentum
I didn't really expect much from the Spin Dash, when it was announced. I honestly just expected it to be like the Drop Dash, but easier to use. I'm so glad that isn't the case! This move feels fantastic to use, I really wish it had been here from the start! Movement & exploration options are opened up tenfold with these new changes, it's incredible! I still think there's room for even more freedom (I hate how some inclines just arbitrarily won't allow you to go up them, no matter how fast you're going & the parkour could be way more open), but just the addition of the Spin Dash & the deceleration sliders has improved the movement substantially. And it doesn't just replace the boost, despite being very similar at a glance. The fact that running makes you stick to the ground & rolling launches you off slopes means there is actually a reason to use one over the other, depending on what you want to achieve
Once I saw an incline that led to a music note (I COULDNT USE THE DOUBLE STOMP TO GET THERE CUZ IT WAS TOO FAR) and tried to use my momentum from spamming the spin dash I knew the next update WILL be something special.
3:25 Sam that's Caliburn, fake fan smh my shaking
Update 2 just made the Game more Challenging and Fun and I can’t Wait on what Update 3 would Bring to the Future and How Sega really is this Passionate to the Franchise and how they Listen to the Fans.
Something I really like about this new update is the fact that now jumping while boosting doesn't kill your momentum and you can make Sonic to NOT stop on a dime anymore. It's such a simple change, and yet it's suprisingly very game changing in my opinion
That whopper whopper song thrown in with the BK crown sonic. Amazing lol
I, myself, yesterday, FINALLY acquired the spindash. At first, I was highly annoyed that you needed to do all the Action Chain Challenges for the Spindash, but after seeing this review, and earning it and trying it out, myself, I'm proud to say that in the end, it was WORTH IT! Fun fact: I also learned you can yse Cyloop with the spindash. Hell, even just casually rolling, too. Fun fact 2: They also fixed photo mode for underground areas, too, as I tested it out on Ares Island. And it made traveling, and combat even MORE fun!!! And I absolutely enjoyed the update. Ngl, I'm debating wether or not to turn off the birthday decorations, because I'm enjoying them. Tho, it's strange to see Sonic and his friends wearing them, especially during emotional scenes. But again, I enjoy it. I'm so fucking happy with how this update came out, and this is making me look forward to Update 3 EVEN MORE. I cannot wait to see what they do with the final boss, and this new story. Gives me another reason to keep replaying Frontiers, because I enjoy it (also, because my game data from the PS4 edition couldn't be recovered, I had to play the main story all over again. And I also gotta do Cyberspace Challenges and Battle Rush again-) But I'm gonna keep enjoying update 2, and I look forward to what Kishimoto and the crew have cooking for Update 3 soon.
Im soo happy that the spin dash is back great review sam
The only thing that sucks about this update is that you now have to collect all memory tokens on the islands to count for 💯 and it is a slog to do on ares and chaos island especially.
@projectbat7465
Жыл бұрын
The important part is the game is long and is now actually worth 60 dollars
@christiansantiago5330
Жыл бұрын
@@projectbat7465 I guess that's true
@projectbat7465
Жыл бұрын
@@christiansantiago5330 one thing u don’t wanna do is try to get everything in one go. If u do that the game will get boring. When you start to not feel like doing anything just stop playing and play the next day
@SilverSpireZ
Жыл бұрын
So do they not despawn during Starfall anymore? It’s effectively going to be impossible to get all of them if not.
@Mr.Board_
Жыл бұрын
Good thing I’ve been working on that already
It was great meeting you yesterday sam sorry i was so akward great video
Fun fact: if you're holding the left trigger in the air and you do a stomp while still holding the left trigger, Sonic will stomp like normal, but once he hits the ground he'll immediately launch into a spindash. I feel like the speedrun potential for that is gonna be insane
@souperhappydrinkingcoffee5130
Жыл бұрын
NG+ speedrun be interesting
Oh man, Frontiers is just getting better and better! And it wasn't some instant 180 of quality there were some flaws present here, but we're seeing them being addressed. It warms my heart to see how far Sonic has come from the Dark Age. If there's still any doubt, then we can rest easy knowing Sonic is back.
I was cackling at the beginning of the vid ahdjdhksks Great work!
This feels like Sega playing with the idea of a new Sonic Adventure.
This is an awesome update. Thanks Sam for the upload!
Amazing video. The 2nd update is a blast!
I had so much fun doing the action chain challenges and finding the new Koko oh man absolutely loved it
Sonic frontiers is already, by far, my best 3d Sonic game, and although it's not the best open world I (or anyone) played, it'll always have a special place in my heart for it accomplished something no other open world game could. What you do the most in an open world game, like 80% of your playthrough will be just that, is being FUN for the first time in the history of open world games: Moving around... And i haven't even tried the dlc yet!
I was honestly expecting sam to scream THEY ADDED MOMENTUM IN THE GAME at some point lol
The best part about all of this is that they're FREE Like seriously, I could've seen them locking these things behind a paywall But DAMN they didn't
Great video! We can see you had a lot of fun lol. They really cooked 👌
That was a great update with all of this stuff after Sonic Team listened to us. I cannot wait to the final update when it comes out. Btw, you forgot to mention that you can now disable the BGM when boosting through Cyber Space stages.
I feel even faster now with the momentum I can go across the map
it feels so good to be able to jump and keep my speed. that was one of the two things i wanted mods for (with the other being the combat, which isn't getting fixed by an update).
This looks so damn awesome and I HAVE to give this a try! :D
You don't get the Crown for collectiong all new Koco. You have to clear everything: All memory tokens, all fish, all side stories, beated all guardians, collected all new Kocos and beating all open zone challenges to get the reward. You can see your stand while you open the map and press the button vor switching islands.
I'm gonna say it... I actually kinda liked the final boss fight. Then again, my roots as a long time gamer started with an old shooter I hold near and dear to me, so lots of bias there... However, despite that, I'm glad that "THE END" is going to get reworked (or, at least, that's the speculation). Improvements on something I already like is almost as good as improvement on something that isn't as well received. Here's to the future and to Frontiers Update 3!
Update 3 will be supreme
Great review Sam
So far, I haven't even unlocked the spindash, I'm just having fun boosting with 0 jump resistance.
So far from what I played this update is great Sonic’s birthday is great they went all out with it. The open zone challenge is interesting I haven’t gotten all S ranks yet. And the new koco was not what I expected and it’s cool.
yknow, if theyre looking at the mods people are downloading, a cyberspace control rehaul would be greatly appreciated (and more level themes would be exellent)
The song one way dream is really starting to hit now with sage listening to us and making sonic who he is. Thank you and keep up the work. Sonic frontiers is a saving grace to to the character👍
I genuinely love Sonic Team for doing this
I'm having a fun time with this new update, Love this new update
Can’t wait for the next game to evolve this!
One thing I've noticed about the spin dash is that Sonic has some form of invincibility during it. In a 2D section, I used the spin dash, and for some reason phases through spikes that were on the platform.
Now, this IS a real one-way dream...
They finally done it ! they managed to mesh boost and adventure style gameplay into a fun cohesive formula great job sega/ sonic team can’t wait for update 3
I broke the game with the Spindash 😂😂😂 AMAZING
Sonic Team do be cooking
"Even without wings, I can still fly!"
Awesome video man, love your enthusiasm from the spindash! I just unlocked it! Btw, what is the theme song playing at 9:15 ?
You wouldn't believe the looks of pure shock and giddy childish excitement I had the first time I revved the spindash in this game. We've waited so long and they did it so right! It's so cool how the camera zooms in and you really get that feeling of being ready to just launch. It's also really cool that you can rev it while moving, makes it feel so good. And while the constant launching into the air from any difference in elevation can be kinda annoying, I think it actually helps keep the Boost relevant; you can Boost uphill to avoid getting launched and Spindash downhill for insane speed. It's kinda funny that you can just hold L2 now to curl. Looks really funny when you aren't moving or going very slow.
This is basically Sonic in the Phantasy Star open world universe with rollercoaster bars and parkour stunts all around the map.
@Banana807
Жыл бұрын
And i absolute love it
I originally said I’m not gonna get the spin dash but now I’m convinced to get it now
1:27 Man... this transition was clean.
I know for a fact that update 3 will be amazing, and i'm really excited for when it comes out.
I can’t believe Sonic Team went from Sonic Forces to THIS, it’s amazing!
Sonic team finally found the keys home.
I'm happy the Spindash is here, it's faster than normal boost based on the speedometer, it has momentum physics, and it finally makes 2d segments fast
THIS UPDATE WAS BETTER THAN I EXPECTED
Spin dash is epic
7:40 I do love it as well
3:36 Let’s just hope sonic doesn’t get on an airplane
I really really really really hope that sonic team does not mess it up in the future. They’ve gained so much goodwill over the past few years with the movie, the Netflix show and most recently frontiers which is ongoing thanks to the dlc. We’ve been here before…sonic team figures out 3d sonic, maintains it for a while and then throws it all away for no reason. I really hope that’s not the case ever again
It took them over 15 years since 06 to remember how to use the spindash in 3D again. (No I don't count Lost World)
@SonicTheCutehog
Жыл бұрын
Frontiers literally uses the Lost World Spin Dash
@kingbash6466
Жыл бұрын
@@SonicTheCutehogLike Sam said, it's a mix between the Lost World and Adventure spindash. Yeah, you can hold down indefinitely like Lost World, but you can also spam it to gain tons of height and momentum like how SA1 used to.
I'm really hyped for update 3 I been hype for all of them but 3 was the one I have been hyped the most just because "more story"
Was the beginning video a reference to Somecallmejohnny?😂
I cant believe I have to do all this extra stuff for the spindash.
New Koco's increases your boost gauge after talking to the elder.
I'll get the spindash immediately After I 100% tears of the kingdom
Apparently there are also even more music notes to find now
it's so nice to see this sort of renaissance era the franchise is having. i hope sega and sonic team can keep their momentum (haha) and only improve from now on
This is so cool to see! Does the spin dash carry over to the New game+ as well? Or is that the only move which doesn’t carry over?🤔
@Frostedflakez02
Жыл бұрын
Can confirm the spindash carries over to ng+ 👍
@monkeydude6196
Жыл бұрын
@@Frostedflakez02 oh yay! Thanks so much!😄
Wow! How did you get this out so fast!?
Once I replay this in new game+ it is gonna feel like a whole new game😆😆
I feel like new game plus is something for me. I enjoy going through the game again after doing the normal hard way and then being able to do it easy.
The fact that they are using the ability to update already shipped games to address fixes that other developers would have made you pay by putting them in a brand new €60 product is mind-blowing. No money and no 4 year gap. Only listening to the community and providing improvements made with heart ❤ Bravo Sonic Team And thinking that the sequel can start by having all of the stuff that have already been fixed... Well, I'm impressed
Not the controller hitting the floor
The ending was great if all you care about was amazing super sonic cutscene I was personally never bothered about it but if you wanted gameplay Yh it’s not great
This game has proved something. Sonic team needs more budget and time. While the game was good if def needed more budget. But at this ganes releaced everyone said they didnt hate the game but it was unfinished. My guess is thay it wasnt sonic team. it was sega. there under budget and on time mindset has absolutely killed past sonic games with ounces of potental. Like 06! So i beg sega. Give sonic team more money for the next game. They could make a top tear 3d platformer that. Might not win game of the year but with the team they have now and alot more time and funds. Could at least get a nomination
I just hope the add momentum physics to truly complete the speed and movement of Sonic
6:16 about we have momentum now its one or two of the new settings in the options
If anyone is having trouble with the Action Chain challenges, 1: change the difficulty to easy 2: Stomp on enemies, try to spam tricks mid air off of an incline, go through rainbow rings and use zip lines, These are the best ways (that I found ) to get a ton of points.