Running the Same Campaign for Years | Chaosium Interview

Ойындар

In this interview, Jeff Richard, creative director of Chaosium, talks about the dedicated people who run long format TTRPGs. Often, these games feature the same stories and characters for years or even decades.
Get the RuneQuest Starter Set here: www.chaosium.com/runequest-ge...
Chapters
00:00:00 - Introduction
00:00:50 - Long campaigns
00:01:27 - How long campaigns change roleplaying
00:04:23 - Why are many long campaigns in BRP campaigns
00:06:28 - Advice for people in long running campaigns
00:08:34 - Updating/changing systems mid campaign
00:10:22 - More advice!
00:14:26 - Starting your first long running campaign

Пікірлер: 9

  • @rqstaffan
    @rqstaffan Жыл бұрын

    Our Runequest campaign started in 1984. It's still running. I wouldn't have it any other way.

  • @DarkAutumnScribe
    @DarkAutumnScribe Жыл бұрын

    I've only recently gotten into RUNEQUEST, and really, we don't finally start out game until next week. So, watching short videos like this are a nice lead into it. Thanks.

  • @rqstaffan
    @rqstaffan Жыл бұрын

    In Glorantha, read the Compendium. Then Adapt it to your own setting - YGVW. All the published material is merely a "what could happen" description. Each Campaign is unique in its own setting. Your journey is going to be unique. No published material is going to sover what the players will provide in the way of story.

  • @dmeep

    @dmeep

    Жыл бұрын

    YGVW - your game? very wild! ?

  • @rqstaffan

    @rqstaffan

    Жыл бұрын

    @@dmeep Your Glorantha Will Vary

  • @--enyo--
    @--enyo-- Жыл бұрын

    Damn. And I thought our three year campaign was a long time. I was wrong.

  • @Caitlin_TheGreat
    @Caitlin_TheGreat Жыл бұрын

    Regardless of system, I've never really wanted a game to last that long. On the occasion one goes on for a year, it's generally one I and (I think) the other players are ready to wrap up. In fact, my preference as a GM is to have a fairly short game and just make that short story as good as I can make it. I like to aim for about five sessions up-to a dozen. Plenty long enough for some drama and twists and a decent arc or two without becoming aimless, and so a theme or two can be explored fairly well. Something I _have_ wanted to do, but haven't done yet despite playing/running TTRPGs for two decades, is to return to characters with a new installment. Sort of like Sherlock Holmes being in various stories. It's not _meant_ to be some long epic, but if people want to keep coming back, you can add new chapters/arcs. But even then, I would probably limit myself to a "trilogy". Partly because there's a lot of stuff I want to try out as a GM or a player. So far there was only _one time_ that my group returned to characters and a setting, with the previous matters having been all wrapped up. It started out okay, but that ol' enemy of TTRPGs, scheduling issues, ended it prematurely. For those who _do_ prefer having their 5 to 10 to 20 year game... that's awesome. I'm glad they can do that. And I also think you get far better results in such a long game when it's based in a narrative/character-focused system so that you can really get some depth and variety.

  • @--enyo--

    @--enyo--

    Жыл бұрын

    I think in the middle there you were talking about an episodic (as opposed to saga) campaign. I do those with Call of Cthulhu. A lot of fun. Honestly I prefer to saga campaigns, as epic as those are. But otherwise some systems are better than others for long campaigns.

  • @chriscancarry
    @chriscancarry Жыл бұрын

    🙌

Келесі