Shattering objects in with native Blender tools

Тәжірибелік нұсқаулар және стиль

One of the greatest native addons in Blender for quickly making debris, even better that it can make recognisable chunks!
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Пікірлер: 90

  • @stefanosiclari
    @stefanosiclari7 ай бұрын

    Definitely going to try this later today. The animation method is exactly how I would have scattered those bits around.

  • @ArtisansofVaul

    @ArtisansofVaul

    7 ай бұрын

    Let me know how it goes I find this really fun even if it is just as a staring point and then I might remove some of the debris

  • @stefanosiclari

    @stefanosiclari

    7 ай бұрын

    @@ArtisansofVaul I can confirm it's very fun, I've tried it not on the pillar but on a on a few bottles I modeled some time ago. I used both the main fragments and the recursive ones. It's quite funny to use, and if you forget to remove the original copy you get a nice "explosion" as well. I noticed that my fragments hover a bit over the plane, but perhaps it's because of some transform I forgot to apply. I wonder how I can keep the thing in place until something else interacts with it, though

  • @ArtisansofVaul

    @ArtisansofVaul

    7 ай бұрын

    @stefanosiclari That's a good question. I've never tried to do it off an impact. If you find a good explanation do share it with everyone, it would be really appreciated. 👍🏻

  • @countrygeneral

    @countrygeneral

    7 ай бұрын

    Rhodesians never die.

  • @smalliegamer

    @smalliegamer

    7 ай бұрын

    ​@@ArtisansofVaulI wouldn't remove them, but I might take a couple and break those apart, then move the others around the space to make it seem more like it's been abandoned got a long while

  • @elsabio7686
    @elsabio76867 ай бұрын

    My brain automatically played the aneurism sound effect when it fell and broke

  • @ArtisansofVaul

    @ArtisansofVaul

    7 ай бұрын

    🤣

  • @user-uw2yo4ym3t

    @user-uw2yo4ym3t

    7 ай бұрын

    *metal pipe falling sound effect on full volume in my head

  • @Xalkomak347
    @Xalkomak3477 ай бұрын

    Now I understand how they make ancient debris in those AAA games.

  • @ArtisansofVaul

    @ArtisansofVaul

    7 ай бұрын

    Haha. Yeah

  • @NaviYT

    @NaviYT

    7 ай бұрын

    Speaking of this, can you then just export it? Or do you have to remove all the rigid bodies or apply their positions or something along those lines?

  • @ArtisansofVaul

    @ArtisansofVaul

    7 ай бұрын

    @@NaviYT you just need to bake in the animation at the point you want it.

  • @NaviYT

    @NaviYT

    7 ай бұрын

    @@ArtisansofVaul thank you! Love your videos man

  • @ArtisansofVaul

    @ArtisansofVaul

    7 ай бұрын

    @@NaviYT 😁😁Cheers

  • @no-replies
    @no-replies7 ай бұрын

    Wow thats actually incredible. Debris and detritus is always what sell a scene. An ancient dungeon shouldn't look like it hasa regular maid service amd handyman stop by

  • @ArtisansofVaul

    @ArtisansofVaul

    7 ай бұрын

    Totally agree. And it's great it's so easy/quick to do with Blender. It saves a load of time.

  • @brandonowens282
    @brandonowens2827 ай бұрын

    I was messing around with this last night, I fractured a uv sphere.....well I accidentally made a bomb lol

  • @ArtisansofVaul

    @ArtisansofVaul

    7 ай бұрын

    🤣🤣🤣

  • @bluematter435
    @bluematter4356 ай бұрын

    this is neat and fun. but also it depends on the aplication, movies/still pictures perfectly fine. for vidoegames you might want to use a couple of chunks with particle effects for distributing the chunks instead, to save up on memory. because you have added significantly more meshes when you broke up the object. but at the same time i dont know how much it matters if i think about it, my guess is that while the option with particles is more efficient because you can do object instancing on the gpu, it may be possible that adding all this extra geometry may not matter all that much, maybe something to consider for mobile development, needs testing

  • @ArtisansofVaul

    @ArtisansofVaul

    6 ай бұрын

    Good thoughts. I don't think this would be applicable at all to gaming as you say, I use it for 3D design as it makes everything very fast/convenient to set up.

  • @ains2904
    @ains29047 ай бұрын

    finna use this soon as i get home

  • @ArtisansofVaul

    @ArtisansofVaul

    7 ай бұрын

    😁👍🏻

  • @krissosful
    @krissosful7 ай бұрын

    Woow, amazing!

  • @ArtisansofVaul

    @ArtisansofVaul

    7 ай бұрын

    Thanks so much 😁

  • @cyberbiosecurity
    @cyberbiosecurity7 ай бұрын

    awesome

  • @ArtisansofVaul

    @ArtisansofVaul

    7 ай бұрын

    😁👍🏻

  • @FirstMomentsOf
    @FirstMomentsOf7 ай бұрын

    Except for the fact that a pillar like that will not fall into soo many pieces but rather big chunks with some smaller pieces coming off.

  • @ArtisansofVaul

    @ArtisansofVaul

    7 ай бұрын

    So this is achievable with cell fracture. One of the settings allows you to repeat the break up on certain chunks so you can get a range of larger and smaller pieces

  • @Riley_Christian
    @Riley_Christian7 ай бұрын

    You can then select some of the peices and fracture them even smaller 😮 add even more detail

  • @ArtisansofVaul

    @ArtisansofVaul

    7 ай бұрын

    Totally. In face one of the settings does that automatically if you turn it on and then it can be repeated as many times as you want 😁👍🏻

  • @wyattblends7643
    @wyattblends76437 ай бұрын

    Hell yes! Thats awesome. Thank you

  • @ArtisansofVaul

    @ArtisansofVaul

    7 ай бұрын

    😁 My pleasure Wyatt 👍🏻

  • @HollandsPrint
    @HollandsPrint7 ай бұрын

    Thank you!!!

  • @ArtisansofVaul

    @ArtisansofVaul

    7 ай бұрын

    My pleasure 😁👍🏻

  • @TheTanadu
    @TheTanadu7 ай бұрын

    for more realism, do it, but keep element in original place, shift it slightly so it has to go with downward force, and so it will just make naturally fallen debree

  • @ArtisansofVaul

    @ArtisansofVaul

    7 ай бұрын

    That will depend on the look you want. If it's been knocked over then the debris should be largely to one side. 👍🏻

  • @net343
    @net3437 ай бұрын

    Damn impresive, so could you use this to make an organic fracture on a normal pillar? Like the mechanical failure was real

  • @ArtisansofVaul

    @ArtisansofVaul

    7 ай бұрын

    I'm not an expert in building damage/realistic breaking but there are settings where you can draw onto the model with the annotation pen to focus the damage as well so I think you should be able to get pretty controlled.

  • @drakeintentions
    @drakeintentions7 ай бұрын

    I've wondered if you can use any key frame in an animation to render an stl for printing. I haven't yet looked into it.

  • @darrennew8211

    @darrennew8211

    7 ай бұрын

    Once the thing has stopped, you can apply the modifier while on the appropriate frame (for stuff like cloth) or "bake to keyframes" and delete the keyframes you don't want. There's multiple ways of saving one frame from a simulation and I don't remember the details, so you'd have to play around a bit to get the exact process.

  • @CosplayZine
    @CosplayZine7 ай бұрын

    I. Guessing pressing mesh clean up won't clean up the mess... But I'm wondering if you broke it at the end of animation how might you reverse the animation to make it all go back together? Is there a quick away to do it?

  • @ArtisansofVaul

    @ArtisansofVaul

    7 ай бұрын

    The animation is on the timeliness so if you bring thag up you can reverse it to a point you like.👍🏻

  • @sLorentZs
    @sLorentZs7 ай бұрын

    Hey! Love the video, im sitting here using this addon to make an animation of a wall being destroyed by a ball, but when i play the animation the the wall just collapses, any idea of how to make it stay in place?

  • @ArtisansofVaul

    @ArtisansofVaul

    7 ай бұрын

    Hmm... I'm not om afraid. There must be a way to activate it on impact but I haven't ever used it (I don't really use Blender for animation).

  • @kazii_the_avali
    @kazii_the_avali7 ай бұрын

    it may also be smart to have it where it would of been and just tip it a little befor starting the animation to make it look like its fallen off.

  • @ArtisansofVaul

    @ArtisansofVaul

    7 ай бұрын

    Yeah, it depends what you want in a look. If it's been taken out by a heavy impact it will go further. But whatever works for your purpose 👍🏻

  • @kazii_the_avali

    @kazii_the_avali

    7 ай бұрын

    @@ArtisansofVaul most defently true. isnt there a way to apply force without an actual collission?

  • @ArtisansofVaul

    @ArtisansofVaul

    7 ай бұрын

    @kazii_the_avali That's a good question. There is the ability to add forces to a scene/animation but I've never gone into it that much as I don't really animate and for my purposes just quickly positioning is much simpler.

  • @Tyord-ky9lg
    @Tyord-ky9lg7 ай бұрын

    Would be cool if you could click on the surface where you want point of impact to be.

  • @ArtisansofVaul

    @ArtisansofVaul

    7 ай бұрын

    I mean it's run by gravity so just place it over that point? Or do you mean on the column for how it breaks apart? In one of the settings you can pretty much do that 👍🏻👌🏼

  • @pick8695

    @pick8695

    7 ай бұрын

    You can enter x-ray mode, select the objects that you want and in the rigid body settings there is an "animated" checkbox with a small white dot to the right of it. You can keyframe which ones you want animated and when you want them animated. For example a wall that has a wrecking ball going through it won't shatter the entire wall if you have the majority blocks "animated." I'm sure there is more you can do with this setting that I havent figured out yet

  • @ArtisansofVaul

    @ArtisansofVaul

    7 ай бұрын

    @pick8695 Great explanation man 👍🏻 Thanks so much 👌🏼

  • @erinzaharris2162
    @erinzaharris21625 күн бұрын

    .... I need to remember the physics engine exists more

  • @ArtisansofVaul

    @ArtisansofVaul

    5 күн бұрын

    It can do some great things!

  • @Starflight_Miniatures
    @Starflight_Miniatures7 ай бұрын

    Holy moly!

  • @ArtisansofVaul

    @ArtisansofVaul

    7 ай бұрын

    😅Thanks

  • @Saaniboi
    @Saaniboi7 ай бұрын

    So many polygons

  • @ArtisansofVaul

    @ArtisansofVaul

    7 ай бұрын

    I don't think there's many way to make good looking rubble without a lot of polygons.

  • @computersandgaming6664
    @computersandgaming66647 ай бұрын

    Now put it back together again from memory.

  • @ArtisansofVaul

    @ArtisansofVaul

    7 ай бұрын

    😂😂😂😂 Ultimate jigsaw puzzle

  • @littlepiggames
    @littlepiggames7 ай бұрын

    0:00

  • @ArtisansofVaul

    @ArtisansofVaul

    7 ай бұрын

    Nice way to save it 👌🏼

  • @justchill4886
    @justchill48867 ай бұрын

    my hd5450 and i2 wont be able to handle it 😅

  • @ArtisansofVaul

    @ArtisansofVaul

    7 ай бұрын

    That may be true. But my old surface Pro 2 could manage it (admittedly slowly 😅)

  • @Music-nn9mi
    @Music-nn9mi7 ай бұрын

    I would be nitpicking about how it should be dropped from the point it would break in the lore lmao

  • @ArtisansofVaul

    @ArtisansofVaul

    7 ай бұрын

    Haha, that's fair and you can do that. But that has the issue that it won't have any sideways motion from whatever impacted it (well not without a not of extra work so this is a simpler/lazier solution 😅

  • @Music-nn9mi

    @Music-nn9mi

    7 ай бұрын

    @@ArtisansofVaul omg I can see it now, setting up a temporary scene to just have it drop sideways while having something slamming into it from the top. Oh my god I would get to into this

  • @ArtisansofVaul

    @ArtisansofVaul

    7 ай бұрын

    @@Music-nn9mi I'd love to see it!

  • @nikaz9838
    @nikaz98387 ай бұрын

    What would happen to uv map?

  • @ArtisansofVaul

    @ArtisansofVaul

    7 ай бұрын

    Not totally sure, I model for 3D printing so I've never tried it.

  • @nikaz9838

    @nikaz9838

    7 ай бұрын

    @@ArtisansofVaul Oh ok, thanks for a respond though

  • @dogsodaa

    @dogsodaa

    7 ай бұрын

    If it's all still one object, the UV map should be generally unaffected, I think. If it's all different objects now that you've used the fracture, I'm not really sure. Guess we'll just have to test it out

  • @user-im6xb8qr7e
    @user-im6xb8qr7e6 ай бұрын

    Deb ree

  • @ArtisansofVaul

    @ArtisansofVaul

    6 ай бұрын

    😅

  • @beeberbonberber
    @beeberbonberber7 ай бұрын

    The debris is to similarly sized, thank you for the great vid tho

  • @ArtisansofVaul

    @ArtisansofVaul

    7 ай бұрын

    In the settings you can make it break apart a randomly selected number of pieces again so you get much more variation on your sizes. I just wanted to show the "basics" of what it can do so someone could follow along and get acceptable results.

  • @mohammad_prh6984
    @mohammad_prh69847 ай бұрын

    however making those crack lines go away is an impossible mission in here

  • @ArtisansofVaul

    @ArtisansofVaul

    7 ай бұрын

    Why do you want to make them go away? 🤔

  • @mohammad_prh6984

    @mohammad_prh6984

    7 ай бұрын

    @@ArtisansofVaul when I want to make an animation about something getting hit then breaks, crack lines are nightmares because they are showing the object already broken, there are some options depending on what u wanna make to hide them, but still it's hard, I saw some cinema 4D features that can make these effects with hidden crack lines, i wish they add a way to do it easier in blender

  • @ArtisansofVaul

    @ArtisansofVaul

    7 ай бұрын

    @mohammad_prh6984 So I don't use Blender for that so this might be wrong but this leaves a copy of the original. Couldn't you animate with that version of showing until you need it to break apart and then hide the original and replace it with the broken parts at the point you need them?

  • @mohammad_prh6984

    @mohammad_prh6984

    7 ай бұрын

    it is a way actually, but in some cases its so hard to put on, however most of the time i would use it@@ArtisansofVaul

  • @pick8695

    @pick8695

    7 ай бұрын

    Make a copy of the original object and scale it barely larger than the cracked cells to make it appear whole. In your animation you can keyframe the when you want it to be visible in the render. Make it visible at the start, then, 1 frame before the fracture happens, key frame it out of your render. For those that don't yet know about key framing the rendered view of an object, in the scene collection on each object you should see a small box-like icon that is for rendering the object during the render. You can toggle it on or off as well as hovering your mouse over it and pressing "i" on your keyboard to add a keyframe.

  • @Lync1111
    @Lync11117 ай бұрын

    Interesting

  • @ArtisansofVaul

    @ArtisansofVaul

    7 ай бұрын

    Thanks.

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