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SOG AI: Now compatible with Welcome To The Border campaign by Pandemic

SOG AI is now compatible with Pandemic's badass Welcome to the Border campaign. I highly recommend you play this very well made campaign.
SOG AI Version 1.14 Changes:
- Fixed "Disembark" issue where after AI exited a vehicle, they wanted to follow that vehicle even when ordered not to.
- Now compatible with Pandemic's Welcome To the Border campaign. (requested by TheLazyDugong31 )
- Now compatible with Forgotten Few 2 dynamic mission (tested on Cam Lao Nam and Altis). (requested by Samio and Billy Bones)

Пікірлер: 6

  • @IMIKEBRAVOI
    @IMIKEBRAVOI Жыл бұрын

    Good stuff Johnny! I really enjoyed the "Welcome to the Border" campaign. Played a lot of that with the AI before I hooked up with the Blackfoot crew. Keep up the great work you are doing!

  • @maqimusic
    @maqimusic Жыл бұрын

    This is the one I've been waiting for!!! Thank you johnnyboy!!!!!!!!!

  • @delpangamer4387
    @delpangamer4387 Жыл бұрын

    Great job johny ! bring us some solo missions that u enjoy

  • @funked1
    @funked1 Жыл бұрын

    I tried this one, and like you, I got hit and needed AI to revive me. Instead of squaddies reviving me like in your video, my screen went blurry, AI took over command of the squad, and I couldn't do anything, not even quit the mission. They never revived me, just kept fighting. Had to Alt-F4 out of Arma. Any ideas? Edit: I am 99% sure it was user error, having the wrong mods loaded.

  • @funked1

    @funked1

    Жыл бұрын

    Tried it again, and got revived as usual. I guess I must have got KIAed the first time, and they really punish you for dying!

  • @johnnyboy8657

    @johnnyboy8657

    Жыл бұрын

    That was in Welcome to the Border campaign? I just played the last 3 missions last night. I maybe had a similar problem on one where I was incapacitated, and my code thought entire team was down, so it was leaving me in that state for a minute or so before ending mission. That would be normal behavior when entire team down, except I could hear one guy was still fighting. So there might be a timing issue where the code senses team down the instant before one AI is revived, so he starts fighting, but my end sequence has already started. This is very rare though I think.