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Rig Vroid with Mixamo in Two Clicks - Blender Tutorial
yuh yuh we lazy gang keep winning
it's my first add-on :D :- drive.google.c...
(note that in this video I was using a version that didn't fix fingers but I've fixed that now)
vrm add-on:- github.com/sat...
CATs add-on:- github.com/abs...
mixamo add-on:-
FOR version 4 and above gitlab.com/x19...
substance3d.ad...
thumbnail and title by @SeanSecret again! thanks
Пікірлер: 170
for someone is currently learning how to use vrm model in blender, this made made my life way much easier thank you TwT
video saved, script yoinked, skin cleared, lazy gang keeps winning
I'm trying to learn Blender rn and I wanna mess around with some characters without the hassle of making entire models from scratch so I appreciate the work you've done here, thank you!
Your lighting is always gorgeous, you're so good with it
your workflow is amazing! for those who had an issue where the ends of the arms and legs became thin and squished, you need to rotate the whole model 180 degrees. sometimes the VRM plugin imports the model in the wrong direction and it makes the mixamo control rig place bones invertedly.
For your first plugin/addon, you have done AMAZING work! Your tutorial video is also incredible. Thank you!
I've used Rifify and AutoRigPro and have had my character break in every way possible, Thanks so much for making this so easy!
@ArtificialLight
Жыл бұрын
there's an easier way to rigify the models as well with expy kit
@CorruptedShutN
Жыл бұрын
@@ArtificialLight Oh snap, didn't know that, thanks for telling me :D
REALLY HELPFUL! Thank you! The only thing I had to change was working around the current Adobe Mixamo addon, as the one on the official site doesn't seem to be updated to 4.0. Thankfully, someone posted an updated version somewhere on quora lol
very nice. wish this was around a year ago when i started on my project, but alas it will be useful in my next one.
thanks! i always have trouble with finding models for animations, now i can start rigging vroid models fro them
this made my life 1000000000 times easier. I literally have been trying to figure this out for months
ayyy this is great! easy to use, good instructions too! thanks for this!
Thanks for this!!! amazing!!!
Ty! I will use this for my first vocaloid MV :D
Very helpful tutorial , thanks for sharing!!😳🙏
only the hair of my model moves with the mixamo rig. using blender 3.0
Does anyone know why the generated head rig can't move the head while other generated rigs can move the body
This helped me alot thanks 😃😃
Hey I have had a very strange problem where it did not work at all. However when I investigated it, it turned out that the bones in the mixamo animation that I downloaded were called "mixamorig2:xxxx" instead of "mixamorig:xxxx". Then I went and changed your script by changing mixamorig to mixamorig2 everywhere and then re:zipped it & installed - and strangely that fixed the problem. I am an absolute beginnger with blender and mixamo so I do not know much about how and why its strange like this, just wanted to let you and anyone having the same issue know.
@ArtificialLight
9 ай бұрын
huh interesting. i guess some models in mixamo use that 2nd rig or something. or it got renamed to mixamorig2 somehow? idk I've never encountered this problem
0.04 was the adjusted number
my man HOLY SH*T Thank you very much
looks awesome!!! I've been trying to figure out simple ways to improve the vroid skeleton and this looks so easy!! I look forward to trying it out! One question, is this compatible with version 3.2? Thanx!
@ArtificialLight
Жыл бұрын
yes!
@topho6175
Жыл бұрын
@@ArtificialLight alright!! thank you!
Awesome! I will try this >.
you are my savior, thank you
How do you animate the mouth? There is no bones/armature of them? Can't do it without the facial expressions 😭
tysm! really helped me with my school project lmao
@ArtificialLight
Жыл бұрын
oh xD
i followed your tutorial and everything works great except for when i use the Hip Controller to move around the torso, parts of the head stay in place, while everything else moves around? Has anyone else had this issue?
@ArtificialLight
Жыл бұрын
hmm i do recall something like that happening once but i think i just redid it and it worked don't remember tho
@brentathen
Жыл бұрын
@@ArtificialLight Ive tried multiple times and still cant get it to cooperate 😢 thanks for the response and awesome work on the add on!
I followed the steps to the letter, but when I select a hand to move it does not move. in fact only the hair follows the direction where I'm dragging it. how do I solve it ???
@ArtificialLight
6 ай бұрын
i assume bones got renamed but not the weights which shouldn't happen so idk. that's shouldn't happen all the time tho maybe retry it
Hello, I'm trying to install your add-on, but I'm getting an error that says 'missing manifest'. Do you have any solutions to fix that?
@ArtificialLight
14 күн бұрын
stuff is a bit messy now in new versions you can try unzipping and installing the python file instead
@reivengeance9289
14 күн бұрын
@@ArtificialLight thank you so much! unzipping worked!
thanks for sharing your tips and tricks on combining vroid and blender
This was very helpful Do you have any tips for better rig on the clothes and hair?
@ArtificialLight
Ай бұрын
you have pretty much full control over how the hair rig ends up in vroid's hair bounce settings so i suggest just sticking with that as for the clothes you can see in my other video that i just use surface rig add-on to quickly make a crude rig it's not the best but it works. you can of course take your to polish it
❤️ Thanks man
Hey i really need help with with exporting the model whatever I try i just fail. When I export vroid character I'm not able to export the texture of model :( and yes I'm keeping path mode copy
@ArtificialLight
4 ай бұрын
are you exporting for a game engine? the texture thing you'll just have to manually do unfortunately
как испльзовать анимации миксамо на персонвжи из VRoid
The website to substance 3d is no longer working.. Please help
What version of blender are you using in the video? I use the Blender 4.1 controller rig on the arm to the top and there are lots of errors
@ArtificialLight
4 ай бұрын
it's 3.3 in this. i don't have much problems 4 tho so might be cause you're using vrm 1.0 instead of 0.0 or something
@ERVALAnimation01
4 ай бұрын
@@ArtificialLight I'm using vrm 1 so what kind of vrm should I use?
@ArtificialLight
4 ай бұрын
when you export there's an option to export either 0.0 or 1.0 i always use 0.0
Yo weird question, I had to reinstall my Windows drive and set blender back up. When I use the Mixamo plugin, all my character's hair bones disappear now when previously I was able to convert to a Mixamo rig and the hair bones would stay. Is this a result of the updated for 4.0 Mixamo plugin in the description, or is this something else like using 4.1 and that's not supported? I was applying spring bones to the hair bones to save time manually animating the hair during walk cycles and now it's all stiff lol. Thanks!
@ArtificialLight
3 ай бұрын
do you mean after using mixamo add on? if so it's probably in another bone layer
@SATOhara3173
3 ай бұрын
@@ArtificialLight Yeah, after using the Mixamo Add On to convert the standard Vroid rig to a Mixamo rig, the hair bones disappear. This didn't used to happen with a previous version, and I actually just went back to Blender 3.6 and used the old Add On version and the hair bones stayed. I then exported the 3.6 converted Mixamo rig and imported it to my 4.1 project and swapped the armatures lmao. I'll check the bone layers after running the 4.1 add on and see if I just didn't see them get sorted elsewhere. Thanks!
@SATOhara3173
3 ай бұрын
Yup, you nailed it, it sorted them into multiple bone layers and I just didn't notice it. Thanks for the help, you rock!
Thank you for this! Extremely novice question here, but how did you select only the circle at 0:37? Clicking on it, without or with shift, alt, or ctrl doesnt work, it just selects the whole model,, EDIT; also, when I click on 'Bone Properties,' to follow the step at 0:40, I don't see anything there..
@ArtificialLight
6 ай бұрын
make sure you're in pose mode
@robaws
6 ай бұрын
@@ArtificialLight ahh, i keep forgetting.. managed to get through the whole thing now, thank you very much!
I have a quick question! I downloaded the mixamo addon, but I don't see it in my preferences/addons search menu. how would I put the addon into blender, so I can enable it? I just started learning blender a week ago, and your tutorials are amazing!
@ArtificialLight
2 ай бұрын
there should be an install button in the addon menu
@MultiNathan29
2 ай бұрын
@@ArtificialLight yep... took me 1 min after posting that comment to figure that out😭 thank you!
How can I export the GLB file and keep the material/texutres? I also was having some trouble with the root bone not following the animation. Other than that, thank you for this tutorial
@ArtificialLight
11 ай бұрын
assuming you're exporting it for game engine or something i think gltf works it's in format options when you export glb
@ambiguouscompany
11 ай бұрын
@@ArtificialLight I've done that and it still does not export with textures. Also, do you have an email I can send the picture to of what the models hips look like after retargeting. Maybe you can help me with that After further testing it appears that the vrm shader in its format does not get exported from blender properly, but when I import the VRM as a a .glb file and then export it again, all of the materials and textures remain, but I cannot do the retargeting process with the .glb file. Any suggestions?
@itslilsalami
10 ай бұрын
Same problem for me as well. The only fix I found is to manually add each material inside your game engine. It's very tedious and annoying but it works that way to get the textures, when importing the .vrm check the box "extract texture images into the folder"
@ambiguouscompany
10 ай бұрын
@@itslilsalami You use Unity as your game engine? The uniVRM stuff does the material automatically. You can upload the vrm file to mixamo also and use the animations from there in unity. I was struggling with this process because the exporting didn't work with AR
@itslilsalami
10 ай бұрын
@@ambiguouscompany No not anymore, I transitioned over to Godot now
HELP! when i try to install the mixamo add on i keep getting an error when checking the addon: Traceback (most recent call last): File "C:\Program Files\Blender Foundation\Blender 4.0\4.0\scripts\modules\addon_utils.py", line 364, in enable mod = importlib.import_module(module_name) File "C:\Program Files\Blender Foundation\Blender 4.0\4.0\python\lib\importlib\__init__.py", line 126, in import_module return _bootstrap._gcd_import(name[level:], package, level) File "", line 1050, in _gcd_import File "", line 1027, in _find_and_load File "", line 1006, in _find_and_load_unlocked File "", line 688, in _load_unlocked File "", line 883, in exec_module File "", line 241, in _call_with_frames_removed File "C:\Users\####\AppData\Roaming\Blender Foundation\Blender\4.0\scripts\addons\mixamo_rig\__init__.py", line 47, in from . import mixamo_rig File "C:\Users\####\AppData\Roaming\Blender Foundation\Blender\4.0\scripts\addons\mixamo_rig\mixamo_rig.py", line 6, in from .utils import * File "C:\Users\####\AppData\Roaming\Blender Foundation\Blender\4.0\scripts\addons\mixamo_rig\utils.py", line 8, in from .lib.bones_pose import * File "C:\Users\####\AppData\Roaming\Blender Foundation\Blender\4.0\scripts\addons\mixamo_rig\lib\bones_pose.py", line 3, in from .version import * File "C:\Users\####\AppData\Roaming\Blender Foundation\Blender\4.0\scripts\addons\mixamo_rig\lib\version.py", line 3, in class ARP_blender_version: File "C:\Users\####\AppData\Roaming\Blender Foundation\Blender\4.0\scripts\addons\mixamo_rig\lib\version.py", line 7, in ARP_blender_version _char = bpy.app.version_char AttributeError: 'bpy.app' object has no attribute 'version_char'
@ArtificialLight
5 ай бұрын
mixamo add-on isn't updated for blender 4 yet so you're just gonna have to do it in 3.9... you can then save the file and open it in 4 tho
@tzichigamer8291
5 ай бұрын
another error, when i try to install the cats blender addon i get this error when checking it: Traceback (most recent call last): File "C:\Program Files\Blender Foundation\Blender 3.6\3.6\scripts\modules\addon_utils.py", line 369, in enable mod.register() File "C:\Users\####\AppData\Roaming\Blender Foundation\Blender\3.6\scripts\addons\cats-blender-plugin-master\__init__.py", line 329, in register bpy.context.window_manager.addon_support = {'OFFICIAL', 'COMMUNITY', 'TESTING'} ValueError: bpy_struct: item.attr = val:: 'TESTING' not found in ('OFFICIAL', 'COMMUNITY') @@ArtificialLight
@ArtificialLight
5 ай бұрын
cats is the same it only works in versions around 2.6. there's a work around but i wouldn't recommend it. I don't use it anymore and just do all that stuff manually you can find that in my other video
@tzichigamer8291
5 ай бұрын
my model's wrist keeps turning and twisting!! Is there a way to fix it? @@ArtificialLight
Does anyone know how to fix the legs when using a coat though, it broke the rig
@ArtificialLight
Жыл бұрын
remove skin masks before exporting just go to cloth texture> skin mask and make the whole thing white
Can you explain what you do exactly when you alter the custom rig? Is it enough to just flatten it so that the circles are straight? Other than that, it seems to work fine but I'm not sure what the alterations do to make it work
@ArtificialLight
Жыл бұрын
i alter the rig just to make it look nicer. it won't affect the way it works in anyway
i've got a quick question, you adjusted the controllers of the rig so that they were straight (0:43) but when i did it, it messed with the interpolation because the pivot axis was not aligned. so for ex: if i make the my character turn 90 degrees on z axis, my character would bug out and kinda arc over and not turn smoothly. I wonder if you also have this problem. Right now I'm trying to fix it by changing the control rig through 'edit control shape' in the mixamo add-on menu, its under 'create control rig' instead of changing the orientation through the bone properties. I will edit if that fixes the problem. edit: it didn't work
@ArtificialLight
Жыл бұрын
that most be something else changing custom shape doesn't really effect the bones. and no i never had that problem. i didn't use 'edit control shape' here because it doesn't work for me
hello, how may we use this addon with the rokoko addon? It only works for mixamo animations or may we use for others?
@ArtificialLight
Жыл бұрын
you should be able to retarget any animation to this with rokoko add-on. i haven't tried it myself but i see no reason why it wouldn't work
Hi teacher, I want to ask you a question, how to use this plug-in in version 4.0
@ArtificialLight
7 ай бұрын
my rename thing should still work fine but mixamo add-on has not been updated in a long time unfortunately
I dont know why the mixamo rig wont appear ughhhhhh im probably not doing domething right the tutorial was great
@ArtificialLight
10 ай бұрын
ayy don't worry about it you'll get there so what's happening exactly? like nothing at all? maybe stuff isn't getting renamed or something
I am dumb lol, ummm i dont have tha pop up window thingy the mixamo window i dont k kw where to find it and i also dont have that side panel thingy with the word bone on it, im like very new sorry, but i dont know how to use without the window like you did
@ArtificialLight
Жыл бұрын
oh you can hit N to get the side panel or click the very tiny < on top right next to the 3d gizmo
@Jeinkodev
Жыл бұрын
@@ArtificialLight tysm, virtual hugs forever ^◇^
how i can rig the face?
@ArtificialLight
6 ай бұрын
if you mean actual rig with weighted bones and shiz then that'll be kind of a pain to set up. vroid has bunch of shape keys for expressions which is what i and up using most of the time
what did you do at 0:50 with the hands?
@ArtificialLight
6 ай бұрын
just scaling then slightly cause the bones are too tiny
hi so i was following this tutorial and thought i fixed everything with my vroid model, but everytime i import a mixamo animation into blender and apply the animation to my model the models hips/lower body dont animate correctly. i dont know how to fix it can someone help please.
@ArtificialLight
Жыл бұрын
what exactly is happening can you describe it? some people did have trouble with older vroid models. you can compare the bone roll with the mixamo armature and make sure it matches
@holllysummers
Жыл бұрын
@@ArtificialLight static poses work fine, but when i import a mixamo animation and apply it to my model, the hips dont move and the legs move weirdly. i just made the model a couple days ago so i dont think its old.
i love you :,v
hello again I don't mean to keep bothering but how come some animations I apply to my VRoid model look distorted and others don't im I doing something wrong is it something else
@ArtificialLight
Жыл бұрын
ayy don't worry about it! and yes that's just inevitable you'll have to fix them yourself. you can try uploading the character to mixamo and downloading that animation but i doubt it'll help much
i got issue, the rig of neck location doesn't work
@ArtificialLight
Жыл бұрын
what's happening exactly? like it just doesn't work at all?
@blood_and_bacon1257
11 ай бұрын
@@ArtificialLight vrm 0.9 neck and head position value dosen't work not scale and rotate
@blood_and_bacon1257
11 ай бұрын
@@ArtificialLight kzread.info/dash/bejne/pqqLj5edm5qTdKw.html
Do you know if it is possible to have more than one animation with this method? I can't seem to figure it out. Each time I try to apply animation to control rig it just overwrites the previous animation with the new one? Sorry I am a nooby scrub with Blender ;_;
@ArtificialLight
10 ай бұрын
yeah look up stuff about action editor. you can make a new action for every animation you need and once have all the animations you need, you can use NLA editor to mix them together. it's a bit tricky figure out tho. you can also just try copy pasting keyframes. that works for me sometimess
@itslilsalami
10 ай бұрын
@@ArtificialLight You're da best!, ty! I sort of managed to get 2 animations to work together with NLA but it also came with like 4 T-poses as well haha. I'm starting to get the hang of it now i think. thanks again! super underrated channel
i installed it but i can't find the option in the tools
@ArtificialLight
Жыл бұрын
does it not show up in the n panel?
@austinkaye9882
Жыл бұрын
@@ArtificialLight nope, nowhere to be found, this is exactly what i need but i dont find it. everything else is working (cats and vrm tools)
Hello, how are you? I did the whole procedure and it works great for me. I only have a problem. I would like to know if you can help me. When I put the animation and press play, the face and part of the pants are deformed since the head stays all the time at the beginning while the body performs the animation how could I solve it
@ArtificialLight
Жыл бұрын
hmm does it only happen when you apply the animation? like does it work fine when you move it yourself?
@josmilainefeliz7998
Жыл бұрын
@@ArtificialLight @Artificial Light exactly, when I move it myself it doesn't happen but it does when I apply the animation, but I found the solution in the answer you gave @Nikola in this video thank you very much
Pog
@ArtificialLight
Жыл бұрын
ayy i hope you don't mind the sudden shift to blender content and tutorials I'll upload more "entertaining" content soon
what about Pmx or MMD model is there any way to apply mixamo animation on it ?
@ArtificialLight
Жыл бұрын
if it's just the animations you want you can easily retarget them to any model with stuff like Rokoko add-on. but if you want to make a mixamo control rig then, i think as long as the bone names and roll matches with the mixamo armature it'll work. or just remove the armature and use mixamo's auto-rigger ¯\_(ツ)_/¯
hello, would like to use spring bones for the hair of my characters. But everytime i use it in more than one character, only the last one that works...the others are disabled :( do u have any other solution for that?
@ArtificialLight
Жыл бұрын
just looked it up and apparently it's just not possible... you can try bakeing the animation for one character and add spring bone to another. but i suggest trying other add-ons like 1- Bone-Dynamics lite this i think works pretty similarly to spring bone but kinda janky with collisions sometimes 2- Gravity Collider Bone Physics Plug-in this uses simple cloth sims so it's pretty good if you're familiar with blenders cloth sim
@luisahelena4226
Жыл бұрын
@@ArtificialLight hello, i tried bone dynamics and works well :) Gravity collider works well to but when i use in more that one character it bugs.. I will keep Bone dynamics :)
hi not sure if you will respond I followed the tutorial but right at the start I cant move anything? it just is a select box? i tried making sure I did exactly what you did, am on pose mode and everything but i cant move my model at all. I am sure im just being dumb
@ArtificialLight
Жыл бұрын
you move stuff with "G" in blender as in "grab"
@breenofars3101
Жыл бұрын
@@ArtificialLight yeah i think my problem was my selector tool was the box - so i just kept drawing boxes oml -
I think I’m close but When I try and run your addon I get this error Python: Traceback (most recent call last): File "CAUsersimimiv\AppDatalRoaming^Blender Foundation\Blender 3.6)scriptsladdons\VroidMixamoRename.py", line 107, in execute bpy.context.object.data.edit_bones['mixamorig:LeftShoulder*].roll=+math.radians(180) KeyError: bpy prop_collection(keyl: key "mixamorig:LeftShoulder" not found*
@NamastayGangstaArt
Жыл бұрын
Also when I try and apply animation to control rig I get Report: Error X Python: Traceback (most recent call last): File "C.Users\mimiv \AppDatalRoaming\Blender FoundationiBlendert3.61scripts\addons\mix amo _rigimixamo _rig.py", line 306, in execute _import_anim(src_arm, tar_arm, import_only=True) File "'CAUsersimimiv AppDatalRoaming\Blender FoundationiBlender13.6iscriptsladdonsimixamo _riglmixamo_rig.py", line 2264, in _import anim arm_left_kinematic = "'IK" if c hand ik left pb["ik fk switch"] ★ TypeError: "NoneType' object is not subscriptable v Update Can you help me? Thank you
@ArtificialLight
Жыл бұрын
someone else had a similar issue they were using CATs to import instead of the vrm add-on
Hey dude I need some help with this. I've been trying to use your add on but everytime I hit the Rename and Roll button I get this error that says something like "bpy prop collection ke: mixamorigleft shoulder not found" and I can't convert it into the mixamo rig. Im using Blender Version 3.3 if that helps.
@ArtificialLight
Жыл бұрын
left shoulder bone wasn't found so i assume either it didn't get renamed for whatever reason or your character straight up doesn't have it. that shouldn't happen tho normally it should just ignore it so idk what happened. check if your character has shoulder bone and if it does try manually renaming it
@swordwhale869
Жыл бұрын
@@ArtificialLight Thanks. Alr so I was able to find the bone. But now Im trying to figure out how to move the arms on their own.
@rajashah6361
Жыл бұрын
@@swordwhale869 HI can i ask how you fix this?
nothing happens, I click rename and roll and no reaction. I'm sure its me but yeah
@ArtificialLight
Жыл бұрын
you still gotta use the mixamo add-on my add-on. there's no reaction cause my add-on just changes bone names and roll
anybody knows the shortcut key he use to add a double joint sorry for the dumb question but blender has a lot of shortcuts and some I don't even use
@ArtificialLight
Жыл бұрын
timestamp?
@karlamichelle4946
Жыл бұрын
@@ArtificialLight 0.51
@ArtificialLight
Жыл бұрын
@@karlamichelle4946 oh I'm just making the hand bone bigger i grab the end and then G + X + 0.04 and -0.04 for the other side
@karlamichelle4946
Жыл бұрын
@@ArtificialLight ohh I though you extruded an additional bone thank again for info just wanted to make sure I was doing everything right
hi, is there no way to animate the facial expression this way?
@ArtificialLight
Жыл бұрын
you mean like a face controller? then you can try this kzread.info/dash/bejne/Y3igmaaxgsbKppc.html you just have to download his model from description and copy paste all the drivers from that model to yours and attench the controller to your model
ошибка при создании рига
Do u know how to make the hair simulation of Vroid characters in blender, in a way that they interact with the world rather than jut being glued all the time , u know to make it real
@artscreations5
Жыл бұрын
Thx
@ArtificialLight
Жыл бұрын
you can try some add-ons for that bone dynamics gravity collider bone physics wiggle bone spring bones ^those are some I've tried
@artscreations5
Жыл бұрын
@@ArtificialLight thank u
Not working for me. Currently I am using blender 2.91. Mixamo Add-on not working on top of my vroid model. I followed each and every step properly as shown in the tutorial. Can u please tell me what is it that I am doing wrong.
@ArtificialLight
Жыл бұрын
im using blender 3.3.1 so that might be it?
@ArtificialLight
Жыл бұрын
how are the bones named after you import them? is it like "J_Bip_C_Chest"
@anish-sama3529
Жыл бұрын
@@ArtificialLight yes it is named as u mentioned here.
@ArtificialLight
Жыл бұрын
@@anish-sama3529is it making a control rig that doesn't work properly? or just doesn't do anything
@anish-sama3529
Жыл бұрын
@@ArtificialLight it doesn't do anything.
where do i get the mixamo add on?
@ArtificialLight
Жыл бұрын
oh i just put it in description guess i forgot woops
Your tutorial and addon are amazing! Just one issue, I'm having trouble applying mixamo animations to my control rig. I've tried multiple times, and every time for some reason it ends up twisting the head and torso backwards
@ArtificialLight
Жыл бұрын
hmm... tell ya what download the blend file from my latest video and try applying animation to it. that way i might be able to pin point the problem cause it works fine for me
@nikola5955
Жыл бұрын
@@ArtificialLight It seems your Bocchi model works perfectly fine. Only my models get twisted... I noticed some differences in our armatures, for example your spine bones have a Roll of 0 degrees, while my spine bones have a roll of 180 or -180. I tried changing my spine rolls to 0 degrees like yours, and that fixed the twisting! But it also made the stomach get pushed down into the pelvis 🤔
@ArtificialLight
Жыл бұрын
@@nikola5955 my add-on is changing bone roll for some bones tho right? are you using an old model or something
@nikola5955
Жыл бұрын
@@ArtificialLight Yeah your addon seems to be working fine, my model only twists backwards when I try to apply a mixamo animation to it. As for my model, I made it like, a day or two ago
@nikola5955
Жыл бұрын
Update: Ok after some more tests it looks like I WAS using an old model, or, at the very least, the model that I was using was incompatible or something. I made a brand new default vroid model and it worked just fine. Though, I think I should also note that when I imported the model with clothing such as a shirt, the mixamo rigger couldn't rig properly. This could be because the shirt has extra bones that the mixamo rig doesn't know what to do with. Regardless, my model is supposed to be shirtless so it doesn't bother me, just thought I should mention it
I downloaded your link but it doesn't work :
@ArtificialLight
Жыл бұрын
what exactly is happening can you be more specific?
the shoulders look bad
0:50 What did you do here?
@ArtificialLight
Жыл бұрын
just making the bones bigger i just do g+x+0.04 and -0.04 alternatively you can just make the custom shape bigger but eh
@samizo5842
Жыл бұрын
@@ArtificialLight nice As I said I have an idea for a video I will try to describe it When you go to vroid studio And open camera mode And choose pose and make your custom pose If u move the model head The hair moves in really stylish way like anime I think it is more than just a spring add to the hair 🤔 Do you think you can replicate that in blender My description wasn't clear so I thought of recording a video if you didn't understand what I mean 🤔
@ArtificialLight
Жыл бұрын
@@samizo5842 ah i see I'm pretty sure it's just spring bone tho. you can get some good results with other add-ons like bone dynamics lite and gravity collider bone physics. i personally just hand animate hair so i never use em
@samizo5842
Жыл бұрын
@@ArtificialLight I will try them 🤔 Thanks and you gained +1 subscriber bro