Revisiting my tileset workflow for Aseprite's new 1.3 release

Ғылым және технология

Hey pals!
Can you believe it's been 2 years since this feature went into beta!? I've made a couple of videos on the system since that time but I thought I'd revisit for those of you just getting access to it now.
Aseprite v1.3 release notes: blog.aseprite.org/2023/11/27/...
Enjoy!
Chapters:
0:00 - Intro
1:31 - Preparing a concept
3:13 - Introducing the tilemap system
6:14 - Geometry setup
11:31 - Concave geometry
12:57 - Setting up a level preview area
16:03 - Laying down colours
18:52 - Detailing the base tileset
22:32 - Eliminating repetition
25:10 - Updating the preview & beyond
26:55 - Insignia Update
27:30 - Outro
Music : DJ Cutman, Coffee Date - Stardew & Chill [Gamechops.com]
----
Contact: upponhill.com
Twitch: / adamcyounis
Twitter: / adamcyounis
Tiktok: / adamcyounis
Discord: / discord
Become a Patron at / adamcyounis
Download assets and games from the stream at uppon-hill.itch.io/
Later, pals!

Пікірлер: 100

  • @Ethanol3310
    @Ethanol33106 ай бұрын

    Wake up kids, AdamCYounis posted

  • @kaitlynethylia
    @kaitlynethylia6 ай бұрын

    i found your channel yesterday and got aseprite and the timing of this video couldn't be more perfect for me, its exactly what i need, thanks

  • @nanni5230
    @nanni52306 ай бұрын

    Yay! I've been using ur tileset workflow for a long time, excited to see how you revisit it :)

  • @Chezt
    @Chezt6 ай бұрын

    Wow this is so helpful I always struggle with making tileset, this is help me a lot thank you!!

  • @bromanguy
    @bromanguy5 ай бұрын

    Your tutorials are insanely helpful. Thank you so much for all the help with this, i've picked up so many techniques from your tips it's unreal!

  • @patrickhastings3733
    @patrickhastings37337 күн бұрын

    my god your pixel art is jaw droppingly beautiful.. cant wait for your game release

  • @Gazpachete
    @Gazpachete6 ай бұрын

    Stumbling upon your videos is what made me wanna get into pixel-art(I've always liked it tho) and I'm so happy you're so close to releasing your big project! I'm so thankfull for your videos

  • @Mtotheissle
    @MtotheissleАй бұрын

    Your videos have been so helpful. Thanks for posting.

  • @Kalengo_Gaming
    @Kalengo_Gaming3 ай бұрын

    I've had this on my watch later for 2 months, and after finally watching it. I have no regrets!!! I'll put everything to practice and make my own. Thanks a lot!

  • @Volt-Eye.
    @Volt-Eye.6 ай бұрын

    I am highly thankful to you big brother. New in game dev and programming. When I started I literally had no idea how to do pixel art for games and how to manage asset size until and unles I saw your Canvas size video. Thank you for telling me basics.

  • @alexandersurop2118
    @alexandersurop21185 ай бұрын

    I found myself working in a gold mine, far behind the polar circle in Russia. And that's a time when I've started to binge watch Adam's videos whenever I have some free time. Thank you, pal. Please continue!

  • @autist1cvoice

    @autist1cvoice

    5 ай бұрын

    Ничего себе

  • @lyghtkruz
    @lyghtkruz6 ай бұрын

    Snowverhang haha! That was good Adam! Excellent workflow example. I have struggled to make my own tilesets due to the lack of repeating tiles and not really being able to get good visual feedback. This will really help with those issues. Thanks for all you do.

  • @AoA_GameDev
    @AoA_GameDev6 ай бұрын

    This was amazing, I would love a tileset video on top down perspective :)

  • @barknevgin5150
    @barknevgin51503 ай бұрын

    Such a great guy who shares his workflow. If you are in the industry you may as well know the workflow is everything. Big kudos and very well appreciated man. Keep it up.

  • @Mrflordor
    @Mrflordor6 ай бұрын

    awesome video! I really respect how you just start with a weird red colored cube and change it to a buetifull tileset!

  • @mentalsmoge1128
    @mentalsmoge11286 ай бұрын

    Amazing video! Appreciate you showing your personal workflow, and not just "Wow, Aseprite 1.3 now have tilemap system, you can draw little squares and they will update automatically!"

  • @NeverduskX
    @NeverduskX6 ай бұрын

    Congrats on Insignia's progress so far!

  • @Grkz6209
    @Grkz62096 ай бұрын

    Thank you for these videos, I've been practicing thanks to them. I was wondering if you could please do an updated video on the Tiled workflow too since it is now a bit different? Thanks!

  • @deedd4401
    @deedd44016 ай бұрын

    totally getting aseprite for xmas.. best ad ever :)

  • @danielhaughton1165
    @danielhaughton11656 ай бұрын

    I really appreciate your videos! KZread gamedev is filled with surface level tutorials that show you how to get something working in a sample scene but never go beyond that with information that would help with using it in a real game. These workflow videos on "How I use x feature in a real game" are very high quality and rare. Getting "something" working is the easy part. Making it "complete" is the hard part. That's why people say "The first 90 percent of the code accounts for the first 90 percent of the development time. The remaining 10 percent of the code accounts for the other 90 percent of the development time"

  • @AdamCYounis

    @AdamCYounis

    6 ай бұрын

    To be fair, if I were to really take this as far as I would in a real scenario it might have been a seven hour video haha. Professional game dev is time consuming!

  • @TheBugB

    @TheBugB

    6 ай бұрын

    @@AdamCYounis7 hour video in the future?

  • @CrumblingSoul
    @CrumblingSoul6 ай бұрын

    awesome as always

  • @soundflask
    @soundflask4 ай бұрын

    Awesome, thank you!

  • @Aldan-Maclean
    @Aldan-Maclean6 ай бұрын

    That tile set looks so good

  • @PinguinoSod
    @PinguinoSod6 ай бұрын

    Thanks this helps a lot

  • @johnhofmann2828
    @johnhofmann28285 ай бұрын

    Golly, those tiles are gorgeous

  • @13x666
    @13x6666 ай бұрын

    The face at 20:21 is precious

  • @manuelmanriquez9867
    @manuelmanriquez98675 ай бұрын

    I can't thanks enough for this explanation, not only how to use aseprite, but also your work process. I've made my tileset and for the first time i'm super happy with it. Can i send it to you if you want to take a look. Again thanks!

  • @hooctapus3389
    @hooctapus33895 ай бұрын

    This is extremely cool

  • @user-wf7tc6ye7e
    @user-wf7tc6ye7e5 ай бұрын

    extremely helpful,thx

  • @user-dm2yb9bh2e
    @user-dm2yb9bh2e6 ай бұрын

    I love this guy

  • @madameknees
    @madameknees6 ай бұрын

    I know you were annoyed by the tilemap in Godot - in the new 4.2 release they have the sprite flipping and rotation, including when you have grouped tiles

  • @YellowCable
    @YellowCable6 ай бұрын

    wow aseprite 1.3 I have to check it out. I am _very_ interested in tilemaps workflow, I do not use Unity, having my own engine, I hope I can build a good new workflow for it. Thanks for the headsup!

  • @alfadrottning42
    @alfadrottning426 ай бұрын

    This update seems super useful! Do you know if this can also handle isometric tilesets? I've been working on one for a little while now and having it be organized within a set like this would be very helpful.

  • @TheBugB
    @TheBugB6 ай бұрын

    This is great

  • @drogusoft
    @drogusoft6 ай бұрын

    Hi Adam, thank you for all your content, how can we get your palettes? :)

  • @Kieran_Martin
    @Kieran_Martin3 ай бұрын

    I love how you are playing tunes from Stardew Valley, sounds vary similar but different :D

  • @NoldoWalker
    @NoldoWalker6 ай бұрын

    Hey! Thx for your guides! Can this tilemaps used for isometric?

  • @xiongnm5520
    @xiongnm55206 ай бұрын

    Coollll!!!😄

  • @ELF_Productions
    @ELF_Productions6 ай бұрын

    Time to go update. didnt realize it came out of beta. been loving the tilemap feature of the beta

  • @artunblock9433
    @artunblock94335 ай бұрын

    The tilemap tool is crazy

  • @bluzenkk
    @bluzenkk6 ай бұрын

    yay~~~ its been a long time~

  • @stefanhellqvist2807
    @stefanhellqvist28076 ай бұрын

    Snowerhang. SNOWERHANG! alright, I'm dead 😅😂😂😂

  • @Will_-it3mh
    @Will_-it3mh5 ай бұрын

    could you make a follow up showing your workflow in the tiled part of the process?

  • @-C69-
    @-C69-6 ай бұрын

    Have you ever tried using the parallax effect in your character designs to give them a 3D effect?

  • @eleonorahackman6779
    @eleonorahackman67796 ай бұрын

    This was awesome! Please, please, can we see the next step - export and import into the engine 🌸 How do you place the tiles, do they import in the right flow, or in bits and pieces, and how do you know which connects to which, since they are a bit more painterly? Thanks so much!

  • @JanTGTX

    @JanTGTX

    6 ай бұрын

    Afaik, he actually builds the levels with Tiled. It's a free tilemap editor that's a bit more comfortable and powerful than Unity's. Then there's a package called SuperTiled2Unity, which can import .tmx files from Tiled directly into Unity's Tilemap Renderer System. I use the same for an isometric game. I'd say, once you're set up, it's easier to get good results than with just Unity. And not only that, it scales very well. You can even paint over the whole tilemap sprite in Aseprite again and have a totally untiled tilemap. 😅

  • @eleonorahackman6779

    @eleonorahackman6779

    6 ай бұрын

    @@JanTGTX Thank you, that sounds awesome, I’ll definitely look into it!

  • @BanditLeader

    @BanditLeader

    5 ай бұрын

    Tiled also supports godot. And godot > unity ;3

  • @byronmorley2907
    @byronmorley29076 ай бұрын

    Do you have a link to your palette you are using please, I just started learning pixel art myself and I suck building my own at the moment

  • @MStrong95
    @MStrong956 ай бұрын

    What I'm wanting to know is the workflow of making a background for a game level or title screen illustration and converting that to tile maps.... I'm totally onboard with doing this for level design but curious about the other things that tile maps can be used for

  • @guilhermegonzatti7300

    @guilhermegonzatti7300

    6 ай бұрын

    Correct me if i'm wrong or misunderstood you, but since you're not interacting directly with the background, you won't have the need to turn into a tilemap (since it doesn't need coliders and stuff), but i think if you need some similar shapes in the background you can just copy paste some ramdom prototype form of the tilemap in a few layers and shift the palette to blend well with the level that you want, also keep in mind that, depending on the complexity of the tilemap, this works better with more symmetrical and artificial layouts.

  • @zoeyray113
    @zoeyray1136 ай бұрын

    Your hair looks nice in this vid

  • @amazeroth
    @amazeroth5 ай бұрын

    Hey dude, I just started doing some pixelart for my games and you are quite the inspiration and help to me. Do you have any recommendation for a good pen tablet I should buy for drawing?

  • @AdamCYounis

    @AdamCYounis

    5 ай бұрын

    Wacom Intuos Small is a great entry level tablet, I use it every day.

  • @outercloud
    @outercloud6 ай бұрын

    I better see some snowverhangs when the game comes out!

  • @NoahNCopeland
    @NoahNCopeland6 ай бұрын

    impressive very nice. let's see paul allen's tile system

  • @michaelgibbons2573
    @michaelgibbons25736 ай бұрын

    God i am so fucking Jealous. Your art is soooo nice man! love it ;D

  • @TheDiztanz
    @TheDiztanz6 ай бұрын

    Bob Ross of pixel art right here

  • @alfonsoesteves5090
    @alfonsoesteves50904 ай бұрын

    If I have an old version of aseprite. Do I have to buy the new one?

  • @Eliblack.
    @Eliblack.5 ай бұрын

    looks too cool.

  • @PunCala
    @PunCala6 ай бұрын

    Please make the Godot animation player improvement video you teased earlier! :)

  • @igribeiro_
    @igribeiro_6 ай бұрын

    Can you teach how make sprites like used in tibia?

  • @zip2kx
    @zip2kx6 ай бұрын

    im a bit confused on your export, since your tiles are not being restricted to the grid they are overflowing, importing this into an editor would create several tiles that dont fit into the auto-tile logic. how do you handle this part? or are you manually adding these?

  • @AdamCYounis

    @AdamCYounis

    6 ай бұрын

    I use Tiled for handling my auto-mapping logic. I don't recommend using Unity's built-in solution for more serious tilesets.

  • @Amazing_Software
    @Amazing_Software6 ай бұрын

    The Bob Ross of Aseprite

  • @my_yt_
    @my_yt_6 ай бұрын

    Hello Adam. Is your 2015 Tiled training content still relevant in 2023, with concerns to Aseprite 1.3 and Godot 4.2?

  • @AdamCYounis

    @AdamCYounis

    6 ай бұрын

    Hey, maybe you're thinking of 2019? I didn't have a channel in 2015, my earliest content may not be up to date but I do have more recent videos on Tiled

  • @muddrox887
    @muddrox8876 ай бұрын

    It's funny. I've been using this during most of its beta period. I dont think i experienced any bugs at all despite its beta label. Glad it's official now though

  • @TheSekcMustard
    @TheSekcMustard6 ай бұрын

    OMG dark theme

  • @Eshan686
    @Eshan6863 ай бұрын

    anyone know the dimensions of his document at the start that he put the tilemap into?

  • @ZaneDragonBorn
    @ZaneDragonBorn2 ай бұрын

    I noticed despite you having a 16x16 art the initial sprite was a lot bigger than that image? Is this necessary so the tilemap will give more tiles? Why do you make your sprite with such large resolutions compared to the finished sprite.

  • @AdamCYounis

    @AdamCYounis

    2 ай бұрын

    Mostly to give myself room to add more tiles later

  • @SayedSafwan
    @SayedSafwan6 ай бұрын

    hello adam, what graphics tablet do you use?

  • @AdamCYounis

    @AdamCYounis

    6 ай бұрын

    I use the small wired version of the Wacom Intuos series. Previously used the Intuos Pro but never really needed the extra buttons or size. Small suits me just fine.

  • @thesilverspanch
    @thesilverspanch6 ай бұрын

    Anyone know if this can work for isometric tiles?

  • @cbuckington2933
    @cbuckington29335 ай бұрын

    Does someone have a reference to his color palette?

  • @aaronavalos2452
    @aaronavalos24526 ай бұрын

    how did you make your aseprite ui thingy black istead of white

  • @aaronavalos2452

    @aaronavalos2452

    6 ай бұрын

    should have waited 10 more seconds before asking

  • @tawfiqqureshi-vc1df
    @tawfiqqureshi-vc1df2 ай бұрын

    can anyone explain what is the tilemap rules?

  • @cicik57
    @cicik575 ай бұрын

    can you please make a tutorial of a capoeira character pixel animation, 64 px pls ?

  • @manai2683
    @manai26836 ай бұрын

    I'm revisiting my workflow too. Hard not to with the update

  • @sunnyplastazion9324
    @sunnyplastazion93246 ай бұрын

    Recently found your channel and loving your work. Very insightful tutorials. What program are you using for your pixel art and animation?

  • @dicksonZero
    @dicksonZero6 ай бұрын

    youtube algo please let even more people see this video

  • @birdiewd
    @birdiewd6 ай бұрын

    Snow-verhang... he he he

  • @Jesus-kg4xe
    @Jesus-kg4xe4 ай бұрын

    With the M3 MAX Chip on Apple, do you still bealive that its a MUST to have a Windows? Please don't hate, it's just that I come from a design background and all my equipment is from Apple. But I'd love to become a game dev. so I really need help :( with it. I've read a lot of comments that now 2024 apple is gonna be more focused on 3D projects etc

  • @AdamCYounis

    @AdamCYounis

    4 ай бұрын

    I don't think there's an issue using a Mac for indie game dev.

  • @Jesus-kg4xe

    @Jesus-kg4xe

    4 ай бұрын

    @@AdamCYounis woooooo thank you so much for replying 🥺 I really appreciate, I admire you since day one and it’s unbelievable that you answered me! Thanks!!!!

  • @davitheking024
    @davitheking0246 ай бұрын

    If I compiled an older version (for getting asepitte for free), do I need to redo it again for the new release?

  • @DKlarations
    @DKlarations6 ай бұрын

    I could use a little more 'art class territory' tbh, haha

  • @GamingBossez
    @GamingBossez6 ай бұрын

    +algorithm comment

  • @Eldrazi-emrakul
    @Eldrazi-emrakul6 ай бұрын

    lmao gotem

  • @xSephironx
    @xSephironx4 ай бұрын

    GIVE ME YOUR PALETTES

  • @swizz_uk
    @swizz_uk6 ай бұрын

    AI got nothing on Adam tilesets 😅

  • @gezbob3508
    @gezbob35085 ай бұрын

    Snowverhang 😂

  • @user-oc6of2cd5r
    @user-oc6of2cd5r6 ай бұрын

    With how long Aseprite's 1.3 beta has been in development for, I feel disappointed in lack of Isometric tilemap support (unless I can't find it). Workflow for one that would look good is already complicated as it is.

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