S.O.G. Prairie Fire - Onslaught Modules Tutorial

A basic tutorial covering the onslaught modules from the SOG Prairie Fire CDLC.
No mods were used in this tutorial video. Thanks to Steam user Spidy for the script to automatically add units to Zeus!

Пікірлер: 35

  • @hund78
    @hund783 жыл бұрын

    If you set the unit array to [""] and the numbers to 0, no one will spawn on that side. Handy for pure coop missions. It seems offensive modules will use the defensive (or opposite offensive modules) as their waypoint, so the init module placement does not matter much. You can also delete or move modules as needed, this will not affect already spawned units, but future units will use the new module position (or cease spawning, if you deleted it).

  • @keeganpenney169
    @keeganpenney1693 жыл бұрын

    You do really great tuts for modules, direct and to the point always hitting on the essentials of operation.

  • @ChrisInThailand
    @ChrisInThailand3 жыл бұрын

    Nice, I'd love to see a comparison following the same set up procedure, but with Lambs danger active.

  • @Rumplesteez
    @Rumplesteez3 жыл бұрын

    I figured out how to start the Onslaught in a mission using code... basically you place all the modules you want (e.g spawns, and the init)... but DON'T connect/sync them. Than using a trigger you just sync the spawners to the init module using SynchronizeObjectsAdd[] and the onslaught begins... delete the spawners to stop. Only issue is it throws an error at the beginning of the mission saying there are no spawners attached.

  • @BlastinRope
    @BlastinRope3 жыл бұрын

    Its so obvious but ive just been realizing how powerful zeus and the eden editor are as the modern equivalent to DnD. It should seem obvious, too, that an editor/zeus type game with a fantasy setting for more explicit use as a digital DnD would be a killer idea... BI realized this to some degree with Ylands but that game seems to target the fortnite/roblox audience rather than the fantasy/dnd.

  • @ChristianHogner
    @ChristianHogner3 жыл бұрын

    Excellent tutorial sir! definitely subbing and I cant wait to learn some more.

  • @Cyteless
    @Cyteless3 жыл бұрын

    Thanks for the tutorials. Looking forward to trying these out.

  • @Fercyful
    @Fercyful3 жыл бұрын

    Thanks for the tutorial series! Really helpful

  • @Error_404_Account_Deleted
    @Error_404_Account_Deleted3 жыл бұрын

    Thank you for this tutorial.

  • @mariqmarzuki7878
    @mariqmarzuki78783 жыл бұрын

    thanks man...you tutorials are clear and concise.

  • @Sweigs10
    @Sweigs103 жыл бұрын

    Hey Great Video for this Module. I have couple questions?

  • @antonye7585
    @antonye75853 жыл бұрын

    Must be able to link these to a trigger to turn them on and off? Maybe a hide module? So if OPFOR broke through the like hide the spawn for BLUFOR so no more reinforcements?

  • @gamingcorner285
    @gamingcorner2852 жыл бұрын

    Nice work! Vietnam always get my attention. Is it possible to put some kind of triggers on that attacks, like make VC attack after you arive in the base or something? Thanks.

  • @N1ghtR1der666
    @N1ghtR1der6663 жыл бұрын

    does anyone know the syntax to modify the variables in the init ? surely we can just set the "Maximum OPFOR AI" to zero just after they spawn and then when they're all dead, set that value to something new for a wave like system that you can make incrementally harder by increasing the value?

  • @tucks5277
    @tucks52773 жыл бұрын

    Is there any way to add independent units? I'm trying to get a ww2 themed coop mission using Ironfront US units coming off a beach.

  • @neattricks7678
    @neattricks76783 жыл бұрын

    It's a shame about them spawning all without groups. I would have liked for them to wait to spawn in waves, maybe with the player defining the group size, say the module waits until it has 4 below its limit then spawns 4 in a group, rinse and repeat.

  • @Liritht
    @Liritht2 жыл бұрын

    Can i spawn vehicles and tanks? I writte some of into the init but didnt see any

  • @chriscornelison8513
    @chriscornelison85132 жыл бұрын

    I'm not seeing spawned units in Zeus. Was there a trick to getting the spawned units to be editable in Zeus?

  • @jammingshtmood1608
    @jammingshtmood16083 жыл бұрын

    can you help me when i put Onslaught spawn and side: Blufor Tactic: offensive ........ They don't do anything they just gather and do nothing can you help me?

  • @gregmurray9610
    @gregmurray96103 жыл бұрын

    I'm having an issue where all of a sudden once one or two of the OPFORs die, I get a script error for spawn, saying expected type String but any. Then my game instantly drops to 1fps, tried reducing enemies to a super low amount. But i'm still getting this error, super strange.