Rig MagicaVoxel Characters in Blender
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How to bake UV maps:
• Bake Vertex Colors and...
Rigging Playlist:
• Rigging
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⚙️What's On My Desk?
GPU: EVGA GeForce RTX 2070 SUPER
CPU: AMD Ryzen 9 3900X
Motherboard: Asus PRIME X570-PRO
Memory: Team T-FORCE VULCAN Z 64 GB (2 x 32 GB) DDR4-3200
Monitor: LG 25UM58-P 25.0" 2560x1080 60 Hz
Drawing Tablet: XP-PEN Artist 15.6Pro
Mouse: Logitec MX Master 3s
Keyboard: Redragon K580 VATA
Speakers: Mackie CR3-X
Headphones: Beyerdynamic DT 700 Pro X
Microphone: Beyerdynamic M70 Pro X
Audio Interface: Universal Audio Volt 2
00:00 - Intro and Summary
00:57 - Installation
02:08 - Exporting From MagicaVoxel
02:45 - Importing to Blender
04:50 - Model Clean-up
05:43 - Materials
07:10 - More Clean-up
08:22 - Armature
10:51 - Renaming
12:27 - Rig Parenting Options
13:31 - Option 2
14:18 - Option 3
15:15 - Weight Painting Tips
Пікірлер: 144
6:10 If you are using a newer version of blender and can’t find Vertex Colors it is because they changed the name to Color Attributes.
@alexeyeliseev6322
Жыл бұрын
THANK YOU
@JeffCook1
Жыл бұрын
You absolute legend - thank you so much!
@codychalmers-we5584
Жыл бұрын
Thank you I was so confused
@bcizlr
Жыл бұрын
Thank you
@KiniiNGD
Жыл бұрын
You, just saved my life.
just as a side comment, rendering textures from a baked texture is actually slower than rendering vertices colors. Its more efficient to render vertex colors, for voxel games. When developing your voxel game keep that in mind, this can triple your performance gain.
@JimBobJoeB0b
Жыл бұрын
Does that mean you’d have to have a shitload of vertices in order to have a detailed texture?
Ещё неделю назад я даже не знал, что такое Blender, а сейчас анимирую модели для игры своего друга. Спасибо бро!!!
This is a good video! Edit: I subscribed, amazing tutorial and very informative, It's just straight to the point instead of trying to explain every miniscule detail.
Superb video. Seen a few others about rigging but they all seems to require some implicit knowledge of blender - of which I have little/none. But this was crystal clear and really informative. Thankyou
Thanks sir, exactly what I was looking for!
My textures are all blurred and smeared across the model :(
@balysatm379
Ай бұрын
did you ever find something to fix that? same issue here.
@00wieger
28 күн бұрын
same issues here, it started when the I merge my vertex
@00wieger
28 күн бұрын
I found the fix bake the texures in cycles than merge the vertrexs and it fixed
@GnosisJapan
26 күн бұрын
@@00wieger Can you elaborate a bit more on the solution you found?
@GnosisJapan
26 күн бұрын
@@00wieger OK, I got it. To do the bake texture in cycles, go to shading and create a new image texture (don't link it to anything) with the size of the texture. After that, with only the model selected hit "Bake", and then reassign the image texture to base color, that is, remove the Color Atribute (vertex colors) and after that, merge the vertex.
thanks to you i finally found a solution to animate that free robot in unity hats off
Great video & thanks. It's always interesting to learn new ways how to work with Magicavoxel and Blender. And yes, I'd like to see how to bake vertex colors to a UV map
You deserve a medal
Hey Joey. Keep up the hard work, it's appreciated!
This is great . Thank you.
Thanks for this pal
Thank you!! Greetings from Spain.
definitely interested in the UV map baking for in game utility if there is content. great content an d very easy to learn from informationally. thank you.
Thanks bro
Great tutorial. Great contribution. You have my like. Greetings
great work explained in a clear way, as always thx a lot
I just need to go from blender to magicavoxel while preserving the textures but that's proving to be impossible.
VERTEX COLOR is now called COLOR ATRIBUTE in blender. Other than that, great vid
Thanks a lot for detailed video about blender, it's really helpful!! according to your explanation, is it possible to attach, erase the block(cube) in Blender if we export the file in ".cube" format from magica voxel? like the way of voxel editting?!
amazing tutorial, love it!
Best Tutorial on the WHOLE internet ! I hope to see that baked textures video
Он единственный кто помог мне с анимированием вокселей
Awesome video, Joey!! I learned a lot!! Ty very much! Also, 6:43, will you make a video on this topic? o/
6:11 Everything went smooth until the color attribute- color connects to Principled BSDF - Base color, the texture looks like if they got smooshed.
@Ratborger1
5 ай бұрын
Still have this issue. With every model I make
@michaelr4003
3 ай бұрын
@@Ratborger1 did you solve it? having the same issue
@NikowoOneshot
3 ай бұрын
Late, but I believe the issue is the result of vertex merging. I'm not sure what Blender changed, but merging the vertices on a .ply file messes up the vertex colors completely.
@domantasbalciunas9421
2 ай бұрын
You have to change Color Attribute from Vertex to Face Corner and then merge the vertices. At least that's what worked for me
@arson-rw2rk
2 ай бұрын
@@domantasbalciunas9421 can you elaborate on this? i am pretty new to both magicavoxel and blender so any help would be much appreciated. it seems many people are having the same problem if using a newer version of blender.
This tutorial was so cool, definitely sharing it with my friends. (Also I’m the 100th like yessss)
Awesome video!
Thanks! I second the bake UV tutorial!
dude thanks a lot was searching for this for a really long time and yes please do a video on the exporting to game engines with color. I prefer Unity Engine.
👍👍👍👍👍 Thanks!
If I do the 'more clean up' step, in which you merge by distance, my mesh gets all messed up. Is it still necessary to do that to the ply model with current blender and magicavoxel versions? If I skip this step, the rest of the tutorial works fine.
I need to start a lot further back in both MagicaVoxel and Blender to get to this point, but it is nice to know that there will be clear directions when my journey takes me here.
Joey! You’re awesome
Thanks joe for your video
you can also make 3D models with Blockbench and with blockbench and animations
How do you make the ply void? my model still haves voxels inside
@alexzavala1603
2 жыл бұрын
Me too
Thank you, you saved meeee
UV is good thing to learn , please make a video
@JoeyCarlino
2 жыл бұрын
The link is in the description
When using merge by distance my texture is getting all smeared out? :( Edit: if anyone has the same issue, change the color attribute mapping from vertex to face corner.
@buzzrit
2 ай бұрын
Where did you change this? (oh, found it in the comment bellow)
Help people, we make a model in MagicaVoxel and try to optimize in Blender, but when the model is exported to Unity, the number of vertices becomes larger (For example, there is a wild boar after optimization it has 1500 vertices, and after exporting to Unity it becomes 13 thousand vertices), what to do, how to reduce number of vertices? ?
Great Tutorial ! Wouldn't get my model to work otherwise
Hello, good video but I have a problem. I have created a robot and imported in Blender like you. I have followed all instructions but at the end, when I must assign the bone to the group of vertices, I didn't get the your same result. My robot deforms, for example the shoulder stretches and does not move as a single block when I select its bone. However, if I am in edit mode on the robot, the group of vertices of the shoulder moves without deforming. I don't know what I'm wrong
@JoeyCarlino
2 жыл бұрын
I have other videos about rigging and weight painting in a playlist on my channel if you need more help. I'm not sure what the problem is, based on your comment. There are probably some weights being overlooked.
@vittoriomeloni19
2 жыл бұрын
@@JoeyCarlino ok thank you
Hey guys, I need some help. I'm using Blender 2.8 and for some reason there is just no the «Vertex colour» node in shading screen. How do I fix that?
@Pille_e
2 жыл бұрын
Use "Color attribute", it's the same I believe
@JoeyCarlino
2 жыл бұрын
Yeah, in 3.2 that changed the name
Thanks alot !!!
talk please about how to make uv for game with voxel art
Can you show us how to bake it into a UV Map? Learning this for Unity.
@JoeyCarlino
Жыл бұрын
Yeah, check the description
I put the bones in the right places but when I move it it doesn't animate.. What did I do wrong?
Can you make a fid abt baking it into a UV map? I wanna try to make a game. But AMAZING video! Explaining everything.!
@JoeyCarlino
10 ай бұрын
Check out the bakelab addon
@R0cketed
10 ай бұрын
thx! @@JoeyCarlino
My bones aren't displaying in the 'object data properties' Can't seem to move the rig either - have no idea what I have done for this to happen - any help would be much obliged. Great video by the way!
@juliangjulien
2 жыл бұрын
Did you find a solution to your problem?
@TidyBridie89
2 жыл бұрын
@@juliangjulien Thaks for reaching out, nope I didn't unfortunately.
Does voxel art with animation take less time to render??
@JoeyCarlino
2 жыл бұрын
Not necessarily. It depends on a lot of things, like poly count, render engine, lighting, and which effects you choose.
So can anyone help me with the UV baking? I just heard this mentioned in the tutorial, but I'm just learning Blender and not sure what it is and how to do it. I want my model be exported for a game into Unity. Thanks!
@JoeyCarlino
11 ай бұрын
Look up bakelab, it's a free addon that makes baking pretty easy
@alexanderkulaev541
11 ай бұрын
@@JoeyCarlino Oh thank you so much! I will find it.
I love magicavoxel, and this is a great tut. ¡Let's try some animations! ¡Thanks!
how can i send a rigged characer to the unity with texture? every time i try the materials stay white, or just is imported withouth any texture, my rig is perfect, but i can't have the textures :/
@JoeyCarlino
2 жыл бұрын
Check the link in the description about baking UV maps
@BLUE-ds8vw
2 жыл бұрын
@@JoeyCarlino sure, will check
Nice tutorial, but I have an issue. At the moment to merge the vertices, when I do that the model looks really bad and I can't figure it out how to fix it. Think it could be something that has changed with respect to the new version of blender.
@JoeyCarlino
11 ай бұрын
You can try right clicking in object mode, and shade flat. It might just be the shading
@Saids-avi
11 ай бұрын
Yes, it was that. Thx a lot
Hey, I know this is 2 years old, but this just doesn't work for me. When I put the color attribute in, the colors are all blurry and not clean in the square they should be. I couldn't find ANY solution online, because Blender 4 simply has different names for everything and all the guides I find just don't have this problem. So if I don't want to import it as the messy .obj file, what can I do?
@Ser_Jokki
6 ай бұрын
Struggling with this exact issue as well. Worked fine just before Blender 4.0. Will get back to you if I find a solution - otherwise hoping someone else will :s
@Stiks_the_fur
4 ай бұрын
it happens cause of the model clean up section, so if you leave the verts alone and your not planning on the model bending then you should be good,
Can you please make a tutorial on how to add like drawn details on models? I used the color pallette for my character then tried to use a second image node for animated/drawn faces and it refuses to work. xnx Can you even add anything over the materials (such as the color palette) you already have on? I wanna add extra drawn details to a T-shirt so it has a logo. But I dunno how.
@JoeyCarlino
2 жыл бұрын
Yeah, you can do that. I'll make a video some time soon.
@SpudStories123
2 жыл бұрын
Oh thank goodness! ;; Thank you! I've had so much trouble with it as a beginner Blender artist. If I could just put drawn faces on my character it'd be easy. ;v;
@SpudStories123
2 жыл бұрын
@@JoeyCarlino How can I save my animated character model and open it in a new project?
@JoeyCarlino
2 жыл бұрын
File > append Find your file, choose the collection with your character in it and append it.
Please, Make a tutorial on how to add ik bones to it, because im really struggling to animate it, It would help alot
@JoeyCarlino
5 ай бұрын
I have a playlist about rigging
@Salad-Gamer
5 ай бұрын
Thanks
I see you already made a video on animation but will you make one specifically for this type of characters ?
cant find that merge. its not M anymore clicked through everything :(
@JoeyCarlino
2 жыл бұрын
The shortcut is still m, but you can try finding it by hitting f3 and searching, or going through the menus at the top of the viewport. It might be under mesh or vertex.
@reenslax
2 жыл бұрын
@@JoeyCarlino wow thanks! yeah i found it, probably need a tutorial before getting into this. but your video is on point man, thanks
2:33 how do i do that?
When I tried I could not find vertex color
@JoeyCarlino
Жыл бұрын
The name changed to color attribute
Do i needto hv stylus for voxel art
@JoeyCarlino
Жыл бұрын
No
@whimsical.me1
Жыл бұрын
@@JoeyCarlino ❤wow thanks for replying ..thats a relief .. so a mouse will do 🥳
5:27 I didn't merge the vertices at all
@itskaizal
Жыл бұрын
Nevermind lol
Great vid Joey, looking for the ones with the cube plys (falling apart, exploding.) Can you point me to this video? :)
@JoeyCarlino
2 жыл бұрын
I haven't made one, but that's a good idea. Maybe I'll make one.
Can you continue making it to the finished product? That'll awesome thanks
ME I WANNA THINGY SO I CAN KNOW UV STUFF
bake it plz
@JoeyCarlino
2 жыл бұрын
Link in description
@bceng89
2 жыл бұрын
@@JoeyCarlino Do you have a video on animations? I'm struggling to find a good one :(
game uv please. cheers for the vid
Theses are not voxels but 3d polygons.