Shadow of the Erdtree Review - A Poor Followup

Ойындар

Shadow of the Erdtree repeats many of Elden Ring's mistakes, with few improvements.
My Elden Ring Critique: • Elden Ring Critique

Пікірлер: 269

  • @dietrichrache1975
    @dietrichrache19758 күн бұрын

    I like how people assume that even the lowest, smallest level of criticism of this DLC is "bait". The brain rot is real.

  • @dytn959

    @dytn959

    8 күн бұрын

    Considering the title and thumbnail it is bait lol

  • @Tychonious

    @Tychonious

    7 күн бұрын

    yeah lets use the new buzzword so i seem like im relevenant

  • @timlwry

    @timlwry

    5 күн бұрын

    ​@@dytn959how exactly is it clickbait?

  • @mightguy3118

    @mightguy3118

    5 күн бұрын

    That applies to anything popular with hype nowadays. Whether it's a game, a movie, a TV show. If you give even the smallest amount of actual valid criticism they'll call it bait and act toxic ASF just because you personally don't like it 💀

  • @mightguy3118

    @mightguy3118

    5 күн бұрын

    ​@@timlwryHe means bait as in the video creator just saying that to make people mad and attract attention

  • @kinggamereon653
    @kinggamereon6534 күн бұрын

    No, removing Torrent would not improve the experience in the open world. To begin with Torrent making the open world too safe is not simply an issue of Torrent, it's an issue of the world in general. The world is too large, too open and doesn't have enough enemies to make running past them not an effective tactic. You could easily do at least 90% of the pick up item and run parts of the game without Torrent just as effectively, albeit a little slower. Not only are the enemies slower than Torrent they also tend to be slowed than the player character and eventually lose aggro. Besides some elevators and ladders running past enemies indoors where Torrent is not summonable is also very effective and enables the player to avoid the enemies. This is not only the case in Elden Ring's own legacy dungeóns but also fromsoft's earlier games like dark souls 3. Only place where they somewhat succesfully make the player fight all the enemies is dark souls 2 and look what happened with that one. The running past enemies problem aside the world is just too big and would need to be scaled down severely to be at all engaging to explore without Torrent. Even with Torrent's travel speed you encounter large basically empty areas of the map you really wouldn't want to have to run. This is an issue with the open world, yes but removing Torrent would make it far worse. Also if you wanted to make the open world harder you really also should remove the get flasks back when killing an enemy group mechanic. It trivializes exploration far more imo. As for the enemies in the open world and the field bosses the player is "tricked" to fight. Personally I genocide pretty much all enemies I encounter on my first runthrough of the area anyways. It's nice to get some runes and it's nice to not have to think about the enemies when picking up items as they're all dead. The field bosses are also a good excuse to give the player a lot of runes at once. Alternatively they could buff rune drops for all enemies of the area to compensate but that would incentivize farming the enemies instead of killing them once or twice, beating the field boss and being done with it. Also yeah, Promised Consort Radahn is horribly balanced and the moveset in the second phase is generally overtuned. It took me 205 tries to beat him no blocking, no summons, just a good old anchor, dodgeroll and a dream and while I did kind of have fun the fight definitely made me want to jump off a bridge multiple times. However, I do not think this is a good representation of the dlc's main bosses in general. Fromsoft did fumble their final boss pretty bad here but fights like Bayle, Messmer, Rellana were all fun, learnable and not that difficult. Rellana for example took me 15 tries with the rusted anchor and no buffs other than physick, Messmer took 12 tries with the dragonslayer great katana and no buffs. Bayle took 84 but that was me fighting the boss at scadutree blessing lvl 4 and in the end I felt like I had mastered the fight. As a whole I found the dlc's fights to be mostly stepups from both dark souls 3 and elden ring's base game. Granted I might be a convenient audience as a relatively hard but learnable boss fight is what I play these games for. Sekiro is my favourite out of the bunch too so the faster bosses generally feel nice. But still, it would be interesting if you had expanded on the other bosses and not just used the obvious low hanging fruit of Promised Consort Radahn when critiquing the boss design instead of just saying they have flat arenas and feel too similar. Also flat arenas just generally are good, even in the promised consort fight the slight elevation differences instantly create jank with multiple attacks.

  • @JCashBeatz

    @JCashBeatz

    3 күн бұрын

    he is a fool

  • @NightxofxDarkrai

    @NightxofxDarkrai

    2 күн бұрын

    I fully agree with all of this

  • @napolitan271
    @napolitan2717 күн бұрын

    10:00 Or do it like in that indie Soulslike game called Sekiro, where the level up items for attack and defense drop from minibosses. I think FromSoftware and Miyazaki know this game exists, right?

  • @Idontevenknowman779

    @Idontevenknowman779

    4 күн бұрын

    They refused to take ANY of the good mechanics from that game and we know why. They wanted it to be hard for the sake of being hard

  • @kinggamereon653

    @kinggamereon653

    3 күн бұрын

    @@napolitan271 sekiro is harder than SotE except the final boss anyways

  • @skinnytimmy1

    @skinnytimmy1

    2 күн бұрын

    Boss rush mode? Nah, we'll just put the same bosses in the open world. Pause button? Nah. Better parry system? Nah. Animation canceling for the player? Nah. The speed and aggression of the bosses? Yes

  • @rachidbadini7056
    @rachidbadini70564 күн бұрын

    I love fromsoft games, but ER's biggest problem for me is that it gives you so many fun tools to play, but as soon as you actually want to start using them, the boss makes you shift to a nohit game mode. You are simply not incentivized to play like you are in an rpg, like you have build variety and fun diverse spells to cast, no, the game encourages you to put yourself in the shoes of a nohit runner, especially in the DLC. The amount of time I decided to use a cool incantation just to realize that the boss will punish me severely... The error margins are simply not permissive enough to encourage you to play otherwise. You either summon mimic, wear a shield, cheese him, and therefore trivialize the boss, or you spend hours learning his pattern. There seem to be no in between. I am not fundamentally against this playstyle, Sekiro is an example. But I don't want the game to tease me with all those tools just to revert back to learn how to dance with the boss.

  • @AntiSocialismo50

    @AntiSocialismo50

    3 күн бұрын

    I thought the same way, but the spirits summons fix that

  • @oldensad5541

    @oldensad5541

    3 күн бұрын

    ​@@AntiSocialismo50they don't actually. Well, obviously if you feel like it, good for you, nothing bad, but they change AI behavior, and boss act more random, and sometimes you have no idea how you defeat him, what is his behavior etc. For some people it's kinda deal breaker. You can use them, sure, it will help you a lot, but you didn't feel like you defeated unique specific boss, and they start to blend with each other near the end. Again - if you like it, it's good, fine and beautiful. I don't want to be mistaken for one of those "git gut" cadavers, just sharing perspective 😂

  • @skinnytimmy1

    @skinnytimmy1

    2 күн бұрын

    Yea, all the spells look awesome when ENEMIES use them, but when I use them it's a fucking baby toddler version of it

  • @TheUnseenKrab

    @TheUnseenKrab

    Күн бұрын

    ^This too is my problem

  • @michaelwilcox8187
    @michaelwilcox81873 күн бұрын

    So much damage done by enemies I just sent for a good shield, great shield talisman, high endurance and dagger talisman to just block and counter enemies to death. No point in risking rolling through delayed attacks with weird hit boxes

  • @tribacioustee2846
    @tribacioustee28464 күн бұрын

    I feel catharsis over how well you expressed these points. I've loved FromSoft ever since the days of Demon's Souls, and I loved Demon's Souls not just because of its action and aesthetics, but for its unbound creativity. Ironic how the games are now too big to fail, for Demon's Souls took as many chances as it did because it believed failure was certain - so they just made games they liked. There are only two fights in this expansion that I felt captured the spirit of the old From - "Jori, Elder Inquisitor" and "the Lamenter". The Lamenter is in a flat arena, but his gimmick forces you to be creative - if your build was defensive and patient like mine, it will die instantly and be overwhelmed. So without any respeccing or changing gear, I changed my style with the tools I had on hand, and recklessly attacked without concern for defence. I took hits but I managed my resources well and I won. Jori, Elder Inquisitor does not test your reflexes but your resourcefulness. He teleports away so you can't cling to him. Him and his summoned backup can threaten you with many projectiles, so you should use the trees and gravestones as cover while you wait them out or get in close. You need to prioritise targets, and you are rewarded for having options that can control multiple enemies at once (but you do not strictly need them). Are either of these bosses 'hard'? Not insufferably, I imagine many prepared veterans beat them first try. But they are different from the norm of their game. They are not just another "Memorise the patterns, wait out the attack and do a quick counterhit". They are not "Hide behind a greatshield and poke them with a rapier or spear". You can play them this way, but they're far from the only way. And that felt great. I need more bosses like that, bosses that play to From's strengths as action RPG devs, and don't just feel like a poor man's character-action game

  • @jobbersupreme8720

    @jobbersupreme8720

    4 күн бұрын

    Jori is one of the worst boss fights in the entire games and it "capturing the spirit of the old From games" or whatever bullshit you try to spew won't change that

  • @tribacioustee2846

    @tribacioustee2846

    4 күн бұрын

    @@jobbersupreme8720 I'd like to hear your argument

  • @jobbersupreme8720

    @jobbersupreme8720

    4 күн бұрын

    @@tribacioustee2846 Extremely annoying spell spamming boss that combined with his constant summon spam and teleporting makes for an honestly poorly designed boss that is nowhere near in quality to combat encounters in that same DLC like Messmer or Midra

  • @tribacioustee2846

    @tribacioustee2846

    4 күн бұрын

    @@jobbersupreme8720 They give you terrain as cover against most of his spells, and he is staggerable when you are close. If he's doing spells up close, that's a blunder and you can backstab him. His teleporting is fair because getting in close on him is so overwhelmingly in your favour as is. I'm sorry he wasn't Rollspam McCombolots, but I think you completely failed to understand my point.

  • @jobbersupreme8720

    @jobbersupreme8720

    4 күн бұрын

    @@tribacioustee2846 He barely staggers when hitting him and the backstabs are the only safe way to get damage on him. The gravestones can block his projectiles yes but that doesn't matter when he still spams them when you're trying to get close and specially the annoying ground spiral that along with his summons is a pain in the ass (Not to mention that his teleport also does damage) I do understand your point that you prefer Demon's Souls styled gimmick bosses but i completely disagree with that point since said gimmick bosses tend to be mostly poorly designed and unremarkable with a few exceptions

  • @stevemichael652
    @stevemichael6528 күн бұрын

    I agree with you on everything else tho esp the scadutree fragment issue. I’ve been saying this since day 1. Is the boss too hard or do I need more shards ? Can’t really focus on beating the boss when you’re clouded with not even knowing if you’re intended to fight it at that particular time

  • @TheQoogle

    @TheQoogle

    6 күн бұрын

    You just try the boss , and if it feels to hard go explore a different direction and search for fragments. It's not that complicated.

  • @stevemichael652

    @stevemichael652

    6 күн бұрын

    @@TheQoogle oh gee golly I didn’t think of that! A lot of bosses seem to hard but the grey area now is not knowing how hard it’s supposed to be versus if I’m under leveled Previous games or even the base game when bosses kicked ur ass at least u knew what to do. In this game u just don’t know if ur banging ur head against the wall for no reason or not

  • @mightguy3118

    @mightguy3118

    5 күн бұрын

    ​@@stevemichael652I see what you mean. malenia is a perfect example of this. Unless you're using broken weapons or have some op level 500 build she's gonna be extremely hard, not because you're under leveled but because she's meant to be that hard. By time you reach her you shouldn't even be under leveled anyway since you're in late game

  • @nightwatchmen6353

    @nightwatchmen6353

    5 күн бұрын

    That's a You problem. Are you a child? Use you brain

  • @_CrimsonBlade

    @_CrimsonBlade

    4 күн бұрын

    Scadu thing is so stupid why would higher level player complain about the dlc being to easy you’re at a high level

  • @TheUnseenKrab
    @TheUnseenKrabКүн бұрын

    My main problem is the lack of good loot from exploring.

  • @oldensad5541
    @oldensad55413 күн бұрын

    Is is rude to give you advise? If you put a layer of very quite music or even abstract ambience under your voice, qnd do a little bit fade at the end of audio clips, you will get rid of this "popping" effect in the places you merge two voice clips together :)

  • @ludognosis

    @ludognosis

    3 күн бұрын

    Thanks, I'll try it out. Audio quality is something I need to improve on.

  • @thearchitectwarrior5409
    @thearchitectwarrior54095 күн бұрын

    Keep on cooking, my guy. While I have some disagreements, you've echoed many of my own issues with Elden Ring and the DLC, especially on map design, fast travel, and boss design. I hope FromSoft (or at least other Souls-likes) take some cues from your critiques.

  • @lewis18051

    @lewis18051

    4 күн бұрын

    What issues do you have with map design and fast travel? I’m interested cos it’s not a criticism I’ve heard before

  • @thearchitectwarrior5409

    @thearchitectwarrior5409

    4 күн бұрын

    @@lewis18051 Dark Souls 1 was my first Souls-like, so I have a fondness for a lack of fast travel and mystery in world traversal. I agree with Merlin that Elden Ring's map gives too much information to the player. I also dislike fast travel because I think I promotes empty world design that's not interesting to explore, and fast travel itself feels boring to use as it skips what could be interesting gameplay moments in the first place. I don't think fast travel should be removed completely, but I do think there should be less fast travel points than how many there are in Elden Ring and the DLC. Edit: I also like worlds that can be fully traversed without using fast travel, and the DLC has several areas that are one way trips on foot. You have to use fast travel to leave multiple areas and that's just not interesting to me. Totally a personal opinion, though.

  • @swan-cloud

    @swan-cloud

    4 күн бұрын

    based doom bow pfp

  • @stevemichael652
    @stevemichael6528 күн бұрын

    Fighting enemies in the open world is a very low priority point of the game which is why you have the option to bypass them. Theres really no reason or incentive to fight them other than boredom, rune farming or testing weapons.

  • @skinnytimmy1

    @skinnytimmy1

    2 күн бұрын

    All they drop is crafting items and useless gear. If you could craft permanent items, they would actually be worth it.

  • @EmeralBookwise
    @EmeralBookwise4 күн бұрын

    Scadutree fragments are less comparable to rune level, and more comparable to smithing stones, which in the base game are very much something players have to explore the world to acquire and depending on how far a player is in the game different tiers of smithing stone will be in limited supply, restricting how many different weapons can be fully upgraded. If anything, the Scadutree fragments are a better implementation of weapon progression because it applies becuase you no longer have to upgrade each different weapon you might want to use or just experiment with individually. This sense of progression continuing on from where the base game left off is something no previous FromSoft game has been able to replicate. They were always just new end game zones with a flat difficulty curve, but that was more or less okay for those more linear games. Scrapping the blessing system and just scaling everything the same, wouldn't really work for Elden Ring anymore. Without a system for progression there would be no more ability to when finding one particular challenge to difficult, to instead go off and explore in a different direction so that the player can come back stronger. Overall, Shadow of the Erdtree has been like getting to play the base game for the first time all over again. Really, whether or not someone enjoys the DLC is going to be very much dependent ant on how much they enjoyed the base game in the first place, and that's how it should be. DLC's aren't the place to "fix" things, that's what sequels are for. DLCs are for people that already enjoy the base game and want more of it. The simple fact of the matter is that despite its shared DNA, Elden Ring isn't Dark Souls. It's Elden Ring, and an open world games just functions differently in ways that can't be directly corelated to games with more restrictive world design. That doesn't make one genre better than the other, just different. If the only thing a person likes about Elden Ring is the legacy dungeons because of how those portions of the game are most like Dark Souls, that doesn't mean the rest of Elden Ring is bloated or uninspired, it just means that person has different preferences in the type of gameplay they are looking for. ... Also, saying that the two Great Red Bears are just reskinned runebears is massively underrepresenting just how much their move sets have been expanded.

  • @SomeDudesPlay
    @SomeDudesPlay3 күн бұрын

    I 100% agree with the Scadu fragments. It's ENTIRELY artificial, and no one wants to admit it. Which is what the From fans have always said was why they like Souls games, 'Tough but fair.' like OG Mega Man or Ghosts 'n Goblins. "Oh, boss too tough? I know you have his moveset down mostly, but you still die to two hits due to silly mistakes we all make? Oh well, go get a McGuffin and now it's okay, you don't die and your skills will carry you now!" I mean, even RL1 challenge runs through SoTE use Skibidibop upgrades. Seems kind of stupid that a challenge run in where you don't upgrade your power...You upgrade your power. Artificial. Even challenge runners are admitting it's unfun and tedious. Which is cool, just admit that the game can't challenge you within the confines of it's own rules anymore. And people will say it's so the DLC doesn't get smoked and rolled over as easy. SO. FUCKING. WHAT? This was NEVER an issue in DS1, DS2, BB, DS3, but now it is? Why? So Miyazaki doesn't get his fee fees hurt? So me rolling into the Ringed City at level 500 and stomping the bosses makes the community mad? Why? They should laugh and say I overleveled and IGNORE MY STUPID WRONG OPINION. Also they say 'It let's me feel progression on my 100% base game complete character!', my brother in christ, just start over with a new character to experience the DLC at the intended level, like I fucking did with every Souls game so far. Why would I ever roll into DLC with a God-Tier character, and demand the game try and challenge me? I specifically powered myself up to be this way. If I want to collect useless shit all over again like in Limgrave I'd start over, and get that progression feeling again. Not expect it from an end game story DLC.

  • @EndersupremE

    @EndersupremE

    3 күн бұрын

    The whole game is artificial, it didn't grow on a tree It's what they found out to give a sense of progression and reward for players exploring, same as base game ER. Maybe it's not perfect, but it works great, you get the feel of getting stronger and stronger as you progress

  • @skinnytimmy1

    @skinnytimmy1

    2 күн бұрын

    ​@EndersupremE it's still dumb that things you find in the open world make you more powerful than beating a boss.

  • @EndersupremE

    @EndersupremE

    2 күн бұрын

    @@skinnytimmy1 I think they didn't want to gatekeep this progression. In base ER you explore to get powerful to defeat a boss, it would be against that idea. But yeah they should have increased the amount of available scadooshes and made some bosses drop them

  • @Focus716

    @Focus716

    2 күн бұрын

    It’s “artificial”???? In what way? Is the whole game not artificial? The fragments are great because it actually allows you to make the game easier or harder depending on your preference. You can level your character and have low fragments, or keep a lower level for PvP and get all the fragments and easily beat all the bosses. I don’t see the issue. There are plenty of other games out there with complex skill trees and bars you gotta fill up for progress. Go play a Ubisoft title or some shit 😂 no need to ruin our games

  • @LeEnnyFace
    @LeEnnyFace2 күн бұрын

    Very well put. I was hoping the DLC would make up for mistakes in the base game, but it sometimes just intensifies them. Most maps are TERRIBLY shallow and the smithing stone loot is borderline offensive. So many cheap ambushes that it might have more than all Dark Souls combined. I was looking forward to FS' future up to this DLC, now I'm just hesitant. It's a bit sad, but as you said, there was a pattern leading up to this.

  • @DUNGSI27
    @DUNGSI274 күн бұрын

    Your criticism of Elden Rings open world makes no sense to me. An open world this vast without a map & a horse? For an open world as vast as Elden Ring that would be the most tedious thing ever. It seems you just want to throw away the open world & just have one big dungeon instead, like in the Souls games.

  • @barofsoap6048
    @barofsoap60485 күн бұрын

    Very good video.... i was surprised to find out you have almost no subscribers....quality stuff :)

  • @stevemichael652
    @stevemichael6527 күн бұрын

    Imagine someone trying to use the bear claws on fucking Messmer There are two load outs 1) your fodder enemy build 2) your boss build But in reality you can use the boss build the entire game making every other weapon and build obsolete

  • @_CrimsonBlade

    @_CrimsonBlade

    4 күн бұрын

    Imagine praising this trash for letting people play how they want then bashing them for trying to play how they want god i hate fromsoft and their trash fans

  • @0xycon

    @0xycon

    4 күн бұрын

    The whole point of having a variety of weapons in the game is to let people find whatever they like and use on anything in the game. Implying it's stupid for someone to use bear claws on a boss is just dumb.

  • @stevemichael652

    @stevemichael652

    4 күн бұрын

    @@0xycon it is tho. It is stupid. Unless you’re trying to challenge yo ur self Want the best chances? Use fps and sword lol

  • @imdadchaklader4686

    @imdadchaklader4686

    4 күн бұрын

    ​@stevemichael652 so what you're saying is fromsoft are shit at balancing and can't even encourage build variety, real smart one there 👍🏼

  • @stevemichael652

    @stevemichael652

    4 күн бұрын

    @@imdadchaklader4686 yea it’s true

  • @Lambo-ux3uh
    @Lambo-ux3uh3 күн бұрын

    i really expected to just not like this video bc i enjoyed the dlc myself but this is honestly really well made and thought out so I respect calling out the flaws and overall was a good video i love it

  • @sinistrous9169
    @sinistrous91694 күн бұрын

    I’m ngl as a fanboy for Elden ring you have very solid points

  • @Jamazed
    @Jamazed2 күн бұрын

    I'm still shocked people applaud Elden Ring's open world when that's clearly the worst part of the game and DLC. They slapped an open world onto their finely crafted dungeon game just for marketing to the broadest audience. Their open world is a chore just like the Ubisoft ones that players compare it to.

  • @sasaki999pro
    @sasaki999pro8 күн бұрын

    Oh WOW! I thought I recognized your voice, your OG Elden Ring critique was the only one I actually respected, it didnt feel like the complaints of a salty entitled scrub, or a sweaty Fromsoft brand fanboy, but someone who had a keen eye for the overlooked little details that foretell the downfall of this subgenre. I just want to say, you absolutely nailed it, Fromsoft games have become ALL spectacle and no substance. While I did enjoy the DLC to an extent, as it does stand above the quality of the *current* industry standard, I don't think that warrants turning a blind eye to the blatant drop in quality from previous games and the almost completely homogenized and uninspired gameplay formula. I never felt my eyes be more molested by total screen pollution in one of these games before this DLC, the overly embellished particle effects and jerky camera movements litter EVERY action that every boss takes. Making the boss movesets more "cinematic" which becomes jarringly disproportionate to the players list of viable actions, yes we have flashy moves of our own, but the amount of commitment time these moves require while having little to no survivability beyond the occassional I-Frame or Hyper Armor properties(of which will quickly get overtaxed by the bosses breakneck aggressive attack pacing) means we wind up incentivized into doing the same safe repetitive action again and again and again. This contradicts the attempts at making fights more of a spectacle because these "immersive and dynamic" boss move sets are put into immediate contrast with the transparently artificial video game character that they're pitted against. This ironically makes bosses LESS cinematic than previous titles because of the ludonarrative dissonance, where as before Souls games actually had quite abit of narrative and gameplay harmony. (Sorry for the text wall, I just want to say thanks for being 100% genuine with your review)

  • @gingeroverseer9302

    @gingeroverseer9302

    5 күн бұрын

    Hundred percent this. I solod Malenia and thought I'd put so many points into faith I'll use some of my offensive incantations. Nope. I quickly learned to just.. lock in. And also to cheese her healing punishment by using great heal instead of flask because the ai doesn't input read healing incantations. Did I find a clever solution or did I accidentally break Fromsoftwares punishment design? I'm sick of these fights no longer feeling fun.

  • @Idontevenknowman779

    @Idontevenknowman779

    4 күн бұрын

    For real though. Bloodborne combat sequences and bosses felt like legit Skirmishes and wars of attrition where you and the boss are LITERALLY beating each other up going blow for blow. Sekiro is the crazy rythm game with all this flair that feels like a legitimate sword fight. And Dark Souls 3 is the “Souls Dance” perfected. Everything is sight readable. Flow is there. Dodge and hit dodge and hit, run if there is a need for it

  • @sasaki999pro

    @sasaki999pro

    3 күн бұрын

    @@Idontevenknowman779 Yeah you know, I think after reading your comment I understand the main issue with Elden Ring. Elden Ring has an _Identity Problem._ (Which might ironically be the most thematically harmonious element the game has) Every feature and mechanic seems to exist in contradiction with itself. It wants you to have Breath of the Wild caliber freedom, but it also wants to have arbitrary progression blocks and restrictions. It wants you to have a challenge, but simultaneously allows you to one shot nearly any boss in a single attack. It wants you to experiment with all your tools, but punishes you by making them inconsistently finite and situational. It wants to have modern quality of life features, yet gates them behind draconic souls brand obfuscation. It wants to have multiplayer balance while maintaining a single player power fantasy It wants to have spectacle rich fights but punishes the player for indulging in the flashiest abilities. It wants you to piece together the story, but also makes half hearted attempts at pointing you towards key details that provide important context required to understand the narrative. It wants to portray its characters in a more personal and meaningful manner, but actively denies them any interactions with other NPC's that might compliment or challenge their perspective. It wants to be a melting pot of previous souls mechanics (Bloodborne Rally, Sekiro Posture, Dark Souls Multiplayer) but neglects the nuances that made those features such core elements of their respective titles (No Posture meter, no covenants, and no Great Runes in NG+) It wants you to treat torrent like an extension of yourself, but provides absolutely zero means of actually upgrading him. (beyond the DLC which is also barely a half measure) It wanted to have a massive jaw dropping open world valleys, and yet proceeded to populate it with common junk and generic enemy encounters. Elden Ring is a fine example of why "Bigger" is not always better, and that Fromsoft should stick to a more focused and streamlined design document for their projects going forward.

  • @TheOxydium
    @TheOxydium4 күн бұрын

    Thanks for presenting your opinion in a clear way. I'm sad you didn't connect with the experience like I did. I feel like a lot of people really do not vibe with what the open world added to the Souls formula. I find that it really elevates the rest of the traditional gameplay like the legacy dungeons. Having time to chill on your horse, exploring the map, going to several points of interest and then escalate the tension progressively when you find a dungeon and a road to a boss. This contrast between the two, makes both stronger in my opinion. But for a lot of people, this is a waste of time like you pointed at. I've seen countless players run past all the enemies and open world to go get their teeth kicked in by the boss and blame it on bad design (witch are not perfect, but still some awe inspiring battles). My experience while exploring fully was very rewarding. The world is such a beauty and Fromsoft has the strongest art direction in the industry. Figuring out the map lay out and how to reach certain zone is a real brain tease and it's something you almost never see in open worlds game applied like that. You find countless point of interest giving you loot and the levelling scadu tree. While doing this method, I never felt that I had to go back and find more because I was too weak when I reach one of the challenging bosses. And for other play through it only takes a few minutes to gather some and game design decision shouldn't lean too hard on catering to the repeated play through if it takes away from the first one witch should always be the priority. But once again, that importance can really vary from player to player so I understand that it can tarnished your opinion on the game. The one point in your video were I feel there is a bit of a contradiction, is about build diversity and how to approach the very difficult encounters in the game. You say that the Boss design doesn't encourage creativity or experimentation. And also that you can only use the meta build to defeat them. But you forget how those meta build are created : through creativity and experimentation. If most people will just look and copy the solution online, doesn't mean you have to do it too. It's like a puzzle. It's your choice if you want to solve it or look the solution. And solving it, will bring you joy and satisfaction while not so much if you just copy the solution from someone else. And if the solutions were the same as the base game, witch as been trivialised after being out for two years, that wouldn't really be a challenge. On my last point, I would say that keep your hopes up for Fromsoft future. Elden Ring was Elden Ring. It was huge and grandiose. It leaned more on the spectacle and an overpower fantasy. It had its own identity like the other franchise that made all of them special. Now that page has been closed and we probably gonna start fresh with a new project that will also have its own identity. It is bound to be different while keeping a lot of the ideas we cherished over the years. DarkSouls, Sekiro, Bloodborne and now EldenRing, everyone has a different favourite. They have different strengths and flaws but they all come from the same place of passion and respect for the player. Let's keep encouraging them to experiment and push the boundaries for a brighter future in gaming. Peace

  • @ludognosis

    @ludognosis

    4 күн бұрын

    Thanks for the response. To your first point about the open world - I do partially agree. The more relaxed open world segments can help the pacing between the more tense dungeons. There were times when I was able to sit back and enjoy that part of the game, especially when finding a hidden path or figuring out how to get somewhere for the first time. However, I think that the game fails to fully utilize this potential; instead of allowing empty space and slower pacing between dungeons, there is always some "content", which is often low in quality, for example repeated field bosses or enemies which interrupt the flow of this more laid back exploration. Miyazaki has cited Shadow of the Colossus as an inspiration, I wish that this had shined through more in Elden Ring. As for the bosses, I can see your point, but for me, respeccing and completely changing builds during a playthrough is totally unimmersive, so that style of design just isn't for me. I'm glad you were able to enjoy it though.

  • @TheOxydium

    @TheOxydium

    4 күн бұрын

    @@ludognosis I'm curious but what was your opinion of the open world area of the base game? Did you already had this sense of wasted potential and having low quality of content? The caves, mines and ruins felt more focused and polished in the DLC. Even the field bosses usually had an added twist to them. But if you didn't find those enjoyable in the base game, them playing "the greatest hits" might have been annoying. When i'm talking about theory crafting, I'm talking mostly different weapons, ashes of war, spells, buffs, talismans and physics without having the break character. I feel like each build path and archetypes should have enough options and tools to beat every challenge of the game. Do you really think some of the design make some of them unplayable and obsolete? If so, I would agree that it is bad design. What build did you do for your play through? I will play the game with several archetype myself and see if some people have been left behind. And it's really a shame if that's true. Thanks for taking the time to respond

  • @Idontevenknowman779

    @Idontevenknowman779

    4 күн бұрын

    See Elden Ring is perfect for you because you enjoy exploration for the sake of exploration. I think I’m at a point in my life where I need to feel like I’m progressing in the game or I feel like I’m just wandering through an Art gallery. Which is really cool but when there’s nothing interesting to find for my character, it’s just not all that compelling to me. Glad you enjoyed your experience

  • @ludognosis

    @ludognosis

    3 күн бұрын

    I felt the base game was even worse for the open world, the DLC does leave more open space which is why many people find it even more "empty", which I wouldn't have minded except that I still felt the need to look everywhere for Scadutree Fragments. I did think SotE's map design was an improvement overall, which I touched on in the video, but I probably should have gone into more detail. At the same time, the reused enemies feel worse in DLC areas because we have already seen them many times before. The easiest example of missed potential in the base game is the area before Fire Giant. It could have been a somber few minutes of just riding on Torrent, seeing the remains of the giants, wondering about what had happened. Instead, it's filled with Trolls and Fingers, and the music keeps switching between the background ambience (which fits perfectly) and the combat theme. It might seem small, but it ruined the moment for me. For builds, I don't want to speak to definitively, because I haven't played with that many weapons. I started with a pure Int build with DMGS, then switched to a Faith build using Fire Knight's Greatsword. I didn't have too much trouble until Radahn, but the difference in difficulty once I switched to using a greatshield was massive. It completely trivializes the fight, and I imagine it would be the same for the other bosses as well. I like shields being usable again, but it really did turn a very difficult fight into a pushover. As other people have pointed out, the vast majority of spells and ashes of war are just not usable against bosses, you will get knocked out of the animation. Everything feels viable, even easy, in normal dungeon crawling, but against bosses, greatshields seem very, very good. Again, I might be wrong, but that was my experience.

  • @asnor7588
    @asnor75884 күн бұрын

    I agree with a lot of stuff said here but at least some of the field bosses have important variations in moveset. The recyle is still a problem but I've felt it less in sote.

  • @paullogan5627
    @paullogan56277 күн бұрын

    Spot on man . Everything about Elden ring scares me about the future of fromsoftware .

  • @HollowKnight21

    @HollowKnight21

    4 күн бұрын

    Elden Ring is by far their best selling, most critically acclaimed game. The DLC is by far their best selling, most critically acclaimed DLC. Doomsayers can just return to their ever beloved roll simulator DS3 or their 30fps, farm your regen items while fighting mid-bosses Bloodborne. Or you can drop out of the fandom and play, I don't know, Starfield.

  • @Idontevenknowman779

    @Idontevenknowman779

    4 күн бұрын

    @@HollowKnight21wtf lol. Like you new fromsoft fans are literally insane. Bloodborne would eat you tf with your mimic tear summoning ahh 😂😂

  • @JCashBeatz

    @JCashBeatz

    3 күн бұрын

    @@HollowKnight21 bloodbore is goated but u are right about everything else.

  • @paullogan5627

    @paullogan5627

    2 күн бұрын

    @@HollowKnight21 more popular = better is a child’s way of thinking. Going open world only added a small bit to the fromsoft formula but came at the cost of so many other aspects that it hardly justifies its own inclusion.

  • @dietrichrache1975
    @dietrichrache19758 күн бұрын

    I disagree with a few things you said, like not having a map or respecs, but overall this was a great duology of videos. You hit basically all of the nails right on the head for why I can't love Elden Ring and can't be part of the fanbase turned cult. From and the fans have lost the plot with these games. It was never about difficulty, and this insane pursuit of even greater challenge and more difficult bosses who are now playing an entirely different game than the PC has driven the formula to the brink. I don't think this formula can be stretched any further, and any attempts to do so will fail. Whatever From does next needs to be a complete reinvention, because I will not be buying Elden Ring 2.

  • @GoodIntentions1116

    @GoodIntentions1116

    5 күн бұрын

    >it was never about difficulty uh, lol?

  • @austinmc12

    @austinmc12

    5 күн бұрын

    “ It was never about difficulty” Then right after says “insane pursuit of a greater challenge an more DIFFICULT bosses” bro jus say u got cooked an move on ur rambling

  • @nightwatchmen6353

    @nightwatchmen6353

    5 күн бұрын

    Fanbase turn cult? So anyone that likes elden ring is part of a cult? Are you having a stroke?

  • @nightwatchmen6353

    @nightwatchmen6353

    5 күн бұрын

    Ummm it was always about difficulty. It's just that from software's ds and er have become a mainstream

  • @DerDoodler

    @DerDoodler

    4 күн бұрын

    Just after DS1 Myiazaki stated that he wants his games to be seen as "satisfying rather than difficult". And even to this day he only means to convey accomplishment and tying the player to his world through difficulty. Difficulty just came along with it and there were times where Miyazaki said that things "were unreasonable" and had his team tone it down. Of course I would not expect the average illiterate ER dckrider to be even capable of opening a search engine, take 5 mins to look up these statements and put all their smooth brained strength together to reach 1% brain capacity and understand what Miyazaki even wants to achieve with his games.

  • @ShivaX51
    @ShivaX513 күн бұрын

    You nailed it. I've tried to explain to people my issues with the DLC and to some extent Elden Ring. And the Scadutree Blessings are just terrible. I started playing the DLC with a 2nd character that had finished the base game and my God does hunting Fragments suck. So many map areas are just near empty zones you have to traverse for the sake of traversing them. It's to where you just pull up a wiki and go "is there anything here worth bothering with?" And the answer is almost always "no". Except there will almost always be a Fragment or two there, so you're going there anyway.

  • @doratheshade
    @doratheshadeКүн бұрын

    Ya know what's even sadder? What used to be a game about surviving a harsh world and learning how to keep trying is now a game about dick measuring and laughing at the noobs. You can even see it with how many videos there are of people reading the reviews, pretty much disregarding any criticism as "They are just bad". If this is the future of FS games and specially its community then I'm done with it. I'll keep with the soulslike like Lies of P. At least they know a thing or two about QoL features.

  • @neilsaura-sacatropez9372
    @neilsaura-sacatropez93722 күн бұрын

    Im so excited seeing that first giant furnace thing i immediately tried to fight him lost 12m runes and after i beat him i got 9k runes im so livid at that time lmao didnt even give any good items just one crafting material

  • @Ravielsk
    @Ravielsk2 күн бұрын

    I feel the real issue here is that the open world design is simply incompatible with the souls formula. An open world is mainly about getting to interact with the world and its inhabitants, to learn about them and to immerse yourself in the setting. Normally the world would be used to get space for quests and NPCs. The reward for exploring would be a cool little village with a sidequest or a interesting story beat. But that fundamentally goes against the basic idea of the Souls formula where the world is supposed to be dead or dying with the player just sort not even really saving it. You cannot really have little villages and story beats when the game is barely allowed to have any NPCs or story(real story, not obscure one sentence references on items you may or may not find). As a result the game designers are sort of pushed into hyper focusing on combat in a game that never had that much of a complex combat system to begin with. Thus we get Scadutree fragments and overtuned bosses as there is very little that can be done with this combat system besides inflating and deflating numbers.

  • @mattmakermusic9743
    @mattmakermusic9743Күн бұрын

    I comepletely agree with almost all of the points you brought up. Back when I started ER, I was really excited, but that hype quickly dissipated as I realized just how stale the game felt. I had gotten my hopes up for the DLC but, alas, despite delivering what I think is the best boss encounter in the whole game (Messmer the Impaler), overall I was left unsatisfied by the expansion. In my opinion, FROM should stop trying to continously evolve what was the core gameplay loop in DeS. SOTE, and in general elden ring, feels like it wants to evolve into something else, into a more action based game, but it can't because the player is still stuck playing with the same core loop they had in 2011 while the rest of the game is out here playing Sekiro. Even if they want to keep making souls-likes, just changing what the core gameplay loop is based on (and they have done it, just look at BB or Sekiro, as much as it pains me to call it a souls-like) would do wonders for their future games. Mostly because it also wouldn't trick players into thinking that they can still play with the same understanding of the game that they had with DeS.

  • @nestroit5010
    @nestroit50104 күн бұрын

    basically all boss fights are the same now due to the hyper agressive, spammy behaviour combined with tracking, input reading etc. - poor design choices. you got all the flashy new weapons and ashes of war and yet almost none are viable because you have zero hyperarmor for most. all of that makes the combat repeptitve and boring

  • @anonymousperson8903

    @anonymousperson8903

    21 сағат бұрын

    How is Midra similar to Rellana, and how is she simliar to Commander Gaius, and how is he similiar to Messmer, and how is he similar to Scadutree Avatar, and how is it similar to Bayle?

  • @ReaverZiel
    @ReaverZiel4 күн бұрын

    Great analysis dude, I've always felt weird about elden ring, been a fan of fromsoft games and soullikes in general ever since dark souls 1 but for whatever reason i just couldn't get the praise everyone was giving to elden ring, there was something off with the game for me since the beginning and seeing everyone loving it so much and claiming it's the best fromsoft game ever in the history of forever made me feel like I was crazy or something, I just couldn't put into words all my problems with the game but you just did it for me in the most amazing way possible, you really deserve way more recognition. Keep up the good work

  • @HollowKnight21

    @HollowKnight21

    4 күн бұрын

    Yep. YOu can always play other games now. FromSoft doesn't need to pander to "huhuhuhuhuhu please go back to dark souls" crowd when Elden Ring and its DLC are by the far the most commercially successful and critically acclaim things that I have done.

  • @Idontevenknowman779

    @Idontevenknowman779

    4 күн бұрын

    @@HollowKnight21ER pretty mid tho ngl. You know Miyazaki himself doesn’t even get the appeal for ER lol? He didn’t even think it would be popular. In truth it just came out at the right time and open world dark souls just sounded kinda cool so people checked it out.

  • @ReaverZiel

    @ReaverZiel

    3 күн бұрын

    @@HollowKnight21 being mainstream and successful don't always mean the game is good. Personally I believe dark souls 1 and sekiro are the best fromsoft games (never played bloodborne because I'm a PC gamer). And pander is a curious choice of word considering elden ring is the exception in fromsoft catalog, all the other games are niche so if anything fromsoft is "pandering" to a more casual audience with ER

  • @HollowKnight21

    @HollowKnight21

    3 күн бұрын

    @@ReaverZiel "Casual audience" yet is the vets crying about overtuned bosses and unfair movesets.

  • @gv2212

    @gv2212

    3 күн бұрын

    ​@@HollowKnight21Yeah because the casual audiences just search the most op build use mimic and skip the boss.

  • @Idontevenknowman779
    @Idontevenknowman7794 күн бұрын

    He’s back

  • @Lambo-ux3uh
    @Lambo-ux3uh3 күн бұрын

    i actually see and agree with a lot you say and i personally really enjoyed the dlc and found it fun, the only thing i would really argue is the build switching thing I dont think it is harmful to the game to be able to switch builds and this be some kind of excuse for bad boss design as these bosses are all managable I played the base game and the dlc for the first time recently and havent rebirth at rennala a single time mostly focusing on faith and holy damage some fights have been harder than others and radahn took way longer than any other boss so yes it is hard but i think anyone who cares enough to put in the time to learn a fight better will eventually overcome it and if they choose that they dont want to and switch to a cheese build then so be it i guess as long as the player is satisfied and had fun

  • @josephcoffey2175
    @josephcoffey21755 күн бұрын

    As much as I love elden Ring, I'll admit it does have a balancing issue. Most bosses really only had a couple of ways to win. The player doesn't have the capability to keep up with the burst attacks of the bosses. I've been going for cheese kills at this point, I feel the dance is just too much for one misstep, and you're dead, but again I love this game and is still my favorite at this time, but yes it can be a better game with proper balance, that's the evolution process of gaming I suppose.

  • @jaswanthvardireddy2243

    @jaswanthvardireddy2243

    3 күн бұрын

    I agree, but I feel like there were 3 exceptions to this in the dlc. Midra, bayle, and messmer all felt like traditional souls fights and they were great.

  • @akamidnighthour
    @akamidnighthour8 күн бұрын

    Your arguments have some fundamental flaws the scattered tree fragment system is to prevent over level players from Rolling the system they are a percentage boost on top of whatever you can already do so 100% of nothing is still nothing, your gameplay shows a level 130 character which is not high by any means spamming with a dark moon Greatsword... not ideal to say the least. build diversities have fundamentally changed with the addition of new equipment

  • @nacorcarmonablanco4414

    @nacorcarmonablanco4414

    5 күн бұрын

    In fact its the opposite, fragments are there to allow players that reached the soft caps to keep increasing their damage and defense stats. A poor way to solve the soft cap "issue" in the dlc, btw.

  • @_CrimsonBlade

    @_CrimsonBlade

    4 күн бұрын

    The fragments system is dumb if who cares about players who choose to enter the dlc overleveled that on them fromsoft should have force them to make a new character,which shouldn’t be problem somce they love this trash so much

  • @jahkiel7766
    @jahkiel77665 күн бұрын

    very good video

  • @ignotumperignotius630
    @ignotumperignotius6308 күн бұрын

    I really want to get the expac just to see this review

  • @ludognosis

    @ludognosis

    8 күн бұрын

    I'm pretty negative about it, but if you've managed to not get spoiled, definitely wait to watch, there are some things worth seeing for yourself.

  • @jackalx2154
    @jackalx21544 күн бұрын

    I hope Fromsoftware makes smaller, more focused and tightly designed games in the future like Sekiro, Bloodborne and the Dark Souls series. A lot of the problems in ER and SotE stem from it's size. The visuals and level design are amazing but the open world is empty and the repetitive, reused enemies and bosses is just terrible. I honestly feel ER and SotE would be so much better if they were about half the size or just branching paths of small areas and Legacy Dungeons. I don't feel the size and expanse of the game is worth the diminished quality and lack of polish.

  • @TheQoogle
    @TheQoogle6 күн бұрын

    Idk why you really expected they would not just make more Elden Ring considering how well received Elden Ring is.

  • @gingeroverseer9302

    @gingeroverseer9302

    5 күн бұрын

    But why was it well received? If the game is hard then the only criticism can be skill issue there cannot be a discussion about actual design or mechanics. There is so much content and 15 years of history behind this series an honest conversation about enemy design cannot ever be had. And the open world was praised for its freedom of exploration but if the game DID have instructions and a HUD.... the game would be more shallow than a Ubisoft game. Go here hit this boss or castle or camp. Open a chest with....a smithing stone. That's the dlc for sure. The base game deserved game of the year for all it did well but the DLC expands on the good and mostly the BAD and gets 10/10? Nah. That gets a Hell no from me. I'm gonna beat Bayle then I'm gonna dip from the dlc I'm not interested in this anymore

  • @Stanzbey69

    @Stanzbey69

    4 күн бұрын

    @@gingeroverseer9302 maybe because the game was good. Every single critique is a bunch of nitpicks blown out of proportion, joseph anderson style. Worst part of it is that there’s actually an audience for that low effort content.

  • @_CrimsonBlade

    @_CrimsonBlade

    4 күн бұрын

    Good my ass this covid trash was only well received because everyone was bored at home with nothing to play

  • @Idontevenknowman779

    @Idontevenknowman779

    4 күн бұрын

    @@Stanzbey69To be honest man, go play Bloodborne or Sekiro. Then come back and tell me if you think Elden Ring’s design philosophy is good and not ridiculously balanced

  • @Stanzbey69

    @Stanzbey69

    4 күн бұрын

    @@Idontevenknowman779 8 playthroughs on bloodborne and 5 on sekiro :). I know what i’m talking about, unlike you. There’s no doubt sekiro is their most balanced game. Bloodborne is even more unbalanced than elden ring so i have no idea what you’re talking about. It’s literally faceroll or be facerolled in that game. Still love it though.

  • @wyldeman7
    @wyldeman75 күн бұрын

    **finishes DLC, liking it magnitudes more than all other DLC's** Let's see what KZread thinks, "yikes"

  • @_CrimsonBlade

    @_CrimsonBlade

    4 күн бұрын

    Finished dlc performance trash, open world empty, dungeon unrewarding goes to see reviews and now im confused on why this trash is rated so high

  • @asnor7588

    @asnor7588

    4 күн бұрын

    Imagine having opinions and different view points. Wild right?

  • @abi2fine

    @abi2fine

    4 күн бұрын

    @@_CrimsonBlade "Fromsoftware just made a video game give them GOTY"

  • @aliceinwonderland4395

    @aliceinwonderland4395

    4 күн бұрын

    Just because you enjoyed a product doesn't automatically necessitate that same product to be a masterpiece objectively. Especially this game, which is actually straight up garbage being defended casually as being a masterpiece.

  • @bassblowbackrecords8932

    @bassblowbackrecords8932

    4 күн бұрын

    ​@aliceinwonderland4395 Just say that you got walled by a boss it's alot easier to say that. Just because you don't like a game doesn't mean it is not a masterpiece lol there are games that I hate that I can acknowledge are a masterpiece

  • @anonymousperson8903
    @anonymousperson890321 сағат бұрын

    Opened up video at around 14:30 , first time watching, immediately opened to a dogshit point. Firstly, they aren't 'adding to the boss count' for advertising purposes, when in interviews Miyazaki literally said there would be 10 bosses. A lot of people assumed he meant INCLUDING mini-bosses. Again, he UNDERSOLD how much would be in the game. Secondly, this boss isn't just another Rune bear...it has a completely different move-set (with a COUPLE of similarities) and also a phase 2. It is not just a 'regular enemy.' You also get good rewards for killing it, unlike with a Rune Bear. Thirdly, who says no one kills rune-bears? I've literally killed dozens and dozens of them over my play-throughs. It was fun having a bear boss that had some similarities but also a lot of its own unique traits, as well as more depth. And you refuse to believe people get excited for this boss? I sure did, and I wasn't disappointed. It's a nice B tier boss. Fourthly, next to no effort? The boss has like 7 moves that Runebears don't, and of the moves that the runebears have they are often slightly changed. That's at LEAST 7 unique animations they had to code into the boss That takes a lot of time... Fifth, you say in earlier games they would be mini-bosses...ignoring the fact that the move-set is wider and more complex than pretty much any boss in DS1 and 2, most in Bloodborne, and probably half in DS3.

  • @jrmfsu
    @jrmfsu3 күн бұрын

    How anyone can be disappointed in Shadow of the Erdtree just boggles my mind. It's a masterpiece.

  • @enol1466

    @enol1466

    3 күн бұрын

    Jesus u are brainwashed

  • @Murluv
    @Murluv4 күн бұрын

    The open world is exhausting and boring. Hopefully fromsoft returns to form in delivering intricate "linear" levels.

  • @darkspiro6467
    @darkspiro64674 күн бұрын

    People expect the people at fromsoft to make a massive open world game have a unique enemy around every corner or say it should be more like there older titles without realizing the amount of work it takes to design ever single part of the world this is a limit to the amount of resources and creativity one can have this dlc is fun the bosses are pretty cool this dlc has actively made me a better player by getting me use to finding openings where I can get hits in each boss has their weakness to exploit the game gives you tons of tools spells and weapons to use in the end what you are looking for is another dark souls not elden ring

  • @Idontevenknowman779

    @Idontevenknowman779

    4 күн бұрын

    Witcher 3 did it better. End of story

  • @darkspiro6467

    @darkspiro6467

    4 күн бұрын

    @Idontevenknowman779 never played Witcher 3 but I hear more about its story rather than its gameplay so I'm not interested

  • @sora3354

    @sora3354

    4 күн бұрын

    elden ring is dark souls though. is elden ring your first souls game?

  • @jimmyrustles358
    @jimmyrustles3588 күн бұрын

    The base game was incredibly disappointing to me so I chose to skip the DLC. Watching this review makes me glad I did. Same old shit from base game is back..

  • @RampidWarthogStudios

    @RampidWarthogStudios

    7 күн бұрын

    Womp womp

  • @Tychonious

    @Tychonious

    7 күн бұрын

    name checks out

  • @mightguy3118

    @mightguy3118

    5 күн бұрын

    I mean it's a dlc no shit it's gonna be more of the same game 😭 it's not a sequel. Even if it was if you don't like Eldin ring you naturally wouldn't pay attention to the sequel

  • @Stanzbey69

    @Stanzbey69

    4 күн бұрын

    The review is low effort and poorly thougjt out. But good job on not being able to think for yourself!

  • @_CrimsonBlade

    @_CrimsonBlade

    4 күн бұрын

    Whaat you mean you didn’t like the giant empty open world the snoozefest waste of time dungeons, the hundreds of dragon scattered around the game and reused bosses?

  • @gugno284
    @gugno2844 күн бұрын

    Wrong opinion

  • @space-slime
    @space-slime4 күн бұрын

    I was so disappointed to see so many recycled bosses in the DLC... How did they think anyone wanted to refight those shit dragons fights again? Or those seed beasts or whatever they're called. I ended up running past 80% of the open world bosses... just no interest there at all.

  • @joshualouw9506

    @joshualouw9506

    2 күн бұрын

    Yeah Id prefer nothing honestly

  • @anonymousperson8903

    @anonymousperson8903

    21 сағат бұрын

    Ghostflame dragons are quite different to the base game dragons, I enjoyed fighting them. Jagged peak drakes are also slightly different, but I enjoyed them less.

  • @PSpiel8861
    @PSpiel88612 күн бұрын

    There's a weird buzzing whenever you speak... Good vid tho 👍

  • @JCashBeatz
    @JCashBeatz3 күн бұрын

    it SOUNDS like you are trying to say fromsoft developers are lazy and the time u spent/wasted playing the game is somehow more valuable then the time they took making the game. your points are unrealiatic. whatever u want elden ring to be is a dream. the perfect game you speak of doesnt exist and NEVER HAS.

  • @That.One.Guy.66
    @That.One.Guy.664 күн бұрын

    You don't HAVE to use torrent! Sometimes you have to use him (example spirit springs). Disabling him makes zero sense. Come on man.

  • @tribacioustee2846
    @tribacioustee28464 күн бұрын

    9:40 HOW DARE YOU

  • @vandalic8566
    @vandalic85664 күн бұрын

    I really hope the next From Soft game is not open world. I'm so tired of open world in general

  • @jaswanthvardireddy2243
    @jaswanthvardireddy22433 күн бұрын

    I disagree. Saying the games became more conventional than the last is just pure wrong. Sekiro was literally anything BUT that, same with ac6.

  • @bassblowbackrecords8932
    @bassblowbackrecords89324 күн бұрын

    I agree with the copy and paste boss opinion you have but have you ever played other fromsoft dlc this is the biggest one not just map size but most souls dlc only has 3 bosses and 10 weapons while this one has over 10 unique bosses and over 32 new weapons

  • @weskerpawnch

    @weskerpawnch

    Күн бұрын

    You're touching on one of the major problems with Elden Ring in general. Elden Ring is the biggest game, and SotE is the biggest DLC, by such an amount that it's redundant. You're literally fighting the same Ulcerated Tree Spirit, which when I first faced it at the bottom of Stormveil I thought was a crazy and fun encounter if a bit of a mess with the camera. But now it's become a chore that you will more than likely kill each one on your first attempt long by the time you get to the DLC. There's nothing left to learn and experience. It's the same exact encounter again and again, the same motions to inflate your game time. There already were too many in the base game. And that's just a single encounter, not even talking about all those Erdtree Avatars in the base game and the evergaols and etc. Why not just ignore them then, and stick to the apparent critical path? Because for a well over a decade these games have conditioned players to explore for every little secret, because you never know what illusory wall is gonna drop you into Ash Lake, or where you'll find a secret boss such as Ebrietas. Most players are encouraged to kill every one of those damage sponge Ulcerated Tree Spirits and all else because they very likely have some kind of spell which drip feeds you lore and contextualizes the world you're in. And completionists like me can't stand running into a generic catacomb, collecting the grace to do it later, and then going in the other direction to find yet another tedious mini-dungeon. At best the mini-dungeons have a neat little gimmick but those are few and far between, and no matter what they're capstoned with a generic boss or maybe a couple of them to try to raise the difficulty without designing enemies that synergize with each other. They really just slapped Bloodborne's Chalice Dungeons into the main game. So why not just look up what's worth doing, where the secrets are and the item descriptions and lore online? Because anyone asking that is brainrotten and doesn't understand immersion and exploring things on your own, the surprise and thrill you can have when you've never heard of something and feel like you've uncovered treasure. So many people nowadays are so concerned with being in the know they'll actively spoil twists and secrets for themselves instead of experiencing it as the game intends. And every Souls game from Demon's Souls to Sekiro has intended you to explore every corner of the map. And now there are just too many corners, they would never be able to put anything meaningful in a good 99% of them. Souls games have benefited from a smaller game world with more focused levels back to back, and if you did that with Elden Ring it'd be cutting the wheat from the chaff, fixing a lot of the game's problems. But even it which held fast against the growing open world meme fell into the mainstream trap of giant world which offers a monotonous playtime landing in the triple digits. A long comment but there's a lot to be said about a big problem.

  • @callsignfatbeard2637
    @callsignfatbeard26373 күн бұрын

    This game would be a nightmare without a map. Thank god you don’t call the shots.

  • @MiguelAviles175

    @MiguelAviles175

    2 күн бұрын

    Imagine trying to teleport to a place You need to go without your map lmao

  • @mcjagergaming
    @mcjagergaming4 күн бұрын

    Most of your opinions outside of Scadutree Fragments, and build optimization are extremely nit picky. Compling about torrent is pointless, show me another game the size of Elden Ring that doesnt have cars or mounts? Or Fast Traveling, bro this isnt Dark Souls 1 where you can complete the entier game in like 4 hours. A full playthough of Elden Ring doing every boss, and quest line is like 30-40 hours. Thats with previous playthough knowledge in mind. Re-using bosses has been a thing since DS1, the first 4 bosses of the game are reused. If anything its a way to cut corners while also keeping a since of consistency to your world. You shouldn't get mad when a intersection has a stop sign. Or how grocery store aisles have similar layouts. Things like that are done on purpose. Tbh it just sounds like you dont like Elden Ring because its open world, and gives the player freedom to do whatever. Thats a shame because the open world is the major thing that sets it apart from the rest of the franchise. Also if you think that Fast Traveling, Re-spec, and Torrent is the reason the game sold millions then you have no real understanding what people want. Fact is the souls formula is great. It doesn't need a complete redesign for every new title. There's plenty of things that separates this game from its predecessors Elden Ring is in a league of its own. There are so many single player games that come out with an item shop to nickel, and dime you every step of the way even though older games would have those things as challenges for you to complete, and earn. Or the game comes out, and you have to wait for month's for the game to be in complete or playable state. The game also dosent bend over backwards for casuals or Reddit users.

  • @iamdoom9810
    @iamdoom98104 күн бұрын

    To your point, field bosses are like as if in Dark Souls III they gave that random optional wandering wyvern at Archdragon Peak a boss health bar even though you just killed the huge Ancient Wyvern boss (which was admitted a lazy setpiece of a boss itself but at least they tried to make an experience out of it). I didn't need a boss health bar to have me motivated enough to go out of my way to kill that wyvern, though I don't blame the majority of people who simply found its health pool to be overwhelming and ran past, as the disappointing reward of a collection of smithing stones made clear.

  • @versacehibachi2755
    @versacehibachi2755Күн бұрын

    Fromsoft fell off

  • @50-50_Grind

    @50-50_Grind

    Күн бұрын

    They did indeed.

  • @user-zq3cm2fx9w

    @user-zq3cm2fx9w

    22 сағат бұрын

    But it’s never been this big before tho

  • @versacehibachi2755

    @versacehibachi2755

    21 сағат бұрын

    @@user-zq3cm2fx9w no it hasn’t but this dlc just kinda proved to me that its fan service and rushed, the only thing I got out of this dlc was armor weapons and spells, messimer was the face of the dlc and had zero build up every single area had cookbooks and low tier stones. And this is the only dlc we’ll get for this game, it’s disappointing

  • @onest124
    @onest1244 күн бұрын

    Bro missed the whole point of the game💀

  • @That.One.Guy.66
    @That.One.Guy.664 күн бұрын

    Respect the developers' vision. Maybe? Possibly? No game is perfect.

  • @RampidWarthogStudios
    @RampidWarthogStudios7 күн бұрын

    Bro is about to end up on a bunch of reaction videos called "bad Shadow of the Erd tree hot takes."

  • @_CrimsonBlade

    @_CrimsonBlade

    4 күн бұрын

    Ooh you mean those loser who cant take elden turd being criticized

  • @JCashBeatz
    @JCashBeatz3 күн бұрын

    you are being unrealistically harsh on a dlc. this is why you only have 100 subscribers. just be realistic. it seems you are expecting a dlc to fix a game. no game is perfect. if you say the dlc is not fun then idk what to tell you. what is a fun game to you then????? it seems u hate open worlds in general. that or you just play too much games. how about you become a game developer THEN critisize the game. have u ever designed a dungeon? have you ever designed a boss?? have you ever designed a open world?? okay then. how do you know how much effort it takes. foolsih take in my OPINION.

  • @paiinvvs
    @paiinvvs7 күн бұрын

    Bro is just yapping so his channel can pop off, bro you are not cooking

  • @Stanzbey69

    @Stanzbey69

    4 күн бұрын

    Peak elden ring era all over again. Low effort critiques meant for subfarming. Absolutely pathetic

  • @_CrimsonBlade

    @_CrimsonBlade

    4 күн бұрын

    Found the brain dead from tard who couldn’t handle their little game being criticized

  • @aliceinwonderland4395

    @aliceinwonderland4395

    4 күн бұрын

    @@Stanzbey69 What's more pathetic is the fact that Elden Ring shills are swarming small channels to shut down any and all criticism of their sub-par excuse of a gaming experience, because they know they won't get any real attention from doing it elsewhere. That's the truly pathetic sight.

  • @Wyrdist

    @Wyrdist

    4 күн бұрын

    The way you talk invalidates your opinion

  • @paiinvvs

    @paiinvvs

    4 күн бұрын

    @@Wyrdist thanks for that statement bro truly a moment worth clapping for👏👏👏👏

  • @Tychonious
    @Tychonious7 күн бұрын

    Made it 0 seconds in you have no valid points there are better ways to get ur channel to pop off

  • @ignotumperignotius630

    @ignotumperignotius630

    7 күн бұрын

    if you made it 0 seconds in then how do you know he had no valid points?

  • @mightguy3118

    @mightguy3118

    5 күн бұрын

    ​@@ignotumperignotius630Eldin Ring has the most toxic fanbase and these comments prove it 😭 and eldin ring is legit one of my favorite games

  • @nacorcarmonablanco4414

    @nacorcarmonablanco4414

    5 күн бұрын

    Indeed the points highlighted in the video are very valid

  • @Stanzbey69

    @Stanzbey69

    4 күн бұрын

    @@mightguy3118 elden ring haters and critics are 10 times more toxic. Every ‘critique’ back in 2022 was about the bosses being ‘too hard’ and ‘unfair’ which was far from the truth, but because these scrubs feel like they’re owed an easy victory dark souls 3 style, they like the video and act as if they’re anything other than sub bait. Just look at joseph anderson’s pathetic excuse of a critique, it’s what sparked this trend. Then watch loopine’s followup and just watch every single argument in that critique be deconstructed

  • @_CrimsonBlade

    @_CrimsonBlade

    4 күн бұрын

    Very intelligent just like the rest of your loser fanbase

  • @MikeRavia-xp5ig
    @MikeRavia-xp5ig8 күн бұрын

    Click bait. Everyone has the right to be wrong though.

  • @slothorne8222

    @slothorne8222

    8 күн бұрын

    Great argument!

  • @_CrimsonBlade

    @_CrimsonBlade

    4 күн бұрын

    Found another fromtard

  • @mightguy3118

    @mightguy3118

    4 күн бұрын

    @@MikeRavia-xp5ig An actual argument would be valid instead of being a meat riding fanboy calling opinions wrong

  • @jinsang3d
    @jinsang3d8 күн бұрын

    L video title not watching the whole thing since its bait

  • @dietrichrache1975

    @dietrichrache1975

    8 күн бұрын

    What an idiot

  • @mightguy3118

    @mightguy3118

    5 күн бұрын

    God forbid someone criticizes and doesn't like your favorite game. Y'all call someone having their own opinion "bait" lmao

  • @_CrimsonBlade

    @_CrimsonBlade

    4 күн бұрын

    Fromtard clicked on video just comment this 🤣 fromsoft fan base really are brain dead

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