So You Want To Be a Game Designer - Career Advice for Making Games - Extra Credits

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Let's address some of the common misconceptions about what a game designer is, and the skills/knowledge you'll need to be successful. The best way to get practice is to start making games on your own, today!
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(Original air date: November 10, 2010)
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Пікірлер: 2 000

  • @DoctorGlitch
    @DoctorGlitch5 жыл бұрын

    My dreams were obliterated as soon as he said good grasp on mathematics and algebra.

  • @ThatOneGuyYouSawAMonthAgo9576

    @ThatOneGuyYouSawAMonthAgo9576

    3 жыл бұрын

    Ikr

  • @ezekielforsch6143

    @ezekielforsch6143

    3 жыл бұрын

    Lolllllllllll

  • @JusticePro

    @JusticePro

    3 жыл бұрын

    I love math

  • @levioptionallastname6749

    @levioptionallastname6749

    3 жыл бұрын

    Depends on what that means,. you do not have to be a math wizard to make games, you do need some like 8th grade skills mostly,. even the harder math is navigable with some foundation of logic skill.

  • @Centroidlocus

    @Centroidlocus

    3 жыл бұрын

    Ya just need to know basic stuff like (a+b)^2= (a)^2+ 2ab + (b)^2 and more kinda stuff like that

  • @sivhstmark8145
    @sivhstmark81458 жыл бұрын

    I came here with a dream.... not sure if it's my dream anymore

  • @guthix5253

    @guthix5253

    8 жыл бұрын

    same

  • @milk9128

    @milk9128

    8 жыл бұрын

    +Tiny Thing same...

  • @Kalernor

    @Kalernor

    8 жыл бұрын

    +Paul Polar Not really. Lately many free game engines have been coming out that you can use to make start making your own games and tip your toe into game design. Examples (other than the ones they mentioned in the video) are Unreal and Unity.

  • @TheMulekews

    @TheMulekews

    8 жыл бұрын

    +Paul Polar or maybe, percistence

  • @mocha5044

    @mocha5044

    8 жыл бұрын

    +Kalernor jumping into unity the first time?

  • @ilanelovitz8988
    @ilanelovitz89889 жыл бұрын

    The following are the skills you need to be a game designer: - Math - Art knowledge - Graphic design - Computer knowledge - Code - History - Religion - Culture knowledge - Sound design - Music - Grammar - Writing - Life experience - Eating two pizzas in one sitting - Decision making - Taking criticism - Killing babies - Communication - All the words to Guys and Dolls - Scope knowledge - Assorted Douglas Adams quotes - Logic - Psychology - Names of all the characters in Homestuck - Philosophy - Standing upside down with your head in a bucket of piranhas - The sidestroke - Literature - Game knowledge - Jumping jacks - KZread navigation - Ability to watch 400 episodes of an anime in a row - Ice cream guzzling - Alien interaction - Elementary occult knowledge - Time travel - Casting fireball twice per day - The answer to life the universe and everything - Writing long lists of things game designers need to know Basically game designers need to be gods.

  • @cardboardtenshi1008

    @cardboardtenshi1008

    8 жыл бұрын

    +Ilan Elovitz CHUCK NORRIS CAN DO ALL OF THAT INFINITE TIMES... TWICE! And he knows all of it, too.

  • @ShadowBlack54

    @ShadowBlack54

    8 жыл бұрын

    +Ilan Elovitz We Game Designers FUcking Nail EVerything!

  • @mshamblam

    @mshamblam

    8 жыл бұрын

    +Ilan Elovitz I can sing Guys and Dolls backwards. Am I ready yet?

  • @ilanelovitz8988

    @ilanelovitz8988

    8 жыл бұрын

    Well the ability to tell if you're ready or not is also a requirement, so not yet.

  • @tehlolzfactor

    @tehlolzfactor

    8 жыл бұрын

    +Ilan Elovitz By that logic, only the almighty lords Gaben and Todd Howard deserve to be called Game Designers.

  • @BFedie518
    @BFedie5187 жыл бұрын

    EVERYONE needs to see that section about 'idea guys'

  • @wizzmaw3093

    @wizzmaw3093

    7 жыл бұрын

    Yeah I don't understand that part. You van only create stuff with ideas right? How are you supposed to make a game without ideas?

  • @BFedie518

    @BFedie518

    7 жыл бұрын

    Wisse Wizz The thing is, EVERYONE has ideas. Too many people go in expecting to just have the ideas and everyone else will make them. You need to have concrete skills you can apply to the project, not just come up with cool ideas. Most organizations will have 80 million project ideas they already want to work on, and they're not going to drop all of those to work on something you came up with.

  • @wizzmaw3093

    @wizzmaw3093

    7 жыл бұрын

    +Brandon Fedie Thanks I think I got it now

  • @BFedie518

    @BFedie518

    7 жыл бұрын

    Wisse Wizz Glad I could help.

  • @ustedvende

    @ustedvende

    7 жыл бұрын

    I think this "idea" part is an exaggeration. It's simplifying the truth although it's mostly true. All the best businesses and game development teams need visionary people with great ideas. The question is not to have ideas but to know that these ideas are probably good and worth to try, this is why visionary people aren't useless. Their ideas is a result of strong analysis and these ideas should be taken into account. Still, very few people work as an idea guy because if you don't to put your hand in he mud your idea creation skills can't sharpened or developed. After all, it's question about semantics, what can be considered as an idea and what's considered as engineering the game mechanism.

  • @KellySmith555
    @KellySmith55510 жыл бұрын

    Absolutely the most discouraging list of skills I've ever had the displeasure of not having.

  • @sega7

    @sega7

    10 жыл бұрын

    Then get learning!

  • @DanielPfender
    @DanielPfender9 жыл бұрын

    1:02 Programmer holding binary sign translates to "hi".

  • @orjansunnerhagen867

    @orjansunnerhagen867

    8 жыл бұрын

    Prove it. Would be awesome. in what coding? ANCII?

  • @sparky6272

    @sparky6272

    6 жыл бұрын

    separate the 16 bits into two 8 bit bytes: 01101000 and 01101000 byte #1 = 01101000 = (0^7)+(2^6)+(2^5)+(0^4)+(2^3)+(0^2)+(0^1)+(0^0) = 0+64+32+0+8+0+0+0 = 104 -> ASCII -> h byte #2 = 01101001 = (0^7)+(2^6)+(2^5)+(0^4)+(2^3)+(0^2)+(0^1)+(2^0) = 0+64+32+0+8+0+0+1 = 105 -> ASCII -> i translation: 0110100001101001 = hi

  • @cosmo8860

    @cosmo8860

    6 жыл бұрын

    Sparky or you know use an online translator

  • @daneeko

    @daneeko

    5 жыл бұрын

    10111100 translates to ¼

  • @daneeko

    @daneeko

    5 жыл бұрын

    11111111 translates to ÿ

  • @MegaPhilX
    @MegaPhilX10 жыл бұрын

    VERY RARELY in my 12-13 years career in game design did I ever get to be really creative and create what I really wanted. Most of the time you do work for other people, design systems for someone else's idea, etc... The only project on which I got to do whatever I wanted was my own personal project I worked on in my free time, Megaman Unlimited. And the worst thing is, many big game studios won't even let you work on your own project in your free time. I was lucky to be able to complete that project.

  • @mysteryracerdude

    @mysteryracerdude

    10 жыл бұрын

    Why would they, and how can they, not let you work on your own personal projects? Isn't that a bit counterproductive, even if it's in your own free time?

  • @MegaPhilX

    @MegaPhilX

    10 жыл бұрын

    Mysteryracerdude Some companies (Usually the big ones) won't let their employees work on their personal projects in their free time. It has to do with the non-compete clause that you have to sign just to work there. In other words, they're afraid that the work you do in your free time ends up competing with them and stealing customers from them.

  • @mysteryracerdude

    @mysteryracerdude

    10 жыл бұрын

    I see, those things are pretty nasty business mechanics, but it's business I guess. They're illegal in California though, which is good for me, since I live there.

  • @blaze595

    @blaze595

    10 жыл бұрын

    MegaPhilX Wow... that's really dog. And stupid. I mean it just seems really insecure to me; that a bigger company would be wary of a small/one man team being added to the thousands of other competing developers.

  • @Luckinji

    @Luckinji

    10 жыл бұрын

    ***** I believe that can be answered with another question: Would he have kept pursuing it otherwise? It seems to me that the personal project was important enough for him to keep working in the industry.

  • @tailo25
    @tailo258 жыл бұрын

    im still gonna be a designer, no doubt. but i also have horrible anxiety... hmm...

  • @milk9128

    @milk9128

    8 жыл бұрын

    +The FuckTM lmao same

  • @milk9128

    @milk9128

    8 жыл бұрын

    Richard Lagarto i really hope so

  • @shotgunversus2871

    @shotgunversus2871

    8 жыл бұрын

    +Richard Lagarto Anxiety doesn't stop me but the working conditions sure as hell keep me out of a studio

  • @marymanraj6409

    @marymanraj6409

    7 жыл бұрын

    The FuckTM Mary

  • @bobmcguffin5706

    @bobmcguffin5706

    6 жыл бұрын

    But the video said we need life experiences. I have virtually none or insignificant experiences because I'm horribly scared of reality. Also no tragic events have happened to me.

  • @Hobbitstomper
    @Hobbitstomper8 жыл бұрын

    I'm 31 years old, been a gamer since I was 6 years old when my best friend got a NES. Been using almost all consoles generations since then, as well as a heavy PC gamer. At the age of 15 I started teaching myself how to program. At the age of 19 I had my first job. The number 1 misconception out there, is that we lack ideas for great games. I have so many people coming up to me, telling me that they have that AMAZING - GROUND BREAKING idea for the next big game. The reality is the complete opposite. We actually drown in ideas for games and game play. Trust me, I have heard it all. The problem is the execution of the ideas, and not the ideas themselves. The bigger your company is, the more investors you have, and the more you have to play it save to satisfy your investors, in the sense that you need to create a game that is financially successful. This often means you can't go with new game play ideas that haven't been tested before in a game. Even though the capital, the technology and ideas for new innovations are here, you simply can't risk playing with millions of dollars. That is why big AAA studios always go the save way of re-creating the same game each year and only adding very little new features to it. If you work for a small company or even an indie start up, you have all the freedom you want. However here you will realize that executing your dream game is so much harder than you had imagined in your head. You have a small team, you quickly manage to get a good basis for the game up and running. You put it on steam early access, start selling and then you realize how all these features you want to include take up years and years because your team is so small. Once the basics are up and running, every team will run into the same issue, that once you add 1 new feature, 2 other features break. I'm not kidding, but this always happens in any project, even with AAA teams, however they have the man power to eventually solve them. Even worse, for the players who purchased the game, they will almost see no improvement of the game, since all these little details you add and fix, don't seem much to players, but in reality they take up hours, days and weeks. That is why big AAA companies rehash the same game over and over each year, and that is why indie games stay in early access for years. Luckily every now and then big AAA companies manage to have a break through and add some great innovations to their game. Same for Indie devs, every now and then, they manage to complete their game and something completely new emerges. The goal of both, AAA and indies, is to be able to execute their game ideas in the most efficient way.

  • @AndreGibsonBeatbox

    @AndreGibsonBeatbox

    3 жыл бұрын

    damn thanks for the info, stunned no one replied

  • @tejasagarkar8377

    @tejasagarkar8377

    3 жыл бұрын

    I woder how many years has taken to write this? But, thanks!!!👍❤️🙏🏼

  • @roxqu

    @roxqu

    3 жыл бұрын

    Im definitely going keep this in mind thank you!

  • @vuthao4733

    @vuthao4733

    3 жыл бұрын

    Thanks for your sharing!

  • @swagy4629

    @swagy4629

    Жыл бұрын

    thank you very much sir

  • @dragofilms1590
    @dragofilms15907 жыл бұрын

    I clicked this video with a very strong desire to make a game, now i'm not so sure.

  • @AvantAveGarde

    @AvantAveGarde

    7 жыл бұрын

    Keep in mind that the video game industry is not a joke, in order to be successful in the industry you have to be really committed to the industry. I'm not talking about Japanese Animator level dedication, but somewhere close working conditions are definitely grueling and most of the time you will have to put up with a lot of BS before you really have a good insight of what you're getting yourself into. Though if you do manage to stay in the industry you'll develop a deeper passion than you could imagine for the products that you're part of and that you help make. That isn't saying that you should 'stick to it cause it'll get better', but more as stick to it because you love the work, and the work gets better as you learn to love it more.

  • @dudu-gm6ik

    @dudu-gm6ik

    7 жыл бұрын

    ikr?? lol

  • @that1kidudidntmeet11

    @that1kidudidntmeet11

    6 жыл бұрын

    Same.. I was going to change my major to game design or game development. But now I’m back to worrying about what my passions are and what I am good at for a degree..

  • @masa5300

    @masa5300

    6 жыл бұрын

    Landon Why's that?

  • @anonimowelwiatko4455

    @anonimowelwiatko4455

    6 жыл бұрын

    You are weak.

  • @HomeofLawboy
    @HomeofLawboy10 жыл бұрын

    I wanted to be a game designer until he said: "Go live!" as an introvert, this just broke my heart...

  • @Osjey

    @Osjey

    10 жыл бұрын

    then make a game about beeing a introvert. Theres NO rule! Hes making a video for us to understand what a game designer does in general. I dont think the developers of uncharted were archaeologists or super talented thiefs.

  • @jeffwithrow6770

    @jeffwithrow6770

    10 жыл бұрын

    If you're an introvert, use that. Half the people who play videogames are introverts who will relate to your experiences. That's your audience. Or, better yet, make games about experiences you wish you could have. Chances are other introverts want to have those same experiences. There is a reason that dating simulators are so damn popular... right?

  • @princealmighty5391

    @princealmighty5391

    7 жыл бұрын

    Your Computers teacher is the best source of knowledge

  • @georgeharris6652

    @georgeharris6652

    6 жыл бұрын

    I hate when people think being introverted = being antisocial and sheltered from society. Being an introvert DOES NOT make you anti-social or shy. Being anti-social is a problem, being an introvert is not. Most people who are anti-social are also introverted, but the opposite is not the case.

  • @redridinghoodie34

    @redridinghoodie34

    6 жыл бұрын

    being introverted doesn't mean you can't have meaningful life experiences, or even friends who teach you meaningful things about life. even if you don't feel comfortable meeting people in person, strong online relationships can do a lot for your understanding of the world, if you look in the right places

  • @Crystalwolf953
    @Crystalwolf9539 жыл бұрын

    Man this video is like a punch in the face on what I have to learn. It's like you think you know what it takes to make a game and you have a general idea, like I knew it was a big task, but then this video came a long as was like, "Yeah no. Here's what you need." Thanks so much for making this. I gotta go get more experience and study. and learn to simplify

  • @JorgePereira-ne6ie
    @JorgePereira-ne6ie4 жыл бұрын

    Thank you Extra Credits! This video really encourage me back in 2012, when I was learning english and starting to get into Game Development (for someone that know nothing about it, just a bored kid). Everytime I felt and still feeling sometimes like i should give up on this, I remember this videos and the word "be brave", "bring to experiences". Its been 7 years, and still doing this, now as a professional game developer. I really thank you guys to encourage a kid, with a pentium 2 pc and no internet, through to path and career that I still in love with.

  • @KennethLyVideography
    @KennethLyVideography9 жыл бұрын

    The part you said about living makes me think of the anime Indsutry. It feels like alot of anime/manga these days are written by a bunch of people isolated from the real world. That they are made by and for people that only likes the medium and has no real understanding of real life experiences and relationships. Even Hayao Miyazaki said that the anime industry suffers because it's filled with Otakus. Which makes me agree 100% with what you guys said, real life experience is awfully important when creating art in general.

  • @paradoxacres1063

    @paradoxacres1063

    9 жыл бұрын

    Sure, "real life experience" is *great* and *important*, but..how does someone simply go outside and "get" this experience? It's probably just me, but "real life experience" isn't something you can just pick up, like getting a can of soda from the grocery store.

  • @KennethLyVideography

    @KennethLyVideography

    9 жыл бұрын

    Paradox Acres "Real life experience" is the same thing that Dan said at the end "Go out and live a little". Go out and meet real people and have actual emotional experiences first hand.

  • @paradoxacres1063

    @paradoxacres1063

    9 жыл бұрын

    garowice Yeah, I know. I understand what he's saying, I just don't think it's as _easy_ to get, as people say it is. As a non-Japanese, I can't (for example) go to Japan and learn how to make manga because I don't have the money. So, I have to make do with what I have (the internet, reading existing manga, etc). That's just an example, by the way.

  • @KennethLyVideography

    @KennethLyVideography

    9 жыл бұрын

    Paradox Acres That's not what I'm trying to say. Even if you knew japanese and went there to learn you would just get the basics it does not guarantee that the manga you create will be good. Same thing goes for everything fiction related. Going out meeting people, experience stuff that is fun, stuff that is bad, stuff that will make you sad, do more then one thing in life that you will find fulfilling, embrace what life is, that is what will give you "real life experience" that you can use as reference when you create. The creator behind Pokemon for example, his inspiration came from his passion of collecting bugs, Evangelion was written from the creators fight with depression. Miyazaki movies comes from his childhood experiences. Stories and games conjured up by people who haven't experienced these feelings first hand usually feels hollow or souless.

  • @paradoxacres1063

    @paradoxacres1063

    9 жыл бұрын

    garowice That's true. All of that happened *naturally*, though. Miyazaki was already interested in things like Japanese bath houses _before_ he wanted to make Spirited Away. That's what I'm trying to say; these experiences that are important for the creation of video games (or movies) aren't easy to "get". Of course they're important and I'm not disagreeing with you. I simply feel that it's more accurate to say "Think of what affects you on a personal level", rather than "Go out and experience life!". It just makes more sense, I guess.

  • @GroaningSphere9
    @GroaningSphere98 жыл бұрын

    Im pretty sure Im ok with Must of The skills but math...ohhh damn math.

  • @sknif1

    @sknif1

    8 жыл бұрын

    it's music knowledge and life experience for me

  • @GroaningSphere9

    @GroaningSphere9

    8 жыл бұрын

    +Sknif That's easy ,Why dont you go a Music school or something? And Iife experiences Well Its your life Just try to do more interesting things

  • @xmasterjkm

    @xmasterjkm

    8 жыл бұрын

    Its religion and psychology for me

  • @krebs5636

    @krebs5636

    8 жыл бұрын

    well you have to have math knowledge to be an programmer, if you want to be an artist its not really necessary

  • @dinosaurfilms7425

    @dinosaurfilms7425

    7 жыл бұрын

    Writing skills appear to be a problem too...

  • @baifomet6425
    @baifomet64256 жыл бұрын

    This is why I rather work alone in games. The result might be not very high quality, but it will be closer to what I had in mind.

  • @DeeWeext
    @DeeWeext9 жыл бұрын

    hahaha this video just crushed the idea kids dreams

  • @rambro5104

    @rambro5104

    5 жыл бұрын

    After this video I thought: ,,This is what I have to be a game designer and it's exactly what I want. But I'm not a ''kid'' anymore :^)

  • @nataliecarcamo86

    @nataliecarcamo86

    5 жыл бұрын

    U got that right, i don’t wanna be a game designer any more

  • @ambersage3205

    @ambersage3205

    4 жыл бұрын

    ikr

  • @ryanboyd313

    @ryanboyd313

    4 жыл бұрын

    @@nataliecarcamo86 you can still be an idea person, just need to communicate your ideas through writing or art. concept art, narrative design, character design etc

  • @Bermeslivre
    @Bermeslivre8 жыл бұрын

    I threw a chuckle at "It's good for the soul anyway". True dat.

  • @V3r1and3rGaming2019
    @V3r1and3rGaming20198 жыл бұрын

    Great video! Now I realize I don't want to be a game designer 😂

  • @pratiksable1034

    @pratiksable1034

    8 жыл бұрын

    Same here 😁😁

  • @swordofillinthien2887

    @swordofillinthien2887

    7 жыл бұрын

    I feel you nigga

  • @champo561

    @champo561

    6 жыл бұрын

    he explains game design as being one of the hardest jobs in the world with all the skills that "he thinks" you should have when its a lot more simpler than that

  • @dogukanozdemir1914
    @dogukanozdemir19147 жыл бұрын

    1:05 the programmer says "hi" in binary

  • @evad1n
    @evad1n9 жыл бұрын

    As an aspiring game designer, I hope to learn every aspect of game design. This video outlined all the basic elements that are necessary on the road to being a game designer. This information is invaluable if you want to pursue a career in the game industry as a game designer. The stress on having a vast array of knowledge as opposed to a narrow focus on solely one skill is an extremely important lesson students to learn.

  • @tummywubs5071
    @tummywubs50718 жыл бұрын

    Damn. I was just looking into this here as a guy who was curious. I might actually see this as a job option...

  • @Kalernor

    @Kalernor

    8 жыл бұрын

    +Tummy Wubs Most people I see here in the comments are people who thought they wanted to be game designers but changed their mind after watching the video. You're the first opposite case I've seen here xD

  • @tummywubs5071

    @tummywubs5071

    8 жыл бұрын

    Kalernor Thanks man XD I like the idea of all of this!

  • @enilenis
    @enilenis9 жыл бұрын

    Having worked in the industry, I can tell that one of the reason behind the programmer / artist communication divide is that high school teach kids specifically to go into art or science. The credit system allows the person to graduate with only one career path in mind. I never understood why both mediums were treated as incompatible, and refused to conform to a single choice. It turned out that in gaming that was the best choice to make. All around generalists are just as much in demand as narrow specialists. The added bonus of being stuck between 2 worlds is that you'll be able to fill gaps easier when work load starts to vary. Different projects require different pools of talent and often a company will go through frequent layoffs and hiring sprees. If you have a limited set of talents, you'll likely be bouncing from job to job, which is something you may or may not want. A tip - if you are a strict programmer and want to get into games - find an artist roommate and vice versa. You'll be able to learn from eachother and it won't feel like an assignment. The experience of living and compromising with someone who shares a different set of problem-solving skills will be invaluable. Traveling the world is good and all, but who has the cash to afford those experiences? A roommate is one experience that actually pays for itself... quite literally.

  • @Xx_BoogieBomber_xX
    @Xx_BoogieBomber_xX7 жыл бұрын

    "You can't work on a game forever" Dwarf Fortress.

  • @ElynourRummyng

    @ElynourRummyng

    6 жыл бұрын

    Smeetheens the Dev will die eventually. Nothing is forever

  • @starfishpotato2337
    @starfishpotato23378 жыл бұрын

    Thought this would be discouraging, and I anxiously started watching this video thinking this would crush my dreams, but it did the opposite! I think I'll totally fit into game designing. Of course it'll be a ton of work and a lot of studying, but it combines a ton of things I already love, graphic design, computers, making ideas, leading a group effectively, and so on. Pretty surprised this vid actually inspired me, it seems like a lot of people in the comments are really bummed out about it now lol

  • @Jobsih
    @Jobsih8 жыл бұрын

    At 1:04 the programer has a paper that says "hi" on binary

  • @Jobsih

    @Jobsih

    8 жыл бұрын

    Nice touch, huh?

  • @chickenman779

    @chickenman779

    8 жыл бұрын

    +Omar Beltran It actually says "104 105". 104 is the unicode number for the letter "h", and 105 is the unicode number for the letter "i".

  • @matthewkasper2202

    @matthewkasper2202

    8 жыл бұрын

    +Nibbs soo... it says "hi"?!

  • @Arupyaa
    @Arupyaa8 жыл бұрын

    it's very hard to actually enter the game industry when you're in a country like egypt where they don't have a game design course in college

  • @SrKing-dm4ku

    @SrKing-dm4ku

    8 жыл бұрын

    Not really, I find it is hard to jump the initial hurdle, but it is easier from there.

  • @Arupyaa

    @Arupyaa

    8 жыл бұрын

    +The RoboKing yeah when you finally have a computer science or engineering bs

  • @stratoskakalis1580

    @stratoskakalis1580

    8 жыл бұрын

    Actually taking game designing courses is not the best.Well , thats in my country at least especially taking programming classes is something you can EASILY cover through some simple tutorials.I know this may sound like i am overreacting and i may not be able to convince you .All im going to say is that i personally have a two year programming experience (on the internet) and i am at least a year or two ahead of my schools lessons (currently in high-school).

  • @Arupyaa

    @Arupyaa

    8 жыл бұрын

    +Guy that likes games :P but the important question remains will anyone hire someone with experience from the Internet

  • @stratoskakalis1580

    @stratoskakalis1580

    8 жыл бұрын

    +Abdelrahman keshk well that's true to be honest when I was replying to you I wasn't referring learning GameDev as a proffesion more as a hobby.Yet hope is not lost ;) wise, smart and experienced game developers will look into skills and not degrees :)

  • @sycragamer
    @sycragamer7 жыл бұрын

    Currently studying to become a game designer, studying different subjects so that I can enter the university. Lately, it has been difficult because I haven't really taken an understanding of what it means to become a game designer and what comes with it. Today I thought I would go all out, find my center and find productivity. Listening to your video has given me a boost that I needed, I do understand that there is more to it than what you have explained but having a good headstart is a good way to begin. Thank you for the recommendations and tips, you earned another sub.

  • @kieron7943
    @kieron79438 жыл бұрын

    Be brave. Be bold. Create. This is quite possibly one of the only channels that I enjoy watching that has so many inspirational quotes. I'm thinking about entering the gaming industry and watching these sort of videos are really helping me to decide. That one quote you made at the end can apply to just about everything. To be brave is to acknowledge that there are many dangers and disruptions ahead, yet still being confident enough to face them. To be bold is to take that small or large risk that can make your goal a success. To be bold, you are being brave, but in order to be brave, you need to be bold. That last word though... Create... Create worlds, happiness, intrigue, you name it. To be brave is to be bold. To be bold is to be brave. Yet being both brave and bold... That combination can be the best source of drive, and one of your best assets to creating. I've believed that for a long time and now I've finally found the words to put it in.

  • @shuvojit8403

    @shuvojit8403

    3 жыл бұрын

    Did you enter?

  • @NeonArmageddon
    @NeonArmageddon8 жыл бұрын

    After watching this video, i just want to go for it and become a game designer. Thanks for helping me with life choices, Extra Credits :D

  • @Hussuki
    @Hussuki7 жыл бұрын

    This was the biggest inspirational eye opener on the game design career I've ever watched. Thank you so much for addressing the important aspects of game design without sounding hopeless and extreme like others had. I'm saving this vid for future reference. I'll be delving and developing my skills and knowledge in each key point you mentioned before I tackle my first project for a better first project. This and many other of the extra credit videos are absolutely gold!

  • @ShoalFox
    @ShoalFox9 жыл бұрын

    As a hopeful game designer, this video (along with most of your others) really changed my view on what I thought a game designer was. I used to think a game designer could do whatever he wanted to and not have to have much knowledge outside gaming itself. Now I can see that there's more to being a game designer than just a passion for creating. Once I learn more about game making, I'll be sure to remember the points brought up in this video and any other helpful things I find along the way.

  • @DusteDdekay
    @DusteDdekay9 жыл бұрын

    I'm impressed with the amount of people who whine "I don't have skill xyz to make abc.." shut up, if you WANTED to make games, you wouldn't be whining about those things, because you'd be too busy trying to get your lil guy on the screen to jump "the right way" trying to make it not crash when you shoot at the dead bodies. Stop the sympathy harvesting and start the code-typing, the pixel putting, the yelling weird sound into microphones and HAVE_SOME_FUN. It does not matter if you "can't program", there's no such thing, programming is thinking, it's speaking, and at first we all suck at it, just look at babies.. at some age, most kids realize they're not that good at speaking, do they stop trying? No, they continue with what little they know, and they learn as they go.. That's how you learn to think and talk, and that's what programming is. Now shut up and write code, put it on github when something works, even if it really sucks.

  • @Drakensson

    @Drakensson

    9 жыл бұрын

    and finally: shut up to you i mean

  • @DusteDdekay

    @DusteDdekay

    9 жыл бұрын

    Drakensson Nah, I don't think so :)

  • @Drakensson

    @Drakensson

    9 жыл бұрын

    DusteDs Stuff Fine.......but if you are older than 18, i hope your behaviour is compatible with that age, wich it does not seem like

  • @DusteDdekay

    @DusteDdekay

    9 жыл бұрын

    Drakensson Alright, you lost me there, I don't understand that sentence at all.. so.. "If I am older than 18 then you hope my behaviour is compatible with my age." Why do you hope that? What does that even mean that you _HOPE_ my behaviour is compatible with my age, and why only in case I'm older than 18 ? "Which it does not seem like." That one I guess I'd have understood, had it not been for the nonsense before it. Did you mean to say: "If you are older than 18, then your behaviour is not compatible with your age" ? Because that's not what you said. Also, what happens in case of an "incompatible behaviour" ? I guess any behaviour which is possible at a given age is always compatible with that age, otherwise it'd be an impossible behaviour..

  • @davidvino6018

    @davidvino6018

    9 жыл бұрын

    I actually whined for a long time once, and than I just started working on a huge project, and here I am now, knowing way more about story-writing, code, the unity engine~ SO YEAH, START, YOU BUNCH OF LAZY FUCKS I USED TO BE LIKE YOU, LAZYS NOW I'M A BIT MORE AWESOME.

  • @lindaquintero3192
    @lindaquintero31928 жыл бұрын

    very helpful...game making or designing isnt what I pictured put I will persue mh dream of making games....

  • @Terrdemarzielle
    @Terrdemarzielle10 жыл бұрын

    Thank you so much for sharing your expertise. It occurred to me that people in all professions tend to guard their knowledge, or assume that everyone ought to know what seems obvious to them now. This has to be my favourite episode of your fantastic series. I love you guys.

  • @DjEvilSpin
    @DjEvilSpin9 жыл бұрын

    I always thought of game design as a task that is completed by just having the right creative mindset and idea but I can see that those are not enough to make you a successful game designer. The funny graphics and the comparisons made in the video make it easier to understand the logic behind working in a team. It also illustrates the pipeline of game design with easy to understand pictures and a brief description of the steps. Also the fact that he addresses the audience directly using first person sentences while talking, makes it seem like getting advice from a real person and further amplifies the motivation it gives to you for your game design goals.

  • @MrLemonGrahb
    @MrLemonGrahb9 жыл бұрын

    DUUUUDE! You gave me exactly what I needed in 7 minutes and 10 seconds: The validation of what made me thought i could do this by putting precise and condensed words on the skills i believe having. And even if I do know there is no such thing as useless skills or knowledge, damn that feels good ^^ Regarding english grammar...well, i'm French, so still learning...yaknow *whistle*

  • @MrLemonGrahb

    @MrLemonGrahb

    9 жыл бұрын

    (Of course, here's my upvote and subscription ^^ I discovered you on the video you made with the guy from PBS Idea Channel :) )

  • @hiiammoot
    @hiiammoot8 жыл бұрын

    may I suggest Unreal Engine or Unity for indie devs

  • @nagitona4941

    @nagitona4941

    8 жыл бұрын

    YES YOU SHOULD!!! I make games with a friend on unity while we are at high school

  • @eitkoml

    @eitkoml

    8 жыл бұрын

    +Moot Juh Engines come and go, along with other tools for making games. This video is more about the kinds of things that will last through a whole career. Also, Unity 3D is awesome.

  • @CaliberBeats

    @CaliberBeats

    8 жыл бұрын

    +keiharris332 Unreal Engine all the way. Except they really need to fix their dynamic lighting culls.

  • @TheBanannaPanda

    @TheBanannaPanda

    8 жыл бұрын

    +keiharris332 the thing about game maker is that you really have to put effort and love into your game.

  • @jswp5

    @jswp5

    8 жыл бұрын

    Definitely unity for 2d, and unreal for 3d

  • @splitmac
    @splitmac9 жыл бұрын

    This video is very helpful. As a person who will be designing a game in the near future, it is good to have all the qualities necessary to "survival" in this industry laid out in this simple, laid back format. Overall, I think this video enforces some of the ideas I already knew about such as patience and the need for basic communication skills, but also teaches us that being a game designer is one of the most important and difficult jobs of the game design industry.

  • @saligraphy
    @saligraphy4 жыл бұрын

    I respect and appreciate how brutally honest you are in explaining game design. I fully agree with the idea that a good game designer has to have lived a life and be able to communicate. This helps in so many careers. The people who don't have a grasp on the world, themselves and how to relate to others typically don't get far & being able to go back & refine your code and willing to improve is an asset.

  • @xexious2
    @xexious28 жыл бұрын

    life experience huh? aren't you supposed to start your carrer when you are like in your 20s? when do you get the time to get huge life experience and such?

  • @FioEl54

    @FioEl54

    8 жыл бұрын

    +xexious2 As some one going into game design myself one big thing to remember is life is an experience. If a friend betrays you, experience. Baking a cake, experience. A walk through the woods, experience. If you start by 22 that's 17 ish years of remember-able experience and 5 as an adult with some decent control of what you do. Beyond that every day we gain more experience, the biggest lesson to learn going into a creative field like game design is never stop learning, experiencing. Every bit of life is an experience that's translatable into game worlds.

  • @xexious2

    @xexious2

    8 жыл бұрын

    FioEl54 it seems like they were referring to life experience of great value like I don't know... experiencing love, exploring the world. All that Romanticism shit that most people have no access to. If they just meant live then cool, seems like redundant information though.

  • @FioEl54

    @FioEl54

    8 жыл бұрын

    I'm not sure it's redundant most people don't think of those things as important to game design also they did say to live lives not "Just play games" as a big part of that statement.

  • @xexious2

    @xexious2

    8 жыл бұрын

    FioEl54 hmm I guess. Good point. Though I think it could have been a bit clearer.

  • @BlackBirdSweep

    @BlackBirdSweep

    8 жыл бұрын

    +xexious2 you're literally always experiencing things. If your twenty you have 20 years of life experience.

  • @crazylemon4
    @crazylemon49 жыл бұрын

    1:18 - look at the middle row all the way to the left hahahaha

  • @user-yh3xt7mt4k
    @user-yh3xt7mt4k7 жыл бұрын

    I have seen around 30 vids of you guys. Every video has taught me a lot. This video maybe is one of the best. Your not just giving knowledge, examples or inspiration but you do also give meaning and and motivation . Thanx!

  • @seangdovic4967
    @seangdovic49676 жыл бұрын

    As a professional game designer and someone who has studied game design for 4 years, this is the only resource that I have found that has been able to accurately tell new comers what being game designer is really like.

  • @TimSwast
    @TimSwast9 жыл бұрын

    "You haven't made a game unless people are playing it" There's some truth to this. As he says, the player changes the game as much as the designer does. A good game is one which is enjoyed by people who play it.

  • @paulus6809
    @paulus68093 жыл бұрын

    Just got accepted to my Game School in Breda, so excited to start!☺️😄

  • @justindavis2711

    @justindavis2711

    2 жыл бұрын

    great! Now you just gotta become one of the 5% of students that actually get jobs!

  • @FriendlyKobold
    @FriendlyKobold8 жыл бұрын

    Game design is difficult, but I am determined to give experiences and to show people a good time. I might've had the wrong idea before this video. But now I'm so glad I watched this, you showed me that I really am going to fast and not expanding myself enough. Thank you!

  • @thenarrator9204
    @thenarrator92047 жыл бұрын

    I want to watch so many of these in a row, but then I get to a point of data consolidation.... you all do really good job of making concise and contemplative points.

  • @WoodenBench
    @WoodenBench10 жыл бұрын

    4:53 Valve says yes you can!

  • @marleenaulry4802
    @marleenaulry48028 жыл бұрын

    "But for some of you... well, like I said, we do read the emails." I wonder if that statement is the reason why I can read the comments left on this channel better than the ones left on other channels. ;)

  • @alsyrriad
    @alsyrriad10 жыл бұрын

    Giving up the video game idea that I've dreamed up that has gone through the most complex evolution sequences for 9 years?! That one's going to be VERY tough for me to do...

  • @Rugoraige
    @Rugoraige8 жыл бұрын

    Well I'm a young illustrator designer and always loved video games and been learning about it by myself for a long time. This video helped me a lot and now I feel more excited and secure! Thank you very much for this video!

  • @itaieiron7275
    @itaieiron72755 жыл бұрын

    Objection! Programing is clearly an art.

  • @DonutDreamsHD
    @DonutDreamsHD8 жыл бұрын

    At the beginning of this video: "ok, so i want to be a game designer. I love games and I would really want to be able to make my own creations!" Halfway through:"well, i get what being a game designer is about, a bit more complicated then i first thought, but i could still do this" By the end:"so it seems i need basic english, logic, phycoligy, computers, mathematics, literature, philosophy, myth... religion...coding....yup well there goes my dreams and ambitions, I'll just be over here crying myself to sleep :) ) No but seriously, this video was really helpful and informative (despite being a little brutally honest). Thanks Extr a Credits, I will still look at your other videos because i really am intertested in the game industry and where to start. (if anyone could tell me a good place to start apart from gamemaker/gamesald that weould be really helpful)

  • @MetroPlexGamer

    @MetroPlexGamer

    8 жыл бұрын

    +Donut Dreams Start with something small like 2D. Me too I'm interested in video games development. I'm not a programmer but I'm still learning how to do codings for 2D gaming apps for Apple and Android. I have lots of ideas for a few games. I hope one day I will get to design the next Flappy bird or The Goat Simulator.

  • @DonutDreamsHD

    @DonutDreamsHD

    8 жыл бұрын

    Jonny Boss ok, do u use any game creation tools yourself?

  • @DonutDreamsHD

    @DonutDreamsHD

    8 жыл бұрын

    keiharris332 i've started using game maker and I'm learning my way around the program. I'm starting off with a basic platformer and working my way up, i have currently implemented a double jump powerup and a gun pickup but any good tutorial series or resources for the program would be great

  • @zeldafreak000

    @zeldafreak000

    8 жыл бұрын

    +Donut Dreams You don't necessarily need all these skills...you just need to have a very broad sense of knowledge, and a vast pool of things to pull from. Read a lot of books, watch a lot of movies, play a lot of games, and travel a bit. Meet new people, listen to new music, play an instrument....in general, just EXPERIENCE.

  • @jswp5

    @jswp5

    8 жыл бұрын

    That's one thing they're great at, is exposing the reality of game development and not necessarily being inspirational or deinspirational, just factual to give people a realistic viewpoint so they know if game development is for them. They leave it so that different ways people see the points they make determine if they could really be a successful game dev

  • @saiprapanch96
    @saiprapanch963 жыл бұрын

    Over 6 years ago, I came across this video as I began researching about how to be a Game Designer. And last month, I got a job as a Game Designer for a studio working on a AAA quality game. For anyone else looking to become a Game Designer, I can't emphasize enough how essential the advice in this video is. It's a long road ahead, but you got this.

  • @ThePhunnman5
    @ThePhunnman59 жыл бұрын

    It's hard to take in all these obstacles and trials that forge truly talented designers, but it's also inspiring. At least I can rest assured that if I don't have what it takes, there will always be others passionate enough to fully commit and make truly great art.

  • @RaidenKaiser
    @RaidenKaiser8 жыл бұрын

    Oh this was actually pretty insightful actually now I know the job position I am after isn't game designer. I think better do Indie then I will never give up on my dream to make my story come to life.

  • @RunOutofGoodName
    @RunOutofGoodName10 жыл бұрын

    I am dead set on becoming a game designer, and I want to be a programmer as well. I learned python programming language and I recommend to everyone who wants to go into game design. It doesn't take more than a month to learn the language, and if you fully understand that language, it will take you a week to understand how to make a game from scratch on the language. In a mere 2-3 months you can elicit a game made entirely by yourself, and god does it feel good. I know my game could have been better (you can find a video of it on my channel) but you it really granted me a vast sense of what game design is really about. So yeah, download python (it's free) and learn it, and make your own game, it will pay off I promise.

  • @dialupnoises

    @dialupnoises

    10 жыл бұрын

    Yeah, but Python is gross (plus it's not very good for making games). Try C, C++, C# (or Java). Something that's used for games.

  • @RunOutofGoodName

    @RunOutofGoodName

    10 жыл бұрын

    Yeah it's very inefficient and slow, and I have recently learned C, so I will be using that to make the next game

  • @dialupnoises

    @dialupnoises

    10 жыл бұрын

    ***** The problem with Minecraft isn't Java, it's how it was written. Java isn't slow anymore, and it's not fair to say that it's substantially slower than any other compile-to-bytecode languages (C#, for example). Though I don't like Java, you're not representing it fairly (or C#, either, because it works perfectly on Linux).

  • @yetoid

    @yetoid

    10 жыл бұрын

    From personal experience no language is better than the other, but each does have their strength and weaknesses and some are just suited for certain games. I know that might sound overwhelming and maybe little discouraging, but the thing is it shouldn't matter what you're using as long as you can make what you want with it. Also the more languages you know the better.

  • @dialupnoises

    @dialupnoises

    10 жыл бұрын

    ***** If you think Java is the reason that Java applications are slow, you're barking up the wrong tree. Badly written C++ will run much slower than well written Java, and vice-versa. There is no "best language," because there is no one language that solves every problem. C++ might be faster, but it's also much more difficult - the performance might not be a good tradeoff for development time, depending on the application. Sure, for huge, complex engines like UE4 or idTech 5, C++ might be the best choice - but what if I'm writing a game in 2D? Or something like Minecraft (the usual example of how terrible Java is, though it's not that slow anymore and what speed issues it does have is due to IO and not Java)? Or a game in the browser? Or a website? You can't argue that C++ is the best tool for every job.

  • @SEVENSENT
    @SEVENSENT7 жыл бұрын

    The amount of valuable content on this channel is staggering.

  • @martovify
    @martovify10 жыл бұрын

    I made a monography on games as an artform a few years back, your videos where a real inspiration

  • @HiperLoveli
    @HiperLoveli9 жыл бұрын

    Wait... if I am an artist AND a programer then... what does that make me? Am I some rare Pokemon with a weird combination of types?

  • @hasifmatusin1241

    @hasifmatusin1241

    9 жыл бұрын

    HiperLoveli HONE THAT SKILLS DARLS, it would sure be useful in the gaming field!

  • @MatthewBofenkamp

    @MatthewBofenkamp

    3 жыл бұрын

    You’re a technical artist, my friend.

  • @eyald7480
    @eyald74804 жыл бұрын

    0:35 They predicted the Goose game 8 years ago.

  • @alfonsopadilla3626
    @alfonsopadilla36269 жыл бұрын

    Thank you for making this! It really revealed what I love about games and why I want to make them. Seriously, thank you.

  • @jswp5
    @jswp58 жыл бұрын

    This show has taught me so much about game development and how to look at it

  • @V1rtualFlod
    @V1rtualFlod10 жыл бұрын

    I... I just don't know what to do. I have a lot of those skills or I can acquire a lot of those skills, but some I already know I won't be able to understand. I nearly failed math in High School and I'm too afraid to get any helpful life experience. I think if I really apply myself I can get an understanding of script, computers, graphical design, and sound design, but its life experience and math that just stop me right in my tracks.

  • @MastaGambit

    @MastaGambit

    10 жыл бұрын

    Hey. I nearly failed math in high school, too. Hell I quit community college because I couldn't even focus on a remedial algebra class. LOL That's how sad I am XD Though if you aren't a "math-minded" person, it will most likely be harder for you to learn conventional programming. Not saying you can't, but just that it'll most likely be a tedious and arduous process. After all, it's one thing to *think* you can apply yourself, and then actually apply yourself. But don't let *that* get you down. It's all a matter of doing it, at the end of the day. I say, don't get hung up on your weakness/whatever's stopping you from "X". Instead, use the energy generated from the knowledge *of* that weakness: use that energy to fuel your desire to attain whatever it is your goal is. ...but that's just what I say. >_>

  • @V1rtualFlod

    @V1rtualFlod

    10 жыл бұрын

    MastaGambit That was one of the nicest things an anonymous person has ever said to me. Thanks, I will take your advice and try my hardest to press forward.

  • @MastaGambit

    @MastaGambit

    10 жыл бұрын

    V1rtualFlod Aww, thank you~

  • @JeremyEr10
    @JeremyEr1010 жыл бұрын

    YEEEES!!! I DID WELL FOR MY EXAMS!! I'M GOING TO A GAME DESIGN COURSE!! :D

  • @TheCookiezPlz

    @TheCookiezPlz

    10 жыл бұрын

    :D

  • @magapiff1

    @magapiff1

    10 жыл бұрын

    good for you! :D and good luck!

  • @JeremyEr10

    @JeremyEr10

    10 жыл бұрын

    ***** Thks! I'm so excited, I've always wanted to design games since I was 9..

  • @JeremyEr10

    @JeremyEr10

    10 жыл бұрын

    Kitty Kat Sure! I'll keep that in mind.

  • @brunayamaguchi9664

    @brunayamaguchi9664

    6 жыл бұрын

    Congrats! \(^u^)/

  • @TakaTheGamer
    @TakaTheGamer4 жыл бұрын

    7 Years passed and still the best videos!

  • @BeanshapedCake
    @BeanshapedCake10 жыл бұрын

    As a Game Software major, I'm worried about the skills and tools needed going into the industry. Watching this video has helped light the flame as I ready for this new adventure. Thank you and may you inspire more people.

  • @vidblogger12
    @vidblogger1210 жыл бұрын

    Another beginner's programming language is Scratch. It's VERY beginner, mind you. you barely even type, you just drag and drop blocks of code, connecting them together to get your project to work. The upside is that you can post these as quick flash games for everyone to play. You don't even have to download anything, as scratch will run in your browser. scratch.mit.edu/ you're welcome

  • @TheCookiezPlz

    @TheCookiezPlz

    10 жыл бұрын

    Holy shit, that's awesome.

  • @agrandangryfunk4384

    @agrandangryfunk4384

    10 жыл бұрын

    The problem is, every kid who uses it seems to get really proud of themselves for "programming", and just stop there. Their parents and their parents' friends call them geniuses, and say that they're going to become huge computer experts - they don't even realize that what they're doing is closing the door on any career that would actually use those skills. All of their praise satisfies the kid, and assures them that what they're doing is awesome, and that they don't need to try to go even one step further with what they're learning. Eventually they get bored of Scratch, and they stop programming altogether. Kids who could have been great programmers drop all their study of technology because they don't realize that what they've done is basic, and that there are a lot of other things they can do with the skills they've learned.

  • @SakaDiKovVitch
    @SakaDiKovVitch3 жыл бұрын

    I'm a designer and I know that I'm good at digital art and I've ALWAYS wanted to work with a game company if they wanted to have someone for them to work of character designs, clothing designs etc. But after watching this, i think I'm better with no future 😔 and I'm saying that in a literal sense. I have BARELY any knowledge in computer engineering nor any programming, all I can do is make my art and that's it 😔 At this point, I'm losing hope.

  • @Fo2shstein
    @Fo2shstein11 жыл бұрын

    wow..thank you so much for this video, it changed practically everything I was thinking of for a game designer..I was set on the wrong track apparently, but now I have A LOT to learn since I have no experience in programming & it was all about ideas and drawings! thanks a lot guys!

  • @brianlinville2313
    @brianlinville23138 жыл бұрын

    I've worked in the industry as a game designer. This is one of the only videos / articles I've experienced where the creator actually understands the process.

  • @Kindrick
    @Kindrick10 жыл бұрын

    Well, this video is depressing.

  • @darkside9547

    @darkside9547

    4 жыл бұрын

    Me too. I wish i would have choose animator or comic book artist.

  • @polypumkins111
    @polypumkins11110 жыл бұрын

    I want to be a game designer,I guess i'm not cut out for it.

  • @JeremyEr10

    @JeremyEr10

    10 жыл бұрын

    Its all about the passion. If this does not interest you, find somehing else that does.

  • @felixthecat

    @felixthecat

    10 жыл бұрын

    JeremyEr10 . You sir, are very correct.

  • @jasoneads6825

    @jasoneads6825

    10 жыл бұрын

    tnt3799 "no one meets all the criteria this guys are talking about!" That seems like a bold statement. Everything skill he mentioned has purpose and adds value. Some VERY bright people are aware of these things and some have been pursuing them a VERY long time. An experienced game designer who has worked in large teams will have have dealt with the myriad roles mentioned, and will have learned from those people, sometimes a great deal. Also, stated in the video, they are not requirements. They enhance the persons ability to perform their role. Aside from the important bit on SCOPE... for the most part, it is not a matter of 'get this then you can do that'. It is more a matter of 'these things will allow you to do that, better'.

  • @blaze595

    @blaze595

    10 жыл бұрын

    Even if doesn't seem you fit into the design side; there are lots of other roles on a game development team, such as art, coding, music or production. Or if you're really set on being a designer, try it anyways and see where it takes you. Just to try and pick something that suits your personality/skill set, and you're sure to find something if you put your mind to it.

  • @PingKerman

    @PingKerman

    10 жыл бұрын

    cmon man thats quitter talk! we all have to go through tough things eventually but those hard tasks will pay off. dont quit thats coward talk AND THAT AINT YOU. "barks questionably"

  • @ypsiminers
    @ypsiminers8 жыл бұрын

    You made game designers sound freaking AWESOME, like Ripley-in-Aliens level awesome.

  • @90yearoldgamer
    @90yearoldgamer9 жыл бұрын

    I agree with everything completely! This is the best way to become a game designer. I hope that through all of my experiences that I too can eventually create amazing games. I have much to learn but that's all a part of the adventure!

  • @tuvieja4801
    @tuvieja48018 жыл бұрын

    This is ok unless your planning to develop for ubisoft,in that case what you'd need will be knowing how to negociate with devil and ctrl c ctrl v. P.D Also works for EA ;-)

  • @dainobu10
    @dainobu109 жыл бұрын

    Now I'm kinda scared...about game design I feel deep in my heart I can deal with this but when I see I'm totally alone then things turn scary. I know there's something called internet but it's not the same as a face to face communication. Most of the stuff Dan metioned are easy for me: Ortography Math, Psycology, Religions, Art understanding, etc (I'll want to add world culture considering I'm a Spanish native speaker 'cause I live in Latin América). Right now I'm studing a bachelor in Graphic Design so I guess that's a plus but besides of that I still feel insecure, this will be like jumping from a plane... Anyway thanks Dan and all the EC crew for this awesome channel full of interesting content.

  • @Drakensson

    @Drakensson

    9 жыл бұрын

    alone? why? because you dont know enough? because you havent practiced enough? Cant get an academical background in it? If yes to any of these, rest assured knowing that i, even with Asperger Syndrome, have managed to now make game design both a job and a hobby, despite the fact that i had "yes" on all those questions

  • @Drakensson

    @Drakensson

    9 жыл бұрын

    Wtf? I cant write a comment because of a diagnose? No fucking way!

  • @ishmel11

    @ishmel11

    9 жыл бұрын

    Drakensson (sigh) I didn't mean it in a rude way ._.

  • @Drakensson

    @Drakensson

    9 жыл бұрын

    Ishmel Smith you have to write more informative and clear! You can at least explain yourself any time now ;)

  • @ishmel11

    @ishmel11

    9 жыл бұрын

    Drakensson Well you're trying to say the syndrome is a bad thing when really it isn't, but I guess since I just looked it up on google I'm not too sure on it :P.

  • @Timothonius
    @Timothonius8 жыл бұрын

    if you guys could make one on being a VG Sound Designer / Composer that would be amazing! I think covering both in one video would be very practical, taking into consideration the demands of the current era. Extra Credits..you guys are the truth. i spend so much time each day watching these videos, you inspire me to continue pursuing my video game career.

  • @Lord_Ocram
    @Lord_Ocram7 жыл бұрын

    Your vids are great! They really inspire me, as well as give tips from things I'll need to know once I get into the field

  • @themilkmessiah8678
    @themilkmessiah86788 жыл бұрын

    You all could make indie games:)

  • @BelianTamashi

    @BelianTamashi

    8 жыл бұрын

    +Golemmast Boss You deserve more than my single like ^^

  • @jaredpaw1
    @jaredpaw19 жыл бұрын

    I wish I could make a good game. I only know Java, and I am really dead-set on making one, but everyone disses me because of my age. (10). Although I'll get no sympathy, I thought I would just post this. Really fucking sad, I have to make games, and get told off because 'I'm to young to know' 'Ten year olds shouldn't know how to use the internet', and my personal favorite - 'You're too young to use Windows, the Internet, or even to have an opinion..' I'm sad now...

  • @peterdietrich8810

    @peterdietrich8810

    9 жыл бұрын

    nah, there are 8 year olds that make revolutionary games.

  • @jaredpaw1

    @jaredpaw1

    9 жыл бұрын

    And, about the last insult, I use LINUX... That's why it made me lol.

  • @peterdietrich8810

    @peterdietrich8810

    9 жыл бұрын

    what insult?

  • @jaredpaw1

    @jaredpaw1

    9 жыл бұрын

    Pete Detrick The one that says I'm too young to use Windows...

  • @peterdietrich8810

    @peterdietrich8810

    9 жыл бұрын

    oh, you mean in your comment. not mine.

  • @eldanridley7
    @eldanridley75 жыл бұрын

    This video is done so well, you just said EVERYTHING

  • @Laydralae_Joy
    @Laydralae_Joy10 жыл бұрын

    Every few months I come back to this video to remind me what I need to be focusing on.

  • @Infinite_Omniverse
    @Infinite_Omniverse8 жыл бұрын

    I disagree with the idea thing. Yes, coming up with ideas is easy. Coming up with ideas _that work in terms of a game_ is harder. *Much* harder.

  • @TheDerpybunneh

    @TheDerpybunneh

    8 жыл бұрын

    +Yanna Yeeeesss. Only, for me I can't always think of ideas XD

  • @TheMulekews

    @TheMulekews

    8 жыл бұрын

    +Yanna i think that coming up with ideas that work in terms of a game is not really what game design is about, like he said "no game has ever sprung fully formed out of the designers head". Its an itterative process that accepts ideas on a very minimalist scale and under the rigour of testing and iteration. Having an idea for an entire fully developed mechanic that would work in terms of an entire game is practically impossible, however taking small steps and iterating over a basic prototype mechanic is the preferred aproach taken by game designers nowadays, and the dificulty comes in the abstraction of maths and the inmennse amount of variables to be taken in mind when working on such a complex project such as a game.

  • @ShootinMyWayOut
    @ShootinMyWayOut9 жыл бұрын

    Okay, I really need help here. So, I love analyzing and dissecting games, making artwork, writing stories, myths, and universes of my own, thinking of new game ideas like levels in which the player performs a new gameplay idea, and things. For the sake of simplicity, let's call it the creative stuff (not to say that stories, art, and gameplay ideas are the only place creativity exists). I essentially am deeply in love with creating a game universe, like sci fi FPS, developing a story for that universe, making the artwork for characters, guns, environments, vehicles, etc, and then coming up with levels that are both a part of the story and are loads of fun to play. I also like delving deep into those levels and building them conceptually. What I don't enjoy is the technical stuff like programming, the game engines, and basically creating these ideas on a computer I guess. For example, I'd love to create an idea for a cutscene or maybe a level, but in terms of actually building it on a computer, I don't take much enjoyment in that. I'm fine with learning them to understand them, but don't want to do actually make them. If it comes down to having to do that technical stuff in order to make those universes and gameplay experiences, then I think I can do it, but that isn't the only thing I want. So, I have two questions: Is there a career that's more about just creating concepts for everything the level consists of and what will occur? If so, what's the title and what does that job entail? I know that story writer and artist fulfill my love of making the universe and art, but I really want to make gaming experiences too. Question number 2: If not, then how is it that the things most gamers love about games and what gamers define as a cool, fun game, i.e. that cool moment when you did a cool event unique from the standard gameplay, come to fruition? I mean, someone has to say "Let's make a level where you fight an entire army. Here's how it will work." So, who says that and what comes with that position?

  • @Pinkie3Point14159

    @Pinkie3Point14159

    9 жыл бұрын

    ***** Hi! Just wondering if I could jump into the conversation here? I had pretty much the same question as Inkfingers7 and wanted to clarify where exactly world-building/story-writing fit into the world of games. I have a passion for games, creating worlds, telling stories and crafting experiences and so I assumed that these interests would be best suited to game design. However, the more research I do on game design, the less it seems that these skills could actually translate into a job in gaming (this video seemed to reinforce this as well) so I was looking for some clarification so I know whether it might be better for me to move on and try exploring other mediums. Any help would be much appreciated :)

  • @ShootinMyWayOut

    @ShootinMyWayOut

    9 жыл бұрын

    ***** By the way Pierye, I'm more interested in concept art for the art portion. Sprite and 3d modeling aren't what I want to do. If you;re looking for an in game artist, then I'm not too interested. Sorry.

  • @reesebrandon4281

    @reesebrandon4281

    9 жыл бұрын

    ***** Hm. Im a programmer looking for artists in attempts to make a multiplayer sci-fi fps space game. I could use a good artists in drawing the visuals for me to make the level. We can build a story together if you interested.

  • @gamingvnetwork5734
    @gamingvnetwork57348 жыл бұрын

    I am a solo-indie game developer making a puzzle game. After several months I've created an alpha version. It's not complete yet of course, but will be soon. I enjoyed your last list of message at the end. Those were some of your best lines.

  • @rayziir
    @rayziir4 ай бұрын

    My goal was to become a game designer and now even more i am curious about everything so much knowledge to acquire it’s amazing.

  • @corporalleroywillisphosing7871
    @corporalleroywillisphosing78718 жыл бұрын

    I think Valve disagrees with your deadline rules

  • @ranchdressing
    @ranchdressing9 жыл бұрын

    You know what devlopers from EA are hearing when they watch this? *imitates the trombone noises from the adults in the Peanuts cartoons* I think we already have an example of how NOT to do this in the industry. A SHINING one at that. So yeah, in addition to that, I think people should learn from this video but also from life itself. It IS an experience you're making.

  • @anon4866
    @anon48667 жыл бұрын

    Watching this in the 3rd week of college after already being stuck with my course is soul crushing.... ill just be in the corner crying as all my future ambitions crumble away in my mind.... but no seriously people, help me out please.

  • @robertv8649

    @robertv8649

    7 жыл бұрын

    Keep on keeping on!

  • @Anselwithmac

    @Anselwithmac

    7 жыл бұрын

    Same boat! Wish you the best of luck! Switch next quarter or restart next year. This is your life we're talking about!

  • @chromiakocosmos8888
    @chromiakocosmos88885 жыл бұрын

    Well my entire idea of a game designer just went out the window. Thank you for enlightening me on my journey into creating games!

  • @jakethedawg8850
    @jakethedawg88509 жыл бұрын

    So every game studio is full of idea guys and there is no need for those? Why is it then, that there hasn't been much innovation in games in the last few years, or even decades? Think about the RTS genre, for instance. What happened since Age of Empires 2? Not much really... I have troubles in finding interesting games nowadays - although there are some promising indiegames. But the majority is just boring and just another spin-off title of something that went dull years ago. I think new and fresh ideas would be a big gain for the gaming industry.

  • @VenseyNess

    @VenseyNess

    9 жыл бұрын

    ***** Again, that's almost right. A lot of the games mentioned there were made by one guy, and even though he/she (in this case he) isn't making a multi-million dollar game, it's still a big risk. Take a look at factorio, I loved it, but those guys nearly blew all of their life savings, and once the game showed a glimmer of hope, they quit their jobs to work on it. If it flopped (which I'm so glad it hasn't) they'd be living on the streets. I really like the ideas mentioned in the extra credits episode on innovation. What I'm saying is, minecraft day-z (not really fez), their creators all took big risks to get them where they are.

  • @VenseyNess

    @VenseyNess

    9 жыл бұрын

    ***** Okay, yeah, I just don't want people to feel sympathy for him. He's not exactly... a role model. He's kinda indie nintendo.

  • @IRAMantisShrimp

    @IRAMantisShrimp

    9 жыл бұрын

    That has to do with a publishing level versus a designing level. There isn't any innovation because innovation equals risk, and the Triple A game publishers would rather not risk. It's why we have such a slew of FPS games and why niche titles have gone under the rug. After the bomb that EA's C&C 4 experiment unleashed upon the genre, most publishers will look at an RTS like it's taboo anymore, and that's pretty sad.

  • @hiTocopter

    @hiTocopter

    9 жыл бұрын

    Jake the Dawg You are asking the wrong questions. In order for something to be considered an RTS it has to replicate RTS-elements -- hence it has to be very similar to already existing titles. It's like the old Henry Ford saying: "If I had asked people what they wanted, they would've said 'faster horses'." I suspect it's also a bit of confirmation bias on your side. There are lots of games that are innovative and do not conform to these very set genres. Just think about what the biggest games were 10 years ago, and what they are now. Trends come and go, but they are not forgotten from one day to another - they take time to evolve and change. Just look at fashion, if you look at the way people dress now and the way people dressed in the 90's, you'd see a big change, but if you looked at '98 and '99, the change would be virtually indistinguishable.

  • @VenseyNess

    @VenseyNess

    9 жыл бұрын

    hiTo1337 The rise of mobas, for example, is a recent innovation (relatively) that's exploded in the gaming scene. The same thing happened with the modern military shooter, the open world sandbox with guns, and even the platformer back in the day. Who knows what'll come next?

  • @ionlymadethistoleavecoment1723
    @ionlymadethistoleavecoment17238 жыл бұрын

    Well I know what I'm NOT doing when I grow up

  • @milk9128

    @milk9128

    8 жыл бұрын

    +Ionlymadethistoleavecoments ;-((

  • @MySwagIsOnFire
    @MySwagIsOnFire9 жыл бұрын

    This video really helped me because it shows/tells me that I need to know as much as possible (everything) . Also anyone can have a concept but it takes time and real work to actually turn it to reality. When making games, you should also be able to take critism and incorporating them into your work. Plus you don't have to be an artist to understand it. This video cleared up a lot of key concepts for me that I will use in the future.

  • @ZeRyX
    @ZeRyX6 жыл бұрын

    Had to pause the video midway because I had an awesome game idea. Those videos help a lot. Thanks.

  • @MagcargoMan
    @MagcargoMan9 жыл бұрын

    I'd love to get into game design but you said one of the things you'd need is a good understanding at math. And I'm not to good at math. I'm more "right-brained" than "left-brained". Is it really that vital? Or is only for people who do the coding and marketing?

  • @MagcargoMan

    @MagcargoMan

    9 жыл бұрын

    ***** Well that kinda sucks then.

  • @TheMagicPin

    @TheMagicPin

    9 жыл бұрын

    MagcargoMan Look up Khan acadamy. Very helpful. Anyone is able to understand math if they don't have any holes in their knowledge. Just remember, you have a specialized area of the brain meant for processing math, meaning if you do what you need to, and make sure you understand everything, you will learn, and it will become easy for you.

  • @AsTheAuthor

    @AsTheAuthor

    9 жыл бұрын

    MagcargoMan I'd say that the most practical application of math skills for a designer is system design. The easiest example of systems I can think of is a damage system for an RPG. When a player attacks an enemy in an RPG, the damage the player deals is dependent on the player's level, the enemy's level, the player's attack, the enemy's defense, the player's weapon, the enemy's armor, RNG, etc. And you can't really just throw numbers in there, you have to create a balance so that things like level flow and pacing is in check throughout the entire RPG. I don't exactly have experience in the industry, so take all of this with a grain of salt, but based on what I've gathered from studying game design, I would argue that building and balancing systems are where your math skills will be used as a designer. For the most part, the coding and the marketing can be left to the programmers and marketers.

  • @MagcargoMan

    @MagcargoMan

    9 жыл бұрын

    Trevor Lovell Doesn't making the damage system in an RPG fall under coding though?

  • @AsTheAuthor

    @AsTheAuthor

    9 жыл бұрын

    +MagcargoMan Implementing it does, but designing it falls to the designer. Again, this is a very simple example.

  • @psFACKfanboi
    @psFACKfanboi9 жыл бұрын

    is it possible for someone to be both a artist and a programmer? I have picken up a nice skill in cartooning (which I wish to implement into my games) however I want to study the program aspect of making a game so I could be a one man team if I would ever need to be. i'm just wondering if one person can be both.

  • @psFACKfanboi

    @psFACKfanboi

    9 жыл бұрын

    ***** thanks

  • @derpweasel3771

    @derpweasel3771

    9 жыл бұрын

    Of course you can.

  • @eoinmeenaghan9246

    @eoinmeenaghan9246

    9 жыл бұрын

    Good luck

  • @reddblurr

    @reddblurr

    9 жыл бұрын

    nothing will hold you back but you. go for it man put the work in and you'll be surprised with yourself. good luck!

  • @BattleOfficial_

    @BattleOfficial_

    9 жыл бұрын

    You can do both, you can do as many roles as possible, the more the better. It will just stake time to get used to each role. Try developing a simple game with graphics and code and nothing else.

  • @Superslayer330
    @Superslayer33010 жыл бұрын

    That´s the video-clip, I got yesterday in my lecture! I am studying Game Art and 3D Animation and there are more importances to be a true Game Designer than I have imagined! I assume that two years of studying at the SAE will not be enough! But it is abolutely AMAZING! Honour to the creators of that video and best greetings from Germany! :DDD

  • @mdk555ify
    @mdk555ify5 жыл бұрын

    Very detailed and snappy list of skills set needed to start on this career, very challenging too!

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