Simplest Way To Add NEON EFFECT / GLOW in UNITY

In like 2 minutes you can throw a Bloom post processing effect into your game and instantly change the entire aesthetic of your game!
In this Unity Tutorial we will be looking at installing the Post-Processing package and playing around specifically with the Bloom effect which adds a glow or neon effect to our sprites/models.
Feel free to check out all of the other effects they offer, just add more and test some of the values.
Post processing works with 2D and 3D, though in this tutorial I use a 2D scene.
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Пікірлер: 139

  • @BMoDev
    @BMoDev3 жыл бұрын

    Rumor has it liking this video enhances your PP Profile...

  • @Quaffyson

    @Quaffyson

    2 жыл бұрын

    how did you keep saying "PP Profile" without even chuckling once? You are either a pro or a psychopath. LMAO It got me every time

  • @jayvander5770

    @jayvander5770

    2 жыл бұрын

    pp profile

  • @OmeedNOuhadi

    @OmeedNOuhadi

    2 жыл бұрын

    My PP's is enhancing as we speak!!!

  • @seiitkhanotegali7734

    @seiitkhanotegali7734

    2 жыл бұрын

    dude but how to make UI glow?

  • @ancrobot8399

    @ancrobot8399

    Жыл бұрын

    @@seiitkhanotegali7734 I think by using 3d text?

  • @fkhg1
    @fkhg13 жыл бұрын

    never notices it before but i just slide the intensity to 11 and *boom* i was subscribed

  • @a0dnk1
    @a0dnk13 жыл бұрын

    THAT SUB REMINDER AT THE END WAS LEGENDARY.... DID MY PART ;))) NOTIS ON

  • @liran8799
    @liran8799 Жыл бұрын

    THANK YOU!!!! I've tried another tutorial and I had to watch 2 long videos about really complicated stuff, but your video explained it easily and short! This kind of light is really important for my game, glad I found this video!

  • @belozo171
    @belozo1713 жыл бұрын

    Bro... the intensity really made me subscribe! XD i love this video. Keep up the good work my friend

  • @RaonCreate
    @RaonCreate3 жыл бұрын

    Just what I was searching! Thanks man

  • @BMoDev

    @BMoDev

    3 жыл бұрын

    nice!

  • @nemesiser89
    @nemesiser892 жыл бұрын

    Thanks for this. All the other tutorials always involved creating a new material and new object which didn't help me unfortunately but this did!

  • @WizeLoL
    @WizeLoL2 жыл бұрын

    That was a quite clear and easy tutorial. Thanks. I can see many people over using this effect though. But it will be good for lights and game effects.

  • @BMoDev

    @BMoDev

    2 жыл бұрын

    Yeah definitely lol, everything in moderation. thanks for the kind words

  • @amandacollins7392
    @amandacollins73923 жыл бұрын

    BMO makes my heart glow 💗

  • @BMoDev

    @BMoDev

    3 жыл бұрын

    its all thanks to the pp profile

  • @flash3621
    @flash36212 жыл бұрын

    Damn, just clicked through the video to see if it is what I'm looking for and boom, the end was so intense that I subscribed. Thanks!

  • @BMoDev

    @BMoDev

    2 жыл бұрын

    You the best

  • @Timothymukansi
    @Timothymukansi2 жыл бұрын

    Thanks for the great quick tutorial

  • @samyaks.h1990
    @samyaks.h19903 жыл бұрын

    you got some great videos....thanks a lot was really helpful

  • @BMoDev

    @BMoDev

    3 жыл бұрын

    thanks dog!

  • @lordzockt1853
    @lordzockt18533 жыл бұрын

    I WAS SEARCHING FOR THIS TY

  • @lordzockt1853

    @lordzockt1853

    3 жыл бұрын

    AND AGAINE TY

  • @bumi4810
    @bumi4810 Жыл бұрын

    What if I wanna do it on certain objects only?

  • @eren_guneri
    @eren_guneri2 жыл бұрын

    Didn't see that coming. Well deserved sub.

  • @saccace5820
    @saccace58203 жыл бұрын

    Bro you earned my subscription with that legendary ending

  • @Metal43TR
    @Metal43TR Жыл бұрын

    You earned a new sub, thank you!

  • @carlos_7x
    @carlos_7x2 жыл бұрын

    Good tutorial, and the latest part made me chuckle a little bit. Suscribed!

  • @BMoDev

    @BMoDev

    2 жыл бұрын

    Thanks!

  • @shurahbeeltariq7459
    @shurahbeeltariq7459 Жыл бұрын

    Subscribing because the bloom got so intense that it told me to subscribe. Well played

  • @cjd0510
    @cjd0510 Жыл бұрын

    great video this made it so easier to make objects have that neat glow effect. just asking how do you do it with text and buttons? I tried the same method and it didn't seem to work

  • @kulak8548
    @kulak85483 жыл бұрын

    Should have mentioned emissive textures as well! They're very easy to do.

  • @juan-fran-jimenez
    @juan-fran-jimenez17 сағат бұрын

    LOL fantastic closing 👏

  • @lgp2008sp
    @lgp2008sp Жыл бұрын

    Thank you!

  • @hplovecraftmacncheese
    @hplovecraftmacncheese2 жыл бұрын

    If I create an object in Blender that has different materials on certain areas of a single mesh, will I be able to assign an emissive material to parts of the game object, or can I only have one material for the whole game object after I import from Unity?

  • @kirill1376
    @kirill13763 жыл бұрын

    Amazing! Thank you)

  • @BMoDev

    @BMoDev

    3 жыл бұрын

    🙏

  • @awesomecatgaming7060
    @awesomecatgaming7060 Жыл бұрын

    THANK YOU!

  • @SSADMONEY
    @SSADMONEY3 жыл бұрын

    BROO U HELPED ME A LOT I JUST SUBBED.. THXXXX

  • @BMoDev

    @BMoDev

    3 жыл бұрын

    Thanks bruv

  • @jasonpt8142
    @jasonpt81422 жыл бұрын

    How do you add the same bloom glow to the UI text? 0:02 your arrows glow but the text doesn't

  • @jandebesta952
    @jandebesta9522 жыл бұрын

    haha! thx! liked and subscribed!

  • @BMoDev

    @BMoDev

    2 жыл бұрын

    💘

  • @Quaffyson
    @Quaffyson2 жыл бұрын

    I love it!

  • @lukamuller7305
    @lukamuller73059 ай бұрын

    Thanks :)

  • @Willskull
    @Willskull2 жыл бұрын

    Thank you!!

  • @andriyh.2813
    @andriyh.28139 ай бұрын

    i love u dude

  • @dominikkomar9170
    @dominikkomar91702 жыл бұрын

    Any way to make the bloom work only on certain objects and not on everything?

  • @macadamion-

    @macadamion-

    Жыл бұрын

    I FIGURED IIT OOUUUT! all you have to do is go to the material and select the shader icon on the top of its menu, then go down the list to legacy shader, then there is a bunch of different effects! im sending this message to everyone who asked this question, i hope this helps!

  • @AnalogueRecall
    @AnalogueRecall Жыл бұрын

    I can't see how once you've set everything up you then actually apply the bloom glow to an object in your project? I see the square in the hierarchy but how is that set to glow?

  • @Tor-Erik
    @Tor-Erik2 жыл бұрын

    Is it possible to do this to a Super Nintendo emulator, or any kind of emulators? Because I have seen a walkthrough of the classic games, where the user has been adding glowing lightning effect which is not present in the original game.

  • @KndyKanesaw
    @KndyKanesaw2 жыл бұрын

    Yo this was an awesome tutorial! Exactly what I was looking for, however, is there anyway to apply it to just one object? I tried adding the PP layer to my object but it didnt do anything

  • @Rob3445

    @Rob3445

    Жыл бұрын

    Yeah same for me. Have you been able to solve the issue?

  • @enxinity32

    @enxinity32

    Жыл бұрын

    @@Rob3445 no have you

  • @macadamion-

    @macadamion-

    Жыл бұрын

    hey its been a year since you made this comment, have you figured it out?

  • @macadamion-

    @macadamion-

    Жыл бұрын

    @@Rob3445 have you figured the problem out yet?

  • @macadamion-

    @macadamion-

    Жыл бұрын

    I FIGURED IIT OOUUUT! all you have to do is go to the material and select the shader icon on the top of its menu, then go down the list to legacy shader, then there is a bunch of different effects! im sending this message to everyone who asked this question, i hope this helps!

  • @laurasandoval4298
    @laurasandoval42983 жыл бұрын

    Why when I change the scene in play mode the blom is deactivated in post processing in Unity? Let me explain, I made a scene with a menu and when I click the play button and it changes to the game scene, the bloom is deactivated. Could you help me please?

  • @macaaris1018
    @macaaris10183 жыл бұрын

    Great video ever

  • @BMoDev

    @BMoDev

    3 жыл бұрын

    Appreciate ya 🙏

  • @parasyte8230
    @parasyte8230 Жыл бұрын

    thanks!

  • @jgdnetwork
    @jgdnetwork2 жыл бұрын

    hey i can seem to find it but if says i can download from a https wondered if there is a link to the post process

  • @hehehehaismus
    @hehehehaismus Жыл бұрын

    hi, the objects are glowing in the scene but not in the ingame. How do I fix this?

  • @Spookydigy
    @Spookydigy Жыл бұрын

    I want to make text and other objects glow with different colors. Do I have to add them within the new empty group separately or attach the pp profile to each one. I am building a VRChat world that requires mood lighting and neon signs.

  • @macadamion-

    @macadamion-

    Жыл бұрын

    I FIGURED IIT OOUUUT! all you have to do is go to the material and select the shader icon on the top of its menu, then go down the list to legacy shader, then there is a bunch of different effects! im sending this message to everyone who asked this question, i hope this helps!

  • @zanagi
    @zanagi2 ай бұрын

    how do you add an exception or whitelist to the objects that should get the glows? edit : i dont think you can. I only know to do Exception with double camera. source : Tarodev

  • @andrewatianyi7177
    @andrewatianyi71773 жыл бұрын

    haha you got me at the end there am subscription is yours

  • @tjrgus07-heroland
    @tjrgus07-heroland8 ай бұрын

    i like you very good :>

  • @morosdreemurr7896
    @morosdreemurr7896 Жыл бұрын

    I followed every step of this tutorial However for some reason bloom affects not only PP layer but all of them even though I carefully replicated all the settings and each step

  • @Edge1637

    @Edge1637

    11 ай бұрын

    Same

  • @TheFibrewire
    @TheFibrewire3 жыл бұрын

    hi will you do tool tips on mousehover? thanks for the tutorials.

  • @BMoDev

    @BMoDev

    3 жыл бұрын

    Sure, I could do that

  • @BMoDev

    @BMoDev

    3 жыл бұрын

    I got you - kzread.info/dash/bejne/q2aCwaxsaZTWpMo.html

  • @Nekotico
    @Nekotico Жыл бұрын

    how to add to only 1 material for example? cuz this makes all my scene radioactive...

  • @random_precision_software
    @random_precision_software2 жыл бұрын

    I'm using URP , can I use PP in that?

  • @effxdfg
    @effxdfg Жыл бұрын

    It is not selective, per object bloom. It affects all objects despite the select layer and stuff, how do you have one object glow?

  • @ankurmishra2106
    @ankurmishra21062 жыл бұрын

    which game you used in 00:00 and 00:10

  • @johnpewter2925
    @johnpewter29252 жыл бұрын

    Great video. If youtube still had dislikes, this video wouldn't have many !

  • @MegaTechno
    @MegaTechno2 жыл бұрын

    Perfect

  • @BMoDev

    @BMoDev

    2 жыл бұрын

    ❤️

  • @qidu585
    @qidu5853 жыл бұрын

    I’ve watched this video multiple times, not because I didn’t understand(I did cuz good instructions), it’s because it’s really good content :D

  • @its_mustafa
    @its_mustafa Жыл бұрын

    That last part 💯😅

  • @phanha7717
    @phanha77172 жыл бұрын

    Thanks for the clear guide. However, when I edit the PP Volume intensity, it affects everything in my scene, be it planes, cubes, spheres or the ground. I even set them to different layer each and they still behave the same... Have you experienced any of that, sir ? If yes, how do you solve it ?

  • @animemusic9546

    @animemusic9546

    2 жыл бұрын

    It's because we have attached that pp profile to Main camera , so whatever is in visible gets this bloom effect, don't know what the solution is though... 😅😅

  • @realmasterkush

    @realmasterkush

    2 жыл бұрын

    This tutorial is misleading and not the proper way of doing it. First lower the bloom intensity so it doesnt affect everything in your scene Then enable HDR for your project. Now you select the object you want to glow and change the material color intensity to be over 100%. Voila now only certain objects are glowing and not everything.

  • @d.w.6584

    @d.w.6584

    2 жыл бұрын

    @@realmasterkush Thanks for this comment. I couldn't figure out why I wasn't seeing any change. There are a few things missing from the tutorial and you comment helped me figure out how to get it to work in my editor. Thanks

  • @russian__lizard645

    @russian__lizard645

    Жыл бұрын

    @@realmasterkush how do you enable hdr

  • @macadamion-

    @macadamion-

    Жыл бұрын

    I FIGURED IIT OOUUUT! all you have to do is go to the material and select the shader icon on the top of its menu, then go down the list to legacy shader, then there is a bunch of different effects! im sending this message to everyone who asked this question, i hope this helps!

  • @kabirsingh6299
    @kabirsingh62993 жыл бұрын

    What if I just want certain objects to glow?

  • @abikfundos1174

    @abikfundos1174

    2 жыл бұрын

    you must disable global tick

  • @renisrrenis9225

    @renisrrenis9225

    2 жыл бұрын

    @@abikfundos1174 does not do anything.

  • @Motyy

    @Motyy

    Жыл бұрын

    @@abikfundos1174 this disables all bloom, the object you want to bloom has no bloom anymore as well

  • @macadamion-

    @macadamion-

    Жыл бұрын

    I FIGURED IIT OOUUUT! all you have to do is go to the material and select the shader icon on the top of its menu, then go down the list to legacy shader, then there is a bunch of different effects! im sending this message to everyone who asked this question, i hope this helps!

  • @duymanhtran2965
    @duymanhtran2965 Жыл бұрын

    Can i do this in Unity 2019 ?

  • @gettinjcob4206
    @gettinjcob42063 жыл бұрын

    my ppvolume is getting heavy

  • @BMoDev

    @BMoDev

    3 жыл бұрын

    now thats what I like to hear

  • @relaxingsomething
    @relaxingsomething2 жыл бұрын

    Can i add just one object

  • @renisrrenis9225
    @renisrrenis92252 жыл бұрын

    but how to do it only certain one object.......

  • @guysures125
    @guysures1252 жыл бұрын

    i am not the one whose post processing dont work?

  • @sk.mahdeemahbubsamy2857
    @sk.mahdeemahbubsamy28572 жыл бұрын

    The sunscribe to my channel part got me 🤣🤣

  • @OmeedNOuhadi
    @OmeedNOuhadi2 жыл бұрын

    Can I add Bloom effect to just one object?

  • @macadamion-

    @macadamion-

    Жыл бұрын

    I FIGURED IIT OOUUUT! all you have to do is go to the material and select the shader icon on the top of its menu, then go down the list to legacy shader, then there is a bunch of different effects! im sending this message to everyone who asked this question, i hope this helps!

  • @alvarofrederico3719
    @alvarofrederico37192 жыл бұрын

    haha i just subscribred beacuse i've reached that point lmao

  • @BMoDev

    @BMoDev

    2 жыл бұрын

    🙏

  • @slash7076
    @slash70763 жыл бұрын

    В твоём видео есть один минус это то что оно заканчивается).

  • @pablo199014
    @pablo1990143 жыл бұрын

    Good bait at the end 😄

  • @ankurmishra2106
    @ankurmishra21063 жыл бұрын

    Which game you used in intro?

  • @BMoDev

    @BMoDev

    3 жыл бұрын

    Which one, theres a few I showed

  • @ankurmishra2106

    @ankurmishra2106

    2 жыл бұрын

    @@BMoDev 00:00 and 00:10

  • @lemmin_
    @lemmin_2 жыл бұрын

    Does it work with universal render pipeline?

  • @BMoDev

    @BMoDev

    2 жыл бұрын

    Yes!

  • @lemmin_

    @lemmin_

    2 жыл бұрын

    @@BMoDev Thank you! I figured out that it's a bit different, but it doesn't change much

  • @bonfaceosuka
    @bonfaceosuka Жыл бұрын

    I tied increasing the intensity but it didnt bring the subscribe button hahahaha

  • @russian__lizard645
    @russian__lizard645 Жыл бұрын

    it affects my background too blinding me

  • @slash7076
    @slash70763 жыл бұрын

    Good, fancs. Sorry, I don't speak English, I'm Russian.

  • @BMoDev

    @BMoDev

    3 жыл бұрын

    All good! Thanks 🙏

  • @vladplaz
    @vladplaz26 күн бұрын

    not working

  • @ItsColaPlayz
    @ItsColaPlayz2 жыл бұрын

    heheh pp

  • @Gumdrop1
    @Gumdrop15 ай бұрын

    The PP Profile?💀

  • @cryogeneye0
    @cryogeneye02 жыл бұрын

    My dude said PP Profile without even chuckling. Also, great video! Thank you for this. Absolute legend.

  • @hassanmaswedish2290
    @hassanmaswedish22903 жыл бұрын

    Pikachu use BMo

  • @JasonEllingsworth
    @JasonEllingsworth Жыл бұрын

    EDIT: If you are using URP, the instructions provided absolutely will not work, and you should make note of that in your video and possibly give the correct instructions for URP in this video or another video this one links to. Original Comment: Played around with this following the steps exactly, and it just will not work. So frustrating. Adjusting bloom has no effect. Only difference is I didn't import a sprite and instead created an object and added the square texture. That shouldn't make a difference right? It is identical in the inspector to yours.

  • @JasonEllingsworth

    @JasonEllingsworth

    Жыл бұрын

    So instead for anyone else using URP: Do not add the post process package. Delete it if you installed it. Do not create any PPvolume or any of that. Instead create a new empty gameobject and add "volume" component to it. In the profile box of the volume component click "new" and Add Override, then select your effects and modify them and you should see the effects on your game objects. Then you can create additional cameras as children of the original main camera, as overlays. Set the overlay camera as a stack of the main camera in the main camera inspector. Have 2 layers, one for no post processing and one for post processing. Then you can set the culling between the cameras for what each one is rendering, so you can have some objects have pp effects, while others wont.

  • @Mumbolian

    @Mumbolian

    Жыл бұрын

    @@JasonEllingsworth Thank you so much. I was going nuts trying to work out why it wasn't working

  • @matt17842
    @matt178422 жыл бұрын

    didnt work

  • @BMoDev

    @BMoDev

    2 жыл бұрын

    Where are you having issues

  • @Wincofis_Prueba
    @Wincofis_Prueba2 жыл бұрын

    No te entiendo

  • @cargorunner9960
    @cargorunner9960 Жыл бұрын

    This is not making certain objects emit light or glow. It's just a foggy/smearing of the colors of everything..... it doesn't look cool and professional. It's not a neon light or light sabre glow effect. Because all the objects in the scene has the effect on it. This effect only works if you have very few objects on a plain black background. Any other types of scene it doesn't look "neon" or "glow" in any way, it just looks bad.

  • @Spore-Productions
    @Spore-Productions26 күн бұрын

    Just beware, this [post processing] can add a heavy load to mobile games and kill the frame rate on weaker devices.

  • @Meekailonyt
    @Meekailonyt3 жыл бұрын

    Pp