Software Dev Reacts to Let's Game It Out Overload Hydroneer
It's been a while, but I'm back with a new reaction! We get into it talking about voxels, level of detail, and other interesting game systems.
Play LGIO BINGO with us on bingobaker! bit.ly/3Xgsc2v
I reacted to Let's Game It Out's video, I Overloaded Hydroneer So Hard It Ended Reality. If you haven't seen the original video, please STOP and watch it here FIRST: • I Overloaded Hydroneer...
I stream chill games on Twitch: / krakenfall
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Пікірлер: 118
You would LOVE Oxygen Not Included. It's a space colony sim with thermodynamics, hydrodynamics, electrical systems, etc. You name it, you have to manage it or your colony dies. There's a ton of automation you can do.
@CommentPositionInformer
5 ай бұрын
Oh god... I can imagine Kraken saying something along the lines of "Alright, now how do I make a Sour-Gas Boiler?"
@anglerfish61
5 ай бұрын
agreed
@selenawolf2466
5 ай бұрын
Yeees. I love ONI, even though my colonies never live long. 😂 I have no skill here 😂
@solidmoon8266
5 ай бұрын
The problem is the game is deliberately designed to kill the colony. All you do is make it last as long as possible.
@CommentPositionInformer
5 ай бұрын
@@solidmoon8266 Well, yes. It's a survival game, besides colony management. A colony has a series of needs, and you start by delaying death as you slowly acquire the necessary science and materials to provide for those needs. The ultimate unsaid end goal is to become 100% self-sufficient. Making a colony that can last forever.
You are missing the greatest quote for the bingo board: "Hold, Please."
@Krakenfall
5 ай бұрын
Hold, Please is actually in the pool! There are more items than a card can have, so when you generate yours, it'll select randomly.
Hey @Krakenfall, In LGIO's recent Twitch stream of Nightingale w/lollip, Josh actually mentioned you & your LGIO BINGO game... to which some of us in chat started commenting actual BINGO squares. I love that Josh still shouts you out from time to time. Also, Its great to see you back, & I look forward to future videos!
@Krakenfall
5 ай бұрын
I heard about that! It blows my mind and I'm very thankful he enjoys my reactions. The bingo card is canon ✨
@Kas_Styles
5 ай бұрын
That's cool that he knows about it.
@iplayminecraft2248
5 ай бұрын
That’s crazy! I wonder if he records his videos and then quality checks them against a bingo board now
@Flitch300
4 ай бұрын
@@iplayminecraft2248 Right? 😂
So, a suggestion for bingo is to change "Ragdoll Physics", which typically refers only to character / creature physics, to "Physics Freakout" for anytime the physics engine goes crazy, like the flying carts, trucks, as well as ragdolling.
Stationeers includes a simulation of gas pressure and phase changes. You'd like it!
@rattleheadx
5 ай бұрын
I keep hoping to see Krakenfall try out Stationeers. It would be right up his alley, I think.
I think the system being used for terrain is called the “Marching Cube Algorithm”, which is kinda perfect for a game like this. A really good example of it is Astroneer
when Josh says "uh oh' you know it's good
@Krakenfall I have a game recommendation I think you will like. "There is no Game: Wrong dimensions"
Voxel are points with volume. In Minecraft they make it 1 qubic meter with sharp edges but here its smaller points and less of a grid pattern when working so its possible to create soft structures. But placing new points\voxel on a surfacte thats rounded leads to "holes" that get filled by "roundness" and to a excess of space... lets say the dirt is now less dense then it was before to explain the growing towers.
I don't know if you'll look at it more later, but "voxels" is a condensed word for "volume pixels" (from the 3d grid structure). I don't know exactly what system Hydroneer uses, but there's a lot of ways to take voxels and smooth them out. The one I know best is marching cubes, which feels likely to me for this game, but there's a lot. It's quite fun to implement marching cube systems from scratch :) I made a really simple and slow system a while ago to learn about it, but it wasn't anywhere near good enough to actually be useful for anything. And I didn't even get to the part of the system that smooths out the edges (I don't know if that part has a name, but it probably does and I don't know what it is), which is simple but really neat. Anyway, time for me to continue the video :)
i like how you talk about the technical bits of what's happening, really cool imo as a computer scientist myself
I like how you add so much of your own content instead of just coasting on LGIO's work. It makes your reaction videos enjoyable and worth watching.
I didn't know he had two cats. You learn something new everday!
That cat break gave me an cuteness overload! ♥
35:05 if a cat is biting like that it usually! means an emotion overload.
I'm looking forward to your game destroying video. It was really fun to watch live. And the surprise will be nice for the people who weren't there. It's also really cool to see the transition from the live recording to the trimmed down video for reaction
With the brand new Hydroneer expansion, they moved to 3.0 and apparently fixed lag issues... can't wait for LGIO's testing of the fixes.
Wow i rewatched your react stuff 3 days ago, also the explanation video and now it continues. Marvelous.
Glad to see your reactions back mate. Bingo time! Cheers.
from some of Josh's earlier videos, the input port of the dirt has to be close enough to dirt, that seems to be the only requirement, or at least that was the case as of 1.0
automation happens pretty fast once you get going but it takes like maybe an hour or to to get to automating. but its been a while so im not totally positive 14:20 the placment of the drills are you can only place it on valed minable dirt it dosent matter where that dirt is as long as you can mine it
Automation really depends on familiarity with the game. You can reach automation in twentyish minutes. Full final game set up in about fortyish hours.
Talk about hyping up a coming video lol can't wait for this weekend!
Stormworks is a game where you can do steam engines. You can do so via nuclear reactors or coal.
so something to remember, not everyone is as insane as josh. so when something is 'exploitable' but you have to invest a couple dozen hours into it to achieve that, it's not really a priority for devs. you're 100% free to destroy your world if you want to invest the hours into it, the only victims are you and your computer. so my guesses are: on the dirt producing extra, it probably avoids soft locking by removing too much dirt while shaping your claim. so you have a way to restore it back to a useable state. on the bouncing resources in the forge, they dont want you to accidentally lose materials because you tossed in the wrong one, so it bounces straight up so you can grab it rather than being flung off into the room at random and getting lost.
My cat came up and jumped on my lap the same time you picked Hobbes up.
I was going to mostly listen to the reaction, while doing other stuff, but LGIO Bingo. Ok. now you have my undivided attention. Let's GO!!!
You might like Stationeers, building, using your brain, and automating almost everything, and programming, if you so desire...
I know keen software having to make there own game engine vrage 3 for better voxels interaction and water physics. Thats what led to vrage 2 game engine for space engineers.
Voxels are cubes but you can interpolate between them and overlay a smoothed mesh on the surface.
Havent seen you in forever! Good to see you back but keep taking care of yourself.
you have no idea how long i waited for more LGIO bingo!😄
7:07 Definitly voxel based (VO-lumetric pi-XEL) you may be thinking back to ways of turning voxels to polygons, so it doesn't look like stacked cubes, i.e. Minecraft. The one I remember was Marching-cubes, which the terain here and in Astroneer very much look like to me
15:18 if you notive the surface area is larger on the ones it turned ... hence why some where read and others would let him place
You should look up marching cubes! That's what makes the smooth looking terrain with voxels! Sebastian Lague has a video on this topic that you should watch if you want to learn more!
@krakenfall stationeers and astroneer are voxel based as well
Just a theory, but I believe the reason you get more dirt than you shovel is because the shovel AoE is spherical, but the 1 unit of dirt you can place after is cubical, with that cube being big enough to fully contain the sphere you dug.
Let's Game It Out has uploaded a new Hydroneer video.
if you want you can automat in a hour easily, just need enough to get one miner and one grinder and good to go plus some pipes.
This has a lava based DLC now.
@dcincco
3 ай бұрын
Josh made a video on it now
This was very fun and I appreciate your style of reaction, I only watch games not play but I did some basic animation courses over a decade ago, and the vertex mesh thing sounds cool and made sense despite not much background 😅 As always, cat break is a beautiful thing. Hope you also have a good one!
I've seen this one after he put it out, and laughed a lot from it.
The start of automation is pretty fast. Mostly because there is a drill and extractor for sale at a discount near the starting location. You start by doing things by hand, and end by automating most of the things. The lack of an inventory system makes things slow to build, though.
Hey! Good to hear your voice! Looking forwards to this reaction :) edit - Craftopia, not Palworld if you like automation
If you want to truly find an amazing voxel based survival game check out space engineers. It is quite amazing and since you are an engineer I could totally see you losing yourself into how good that game is. You can think it you can build it... literally
19:39 Stationeers.
You should add "ok, I think I figured it out" to the bingo card
Thanks to Josh, I've been finding exploits in some app games. In one I was on Spanish time on holiday, but as the app is Englished based, when it struck 12am in Spain, the app was confused as it was seeing it as 11pm, but still let me collect my daily bonus anyway, but I could collect the daily bonus repeatedly for that whole hour. I got more play tokens that I know what to do with XD
Gotta say, fastforwarding makes it really hard to play Bingo
To answer your question, it takes maybe 1-2 hours for a fully automatic setup, but maybe 10 minutes to get out of the fully manual phase
the "controversy" around Stephen Universe is very, very silly.
@Krakenfall
5 ай бұрын
I honestly don't know much about the controversy. I just have seen a few people online be salty about it for some reason. I almost edited out the controversy comment, but I figured if it helps convince people on the other side of the controversy to give it a try, then that's fine. I really love the show tbh
@ruffunity6938
5 ай бұрын
@Krakenfall sounds like a ridiculous controversy and people hating something just to hate something probably something do to with it being "too woke" or something stupid like that. Why can't people just enjoy a good show
19:10 theres a minecraft 1.7.10 mod thats still getting updated that has this. its by Reika called Nuclear Craft which does a *as close to real life physics* nuclear reactor based power grids.... including boiling steam =D
Literally any video of LGIO’s are just funny
Unrelated, but have a like and a comment for the cat love :). Josh and his madness... no words
Stationeers has a pretty good gas/fluid system.
Voxel = Volumetric Pixel. Apply what you know about pixels to 3d pixels and you'll have a generic understanding.
Hydro Engineer is on 2.2.4 as of right now.
The system that defines the digging and cave function is probably set on isosurfaces based on the marching cubes algorithm. Yes, its a voxel system mas much refined. You can think about it like a "skin" on invisible voxels. You can read more in here if you are interessed: en.wikipedia.org/wiki/Marching_cubes An yes voxels are cubes, normal with 6 quad faces (or 12 polygons) and are to 3D as a pixel is for 2D, so you are kinda right. The diference here is that these "voxels" aren't visible and they are actualy what is called a scalar field (density values) where each "voxel" tells the "skin" how curvy she should wrap around the "voxel". If you like computer graphics and matematical algorithms, its fascinating.
@ 5:50 not a game dev or programmer at all, but im thinking the amount is MORE after due to the shovel adding in the "loot", gems, gold and all that. If you rinse it with bucket or operation ALL the dirt goes away.
it's hard to know if it's game instability if you've got a josh running around torturing the game
for the steam stuff , try minecraft create .... there you get a steaming pile og cog wheels n stuff ... :D
would you ever consider doing a playthrough of hydroneer?
Voxel means voluminous pixel. It's essentially a 3d pixel
I believe the technical term for the surface here a deformable mesh, on which their is an overlaid a texture. When you remove a point from the mesh it recalculates a new mesh without that point (or rather moves it a set distance). Similarly if you drop material (not items) on the mesh it adds a new point and recalculates the surface mesh. The mesh is usually a triangular grid of adjacent points, but at time it recalculates the mesh it can leave orphans and spikes hanging in the air (after all you have calculate fast, not accurately so it lacks the spline smoothing of the original landscape). You are pretty much just dealing with 2D surfaces as far as the graphics engine is concerned.. In Hydroneer only certain locations are deformable (diggable) to reduce calculations, but objects can be placed anywhere (the rest of the world is a non-deformable mesh). A voxel is something quite different. It is a 3D element with a 3D position (just as a pixel is a 2D surface with a specific locat6ion on a surface).. It can have textures on each surface or be transparent, although only visible surfaces should be rendered Minecraft is the classic example of an actual voxel-based game, and there were situations with old versions where you could fool the engine on which side of the block you were so you magically got X-Ray vision. In ii's original form it also used a central origin for generating the location of voxels leading to the "far lands" problem where the coordinate system couldn't manage any more. [This is why Starfiield is probably unfixable (and why it needs to use many loading screens to reset the origins). Again accumulated technical debt from using an old engine hits hard.] Oh and the grind at the beginning of Hydroneer is a thing. It's theoretically to encourage getting automation as fast as possible, but it does affect restarting a game to try out the new updates. And yes the physics collision engine is fun. You can really go flying out the universe, which is why people and vehicles have a reset to starting location button.
I am a Hydroneer vet and if i do it right i can automate in about 45 min in max and it is not willfully slow the way he does it is actully the way a noob (no offence to Josh) does it so how slow he does it is normal
5:52 Did he watch this already, did LGIO do this again, or am I misremembering what he used to make multiple towers in this game? 7:58 Yes, this is familiar.
The excess dirt and strange deloading makes me question if it's a rounding error, but I know even less about voxels so I'm just guessing lol. Fluid thermodynamic and pressurized systems would be impressive, but a technical nightmare to playtest. But I concur, in building games I'm certainly a function over form type, I gotta make sure it works first and foremost. Can't say I was expecting you to join in the game tinkering, though I'd also like to see more since you know what you're doing XD
krakenGAMEDEV
Personally, I do just enough to get a fishing rod and then I keep fishing until I get the strongest fishing rod and then by that time with selling all the byproducts I usually get to automating pretty quickly.
Luca the black cat is watched by Jukka the black cat, fyi :)
automation within the first hour, but its very basic, probably 2 or 3 hours to conveyor belts start appearing
Letsgameitout also made a video on palworld
25:27 collideoscope
steam based crafting? Pneumaticcraft mod in minecraft
I got so many NPC blocks in game before it had NPCs 😩
“Palworld you had to wait for timers” Ah, I understand. See, your issue is that it derives actually a lot of gameplay from Ark: Survival Evolved, which is famous for taking a real life week to raise the biggest dinosaurs. And in that week, you must log in every 4 hours to press e on your dinosaur or it misses important buffs. And the server is always running. So with that context, Palworld is SO much better than Ark. it improved on its blueprint, but the blueprint itself disrespects the players time so… I can see why you’re not a fan.
@Krakenfall
5 ай бұрын
Oh, wow. I had heard it was like Ark, but I didn't know Ark was THAT BAD.
Assuming you haven't played this yet, you can estimate how long initial automation takes right there... the two Tier 1 machines plus pipes would maybe be about 1000 "c"s, Josh got a gold nugget for 11, so just imagine doing enough panning to make that, including any iron pieces which would be worse less. Modifying if you choose to dig down (which means buying a pickaxe I think?) where better loot awaits. Personally I can't d games like this at all anymore. Realized life is too short, etc, for games which force any kind of semi-mindless hours of labor or grinding. At least once you automate there's the more stimulating process of designing and optimizing your "digging engine" and using vehicles. Course then there's the hours of driving to the store for parts and delivering them. THey could make this game a hundred times more fun by offering parts delivery, maybe even make a character that's fun and memorable to deliver them! A freaking steampunk water-driven airship floats overhead. "Got 'nother one for ya guvnah!" our friend in the sky calls as he drops us another pallet of pipes, for a small fee of course. For the ultimate in amazing, do a crossover with Death Stranding. I don't know how it would work, I'm not the details guy. Anyway the star of the game would roll up with a comedically huge stack of boxes on his back. Tell me that isn't a people pleasing idea.
Sorry but I subbed for the Cats.
is LGIO an actual game tester, like one that will help devs discover what the limit of their game is or?
If you want a voxel based game you should check out Space Engineers by Keen
Space Engineers is voxel based
Josh, the silly goose 🪿
Oh boy, it's been a while.
i think u'll like Techtonica
Someone actually played endless sky omg that game is sixk
When react new Josh hydrometer video? (Combination of auto correct and my disregard for grammar is ruining this comment)
I got a bingo!
Is Ye-ha on the bingo card?
FUCK I MISSED IT damn i wanted to catch it but i had to do something right before it daaaaang man.
KITTIES!
youre looking at 3-4 hours before automation
Do you play factorio ? If you don’t try it
daw kitty cat
Balls
Voxel is to 3d as pixel is to 2d
hola
ㅤ ㅤ
krakenfall plz stop showing your cat i like cats but in a reaction video plz stop showing your cat plzzzzzzzzzzzzz I just need to watch a video only not a talking show
It's sad you can't do any of your own content just leaching from other creators show what you got maby you say you are this and that yet 😅 I saw you're satisfactory world 😂