Scattering Rocks in Houdini 18.5 | Emily Fung

Фильм және анимация

Emily shows us two techniques that can be used to generate rocks, and then how to scatter them using the new Scatter and Align SOP, released in Houdini 18.5. She also takes one of the shots from The Dawning, and renders it in Karma, as a USD scene in LOPs.
For more info, visit www.sidefx.com/dawning

Пікірлер: 19

  • @nilestanycosta863
    @nilestanycosta8633 жыл бұрын

    Emily is amazing!

  • @021shaw
    @021shaw Жыл бұрын

    How is it like working "as satanic artist"? Jokes aside, it took me a while to be ready for this tutorial and today i am very gratefull for it. Wish you explained more in depth the LOD part.

  • @SveGalabov
    @SveGalabov3 жыл бұрын

    great overview thanks for sharng! I am curious about the cops procedural texture build. It is awesome to have that power inside houdini and not jumping to 3rd part software for every single piece of geo. Bilichenko did brief example of cops texturing as well during vellum cloth presentation. Can we have an access to the scenes so we can make some reverse engineering?

  • @tomlear5432
    @tomlear54322 жыл бұрын

    Is there a direct link to the example files mentioned about 9minutes 30 seconds in? Thx!

  • @GameDevAraz
    @GameDevAraz2 жыл бұрын

    Hi How Do We Raise The Terrain A Bit Around Scattered Objects To Make It Look More Natural? Thanks

  • @junoxvc

    @junoxvc

    2 жыл бұрын

    You can bring the scattered rocks into the hightfield, heightfield mask by object, adjust the mask according to your needs and transform the heightfield by that mask.

  • @021shaw

    @021shaw

    Жыл бұрын

    Or simply use a "heightfield project node" to project the rocks you scattered onto the heightfield and merge your rocks over.

  • @junglingmitapfel2902
    @junglingmitapfel29023 жыл бұрын

    One question.. When I want to instance geometry with the new attributefrompieces, what should I do to keep the geometry's material? I can't find a way my grass shows up right :(

  • @GameDevAraz

    @GameDevAraz

    2 жыл бұрын

    Why Don't They Answer, People Need Help, If They Truly Cared, They Would Answer

  • @GameDevAraz

    @GameDevAraz

    Жыл бұрын

    @@LeonardoMastrogiovanni 🤨

  • @victorjarnoux1150
    @victorjarnoux1150 Жыл бұрын

    what is the VEX to merge the mask pls I'm struggling ?

  • @jbach
    @jbach9 ай бұрын

    This is great. Would be better if there were a sample .hip to follow along.

  • @Malak1000
    @Malak10003 жыл бұрын

    How did you stack your LODing with your distance from camera per object type?

  • @yousefyaghoobi282
    @yousefyaghoobi2823 жыл бұрын

    Is karma faster than mantra

  • @yousefyaghoobi282

    @yousefyaghoobi282

    3 жыл бұрын

    @@botarate5119 i mean for the gpu

  • @biiiiioshock

    @biiiiioshock

    3 жыл бұрын

    @@yousefyaghoobi282 Karma is only CPU for now

  • @kyozhan7172
    @kyozhan71723 жыл бұрын

    Nice voice :)

  • @KeijiKaini
    @KeijiKaini Жыл бұрын

    "Like so!" Girl.... there is no reason in just " showing us" the nodes. you have to click on every node and make it visible what you are actually talking about...

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