SOG AI updated again with new Molotov Cocktail FX, and some new CBA Options. Get SOG AI here: steamcommunity.com/sharedfile...
Жүктеу.....
Пікірлер: 23
@airline3hum Жыл бұрын
Thank you for continually developing SOG AI. This is so good!
@msmvne Жыл бұрын
great fun update johnnyboy!
@Mr.Alexx777 Жыл бұрын
Really cool work, men! 👍 😎
@the_roflcakes Жыл бұрын
Awesome work!!!
@ScalespeederGaming Жыл бұрын
Amazing work!
@WhimsicalWebly Жыл бұрын
This is really cool, may I ask if you plan on doing anything regarding AI in the Spearhead CDLC in the future?
@marcusgillespie8343 Жыл бұрын
Great video Johnny! Are you able to make a video to explain helicopter extraction and waypoints etc as my units jumps out to their death
@ShakinJamacian Жыл бұрын
Does the molotov burning assets expand to other burnable conditions like a vehicle exploding, or does its burning properties only exist with the use of the cocktail? I remember back in ArmA II there was a mod that risked buildings and forests catching fire from large explosions and the change you made reminded me of that. It destroyed the framerate and killed how fast scripts loaded, but it was really immersive. I can't recall if anyone made a similar mod for ArmA III, but I think it would have really immersive properties in the game generally, but especially in jungle maps like the ones in SOG, Unsung, and Tanoa. A crashed copter turning into a much larger escape scenario because it's caused a localized fire.
@delpangamer4387 Жыл бұрын
my videocard started cryng with that efects. But they are so cool !It's a shame that i'll have do disable it.
@ZrhoTv
Is it possible too add the transport to the radio ?
Пікірлер: 23
Thank you for continually developing SOG AI. This is so good!
great fun update johnnyboy!
Really cool work, men! 👍 😎
Awesome work!!!
Amazing work!
This is really cool, may I ask if you plan on doing anything regarding AI in the Spearhead CDLC in the future?
Great video Johnny! Are you able to make a video to explain helicopter extraction and waypoints etc as my units jumps out to their death
Does the molotov burning assets expand to other burnable conditions like a vehicle exploding, or does its burning properties only exist with the use of the cocktail? I remember back in ArmA II there was a mod that risked buildings and forests catching fire from large explosions and the change you made reminded me of that. It destroyed the framerate and killed how fast scripts loaded, but it was really immersive. I can't recall if anyone made a similar mod for ArmA III, but I think it would have really immersive properties in the game generally, but especially in jungle maps like the ones in SOG, Unsung, and Tanoa. A crashed copter turning into a much larger escape scenario because it's caused a localized fire.
my videocard started cryng with that efects. But they are so cool !It's a shame that i'll have do disable it.
Is it possible too add the transport to the radio ?
I’m Famous !!! MacM-USMC 😊