Solid Sweep, Bar Pull... Check Out What's New in Fusion for May!

Ғылым және технология

Discover the exciting new features and enhancements in the Autodesk Fusion May 2024 update. In this video, we'll explore the additions to the manufacturing workspace, including the new Z-axis confinement options for turning threads, custom first pass for turning threads, improvements to geometry selection, and the bar pull functionality.
There have also been improvements in our electronics workspace, with the Signal Integrity Extension, signal source maintained option, and default library allocation to Library.io. We will also dive into the design workspace, discussing the new solid sweep, multi-hole patch, and read-only configurations features.
Tune in to learn how these updates can streamline your design and manufacturing process today!
If you're more of a reader, hop over to the Fusion blog here: autode.sk/3ys189q
Time Stamps:
00:00 - Welcome to the Autodesk Fusion May 2024 Release!
00:33 - Additions to the Autodesk Fusion Manufacturing Workspace
01:40 - Custom first pass for turning threads
03:24 - Autodesk Fusion now has bar pull functionality!
08:20 - Check out the updates in Autodesk Fusion Electronics!
08:37 - The Signal Integrity Extension, Powered by Ansys, Now Includes Differential Pair Simulation
12:00 - Don't miss the new "Ground to Parent" feature in Autodesk Fusion Design
14:16 - Multi-hole Patch lets you apply multiple patches to a single surface!
16:10 - Don't miss the big 3 additions to Autodesk Fusion Drawings
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Пікірлер: 38

  • @TopHATTwaffle
    @TopHATTwaffleАй бұрын

    Solid sweep is a fantastic addition.

  • @ltgengr
    @ltgengrАй бұрын

    Nice additions but we can please have offset off an offset?

  • @ScottMoyse

    @ScottMoyse

    Ай бұрын

    It's on the roadmap. They're listening 😉

  • @ScottMoyse
    @ScottMoyseАй бұрын

    What a huge update. Thanks for all the hard work!!

  • @kazoku7827
    @kazoku7827Ай бұрын

    The Tool Library could be further advanced. Import Tool Holder and tools like facemills, high feed mills, lathe tools from Iscar , Hoffmann etc, by Step file instead of scripsts, should be connected to the fusion library. More details in the tool holder simulations, being able to really choose the driven tool holder for Lathe for basic simulation, more power of choice when creating a lathe tool. In the Drills section in the speed and feed category, you can save the default peck. Being able to create subcategories for feed and speed of different machines. example: Mazak: VC: 110 & Fz: 0.005 dmg: VC: 250 & Fz: 0.15

  • @vwarrior2

    @vwarrior2

    Ай бұрын

    I use mostly shape tools and importing the tool to the library directly from Step would be a real time saver!

  • @kazoku7827

    @kazoku7827

    Ай бұрын

    @@vwarrior2 exactly, even form tools would be easier that way

  • @ScottMoyse

    @ScottMoyse

    Ай бұрын

    It's in development / on the roadmap. With no commitment on when it will be delivered. There's a lot of tech to wire up to make it reliable and pervasive through the product. You can sign up to the Insider Program to gain some more insight.

  • @kazoku7827

    @kazoku7827

    Ай бұрын

    @@ScottMoyse How can i sign up ?

  • @scottwatrous
    @scottwatrousАй бұрын

    Does the bar puller operation work with turret-mounted bar pullers? Or just sub-spindle stuff? That's something I'd love to have built-in. Right now it's a lot of hand-coding to have a bar puller come in, grab the bar from the side, pull the bar, and then move away and reset the cycle. Having that automation option right in Fusion would be great.

  • @dpanzone

    @dpanzone

    Ай бұрын

    Create a Manual NC Template as a Pass Through, you can comment out what needs to be changed so its really obvious in the code. Save it and apply oi to the jobs you need and just update the W or pull length and grab position. I agree we need a turret style option in CAM though.

  • @ScottMoyse

    @ScottMoyse

    Ай бұрын

    You could use it with a turret mounted puller, yes. But you would need to customise your post processor. I can help you with that if you want to go down that path.

  • @emanggitulah4319
    @emanggitulah4319Ай бұрын

    The new grounding to parents is a bit of a pain if you have assembly with fasteners that I organized in it's own respective subassembly. Had a hard time to wrap my head around why the join command giving me trouble and what needs to be unpinned. Can you make it a bit more obvious / intuitive?

  • @gkoornhof
    @gkoornhofАй бұрын

    Day 137 of asking for Dark Mode in Fusion

  • @fitzfpv5684

    @fitzfpv5684

    Ай бұрын

    There is kinda one if you change the environment

  • @Energetic_Ballistic_Solutions

    @Energetic_Ballistic_Solutions

    Ай бұрын

    You can

  • @MrRctintin

    @MrRctintin

    Ай бұрын

    It’s there, saw a YT video somewhere last week with a guy using dark background

  • @MrRctintin

    @MrRctintin

    Ай бұрын

    A quick google search, and it told me straight away how to turn on dark mode….

  • @gkoornhof

    @gkoornhof

    Ай бұрын

    @@fitzfpv5684 not proper dark mode

  • @captivenut4122
    @captivenut4122Ай бұрын

    I wish you gave some attention to the mesh workspace too. Every vertex of a mesh object is a well defined point in 3d space. Why can't I just snap to it? Like, why can't I use three mesh vertices to snap a three point circle to? Or create an offset plane by snapping to a specific mesh vertex? Also, some more requests to cosider, maybe? Start a tangent circle from any point on a spline? Find the intersection of two surface bodies in 3d space? Lastly, in a non history enabled contextual environment, it would be so nice, if we had some curvature matching and blending functionality for surfaces. Thanks!

  • @Robinlarsson83

    @Robinlarsson83

    Ай бұрын

    Have you tried some of the mesh tools available when you select Direct Edit on a mesh body? At least some of what you are asking for is more or less there already. You can find the intersection between 2 surfaces (perhaps not meshes though, but mesh isn't really CAD:P)

  • @captivenut4122

    @captivenut4122

    Ай бұрын

    @@Robinlarsson83 Hey, thanks for the reply! I guess my whole point for mesh objects in F360, was that I couldn't see a reason why they should be treated as second class citizens. Until I read the last sentence of your reply, that is.

  • @Robinlarsson83

    @Robinlarsson83

    Ай бұрын

    @@captivenut4122 It's not meant to be derogatory in any way, but yeah, basically Mesh editing isn't really CAD, meshes are not made in the same way as real Brep, Nurbs or other actual CAD solid or surface. Sure, each triangle in a mesh has 3 well defined points in space, but that's not really how CAD files are, they are mathematical descriptions of the model, not location data. That's why CAD files are tiny in data size, even with highly complex geometries, while even a simple mesh can take up massive amounts of data. So, editing a mesh is simple much harder for a CAD program, since they natively don't work in that way. You can compare CAD files to Vector graphics and meshes to bitmap/pixel based images. A cad file doesn't have a resolution, you can scale it and transform it without loosing anything. Meshes have a fixed resolution since it's just a collection of points in space, 3D pixels if you like.

  • @Robinlarsson83

    @Robinlarsson83

    Ай бұрын

    @@captivenut4122 in fact, Fusion actually has unusually good mesh functionality for a CAD software, in my experience :) And yeah, meshes are treated as second class citizens simply because they are, or actually they are more like tourists or guest workers really :P

  • @captivenut4122

    @captivenut4122

    Ай бұрын

    @@Robinlarsson83 Me coming from a Rhino3d background, would have to strongly disagree on that. But then again someone would argue that Rhino is not real CAD. An argument that would turn this whole discussion into a matter of semantics, which was definitely not my purpose when I started it. All I'm saying really, is that there seem to be so many simple things in Fusion, that could be done to make it more functional and pleasant to work with, which wouldn't even cost in terms of too much effort on the developers' side. I admit that this may not be the best place to discuss about them though.

  • @Te4mUp
    @Te4mUpАй бұрын

    Can't go 5 minutes without a BBOD...

  • @ikbo
    @ikboАй бұрын

    When are we going to get deformation ops like bend, twist, taper, conform etc? Literally been asking for this for years and I am a paid subscriber. sigh

  • @mustaphaaitkhouyaali430
    @mustaphaaitkhouyaali430Ай бұрын

    Hi im interested on 5 axis simultanieous please, where i can find some tutorials please

  • @ScottMoyse

    @ScottMoyse

    Ай бұрын

    Have you looked at the tutorials in the help documentation? Fusion learning paths or under Learn on the Autodesk homepage or via some of the many Autodesk University classes available on demand.

  • @user-oq4zu7mf2u
    @user-oq4zu7mf2uАй бұрын

    刀路限制刀具还是比较多,真正的功能就是突破限制使用刀具!

  • @MRFano
    @MRFanoАй бұрын

    Please let us draw our own turning tool, not every turning tool is a simple normalised insert...

  • @andrejsgelins9296

    @andrejsgelins9296

    Ай бұрын

    It does not even follow ISO insert nomenclature code, just accepts populat predetermined parts of it😢. Whole bunch of standard compliant inserts can't be set up because devs apparently have not heard of such insert size/angle/thickness so it must not exist😩

  • @jacobwilliamson8406
    @jacobwilliamson8406Ай бұрын

    Still can’t do multi channel. Very basic software

  • @ScottMoyse

    @ScottMoyse

    Ай бұрын

    I bet your current 'highly advanced' software can't connect directly to your CNC control and do live part alignment with your Renishaw probe.

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