Elden Ring is the Worst FromSoftware game (except DS2)

Ойындар

Elden Ring after all the praises, accolades and hype proves to be an extremely divisive game among fans. The Souls formula thrown into an open world seem to work to a certain extent, but also generate a lot of problems that were inexistent before or aggravated by this decision. Here's my review and critique and why Elden Ring seem like a one step forward and two steps back type of game and dare I say ...ahmm hm a bit overrated.
#eldenring #review #critique #openworld #rpg #dissapointed

Пікірлер: 430

  • @abyssalleviathan5148
    @abyssalleviathan5148 Жыл бұрын

    "Margit and Morgott have the same moveset." Bruh.

  • @mr.doddlydodo3332

    @mr.doddlydodo3332

    Жыл бұрын

    RIGHT! Lol some people

  • @blasphemy47

    @blasphemy47

    Жыл бұрын

    Yes, they do, absolutely. Morgott is more aggressive and has a few extra powers, but for the most part, is the same.

  • @lesixX

    @lesixX

    Жыл бұрын

    ​@@blasphemy47 you do realise that, they are litteraly the same person...

  • @adamcooper5140

    @adamcooper5140

    11 ай бұрын

    Maybe because they’re the same person 😱

  • @The_pitbull536

    @The_pitbull536

    11 ай бұрын

    @@adamcooper5140impossible

  • @draconariusking8328
    @draconariusking8328 Жыл бұрын

    Omg the Elden Ring intro was jaw droppingly terrible! I was dumbfounded.

  • @nswmeeuwes89

    @nswmeeuwes89

    Жыл бұрын

    Oh man, I recently played Demon's souls (remake) for the first. It was so nice to just have a good intro and a somewhat good idea of what the world was about, just like in DS1. It wasn't that vague at all. Elden Ring I still haven't a clue about anything. The first time seeing the opening I couldn't even listen to the dialogue, cus it was just so bad with the still images :s

  • @MRxLOKI
    @MRxLOKI Жыл бұрын

    After playing so much Nioh, Sekiro and action games in general like Devil May Cry, Elden Ring's combat just ain't cutting it anymore It was fun back when the games were slower and methodical, but now they insist on having bosses and enemies that are faster than bosses in Bayonetta while player movement has stayed the same since DS3

  • @blasphemy47

    @blasphemy47

    Жыл бұрын

    Yep, i have to agree with that. I think they rise the bar so high with Sekiro's combat, that I was a bit too excited for Elden ring and how FS is going to handle combat. However, I'm curious if they're going to take into account some of the people's criticism in regard to combat for future games.

  • @StylishIrisman
    @StylishIrisman Жыл бұрын

    Endgame standard enemies can kill you as quick or quicker than a boss. Crumbling faram azula is a massive pain in the arse. Also in lots of boss fights each time I healed i was getting hit while drinking the flask which completely negated the whole point - it was defo a thing in this game for bosses to detect when you're healing and to automatically attack. There is lots of bullshit in this game but overall i really do like it. Actually enjoyed my second play-through more than my first. One thing that annoyed me the most was having to sit in a dark room in order to see anything while playing. Sometimes even the torch wasn't bright enough to light up an area. I'd like to play this game in the middle of the day with the sun shining in the window - it's lore is dark enough as it is 😂

  • @JoshBurcham104

    @JoshBurcham104

    10 ай бұрын

    Dude, Torch wielding hollows in dark souls 1 can kill you as fast as a boss too. That's not new lol

  • @Ldutch01

    @Ldutch01

    7 ай бұрын

    you might need to level vigor for your first issue and with the bosses issuses you need to pay attention to their movesets and work around it. for your lighting issue may I introduce you too the brightness setting in settings

  • @warlordjr.jr.
    @warlordjr.jr. Жыл бұрын

    For a huge and vibrant as the world can seem, there's no peaceful life outside of Jarburg.

  • @myko7014

    @myko7014

    Жыл бұрын

    and we can chose to end Jarburg peaceful life, how considerate of Fromsoft

  • @A_Black_Sheep94

    @A_Black_Sheep94

    Жыл бұрын

    Tbf most places are peaceful until we come around.

  • @mwjgcreeves4984

    @mwjgcreeves4984

    Жыл бұрын

    @@A_Black_Sheep94 Actually, I'd say that's not quite the case. Places lack an ongoing confrontation, sure (some of them do have NPC's fighting each other aka Godrick Soldiers vs Demihumans in Limgrave, Giants vs Crows/Dogs in the Mountaintops, etc), but they certainly are actively hostile even when approaching without any ill-intent. Not only that, but even when confrontation does take place it is the same boring ass Zombie "uugh", "Aaa" type of voices coming from humanoid enemies which sucks because it really dehumanizes them and wastes an opportunity for the player to become more emotionally involved. Yes, I'm aware of the whole "world-without-death" situation to explain their Zombification but it just seems like a way too convinient excuse for From to work in a way they are already very comfortable with.

  • @JuanAntonioGarciaHeredia

    @JuanAntonioGarciaHeredia

    Жыл бұрын

    @@mwjgcreeves4984 Bloodborne did it perfectly. People are diseased but they still talk

  • @RaizanMedia

    @RaizanMedia

    Жыл бұрын

    @@mwjgcreeves4984 Which honestly isn't even valid. There should be no zombification purely because of the destined death rune being sealed. It would have to be some kind of other magic

  • @___.51
    @___.51 Жыл бұрын

    I like the easter-egg hunt quests. You can't get that experience from any other game series. I do wish there was more effort put into QoL improvements. More hotkeys and more modular key bindings would be nice for keyboard users. An option to zoom in/zoom out the camera or even camera sliders in a menu. And the copy/pasted enemies bug me too.

  • @Avdimax
    @Avdimax Жыл бұрын

    Really appreciate your take on this, I think what you did with Elden Ring was necessary even. Elden Ring contains the same types of issues other acclaimed open worlds have, it is not perfect, just like Breath of the Wild, it has problems that are often very considerable. I think it's similar to "Why Skyrim fails compared to Morrowind," "Why Midnight Club 3 fails compared to Midnight club 2," "Why Burnout Paradise fails compared to Burnout 3," "Why Resident Evil 4 fails compared to Resident Evil 2," "Why Bayonetta 2 fails compared to Bayonetta 1," "Why God of War reboots fail compared to God of War 3," and so many other fair comparisons. On paper and facts we hold now or back then when they came out, they all do/did fail compared to the predecessors to some extent at least; but one of the main points I believe is there have been countless instances when we love games which we criticize a lot cause not always the fun factor, pleasure and satisfaction gained by all people or us from playing games can be perfectly/directly measured by critical approach of the game itself but rather what actually people want which is a whole another field to cover. Also, when time passes and a generation goes by, we are somehow the ones to idealize the same games we held as weak because we start to focus on other segments/change the way we think about them/let more things slide naturally. Somehow things we used to criticize become favorable when time passes, and things that once were held so high, we start to criticize. That's just an unavoidable dynamic for criticism in like all art/literature mediums and it's just how it should be. Mentioning this, I also wanted to assess firstly how important and influential games like Breath of the Wild or Skyrim or Witcher 3 despite their obvious problems have been in the history of this industry and how important it is for us to appreciate these titles regardless of our criticisms; and secondly that Elden Ring is no exception to this. It has problems but will have a lot of good impact in the industry just as the flawed Dark Souls series has had. Despite their problems, these games combined with other media and mediums set up future for other overall enjoyable titles respectively. In this case Metroidvania and Berserk and Angel's Egg and the Anime Myazaki became a thing and inspired Dark soul, then all of those combined with Dark Souls inspired Hollow Knight, meanwhile HP Lovecraft and Vagabond inspired Bloodborne and Sekiro, and then with Elden Ring around inspired of Breath of the Wild, we will probably see another iteration in some years, it's just wholesome for me it doesn't make me bored haha

  • @blasphemy47

    @blasphemy47

    Жыл бұрын

    Well yes, i totally agree with some of these points, although influence can be a double age sword and also it's a bit hard to predict. Certain mechanics can be overused to the point of becoming really annoying. (example: Witcher's detective sense) or certain dark souls mechanics that we see now in so many action/ Metroidvania games. There is no surprise the success of a title will cause other developers to want to ride the same wave, especially if it sold well, and it's somewhat easy to replicate.

  • @joshuapatrick682
    @joshuapatrick682 Жыл бұрын

    To me an 8 is a mediocre game and anything lower is bad. That’s how skewed the ratings machine has become.

  • @John-996
    @John-996 Жыл бұрын

    very good video, when you look at the issues with elden Ring and how the game runs, then look at HFW and Dying light. You can see the bias for Elden Ring. People were quick to point out all these flaws But Elden ring did not get called out.

  • @blasphemy47

    @blasphemy47

    Жыл бұрын

    Yes, many reviewers are more generous when it comes to From software.

  • @user-ou5ls2xc7v
    @user-ou5ls2xc7v Жыл бұрын

    I’m starting to notice that very few people that have played Elden ring played Bloodborne primarily beforehand. Or even- played it at all. The only times it’s been used as a frame of reference-from what I’ve seen-are Malenia’s Guidance Rune +4 rally mechanic and how Bloodborne has more fluid dodging and rolling.

  • @philcollins5890

    @philcollins5890

    Жыл бұрын

    For me, Bloodborne set the gold standard for FromSoft combat.

  • @philcollins5890

    @philcollins5890

    Жыл бұрын

    It's one of the best combat systems in any game I've played.

  • @philcollins5890

    @philcollins5890

    Жыл бұрын

    ER should have went with that system over the DS3 one.

  • @mwjgcreeves4984

    @mwjgcreeves4984

    Жыл бұрын

    Having gone back to BB after a lot of ER, I was surprised at how much better BB is in many ways. Not only combat from your character's side, the enemies just feel so much more fun to fight. Going back to the dumbass chugging system for healing was baffling... Oh, and bosses are so much better. And animations are much better, and atmosphere (no 5 second royalty-free, sleep-inducing ambient music, thank the Old Blood), and sound design (especially considering the ear-piercing female player voices in ER, fml), and exploration, and replayability, and lore, and graphics (no, seriously, I promise if you simply remove the 1080p res and 30fps in BB it's not even close. It actually has a superior rendering pipeline). Sorry Elden Ring, but I'll need more than "muh eLdEN ThRonE" to ever put up with your bullshit again, especially considering Bloodborne exists (Sekiro is far better too, but I still enjoy BB's combat and setting more).

  • @John-996

    @John-996

    Жыл бұрын

    @@philcollins5890 Bloodbourne set the bar for Fromsoft in Being well rounded. Combat, world building, Exploration was alll done well. Sekrio really had their best combat to date.

  • @Schmidtycent
    @Schmidtycent Жыл бұрын

    The open world is Elden rings biggest flaw. Would be 10x better if they took out the open world and just interconnected the legacy dungeons.

  • @landrysaathoff2418
    @landrysaathoff2418 Жыл бұрын

    I disagree. The game never tries to be anything other than what it is - an open world Souls game. They took what people loved about these games and expanded that to an open world - the bosses. It was never planned to be the end-all-be-all RPG in every aspect. If your desired style of RPG requires more narritive choice, then go with Witcher 3 or Skyrim - both incredible games.

  • @nswmeeuwes89

    @nswmeeuwes89

    Жыл бұрын

    That's exactly the problem though. The open world is basically just padding in-between the good content that makes the game unnecessarily long. An open world is a game mechanic that needs a reason to exist, you can't just make cool levels, put a giant field in-between, spawn some dudes and call it a day. Why is that field there?? What does it add to the fun?

  • @a.g.m8790
    @a.g.m879010 ай бұрын

    I’ll never understand how Fromsoft’s trademark game design of wander around and kill everything you see warrants 10/10’s and best game of all time claims. It’s so bizarre to me

  • @payinwearspants17
    @payinwearspants17 Жыл бұрын

    I had just beaten Bloodborne before I started Elden Ring as it came out and I was so hyped! The open world, the awesome boss design, everything seemed perfect. I started noticing all the little things you mentioned in your essay and knew this game failed up to live to all the hype when I just wasnt having the thrilling battles that come from balanced bosses and move sets from previous FS games like Nameless King or Orphan. It took a while but I'm glad someone finally had the courage to call out the shortcomings of Elden Ring.

  • @William-Sunderland
    @William-Sunderland Жыл бұрын

    Great video! Sadly one of the few reviewers who points out the issues of the game, I actually noticed all of the ones you mentioned and even more, but people just want to play blind and go fanboy, its very sad, community learned nothing from the cyberpunk incident, and if From gets the idea that not improving in what it does wrong its fine then we might be getting Dark Souls clones one after the other for a long time, DS might become like AC or COD, ironically.

  • @h.i.mcdunnough9421

    @h.i.mcdunnough9421

    Жыл бұрын

    Damn, you're right, and somebody needed to say it. The souls formula is good but still formulaic.

  • @efc2097

    @efc2097

    Жыл бұрын

    Damn, i hope it doesnt become the next cod. I stopped playing cod long ago.

  • @strikingdiscussion5263
    @strikingdiscussion5263 Жыл бұрын

    Very concise, logical, and balanced video essay. This is the first FS game I played where after completing it I didn’t feel like immediately starting a second playthrough (I didn’t play DS2). I just felt like, “finally… I got that over with,” which is really a shame. Perhaps most unnerving was the fact that I had to go deep into the reddit page to find anyone who felt the same gripes as me; it seemed that the consensus was just that the game was perfect and if you disagreed you were a “hater.” Its nice to see videos like this slowly coming out now though. Constructive criticism is good for game devs, they need it to improve.

  • @philcollins5890

    @philcollins5890

    Жыл бұрын

    And the threads even getting over 90% upvoted.

  • @jonathanmeeks6031

    @jonathanmeeks6031

    Жыл бұрын

    elden ring is simply too big of a game, while I loved the gameplay and world, it was just too ambitious and took too many steps in the wrong directions at time, by the time I got to the elden beast, it felt so anticlimactic. would definitely suggest other souls games, my favorite definitely has to be sekiro

  • @strikingdiscussion5263

    @strikingdiscussion5263

    Жыл бұрын

    @@jonathanmeeks6031 I agree. DS3 is one of my favorite games, I think I beat it twice in a row after my initial playthrough due to how engaging it was. I tried Sekiro but I put it down after beating that bull boss and the dude on the horse. Idk if it was just FS fatigue (I played 3 of their games back to back) or if the game just wasn’t clicking with me. I will try it again one of these days though.

  • @jonathanmeeks6031

    @jonathanmeeks6031

    Жыл бұрын

    @@strikingdiscussion5263 if you didn't enjoy it, then it's simply not your kinda game and that's completely fine,

  • @jonathanmeeks6031

    @jonathanmeeks6031

    Жыл бұрын

    @@strikingdiscussion5263 ds3 has to be a close second for me, one of the best games I've played

  • @Tudoran45
    @Tudoran452 жыл бұрын

    Great video, as always! This is one game that I enjoyed pretty much from start to finish, although you do make some good points: camera was, is (and I feel always will be) an issue for Souls games. Not sure how they'll fix it (especially for bug enemies), but hopefully they'll find a nice solution like what they did to the UI/UX. As for recycled enemies/bosses, I feel like that's happening everywhere, but people make it seem a bigger issue compared to other games (i.e. God Of War comes to mind). Plus, similarly to previous Soul games there is a "lore logic" as to why the enemies are being "recycled" (i.e. there was an explanation why later in DS1 you'd see more Capra Demons or Asylum demons). But I do get the frustration from some users. Especially if you're expecting something new or unique every time. For older FromSoftware fans you can look at in this way: the built up on existing past projects (re-using animations, particles etc). For new users this shouldn't be an issue at all, and for older fans it should act like an "easter egg" (i.e. Basilisks showing up in different FromSoftware IPs). Agree on adding a form of Journal or Quest Log, although I would add it after completing the game once. Part of the charm is the game being ambiguous with its quests & storytelling, most of these making far more sense in a second playthrough (when you have a better understanding of specific characters, factions and lore elements). Still, even if something was added, it had to be on the same level as with the rest of the interface (discrete and non-distracting). Now that they did an open world title, I'm really curious about FromSoftware's next project (sequel? spinoff? something new?) #inMiyazakiWeTrust

  • @Gerreth_F_Riedrich

    @Gerreth_F_Riedrich

    Жыл бұрын

    My problem with the enemy recicling is that after the capital we encounter only two new enemyes: the albinauric women and the big fat oneshotting oracles. So we have an entire, quite big, area and two legacy without new enemyes. It's like 30-40 hours of gameplay. After I spent like 100 hours fighting runebears, giants, avatars and tree serpents, we find a new area with exactly the same enemyes I didn't want to find anymore. Oh, and now they oneshot you with 70% of theirs attacks.

  • @zeroattentiongaming820

    @zeroattentiongaming820

    Жыл бұрын

    @@Gerreth_F_Riedrich I think the post Leyndell reuse is fine in principal but I agree with you in regards to execution. For example something as simple as making distinct variants of the recycled enemies to match the new areas would've gone a long way. The little Death wielding dudes on the path to the Mountaintop, are a great new addition at that point in the game. Or would be, if the exact same enemies couldn't be found outside the Bestial Sanctum. Maybe different stats but same appearance and moveset. That case is somewhat excusable given their apparent ties to Malekith, except we fight him in Farum Azula, while we find these guys on the mountain road. They should've been given an ice variant for that area or they should've been saved for Azula where we fight Malekith. Sure they're probably guarding the mountain but these odd Death wielding things feel out of place there when they are so seemingly connected to Malekith and Death. The Haligtree ants are another case. These things can be found in various locations. Particularly the lowest Erdtree roots we can access are crawling with them. So why are the ones feeding on the Erdtree identical to the ones feeding off Miquella's rotting Haligtree? Shouldn't the latter at least inflict Rot? Not that I'm demanding more Scarlet Rot but that's an extremely easy way to make those enemies distinct, while completely playing into the lore of the area and who is waiting at its lowest point. The Haligtree ants are almost a free pass to reuse an enemy. It makes complete sense for them to be there, one minor alteration would make them a strong element of environmental story telling if the Haligtree ones were notably malformed and inflicted rot. The various knights are a good reuse. Visually distinguished by the color of their outfits, with each given a fighting style to somewhat reflect the Lord and Region they serve. Something as simple as that would've made the post Leyndell reuse a lot better in my eyes.

  • @blasphemy47

    @blasphemy47

    Жыл бұрын

    @@Gerreth_F_Riedrich Yep, definitely the size and open world nature of this game after a certain point starts to work against it. It also affects the replayability value as well...

  • @morgannyan2738

    @morgannyan2738

    Жыл бұрын

    This is the 7th game since Demons souls with camera issues, theyre never going to fix it, because they wouldve done it long ago, other devs wouldnt need 7 games to fix such a big issue, fromsoft probably thinks not being able to see what youre doing adds to the challenge.

  • @ducky4605

    @ducky4605

    Жыл бұрын

    @@morgannyan2738 They did do some improvements in Sekiro.

  • @pabloosuna4031
    @pabloosuna4031 Жыл бұрын

    The only souls I have droped, what a disspointing

  • @therealmonster2
    @therealmonster2 Жыл бұрын

    I beat Radahn without summons without bleed without magic Just get gud baby

  • @zachtaylor5312
    @zachtaylor5312 Жыл бұрын

    You’re right about the formula getting old at this point. The overly vague story and npc dialogue along with all combat boiling down to roll, attack, roll, attack. Also bosses are way too aggressive and borderline unfair compared to the mechanics the player has

  • @ni9274

    @ni9274

    Жыл бұрын

    Sekiro: Attack, parry, Attack, parry And if you find some boss unfair you can use spirit summons.

  • @antigua2728

    @antigua2728

    Жыл бұрын

    @@ni9274 He didn't even mention Sekiro, so I don't know what's your problem. By the way trivializing bosses with summons isn't a good solution.

  • @ni9274

    @ni9274

    Жыл бұрын

    @@antigua2728 He say that only rolling and attacking make the combat bad.That means Sekiro is bad combat cause it’s only attacking and parrying ? Spirit ashes are for people who just want to kill the boss without too much work, if you want to kill the bosses without them it’s totally possible and fair.

  • @xxxxdotx

    @xxxxdotx

    Жыл бұрын

    "bosses are way too agressive and borderline unfair" bro thats the entire point 😭😭😭

  • @joshuamonroy2779

    @joshuamonroy2779

    Жыл бұрын

    I mean that sounds like a cry comment, first time ever with a souls game made it all the way through without summons up until I got the silver tear or whatever and then summons all the way through to the end, second go I decided no summons entirely and it was even a more rewarding experience, knowing I did it all by myself. Also, the story is very well put together if you put attention into all the clues you get by the animations and dialogue plus reading the item descriptions, I did not read any my first play through but by my second play through I was starting to understand the whole plot. TLDR; from software games are to be played, not to be used as your waste-time activity, you have to actually care and engage with the worlds they have built and if you do you will find one of the most rewarding experiences there are as you found all of it yourself, at least that’s how I felt when I pieced it all out at the end of my second play through, or when I got my third ending as the lord of frenzied flame.

  • @SandraThePhox
    @SandraThePhox Жыл бұрын

    I really do feel that Elden Ring got so much praise for seemingly no real reason. Long time fans can easily see the issues with Elden Ring and my only guess is that game reviewers just aren't as familiar and this was their first experience with a souls title.

  • @blasphemy47

    @blasphemy47

    Жыл бұрын

    From Software have a very strict policy where only people who really like their games mostly review them, so is it very likely to overlook many of its flaws. I don't think people without xp review their games for these large media outlets like Ign, Gamespot etc

  • @aaronlaughter6471
    @aaronlaughter6471 Жыл бұрын

    Thank you, I like Elden Ring, but holy hell is it not a master piece.

  • @MauMight
    @MauMight Жыл бұрын

    They dont want you to learn they want you to memorize

  • @unidentified2026
    @unidentified2026 Жыл бұрын

    I don't know what to think. Every time I see one of these critique videos I just cannot relate to these points at all, every critique I see is either a minor issue for me, or something I like about Elden ring. someone talks about the combat being too similar to the other games and I am here using every type of attack thanks to the posture system. Someone critiques the quest design, and I prefer the way that it is laid out and had some of the best experiences because of the lack of quest markers. Someone says that the bosses suck, and Crucible knight, godfrey, ancestor spirit, and Melania are some of my favorite Fromsoft bosses(especially melania). They say that the progression and balance is awful and my progression from beginning to end had no issues. They despise the reuse of bosses and I had close to no issues with it. They complain about the abundance of items they cant use, while I get an immense value in finding or unlocking those items regardless. They say that strength builds are worthless because there slow but ignore the roll attack which is very fast. I used a claymore type sword and had no issue with its speed. They complain that summons are supposedly mandatory, and I used them for maybe 10% of the game, most of those being for areas and not bosses. In your video you complained about the surprise attacks, but for me I love to predict and figure those out in Fromsoft games so the fact that this game is littered with them is a major plus for me. criticize lack of replayability compared to other games but I almost never replay games let alone Fromsoft games so it is a non issue for me and in my opinion should not be considered a negative. people seem to hate the mini dungeons but i never got tired of them and played every single one. They have different enemy placements puzzles and secrets making each different and some being very clever. There are also many elements in the game that I absolutely love that I have not seen addressed in any reviews such as secrets, enemy placement, puzzles, and open world structure. TLDR: Elden ring feels like a perfect game to me, its like the perfect combination of my favorite games and is better than the sum of those parts. I played around 200 hours on my first playthrough and combed through the entire map section by section and loved it almost the whole time. So when I hear peoples negative experiences and apparent huge stretches of unenjoyment I just cant understand why.

  • @TNTspaz

    @TNTspaz

    Жыл бұрын

    A lot of these videos prop themselves up as if their opinions are fact. I think thats why the video comes off as so jarring. I just don't think they like these kind of games. It's like if a guy who only plays puzzle games played elden ring and thought it was the worst game ever because it doesn't have good puzzles. They miss the entire point of the game because they came at it from a completely different framework.

  • @davidsweeney7837
    @davidsweeney783710 ай бұрын

    I’m with you on review scores being ridiculous. No game is perfect. Elden Ring is incredible, the endgame is a massive step up in difficulty but that was required in my opinion.

  • @luismiguel-dt1ge
    @luismiguel-dt1ge Жыл бұрын

    I was waiting an actual rpg, with missions and a story and something new, instead i got big dark souls, not only big dark souls but dark souls with worse combat, you can see in this game they no longer know how to evolve the combat and just added stuff that ended up being annoying. There has never been an rpg like the witcher or elden scrolls with good combat, that was kinda my thinking instead i got more of the same, i mean they are good at their stuff... but its the same stuff.

  • @blasphemy47

    @blasphemy47

    Жыл бұрын

    Well, i don't think FS will ever go in the Witcher type of storytelling or Elder Scrolls, however, there are plenty of things they can borrow in order to expand their formula. Sekiro did a pretty good job on that.

  • @ni9274

    @ni9274

    Жыл бұрын

    They never said elden ring will be a rpg with story and missions. The combat is not worst, that’s your personal opinion. Elden ring has far more agressive combat than ds3

  • @h.i.mcdunnough9421

    @h.i.mcdunnough9421

    Жыл бұрын

    @@ni9274 but it is an rpg with story and missions, those aspects are just lacking.

  • @darymanzueta8875

    @darymanzueta8875

    10 ай бұрын

    There is a story, you just have to look into it

  • @darymanzueta8875

    @darymanzueta8875

    10 ай бұрын

    @@h.i.mcdunnough9421Not really

  • @dragonchr15
    @dragonchr15 Жыл бұрын

    People say the Mimic Tear has been nerfed but I am still tearing through bosses with a +10....

  • @dustinspencer7215

    @dustinspencer7215

    Жыл бұрын

    But...why? That's the point. There are a lot of other summons that are better. Dung Eater, by far, is better than whatever you're going to put on that mimic. He has Shabiri's Woe innately, he debuffs the targets in front of you, spews multi-fireballs and wears the heaviest set in the game. No summon, even the Mimic tear, can match that. You can put that gear on your Mimic and try it out, he'll be fat rolling and unable to catch up. Unless ALL you do is try and cheese the game with the Mimic tear, with a build specifically designed to let your summons finish the game for you, there's no reason what so ever to use Mimic Tear. That's why they give you that summons and you have to work for Dung Eater. That's Dung Eater's sole real purpose in this game. In fact, a lot of fights he can take the whole boss fight himself. Buff him with Golden Vow and some heals and he can kill most bosses, since he debuffs and deals blood loss. Add Mohg's Rune and he has Seppuku on his sword and blood losses all the time, on top of his debuffs. Forgot to mention that he can cost nothing to cast. Unless you're spamming fireballs or doing the big fireball, putting the tear that gives you 10 seconds of free FP allows anyone, at any level, to call Dung Eater to help you. Also, he has more health than you do, so when you summon a Mimic tear, it has YOUR health, even if it has good gear. Dung Eater has awesome gear in medium role and over 4000 or so health, which is more than you can skill. Only the noobs use Mimic Tear.

  • @sly_shinobi8743
    @sly_shinobi8743 Жыл бұрын

    Just got the game a week ago and already put 50 hours in. Have finished every bit of content in Limgrave and now moving onto Liurnia and honestly your video sums up a lot of the feelings I have about this game. As an open world game it’s decent but really falls flat compared to other highly praised open world games like rdr2, Witcher, Skyrim like you said as those games understood that open worlds aren’t just combat sims. You can roleplay, take quests with varying objectives and narratives like role playing a theif and stealing stuff in Skyrim. Or playing gwent in Witcher. In Elden ring you just kill crap and that works for the tight and smaller scale of dark souls but not here in 100+ hours of Elden ring. You need to have more variety in your open world than just combat opportunities and even if that’s the case you better then make sure those combat opportunities are memorable and unique enough. But they aren’t. The combat is just dark souls 3.5 but enemies are playing sekiro and the amount of reused assets is atrociously bad for a game that relies on combat encounters so heavily. It’s why the legacy dungeons are the best parts of the game because the gameplay and level design along with combat encounters works the best there because it’s literally just dark souls 4. I’m gonna try to finish the game but so far this is my least favourite from soft game. Dark souls 2 had a lot of issues but at least it had unique levels which fit the gameplay philosophy much better and bosses that weren’t as reused. Bosses and enemies could be bs in that game but it was slower and more simple too so easier to manage unlike from what I’ve seen of this game.

  • @blasphemy47

    @blasphemy47

    Жыл бұрын

    Yep, your comment sums up very well some of the issues I mentioned. Limgrave has quite an impressive amount of different enemies. Too bad you'll be seeing a lot of them in other areas.

  • @hornetguy9063

    @hornetguy9063

    Жыл бұрын

    This is exactly how I felt. The game was at its best when it just was linear. The open world was wasted; seemed like all I did was go from combat to combat and then do some XP farming when I felt stuck on an objective.

  • @sly_shinobi8743

    @sly_shinobi8743

    Жыл бұрын

    @@hornetguy9063 yeah I got to the penultimate boss fight and dropped the game. Have around 130 hours in it, really tried to force myself to enjoy it, did majority of the side content besides 2 or 3 major side bosses. I can stand by my point that the game just doesn’t work. It doesn’t have the spirit and that good gameplay pacing and design like previous fromsoft games did but also lacks the variety and “role playing” that a lot of other open world rpgs have. So it doesn’t overtly succeed at either. It’s not a terrible game by any means but just a mediocre one I find. Not a game I want to be spending as many hours as I ended up playing. I genuinely am shocked at how much praise from both fans new and old and critics this game has received. It’s staggering. In a way I do feel a little jaded I think because it feels alot of the praises this game gets seems to get blown out of proportion or just straight lied about while valid criticisms get blatantly ignored or excused. I’ve never seen any other game get this treatment to this level in recent years. It’s very odd and almost cultish at times how people will treat this game and anyone who doesn’t agree.It’s crazy.

  • @Childofbhaal

    @Childofbhaal

    Жыл бұрын

    If there’s already Elder Scrolls, Witcher, RDR, then what’s the point of having another game just like those? If Elden Ring had a bunch of NPC interaction and quest logs and choices etc it wouldn’t be unique or stand out. For me the settings and exploration were more than enough to keep my satisfied the entire play through. Some people say it’s not good because all you do is kill things but that’s kind of the point. It’s a post apocalyptic type world where things are wanting to murder you

  • @sly_shinobi8743

    @sly_shinobi8743

    Жыл бұрын

    @@Childofbhaal I would agree but then what was the point of the open world in the first place? What was the need for all the pointless crafting items plastered all over the place, all the copy pasted bosses and many boring dungeons. Elden ring is both a soulslike and an open world game so naturally I’m going to compare it to games of those to categories. If the main point was to just go round killing stuff and levelling up to kill stuff….ya know like fromsoft games have been since demon souls then my issue is this: those previous games worked when all you did was that because each area and each enemy and boss you thought was more streamlined and made to be enjoyable. Level design was amazing and felt fresh and never dragged along for too long. Each boss had a unique arena with a unique theme with a unique set of moves. Yes there is and was outliers but for the most part what I said is true. In Elden ring it’s the opposite…so it fails at bringing the best elements out of fromsofts previous games but also fails at being an open world because the open world feels pointless and not necessary with nothing else to do besides kill stuff. Ultimately I feel like souls and open world just doesn’t work but I do respect fromsoft and Miyazaki for trying it.

  • @chalupasaurusrex2177
    @chalupasaurusrex2177 Жыл бұрын

    The teleport chest are a trap. Your meant to get a hint of that location and then die. I wish there were mimics

  • @blasphemy47

    @blasphemy47

    Жыл бұрын

    Mimics in Ds don't really kill you immediately, you can still beat them and get something from them. In ER those traps are more like: you are all of a sudden somewhere else on the map, you don't know where, and you have to get out. I don't think their intention was, here's a cool location...now die.🥲

  • @chalupasaurusrex2177

    @chalupasaurusrex2177

    Жыл бұрын

    @@blasphemy47 No I think the intention was here's a cool area... now die. And then you spawn at the site of grace and decide aw shucks I gotta go get my runes, which encourages exploration.

  • @OnePolishMoFo
    @OnePolishMoFo Жыл бұрын

    I thought it was okay. Probably something I'll never beat again. It's no Bloodborne or Sekiro.

  • @blasphemy47

    @blasphemy47

    Жыл бұрын

    Well it's a good game overall, it's just underwhelming compared with their previous titles.

  • @Csumbi
    @Csumbi2 жыл бұрын

    a good video, there are some things i dont necessarily agree with, but it is fine. Keep em coming.

  • @blasphemy47

    @blasphemy47

    Жыл бұрын

    Thanks ma dude :D

  • @CrashD6
    @CrashD610 ай бұрын

    Fair criticism is always good, but people like to focus too much on the facial expressions point, like it was their main priority or something, most of the greatest games of all time had bad or poor facial expressions, not only old games though, but to name a few that comes to my mind, Final Fantasy 12 (FFXII) during gameplay (not the cutscenes obviously) Zelda BOTW NPCs have poor facial expressions, Skyrim ffs, and the game still manages to be immersive, FromSoftware's games don't focus on that for many reasons, could be time saving to spend on more important things or to let environmental storytelling shine, which is Miyazaki's personal preference, but yeah, it wouldn't hurt the game if the facial expressions were a little better.

  • @koalemos1679
    @koalemos1679 Жыл бұрын

    Honestly I'll never understand following Fire Giant with Godskin Duo. Two of the shittiest fights in gaming.

  • @blasphemy47

    @blasphemy47

    Жыл бұрын

    Indeed.The Godskin duo was one of the most annoying fight they've made. I managed to kill them with sleeping arrows:)))

  • @LorenTR
    @LorenTR Жыл бұрын

    Who is this Yatzee, Yatse person? Can you please write it down so we can check him?

  • @blasphemy47

    @blasphemy47

    Жыл бұрын

    It's the guy from Zero Punctuation. Probably you heard of him, it's pretty popular and has some cool videos.

  • @notdeus3834
    @notdeus3834 Жыл бұрын

    If they gonna mine shit from previos games, then they should atleast take some basic enemies from there. For example, Imagine finding Alonne knights instead of godrick soldiers at Halig tree🤤🤤🤤 elden ring is great n all, but the amount of annoyances it has relegates it to just above DS2 for me🤕🤕 I mean, it is DS2 but better

  • @blasphemy47

    @blasphemy47

    Жыл бұрын

    Yep, i agree, it's definitely better than Ds 2 but nowhere as good as BB, Sekiro or Dark Souls 1,3

  • @A_Black_Sheep94

    @A_Black_Sheep94

    Жыл бұрын

    Imagine fighting Godrick soldiers inside Godricks castle... *why are there no Godrick soldiers in Godricks castle!*

  • @notdeus3834

    @notdeus3834

    Жыл бұрын

    @@A_Black_Sheep94 actually, now that i think about it 💀💀💀💀 prolly out singing shanties by camp fires while admiring albanauric ass or something

  • @chernobyl9070

    @chernobyl9070

    Жыл бұрын

    @@A_Black_Sheep94 try and piece the lore together or just look up some videos made from people that already have a good idea on the lore

  • @iamLI3
    @iamLI310 ай бұрын

    the music for the theme of the duo foreskin apostle fights (of which there are like 6 copy/pastes of) that fromsoft made communicates to me that they think they made something truly grand and amazing here , that this is peak video game design that you can't get anywhere else , that their worked really hard to serve me this 5star meal squilliam style when in reality what they did was take a beautiful painting of orstein and smough with their names engraved on the frame , pulled down their pants , and take a huge shit right in the center of the painting , scratched "foreskin apostle duo" over their name , and served it to me as their main course and im not even a simp for the orstien and smough fight like most others are , but as i sat there to watch all of it , it was such an insult to me personally as well as to good game design , that i knowingly accepted their plate with a scowl on my face and dined on their fresh pile of shit , it was the worst bossfight i had ever eaten , and after i beat that boss i uninstalled the game , and nothing will ever be able to compel me to play it ever again , and makes me wish pirating had an option where i could be granted some of the dev's money for how much of my time they wasted playing their game.......

  • @burrito721
    @burrito721 Жыл бұрын

    i agree with and respect many of these points however, there are some things that i truly believe elden ring nailed. yes the godskin duo fight is hot garbage and is in dire need of fixing, but at the same time i can understand putting the two together, from the developer's perspective, the game is only as difficult as the player makes it. we are given plenty of summons, spells, weapons and other stuff to aid us on our conquest. taking down the duo is a cakewalk granted that you have done the exploring to prepare you for it beforehand, for example, i typically summon Bernhal(?) and mimic tear and they can hold their own while i fight the other godskin. its just a matter of preparedness and creativity. as for the movement and manuverability: I'm glad this point was mentioned because unlike Sekiro who has trained for pretty much his whole life to move like he does in-game, the tarnished is kinda just some sad sack who had to awaken from a presumably very long slumber. its amazing that they can even roll, fight, and jump about twice their height, all while wearing bull goat, or omen armor. also, to address the thing about falling off of Torrent when he dies or takes too much damage, its simply a way to balance the player being faster than pretty much every enemy in the game. the UI that asks "are you sure you wanna revive Torrent?" is hella annoying and i agree that it should be removed though. Quest tracking is a subject ive seen complained about a lot... and for the most part, i agree, there was no way in hell that i was gonna figure out what Nephelli or Dung Eater wanted me to do beyond a certain point, but something like Fia's questline was pretty easy because a lot of the things i needed, i already had by time i remembered to check on her again, especially because most of it was "talk to Fia, talk to D, talk to Fia again etc.". something more like the Volcano manor quest markers would be preferable to a fully comprehensive guide on where to go and when to go there. finally combat/enemies: yes, some bosses are recycled. the Erdtree Avatars, for example, are (i think) a "species" of mythical creature, tasked with protecting the miniature Erdtrees they are found near until fully grown. or consider the black knife assassins, who are an organization of people, so of course there are quite a darn few of them. jumping to the topic of combat, more specifically addressing the point that was made about the ashes of war, this has to be one of the only points that i disagree with entirely, but only because of balance reasons. i cant imagine how broken PVE and PVP would become if you could have multiple ashes of war on one weapon. personally I'd be pissed if i got invaded by the 17th dude who had "blood blade" and "seppuku" on the same goddamn katana, or "raptor of the mist" and "bloodhounds step" on a greatsword and become untouchable. for the sake of not adding another 5 paragraphs im ending my critique of a critique here. again i wholeheartedly respect ideas and opinions, but i advise thinking from the soulsborne point of view where they have to make it as hard as possible to make you earn your wins! (thx for reading!)

  • @blasphemy47

    @blasphemy47

    Жыл бұрын

    That's a pretty epic comment, so I respect the time taken writing it. 1. In regard to the God Skin duo, the issue resided in how Fs approached this duo's fight and a few others compared with their previous games. They're no longer bosses that complete each other with different speeds and move sets (one slower and the other faster), but are rather pretty similar. In regard to the tools given to you, they should not cover up or compensate for the lack of a more thoughtful design. The Godskin duo I ended up killing them with sleeping arrows as a last resort since I was already fed up with them, and honestly felt like I was cheating. Many tools in Er break the fights rather than enhance the confrontation. Their previews games had also plenty of tools and spell too, while offering a more balanced fight. 2. In regard to the tarnished one not being trained to fight like sekiro, well that is a very generous take. If Fs really wanted to improve and change the combat system they could have done it anyway, regardless of how rusty your character is, lore can be used to justify any mechanic in the game regardless of how good or bad it is. About the Torrent, balancing the game by making things more annoying is not a very good way to do it. It's OK to have the player fall off the horse, but getting up should not be so tedious and slow, while also receiving hits that can kill you instantly. I'm sure there are other ways to balance a game that is already very unbalanced anyway. 3. About the ashed of war. Well, the game has already pretty big problems with PVP and PvE in regard to balance. If they wanted to balance the game around, offering multiple ashes of war at once, I don't see the problem. They could have separated them into 2 groups. One major and 2 minor, for example. The main one could be something more powerful, while the other 2 for the simple ones like jumping or dodging and others. It feels like a feature that had a lot of potentials to expand the combat a lot more. 4. Making things as hard as possible is not really a good thing if balance and fairness are missing. Fs fell into this trap of "let's make things hard for the sake of being hard" while forgetting that what made their games great was more than just hard difficulty.

  • @morgannyan2738

    @morgannyan2738

    Жыл бұрын

    Imagine if the lore was Malenia was cloned in an underground research lab, would that justify having to fight her 10 times?

  • @blasphemy47

    @blasphemy47

    Жыл бұрын

    @@morgannyan2738Sure, but that would be kind of bad, none of the less. You could have one single type of enemy in the entire game and then find some wacky justification for that too. The issue comes when people use lore to justify or explain certain things or mechanics that are just bad in the game.

  • @morgannyan2738

    @morgannyan2738

    Жыл бұрын

    @@blasphemy47 the comment wasnt directed at you, are you new to youtube?

  • @masterinsatiable6656

    @masterinsatiable6656

    Жыл бұрын

    @@morgannyan2738 I don’t blame him for getting confused. This new update screwed up the reply system to which when you respond to the OP, your comment doesn’t include their @.

  • @michaelhenman8683
    @michaelhenman8683 Жыл бұрын

    The main 'plot' of elden ring didn't need markers or a journal, the system worked pretty well as the main landmarks are clear and you can make progress by exploring them. Side quests and NPCs do not work as they are in Elden Ring, because content is unreasonably easy to miss. At the very least there should be a journal with the main questgiver NPCs stating what you have seen of them so far and where they might be found next (this could be put into dialogue so it is less contrived). If there are NPCs who can be interacted with again after finding an item, their dialogue should tell you about specific items they are interested in. Basically the current system doesn't work because content is easy to miss, and if you do find it, it is probably a result of luck and not good exploration on the player's part.

  • @TheToothpain
    @TheToothpain Жыл бұрын

    If only the devs listened to this kind of critique and learned from it.

  • @blasphemy47

    @blasphemy47

    Жыл бұрын

    Well if more people express their problems with the game and don't hold back, there is a chance FS might listen this time, who knows.

  • @PeacefulJoint

    @PeacefulJoint

    Жыл бұрын

    Its their game. Dont like it dont play it. Not every game is for you nor should every game be the same.

  • @TheToothpain

    @TheToothpain

    Жыл бұрын

    @@PeacefulJoint But money we pay are ours. Also, in THEIR games they've made better mechanics and systems, as well as decisions, that were not here. ALSO, how the hell would I know if I like the game if I don't play it? Use somebody's opinion as mine? I don't do that. IN ADDITION, it's not about me alone, there are plenty of videos in which people "don't like" what's been done. FURTHER, it is my comment, don't like it - ignore it. Not every opinion is for you nor should everyone act according to how you see fit.

  • @deepakmohapatra7416
    @deepakmohapatra7416 Жыл бұрын

    in case of souls game having just a log of all the NPC we met for quest is the thing to have. you dont have to necessarily program the interaction of clicking the said incomplete quest and a icon shows up. its not needed but just a text stating what last talk we had would be a much better way to log progress. people talk about souls game being difficult. i say what even is there such as difficulty. enemy has 12 foot long sword that could cleave you. as a player your task is to notice the movement and act accordingly. failed to do so kills the player. the only so called difficulty is that enemy chains combo with no stamina loss and it kills player without giving is time to react, this is not difficult and i being a non fan of souls easily beat sekiro and elden ring without trying too much. i played monster hunter so jumping to a similar style of game and beating does not feel difficult. the world of elden ring is not crowded with roaming npc like in assassin's creed cities. in that case the only standing human you see in a remote location most likely is a quest objective so it does not need those screen filling markers. most people making that argument just band wagoning at this point to give elden ring extra credibility which is not necessarily needs.

  • @thestabbybrit4798
    @thestabbybrit4798 Жыл бұрын

    My view has settled thusly: Elden Ring is rushed. Too many repeated bosses, too many gank fights, too many bosses and big enemies with movesets that are not fun to face. This is an unfinished game - the good parts are everything I want from a Souls game, but the bad parts put a damper on my desire to stick with it.

  • @blasphemy47

    @blasphemy47

    Жыл бұрын

    True that. I think the scale and the open world aspect of Elden ring ultimately drag down the game. But hey it did sell well so...

  • @JuanAntonioGarciaHeredia

    @JuanAntonioGarciaHeredia

    Жыл бұрын

    There is a reason Miyazaki said he wasnt sure if he did a good job with Elden Ring. They knew the game was unfinished, but for some reason they decided to go for a massive fcking map anyway

  • @hairlessgrizzly559

    @hairlessgrizzly559

    Жыл бұрын

    Elden Ring wasn't rushed. They've been working on it for years. I think it was announced and they started working on it around Dark Souls 3's release. And about repeated bosses, do you really think they're going to make over 100 unique bosses, along with 100s more unique enemies?

  • @GoofyGoober6694

    @GoofyGoober6694

    Жыл бұрын

    Thusly is not a word stop trying to sound smart and thinking it makes your stupid claims valid

  • @John-996

    @John-996

    Жыл бұрын

    @@hairlessgrizzly559 Why make them in the first place is the point. Some times less is more.

  • @zebwiz1900
    @zebwiz1900 Жыл бұрын

    Everything it does well, is done great. Everything done badly is terrible.

  • @death_to_tyranny
    @death_to_tyranny11 ай бұрын

    Fromsoft has fallen and might never be the developer we loved ever again. :(

  • @blasphemy47

    @blasphemy47

    11 ай бұрын

    Sort of. Personally i really prefer the old semi open world interconnected zones style rather than the new fully open world direction. Fortunately other souls like games( lords of the fallen, lies of pi) still use the old style.

  • @z3ro5um
    @z3ro5um Жыл бұрын

    Good explication of my misgivings. UX is really silly with upgrades. Like Hewg could improve, or you could meet a better craftsman? Just the cost, okay I like to have multiple high-rated tools; but it is prohibitive. Also, when you doggedly worked up a sword only to find they ‘adjusted’ it downward. Nerfed stuff sucks, and nerfed +25 stuff just blows.

  • @n1lknarf
    @n1lknarf10 ай бұрын

    8:50 it's not a matter of needing it or not, it's a matter of having the choice to use it or not. Fromsoft simply didn't code the option for the player to choose, and I don't understand why people praise having no choice.

  • @lonestar6709
    @lonestar6709 Жыл бұрын

    Two reviews proved it.... Breath of the Wild, and Uncharted 4. Both reviewers gave them 8 and 7 respectively, and both were pulled. A couple of yes-men were brought in, and both were re-evaluated with perfect 10's. Gaming journalists are on the payroll. It's as simple as that.

  • @blasphemy47

    @blasphemy47

    Жыл бұрын

    In the case of FS, they have quite a strict policy where only people who know and are familiar with their titles and of course like their games, review their games. So the likelihood of receiving a high score is very much guaranteed.

  • @allandm
    @allandm Жыл бұрын

    Yes, agree 100%. A fun game but very over rated for sure. I'm particular disappointed with the bosses, I feel like if the combat was like Sekiro instead of Dark Souls 3 the bosses would have been way more fun

  • @CPalanysamy

    @CPalanysamy

    Жыл бұрын

    beyond me they didn't implement the sekiro's combat innovation. The blades clashing/deflections was something I was wondering about after finishing DS 2, 1 and 3, specially after watching the Farrons Legion boss fighting each other in a very Sekiro way (deflections, blade clashing)

  • @flamingmanure

    @flamingmanure

    11 ай бұрын

    @@CPalanysamy go play sekiro then lol.

  • @flamingmanure

    @flamingmanure

    11 ай бұрын

    nope, the fact that u played it like ds3 says alot about ur comment, spamming R1 and only dodging backwards is why alot of delusional souls veterans got their asses kicked and blamed the game rather than their archaic playstyle.

  • @CPalanysamy

    @CPalanysamy

    11 ай бұрын

    @@flamingmanure I did! loved it. Thus me bitching about why ER didnt implement some of it's combat

  • @phrozac
    @phrozac11 ай бұрын

    @6:50 What hair is this? Is it a mod?

  • @John-996
    @John-996 Жыл бұрын

    AC Valhalla does not give you quests makers it will give you a direction like Head south of the river. This design works well at times but kills the pacing. Really glad you pointed that out as it one the reasons Elden Ring felt so tedious.

  • @lucasgraeff5391
    @lucasgraeff5391 Жыл бұрын

    To me the biggest let downs were the great runes and how the game goes after mountain tops of the giants. It was sour, I was baffled, it was like playing an entire different game after lyndell. The great runes are just... boring? Oh wow I killed a fucking DEMIGOD and I get +5 atributes? It's not that it is weak, but it's just boring

  • @johndodo2062
    @johndodo2062 Жыл бұрын

    I would be shocked if even ten percent of the reviewers on meta even played for more than a few hours. These are the same people that couldn't finish re2r ffs. User scores matter and elden is a big fat 7

  • @karunsv1785

    @karunsv1785

    Жыл бұрын

    I saw you say Ragnarok was goty because user scores matter..... Ragnarok got a big fat 7 too.... Ds2 sotfs of all things got this same rating, and og ds2 got a low 7.... Don't just say things without proper investigation

  • @Christo_glenn
    @Christo_glenn Жыл бұрын

    I feel like if they got rid of the dodge roll and implemented the Bloodborne-style of dodging and the rally system, it would make more sense. This is due to the insane combos that a lot of bosses and enemies use. It’s fucking ridiculous (especially Melania). Speaking of Melania, I’m fully sure that she was a cut boss from Sekiro.

  • @blasphemy47

    @blasphemy47

    Жыл бұрын

    Elden Ring has a dodge move similar to BB but it's locked behind ashes of war. But since you can only equip one ashe many people will choose something better anyways. One possible solution is to allow the player to equip multiple ashes at once. Let's say 2 minor ashes and 1 major.

  • @ZeroCiero
    @ZeroCiero Жыл бұрын

    Great review! I had the opposite problem with stealth - I just couldn’t be detected while sneaking by anyone until I was already attacking them. And then they would dopily look around before realising the knife in their back came from behind. Movement and even light sources seemed to have no effect on detection either. As a magic spammer I’m not complaining too much, but it did break the immersion at points. Not sure why your experience was so different though. Once again, great review

  • @Shaolinstout
    @Shaolinstout8 ай бұрын

    Absolute masterpiece of a game

  • @benthehen-uy7fj

    @benthehen-uy7fj

    7 ай бұрын

    no

  • @Shaolinstout

    @Shaolinstout

    7 ай бұрын

    @@benthehen-uy7fj Yes

  • @murderycatdoll1380
    @murderycatdoll1380 Жыл бұрын

    IGN gave Rings of Power 10/10....so who gives a Shit about them... And for me, i really like Elden Ring and am playing the hell out of it for about 2 Month now and don't even ask how many Chars i let suffer through it xD But there still is SO much that is absolute Garbage at some points. So yeah i agree with your critiques xD

  • @doolenny9458
    @doolenny945810 ай бұрын

    Hey just some friendly advice from a way smaller channel is you should put the request for likes subs and stuff into midway through the video No one is going to know if they like your content or video when the video has basically not started yet so putting it midway through means they will be able to see how they feel about the video and then like and comment if they want to

  • @blasphemy47

    @blasphemy47

    10 ай бұрын

    Thanks for the feedback 😁 that's something I'm still working on, wheather i should include or not.

  • @doolenny9458

    @doolenny9458

    10 ай бұрын

    @@blasphemy47 I think including it is fine it is good to remind people But I would say middle or end is best since then the viewers can be thinking Oh I like this video/channel I think I actually will sub/like the video while at the start they won't really know the answer yet

  • @anonisnoone6125
    @anonisnoone612511 күн бұрын

    There was no reason to attack ds2 like that.

  • @pokekiller787x
    @pokekiller787x Жыл бұрын

    I disagree with so many points made in this video it's not even funny lol, there is some legitimately valid criticism here, but it's bogged down by complaints that are either wrong, or a matter of preference that is presented as an objective flaw with the game.

  • @blasphemy47

    @blasphemy47

    Жыл бұрын

    I'm curious what are the specifics you disagree the most 🤔

  • @h.i.mcdunnough9421

    @h.i.mcdunnough9421

    Жыл бұрын

    I think the only objective flaws that a reviewer can give are performance, bugs and if the game outright doesn't work. The rest is all subjective. From soft choose which criticism they heard that seems valid to them and they might change that aspect in future games, or not. For instance, no major outlets initially complained about a lack of npc markers; luckily from soft figured out that was an issue and fixed it, probably after regular gamers were posting about it on social media.

  • @Michael_ATL_82
    @Michael_ATL_82 Жыл бұрын

    Elden Ring is still clearly, Game of the Year.

  • @blasphemy47

    @blasphemy47

    Жыл бұрын

    Well that might be true, many anticipated titles were delayed for the next year. Not much of a competition this year. However God of war ragnarok and Hogwarts legacy might change that. it remains to be seen.

  • @soutrikpal3466

    @soutrikpal3466

    Жыл бұрын

    Yeah... Only if they don't give it to GOD of War again out of sorrow like 2018

  • @LucciClubStudios
    @LucciClubStudios Жыл бұрын

    A Reality check????? Lol Dude different strokes for different folks you mite not think it’s a masterpiece but someone mite think it’s the best damn thing out here not everyone is going to agree on the same things some of you tutubers really are annoying with these kinda takes

  • @swagwolfgang
    @swagwolfgang Жыл бұрын

    I put 104 hours into this game and im never going to play it again but i have probably 500-600 hours in sekiro and 200 in bloodborne😂

  • @blasphemy47

    @blasphemy47

    Жыл бұрын

    Damn dude, with 500 h in Sekiro you must beat Genichiro with your eyes closed :))

  • @gravitationalforce3258

    @gravitationalforce3258

    Жыл бұрын

    370 hours in elden ring 200 hours in sekiro 100 hours in dark souls 3 and 75 hours in bloodborne for me.

  • @swagwolfgang

    @swagwolfgang

    Жыл бұрын

    @@gravitationalforce3258 there ya go i didnt really like elden ring because im just not a fan of open world games and i hate having so many options thats why i mainly play sekiro and bloodborne

  • @twilight_mourner1865
    @twilight_mourner18658 ай бұрын

    All the problems you've mentioned in combat are everything I agree with. Its a good game but not an optimal adventure for me. SO many issues with UX and its UI. Also its combat is absolutely shallow, relying on you to find one strategy and stick to it. Nioh 2 does the exact opposite, making everything linear but makes the combat superb and very complex. It's also why I prefer it over Elden RIng

  • @jaker2883
    @jaker288310 ай бұрын

    Honestly from playing other fromsoft games elden ring is by far my least favorite it’s very warn out about half way thru the game the combat is terrible the environment was stunning but now it seems dull

  • @vilikoivu7179
    @vilikoivu717910 ай бұрын

    I want to hear game that has more enemy and boss variety with fun movesets. And I'll buy that game instantly, otherwise I will have to disagree that this game is not a masterpiece.

  • @nevisysbryd7450
    @nevisysbryd7450 Жыл бұрын

    _Did you just throw the Maiden in Black in with those cheap knockoffs_ Otherwise, a well-reasoned and articulated review. I think ER was made to cater to a fundamentally different (much more varied and casual) audience, and in light of that, some of the design choices are an abandonment of their core audience, though not necessarily bad design. Some of the others fundamentally conflict with each other, such as vertical character and gear progression in an open world creating difficulty swings and meaningless exploration rewards (or even punishment) or reused content expanding the world at the cost of repetition for completionists. Those conflicting systems (evidently) worked quite well for the mass audience as it appealed to a wide range of engagement types at a shallow level; however, the incentives are at-odds with each other in the long-run, and being stage magic, the enjoyment vanishes for many as soon as they see through the illusion. While it works for casuals, those who like a ADHD-esque playstyle, non-completionists (which seems to be most open world players, as seen in BotW), and master-of-all power fantasies, it falls apart for those of a more thorough or build-committed playstyle as sheer exposure makes those problems much more obvious and frequent. Or tl;dr, ER is designed as a disposable game for a ADHD playstyle. The quest system was implemented horribly with an open world in a way that I think did not benefit it even in designing for the casual audience. The quest style is a categorically bad fit for such a large world; it requires either absurd amounts of time to discover organically or a *literal external guide,* which invalidates any complaints Ubisoft handholding. _Light_ journal entries and map guidance would have massively alleviated the issue, though, and I think would be to the game's benefit regardless of quest style given the sheer size of the world.

  • @blasphemy47

    @blasphemy47

    Жыл бұрын

    Well i played Demon's Souls right before Elden Ring :)) I know Maiden in Black was quite a unique character at that time, who was reused for every game that came after. But you comment regarding the quest design are spot on. Going outside of a game to google stuff since the game does a poor job to communicate where you have to go it's pretty annoying.

  • @nevisysbryd7450

    @nevisysbryd7450

    Жыл бұрын

    @@blasphemy47 It is more that her shtick was adequately explained and her personality made sense in the context of Demon's narrative and themes. The Dark 1 Firekeepers were all partially derivative, though also each their own thing. The Emerald Herald might have been good had it not been for the development problems and cut content; the end result was the end result, though. And the DS3 Firekeeper was empty pandering. Yeah, map-markers are much less immersion-breaking and hand-holding than literal step-by-step guides. While it does (debatably) make the on-screen UI prettier, it seems pretty contradictory to the veneration of complete freedom and lack of guidance/railroading that players of open world games so often screech about. While I _liked_ the quest style in Demon's and Dark 1 (I found similar problems for 2 and 3, with some locations and triggers being so unintuitive or untelegraphed that it harmed the experience), a lot of what made those work was the world size, semi-linearity, and limited fast travel. ER's sheer size is a completely different matter.

  • @chopsandtoots

    @chopsandtoots

    Жыл бұрын

    I have ADHD and I barely like this game. Honestly I'm not sure who this game was aimed at. It sucks because I *wanted* to like this game so much. I've played DS1, DS3, BB and parts of Sekiro. I love those games so much, though DS3 was starting to lean into the ER territory that I'm not a fan of. The hype was so overblown and I fell for it. The ER fanboys refuse to hear any kind of criticism towards the game, even when it it's valid - they just default to, get better at the game then. My friend is like this, he even thought that the Elden Beast was a good fight even though it objectively isn’t. It took him days to beat Melania and all he could do was gush about the fight. The games went from "overcoming the odds and not giving up" to "how many wombo combo bosses can we beat you down with?!" People became so obsessed with difficulty and "git gud" that it's destroying these games, though the ER fan boys would disagree. Because Fromsoft crapped it out it's automatically perfect I guess, even when it has massive glaring problems. I know some of the recent patches fixed some of the issues but overall I personally feel it's one of Fromsoft's weaker installments. The bosses went from something I looked forward to to "Oh God just let it be over". Such a shame.

  • @nevisysbryd7450

    @nevisysbryd7450

    Жыл бұрын

    @@chopsandtoots My ADHD bit was deliberately hyperbolic to get a point across. The games still require enough direction and commitment that I wonder how well people with actual ADHD take to them. Then again, perhaps the narrower direction and its player flow help such people to stay on course relative to other games? If you have any insight that you care to share on the matter, I will gratefully listen. I meant more that the game lends itself to appealing to a wide array of interests and those who are not overly concerned with any single area. In a sense, it is not made for 'anyone', but to be good enough in multiple areas to cater to multiple tastes. ER's array enables players to interact with multiple engagement types (crafting, exploration, combat, leveling, etc) which thus works well for people who have a moderate affinity for many or all of them-however, it works drastically underperforms for most who have a strong affinity for any one of those and thus interact with any particular system enough for the contradictions between those sub-games to become a significant problem. Notably, MMORPGs have the same design challenges-however, they have the advantage of persistent worlds and in-game socialization in a manner that ER does not. I never bought into the hype myself in the first place-although that was because I had already gone through it. I went through a similar process with DS2 and then, although somewhat anticipating that time, DS3; it has been moving in this direction since 2. I never bought or played ER because I doubted it was going to be worth the investment and waited for player feedback, which ended up confirming exactly what I expected. DS2 and ER are basically King's Field meets Skyrim on a Dark Souls engine. Notably, DS2 director and co-director for much of 3 and Elden Ring, Yui Tanimura, stated during an interview prior to the release of 2 that they 'want the Skyrim audience'. I suspect they achieved a lot of success in that goal with ER, and given how much of DS1's success was from being something _different_ from Bethesda's and Ubisoft's design direction at the time, it is unsurprising that many fans are not fond of it becoming exactly what they adored it for _not_ being.

  • @Leon.K69
    @Leon.K69 Жыл бұрын

    Eh i haven't played it but i wanna. Well its either that or re4 remake and I'm still on re4 original so I'll play elden ring qnd see how it goes.

  • @SilverSwagboss
    @SilverSwagboss Жыл бұрын

    The worst part of the game is the bosses. It felt like the bosses were built for a bloodborne or sekiro sequel rather than a game with almost the same exact combat as dark souls 3. And the end game (part morgott) was pretty horrible

  • @RobertTorch
    @RobertTorch Жыл бұрын

    Pretty much the only boss I liked was radagon :/

  • @blasphemy47

    @blasphemy47

    Жыл бұрын

    Yep it's a very spectacle type of boss. Too bad the first time I was way too overleved. But yes it's one of the better one.

  • @siddhantshrivastav
    @siddhantshrivastav Жыл бұрын

    This video just makes me so sad. Elden Ring is exactly the game the core audience has wanted to play since Dark Souls. It is undiluted and fully catering to what it's core audience wants. Why can't their be just one product in the market that does that without whiny Blasphemes like you complaining about why it isn't like The Witcher or Horizon or whatever it is that you enjoy playing. Playing Elden Ring has been the most joyous experience I've ever had consuming any form of media and it felt like the game was tailor made for me. It is a wet dream come true for one who enjoys the fantasy genre. As for the game not spelling out for the players what the Elden Ring is, I'd ask you to please ask LOTR and Tolkien fans what does the one ring of power do and overwhelming majority couldn't give you a clear specific answer. Or are you asserting the LOTR is also bad and it's fans need a reality check? Elden Ring is intensely atmospheric and the entire story is told through it's environment. You explore Miyazaki's world like you would the real world. Just like in life, their are gaps in the history of the world where it is unclear what may have happened. The argument about repeated enemies is so obtuse and out of place when you consider how Miyazaki uses this as a narrative technique to tell you the story of the world you are exploring. Where you find certain enemy types, where you pick up which item is fully curated to give players the ability to put the story together for themselves. So when you encounter an Erdtree Avatar at the base of every minor Erdtree, when you get to Leyndell and there is instead an Omen there instead, that is a narrative point not copy pasta. Why is there an Erdtree Avatar in Deeproot Depths or Elphael which is not even connected to the Erdtree but rather the Haligtree is an insight which the player is expected to put together themselves. Elden Ring is a masterpiece beyond your ability to comprehend and to get a sense of how shallow your gaming experience was in comparison to true fans of Miyazaki's narrative style , I would highly recommend you to watch channels like The Tarnished Archaeologist, Quelaag, Ziostorm or Sekiro Dubi among others to get a sense of how much you missed out because of your reliance on quest markers and exposition being handed to you as opposed to you seeking out details which the game is hiding is plain sight. Unless of course you already had your mind made up. But if there is any part of you which feels like you'd like to understand why you others feel this game exceeded the limitations of what a game can do I'd highly recommend the above mentioned channels to understand why you are wrong. Otherwise please accept that this type of game is not for you and therefore your criticisms are invalid. Because every criticism you have highlighted was a deliberate design choice and they work in favour of the game not against it. I can't speak for all Souls fans but personally, this game has provided enough content and mystery to keep my occupied for a few years till the next From Software game. I don't enjoy any other games as much as Souls and after finishing a Souls game, I'm left feeling how hollow because I know there isn't going to be anything like till the next game comes out. Instead you want quest markers and NPC's who explain the whole story to you in one playthrough and then there is nothing left to do. That sounds idiotic and you obviously have no clue how the fantasy genre actually works. We're going to be enjoying this game trying to piece the mystery together for months and years and you just want that experience to be encapsulated in one playthrough. How uninspired is that. Elden Ring is the gift that keeps giving and you want to take that away from us. And you wonder why Souls fans get defensive when others make these suggestions and get shut out by the community. You don't get that this is what we want and their is at least one publisher that is willing to make exactly the game it's core community wants like it's a bad thing. PS. Sekiro is not a Souls-like and hence it's narrative is different in comparison to Souls. In fact, I feel Sekiro would have been a better game if it didn't need to be a souls like game.

  • @maximuscryptosx9424

    @maximuscryptosx9424

    Жыл бұрын

    cool story bro ...

  • @h.i.mcdunnough9421

    @h.i.mcdunnough9421

    Жыл бұрын

    Man, the premise of the video is how no one criticized the game. Criticism is important for improving things. Imo from soft has gotten woefully low amounts of criticism and it has caused them to make essentially the same game 6 times. Even obtuse, nonsensical stuff (like how multiplayer works in ALL these games) is treated by the fanbase as genius and thus never gets changed even though it puts barriers on enjoying the games with friends.

  • @n1lknarf
    @n1lknarf10 ай бұрын

    37:35 no you can't compare fantasy open worlds to realistic history grounded open worlds. Ubisoft open worlds are not about wondering what you'll find but immersing in a period in human history and see how people lived back then. Elden ring is the same as Ubisoft's open worlds except elden ring lacks a lot of functionality; the fact that in elden ring you can look for the map tower in the map, set a waypoint, go to it and pick up the map of the zone is proof that it's the same thing with less functionality. You can compare elden ring to dragon's dogma as they're both fantasy open worlds. Dragon's dogma is far superior just because it lets you climb on giant creatures and hit specific body parts to affect the creature's behavior, while elden ring is still doing the ankles and toes combat; this is worst than it sounds because dragon's dogma is almost as old as dark souls and it has more depth than elden ring.

  • @emilejoubert5645
    @emilejoubert5645 Жыл бұрын

    Great critique. Thank you for saying what needed to be said. 👍

  • @blasphemy47

    @blasphemy47

    Жыл бұрын

    Thanks. Glad you enjoyed it. :D

  • @macvadda2318
    @macvadda2318 Жыл бұрын

    I realize that not everyone shares my opinion, and that even though i disagree woth most stuff on this review people who agree with it will flock to this video so theres no point arguing

  • @therongertz3570
    @therongertz3570 Жыл бұрын

    Excellent points all around; this is one of the few Elden Ring reviews I actually agree with. While the game can be fun, I thought your deep analyses of 'bugs which FromSoftware stans claim to be features' (e.g. sporadic quest-lines, lack of objectives, VAGUE AS HELL story, copy-pasted bosses, samey areas) were great. Please, keep up the good work, and I'm sure you'll continue to grow a dedicated fanbase.

  • @blasphemy47

    @blasphemy47

    Жыл бұрын

    Yes there are a lot of things Fs needs to improve in the future. Thanks your comment and support :D

  • @davidsweeney7837
    @davidsweeney783710 ай бұрын

    Why haven’t you learned to slow down and look round corners mate?

  • @Anchor-Supreme
    @Anchor-Supreme Жыл бұрын

    Elden Ring reeks of trying too hard to make it better than previous games. It’s obviously unfinished beyond Limgrave, due to the sheer lack of content in other areas, and grossly unfinished past Leyndell. Not to mention the lack of enemy variety beyond Leyndell as well. Repeated bosses are also a annoyance and major problem, especially when you include Erdtree Avatars, Godskin enemies, Ulcerated Tree Spirits, etc. This game is honestly a mess. It’s obvious the majority of reviews giving it 10/10s either didn’t play much further beyond Limgrave, or are too scared to criticize due to backlash from the FromSoftware fanboys and simps.

  • @mamboking0134
    @mamboking0134 Жыл бұрын

    Critiques of overly hyped content that's popularly accepted take years to be fully appreciated. But by then everyone that rejected your view pretends to have always had your view, lol.

  • @blasphemy47

    @blasphemy47

    Жыл бұрын

    After the initial hype period, people's perceptions of certain games may change over time. I guess many people experience that. My guess is that ER might age rather poorly, not as bad as DS 2 but still...nowhere to the same level as Sekiro or BB.

  • @datatsushi2016
    @datatsushi201611 ай бұрын

    Fanboys will alwaya be a thing

  • @114Freesoul
    @114Freesoul Жыл бұрын

    Elden Ring feels like it's trying to hard to be its own thing, yet all that Dark Souls DNA is holding it back.

  • @blasphemy47

    @blasphemy47

    Жыл бұрын

    While its true many issues ER has were inherited from the previous titles in the series, the strength of Elden Ring still remains in those sections that bring it back to the Souls series. (ex the legacy dungeons and interconnected areas)

  • @114Freesoul

    @114Freesoul

    Жыл бұрын

    @@blasphemy47 And that makes total sense, because the DS game design works in those areas. It doesn't work for the open world, though. ER would've been better off either just being another iteration on DS formula, or having doubled down on the new open world direction and became something radically different, rather than this hybrid 'open world Dark Souls'

  • @dhopjr57
    @dhopjr5710 ай бұрын

    one hit kill bullshit ! I am familiar with that quote ! Bosses hitting through walls.....yep.

  • @Luxuriouswhite
    @Luxuriouswhite Жыл бұрын

    I played BB, DS3, sekiro, and elden ring on on release. Elden ring consistently gave me best game I've ever played vibes the entire way through. None of the other games gave me those vibes. I do however believe that all the other games are masterpieces and better balanced then elden ring, but the exploration, discovery, world design, and length of elden ring is just incredible and unparalleled by any game that exists

  • @forrestcrain3401

    @forrestcrain3401

    Жыл бұрын

    For some reason i havn't been able to really get into elden ring like all the other soulsborne games. I think its way better than DS2 (my least favorite), but I got those vibes you mention when playing Sekrio. One of my favorite games of all time next to Ocarina of Time. I know one day ill dive into elden ring and binge it like crazy, but for whatever reason i cant put my finger on Elden Ring doesn't just grab me like the others.

  • @Luxuriouswhite

    @Luxuriouswhite

    Жыл бұрын

    @@forrestcrain3401 you have to look at it like an exploration game. Go in knowing nothing and just wander around finding new stuff. That's where all the reward comes from, exploring the amazing world and stumbling upon things. The boss battles and dungeons are amazing but the open world and exploration is what makes the game so lovable. The other games are linear adventure with better structure, balance, and direction. But Elden ring is a whole world that you don't kno what the hell is gonna happen. Sometimes u stumble upon a secret that is out in the middle of nowhere that leads you to a whole massive area or legacy dungeon. Knowing that if u walked a little to the left of the secret you would have never seen the door and found it. You would have never experienced that 10+ hour masterpiece section of the game. You wonder "holy shit how many people didnt even play this!? This is incredible and I just fou d It." That is the feeling I got when playing Elden ring. It feels like you are actually discovering things that other people have not found. These things make it feel like the exploration is worth it because you exploring COULD lead to some of the coolest things and areas that you have ever seen in a video game. And it feels organic, not forced or created by a video game company. It feels like an actual world that begs to be discovered. I still dont understand how they actually made the game because it is so big and so good

  • @Childofbhaal

    @Childofbhaal

    Жыл бұрын

    For me the moment you start looking things up in Elden Ring it’s ruined. The game is meant to be played blind and exploring on your own. The way the map unfolds and the things you encounter is genuinely incredible if they’re not spoiled for you

  • @forrestcrain3401

    @forrestcrain3401

    Жыл бұрын

    @@Luxuriouswhite I agree with everything you said, and I have always approached souls games in total ignorance and media blackout on purpose. I will never forget the first time I played DS1 about a year after its release not knowing a thing and figuring it out, watching videos and listening to commentary. I suppose right now Im just really into narritive heavy games like Ghost of Tsushima, God of War, Plague tales series, etc. It also doesn't help that I have about a dozen games I really want to play and finish. When I'm back in a more exploratory mood for gaming I know I'll fall in love with Elden Ring.

  • @tlozmeowcatz7991

    @tlozmeowcatz7991

    Жыл бұрын

    @@Luxuriouswhite The problem is that the exploration is incredible for maybe the first 20-30 hours, and then the game starts to hit repeated boss after repeated boss, repeated dungeon after repeated dungeon, and the excitement of exploration you feel falls off a cliff. After getting close to the end I had already been bored of the game for a while because it spreads itself way too thin, when it simply can't afford to. If they made the world smaller, and focused on making the overall experience tighter it would've been 100x the better game for it. As it stands now it feels like it suffers a lot from the Ubisoft problem, where quantity means more than quality (though definitely not as bad as some other open world games). I'd rather do a thorough replay of any of the other souls games before I did that with Elden Ring.

  • @a.s.raiyan2003-4
    @a.s.raiyan2003-4 Жыл бұрын

    Pretty sure IGN is biased or got paid to give that 9/10 rating for Cyberpunk.

  • @moonrabbit2334
    @moonrabbit2334 Жыл бұрын

    I genuinely don't understand the problem with repeat bosses especially lorewise I have been changing my playstyles multiple times and this time I am working on parrying. So it feels empty when you kill say crucible knight. He was so parryable and I don't want him to die at the same time I want to finish him off. So experiencing again was like seeing my old friend again after long time.

  • @caliburn1123
    @caliburn1123 Жыл бұрын

    While you have a few good points most are nitpicks 1) 9:00 you have quest markers if you care to look, 2)well concerning the erdtree avatars they mostly only appear near the minor erdtrees as guardians, it would be stupid to complain about them being used, as they have reason to be there and you have to reach a minor erdtree to get them, it would be like say skeletons haunt the cemeteries but if every time you visit a cemetery and you complain about getting skeletons, it's because 1) you went to the cemetery, 2)that's where they're supposed to be 3) you complain about Margit but there is a story reason, it would be like complaining about Baldur in Gow 2018, or genichiro in sekiro, 4)24:00 by that defination games like dragon age(where you can't use magic at all as a warrior, where you have to choose your class and weapons beforehand) and dragon's dogma would be bad, they're not it's how an RPG works, Elden ring offers freedom of build, but if you play an RPG you'll have builds(there's no point in have different stats and having to choose how to upgrade your characters otherwise) and Skyrim is one of the worst RPGs to refer from, it wasn't great for it's RPG mechanics it was great for its focus on exploration and adventure. If you compare to dark souls Elden ring has more spells and weapons than dark souls to compensate for that, 309 weapons (almost a 100 more than dark souls 3)and 70 spells, 5)how is having to upgrade ashes of war in sites of grace a problem? That's your resting site, that's where you level up, adjust flasks and everything, it would be like complaining having to go to an armorer to craft weapons and armor in Skyrim. 6) and there are 18 different "major" boss fights which is even more than the recently released GoW Ragnarok

  • @blasphemy47

    @blasphemy47

    Жыл бұрын

    Oh that quite an extensive comment so I'll respond briefly to some of the points. 1. Well it's a bit beside the point. While some linear games do offer objective markers, but many don't. In a more confined space you don't need those as oppose to an open world. A recent example is A plague tale. 2. Erdtrees are part of a bigger trend where plenty of bosses and enemies are reused. Also the comparison with skeletons does not hold up that well: those are more regular enemies and are not presented as bosses. If every time you approaches a cemetery you encountered the same skeleton with a boss health bar, that would be a problem as well. 3. The lore and the story behind a boss being reused works only if those are the exception. But again this is an issues with almost every boss in Elden Ring. Also I'm not a big fan of the whole: it make sense because of the lore. With lore one could justify any bad design decision. Hell, you could fight only one boss in the entire game and still find some lore justification if you want. Last point, GoW also had a problem with repeated bosses/enemies as Ds Sekiro games as well. I'm not excusing those. It just feels like Er went overboard with those. 4. Yes, you play an Rpg but also you play an open world rpg. Certaing rpg mechanics work better than other depending of what type game we're talking about. People praise Skyrim for exploration, but what makes that exploration work is how felxible the rpg mechanics are and the reward system works. In Elden Ring, since now they went full open world, could use some rethinking on these things. For example you mentioned how many weapons it has, and it's true, they're many, but also spread on a larger distance, and gated behind stats. You spend more time searching for them and when you find one, there's a high chance you can't even use it.. Also those weapons are useless unless you properly upgrade them. Part of being a good open world is having a rewarding exploration. In Er for the most part I spent exploring, i ended up with items and weapons I could not use. These Rpg mechanics worked better in Ds imo. 5. I think you misunderstood what I've said. My complaind wasn't about upgrading but equiping those ashes to sites of grace. 6. I'm not sure what you consider major bosses, but the truth is only 9 of them are truly unique. Other games are not having as many, it's true, but they space the time between them with plenty of other stuff Elden Ring lacks, such as narative moments, quest, random encounters, plenty of npcs to interact with, etc. Anyway, thanks for taking the time for such an epic comment.

  • @theautisticbeaver4885
    @theautisticbeaver4885 Жыл бұрын

    Nice to see someone who isn’t part of the elden ring hive mind

  • @themaverick1898

    @themaverick1898

    Жыл бұрын

    Nice to see we live in your head rent free

  • @theautisticbeaver4885

    @theautisticbeaver4885

    Жыл бұрын

    @@themaverick1898 live in my head? I wouldn’t call 99% of every elden ring video on KZread calling it masterpiece living in my head. And who are you?

  • @themaverick1898

    @themaverick1898

    Жыл бұрын

    @@theautisticbeaver4885 sorry to hear most people were able to get more enjoyment for $60 than you did, you should try the new saints row.

  • @theautisticbeaver4885

    @theautisticbeaver4885

    Жыл бұрын

    @@themaverick1898 I enjoyed it I’m just willing to accept the fact that it’s not a flawless masterpiece

  • @brandoncolon3047

    @brandoncolon3047

    Жыл бұрын

    @@theautisticbeaver4885 there is alot to dislike/hate about elden ring from bosses exclusively hitting u when ur attempting to heal to their hyper aggression to tricky platforming for items like the fingerprint shield

  • @bungalowfeuhler1541
    @bungalowfeuhler1541 Жыл бұрын

    Part of modern game design is trying to save money on development. A lot of criticisms I repeatedly hear about Elden Ring would require millions of dollars and years in extra development time. I’d rather have awesome gameplay and some cool narrative drive delivered every few years than to wait a decade for a game who’s mechanics are antiquated by the time it finally hits shelves. If that means repeated bosses with new twists and shared animations, I could not care less. In fact, I wouldn’t have even noticed if people who make their living by seeking things to criticizes hadn’t pointed it out.

  • @ZodiacEntertainment2

    @ZodiacEntertainment2

    Жыл бұрын

    You didn't notice that you were fighting the same enemies 60 hours in?

  • @AgentYellowWang

    @AgentYellowWang

    Жыл бұрын

    @@ZodiacEntertainment2 pretty sure soldier of godrick is supposed to be many. idc how fighting the same enemies unrealistic, you not gonna to see thee diff between the same species of birds much.

  • @frankvermillon9576
    @frankvermillon9576 Жыл бұрын

    Cant wait to get shot thru buildings and cliffs in armored core, i mean why break a habit of a lifetime

  • @Krypto121
    @Krypto121 Жыл бұрын

    I played Elden Ring for close to 160 hours. The only problem I have with it is how much it sticks to the same formula the other games have. If you don't have the stats, you aren't using the equipment. What From should have done was remove stat requirements and weight limits, and just let players use whatever they wanted. Simple fix to the problem of exploration leading to nothing because your build won't allow it.

  • @blasphemy47

    @blasphemy47

    Жыл бұрын

    Yes a more flexible system would have worked better in the context of an open world. You can what the following video of this critique where i point at some potential solutions

  • @Krypto121

    @Krypto121

    Жыл бұрын

    @@blasphemy47 Cheat engine table with some simple scripts like "remove weight limit" or "remove stat requirements." I've used it. It works really well. As for the lack of upgrade stones, another script called "free upgrading" mitigates that issue. Just don't abuse it since you can then upgrade everything to max immediately. You'd think removing stat requirements then using certain spells would somehow not work if you don't meet the requirements, right? Nope, just lowers your damage output to reflect the lowered stats by removing the penalty you normally get from not having the base stat requirements. It's really THAT simple of a fix. Same with any weapon in the game. Turns Elden Ring from a Dark Souls game into a proper open world adventure where choice is the focus.

  • @Leon.K69

    @Leon.K69

    Жыл бұрын

    ​@@Krypto121 you do know you can two hand a weapon to reduce its endurance needed, right?

  • @masterinsatiable6656
    @masterinsatiable6656 Жыл бұрын

    I can’t even compliment the open world at this point. It just feels… boring. Caelid is just a mass of fecal matter and super AIDs with pissed off birds, the starting area is literally a forest, the plateau region was just a consistent golden hue with barely any interesting areas. Inside the capital was a nice change of scenery (maybe its because it reminded me of Anor Londo) and the city of Nokron was a spectacular moment that brought me back to 2016 when I first made it to the Boreal Valley in DS3. Back to the rant, and open world game is only as interesting as you make it, and ER is pretty damn boring. No points of interest aside from the occasional ruins or god forbid another fucking dungeon. And most areas stay consistently the same in regards to scenery. It reminded me of Skyrim. And that’s not a good thing. I agree with everything else tho. It’s a neat game and has some cool lore, but other than that, it’s just a shittier version of DS3 but on a horse. And before I get hate, I got the platinum trophy on this bitch, so none of that bs about me being a “scrub”.

  • @ni9274

    @ni9274

    Жыл бұрын

    Yes after 500hours any open world can feel boring, that’s not a good argument. And yes there is grass and trees, you want a space game ? All area have vastly different landscape and design, just seeing them is enough to make the open world good.

  • @boundless9189
    @boundless9189 Жыл бұрын

    Its got its flaws at least you can make more styles of builds viable which people are taking for granted I feel. If only we could do half of what the bosses do.

  • @blasphemy47

    @blasphemy47

    Жыл бұрын

    Yes, you can make many varied builds, although many people will tend to gravitate towards just a few, due to difficulty and overall design. One of the builds i had was mage and 10 hours later i got kind of bored. Most of the enemies don't respond that well to range attacks.

  • @raccoonpeddler6730
    @raccoonpeddler673010 ай бұрын

    as much as i loved this game i hated most of it. it also is the only fromsoft souls game that i felt like i was done with as soon as i beat it and im not even sure i will return to it for the dlc.

  • @wilfredwayne7139
    @wilfredwayne7139 Жыл бұрын

    Until I hit around level 70 and had a good weapon I wasn't sure I'd like this game.

  • @The_pitbull536

    @The_pitbull536

    11 ай бұрын

    But it does not take long to reach level 70 and any weapon is good (well maybe other then shields)

  • @wilfredwayne7139

    @wilfredwayne7139

    11 ай бұрын

    @@The_pitbull536 beat the game around 12x now just waiting for the dlc now.

  • @The_pitbull536

    @The_pitbull536

    11 ай бұрын

    @@wilfredwayne7139 same

  • @chalupasaurusrex2177
    @chalupasaurusrex2177 Жыл бұрын

    You played with MAGIC?!

  • @blasphemy47

    @blasphemy47

    Жыл бұрын

    One of the builds was focused on magic. But i also tried heavy and lighter builds.

  • @LostValley2009
    @LostValley200910 ай бұрын

    Personally elden ring is my favourite game of all time because it opened up a new side of games apart from cod and beyond two souls

  • @LostValley2009

    @LostValley2009

    10 ай бұрын

    @@NeoVandole oh no someone has a different opinion (anime pfp🤣🤣)

  • @WOOKMEISTA
    @WOOKMEISTA Жыл бұрын

    Nice video 🤘😍 I love Elden Ring! The ONLY thing (apart from Malenia not being a complete bitch) I would have liked would be if it had some possible twists within the story; George R R Martin 🎉❤ #secondfavouritegame Keep up the excellent channel 👌

  • @WOOKMEISTA

    @WOOKMEISTA

    Жыл бұрын

    I do agree with what you were saying about ER not having settlements - like other games of that style - but yeh then I thought, hang on; It’s a Souls game 😅 How to get good indeed! Also, fuck the Godskin Duo! Took me aaaaaaggeess to get them 🤬

  • @blasphemy47

    @blasphemy47

    Жыл бұрын

    @@WOOKMEISTA Thanks. :D In order to have a twist, first the story must be a bit more coherent and maybe told in a more traditional way. But yeah they had G.RR Martin there, i guess was mostly for marketing. As for the god skin duo, i only manage to beat them with sleeping arrows. I guess i could say they got under my skin, pun intended 😄

  • @lilxgamer5774
    @lilxgamer577410 ай бұрын

    im sorry but all of these are nit picky other then the reused enemy's but like you said Elden ring has more content than most games so don't rly matter

  • @thebigdoginthisbitch4733
    @thebigdoginthisbitch473311 ай бұрын

    Elden Ring really is the best game ever

  • @WOOKMEISTA
    @WOOKMEISTA Жыл бұрын

    Bragging rights most certainly comes into play when understanding why peeps love playing this game, despite it’s difficulty 👌☠️❤️

  • @gorealaxsupreme86
    @gorealaxsupreme86 Жыл бұрын

    This is exactly the fan base fromsoft are not trying to cater too. Fromsoft is for the hardcore donit your self people. It’s a niche title. It’s not for everyone. I’m sure they’d love to sell 100 million copies, but 18 million ain’t to bad for a niche title, I guess it’s not niche anymore

  • @anongeneralpublic
    @anongeneralpublic Жыл бұрын

    agreed except sekiro bits

  • @vaderkod
    @vaderkod Жыл бұрын

    It's better than God of War. Elden Ring should be game of the year.

  • @blasphemy47

    @blasphemy47

    Жыл бұрын

    It's a bit early to tell considering none of us actually played GoW Ragnarok.

  • @vaderkod

    @vaderkod

    Жыл бұрын

    Did I say Ragnarok? No I did not. I said God of War. Not God of War Ragnarok.

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