SF4 Omega at a Glance - Akuma

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  • @invincibleloonie
    @invincibleloonie2 жыл бұрын

    We back in business, watched these vids in my freshman year and now I’m graduated

  • @Spabobin
    @Spabobin2 жыл бұрын

    Some updated info: -DPs are all 4f startup instead of 3, making them safe jumpable (although that's not very common in Omega) -All regular/red fireballs have slightly faster recovery. LP/MP red fireballs are safer on block (-2/-1 respectively) -Gohadoken went from -4 to -6 on block -EX Gohadoken lost its knockdown, is now +2 oB/+5 oH (originally was -1 oB) -Flip + Palm doesn't hit overhead, so crouch blocking is always safe (but may give Akuma more plus frames to extend pressure) -EX Flip + Slide is actually -2 (video said -1), important to know if you fight someone like Gief or Hugo

  • @Sephrik

    @Sephrik

    2 жыл бұрын

    To be fair, flip + palm isn't an over head in ultra either :p

  • @Spabobin

    @Spabobin

    2 жыл бұрын

    @@Sephrik wtf

  • @holllow
    @holllow2 ай бұрын

    looks like he ended up getting the command grab :)

  • @blyat8832
    @blyat88322 жыл бұрын

    The fact that his demon was combo-able from anything easily made this this funnest Akuma to use Oh, something you forgot, his light tatsu became a massive combo too, being able to do the sfv light tatsu into ex or heavy, and doing heavy will lead into the super combo demon as well

  • @somesandman8328
    @somesandman83282 ай бұрын

    2:16 THEY BROUGHT THIS TO SF6 WTFFF

  • @namename9194

    @namename9194

    28 күн бұрын

    They also made his OD Tatsu the same as in Omega Even though this mode was basically never talked about, a LOT of stuff came from it to SFV and SF6. Like how Dee Jay in Omega is much like SFV Nash, or Ken getting his Crazy Kicks back in SF6

  • @Fr3ak_MM8BDM
    @Fr3ak_MM8BDM2 ай бұрын

    He got the teleport command grab in SF6 lol

  • @LightningCayo

    @LightningCayo

    2 ай бұрын

    We’re all doomed come his release in SF6 are we- Nah.

  • @pavro_w0t719
    @pavro_w0t7192 жыл бұрын

    I can see that SFV's Akuma was heavily inspired by this version.

  • @blyat8832

    @blyat8832

    2 жыл бұрын

    Not really lmao

  • @AsBizarrasAventurasdeKlonesias

    @AsBizarrasAventurasdeKlonesias

    2 жыл бұрын

    If anything Omega Oni's moveset inspired Akuma from SFV more than Omega Akuma.

  • @blyat8832

    @blyat8832

    2 жыл бұрын

    @@AsBizarrasAventurasdeKlonesias that's also not true lmao, I can see now that Omega Akuma is way more like sfv Akuma than Oni lmao. I don't see sfv Akuma air dashing, doing air demons, doing a 3 bar shoryu that does almost half health, etc

  • @AsBizarrasAventurasdeKlonesias

    @AsBizarrasAventurasdeKlonesias

    2 жыл бұрын

    @@blyat8832 well, his vtrigger dp in which he goes up and then down its clearly inspired by Omega Oni, which has almost the same animation. But no stress bud i respect your opinion, they really might have nothing to do with each other

  • @blyat8832

    @blyat8832

    2 жыл бұрын

    @@AsBizarrasAventurasdeKlonesias well there is a little bit they got in common, like the whole light tatsu into heavy, and the similar super too. But omega Akuma has more in common, with the heavy kick target combo and forward heavy punch one, not being able to normally fire ball while back jumping, shorter and more vulnerable teleport, quarter circle input for demon, etc.

  • @Mouthwvsh
    @Mouthwvsh Жыл бұрын

    I've never played Omega mode back when it came out so it's actually been super interesting seeing how much inspiration for concepts that would be introduced in 5 came from this version. Love these videos!

  • @I-do-not-exist-here
    @I-do-not-exist-here2 ай бұрын

    Btw, he has an easy 1000 stun counter hit combo by doing jump heavy, close heavy, EX gouhado fadc, close heavy, EX tatsu, far heavy target combo.

  • @Spampy88
    @Spampy882 жыл бұрын

    Loving these Omega videos, please make a playlist of them when you get a chance!

  • @Bafael

    @Bafael

    2 жыл бұрын

    Already did it a while ago

  • @milkman5586
    @milkman5586Ай бұрын

    im glad they brought the command grab back in sfvi

  • @TimedRelease
    @TimedRelease2 жыл бұрын

    I'm happy to see some more of these videos.

  • @carnivalgenesiscross9055
    @carnivalgenesiscross9055 Жыл бұрын

    Qcf+(LP+HP) is Messatsu Gouhado if you were still wondering.

  • @isthisone
    @isthisone2 жыл бұрын

    Hell yeah love this series

  • @nahdontevenstart
    @nahdontevenstart2 жыл бұрын

    So many elements carried onto sf5 akuma how cool

  • @AsBizarrasAventurasdeKlonesias
    @AsBizarrasAventurasdeKlonesias2 жыл бұрын

    You'll be playing SF6 when it drops right Bafael? I'm expecting the tech

  • @realchezboi

    @realchezboi

    2 жыл бұрын

    cannotttt waaaittttt

  • @justingoers
    @justingoers2 жыл бұрын

    Man he looks fun as hell in this version.

  • @Ivan_Santos-Perez
    @Ivan_Santos-Perez2 жыл бұрын

    Wow another video!

  • @AzzyLily
    @AzzyLily2 жыл бұрын

    THE RETURN

  • @galtar862
    @galtar8622 ай бұрын

    Big coping and praying that demon in SF6 works like the demon here

  • @tanaz_7177
    @tanaz_71772 жыл бұрын

    it's 1 am sleep well baf

  • @AkiraSatou
    @AkiraSatou2 жыл бұрын

    Pog as fuck, good stuff

  • @Chris-xl6pd
    @Chris-xl6pd2 жыл бұрын

    Hey Baf, would like to know your thoughts on char balance philosophy Do you think a fight game should be balanced based on the online player or on what its tournament performance is? or is there is a good way to blend the two. The wider question is how do we come to a consensus on what is a broken char, because many different levels of player will have reason why something is or isnt broken and ways to deal with it.

  • @Bafael

    @Bafael

    2 жыл бұрын

    Hard to say on the first question, I think for most poorly-balanced fighting games the stand-out characters in terms of win rate are similar both online and at tournaments, while if the game is well-balanced it's not usually an issue. As for the second question, I think "broken" in the sense of "overpowered" should be judged purely on merit of whether the character wins significantly more often than other characters especially relative to the amount of play that character sees, rather than just opinions of "This seems strong." Ultimately results are the only thing that matter IMO. Of course there are ways where a character can be "broken" without being overpowered, such as if the character is simply uninteresting or parts of the character's kit don't work, but that's kind of a different issue from balance.

  • @Chris-xl6pd

    @Chris-xl6pd

    2 жыл бұрын

    @@Bafael I just find it a subject with a lot of noise but id agree about the results being the key indicator. Now im gonna drop in a shameless fame data question. In 3s is block stun duration determined by the first or last active frame of a move connecting? So say if a move has 3 active frames and I hit the opponent on the last active frame of the move, have I gained myself 2 frames adv? Im only just starting to grapple with frame data as a tool and on the face it seem fairly simple, but so many things with frame data just creates more questions.

  • @Bafael

    @Bafael

    2 жыл бұрын

    @@Chris-xl6pd yeah if you hit with the tail end of the active frames you get extra frame advantage. This is really easy to see with moves that have long active periods like universal overhead or Ryu f+mp where you can link out of them if they hit late. They inflict a static amount of blockstun or hitstun and since you don't have to resolve those active frames you recover "sooner" relative to the opponent.

  • @theraymunator
    @theraymunator2 жыл бұрын

    Quick question, since you're uploading the old Omega videos and making a couple new ones, does that also mean you're gonna be reuploading your SF3 primer videos in this channel too?

  • @Bafael

    @Bafael

    2 жыл бұрын

    Maybe. There's a lot of old videos I've been putting off. Including continuing the SF3 char notes series.

  • @Darkaileron
    @Darkaileron2 жыл бұрын

    Thanks, Baf! Does this mean you're gonna run Omega tourneys again? ;)

  • @Archedgar
    @Archedgar2 жыл бұрын

    Akuma's back-kanji is TEN which means HEAVEN. It's also the kanji used to refer to Amamiya SORA aka TEN-CHAN. In other words, Aqua. That is all.

  • @Jake1539
    @Jake15392 жыл бұрын

    Why are the videos only available if you go into the playlist, otherwise they're hidden

  • @Bafael

    @Bafael

    2 жыл бұрын

    Because I haven't made them live yet lol. I'll put them all up in the next few days

  • @masonhhoffman
    @masonhhoffman2 жыл бұрын

    Wait, these are still being made??

  • @mario-nk7be
    @mario-nk7be2 жыл бұрын

    Is this a remake of an older video?

  • @EllaEllaAudios
    @EllaEllaAudios2 жыл бұрын

    If you're still making these, I'd like to see an episode on C.Viper. I love her but I never really played Omega since it wasn't ever the competitive standard, so I barely know what was changed about her

  • @phantomwolfy1
    @phantomwolfy12 жыл бұрын

    whats the name of the song in the end of the video?

  • @Bafael

    @Bafael

    2 жыл бұрын

    Has no name, my brother composed it

  • @phantomwolfy1

    @phantomwolfy1

    2 жыл бұрын

    @@Bafael well can we get a link?!

  • @baadshahmiya

    @baadshahmiya

    2 жыл бұрын

    @@phantomwolfy1I was looking for this as well.

  • @rycksoto9003
    @rycksoto90032 жыл бұрын

    Are these in a playlist already?

  • @Bafael

    @Bafael

    2 жыл бұрын

    yes and also all the others

  • @rycksoto9003

    @rycksoto9003

    2 жыл бұрын

    @@Bafael what a king

  • @rycksoto9003

    @rycksoto9003

    2 жыл бұрын

    actually dude i dont see it

  • @Bafael

    @Bafael

    2 жыл бұрын

    @@rycksoto9003 kzread.info/head/PLo3Zl2nq6CkCxbMARngTjckiFfKCQgwkY

  • @BoBoMuNcHcRunCH
    @BoBoMuNcHcRunCH2 жыл бұрын

    Was this a reupload?

  • @Bafael

    @Bafael

    2 жыл бұрын

    Yes.

  • @rebelgaming4327
    @rebelgaming43272 жыл бұрын

    Do omega oni

  • @phreakinpher
    @phreakinpher2 жыл бұрын

    I freaking love your videos and channel but PLEASE check your volume levels before uploading. This is SOOOO quiet (KZread stats say it's nearly 20dB below normalized).

  • @Bafael

    @Bafael

    2 жыл бұрын

    Sure but this is a video from like 4 years ago.

  • @phreakinpher

    @phreakinpher

    2 жыл бұрын

    @@Bafael That's funny. The upload date says July 22, 2022.

  • @Bafael

    @Bafael

    2 жыл бұрын

    @@phreakinpher I mean I made it 4 years ago lmao, here's the original kzread.info/dash/bejne/l65tmpulY6WWgbQ.html

  • @phreakinpher

    @phreakinpher

    2 жыл бұрын

    @@Bafael Oh that makes more sense. Love your stuff!

  • @ripsaw2
    @ripsaw22 жыл бұрын

    666th view

  • @MCTAP
    @MCTAP2 жыл бұрын

    one thing you possibly missed thats completely useless: you can cancel his teleport with ultra 2, at any point in the teleport just do up, up and 3 kicks and youll get it

  • @thedoubler67

    @thedoubler67

    2 жыл бұрын

    He discussed this in the video, it isn't useless (it's how you combo Ultra 2 often) and you see it in USF4 too.

  • @THENAMEISQUICKMAN

    @THENAMEISQUICKMAN

    2 жыл бұрын

    You can do that with regular Akuma.

  • @namehere7294
    @namehere72942 жыл бұрын

    I think Omega is better than sfv and Sfiv

  • @JagerXIII
    @JagerXIII2 жыл бұрын

    Air fireball, crossup tatsu and teleport nerfs are stupid imo. Akuma only needs the super that combos to make him good. U2 upgrade is also a welcome change. The overall mobility nerf (divekicks, demonflips, command dashes, etc) was also extremely stupid because sf5 devs just wanted to reduce mobility in 5 and it made it extremely stale af. I don’t play the twins but i think the mobility nerf was overkill and an extremely bad decision.

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