Results After Releasing my First Game on Steam
Ойын-сауық
💥Punch A Bunch available on Steam NOW🥊 👉store.steampowered.com/app/15...
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📡 I stream on Twitch for fun sometimes, come hang out!
/ pontypants
📜 Awesome Courses I took to Learn Game Dev*
GameDev.tv links (The teacher's own website, usually a better deal than Udemy).
- UE4 blueprints course: tinyurl.com/5h5jmp7y
- UE4 C++ course: tinyurl.com/23z25583
- Unity course (best course I ever took): tinyurl.com/mrvcbc9t
Udemy links (check above links first, usually a better deal)
- UE4 blueprints course: tinyurl.com/ybkqez34
- UE4 C++ course: tinyurl.com/y8bbmtfw
- Unity course (best course I ever took): tinyurl.com/ycavc4sv
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Epidemic Sound: www.epidemicsound.com/referra...
It's been a month since I released Punch A Bunch on Steam. In this video I sum up how the release went, reception, how many copies I sold and what the future holds.
The game I'm developing is called Punch A Bunch, it's a physics-based boxing game with a lot of focus on the player practicing developing enough skill to defeat all opponents in the three championships included in the game.
If you want to support me, please consider picking up a copy of Punch A Bunch on Steam :)
Note, above links are affiliate links which means I will receive a small commission if you decide to buy a course. The price will be the same for you, no difference. Thanks for your support!
Пікірлер: 2 700
This instant feedback and update loop within the first month is incredible post-release support. Take a bow, honestly. The alert for unblockable attacks makes the game _so_ much better and isn't something you would think of without a ton of different skill levels testing your game in the wild.
@ekzac
Жыл бұрын
I am very impressed with the solution he applied to the unblockable attacks, it's just an amazing game design detail that improve the experience so much! I felt that in the two short clips in the video, imagine while playing!
@aryantzh2028
Жыл бұрын
unfortunately, if u make games in godot u couldn't released that game on other platform besides pc, and there is no marketplace assets, so u need to do all by urself, and there is not much tutorial about it, and sadly in current version 3d game is not as good as unreal engine even unity. but u can make good 2d games by using godot. (source: kzread.info/dash/bejne/rHyH1JuPdbfMlKg.html)
@randomsounds2167
Жыл бұрын
@@aryantzh2028 Firstly what is this responding to. Secondly, I do admit that there are fewer free ports that handle controller support such as unity and unreal's system, Godot still has quite a few ways to implement controller support. Thirdly the new 4.0 beta patches most of the 3D issues that Godot has, adding new default shader materials, annotated async, and GPU-based particle collision which is a gift from god.
@TheBelrick
Жыл бұрын
His humility is what makes him a success.
@GlorifiedGremlin
Жыл бұрын
As long as you take constructive feedback and actually use it, you'll have nothing but success. It's just so rare to see an attentive dev these days
I worked as a tester for a while and one thing to bear in mind is "Developer Difficulty". During development you play the game so much and have such a deep understanding of how everything works, it can make it really hard to judge how difficult your game really is. After a few hundred hours of playing the same section of a game over and over, I could breeze through it with my eyes closed. The experience is totally different for a first time player going in cold... and bear in mind the average player is probably never going to spend as much time playing the game as you did during development.
@themonsterunderyourbed9408
Жыл бұрын
Hey! Someone that gets it instead of blurting out idiocies like "giT gUd nOoB!!". Also, to all the developers out there: these "beginner's trap" mechanics where something unpredictable and new instantly kills your character with no chance of avoidance aren't fun. There's literally no way to avoid them or know about them before you experience them and it just feels like a cheap cheat to artificially increase difficulty or length/content of the game.
@jopearson6321
Жыл бұрын
Absolutely! It's also easy to underestimate how much understanding of a few key concepts can be transformative of the difficulty of understanding something. For instance, imagine how hard it must have been to understand hygiene if you don't have a broad awareness understand of what bacteria are, how spread, or that they even exist. Nowadays that knowledge can seem so foundational it can be tempting to think of people in the past as somehow deficient, but they weren't. In evolutionary terms nothing has happened and they were pretty much exactly as smart as we are now. They just couldn't know what hadn't yet been discovered. The difference between people in the past and people now is much the same as between a developer and a newbie player. When developing systems (games or otherwise), even if, as a developer, you're only average at games in general (and I suspect that the typical developer is towards the higher end), the knowledge you possess about your game's systems, both mechanically and philisophically, gives you a massive advantage over a beginner. Because you have a cohesive and holistic perspective of what your product is and does, and how its meant to be approached.
@mindofhoes5821
Жыл бұрын
@@themonsterunderyourbed9408 💀 just actually get good homie
@sebanovonpiano6793
Жыл бұрын
Damn my first game is called "cracked" on steam. And it has 0 sales bcs its a total trash. When i came back to it i cant complite the game anymore😂... so i agree
@shanedaniel2637
Жыл бұрын
@@mindofhoes5821there's always one guy 🤦
this would have so much potential with multiplayer just fighting friends would be hilarious and really fun
@Decager
Жыл бұрын
in the early devlogs he was doing multiplayer, im not sure what happened with that tho
@ElMoy
Жыл бұрын
@@Decager multiplayer is hard, it makes each code thinking about more than 1 person, for example, for cameras, the player has his own camera to see everything, but if another player gets in playing, he must get his own camera, the problem is that there might be now 2 cameras at the same time and game won't know which to render, so basically you need to do more job for a simplistic thing as cameras, it's just an example, but yeah, give it a try thinking what to do if in your game you were accessing to enemy's health trough the game scene, in multiplayer this couldn't be done since players are spawned only when joined to the server (which means they don't have access to the scene), multiplayer makes something that is easy, hard, not being to deep but also there is something called server and client authority, basically, should we trust everything a player sends? What if he hacked the game and changed the box abilities in runtime, as it Is client authority based, no one would know if he is cheating, so, multiplayer is way too HARD, need to think about all this things just at the beginning of the game, at this point I don't think he would be adding multiplayer to the game since he should rewrite the entire code, is just not that profitable
@salt1733
Жыл бұрын
@@ElMoy L
@fIayff
Жыл бұрын
@@ElMoy There is so much freaking hurdle when developing a multiplayer game, and u choose to first talk about cameras, which.. really isn't difficult to handle?:p All those things u said are a hurdle. Quite annoying, cause u need to think about more and some weird interactions but nothing particulary difficult. It just takes some time and test loops. However, getting your online run at the first place, managing buffering, syncing, player to player interactions. These are difficult to manage. For example, there is a delay between u pressing block and the other player pressing attack. For you, u pressed block first. For him, it was his attack. What will register?
@ElMoy
Жыл бұрын
@@fIayff well, of course if player works as client and server then it will read the host first, if it's any other player then it will register the first one who touched the key, you could work with client prediction for things like that, the real pain of the ass is having to think much more than in a single player game
I can always appreciate a developer who fixes his game. For issues.Many AAA studios don't do that of some reason.. Awesome video and good luck with your game.😁
@LordTrashcanRulez
10 ай бұрын
Actually they do, most people just stop playing after the first couple of weeks so they don't notice.
@CrazyBrosCael
9 ай бұрын
@@LordTrashcanRuleza AAA game also is a lot bigger, and thus has thousands of possible bugs.
@giulio_0062
8 ай бұрын
@@LordTrashcanRulezYeah, AC Unity in the launch was full of bugs but after they fixed those almost everybody quit playing the game. The same happened with Cyberpunk 2077
@LordTrashcanRulez
8 ай бұрын
@@giulio_0062 Cyberpunk hit its peak player count months after launch though, and it's still going strong even without any major updates.
@Brainsore.
7 ай бұрын
Every game dev fixes bugs, what are you talking about?!?! This isn’t a new thing
The number one contributor to performance in UE4/UE5 is actually real time shadows. You should consider turning them off for anything that isn't directly on the arena. And offer a shadow quality option in the video settings. EDIT: The instruction videos can be fixed by changing your video codec to VP9 or AV1
@shannenmr
Жыл бұрын
I didn't see a Resolution Scaling option in the Graphics Settings in the video as that could also open up the option for people to say play with 720p render resolution but upscaled to 1080p so its their monitors native resolution, also there is probably a lot you could do to improve the performance hit for the crowd so people don't have to disable it completely like doing the movement with the GPU not CPU and disabling shadows etc if they are on (could switch the Disable Crowds to a Crowd Quality setting to allow for multiple improvements).
@cyano3d
Жыл бұрын
A lot of older hardware might not render av1 or vp9 tho?
@westomopresto
Жыл бұрын
@@cyano3d you can set fallback media in blueprint
@DKoldies_CEO_Drew_Scumbag
Жыл бұрын
I can't see why shadows would cause bad performance since there isn't a whole lot going on here (draw calls). If there is any slow down for a game like this, it's has to be a problem with the code/blueprint (too many ticks running?)
I really like how the puppet boss is harder and more random. It's a bit creepy but when it appears you can hit it immediately and defend yourself. This is so cool because it forces you to be braver to win against a more creepy boss.
@bestplayerofalltime105
Жыл бұрын
Thanks for the tip
@ArcticWolfOfficial
Жыл бұрын
@@bestplayerofalltime105 lol
@the_shadow_caster
Жыл бұрын
@@ArcticWolfOfficial why are you loling
@SleekHeroo
18 күн бұрын
@@the_shadow_casterjust for lols
This is great! Respect, both informing your player base of that you're doing and getting new players to see the game for the first time is really nice!
The price is just fine, some people don't understand how much time goes into game development. Keep up the great work.
@robin13090
3 ай бұрын
Bro you are crazy, so many games made by 20/50 ppl sized studios sell for that Price and boy are there more work donne on those.
@robin13090
3 ай бұрын
Never buying this for more than 3€. But hey im just one Guy, who cares
@cluelessdev3851
3 ай бұрын
@@robin13090 cause they can crank multiple of these a year, not every blue moon, it's simple math really :)
@DylanSzerlip-ce2uw
3 ай бұрын
Robin, he did this all alone instead of the usual team of developers which means he had to all this alone. The amount of time a solo dev has to give up is insane. The price is completely justified
I think a multiplayer mode would add a lot to the game, since this is a really cool concept for a party game, I can imagine game modes where you and your friend need to fight with special effects likes blurry vision, no health bar, no adrenaline. It would be cool as hell.
@dardanm3544
Жыл бұрын
Yeah multiplayer would be insane. Just pay a top streamer to stream it and it would blow up
@fabianschneider9882
Жыл бұрын
Very impressive! I would only buy such a game for playing vs friends tbh; 2v2 would be fun too; keep up the great work :)
@cenbae7812
Жыл бұрын
@@dardanm3544 you probably wouldn't have to pay them. variety streamers are craving a decent game nowadays.
@itsbarbaric
Жыл бұрын
Plus multiplayer for this type of game shouldnt take that much work to be honest. Because od UI and lobbies perhaps 2 months but I would say less with full time.
@nuin9937
Жыл бұрын
@@itsbarbaric you kinda need to remake the entire game with multiplayer in mind though
Ponty : “I know it could be very hard, but I really hope 10k copies can be sold in one year.” The community : “Did he say one month ? I think he said one month.”
@LuffyX3YT
Жыл бұрын
first reply 💀💀
@guarinagarcia2424
Жыл бұрын
Second
@HopefulBee
Жыл бұрын
3rd
@Neoniq41
Жыл бұрын
Fortnite
@bobwae4739
Жыл бұрын
6nd
Absolutely killing it my friend. So cool to see this grow into what it is from like two years ago. Your videos are one of the biggest reasons I decided to dive into game development myself. Changed my major and haven't looked back. Doing my first jam this week :) Thanks a bunch for putting yourself out there. I hope you meet all your goals and make some incredible games on Godot
As someone who is just starting a game development journey and learning about game design, I can see the work you put in. The visual and auditory feedbacks, the scenarios, the different mechanics, the progression, just from this video I can see how much thought you put into the game and that's awesome and very inspiring.
@gabelincoln3608
9 ай бұрын
@ChaosLord5129he still made 240k
@gabelincoln3608
9 ай бұрын
@ChaosLord5129 you are such a bum buddy.
@ecayeta
9 ай бұрын
@ChaosLord5129 also there are better jobs than being an internet troll, just so you know
@ecayeta
9 ай бұрын
@ChaosLord5129 ? being a game dev is still a job anyway. i'm convinced at this point that you're just a troll just by the way you end your replies
@ecayeta
9 ай бұрын
@ChaosLord5129 still a job, wage or not
Definitely don't let the casual audience lead you astray from your vision too much. Sometimes people will just expect to be great at every game straight out of the gate. This feels like a game that would do well having a bit of a learning curve to it. If you listen to every negative piece of feedback and adjust accordingly, you will be appealing to the lowest common denominator. Not everyone will be great at this game, and that's the way it should be imo. Though with that said, it shouldn't be overly hard either of course.
@Replyingtoclowns
Жыл бұрын
Why be a gatekeeper for a game, stop gate keeping clown
@shopen6
Жыл бұрын
i agree with you. some people just think that if a game is hard then its developers fault or something like that
@seeingblind2
Жыл бұрын
@@shopen6 *journalists*
@yurplethepurple2064
Жыл бұрын
The most important thing is providing a dynamic challenge, not a bad, uninteresting, or unfun challenge like a series of dice rolls or frame perfect inputs
@eddiesmith7867
Жыл бұрын
Casuals ruin everything
Great devlog, it's nice that you keep updating and fixing the game after launch! Also hyped to hear you're gonna move to Godot, as it's my engine of choice :D
@peatral
Жыл бұрын
Especially with Godot 4 coming up soon. It is out of beta, release candidates are the current phase. It could still take like 3 months or something but that is just to set a time frame. I've used the alphas/betas for quite a while and it is gonna be great, some things I've wished for are finally there.
@felipej.oribeiro6700
Жыл бұрын
I use Godot 4 as weel, love this thing
@peatral
Жыл бұрын
Okay, let me correct my previous comment: Now that Godot 4 is out (since yesterday). Didn't take that long between rcs and release, unlike 3.4 to 3.5.
@nixil8471
Жыл бұрын
@@felipej.oribeiro6700 what’s special about it?
I have to say that I love your videos, it felt like I took an adventure with you while watching your videos and the quality of your videos are great and exciting. I was very excited to see the final result, and it turned out better than I expected it would. also it is crazy how good it is for the first game. good luck you got well deserved new subscriber and I want to wish you good luck with your future projects❤
I’m glad to see that your game is doing good. I started watching videos when you first started creating this game and it has been cool to see the progression of it.
I know I'm a complete stranger, but I'm so proud of the progress you've made. It's been amazing watching this series
@Zecayyyy
9 ай бұрын
😊
@abduwahabhasan
2 ай бұрын
@@Zecayyyy😊
Honestly $15 is more than fair for the amount of work you’ve put in and the success is well deserved!
@kingbling7571
Жыл бұрын
Ur wrong on so many levels here. The amount shouldn't depend on the time taken to make the game. I could take 10 years to make a flappy bird and then put it out for 100 dollars by your logic.
@kidgaming6529
Жыл бұрын
@@kingbling7571 Understandable, but I believe in this circumstance it is genuinely fair. If you've been watching all the devlogs since the start, you'd understand the hardships he went through to create the game, such as even going homeless at one point, if the majority are OK with spending $15 then that's that.
@iRywo
Жыл бұрын
@@kingbling7571 as someone who's worked as a freelance web/app designer and web/app developer, he actually has somewhat of a point. Yes, the game should partially be valued based on time of work that went into it. If he spent 3 years working on something, then 15 is a very fair number, especially if the game has at least a few hours of playtime. But of course, spending 10 years on a game does not equal that the game is worth 100 bucks unless the game genuinely has a level of content that's far beyond even triple a games. Games aren't made in a factory on a belt, making games is expensive and creating them, especially on your own when you're not only focussed on pushing out game after game year after year, take a lot of sweat, tears and a massive amount of varied skills (3d modelling, coding, animating, marketing, and so on and so forth) A balance has to be found between the amount of work you've put in, and the amount of content it contains. In the end, a game is a luxury, you don't need it to live, but it's a great entertainment when you do. Just my take on it. But saying that he shouldn't ask for a certain amount because the time of work it took to create said thing is the opposite of the truth (to a certain degree, again, can't go asking 200 bucks for a game just because you've spent a quarter of your life creating it)
@zomboundeadperson
Жыл бұрын
People have gotten spoiled with 'freemium' games. But those games only work with a massive team behind them. This game could work like that but then all the skins would have be microtransactions so he can make any kind of profit. Plus, people still wouldn't be happy. The price is fine and leaves some wiggle room for some juicy sales.
@thrpotatoasfgfejfidieiidkr7071
Жыл бұрын
@@zomboundeadperson true. I feel bad for indie devs tbh
Interesting, I love it! First time hearing about the game/channel and it’s amazing to see you go through the issues you’ve faced and solutions you’ve come up with, I’m glad you’re smashing your expectations And I’m sure with the 700k+ views it got even better :) Keep up the amazing work!
You should be proud of yourself! So creative, I love the character design. Well done!
Something you should consider is having some sort of logger that reports any errors in the game that way players can upload a file to you for you to debug
Mate I'm really happy to see you are receiving the well deserved positive feedbacks. You worked a lot and really hard to create this game and it is in my humble opinion beautiful to be done by a single person. Moreover I want to ask you a question. Can you do a reaction of youtubers playing your game. It would be fun to see it :)
I'm late to the party but I just watched through your whole KZread channel in a week! It was amazing seeing the progress you made over the last couple years. You have inspired me (and I'm sure a bunch of other people) in a big way, congrats on getting your game out there!
@Zecayyyy
9 ай бұрын
😊😊😊
Bravo man I wish bigger companies did stuff like this! You are an amazing developer for doing this alone.
I'm learning Godot right now, so I actually pogged when you mentioned you're picking it up lol. Congratulations on your success, you really deserve it for all your hard work and honesty with your community, I'm happy for you! You're honestly an inspiration for me and many other indie game devs!
@sortextheguy
Жыл бұрын
Same, i have been learning godot for almost 2 years on and off and i pogged hard when he said it
@berryronin6882
Жыл бұрын
yo is that Emilia
@Rei_geDo
Жыл бұрын
@@berryronin6882 yup
I enjoyed that you added this video to the game development series. It's a good reminder that game development in this era isn't over when it becomes purchasable on Steam. Congratulations on the game's success! You have earned it.
@IrisBread
Жыл бұрын
yeah ppl need to update
Congratulations! It’s awesome when you work so hard on something and it provides you this type of success!
I wish all devs did this kind of videos, showing the most common issues and what they did to fix them properly
I loved this game it was challenging and tested me to my limits but after 25 hours I got the ivory belt and 100% the game. We'll done Ponty for this great game.
Such an inspiration ponty. So happy for your success. Thanks for being someone I can look up to and letting me know game dev is possible for a lil indie. You’re awesome homie!
Sound engineer here. Mixing and mastering are sometimes confused but they are both important. Mixing is when you change the volume levels and add effects like reverb to bring out the most of each instrument, making sure you can hear each one clearly relative to each other. Mastering is when you change the overall bass / mids / treble and add compression / limiter effects to the ENTIRE song rather than individual instruments, with the goal of making the song as loud and clear on any sound system as possible, whether it's through phone speakers, nice headphones, or massive auditorium speakers. Many people listen to music in the car, so always listen to your songs through car speakers before release.
@vincev4630
10 ай бұрын
Could also just add EQ filters on the master chain and cut off some lower or highier frequencies to hear what a car might sound like.
@Zecayyyy
9 ай бұрын
😊😊😊
@bearsleethere6996
7 ай бұрын
I agree with this definition, will simplify the definition of mastering to be "the preparation of a song for distribution" using master buss compression, aka making your music sound as loud as other relevant songs in the field (usually measured in LUFS. For energetic beats I aim for -9 LUFS, for something more dynamic or acoustic they'll be a little quieter around -11 LUFS). >Basically you compress the master to make it louder then EQ it till it sounds good again, then pass it through a limiter or clipper and measure the LUFS< Or tbh just hire someone to do it!
@MadGaming10
7 ай бұрын
But how often do people listen to video game audio through car speakers?
@DieserEineee
4 ай бұрын
@@MadGaming10 The moment a sountrack is available on streaming platforms I can imagine that many people will listen to it in the car. I listen to a lot of soundtracks in the car and I can tell you Toby Fox's music sound like ass xDDD But it is still poppin
Jadda! Definitely getting this on Switch! Great work Mr Ponty, loving the dev series here.
To develop an indie game as polished as this while uploading Devlogs regularly on KZread takes a lot of time & effort as a single person so big ups to you & great to see the success this game has achieved (so far). I think I speak for a lot of indie devs when I say that it is our dream to develop-publish an indie game like this & create such a huge community of great devs & players! :D
11:04 The Steam Deck itself is a dev kit. You just have to go to Desktop mode and download a build wherever you upload it and that’s all you need. For reference in the future, making a Linux build of whichever game you’re working on is a good way to guarantee that said game runs well since it’ll be played natively.
Super impressed at what you've accomplished with this game!!
Perfect and honest review of a process. It is just the right content that I was looking for. Thank you so much.
Hats off to you. From a fellow game dev working on his first game also soon to come on Steam. I reviewed your game and bought it while it was still on sale at first. I also gave some constructive criticism and I’m glad you heeded the advice about stars. I have now updated my review on the game to a hearty recommend. Hats off to you and hope your game dev journey continues to pay off!
Cant imagine how awesome it must feel to have your first game be worth the time and energy. Great job, looking forward to what you'll do next.
Congrats! Have been following your game from the development process.
Just stumbled across your video, I must say it looks so cool. Definitely will try out, impressive work!
It's awesome to see you updating and supporting the game post-launch. It's awesome that you're taking in players' feedback and working to fix all those bugs you couldn't find in development. It's something that even big studios don't seem to do very well, leaving bugs unresolved for months after launch (if they're even fixed at all).
I'm really glad this project is working out for you. Being a dev myself, have followed it in its infancy with great curiosity.
Wow! You have great patience and endurance. As a beginner developer, I am inspired by you :)
Great job on your game! Keep up the awesome work!
Congrats dude, i think you handled the launch very well especially for one guy. I can't wait to see your next big project!
So happy for you my friend! Congrats and can't wait to see what is next from you.
Congrats on the release. I'm happy it's a success story!
Thanks for being a guiding light during tough times. My two years of learning paid off with a game coming to Steam!
@novadust6195
3 ай бұрын
What's the game called?
@Yoni123
2 ай бұрын
Great Marketing lol
So happy you released this and made it mate. Proud of you ❤️
Congratulations for the release and the success so far. Wishing you to surpass that 10K target by far, your game looks amazing. The DevLogs are a real inspiration.
god damn! im so happy to see this man ! congratulations bro! i have been with you since you have 500 subs
I'm definitely interested in this game coming to Switch! Looks great and your post-launch support was incredible!
This was a really great video. Gives us a little insight to some of the release challenges you faced. Thanks for sharing! Really interested to see what you've got planned next.
this video actually convinced me to get the game. its really interesting to see how you're balancing player feedback with your own creative goals!
I've just played the first match and this is amazing. Good luck.
Congrats on launch! It's so nice to see this out and also your post launch updates. Kudos
@Zecayyyy
9 ай бұрын
😊😊😊
I've been following the development of this game for a long time and I am extremely happy to see it out there. You've improved every aspect of your videos in the last 2/3 years and I'm happy for the deserved success you got man. Keep up the good work.
I’ve been looking at you dev log for a while and I gotta say you really inspired me and some day I hope to make my own game like you.
I'd never heard of this game, unfortunately, but now that I've seen this video it instantly went on my wishlist on Steam, it looks so fun! I'm buying it as soon as I can, keep up the great work.
@Brainsore.
7 ай бұрын
I’m definitely never buying this game, lol
@Heyesy
7 ай бұрын
@@Brainsore. Why not? I thought it looked pretty fun, myself.
I have no idea how this get to my recommendations, but I'm glad it did. Very interesting video and your experience overall. I wish you the best of luck 🤝
Dude, you’ve been great with this game and I hope that you keep making this type of content, it’s inspiring to see someone making something like this by themselves.
Even if the game has some bugs, I will save up and buy the game as soon as possible. It just seems like such a great game and I cannot wait to buy it.
congrats on your game bro... I'm really glad to see you succeeded with your dream
It's really nice to see how it went and this was a wonderful breakdown! Well done.
@Zecayyyy
9 ай бұрын
😊😊😊
For some reason, I completely forgot about this game existing. I stopped following the development months ago for some reason and that was quite undeserved. Tonight, I had a really complex dream and I don't remember anything of it aside from this game being mentioned. This person told me about the game releasing, and I responded with saying that I followed this game's development for years. Then, 10 minutes ago, I saw the notification of this video and immediately realized everything. Conclusion: Doctor Strange 2 is real. Edit: minor spelling mistakes
So proud of you Bud, congrats on releasing your game.
Congratulations. I was happy to watch the development of this game from start to finish.
i was so proud of you to see this game do well, despite mistakes, those are natural, still great job!
Congrats!. Honestly I think the price was more than fair. There are plenty of games with far less polish sold for more *cough Skatebird *cough. Looking forward to seeing what you come up with next.
Ive learned so much from just watching this series. I knew game development was difficult and long but I didnt realize it was like this.
@Zecayyyy
9 ай бұрын
😊😊😊
@Brainsore.
7 ай бұрын
It’s only difficult if you’re inexperienced and a slow learner.
@deantjewie
4 ай бұрын
@@Brainsore. Really? Which succesful games did you release?
Great game and great video, congrats, bro. Wish you all the success, deserved!
Nice! The way your handling the game reviews is very professional.
As someone who's getting into 3D Modelling & Animation, I really like how you made different opponents with just 1 main body. It's always best to reuse assets whenever possible to both lower the lag output within a game AND to ensure you meet deadlines at a faster pace. May try to recreate that Boxer Body myself when I've gotten good enough at Blender to test my skills.
@Jonathan-tw4xm
Жыл бұрын
Please upload them onto your channel
Never watched a video from you before, but now I am a big fan even without playing your game. You are great!
Excellent to see how well the game is doing and the post release updates you've done. Good luck with the switch port!
@Zecayyyy
9 ай бұрын
😊😊😊
Just bought on Switch! Thanks for making this awesome game!
If you decide to do "infinity-mode", you should try to experiment with power-ups at certain levels. Let's say after beating 5 opponents, the player can choose between 3 power-ups. These power-ups could then be good/neutral against different types of future opponents. This would make the game mode different each time it is played. Anyway, just an idea I got, haven't tried the game but I really liked following your progress.
@Zecayyyy
9 ай бұрын
😊😊😊
@monstrosity598
7 ай бұрын
So.. A rougelike mode?
first developer ive seen who actually sees reviews to improve the game thank you 👍
Always nice to see an indie game get successful coz it gives me a lil bit of hope for when i start my gamedev journey....also the game looks really nice...good job
This is so cool. I remember watching you a little over three years ago when you were this small 1k subscriber channel, who was slowly growing to and through the quintuple digits. Now you’re an established indie dev. Good work.
I just bought the game for 15$ to support you... hope we will see much more content from you. Thanks for making such fun videos and games.
I actually have another cool idea for the star system. It sounds like a lot to do (and it definitely is) but what if you can unlock bonus leagues with newer more challenging fighters? Another cool thing you can do which I think is actually cooler is make it so that when you collect every star in a league, you have access to a harder version of it kind of like punch out's title defense mode, where each boxer re-matches you with a harder difficulty! Idk, but I would at least like you to consider either of these. Really good game btw! Worth the wait.
Loved the game. Thank you!
The game looks amazing! Great job mate!
Great video, and great game, I finally managed to beat it yesterday and it was really fun. The only thing I would add is the endless/survival mode. I can't wait to see what do you have in mind for future projects
Wow this sounds like a tough time, with all the troubleshooting and bug fixing. Huge props to you man for staying so on top of it every single day. Personally I think with maybe a new mode (infinity, “arcade”, zen, etc..) the game would really come alive for a lot of those people who initially left negative reviews. Sometimes having only one way to play a game can restrict it to a narrower audience. Still though, great work on everything!
Hey PontyPants! You've inspired me to become a developer too! I would like to say thank you as you basically built one of my passions.
Played the game after all these updates I really think they improved the overall game. Excited for the next one
9:50 the term for this is 'price anchoring' Every retailer does this.
I just wanna say, this game looks dope and you are way better at making music than you probably think you are! That lucha theme is so fire
you really make the subjects you cover come alive!
I'm seeing this shortly after being reacquainted with Def Jam Fight for NY and this looks similar to that and Fight Night with an obvious dash of Fall Guys animation. I'll def be getting it when it's on sale! Seriously though, this work is really impressive. I hope you stick with it because it seems like a worthwhile passion of yours.
I didn’t really think the puppet was that unfair. I had the most trouble with hurrican to fight. Other than that I think the enemy balancing seemed pretty fair across the different fighters. Also I got most of the achievements was satisfying to work hard to get some of them. Great game keep up the great work
@chillbizz74
Жыл бұрын
Honestly I am dissapointed with the players who disliked saying it was "too unfair" or "star system sucks" while some fixes were great, some other fixes like removing the stars to progress hurts the progression a bit and Ponty is no musician.
@jonathanhoward1499
Жыл бұрын
@@chillbizz74 I can't belive some people were complaining that the character you have to keep your distance from would beat you if you got too close... absolute losers playing the game. He should have tips before each fight giving light hints on how to deal with their strongest tools.
@chillbizz74
Жыл бұрын
@@jonathanhoward1499 Kind of yeah but you ever heard of a beloved Nintendo game that the fans love except for Nintendo? Punch Out! It's a boxing game that focuses on trial and error, while Doc (your coach) gives small tips like like watch out for this move or whatever. The game can actually be very unforgiving with some fights but that is on purpose to force yourself to learn how to beat them like figuring out you can instantly knock out one of them by timing a star punch well, it encourages you to keep playing and that's what a game developer's job is to do (to encourage you to keep playing their game and make it to the end)
@jonathanhoward1499
Жыл бұрын
@@chillbizz74 then add the tips. I'd be dissapointed as a developer if everyone playing my game was a cheezy loser.
@chillbizz74
Жыл бұрын
@@jonathanhoward1499 Yeah and honestly I don't care if speedrunners get angry that they can't cheese the bosses anymore it forces them to actually play the game
This is so sick! I think videos like this could unironically contribute to more sales, you’re giving a fun peek behind the scenes and are just generally interesting to listen to. Great stuff, hope you absolutely smash your goal! :)
@MrSqurk
9 ай бұрын
@@ChaosLord5129a video with a million views definitely lead to more sales. You are tripping.
@Brainsore.
7 ай бұрын
Why would it be ironic?
The amount of love you're throwing into this game. Absolutely deserves it to be top Indie game of the year. Give or take more n more updates or maybe some new bosses. 🤔 I'd love to see your game blow up more than what it already has
This game looks so fun - I feel like keeping it fresh and fun down the track could maybe be having like stats for your guy where newer gloves and hats gives you more power, more adrenaline and agility. Then you could make your bosses harder again in ways but then your output of your guy is better based on your items you’ve unlocked.
Congrats!
You are the epitome of a "good developer". Thank you for your dedication.
Every last bit of this is deserved! I need to try this out on the steam deck - you can select a different launcher altogether for games that don't get along with Proton versions!!
Epic work, man!