Securing the Isle, Ulthuan Campaign #2

Ойындар

Hey Everyone! This'll be a new series with some rapid upload speed as I play around with Sombre's Warhammer mod! Do note I know little about the lore and less about the mod itself. So almost everything we will see will be live reactions/experiences.
Please feel free to educate me on lore in the comments below!
Steam Workshop link to map: steamcommunity.com/sharedfile...
All credit to Soaptastesok and HamsterAndAnvil for the map.
Steam Workshop link to mod: steamcommunity.com/sharedfile...
All credit to Sombre for making this amazing mod. He truly has put in a ton of work and made something really special.
Link to Sombre's youtube channel:
/ @sombrewarhammer
00:00 Intro/Turn 7
01:44 Turn 8
06:33 Nuln Roster Check
09:58 Turn 9
13:55 Turn 10
15:39 Turn 11
19:29 Turn 12
20:45 Will o The Wisps
22:09 Turn 13
23:21 Turn 14
26:13 Turn 15
28:28 Turn 16
32:12 Turn 17 & Admin Points
34:30 Army Scripting
#illwinter #Dominions6 #dominions #Warhammerfantasy #strategy #gaming

Пікірлер: 29

  • @Timlagor
    @TimlagorАй бұрын

    2:00 Does feel like you want the Anointed up front. You can deploy them ahead to compensate for the time casting spells. You say they are vulnerable to arrows but they have the protection you normally look for -just not the extra benefit of Awe. Lions seem rather soft so far and might be better deployed as flankers. Maybe that's harsh -they're fine but they aren't tough enough to avert attrition against even basic troops

  • @ZanGames

    @ZanGames

    Ай бұрын

    Just recorded #3 yesterday, we should see this change. Although I think I scripted it at the end of this episode? Thanks for adding timestamps to all the comments btw. Lets me go back to the exact thing youre talking about.

  • @Timlagor

    @Timlagor

    Ай бұрын

    @@ZanGames Thanks for reading them all 🙂

  • @povilzem
    @povilzemАй бұрын

    With the glorious High Elf site-searching prowess, I find that gem income ends up varied and immense. Smith priests could be good targets for empowering, especially in glamour. For some reason I have it in my head that equipping a bunch of handmaidens with gossamer veils and dream spools to summon sprites every battle is a good idea, and I keep trying to make it work. ...It might be because for the longest time I didn't notice the little priest guy behind the chariot general in the recruitment screen and thought handmaidens were my cheapest priest, so I used loads of them...

  • @Josak17
    @Josak17Ай бұрын

    Mod looks super fun!

  • @ZanGames

    @ZanGames

    Ай бұрын

    If you haven't tried it, I highly recommend it! Its so detailed. I'm sure if I knew more of the lore it'd be even cooler.

  • @Timlagor
    @TimlagorАй бұрын

    Might be interesting to try this with Heat scales and just plan to get off the island with sailing. I suspect the defensive advantage would be redundant though (especially SP) and losing your chariots would suck (in terms of fun at least). EDIT: I forgot that chariots can be built in any fort. I also hadn't really registered quite how comprehensively the sea is being treated as a river here. There really are a lot more connections than I thought that you can cut by being hot.

  • @ZanGames

    @ZanGames

    Ай бұрын

    Correct, everything is a "river" pass out. This specific map has 0 sea. So all coastal is gone, no sailing allowed. Luckily swimming just got added to the traditional sailors.

  • @Timlagor
    @TimlagorАй бұрын

    0:10 Doing cool fun stuff is good entertainment. I think it may be worth mentioning when you do something deliberately sub-optimal but you don't want to be talking about that all the time. Discussing afterwards how you might have done something better can also be interesting. 22:00 Pausing during turn processing is nice later on but when the turn takes only a few seconds to process it's not a problem

  • @ZanGames

    @ZanGames

    Ай бұрын

    I like to try and be careful with what I say as a "this is my recommendation on good" vs "this may or may not be good, lets try it." In case some players are watching with the intent of learning the nation. I definitely do dozens of suboptimal things, even in multiplayer games. The powers of lazy, stubborn, and comfort are strong in me...

  • @-Kidzin
    @-KidzinАй бұрын

    If commander is sacred he can make temples. You don't need priest level.

  • @Timlagor

    @Timlagor

    Ай бұрын

    Thanks! I probably would have noticed that *eventually*

  • @Timlagor
    @TimlagorАй бұрын

    21:00 Size 1 is the standout feature of Wisps. 2 for 1 gem still seems expensive compared to a full size Elemental but doing it with an F1/F2 mage seems very viable if you have the gems ..and by "an F1/F2 mage" I do of course mean a cohort of them.

  • @ZanGames

    @ZanGames

    Ай бұрын

    Half the advantage of the wisps is spawning on the edge / behind the map. Its kind of like the Howl effect, but wisps kill people and are survive MUCH longer in the absence of magic weapons.

  • @Timlagor

    @Timlagor

    Ай бұрын

    @@ZanGames You mentioned that part though 😛. 10 scary attacks packed into one square isn't worth mentioning? (or 4 if you put them in with your mini-giants). Having them come from behind can certainly be nice but is that attack density not terrifying? Maybe I'm overestimating how prepared people are for attacks on the rear.

  • @Timlagor
    @TimlagorАй бұрын

    The map would be a lot clearer if the dotted lines were in the 'sea' rather than along the coast

  • @Timlagor
    @TimlagorАй бұрын

    17:36 If they have enough stealth you might send the Handmaidens out to Preach in enemy provinces. With 100 leadership they might also be decent raiders? I forget what else you have with stealth.

  • @ZanGames

    @ZanGames

    Ай бұрын

    I double backed quickly, but the Ellyrian Reaver + commander all have stealth so that would be a neat mundane stealth force already. Its the super light cavalry archer types. Good to know. But raiding I think is mostly useless vs the ai and their pd dumps?

  • @DarkSideCookies

    @DarkSideCookies

    Ай бұрын

    @@ZanGames Depends on the difficultly, and probably gets worse as the game goes later. May be okay to start, but you'd have to try it.

  • @Timlagor

    @Timlagor

    Ай бұрын

    @@ZanGames Well the PD is still probably smaller than their armies.. I was just looking for some way they weren't completely worthless -still seems rather a reach.

  • @sombrewarhammer

    @sombrewarhammer

    Ай бұрын

    @@ZanGames It may be possible to commander snipe PD with reavers set far back on hold and attack rear.

  • @Timlagor
    @TimlagorАй бұрын

    I see province names!

  • @Timlagor
    @TimlagorАй бұрын

    What are the funny black symbols on the map that look a bit like tents or campfires? There are two on the islands at the south of the ring and another in the north (among other places). Are province names a setting you turned off or is their absence a feature of the map mod?

  • @ZanGames

    @ZanGames

    Ай бұрын

    No idea. Probably artistic stuff? I know the map likes to just call some places "jungle" "mountain" and so on. Probably no real names for some locations.

  • @DarkSideCookies

    @DarkSideCookies

    Ай бұрын

    It's some lore stuff. It's where a cursed sword is kept.

  • @Timlagor

    @Timlagor

    Ай бұрын

    @@DarkSideCookies Are you looking at the symbols scattered all over the map?

  • @Timlagor

    @Timlagor

    Ай бұрын

    @@ZanGames The provinces had names listed when stuff happened in them.

  • @DarkSideCookies

    @DarkSideCookies

    Ай бұрын

    @@Timlagor It probably denotes wastelands. I thought you were just talking about the one on the north of zan's island

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