Simulating and visualizing 200 000 pedestrians in a browser with Unity webGPU

Ғылым және технология

🚀 Proud to Present Our Cutting-Edge Technology: High-Performance Simulation, Animation, and Visualization in a Browser! 🌐
We are thrilled to unveil our latest demo featuring a staggering crowd of 200,000 pedestrians in a virtual German city, running seamlessly in real-time at 60Hz in stunning 4K resolution. This demo additionally showcases dense crowds in a typical gaming environment, utilizing building blocks from our advanced crowd logic system (like Entry, Waypoint, and Exit) to create smooth crowd flows.
Powered by our embedded simulation engine, TerraCrowds, each pedestrian exhibits unique behaviors, global path planning, local planning, collision-avoidance, and dynamic re-planning.
🔧 Technology Behind the Scenes:
We've developed a multi-threaded WebAssembly (WASM) plugin from our Rust-based engine, seamlessly integrated with the Unity gaming platform. By leveraging a WASM plugin, we've overcome Unity's single-thread limitation in browsers. Our new and generic ECS+ system, along with innovative scheduling, multi-threading, and compression techniques, empowers high-performance simulations, animations, visualizations, and networking, enabling unparalleled performance in the browser and native apps alike.
🎯 Why It Matters:
This groundbreaking technology is set to drive the next generation of digital twins, synthetic environments, high-performance games, and training applications. Whether you're looking to enhance your platform, game, or training environment, our team is ready to integrate this technology and elevate your project to new heights.
📢 Call to Action:
Are you ready to revolutionize your environment with cutting-edge simulation technology? Our techniques are versatile and can be applied to both native and web environments (using WebGL or WebGPU), other game engines, and GIS or simulation environments. Let's collaborate and bring your vision to life!
#Crowd #Simulation #Animation #Visualization #WebAssembly #WASM #Rust #Unity #WebGPU #BrowserTech #DigitalTwins #SSEThis
For more information, see www.ucrowds.com.
Inquiries: roland@ucrowds.com
Music: Licensed from www.epidemicsound.com. 'Castle in the Sky' by Adriel Fair.
Scenes: German City Pack; Polygon - Fantasy Kingdom Pack
uCrowds' developers: Fabien, Pepijn, Damir, Ricky, Nick

Пікірлер: 5

  • @RainOrigami
    @RainOrigami17 күн бұрын

    > opens cool website game > 12GB asset download

  • @ucrowds

    @ucrowds

    14 күн бұрын

    Thanks. In this proof of concept, we didn't optimize the project size. They can be big indeed. Our crowd simulation WASM module is 2.5MB. Unity adds 320MB for all assets etc.

  • @David_Theisen
    @David_Theisen17 күн бұрын

    But can u try cramming that 200,000 into a small sized stadium or concert venue or whatever??

  • @ucrowds

    @ucrowds

    12 күн бұрын

    Yes, that’s possible. Do you have a usecase?

  • @David_Theisen

    @David_Theisen

    11 күн бұрын

    @@ucrowds no I don’t have this game! I just like watching your videos!

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