Roll20 running combat Tutorial
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Roll20 running combat Tutorial
Basics of running a combat encounter in D&D 5e on roll20
Macros I used in the games
Skill check: app.roll20.net/forum/post/559...
Ability Check: app.roll20.net/forum/post/559...
Saving Throw: app.roll20.net/forum/post/559...
Token Initiative: wiki.roll20.net/Useful_Macros
The turn order and initiative 0:53
PC settings 6:03
Setting token options 7:15
Ruler 9:27
Query Advantage 13:07
Token icons 14:35
Moving tokens to the gm layer 19:26
Doing other things with turn order 22:10 like an incremental/decremental clock.
Using the compendium to look up rules. 23:20
Spelling casting 24:00
Spell save DC 24:40
Drawing 27:00
Make sure that the turn order window is open prior to asking your characters to roll initiative
You can roll initiative for a character on the gm layer and players will not see that in initiative order.
Let your players keep track of their own tokens; including health, and initiative.
Use the popup feature on character sheets to keep a copy open. (highly recommend at least two monitors).
Use token bars consistently between PC and NPC tokens. Use token icons consistently. *Do not set npc bars to HP instead fill in manually for NPC tokens.
Shift+Double click a token to open the token’s character sheet.
Describe when a creature is injured or if they have damage resistance, immunity or vulnerabilities.
Don’t delete Tokens until combat is over. Give them the X token icon.
Use descriptive text in battle but keep it simple to keep combat moving.
You can move the location of turn order.
Tokens can be copied Ctrl+C and pasted Ctrl+V between page.
Пікірлер: 70
Holding alt + double click brings you right to character sheet, as opposed to bring up the bio and info sheet. FYI
Thanks so much for putting this tutorial together! I learned a lot that will speed up my game.
Thank you! As someone still trying to learn Roll20, this was extremely useful!!
dude... this was amazing. i had no idea about most of those things and it will help me a lot for my first time. Thank you very much
Your little tricks and preferences were really helpful to know. I play other games besides D&D, but these tips were still useful. Thank you!
Great tutorial! Really helped me figure combat out in Roll20! Thank you!
Lol I ran my first combat last night ... and your video answered concisely soooooo many questions that came up. Some, several other players already knew so that was ok, but others were “ this would be good if it could...” and you showed those ( hidden figures rolling init and shift-doubleclick to pop up character sheet). Thank you so much!!!
Useful and gets right to the point with some great tips. Thanks!
Hey Edwin, Great video!! Thanks, its perfectly laid out and structured. Subscribed from me!
absolutely fantastic, thank you so much this helped a ton
I hope you put out more videos. You probably just sold me on Roll20
Great tutorials!!! Subscribed.. make more videos please... you are apt at explaining things well.
Nice tutorial, thanks man!
This is brilliant, thanks!
Useful tutorial, thanks!
really good combat example, thank you
Thank you so much! Very helpful!
Please more, much more. Subscribed
I was with you most of the way. Really like the option of changing the turn order by adding a decimal place. Why draw out trees or create a bridge drawing when doing random encounters. There are so many trees and bridges available for pictures and drawing is just slow and obviously doesn't look as good. I get drawing the river to be able to control the flow how you want it. I prefer to just have all the save throws shown at once as opposed as doing the selection. It's faster and I get the space, but not that much more space based on how you are outputting the saves in your macro. A skinnied down display with less detail would be about the same space. Here is the code to copy. Have it as a macro in each of your npc sheets and when you select the icon, it will pop up as a selectable button at the top left. /w gm &{template:default} {{name=Saving Throws}} {{Str Save= [[1d20+@{selected|strength_mod}]] | [[1d20+@{selected|strength_mod}]]}} {{Dex Save= [[1d20+@{selected|dexterity_mod}]] | [[1d20+@{selected|dexterity_mod}]]}} {{Con Save= [[1d20+@{selected|constitution_mod}]] | [[1d20+@{selected|constitution_mod}]]}} {{Int Save= [[1d20+@{selected|intelligence_mod}]] | [[1d20+@{selected|intelligence_mod}]]}} {{Wis Save= [[1d20+@{selected|wisdom_mod}]] | [[1d20+@{selected|wisdom_mod}]]}} {{Cha Save= [[1d20+@{selected|charisma_mod}]] | [[1d20+@{selected|charisma_mod}]]}}
@edwinburns3888
4 жыл бұрын
I almost never draw. I find it to be a bit unintuitive but wanted to show it just for the purposes of teaching. I will look at your macro for my next game.
@arthurmelander6224
4 жыл бұрын
Sorry to do this, but I got a request that the npc/monster name be provided as well with the saving throws so that you don't get confused and make sure you have the same monster. This is the revised macro. /w gm &{template:default} {{name=@{selected|character_name} Saving Throws}} {{Str Save= [[1d20+@{selected|strength_mod}]] | [[1d20+@{selected|strength_mod}]]}} {{Dex Save= [[1d20+@{selected|dexterity_mod}]] | [[1d20+@{selected|dexterity_mod}]]}} {{Con Save= [[1d20+@{selected|constitution_mod}]] | [[1d20+@{selected|constitution_mod}]]}} {{Int Save= [[1d20+@{selected|intelligence_mod}]] | [[1d20+@{selected|intelligence_mod}]]}} {{Wis Save= [[1d20+@{selected|wisdom_mod}]] | [[1d20+@{selected|wisdom_mod}]]}} {{Cha Save= [[1d20+@{selected|charisma_mod}]] | [[1d20+@{selected|charisma_mod}]]}}
i wish they had named the monster different things to make them easier to track. like zombie 1, zombie 2, etc. somehow i have to remember to change that stuff myself by hand, or try and remember which token rolled what and where theyve moved during the whole combat. when larger encounters happen, that can become very problematic.
@edwinburns3888
4 жыл бұрын
If you have the pro version you can add APIs that can help automate that. I don't have pro so normally I will give them a different colored token marker or a zero ft colored aura or you can rename the tokens if you are preparing ahead of time.
For Monster initiative you could have one of each monster on the Gm Layer off the map and use it for initiative. That way it won't be killed and deleted from the turn order. Rather than reducing it to 0 hp.
@edwinburns3888
4 жыл бұрын
Or hide them in someplace behind dynamic lighting.
Very informative.... 1 request, please turn up the mic volume. Thank you!
Edwin, thanks so much for putting together this tutorial! I find it chock-full of useful information. Between this and your first video I feel ready to DM with Roll20. I haven't played for many years, and am putting together a dungeon to occupy my kids as we're all locked down at home. I have a dumb question: it looks like the macros are putting in two attack and save rolls...? Am I seeing that right? I learned on the old white box edition and played 3.5 in HS, so this 5e stuff is new to me. Thanks again!
@edwinburns3888
4 жыл бұрын
Yeah two rolls is correct. In 5e there is advantage (roll 2d20 and take the higher di) and disadvantage (roll 2d20 and take the lower di). This takes the place of lots of small modifiers (like a bunch of plus 1 or 2). As a 5e dm I usually always roll both and just ignore the second di (unless it has advantage/disadvantage). If there is a case that has advantage and disadvantage they cancel out and you roll one di as normal. I didn't cover it in my tutorial here but roll 20 has character sheets for lots of different games including 3.5 sheet if you would prefer to run a different version.
@evanbowen2985
4 жыл бұрын
@@edwinburns3888 Thank you! I really appreciate your help.
Great video. One question though: How did you get your monsters to have their own character sheets without linking them to a single monster in your journal? I like to drag and drop multiple for simplicity if it’s a group of goblins or something so they have preset stats. But anytime I remove hp from one, the rest are showing the same hp loss since they’re linked. If I mark them as “generic token” to unlink them after the fact, then I lose the stats and abilities they came with when I placed them on the board.
@edwinburns3888
4 жыл бұрын
They don't have separate character sheets. I wouldn't recommend using multiple sheets for the "same" creature unless for some reason they had distinct abilities. Use tokens instead you just have to set the token so it doesn't have stats. Hard code the values to the token and then make sure to set the hard coded one as the default token.
did i miss something, how did he create the shortcut buttons in the top left hand corner, the initiative/ability check shortcuts???
@edwinburns3888
4 жыл бұрын
I didn't explain how to create them in the video but they are token macros . There are links in the video description for the macros.
How did you created that second red bar for the players?, i just see the geen one in my games.
Noice!
Hi this is excellent thank you. Can you help with that the macro formula would be for the initiative you recommend based on the token rather than character sheet ? Kind regards and thank you again
@erinmaraist3533
4 жыл бұрын
Here's the one I use: /w gm %{selected|npc_init} As a gm, I have all my rolls auto whisper (because if I was in person I would roll behind my screen). If you don't want the initiative to be whispered, you can use this instead: %{selected|npc_init}
@stirrednotshaken3111
4 жыл бұрын
@@erinmaraist3533 many thanks
11:00 when i am attacking enemy dor example i hvae 1 of 5 bandits, and i want to lower HP of 1 enemy it goes down for all of them. what can i do with it??
@edwinburns3888
3 жыл бұрын
This is caused because the tokens bar are set to HP of the character sheet. Edit the token and make sure the token uses a number but isn't attached to a character sheet stat. (Typically for PCs you want it attached to hp from the character sheet and for NPCs you just want to use a number)
Do you have to make an individual macro for each monster, or is there a to set up macros that are just used for the token you have selected?
@edwinburns3888
3 жыл бұрын
I set up them as token macros. So the macro is just applied to the selected token. You can also do general macros that don't need a selected token. I didn't go into alot of details for the macros in the video.
I don't have such creatures in my compenduim when I search "cultist". Can you, please, tell if you did some additional steps to get them? Or how to get additional creatures in a compendium?
If anyone happens to know: what is a Class Resource? Or an example of one? Not sure exactly what to use that for.
@edwinburns3888
4 жыл бұрын
Examples of class resources are a barbarians rage, a sorcerers sorcery points, Monk's ki points, a bard's inspiration. The sheet use it as a way to keep track of those things that you use but don't have a specific place to put it. You can also make your own custom resources (maybe health potions)
@jzoobs
4 жыл бұрын
@@edwinburns3888 got it. So various class-specific expendables. Thanks!
Good job. But I have a problem: even if I set the tokens, as soon I cancel them, the inputs are cancelled. Is it normal?
@edwinburns3888
4 жыл бұрын
Yes if you remove a token from a page it is removed from initiative. I normally use the 'X' token marker instead of removing the tokens. Inputs should still persist in the chat if that token made any rolls but was later removed.
@88Kinshin
4 жыл бұрын
Edwin Burns I am sorry. I didn’t explain myself as I wanted to. With input I talk about the Numbers or the “name” of hp, ac or resources. The ones that appear in the circlets
@88Kinshin
4 жыл бұрын
They disappear if I delete the token from the game. I thought the input will stay in the token programme, even If it is not present on the gameboard
@edwinburns3888
4 жыл бұрын
@@88Kinshin I think that is normal and by design. If you want changes to tokens to persist even after deleting the token you need to set it to be connected to a character sheet (you can make copies of character sheet). So if you wanted to make a goblin with a higher armor class for instance you could make a copy of the character sheet change it there and point a token to the new character sheet. Token changes aren't persistent character sheet changes are persistent and tokens can be connected to character sheets. Hope this helps.
while a skeleton can be charmed, charmed person the spell targets humanoids not undead. 24:40
Where did you get fancy lifebbars?
@edwinburns3888
4 жыл бұрын
You can set.up bars in the advanced token menu.
Did you have to make those skeleton and zombie tokens from scratch?
@edwinburns3888
4 жыл бұрын
Nope the token was made by the roll 20 team. You have to buy marketplace.roll20.net/browse/bundle/3802/monster-manual in order to have acess to it. But the skeletons are part of the srd so you can make your own token.
What's the point of keeping dead monsters in initiative order? Why not just delete them for simplicity's sake?
@edwinburns3888
4 жыл бұрын
I roll one initiative for one type of monster not each individual monster. So for instance all skeletons act at the same time in my games so I want to keep them in order instead of removing the whole type of creature when a single one dies
My campaign is goin great DM rolls nat 20s ever combat
@edwinburns3888
4 жыл бұрын
I am DM who fudges :P.
Are you interested in making more vids like this?
@edwinburns3888
4 жыл бұрын
I have gotten alot of positive feedback on these videos I might try to make more.
@raccoon0413
4 жыл бұрын
@@edwinburns3888 Your tutorial is the best by far. There are a lot of tutorials that introduce Roll20 features... but none of them do it the way you've done - walking us through from beginning to end with a realistic scenario. This makes much more sense to Roll20 beginners :)
@CodemanB2
4 жыл бұрын
@@edwinburns3888 Please do! These are awesome!
What Sheet are you using in that video?
@edwinburns3888
4 жыл бұрын
D&D 5E by Roll20. I tend to always use this sheet.
@SOMA-gj4xc
4 жыл бұрын
@@edwinburns3888Thank you ^^
@SOMA-gj4xc
4 жыл бұрын
@@edwinburns3888 The video is helpful btw, thx for it too c:
Technically charm person only works on humanoids, not undead. So no, the skeleton could not be charmed. ;) Seriously tho, the Wizard's Charm trick is very useful, thanks! :)
Stop speaking so loudly and clearly!