Reviewing Optional Class Features for Paladins, Rangers & Rogues in Tasha's Cauldron of Everything

Ойындар

MONSTERS OF DRAKKENHEIM is 300+ pages of eldritch horror inspired monsters for 5e by the Dungeon Dudes! Coming to Kickstarter March 26th, 2024: www.kickstarter.com/projects/... We take a look at the optional class features added in Tasha's Cauldron Of Everything for Paladins, Rangers, and Rogues.
This episode is SPONSORED by FABLES: Citadel Of The Unseen Sun. check it out here bit.ly/30CxFZG
TIME STAMPS
0:00 - Sponsor
1:07 - Intro
1:58 - Paladin
8:02 - Ranger
28:19 - Rogue
____________________________
Watch us play live Tuesdays 6-9 PM EDT on Twitch:
/ dungeon_dudes
Join our Patreon community:
/ dungeon_dudes
Get our custom t-shirts:
bit.ly/dungeondudesmerch
Pick up your next D&D book on Amazon using our affiliate links below. As an Amazon Affliate, we earn from qualifying purchases:
Tasha's Cauldron of Everything -- amzn.to/38SXLK2
Xanathar’s Guide to Everything - amzn.to/2YjaIHY
Volo’s Guide to Monsters - amzn.to/2SseJVu
D&D 5e Starter Set - amzn.to/2Yjbc0K
D&D 5e Core Rulebook Set - amzn.to/2xYTKQG

Пікірлер: 564

  • @euansmith3699
    @euansmith36992 жыл бұрын

    30:28 "Players, who are very forgetful with their abilities..." In Shadow of Drakkenheim, Kelly describes Wilhelm doing something dramatic, and then rolls low, "Darn." Joe, "I'm sure that Wilhelm is more LUCKY than that..." Kelly, "Oh, yeah, I spend a Luck Point!"

  • @Thetruepianoman

    @Thetruepianoman

    2 жыл бұрын

    That's happened like 60 times poor lad 😂

  • @EAtheatreguy
    @EAtheatreguy2 жыл бұрын

    I'd just like to point out, if you combine favored enemy with deft explorer, you get 3 extra languages at level 1 and 1 more at 6th and 14th levels. For the class that's normally a loner wilderness hunter archetype, ironically it just became the best non magical interpreter in the game.

  • @fabiovarra3698

    @fabiovarra3698

    2 жыл бұрын

    that make sense if you think abouth it, a ranger could roleplay as a guide or wanderer and it make sense that he knows many languages

  • @dugget8990

    @dugget8990

    2 жыл бұрын

    I would agree, but without spells, a storm sorcerer with the sage background as a variant human with the linguist feat you get: - Common, +1 (human languages) - +3 (linguist) - +2 (sage) - Primordial and the elemental languages from storm sorcerer

  • @nicholasbrosseau6035

    @nicholasbrosseau6035

    2 жыл бұрын

    @@dugget8990 op did specify non magic, though.

  • @fabiovarra3698

    @fabiovarra3698

    2 жыл бұрын

    @@dugget8990 still need to use a feat for it

  • @dugget8990

    @dugget8990

    2 жыл бұрын

    @@nicholasbrosseau6035 I’m aware, was just mentioning it because no magic is required and rangers are also magic…

  • @DDCRExposed
    @DDCRExposed2 жыл бұрын

    In two separate campaigns that I DM, I have three players that wanted to be Rangers (2 Beast Masters, 1 Monster Slayer). I recommended that they all take every TCE change to have the best time playing the characters. Taking the advice, all three of these Rangers are doing amazing in their groups and having a blast with the updates and changes. Highly recommended!

  • @yeshayahzaner6960

    @yeshayahzaner6960

    2 жыл бұрын

    Played a gloomstalker ranger with the new features, so much nice stuff

  • @nicholasmcmahan-watson9405

    @nicholasmcmahan-watson9405

    2 жыл бұрын

    so I actually like the ability to mix and match TCE with the PHB features it makes the character more unique and interesting.

  • @TBoring
    @TBoring2 жыл бұрын

    28:35 Quick thing, Steady Aim, while clearly designed for Ranged attacks, isn’t limited to Ranged attacks. You can use it with melee attacks (wouldn’t recommend using it on melee attacks but you can).

  • @fabiovarra3698

    @fabiovarra3698

    2 жыл бұрын

    now I have the image of a rouge croucing down in the middle of a melee and take aim with his rapier like you would do with a rifle

  • @mcullennz

    @mcullennz

    2 жыл бұрын

    There's also nothing stopping you from using steady aim on spell attacks Also it only stops your movement on your turn, so a scout rogue can still use there reaction movement. It also works well with the tabaxi's Feline Agility

  • @ligerdrag20

    @ligerdrag20

    2 жыл бұрын

    @@mcullennz bro, that scout rogue trick is actually really cool.

  • @gloomygloomstalker3878

    @gloomygloomstalker3878

    2 жыл бұрын

    A steady aim, melee scout rogue could be fun tho

  • @notoriousthief

    @notoriousthief

    2 жыл бұрын

    Debatable if you're fishing for a crit, such as from a vorpal blade.

  • @shoylerk9973
    @shoylerk99732 жыл бұрын

    For my player's Ranger, I just took away Favored Foe's concentration requirement. Hasn't been unbalanced at all and allows him to be a heavy hitter in the group

  • @StephanG007

    @StephanG007

    2 жыл бұрын

    Does that mean it stacks with Hunter's Mark?

  • @Zhade99

    @Zhade99

    2 жыл бұрын

    @@StephanG007 yeap.

  • @Tgaxgriffen

    @Tgaxgriffen

    2 жыл бұрын

    Can you convince my DM 🤓

  • @brandendunagan8822

    @brandendunagan8822

    Жыл бұрын

    @@StephanG007 I kinda like the homebrew that favored foe does not require concentration but cant stack hunters mark or hex. It works well because it eliminates the need to use hunters mark and then allows you to use other concentration spells.

  • @StupidButCunning
    @StupidButCunning2 жыл бұрын

    One thing I noticed was, Steady Aim doesn't require it to be a ranged attack. Most of the time a melee based rogue will be better off using their bonus action for another attack or action, but in niche circumstances, Steady Aim can be useful.

  • @Mary_Studios

    @Mary_Studios

    2 жыл бұрын

    Well that's good to know now. I thought that would only be range.

  • @bosunbones.8815

    @bosunbones.8815

    2 жыл бұрын

    As far as I'm aware it also works with spell attack rolls too. It just states "attack roll" not "weapon attack roll".

  • @dickonlord

    @dickonlord

    2 жыл бұрын

    If a Rogue is in a one on one melee situation, Steady aim gives them Sneak Attack

  • @widgetoc9062

    @widgetoc9062

    2 жыл бұрын

    1000%. This video really made me think I screwed up. My rogue got involved in duels, in which I used steady aim and DECEMATED my enemies. I then thought after this that I royally screwed his encounter balance and apologized. Back at that game today and I double checked the RAW in Tasha's and confirmed I was in bounds. Really important distinction. I've felt bad about this for days thinking I screwed his plans up.

  • @HienNguyenHMN
    @HienNguyenHMN2 жыл бұрын

    I love the "emulate another class" styles of subclasses. Therefore Blessed Warrior and Druidic Warrior are my favourite fighting styles.

  • @CHMR7505
    @CHMR75052 жыл бұрын

    I just finished playing a Kobold Paladin, and the Blidfighting was super useful to get around the sunlight sensitivity.

  • @eaglesridge7896

    @eaglesridge7896

    2 жыл бұрын

    Oh the kobold medium mount paladin, thats VERY interesting

  • @norandomnumbers

    @norandomnumbers

    2 жыл бұрын

    RAW this doesn't work. If your character is in direct sunlight, blind fighting won't take away the disadvantage.

  • @BigBunky

    @BigBunky

    2 жыл бұрын

    In addition, both you and your target must be out of direct sunlight……

  • @robertmore703

    @robertmore703

    2 жыл бұрын

    @@norandomnumbers shut your eyes. Then you are considered blinded. The blindsight takes over. But, you'd be open to adv attacks from ranged chars. Though to me, sunlight sensitivity is too easily delt with by something called sun glasses/goggles. It makes no sense that races with this issue wouldn't make them.

  • @norandomnumbers

    @norandomnumbers

    2 жыл бұрын

    @@robertmore703 This doesn't work. The disadvantage on attacks has nothing to do with sight, it has to do with physically being in sunlight. Think of it as a curse, not a physical trait of the race.

  • @jankomarow9437
    @jankomarow94372 жыл бұрын

    Hey, I'd like to point out that Steady Aim can be used on any atttack roll not only a ranged attack. This is great, because it means rogue's can potentially fight one-on-one more reliably.

  • @tristansutton2956

    @tristansutton2956

    2 жыл бұрын

    Thank you for pointing that out

  • @tristansutton2956

    @tristansutton2956

    2 жыл бұрын

    I have missed that since it came out 😅

  • @jankomarow9437

    @jankomarow9437

    2 жыл бұрын

    @@tristansutton2956 The name is kinda misleading, so it may happen ;) I'm using it for my Artillerist Shashbuckler, and loving that.

  • @snazzyfeathers

    @snazzyfeathers

    2 жыл бұрын

    Steady aim is better than people give it credit for. I've set up my rogue in the back as an archer rather than a hit n run kind of character so the limited movement hasn't bothered me. It is an easier way to get advantage because my DM requires crafty ways to stay hidden.

  • @jamesdyer5335

    @jamesdyer5335

    2 жыл бұрын

    It also pairs with Elven Accuracy, giving super advantage whenever you want

  • @reespewa
    @reespewa2 жыл бұрын

    Argument against Hunter's Mark: it takes a spell known. Rangers have so few of these that having favoured foe means they can take a bigger range of spells.

  • @user-dmiller

    @user-dmiller

    2 жыл бұрын

    This is exactly how I viewed it. In a world with so many good concentration spells, you want to save your slots for more than hunters mark. And if you want hunters mark-- this is nearly there.

  • @victorbarrosdeoliveira8496

    @victorbarrosdeoliveira8496

    2 жыл бұрын

    Exactly! Why not to take entangle, goodberry or absorb elements, even fearie fire (trougth the magic initiate feat) instead Hunter's Mark? I agree with you guys

  • @deadpoolrwbyfan8419

    @deadpoolrwbyfan8419

    2 жыл бұрын

    I mean sure, but the flip side is you get a pitiful number of uses out of Favored Foe, and once the target dies you have to spend another use. Hunter’s Mark lasts as long as needed because you can change targets

  • @Shaniver

    @Shaniver

    2 жыл бұрын

    @@deadpoolrwbyfan8419 it uses a bonus action to switch targets. So if there's a lot of enemies and you have two weapon fighting or crossbow expert, it's more worth to just attack twice

  • @persephonehades7547

    @persephonehades7547

    2 жыл бұрын

    It does last an hour and can switch targets versus the 1 minute favored foe. Favored foe is also only proficiency mod per long rest, too. So while you could realistically squeeze that 1 first level slot between two encounter types and can recast later on if needed, your favored foe is only going to be used 2 times per adventuring day before level 5. And then by level 5 it's just better to summon beast.

  • @Apfeljunge666
    @Apfeljunge6662 жыл бұрын

    The main benefit of Blessed Warrior that I see is ranged attacks. Paladins are notoriously Melee only, so having a reliable ranged option in Toll the dead is very neat.

  • @andmos1001

    @andmos1001

    2 жыл бұрын

    Toll the dead is not a reliable option, it requires wisdom saving throws, and against wizards this spell is pretty useless

  • @Apfeljunge666

    @Apfeljunge666

    2 жыл бұрын

    @@andmos1001 the alternative is handaxes and javelins, which do not work so well with extra attack RAW, so TdD or sacred flame are better options imo. Also where do Wizards come from? I never mentioned wizards, and they arent common enemies either

  • @killcat1971

    @killcat1971

    2 жыл бұрын

    @@andmos1001 Since it requires a save things like cover don't matter.

  • @isaacgraff8288

    @isaacgraff8288

    2 жыл бұрын

    A paladin with Toll the Dead is wonderful. My wife is currently playing one.

  • @iamspotpanda
    @iamspotpanda2 жыл бұрын

    Blind Fighting + Fog Cloud on a Ranger is a pretty good combo, similar to Devil Sight + Darkness on a Warlock. Also if you are playing a race with no Darkvision or with Sunlight Sensitivity, you can just close your eyes and see fine. Blinded condition is also moot here. Or if you are getting annoyed by enemies constantly avoiding you by going invisible and such. Heck depending on how your DM rules and interprets illusions, it may even help with that. Blind Fighting can be pretty good.

  • @unvoicedapollo3318

    @unvoicedapollo3318

    2 жыл бұрын

    Yep...I just built a Drow Paladin of Conquest with the Blind Fighting Style.

  • @highdie84
    @highdie842 жыл бұрын

    There is also a viable case for favored foe, for when you are using beast master, drakewarden, or any ranger that needs to use their bonus action to trigger their extra damage. But if you are picking a class that doesn't do it, then pick favored enemy

  • @Mitcheck315
    @Mitcheck3152 жыл бұрын

    another reason to use favored foe over hunter's mark is if you're playing as a beastmaster or drakewarden that have their bonus action pretty locked down by controlling their pet

  • @vicarume

    @vicarume

    2 жыл бұрын

    Playing a beastmaster and never took hunters mark... I'm always concentrating on some other spell, but it sometimes it drops and If I want save spell slot I use FavFoe

  • @killcat1971

    @killcat1971

    2 жыл бұрын

    Or if it's a random combat, where you don't want to waste resources, you are attacked by a bunch of Orc's and don't want to waste a spell slot.

  • @NegatveSpace

    @NegatveSpace

    2 жыл бұрын

    Or we could play by 3.5 rules and telling the pet to do something is a free action. :)

  • @mondaysinsanity8193

    @mondaysinsanity8193

    2 жыл бұрын

    Also forgetting hunters mark needs concentration so melee ranger is gonna burn those spell slots keeping it up

  • @ATG3192
    @ATG31922 жыл бұрын

    Honestly, I think my favorite addition between these additional features was the fighting style that allows the Paladin to take a couple Cleric cantrips. Imo, a Paladin is truly at their best when they're more invested in acting in more of a support capacity instead of looking for world-ending nova damage, and even taking just two Cleric cantrips can make them a so much more potent support character. In fact, I theory-crafted a Paladin/Bard multiclass that took that fighting style, and I'd argue it was possibly one of the best supports I'd theory-crafted (between that or the Paladin/Celestial Warlock build with the same fighting style).

  • @Hoffmanniac

    @Hoffmanniac

    2 жыл бұрын

    I don’t think I’ve ever played with a paladin that focuses more on support than nova damage. Sounds nice, though.

  • @annahamilton2664
    @annahamilton26642 жыл бұрын

    A thing about Blind Fighting--You don't necessarily have to multiclass. If you play a tielfing or drow, you can innately cast Darkness once a day once you hit level 5.

  • @ryanflake3481
    @ryanflake34812 жыл бұрын

    I dunno, in the Favored Enemy/Foe debate, I think they understated the fact that the bonuses that they mapped out are limited only to certain creature types, whereas the new version is not. Which means, end of the day, that there are several circumstances where that class ability ends up being entirely worthless. You can be the best Zombie Hunter in the lands, but when you are trying to track an owlbear you may as well not have Enemy, but Foe will have value in both situations.

  • @brandonkorolik701
    @brandonkorolik7012 жыл бұрын

    I’ll be honest, if I’m DMing, I’d probably allow my Ranger players to pick and choose from the UA the same way they would from Tasha’s.

  • @gamemasterbob9
    @gamemasterbob92 жыл бұрын

    I like a lot of these changes especially for the ranger however I am a little disappointed by favorite foe. In the UA it did not require concentration and that was what I liked best The rangers concentration is so locked on hunters mark It is frustrating to want to use other spells

  • @MasterLycan844

    @MasterLycan844

    2 жыл бұрын

    Yes! It’s so bullshit that they added concentration to it! It’s one of, if not the only, class feature which requires concentration. And you can tell they only added it to prevent rangers from stacking the Favored Foe mark with Hunter’s Mark. Which is even dumber when you consider that there’s no such built in restriction for Hexblade Warlocks, who can layer Hexblades Curse, Hex and Bestow Curse on a a target all they want!

  • @therancidwolf5707
    @therancidwolf57072 жыл бұрын

    I have to say, I really appreciate the fact that you guys do your absolute best to make arguments for abilities, skills, and powers from all sides of the story - from the min/maxers out there, to the role-play heavy, to the people that just want to have a fun, themed character. I have only been watching your channel for about a week or two, but all of your information is very insightful, and your collective experience shows! Keep up the great work and thank you for all the superb content!

  • @samburke4052
    @samburke40522 жыл бұрын

    I’m not sure what I like more: Kelly’s hoodie or Kelly’s beanie. Or both of these handsome lads’ ROCKIN facial hair

  • @alexanderfeoktistov6826

    @alexanderfeoktistov6826

    2 жыл бұрын

    While these fine gentlemen do indeed rock some excellent facial hair, one cannot neglect to mention the quality beard of their hirsute companion Joe.

  • @IMXLegedaryBard

    @IMXLegedaryBard

    2 жыл бұрын

    Bro seriously, homie drip is 🔥🔥🔥

  • @swingsetpark

    @swingsetpark

    2 жыл бұрын

    I had to back up the video. My mind was lost thinking about that jellyfish hoodie.

  • @dyeager152
    @dyeager1522 жыл бұрын

    Im currently doing a druidic warrior fey wanderer ranger and basically only using my wisdom mod and it's a TON of fun, this video came at the perfect time you handsome nerds are always reading my mind!

  • @Cz82
    @Cz822 жыл бұрын

    I picked up favored foe because the way my DM plays we get spell slots back after a 7 day rest so I need to conserve them I also use druidic warrior for shillelagh and magic stone for WIS based ranger and polearm master plus crusher, works pretty well for my Fey Wanderering shepherd/storyteller aesthetic

  • @GandalfMonkeyAnimations
    @GandalfMonkeyAnimations2 жыл бұрын

    The Paladin's ability to turn its Channel Divinity into a spell slot is especially useful when multiclassed as Warlock

  • @Johnny0Masters

    @Johnny0Masters

    2 жыл бұрын

    What's the synergy, anyone care to explain?

  • @xcelentei

    @xcelentei

    2 жыл бұрын

    An artificer rogue, in the same vein as the arcane trickster, would be excellent to see. You could reflavor an arcane trickster but ah well. As for the strength-based rogue, I'm sorry but that's just a fighter with skills feats.

  • @jg2096

    @jg2096

    2 жыл бұрын

    @@Johnny0Masters warlock spells are cast at their highest level so, in effect, a level 10 character with 3 levels of paladin and 7 of warlock regains a 4th level spell with this ability. Then smite with 5d8 a 3rd time.

  • @wewerepirates1116

    @wewerepirates1116

    2 жыл бұрын

    @@jg2096 Unless I'm missing some loop hole this wouldn't work. Pact Magic spell slots don't just cast as higher level, the way it's written their level increases. The level spell of spell slot recovered is capped at half your proficiency bonus (rounding up) so they couldn't recover their pact magic slots at 3/7. They could for example at 3/3. If this is for a hybrid melee build this feature would work better with one of the stabby bard colleges.

  • @jg2096

    @jg2096

    2 жыл бұрын

    @@wewerepirates1116 Holy crap you are correct. I overlooked that part. Thanks for the clarification. I guess it would be kind of broken if that were the case though.

  • @Torthrodhel
    @Torthrodhel2 жыл бұрын

    There should totally be a strength-based rogue subclass. It should also emphasise the potential of blunt weapon sneak knockouts. One of my favourite flavours of character and so underrepresented in general.

  • @DBArtsCreators

    @DBArtsCreators

    Жыл бұрын

    Ah, the Barbarian that took proficiency in stealth. "It's a sneak attack so long as they don't see it coming and they don't get back up!"

  • @Torthrodhel

    @Torthrodhel

    Жыл бұрын

    @@DBArtsCreators I just like the idea of there being a type of thuggish rogue who is all about finesse, just finesse in very practiced bluntness. Carries around a rock in a sock and knows exactly where to hit the back of the neck with it, that sort of thing. Gritty down-to-earth bodyguard / enforcer type. The type you might call 'the muscle' but they still need to be able not to ruin the plan. Close to barbarian maybe, but wouldn't be doing with rage. Needs a calm head to contain all the casual disdain toward the sanctity of life, that sort of vibe.

  • @rudyhero1995

    @rudyhero1995

    Жыл бұрын

    @@Torthrodhel a gritty/thuggish rogue with blackjack and hookers and using a blackjack (sorry not sorry)

  • @Torthrodhel

    @Torthrodhel

    Жыл бұрын

    @@rudyhero1995 that's hilarious! :D

  • @talongreenlee7704
    @talongreenlee77042 жыл бұрын

    I think the use case for favored foe is after you’ve run out of spell slots. May not come up often, but it’ll be nice when it does.

  • @logancuster8035

    @logancuster8035

    2 жыл бұрын

    Very decent at low levels

  • @Mary_Studios

    @Mary_Studios

    2 жыл бұрын

    At higher levels it also will have a higher damage die compared to hunters mark. So it's a win loose.

  • @chrism6315

    @chrism6315

    2 ай бұрын

    Favored foe is an ability that depends on if your dm does proper adventuring days or not. If you only do 2/3 fights a day, then it's negligible and you can do other things. If your dm actually runs 6/8medium/hard encounters a day (as they should) FF is way better, because you get a boost without using spells.

  • @mattgopack7395
    @mattgopack73952 жыл бұрын

    To point out on Interception, it's an *amazing* fighting style... at early levels. If you're doing sword and board, it's amazing with martial versatility - because at early levels, 1d10+2/3 dmg reduction 1/ round is massive. Then, when the reduction becomes much less useful (eg, lvl 4 or 8) you just switch it out for another fighting style and you're good. That's something I'd recommend considering, at least, if you have 2 frontline characters. Edit: Consideration on Favored Foe is that - at lower levels at least - you're not guaranteed to hit every time. So 1d6+3 x2 attacks with a +1d4 added to the first hit probably comes pretty close to 2d6+3 x2 over the long run, depending on the fight. But yeah, I personally tend to take Favored Enemy for the extra languages >

  • @grizzlednerd4521
    @grizzlednerd45212 жыл бұрын

    Re: Holy Warrior and attack cantrips. Pally can be weak at range. Having a scaling range option that doesn't use a spell slot is a good option imo; especially if your pally has a good Charisma. Personally, I'm a fan of Toll the Dead, as it's not affected by cover and a pally (with lower initiative) can often gets to use d12s for damage.

  • @BigHank

    @BigHank

    2 жыл бұрын

    Yeah they missed the mark on the cantrips. Like you said, toll the dead is a great ranged option to have. Also, spare the dying is terrible for paladins. You have lay on hands and can heal for 1 HP literally dozens of times. Leave a few HP in your reserves for getting people back up and fighting. Guidance is amazing if no one else has it and then I’d probably take toll the dead for my 2nd.

  • @YMasterS

    @YMasterS

    2 жыл бұрын

    @@BigHank I thought you could only spend lay on hands in increments of 5hp? Am I remembering wrong?

  • @BigHank

    @BigHank

    2 жыл бұрын

    @@YMasterS 5hp to cure poison/disease but otherwise you can do any amount. You also get it in 5hp chunks, but you can spent any amount. I’ll usually do bigger heals like 20hp when I need to but leave 5hp floating to pop people back up. Wayyy better than spare the dying

  • @YMasterS

    @YMasterS

    2 жыл бұрын

    @@BigHank thanks!

  • @ajaafive1384
    @ajaafive13842 жыл бұрын

    11:24 Deft Explorer (Roving) Combine this with a Centaur to: -get around climb difficulty. -use with Charge race feature. -use with the Charger Feat. -climb and swim better than other races, while also having horse legs.

  • @ricaroanimar6695

    @ricaroanimar6695

    2 жыл бұрын

    Doesn't climbing take super long as a centaur

  • @ajaafive1384

    @ajaafive1384

    2 жыл бұрын

    @@ricaroanimar6695 It normally would take 4 times more movement then normal. Having a climb speed removes the extra movement cost, making them climb fast because they are fast. It's just funny to picture that in game.

  • @ricaroanimar6695

    @ricaroanimar6695

    2 жыл бұрын

    @@ajaafive1384 are you sure about that I would definitely be cool but i wouldn't no wich rule this should be Yeah i looked it up , their shouldn't be anything that changes the ÷4 part of the ability. It would just be a higher climbing speed that gets divided by 4. Or do you know a page of the dmg I'm forgetting

  • @ajaafive1384

    @ajaafive1384

    2 жыл бұрын

    @@ricaroanimar6695 With a climb speed from the roving feature, movement spent on climbing is equal to your walking speed. Which should cancel out the extra movement cost of Equine Build, unless your DM says this wouldn't work for a centaur, which would mean they basically removed a piece of your class feature because of your race choice, which isn't fun.

  • @ricaroanimar6695

    @ricaroanimar6695

    2 жыл бұрын

    @@ajaafive1384 i guess so yeah I would love to know the official ruling though. Not necessarily to use it but just to know,u know

  • @polvotierno
    @polvotierno2 жыл бұрын

    In my homebrew, I simply take away concentration from Hunter's Mark. It is a class feature that does not use spell slots... Think about why a Barbarian does not have to concentrate on Rage. and that is how I view Hunter's Mark. It is the Ranger's Rage.

  • @joshuawoodfolk8202

    @joshuawoodfolk8202

    2 жыл бұрын

    I'm not sure I see your point can you explain it better? It seems like rage is a more strict version of concentration, seeing as you can't concentrate on, or cast, spells.

  • @polvotierno

    @polvotierno

    2 жыл бұрын

    @@joshuawoodfolk8202 You actually make a good point there. I did not consider that. Thank you.

  • @jpjfrey5673

    @jpjfrey5673

    Жыл бұрын

    The difference here is that Ranger is much more than Hunter's Mark + weapon attacks. It's intended to be a spell same as Hex for people that can't understand crowd control or anything more complex than a damage buffer. I mean what, would you make Divine Favor a Paladin class feature too? You do realize that what you've given to your Rangers is 11th level Paladin feature *for free* right?

  • @starbird3939
    @starbird39392 жыл бұрын

    I have a bard+paladin with Blessed Warrior. Sacred Flame gives some Ranged Options (something a lot of Paladins lack). Guidance, Spare the Dying and Mending are great clutch/support spells.

  • @Scur130
    @Scur1302 жыл бұрын

    The amazing thing about nature’s veil is the invisibility doesn’t go away when you attack. A fun combo i learned about was using this and then casting steel wind strike and you’d get advantage on all those attack rolls

  • @laelnascimento7487

    @laelnascimento7487

    2 жыл бұрын

    OMG I totally forgot about that, awesome!

  • @SirButterlegs
    @SirButterlegs2 жыл бұрын

    There is the thrown weapon feat in Grim Hallow that is pretty amazing to use

  • @MrTrevormaclean
    @MrTrevormaclean2 жыл бұрын

    Oh, my god, Kelly. That hoodie is so bloody great!

  • @wayneslater5531
    @wayneslater55312 жыл бұрын

    Great vid as always! One thing to note tho, Giving a pally an option for a cantrip like Toll the Dead, shores up a Pally weak point by giving them a solid ranged option. ;)

  • @pockets8548
    @pockets85482 жыл бұрын

    Currently playing a caster ranger and took all the alternitive class features and it really helps save slots for using control spells to aid allies

  • @gabeneko69
    @gabeneko692 жыл бұрын

    I love what my DM does with Favored Foe at our table. It has so much more versatility and usability, all he did was reword it a bit. Favored Foe 1st-level ranger feature (replaces Favored Enemy) You can call on your bond with nature to mark a creature as your favored enemy for a time: you know the hunter’s mark spell, and Wisdom is your spellcasting ability for it. You can use it a certain number of times without expending a spell slot and without requiring concentration- a number of times equal to your Wisdom modifier (a minimum of once). You regain all expended uses when you finish a long rest. When you gain the Spellcasting feature at 2nd level, hunter’s mark doesn’t count against the number of ranger spells you know

  • @Fluffman78

    @Fluffman78

    2 жыл бұрын

    Officially gonna do this at my table for my ranger!

  • @JediMasterEzio
    @JediMasterEzio2 жыл бұрын

    I have a Soulknife Rogue named Tommy Timmons, a Variant Human with the Fighting Initiate Feat, which he took Thrown Weapon Fighting. Because thrown daggers count as ranged weapons, he took the Sharpshooter Feat. With landed thrown daggers, he's dealing a +17 on top of dice damage and Sneak Attack. Devastating...

  • @ajaafive1384

    @ajaafive1384

    2 жыл бұрын

    Throwing daggers technically count as a "ranged attack with a melee weapon" Thus not being a ranged weapon itself for the feat. But I'd rule it to work with thrown weapons 100%

  • @JediMasterEzio

    @JediMasterEzio

    2 жыл бұрын

    @@ajaafive1384 , yeah, after reading up on it, I could take advantage of the first two perks, but not the last. You're right. It would be incredibly OP considering I'd get two attacks, with a +10 damage to successes. Back to the drawing board, lol!!

  • @JediMasterEzio

    @JediMasterEzio

    2 жыл бұрын

    @@ajaafive1384 , I suppose if you (or another DM) rules in my favor for Sharpshooter, something would have to done to kind of curb the insane amount of damage I could do. Gotta be fair... Maybe a new feat is in order, call it "Deadeye" or something for specifically Thrown Weapons to make a minus to Hit and a plus to Damage. I like how Wizards is trying to get Thrown Weapons back to being a viable choice.

  • @alexanderfeoktistov6826
    @alexanderfeoktistov68262 жыл бұрын

    As always, I agree with you guys 100% on the ranger optional features. My wood elf gloomstalker ranger/rogue for sure took deft explorer, picking up expertise in perception. My elf eyes see everything. I also kept the favored enemy feature, which is now paying off like gangbusters since I picked dragons and our DM has picked up Fizban’s. I’m having a blast with this character, and the combination of expertise in stealth from rogue, being able to hide behind natural phenomena as a wood elf, and the swim speed and climb speed makes me feel like a special forces kind of dude. Some real US Army ranger stuff for sure.

  • @Shaniver
    @Shaniver2 жыл бұрын

    The thing about Favored Foe is that I'd rather use my spells slots and spells known for other great spells such as Good Berry, Zephyr Strike, Snare, Entangle and Absorb Elements. Most enemies (bosses excluded) die after just two turns and switching targets with hunter's mark takes a bonus action that you would rather spend attacking with Two Weapon Fighting or Crossbow Expert. Honestly, just stacking good berries instead of using your spells slots for hunter's mark (specially in low levels) is just way better.

  • @trynt_xasan
    @trynt_xasan2 жыл бұрын

    Favored foe synergies really well with the horizon wallers: planar warrior as well because you are gonna want to be using your bonus action to activate it.

  • @TheRedVelvetScare
    @TheRedVelvetScare2 жыл бұрын

    If favored foe lacked concentration, but had the 1 attack limitation, instantly worth it. Idk why it's concentration, it won't change that much if it's not.

  • @NRMRKL

    @NRMRKL

    2 жыл бұрын

    Probably to prevent it from stacking with Hunter's Mark.

  • @Kurotekken
    @Kurotekken2 жыл бұрын

    Kelly's hat is SO GOOD with the jellyfish hoodie. He's joining the jellyfish party!

  • @illoney5663
    @illoney56632 жыл бұрын

    Paladin's having Gentle Repose actually came in handy in my home game. My Paladin was able to prepare it to preserve a body we wanted to cast Raise Dead on but we didn't want to do it right then (dangerous situation for someone who'd drop in one hit from anything where we were). So, Gentle Repose + put the body in our Bag of Holding for preservation, safekeeping and transportation. Obviously won't come up much but still situationally useful. Spirit Shroud is just great for getting more mileage from your spell slots though.

  • @Randomperson-pk3ce
    @Randomperson-pk3ce2 жыл бұрын

    I’ve been waiting for this!

  • @princessepaquerette9728
    @princessepaquerette97282 жыл бұрын

    Yaaaaaas a new video !!!

  • @iododendron3416
    @iododendron34162 жыл бұрын

    Dudes who are experts in dungeons? Do you mean the Lair Lads?

  • @kasPWI

    @kasPWI

    2 жыл бұрын

    Crypt Chaps

  • @shootingstardragon7764
    @shootingstardragon77642 жыл бұрын

    Started playing Ranger for the first time in a CoS campaign, super happy about the optional class features

  • @jordanspackman2494
    @jordanspackman24942 жыл бұрын

    Favored Foe has been great in the game I'm in. The DM prefers lots of smaller encounters, so it lets me stretch my spells farther before needing a rest.

  • @mikecarson7769
    @mikecarson77692 жыл бұрын

    nice review! i was skeptical about the Tasha's version of Ranger at first, but honestly the new versatility and added spells were super awesome. I tried first for a gloomstalker archer and then for a monster hunter two-weapons melee style. in both cases, i went for "skills expert feat" at leve1 4, and this choice accentuated the utility.

  • @Cour-des-etoiles
    @Cour-des-etoiles2 жыл бұрын

    The tiefling paladin in our group has blind fighting and it's VERY useful to pair up with my Shadow Sorcerer (and the Darkness spell).

  • @Gameeer1300
    @Gameeer13002 жыл бұрын

    I'm new to playing d&d and couldn't be enjoying it more and really enjoy your guys video so thanks 🤘

  • @Gameeer1300

    @Gameeer1300

    2 жыл бұрын

    @dungeonsdudes I am enjoying so much I made myself my dm and another player custom dice trays and will be doing a custom screen for my dm aswell

  • @SinnerChrono
    @SinnerChrono2 жыл бұрын

    Thanks for this video. Looking to play a Ranger in a up coming game

  • @blesper3415
    @blesper34152 жыл бұрын

    I'm currently playing a Dwarven diplomat who is a fey wanderer ranger that used the new options to have 8 starting langues and expertise in persuasion. I have thrown weapon fighting and will be taking the feat to also gain two weapon fighting for my thrown hand axes, since I can trigger that extra d4 between multiple targets each turn. It all feels really good.

  • @MGsubbie
    @MGsubbie2 жыл бұрын

    The Channel Divinity for spell slot thing can be pretty handy if you know you are going to have a short rest and another fight before your next long rest. Replenish a spell slot, get your channel divinity back on your short rest, and you're set.

  • @LordTonzilla
    @LordTonzilla2 жыл бұрын

    I've been enjoying having damaging cleric cantrips on my paladin because it gives ranged options if they're needed as well potentially bypassing high enemy armor class or non-magical damage resistance. We've been fighting a lot of fiends and don't have much for magic weapons yet.

  • @leodouskyron5671
    @leodouskyron56712 жыл бұрын

    Favored Foe is an option but you can still take Hunter’s Mark. Swap as needed and also since you are a half caster, at low levels it assures you always can put the damage on a target. Also it is worth it to recall that most battles don’t last beyond 4 rounds and it is possible that the last attack with either will finish the target just as easily. Both the feature and the spell struggle with the value you get with Drakewarden and Tasha Beast Master. So always do the math! If you are a direct damage Ranger - Gloom Stalker, Horizon Walker or Swarmkeeper I have to think either will work.

  • @rodrigobueno8652

    @rodrigobueno8652

    2 жыл бұрын

    Yeah, like if favored enemy was a good feature, but why not having both? Hunter has so few spell slots each day that having another resorce pool is enough for me to prefer favorite foe anytime

  • @allenfortenberry9924

    @allenfortenberry9924

    2 жыл бұрын

    the one reason that I don't like Favored Foe is that it is using concentration to deal 1d4 damage per round and maxes out at 1d8 per level compared to the summoning spells. Once you get to those better concentration spells there really isn't much need to use it meaning you have a useless feature for most of the time

  • @ohthenoises
    @ohthenoises2 жыл бұрын

    Druidic warrior with Shillelagh + Tasha's Beastmaster Ranger feels really good. You're able to focus on your wis which makes your pet stronger and you can entangle at the same time. It's pretty nice

  • @4yulming448
    @4yulming4482 жыл бұрын

    Favored Foe uses - Any subclass or build using their bonus action probably is better with favored foe than hunters mark. - Can be used as a (albeit terrible) burst when combined with a BA spell like lightning arrow - Allows you to use foe slayer on non-favored enemies (foe slayer should really not have that restriction) - hey it doesn’t use a spell slot or spells known Still pretty niche even after all that but tbf we should probably be comparing it to favored enemy not to hunters mark.

  • @AlexanderBaird

    @AlexanderBaird

    2 жыл бұрын

    The other thing too is depending on the creature(s) you’re fighting, you could have to use your bonus action every round to switch hunters mark between creatures so you’d be better off casting something like zepher strike or entangle for those group fights. Also, the one minute duration means you don’t have to worry about using a slot on a single fight when that concentration could last an hour. This way you save that slot for a similar effect and can use your concentration after the fight without feeling you’ve wasted that remaining time.

  • @tadious9415
    @tadious94152 жыл бұрын

    I think you guys are discounting for both the Cleric and Paladin regaining a spell slot from a channel divinity is that this can be almost an arcane recovery type ability if you use it before a short rest. For paladins who only get one channel divinity not as good and most of the time you'd be short resting with a spell down you'd have used it on some paladins, but for many others this is the ideal time to get a nice higher spell slot back.

  • @LeLa_Lu
    @LeLa_Lu2 жыл бұрын

    I can really recommend the videos by a small KZreadr called PackTactics about hunters mark and rangers in general : ). They have a lot of really technical insights

  • @MarlonShakes
    @MarlonShakes2 жыл бұрын

    Steady Aim says attack not ranged attack, think you can use it for melee as well. Just pointing out how strong it can be.

  • @deathtoexistance
    @deathtoexistance2 жыл бұрын

    I would point out getting specific proficiencies isn't difficult, RAW you get 2 skills of your choice from your background, all classes get at least 1 skill you probably want imo, and if need be pick custom lineage with a skill. still think expertise in one skill is better than terrain dependent, especially since the game is usually about exporing different environments.

  • @kennysalty6019
    @kennysalty60192 жыл бұрын

    One more thing for Paladins with Spirit Shroud, or Paladin in general. Sword and Board is great, but have you tried Polearm Master with Paladin? You get a third attack, which, at 11th level, means you add 3d8 radiant, and with spirit shroud active at 11th level, you add 3d8 radiant and 3d8 necrotic, cold, or even more radiant damage if all attacks hit. 2d10+1d4+6d8+15 (assuming a +5 strength modifier for each hit) with only one third level spell slot, per turn. Assuming average rolls, that's about 55-ish damage per round if all attacks hit. That's not bad for 11th level, and if you crit, you can still slap a smite on top of it for even more burst damage if you really need it.

  • @sambenson-devine9485
    @sambenson-devine94852 жыл бұрын

    Note Steady aim applies to melee weapon attacks or even spell attacks. The text from tasha's only states "you gain advantage on your next attack roll on the current turn." It doesn't state ranged weapon attack.

  • @felixlivshits6427
    @felixlivshits64272 жыл бұрын

    Keep up the awesome work fellas, enjoying the stream of Dungeons of Drakkenheim campaign. Super kickass setting!!

  • @Lrbearclaw
    @Lrbearclaw2 жыл бұрын

    25:00 - Fun fact: This feature is from the Ranger in EverQuest. We got the exact same ability by name about 15 years ago.

  • @ColinKillick
    @ColinKillick2 жыл бұрын

    It’s a shame, because the Class Feature Variants UA *nailed* Favored Foe: it just gave you Hunter’s Mark as a class feature, and let you cast it *concentration free* WIS modifier times per long rest-which also meant opening up the playstyle for all the other great concentration spells like Zephyr Strike and Ensnaring Strike. I’ve been playing a Ranger/Fighter multiclass with those rules since before Tasha’s and it’s been wonderful. Also, a quick note that Steady Aim is specifically *great* for Tabaxi rogues, since standing still for the one round resets Feline Agility, meaning you actually don’t lose any movement over the course of the fight

  • @phillconklin382
    @phillconklin3822 жыл бұрын

    Great thoughts gentlemen. I love the Ranger in it's current state! It's a fun class. I think being a true scout is really viable now.

  • @BobGrimminger
    @BobGrimminger2 жыл бұрын

    I'm sure that someone else mentioned this, but the one other huge resource for rangers that Hunter's Mark takes up is a spell known. Not having to choose hunter's mark (even if the replacement is a little less effective) means that I can gain a lot of versatility by choosing some other spell that does more than just gives a boost on damage per attack.

  • @piedpiper1185
    @piedpiper11852 жыл бұрын

    Soul knife rogues get a lot of use out of steady aim since their psi knives can be thrown

  • @KarumaJiusetu

    @KarumaJiusetu

    2 жыл бұрын

    Can confirm, if I don't have to move I love to grant myself some advantage before I toss a mental boomerang.

  • @stars1941
    @stars19412 жыл бұрын

    I've found the Harness Divine Power extremely good. I'm Oath of Ancients and sadly, I don't use my channel Divinity often at all (but the aura is too good to change) and we also have nighttime encounters. Change to a spell slot, and precautionary Aid is a good use if I have nothing else!

  • @thedude4682
    @thedude46822 жыл бұрын

    Love you guys. The information is so useful. One suggestion. As I listen in on your cast, I notice that when Monty turns his head, it’s hard to hear his softer voice. Perhaps a head microphone would be better.

  • @JoshuaKirtley
    @JoshuaKirtley2 жыл бұрын

    We haven't used it yet, but my wife is playing a Tabaxi Assassin Rogue, and one kind of cool synergy with that build that works with steady aim is that if the Tabaxi uses it's racial ability to double it's movement speed, it can't do it again until it spend a turn not moving. So if you've booked it across the battlefield, and now you want to not move so you can use that movement again on a later turn, you might as well use Steady Aim if you need to. It's niche, and like I said it hasn't really come up yet, but it's an option that at least doesn't make the standing still part quite as bad.

  • @damianotucci3972
    @damianotucci39722 жыл бұрын

    oathbreaker paladin has darkness as oath spell, in that case i'll say blind fighting style might be cool

  • @jonathansnelling7750
    @jonathansnelling77502 жыл бұрын

    deft explorer gives you 2 extra languages, and favoured enemy gives you a language for each favoured enemy. This means you can easily have +4 languages (if you chose 2 humanoids) at 1st level in adittion to race and background languages. Which is fantastic if wanting to scout and find out information while using your double proficiency stealth to hide.

  • @a99barnsey
    @a99barnsey2 жыл бұрын

    Re: favored foe vs hunter's mark... Who cares if it's not as good as hunter's mark when hunter's mark is not really all that good anyway. TBH it's a bit of a trap. Rangers get very few spells known, so having something that can kind of do the job of hunter's mark without costing you spell slots OR spells known is a big win. Faerie Fire, Entangle, Goodberry, Healing Word, PWT, Summon Beast, Zephyr Strike, Absorb Elements, Spike Growth, Aid... which would of those spells would you like to drop so that you can have hunter's mark when Favored Foe gives you free uses of hunter's mark-lite? None IMO. The exception would be a gloomstalker archer with action surge 'cause you do an insane amount of attacks.. like 6 attacks in round 1 .

  • @dascientist8443

    @dascientist8443

    2 жыл бұрын

    Out of that list, either Faerie Fire or Entangle. They both do similar similar jobs so it more depends on character flavour which I would take. Plus, it's not like I could concentrate on either of them when I'm using FF or HM tbh

  • @Lightfire398

    @Lightfire398

    2 жыл бұрын

    FWIW as well, Favoured Foe's damage dice increases as you level. Only tops out at a d8, but given that Hunter's Mark doesn't increase the damage dice at all, it's something to think about.

  • @dascientist8443

    @dascientist8443

    2 жыл бұрын

    Lightfire398 I don't think starting out weaker than HM and scaling up to match it is a point in FF's favour. HM doesn't need that scaling since it already adds d8 when you first get it, scaling based on number of attacks.

  • @2g33ksgamingttv3

    @2g33ksgamingttv3

    2 жыл бұрын

    @@dascientist8443 hunters mark is a d6, not a d8

  • @BlackShadow1991
    @BlackShadow19912 жыл бұрын

    Welp, it definitely sounds that they made a solid look over and tried their best to improve the Ranger :) Good video as always, Dudes!

  • @nickcampbell3812
    @nickcampbell38122 жыл бұрын

    10:02 By the way, it's not while you are in your favored terrain, it is when you make an Int or Wis check "related to your favored terrain". I think it is an important distinction .

  • @Apfeljunge666
    @Apfeljunge6662 жыл бұрын

    there is a thrown weapon that benefits from Sharpshooter, the humble Dart. Thrown Weapon + Sharpshooter + Archery (from a feat or MC) on Darts very competitive in damage with a longbow.

  • @jeremynowak2800

    @jeremynowak2800

    2 жыл бұрын

    Thanks for pointing this out as not enough people seem to know. As a side note battlemasters that carry a few darts on them for a quick toss here and there can rack up stupid damage real quick.

  • @taylorfriend6787
    @taylorfriend67872 жыл бұрын

    I tried these optionals with a swarm ranger firbolg named Agnit whose fey fleas got him exiled from his homeland and started adventuring. I used the druidic warrior because of how well the cantrips worked with the bugs

  • @aaronwhite1882
    @aaronwhite18822 жыл бұрын

    I like Favored Foe since Rangers got a boost to their spell list. Now you don't have to know Hunter's Mark if you didn't want to.

  • @GaryBoyles342
    @GaryBoyles3422 жыл бұрын

    My shifter ranger is coming together now, with these considerations.

  • @robmayer9141
    @robmayer91412 жыл бұрын

    I like favored foe with the horizon walker ranger because it let's you hit the big enemy for more while also taking out minions

  • @scottmiller6939
    @scottmiller69392 жыл бұрын

    One thing about favored foe is that it benefits the subclasses who use a bonus action to deal damage. This affects the Fey Wanderer, Monster Slayer, Horizon Walker, and the Drakenwarden. Each has a 3rd lvl feature that uses a bonus action to deal extra damage. This allows each of them to still use their features and get closer to the dps of hunters mark without a spell slot.

  • @RatchildUK

    @RatchildUK

    2 жыл бұрын

    Fey Wanderer dreadful strikes is not a bonus action, it's just something you add to one attack per turn.

  • @SgtsPepper11
    @SgtsPepper112 жыл бұрын

    It's a limited example, but the Horizon Walker's Planar Warrior works really really well with Favored Foe. Freeing up that bonus action allows you to start your turn with a massive burst of force damage, and hitting 11th level really cranks up the intensity

  • @mauriliogarcia9239
    @mauriliogarcia92392 жыл бұрын

    Scout rogue with longbow and steady aim has so much versatility, their reaction allows them to run away. Its saved me countless times. Highly recommended for scout players

  • @nicholasf98
    @nicholasf982 жыл бұрын

    Great video as always guys. I just want to know where Kelly picked up that awesome hoodie so that I may purchase one ASAP.

  • @PiroMunkie
    @PiroMunkie2 жыл бұрын

    Druidic Warrior for Shillelagh with a Quarterstaff is really good if you also combine it with Polearm Master. You get to attack as a bonus action, and if you're skirmishing you can use Zephyr Strike as your go-to concentration spell instead of Hunter's Mark to duck-and-weave as if you had Mobile to force melee enemies to re-enter your reach and trigger Polearm Master for the free OA.

  • @fabienneb6334
    @fabienneb63342 жыл бұрын

    One more case for Favored Foe: Horizon Walkers' Planar Warrior ability requires a bonus action and no concentration, so it synergizes well with an ability that does require concentration, but no bonus action.

  • @njsoapdish
    @njsoapdish2 жыл бұрын

    I used blind fighting in the final battle against Strahd and it was super helpful. Definitely a decent pick if nothing else grabs your interest.

  • @andrewshaughnessy5828
    @andrewshaughnessy58282 жыл бұрын

    Being able to take expertise in Athletics to go with my ranger's climbing and swimming speed is awesome! I do, however, think the entangle spell is a trap option for gloom stalkers in particular. Cast it on round 1 of combat and you're sacrificing 2-3 attacks. I'll stick with ensnaring strike, thanks.

  • @QueenInora
    @QueenInora2 жыл бұрын

    Im using favoured foe when i want to save spell slots, which can happen quite a lot in my campaign. also favoured foe doesnt have a range limit, so i can do some pretty crazy long range stuff with sharpshooter with it.

  • @aaronwillems8519
    @aaronwillems85192 жыл бұрын

    The Sharpshooter feat applies to ranged weapons. that includes thrown weapons. its ideal for a thrown dagger rogue build with steady aim that has a blink belt(returns thrown weapon). the campaign im in has our rogue doing almost 20 or so damage with a single dagger throw.

  • @OriginalShaozey
    @OriginalShaozey2 жыл бұрын

    The addition of Spirit Shroud is a significant upgrade for your tanky Pali. Not only does it add the additional damage, like an advance on improved smite - it also reduces enemy move speed AND makes it impossible for enemies to regain HPs if hit. As a Devotion Pali, for example, I'd cast this as an opening bonus action in a big boss fight any day

  • @jerrybeard8995
    @jerrybeard89952 жыл бұрын

    I would take favored foe, mostly because I never seem to be in my favored terrain, and and having an option to use, once your out of spell slots, for extra damage is always nice

  • @joepellicci8518
    @joepellicci85182 жыл бұрын

    I read the favored foe thing as you have to concentrate on it like a spell but it doesn’t take up your concentration and you can concentrate on other spells but if you take a hit you can lose it

  • @lepatriote5767
    @lepatriote57672 жыл бұрын

    On the matter of thrown weapons, darts are both ranged weapons and have the throwing property. Throwing Fighting Style+Sharpshooter is thus entirely possible. :)

  • @treasurebrotherz5586
    @treasurebrotherz55866 ай бұрын

    Favored foe actually says “as if concentrating on a spell” it doesn’t use your concentration

  • @demiurge2763
    @demiurge27632 жыл бұрын

    Something they could have done for favored foe was make it similar to the Wildhunt Shifter's Mark the Scent feature. That way you wouldn't be restricted to a few types of creatures and would be amazing at tracking creatures.

Келесі