SF6 Year 1 Patch Notes - A.K.I.

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AKI sisters... we won...

Пікірлер: 51

  • @BiggBossChanel
    @BiggBossChanelАй бұрын

    Broski just posted some legend rank matches and he found that you can reliably use light snake dash to bait out some invincible reversals

  • @AramesiaToken
    @AramesiaTokenАй бұрын

    You forgot (or chose not to include, idk) that her cr.mk is now +1 OB. Great video ❤

  • @Bafael

    @Bafael

    Ай бұрын

    Oops I did forget

  • @user-kp5tf9qt5l
    @user-kp5tf9qt5lАй бұрын

    I expect 50 seconds Ed video today.

  • @Bafael

    @Bafael

    Ай бұрын

    It was 58 seconds but I had to add some runtime to tell you all how I love you very much :>

  • @user-kp5tf9qt5l

    @user-kp5tf9qt5l

    Ай бұрын

    @@Bafael ❤️❤️😍😍😍❤️❤️

  • @lenin17301560

    @lenin17301560

    Ай бұрын

    @@BafaelThen I hope you extended it to 69 seconds 😂

  • @glawrk2861

    @glawrk2861

    23 күн бұрын

    ​@@Bafael❤❤

  • @Aggrofool
    @AggrofoolАй бұрын

    One unofficial AKI buff is Cammy's spinning knuckle nerf. Now it's no longer a difficult matchup.

  • @synapse6140
    @synapse6140Ай бұрын

    Her low forward being +1 on block and +5 on hit is a pretty huge change too esp. from drive rush, makes her lows way more threatening. light whip causing crumple def. is way more rewarding if they are poisoned you get much more time to drive rush combo from it

  • @PME_FGC
    @PME_FGCАй бұрын

    4:40 Saw an Aki use the backward movement on it to specifically shimmy a DeeJay in the TNS bracket last week in the corner, making his OD DP on wakeup completely whiff, it was beautiful I use coward crouch to duck under fireballs instead of this, so repurposing it to move Aki backwards and give it a different use is great in my book

  • @ShinxBOOM247
    @ShinxBOOM247Ай бұрын

    Two things that weren't mentioned that Broski noticed in his Aki patch list video (just so they're here for people who haven't seen that video): c. HK: the punish counter buff effects all of the hitboxes of this move, not just when landed as an anti air. She can consistently follow this up with a Drive Rush c. LP or s. LK on punish counter even when landed at a distance as a whiff punish or something s. LPLP TC: the TC being +1 also allows it to combo into Drive Rush s. MP, which is a pretty nice damage boost that sorta compensates for the added scaling on light starters

  • @Bafael

    @Bafael

    Ай бұрын

    I show that second one in this video. I found the first but it didn't seem useful so I didn't include it, but cr hk isn't useless as a whiff punish and broski is much more incentivized to explore the limits of this character's potential than I am

  • @nivrap_
    @nivrap_Ай бұрын

    One thing I've seen AKI players do on the new patch is use light snake step in midrange to bait and punish a response, as if it were a fake coward crouch.

  • @MoyosoreOgunbiyi
    @MoyosoreOgunbiyiАй бұрын

    Can't wait to see Broski unleashed with Season 2 A.K.I 😎👍

  • @megapussi

    @megapussi

    Ай бұрын

    he uploaded a vid 15 mins ago called "Terrorizing ranked with season 2 aki" lol

  • @uwufemboy5683

    @uwufemboy5683

    Ай бұрын

    Broski is *feasting* this patch, I can’t wait to see the mayhem he caused in ranked

  • @altron2095
    @altron2095Ай бұрын

    A.K.I is now cooler. I was having tons of fun with her in season 1, but I knew she needed some help with her defense and consistency. Now, with stronger anti-airs, better anti-fireball tools, and even more technical but rewarding combo routes, she's a joy to play. She totally fulfills the promise of F.A.N.G's outré character design and unique playstyle.

  • @R_A_Z_I_E_L
    @R_A_Z_I_E_LАй бұрын

    Punish counter light whip is also her only combo starter for punishes that poisons the opponent. Useful after perfect parrying slower moves and as a DP punish where you don't have time to setup puddle.

  • @Bafael

    @Bafael

    Ай бұрын

    Whoa great insight

  • @captainnavigator6534
    @captainnavigator6534Ай бұрын

    3:27 Just one correction, she could always cancel Normal fireball to ex command dash, that change is that she can delay that cancel more. Last patch when you did that cancel you'd overtake the fireball and people could throw you. Now if you delay the cancel the fireball will hit first, so you are safeish.

  • @Bafael

    @Bafael

    Ай бұрын

    Oops for some reason I thought it was EX only lmao I never used that.

  • @Noonanx09

    @Noonanx09

    Ай бұрын

    Specifically, before, the cancel would only happen on frame 36 of fireball. Now, the cancel can occur anytime after frame 35 (through the end of the recovery)

  • @PME_FGC

    @PME_FGC

    Ай бұрын

    ​​@@Bafael I already used it to cover my escape from the corner if the opponent is giving me a lot of breathing space in order to catch her OD slide instead, the extra cancel time just made that a whole lot easier instead of burning 4 bars on OD bubble > OD slide (Other Akis are braver than me for trying to fight out/jump out of the corner. If I have 4+ bars, I'm spending it to escape. But I guess only 2 bars now)

  • @newtreesmell7338
    @newtreesmell7338Ай бұрын

    🐍A.K.I. is cool🐍

  • @kekon3
    @kekon3Ай бұрын

    I think Light Snake Step is a change made because let’s be honest, aki isn’t hurting for ways to deal with a fireball, and in practice I imagine it isn’t most people’s first, second or third choice. I only ever saw it cancel normals or as a fake out so it might actually just be them leaning in on that niche usage.

  • @mcdonald5519
    @mcdonald5519Ай бұрын

    Light Snake Step is good after blocked 5hk, against guile he could always ex flash kick and punish any cancel she did. but now the flash kick whiffs and you get a punish

  • @Coopssb
    @CoopssbАй бұрын

    Just started learning aki after the patch and this video was huge to bridge the gap from previous combo videos of season 1 with the new changes. Thank you!

  • @Graalof1ce
    @Graalof1ceАй бұрын

    I switched over to Aki during the mid season patch, and I'm never looking back now.

  • @ADreamingTraveler
    @ADreamingTravelerАй бұрын

    The light snake step change is interesting. The old version of it was basically useless but they completely repurposed it into something entirely new.

  • @medici3048
    @medici3048Ай бұрын

    Small correction: AKI could already cancel regular fireball into EX slide before, but ONLY on frame 36; they changed it to be cancelable from frame 36 onwards, so she can delay the slide to make approaching behind fireball better. AKI is cool :D

  • @KillaRock404
    @KillaRock404Ай бұрын

    AKI looks like she might be one of the most dangerous characters now

  • @Noonanx09
    @Noonanx09Ай бұрын

    AKI main here, so here's a few small notes -2HK moves her forward a bit during the attack now. She still ends where she started, but the attack itself has more horizontal range and matches the animation. -For the light snake step change, before, it seemed to be for the purposes of staying in place to avoid fireballs, since it (still) has upper body projectile invul through its recovery. Now that it moves backwards, high level players have found utility in using it as a slither feint. The kick followup to slither stance has a 3f gap from heavy kick, so cancelling into light snake step can make DPs (and some DRs) whiff. Hikaru in particular has been seen using it to get people to flinch and then punishing whiffed buttons with light whip. Anything else I would have mentioned has already been said (fireball into EX snake step cancel change and cMK)

  • @Noonanx09

    @Noonanx09

    Ай бұрын

    Thanks a million for doing all of these videos, Bafael! You do a fantastic job demonstrating and putting these changes into context. I super appreciate it.

  • @back_dash
    @back_dashАй бұрын

    Aki is cool

  • @SuperADman15
    @SuperADman15Ай бұрын

    She got way Māori consistent combo routes normal and DR. Has better options for punishing mid range and can get cancels from specials that advance. Yah with ryu and Lili this is the most a character got this patch.

  • @Demonstormlord

    @Demonstormlord

    Ай бұрын

    Aki can now do a badass Haka, and wields a shark-tooth club.

  • @RockZerr
    @RockZerrАй бұрын

    i see broski and hikaru using the light snake step all the time. looks good to be able to be unpredictable. instead of doing a blackstring ending on minus with gaps in between for reversals you can just get some space and your opponent has to adept to your new position.

  • @MarakamiSG
    @MarakamiSGАй бұрын

    AKI bros living

  • @captainmega6310
    @captainmega6310Ай бұрын

    Holy shit aki

  • @Enoby_Darkness
    @Enoby_DarknessАй бұрын

    yeah I remember when someone made a video saying "Daigo is wrong about Aki" or something Well, evidently the devs agree with Daigo

  • @KiTTtheKiDD

    @KiTTtheKiDD

    Ай бұрын

    Are you talking about broski? His video was called "5 reasons aki is stronger aki than you think." It just had Daigo in the thumbnail

  • @JasonYJS_xoxo
    @JasonYJS_xoxoАй бұрын

    But medium chain still whiffs on crouching opponents, right? I love that corner conversion a lot and that 4-light chain

  • @synapse6140

    @synapse6140

    Ай бұрын

    it does whiff crouch but stHK forces stand which you also use early in combos a lot anyway so its not a big deal

  • @JasonYJS_xoxo

    @JasonYJS_xoxo

    Ай бұрын

    @@synapse6140 But can I do St. HK xx slide xx heel > Cr. LP ×2 > St. LK xx MP chain in the corner?

  • @millerwrightt

    @millerwrightt

    Ай бұрын

    ​@@JasonYJS_xoxo yes absolutely

  • @Muzzycal
    @MuzzycalАй бұрын

    Dont you also get better juggles on ground hit cr hk punish counter

  • @Bafael

    @Bafael

    Ай бұрын

    Technically yes but that would never be your go-to punish counter normal and in fact it's not even a button you'd hit in neutral if your opponent is on the ground.

  • @megapussi
    @megapussiАй бұрын

    It wouldve been nice if light snake step would let you optionally do it in place so u dont get owned by fireballs, by like holding the button or w/e

  • @PME_FGC

    @PME_FGC

    Ай бұрын

    You didn't like using coward crouch? I never used light snake step with coward crouch being an option, so for me, repurposing light snake step means I'll actually use it

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