SF6 Ken: Fireball after Throw is OP (reupload)
Ойындар
STREAM - / rush_g
TIPPING - streamlabs.com/rush_g/tip
MERCH -
America - shop.spreadshirt.com/rush-g/all
EU - shop.spreadshirt.co.uk/rush-g...
SOCIAL MEDIA / CONTACT -
Twitter - / _rushg
Instagram - / _rushg
Facebook - / rushg23
MUSIC -
• Streets Of Rage 4: Mr ...
HASHTAGS -
#StreetFighter #SF6 #Capcom
Пікірлер: 53
Its the same video as the last one but it accidentally got deleted, re-uploading for completeness
ken’s fireball is actually considered powerful for once…
great content as always, appreciate the concise info
Good shit man. Thanks for the upload
@RushG
3 ай бұрын
👊
Doing god’s work my brotha. Thanks
@OmarVedlity
4 ай бұрын
Man don’t say that… He’s doing good work, that’s it. Why y’all using the Lord’s name like that.
@warning2246
3 ай бұрын
@@OmarVedlity Stop it, there're plenty of religions around the world. never disrespect others' faith. And freedom to avoid to be people like you.
I am only a Gold player, but simple things like this are awesome to try in matches. Thanks! (also hi to the algorithm)
@RushG
4 ай бұрын
No problem man, I'm finding that I am committed to the Stand HP after fireball in the corner situation, if they mash mash after blocking the fireball the HP frame traps them and it's possible just to confirm off the stand HP. I need to practice this but it's a really powerful setup
@Un1234l
3 ай бұрын
If you're gold, this is way too advanced and unnecessary for you. It's like you're learning how to optimize your 100m dash times for the Olympics when instead you should be working on how to run in the first place. You can get to Master without learning this stuff. And you should be trying to learn how to do that.
Oh damn so that nerf was a buff instead
I have to start using this!
Damn.. I’m gonna use this!
it wasn't a nerf after all, just more mix-up combo opportunities
The strats I need
nice one!
I thought id check this for Ryu, but then realised that his OD causes a knockdown.
Okayyy
Not even a Ken player but this is pretty sick
@RushG
3 ай бұрын
Much appreciated 💜
Got me to plat with Ken lol
Insane tech, is this only possible after the Ken throw loop nerf?
@RushG
4 ай бұрын
In the corner that's correct yes, the change to his throw enables this
@Bakujin619
4 ай бұрын
Love when a nerf opens new stuff
@NeloAngelo89
4 ай бұрын
awesome bro, youre a lab genius@@RushG
idk kinda expensive for an oki that doesnt threaten throw and -3 bar net change for wake up parry
@RushG
3 ай бұрын
I understand and somewhat agree. This is just a concept video of what is possible. It really depends on the situation, there is a threat of being thrown after the forward throw but this involves a walk up into meaty throw I feel there is an element of commitment from the defender post throw rather than react to a given situation. The fact it covers so many defensive options makes it strong. Perfect parry I feel would be an impressive counter play as they need to perfect parry both hits of the fireball dont they? It almost feels like the timing to do they would need to be a hard read based on assuming the OD fireball is coming?
@ROTINPIECES
3 ай бұрын
I dont need to parry both hits of the fireball. I can perfect parry the first hit with wakeup parry and normal parry the second, youre still plus 7 but you dont get anything at that distance other than a stand fierce. All im reacting to is you doing anything other than walking up and throw, and just pressing parry on wake up, which covers dash up jab and meaty stand fierce as well. Also your entire video did not include wake up exdp? how is this any different from me full charging a whirlwind shot after eagle spike on rashid other than faster? @@RushG
@RushG
3 ай бұрын
OD DP / wake up Super 3 isn't covered as it's an obvious situation where this tech loses Doing wake up parry will lose to me doing forward dash into throw I feel you're being too literal regarding this tech. It's a proof of concept not a "all Ken's must start doing this" Consider when you're in burnout and you only have a super available that lacks projectile inv frames, the threat of super can be diminished using this setup as an example, you also can't jump or backdash the meaty fireball. When you take into account the layers and mental stack, it becomes difficult to do what on paper feels viable
The +13 is great and all but I think the +7 on block is more important. What does Ken get from it?
@RushG
3 ай бұрын
The plus 7 oB is more important in the corner, if you commit to a follow up Stand HP which ideally we should do, it frame traps from the plus 7 and is fully hit confirmable
@MansMan42069
3 ай бұрын
@@RushG Be careful not to autopilot the stHP because it loses to DReversal from my testing.
@RushG
3 ай бұрын
I'd probably not be too worried tbh, whilst I've spent 2 bars, them spending 2 bars isn't too bad of a trade off I wonder if there's some sort of OS there that covers then doing the Drive Reversal in this situation. I'll test
Thanks for re-up`loading
@RushG
4 ай бұрын
No problem, accidentally deleted the previous upload
The only way to counter ken is playing ken
So capcom tried nerfing throw loops but unintentionally creating a setup instead, at least they tried.
@MansMan42069
3 ай бұрын
At least it costs something. Ken doesn't get a setup for free
This is kinda useless, its a meaty setup and that means so long you delay jab or tech throw you will never get hit by this setup. Also, after the throw distance nerf, there is no need for anyone to press any button unless they see Ken walking forward. You literally see the yellow OD flash before you even wakeup, its very much reactable. It won't work on high level games, except only if the opponent is holding up to jump on wakeup.
And the worst of all, ex fireball+drive rush HP. This mf need a big nerf
good okI but to me it aint worth spending 2 bars unless you got a big life advantage or going for a kill setup or at the beginning of a round 🤷♂️🤷♂️🤷♂️🤷♂️
what if they back tech midscreen?
@RushG
3 ай бұрын
After a throw you can't back roll
Ken is so spoiled in this game. Gets everything and more
@RushG
3 ай бұрын
You should of seen him in SFV 🥲
@errortic3668
3 ай бұрын
This isn't exactly a ken only thing, deejay and ryu use it a lot as well but yeah, wild that they can do this
@RushG
3 ай бұрын
@@errortic3668 yeah I've seen a number of meaty fireball setups. I only stumbled upon this after the change to Ken's throw
what if they perfect parry it
@RushG
3 ай бұрын
Whilst possible to perfect parry the 2 hits of the fireballs, if somebody did actually do this I'd be checking the replay to confirm that they're running a auto parry hack! Would be a unbelievable counter play that's for sure in that situation
against any character that can just OD dp like guile this is useless cuz he can react
@RushG
3 ай бұрын
True but you also have to consider mental stack. I don't know how consistently somebody would reversal unless they know the setup and are primed to react It's a concept, it doesn't mean everyone should start doing this tech
@mariolang7374
3 ай бұрын
@@RushG for me if i see any animation for fireball i od dp and im sur with this tech ill hit you every time so meh but against character that dont have od dp, good tech i think