Silverwing "Long" Tip: Octane Nested Dielectrics

Due to request I uploaded a basic version of the scene to Google Drive so you can play around with Nested Dielectrics and the Clipping Material:
drive.google.com/drive/folder...
Hey there. Here´s a new very long "Quick Tip" ... more like a tutorial.
Something I was askes last week. If you have any suggestions or ideas of what I should be covering next, let me know in the comments.
Cheers and have fun creating!
00:00:00 Introduction
00:01:20 Real World Boundary Condition
00:01:50 Snell´s Law
00:04:30 What not to do
00:05:20 Before Nested Dielectrics
00:06:25 Nested Dielectrics Setup
00:07:45 3D Hands On Modeling
00:08:25 Glass Scene Overview
00:09:45 Setting Priorities
00:10:20 Creating Air Bubbles
00:12:00 Octane Clipping Material
00:15:20 Thanks
Hey there. Here´s a new very long "Quick Tip". Nore like a tutorial.
Something I was askes last week. If you have any suggestions or ideas of what I should be covering next, let me know in the comments.
Cheers and have fun creating!

Пікірлер: 93

  • @DIGITALMEAT
    @DIGITALMEAT6 күн бұрын

    Nice! I didn't even know the clipping material existed until watching this! I can already think of a bunch of uses for this!

  • @SilverwingVFX

    @SilverwingVFX

    5 күн бұрын

    Ha nice, yeah, I did not know either for the longest time. But I do some round trips in Octane from time to time. I discover something new every time ha ha.

  • @volkerneuhaus565
    @volkerneuhaus565Ай бұрын

    Man, as always, I learned so much about rendering and how the world works from your tutorial. Thank you so much for sharing your knowledge!

  • @SilverwingVFX

    @SilverwingVFX

    Ай бұрын

    Thank you so much Volker. I really appreciate your compliments 🙌 To learning and discovering the world through different eyes 🤓

  • @andreas_resch
    @andreas_resch3 ай бұрын

    I came here for the glass rendering and learned about clipping materials - just what I needed. Cheers, mate. That's so helpful.

  • @SilverwingVFX

    @SilverwingVFX

    3 ай бұрын

    Super nice seeing you here Andreas. Great to hear that you basically had two for the price of one here ha ha. Cheers and thank you very much for your support. Much appreciated!

  • @oursonwelles
    @oursonwelles Жыл бұрын

    I'm "Ourson Welles" and I'm soooo happy you did this! Thank you so much :)

  • @kaofrank7364
    @kaofrank7364 Жыл бұрын

    this is the most valuable content i've ever seen about octane on yt.thanks for sharing!

  • @SilverwingVFX

    @SilverwingVFX

    Жыл бұрын

    Oooh, that is nice to hear. Thank you so much for your awesome comment!

  • @mansujeon
    @mansujeon Жыл бұрын

    I want to say thank you from the bottom of my heart. In my country, you really can't find high quality tutorials like yours for free. I will study more and grow more while watching your tutorials and become the best motion grapher. And I feel the pleasure of sharing a lot of knowledge with people, and above all, I will always be grateful to you, and I promise to always be a good and powerful influencer like you.

  • @SilverwingVFX

    @SilverwingVFX

    Жыл бұрын

    Hey there and thank you so much. This is so nice reading this. So then all the best for your and a and to a great future as motion graphics artist! Cheers and an awesome Day to you ❤

  • @hihihing7302
    @hihihing7302 Жыл бұрын

    I'm so happy with this tutorial. Thank you

  • @SilverwingVFX

    @SilverwingVFX

    Жыл бұрын

    Hi there. Thank you. I am happy that you are happy!

  • @bulba1561
    @bulba1561 Жыл бұрын

    i seriously cant thank you enough for starting quick tips again

  • @SilverwingVFX

    @SilverwingVFX

    Жыл бұрын

    Thank you very much!

  • @ThomvanVliet
    @ThomvanVliet Жыл бұрын

    Your diamonds video actually led me here and this was exactly what I need right now for a project in which a glass hand squeezes into a glass ball with intersections in the fingers.

  • @SilverwingVFX

    @SilverwingVFX

    Жыл бұрын

    Oh, this is super nice to hear. All the best for your project!

  • @zotake
    @zotake Жыл бұрын

    That is great! I asked a feel days ago to Cornelius on his stream about the priorities! Thank you!

  • @SilverwingVFX

    @SilverwingVFX

    Жыл бұрын

    Nice you found some additional information here 🙂

  • @vfxskull6208
    @vfxskull62087 ай бұрын

    thank you! This is super useful even for someone who doesn't work with C4D and Octane

  • @SilverwingVFX

    @SilverwingVFX

    7 ай бұрын

    Hey hey, super nice seeing you here. And even nicer that you like the tut 🙏🙌 Very much appreciate it 😊

  • @jamesconkle9158
    @jamesconkle9158 Жыл бұрын

    This was so helpful, thank you!

  • @LeRoiPapayou
    @LeRoiPapayou Жыл бұрын

    Very interesting thanks! I love the content you output those days. Keep on going!

  • @SilverwingVFX

    @SilverwingVFX

    Жыл бұрын

    Hey, thank you very much. I am planning to keep on going if time allows it 😊

  • @fgarciaish
    @fgarciaish Жыл бұрын

    Such a fantastic tutorial, Raphael. Thank you! You’ve been on quite a tear recently with all of these great Octane tips and it’s very much appreciated!

  • @SilverwingVFX

    @SilverwingVFX

    Жыл бұрын

    Thank you very much! Appreciate that you like them! I am trying to make a tutorial / quicktip every week right now, Next week I am on a small vacation so unfortunately no video there.

  • @tabstabs90
    @tabstabs90 Жыл бұрын

    Oh, thank you, Raphael!

  • @itsknowone
    @itsknowone Жыл бұрын

    This is great! Thank you!

  • @impylse
    @impylse Жыл бұрын

    Thank you! Great vid!

  • @artprasert6577
    @artprasert65778 ай бұрын

    Great tutorial ❤

  • @SilverwingVFX

    @SilverwingVFX

    8 ай бұрын

    Thank you very much. Glad you liked it 🙌

  • @user-ps6ds5ov2l
    @user-ps6ds5ov2l Жыл бұрын

    Very powerull!Thanks!

  • @SilverwingVFX

    @SilverwingVFX

    Жыл бұрын

    Thank you very much. Glad to heat that ✨

  • @fackerazo
    @fackerazo Жыл бұрын

    Thanks for this tutorial Raphael, full of knowledge and to the point, priceless 👌

  • @SilverwingVFX

    @SilverwingVFX

    Жыл бұрын

    Thank you very much. So nice to hear 🙏

  • @NicolaPezzoli1990
    @NicolaPezzoli1990 Жыл бұрын

    Thank you very much! Great tutorial ;)

  • @goranthoren5522
    @goranthoren5522 Жыл бұрын

    Excellent knowledge to share, thanks a lot!

  • @SilverwingVFX

    @SilverwingVFX

    Жыл бұрын

    Thank you very much! Glad you like it!

  • @Clemyfourtwenty
    @Clemyfourtwenty Жыл бұрын

    I didn't know Air had an IOF of 1, thats cool. I'll do all my air bubbles like that for now on!

  • @SilverwingVFX

    @SilverwingVFX

    Жыл бұрын

    Hey and thanks a lot. Well I lied a bit... its 1.000293 or something like this. Vacuum has a IOR of 1. But that´s splitting hairs 😆

  • @leroy4052
    @leroy4052 Жыл бұрын

    Extremely helpful, thanks once again!

  • @SilverwingVFX

    @SilverwingVFX

    Жыл бұрын

    You are very welcome.

  • @dbmd_uk
    @dbmd_uk Жыл бұрын

    Great again! Thank you!

  • @SilverwingVFX

    @SilverwingVFX

    Жыл бұрын

    ☺ Thank you very much again!

  • @rupaindo
    @rupaindo Жыл бұрын

    feels like in college, and who said motion don't go technical😂 thank you @SilverwingVFX

  • @SilverwingVFX

    @SilverwingVFX

    Жыл бұрын

    I really hope college was fun for you though 😇 I always have been more on the technical side though 😅

  • @user-ru9mf1iy1q
    @user-ru9mf1iy1q Жыл бұрын

    thank you, great tutorial!

  • @SilverwingVFX

    @SilverwingVFX

    Жыл бұрын

    Thank you. Happy you like it!

  • @charisbci7445
    @charisbci7445 Жыл бұрын

    thanks dude!!!!!

  • @SilverwingVFX

    @SilverwingVFX

    Жыл бұрын

    You are very welcome. Glad you like it 🙌

  • @charisbci7445

    @charisbci7445

    Жыл бұрын

    i would never knew about it, and that was very very helpful friend... Suddenly the boole subtraction imperfections disappeared from my animations... thanks again ✌✌✌✌

  • @SilverwingVFX

    @SilverwingVFX

    Жыл бұрын

    @@charisbci7445 Thanks a lot for your insight. That´s super nice to hear. All the best to you, your projects and happy rendering 🙌

  • @fernandolardizabal458
    @fernandolardizabal458 Жыл бұрын

    Thanks, Raphael! Octane doesn't like coplanar polygons... that simple. Even with clipping material, clipping will produce artifacts on coplanar surfaces. This is something to lookout on Octane - not sure if the same applies to other render engines. Additionally: Nested dielectrics won't solve coplanar polygons problem, there should always be an offset in or out ("in" in case of nested).

  • @SilverwingVFX

    @SilverwingVFX

    Жыл бұрын

    Yeah I tried to explain exactly that. Sorry if I didn't do a good job with it. Maybe I should have used the word "coplanar" 🙌 I think every Renderer struggles with it. Basically the renderer would have to know what the user wants to make give the proper outcome.

  • @fernandolardizabal458

    @fernandolardizabal458

    Жыл бұрын

    @@SilverwingVFX Naaa... you did great! I wrote this comment before the video finished. I should have waited.

  • @SilverwingVFX

    @SilverwingVFX

    Жыл бұрын

    @@fernandolardizabal458 I´m relieved thank you 🙌

  • @jamesconkle9158
    @jamesconkle9158 Жыл бұрын

    Would love a tutorial on the new photon kernel - my caustics are never temporarily stable

  • @SilverwingVFX

    @SilverwingVFX

    Жыл бұрын

    Thank you James. I made a video about the Photon Tracer. But you are right. It does not deal with animations. Its a very good idea to make a follow up video. Thanks for your input!

  • @oursonwelles
    @oursonwelles Жыл бұрын

    It's very nice to have a proper guide for this. I was mixed up between the new and the old way to do that, reverting normals with nested dielectrics... I'm glad to have clear instructions now! I was happy with my scene (similar to yours) and decided to see how it would look like in the new photon kernel but... Apparently nested dielectrics don't work in this kernel yet? Or am I doing something wrong?

  • @SilverwingVFX

    @SilverwingVFX

    Жыл бұрын

    Hey Adrien. Thank you very much for your nice words! Appreciate it that you got some info out of it. About Photon Tracing. It should be working in there... I have just tried and it worked 😇

  • @oursonwelles

    @oursonwelles

    Жыл бұрын

    @@SilverwingVFX Maybe that's because it was a scene created in R26 / 2021 and then opened in R24 / 2022. The pathtracing works very well but as soon as I switch to Photon the glass becomes grey. Maybe I should try to build it from scratch.

  • @SilverwingVFX

    @SilverwingVFX

    Жыл бұрын

    @@oursonwelles Maybe try copy and pasting the scene into a fresh C4D file. Sometimes that works!

  • @oursonwelles

    @oursonwelles

    Жыл бұрын

    Btw, this was a ray epsilon issue. Of course it was 🤦🏻‍♂️

  • @iacdxb
    @iacdxb7 ай бұрын

    Thanks for nice tutorial. Whats the best idea to keep space between glass and water, as you shown some keeps water in middle of glass or some very close... which is the best for good render...? Thanks.

  • @SilverwingVFX

    @SilverwingVFX

    7 ай бұрын

    If you do not want to use the nested dielectrics the best practice is to overlap the fluid slightly with the glass. Leaving air in between the fluid and the glass is not good. It leads to unrealistic results!

  • @iacdxb

    @iacdxb

    7 ай бұрын

    @@SilverwingVFX Yes, its clear, thanks man.

  • @hao8089
    @hao8089 Жыл бұрын

    Very cool, can you show you some more of the new features for 2022. What bothers me a lot at the moment is that the octane random walk is not as good as the new redshidft random walk (redshift SSS is closer to Arnold). The octane random walk CG is too heavy and not real enough. Another very confused new version of octane hair material and redshift new version of hair, it is difficult to be illuminated by lights, it will be a bit dead and dark, this is easy to solve using the Arnold hair material in maya xg hair, and the default parameter melanin A value of 1 is very realistic and good-looking (unfortunately the CPU rendering is very slow and usually takes several hours to wait). In any case, I am very grateful for any tutorials that can be made with my heart, thank you for your selfless sharing, teacher!

  • @SilverwingVFX

    @SilverwingVFX

    Жыл бұрын

    Thank you very much. Also for your suggestions! Interesting to hear about Random Walk. I am still using the old SSS system mostly. Do you have any examples where the Arnold / Redshift SSS excels over Octane? In my small tests that I have made the multi scatter SSS approach of Octane mostly looked better and did not produce any of those edge darkening artifacts. But those tests were not limited to Random Walk. I will do some tests with it too ans see! Thanks again for your long message. Appreciate it!

  • @hao8089

    @hao8089

    Жыл бұрын

    ​@@SilverwingVFX The main reason I use Random Walk is to prepare for realistic character animation. This question is more important, but not so important (because I will switch redshift when octane can't achieve my expected effect, just a few days ago, redshift finally updated the Random Walk test and the results met expectations, but I still prefer octane ipr interaction , this very fast feedback result is used to build the scene) I can send the test results to the teacher with a video recording (but since the work is not completed, it cannot be disclosed, and my level is relatively poor, for fear of misleading people) If you agree, I will contact you electronically on Twitter, under the official homepage you provided, and send the test results (you can also decline, or not reply to this message).

  • @SilverwingVFX

    @SilverwingVFX

    Жыл бұрын

    @@hao8089 Hey, thanks again for your long and detailed answer! Ah so I guess its an issue where RS and Octane does not line up with the same settings. Yes you can contact me on Twitter or the old fashioned way by e-mail. The address is on my webpage too. Cheers and a great Day to you!

  • @julianolisboa
    @julianolisboa3 ай бұрын

    Hello friend, how about redoing this scene in Blender Cycles? Since we have the scene in octane, we could compare the results. My concern is mainly the nested dielectrics.

  • @SilverwingVFX

    @SilverwingVFX

    3 ай бұрын

    Hey hey. Thank you for your comment and your suggestion. I have also seen your comment on Patreon 🙌 I will think about it. Would be rather nice indeed. Cheers and a great start into the week to you!

  • @SwitchMediaTube
    @SwitchMediaTube Жыл бұрын

    Curious if you have any suggestions on a problem I've having with a clipping material. I'm using a clipping material on a glass object that has a displacement map on it, the clipping material is working, but at certain angles I can still see the refraction of the displacement floating in the scene. Any idea why this might be or what I could do about it?

  • @SilverwingVFX

    @SilverwingVFX

    Жыл бұрын

    Hi there and thank you very much for your question. First of all, are you on the newest Octane. In Octane 2022 has some bugs with the clipping material were squished. But might very well be that you are encountering a Bug / Limitation with the displacement there. Unfortunately I have no other Ideas then trying to making the Ray Epsilon smaller and seeing if that helps. Usually going one magnitude smaller is good so e.g. from 0.001 to 0.0001 Hope this helps. If not, I would suggest contacting support! Cheers and a great Day to you!

  • @SwitchMediaTube

    @SwitchMediaTube

    Жыл бұрын

    @@SilverwingVFX appreciate the fast reply, I did some digging and it turned out it's an issue with texture displacement, I switched it to vertex displacement (with many many subdivides) and it worked!

  • @iiiooiiiooiiio
    @iiiooiiiooiiio Жыл бұрын

    Does clipping material work with volumes? Like Octane VDB?

  • @SilverwingVFX

    @SilverwingVFX

    Жыл бұрын

    Very good question. I had to try myself and am sad to report that NO, it does not work!

  • @oursonwelles
    @oursonwelles Жыл бұрын

    Hi, another question that always bugs me: what if you have bubbles in the water? What would their priority be? Glass = 2 ; Water = 1 ; Bubbles = higher priority than the glass too? So, 3? Thank you so much, I always come back to your videos in order to make sure I did everything right :)

  • @SilverwingVFX

    @SilverwingVFX

    Жыл бұрын

    Hi there Adrien, nice seeing you here again. Thank you very much for your question! I usually leave Glass at 0 and go into the negative range. But to go with your example: Glass = 3, Bubbles = 2, Water = 1. Also make sure the air material has an IOR of 1.0 To get a hold of what has what priority, you can always think of what displaces what: Glass = Not displaced. Must have the highest priority. Water = Gets displaced by glass, air, and eventual Ice. So it must have a lower priority then all of these. Air = Gets displaced by glass. Displaces water end eventual Ice. Therefore the priority has to be just under that of the Glass. Ice = Gets Displaced by glass and air. Displaces water. Therefore has to have a priority lower then air and higher then water.

  • @oursonwelles

    @oursonwelles

    Жыл бұрын

    @@SilverwingVFX What a nice explanation! Thank you, it makes total sense when you say it like that. Have nice day :)

  • @SilverwingVFX

    @SilverwingVFX

    Жыл бұрын

    @@oursonwelles Thank you. Glad I could be of help. A great start into this week to you too!

  • @SilverwingVFX

    @SilverwingVFX

    11 ай бұрын

    @@hdo-gd5tj I am quoting myself here as this is the best way to think about: "To get a hold of what has what priority, you can always think of what displaces what" I am giving air the highest priority in the video because I have an air bubble in the foot of the glass and therefore need the glass to be displaced by air. If the air bubbles were only inside of the water, then a lower priority then glass is fine. Hope this resolves your confusion.

  • @SilverwingVFX

    @SilverwingVFX

    11 ай бұрын

    ​@@hdo-gd5tj Thank you for your response. Very nice. About the Ray Epsilon. Usually with smaller Ray Epsilon values there are more details to be caught by the rays, therefore more work to calculate. So yes, I guess this is expected. It depends on your scene and therefore what a lower Ray Epsilon value might reveal if it means longer render times or not.

  • @khellstr
    @khellstr10 ай бұрын

    I can hear only my own GPU fans... 38° outside :D :D Not sure what temp is inside, but a bit less anyways, at least for now. .

  • @SilverwingVFX

    @SilverwingVFX

    10 ай бұрын

    Ha ha ha. Great comment. Yeah it has been a hot Summer here too. Hope it´s gotten a bit cooler for you now 🥵🌵

  • @JanReuser
    @JanReuser Жыл бұрын

    anyone know how to do this in the redshift materials?

  • @SilverwingVFX

    @SilverwingVFX

    Жыл бұрын

    Redshift has auto Nested Dielectrics. So it sets the priority for you. I don´t think there's a way to influence that as a user. I might be wrong though.

  • @JanReuser

    @JanReuser

    Жыл бұрын

    @@SilverwingVFX ah alright. thanks for replying :) ye the way I'm doing it now is by making the liquid slightly smaller. I guess that works for now. Technically creates an air gap, but it's not really noticeable.

  • @SilverwingVFX

    @SilverwingVFX

    Жыл бұрын

    @@JanReuser If it works for you 🙌 In my experience, for most renderers, overlapping the fluid with the glass geo is the closer to reality result.

  • @JanReuser

    @JanReuser

    Жыл бұрын

    @@SilverwingVFX Cool thanks I'll compare it next time :) 👍

  • @stilfuchs8031
    @stilfuchs8031 Жыл бұрын

    ++

  • @simontrickfilmer
    @simontrickfilmer Жыл бұрын

    ach so: "Flüssigkeit im Glas". Sag das doch! :-D

  • @SilverwingVFX

    @SilverwingVFX

    Жыл бұрын

    😆😇