Scifi Multi-Tool Design Timelapse Part 1 | Alex Senechal

Фильм және анимация

In this video I'll go over roughly what my design thoughts are about this device, and then show the full modeling process using the CAD software Fusion 360. I later rendered it out in Keyshot Pro. Check out my Artstation for a full breakdown and details about this project!
Be sure to watch part 2!
Gumroad (In Tutorials and Assets):
gumroad.com/acms
Support Me On Patreon! (Exclusive Videos, Tutorials, Discord, 3D Challenges):
/ alexsenechal
Check out my art here:
Instagram:
/ alex_senechal
ArtStation:
www.artstation.com/acms
My Discord (Design Challenges/ my WIP's and art) :
/ discord

Пікірлер: 40

  • @nuduw
    @nuduw3 жыл бұрын

    lol I'm not gonna lie, I often look into the designs made by artists like you, being an engineering student (strange, I know). They're mostly not designed with manufacturability and feasibility in mind, but honestly artists are the only people who let their imagination go crazy and I absolutely love it. Now I badly wanna have this design 3d-printed and place it on my desk :P Love your work 😄

  • @filmweaver2013

    @filmweaver2013

    2 жыл бұрын

    I'm an engineer too... here to get some inspiration for work haha!

  • @nuduw

    @nuduw

    2 жыл бұрын

    @@filmweaver2013 well then welcome to the SciFi world : where materials and physics are least of designer's concerns 😂

  • @xXDIZRXx
    @xXDIZRXx3 жыл бұрын

    You just taught me a completely new way of modelling in Fusion 360!!!

  • @AleksandrMotsjonov
    @AleksandrMotsjonov9 ай бұрын

    That crash at 11:55 though ha ha. So relatable. So so relatable. They got better after 7-8 years of me using it

  • @surf2553
    @surf25533 жыл бұрын

    Love you work bruh!

  • @linolafettatnet
    @linolafettatnet3 жыл бұрын

    Thanks for sharing, Alex :)

  • @nikolayusupov
    @nikolayusupov2 жыл бұрын

    Awesome comrade

  • @bhavana01123
    @bhavana011233 жыл бұрын

    Hi Alex, really, REALLY great pair of tutorials, thank you. A super quik Q: are you planning on uploading a higher resolution version? While this says its recorded/uploaded at 1080, it's really downrezed, like, really. And yes, I have checked all the settings on my end, so it's either youtube throttling while misleadingly describing it as 1080, or perhaps it's a lower rez recording that's being upscaled to 1080, but to very blurry effect. Why do I ask, because I'm very keen to follow along, step-by-step, because this is the really good isht ;)

  • @alekseismirnov9782
    @alekseismirnov97822 жыл бұрын

    Amazing music

  • @evacraftsbae8456
    @evacraftsbae84563 жыл бұрын

    WOW

  • @whatsupsaint
    @whatsupsaint Жыл бұрын

    Inspiring work.. I love your conceptual work. Good job man. Quick question.. Why don't you capture design history and work parametric? Is there a specific reason for that..? or you just prefer it. I personally always work parametric with Fusion 360. Again..good work. Take care.

  • @androidanythingnbpranav7195
    @androidanythingnbpranav71953 жыл бұрын

    alex what is the difference between cad like software and software like blender . why you switch to fusion from 3d's max

  • @rahadyanmuhammad271
    @rahadyanmuhammad2713 жыл бұрын

    Hi is it possible to make it with solidworks? thanks

  • @BME-dj1ox
    @BME-dj1ox3 жыл бұрын

    First of all, amazing work! I have a small doubt though: Can I use Fusion 360 for making hard surface models that are meant to be used in game engines? (I use Unity btw, it has a plugin for importing CAD data, called 'pixyz' but its license is expensive as hell and doesn't support fusion 360, as far as I know). So....do you have any suggestions for people designing hard surface game models? Tips and tricks for better import, etc? (I've noticed that simply converting Fusion 360 files as .fbx and importing into unity them is a bad idea)

  • @rayly7291

    @rayly7291

    2 жыл бұрын

    You can export as FBX or OBJ and import that into Blender and fix bad topology there. The resulting topology from fusion is already pretty good. If you want more control over the topology you can export as step file (CAD) and import to MOI3d, another CAD programm. There you will have the option to export as obj, with the ability to see the resulting topology and chosse how many tris or quads you want.

  • @jeffspinner6579
    @jeffspinner65793 жыл бұрын

    Hey in an intro course he said he didn't use build planes a lot, I call shenanigans. If this took Alex 4 hrs, and he's ridiculously good, this would take me 4 ever, but even seeing how he does his medium details is interesting to me. And I thought ZBrush was the way to go making screws. NFW! That was the fastest, and easiest and prettiest screw making I've ever seen. 20:10 Until I try to duplicate it. I'm gonna try... Not for nothing, but without the beer opener, it wouldn't have been complete! I'm trying to incorporate his design principles into my work...but I see a possible contradiction with regards to lights in his model compared to the constructive criticism he gives his kids with their models, usually saying less is more with lights (emissive textures in renders), so I have to study his stuff more to see if it's a contradiction, or my misunderstanding...

  • @readdaily5680
    @readdaily56806 ай бұрын

    will you do some real-time videos please

  • @somon90
    @somon903 жыл бұрын

    It wouldn't really be possible to create a universal nerve gas that works on all possible forms of life (unless it's a nanomechanical construct), but I guess you would refill it with a specific agent for the biota of the planet you're exploring.

  • @AlexSenechal

    @AlexSenechal

    3 жыл бұрын

    Simon the Delusional thanks for the info, I’m assuming it’s some advanced gas from future haha

  • @damnman7226
    @damnman72262 жыл бұрын

    i would recomend rhino 7 to model to be honest

  • @RunTheTape
    @RunTheTape3 жыл бұрын

    you don't use sketches very often do you?

  • @AlexSenechal

    @AlexSenechal

    3 жыл бұрын

    I do often for the initial idea or to problem solve sometimes on long projects

  • @RunTheTape

    @RunTheTape

    3 жыл бұрын

    @@AlexSenechal I was referring to the Fusion's sketch function, not that you don't sketch before you start modeling.

  • @kotavin_2732
    @kotavin_27323 жыл бұрын

    Алекс, а это будет на гамроуде без ускорения?

  • @AlexSenechal

    @AlexSenechal

    3 жыл бұрын

    я об этом никогда не думал, почему ты хочешь? Можешь замедлить видео. Теперь Я подумаю об этом.

  • @TheBjorn1983

    @TheBjorn1983

    3 жыл бұрын

    @@AlexSenechal твои уроки в Fusion 360 самые крутые. You are real badass!

  • @kotavin_2732

    @kotavin_2732

    3 жыл бұрын

    ​@@AlexSenechal Просто с гранатой и пушками были демо на gumroad, я подумал: вдруг и этот проект тоже будет

  • @AlexSenechal

    @AlexSenechal

    3 жыл бұрын

    Kotavin_ Я последовал вашему предложению. сегодня, я выпустил свой таймлапс с дополнительными рендерами на Gumroad.

  • @mayurhedau5930
    @mayurhedau59303 жыл бұрын

    How do u retopo and UV all this complex design

  • @maythesunshinelong9023

    @maythesunshinelong9023

    3 жыл бұрын

    Using keyshot without retopo

  • @mayurhedau5930

    @mayurhedau5930

    3 жыл бұрын

    @@maythesunshinelong9023 yes but if he gonna use this in film,vfx then it needs to be clean and optimized

  • @maythesunshinelong9023

    @maythesunshinelong9023

    3 жыл бұрын

    @@mayurhedau5930 well then you should retopo your models, just think of it as a high poly from zbrush

  • @RunTheTape

    @RunTheTape

    3 жыл бұрын

    InstaLOD if you're not going to organically deform it, or QuadRemesher + manual fixes if you want to be able to. Or manual retopo if you're better than the other two options. I know I'm not and might never be. InstaLOD also creates some basic/good enough UVs. Not for film. For games might be ok though.

  • @smyrkphace
    @smyrkphace3 жыл бұрын

    wyld! discord invite is invalid

  • @teroteki
    @teroteki3 жыл бұрын

    When I see things like this it's inspiring to learn Fusion 360, but the new subscription model is too expensive. Is the crippled 'free' version still capable of creating a model of this calibre? I'm worried about investing time into learning Fusion 360, and then one day Autodesk ruin it and/or discontinue the 'free' version ,'/

  • @ethanpenn5

    @ethanpenn5

    3 жыл бұрын

    Autodesk tends to do this with their software, but I believe the new "free" version is just a free trial, and the version we've been using this whole time was just an open beta of sorts to test out the product for Autodesk before they turned it into an actual money maker like the other products. The new one appears to be fully featured, except you can't export out of it, and you can only have 10 files, ever. Other than that, I don't believe there's a difference. There's always Moi3D, though I haven't used that one myself, just watched Arrimus use it.

  • @jeffspinner6579

    @jeffspinner6579

    3 жыл бұрын

    @@ethanpenn5 wait, the personal "free" version I can't export an fbx or a iges or STEP? That's useless to me, are you sure? I just started, but if this is the case, I will suffer with MoI then.

  • @ethanpenn5

    @ethanpenn5

    3 жыл бұрын

    @@jeffspinner6579 I may have misread, or the initial article I saw from hackaday was incorrect. Here is the most up to date link found online. knowledge.autodesk.com/support/fusion-360/learn-explore/caas/sfdcarticles/sfdcarticles/Fusion-360-Free-License-Changes.html Looks like you may still be able to export! EDIT: Not IGES or STEP in a few months though. Just FBX.

  • @jeffspinner6579

    @jeffspinner6579

    3 жыл бұрын

    @@ethanpenn5 ruh roh, no IGES, STEP after Jan 19th 2021 (assuming we live that long given the election...) but fbx, obj approximations ok. So it looks like they are kneecapping their software for real design purposes, but if I'm just a dude making Machinima and I need cool things that are hard to model in polygonal software, this is fine. IF I wanted to modify for a CNC machine to get a 70% lower receiver to 100% after Jan 19th, ain't gonna happen, is my understanding. It's an important point, though luckily if my read is right, it won't affect my intended purpose (don't f' it up ATDK, cause I said this, tyvm).

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