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Пікірлер: 29
Also, double commenting to say that the ambusher set effect is insane. If you get the candy giving 3 sugar rush on turn one, that becomes 3 sugar rush every turn for the whole combat. There are so many good turn one items, a lot of them are defensive/survivability.
@iamnotgroot3693
3 ай бұрын
Apparently the upgrade on quicken that gives you unlimited movement that turn synergizes with the shield move the consumes your movement for more block. It gives you like 115 block, and you get to keep moving.
@RisingDusk
3 ай бұрын
Is Carnival Candy really Ambusher? That seems nuts if true. I'll have to check that out next time I see it!
enjoying this educational series a lot! really appreciating how your commentary makes the positioning easy to follow, in terms of the overall picture, without looking at the screen. comment for the algorithm.
Augments available to the weaver's starting bindings can provide much of the scaling damage and sustain necessary for a successful run. This makes Glyphs (for re-rolling augments) a little more valuable to the weaver, and gold (for re-rolling vestiges) a little less so. Mobility is the sore spot that the weaver's starting kit fails to address. Still, in my opinion, no other class is more self-sufficient in their starting kit than the weaver.
I just wanted to say, that while I don't play this game (I realy don't like analog movement in turn based games) I enjoy watching you playing it and explaining your decisions.
FYI, you can now drag and drop vestiges where you need without dropping them
@RisingDusk
3 ай бұрын
Whoa is this real. Huge!
I am by no means a weaver player. (Probably second weakest next to clairvoyant) but one of my favorite combos ive found has been, Take the trinket that garentees quicken, then stack physical buffs Now you can bind everyone, constrict to pull them together, stich for big damage if a lot of enemies are alive, quicken to constrict again, and finally pick up an orb to constrict again.
@shanematthews9856
3 ай бұрын
Oh Right! Quicken also gives movement so it helps with the mobility problem
@RisingDusk
3 ай бұрын
Quicken is a binding I need to experiment with more in the release, yeah.
Damn, what a hell of a run
41:30 Your main attack binding gives you +1 shielding for every enemy threaded. This would have been free +60 omni damage most turns.
@RisingDusk
3 ай бұрын
Shielding applies shield only once, so Unearthed Relic gains at most 20 omni damage from it no matter what your shielding is, so long as it is at least 1.
another ink-redible upload
Going through old videos, and I find it really funny how you say that Vigorous is a bummer of a set but seem to go in on it very often at rank 20, I wonder how your stance on Vigorous has changed now.
@RisingDusk
Ай бұрын
I think a big part of it was that in these earlier post-release videos I had fewer of the high-end legendaries attached to Vigorous unlocked.
I just hot to the point where you buy frosted half charm, and yes, it is completely busted
@RisingDusk
3 ай бұрын
It's so nutty, wow.
Engagement!
i no understand why gunk filled + pulling constrict
Does gossamer dream stack? Because it's turn based and lasts until end of combat. So If I'm understanding it correctly for each turn you don't take damage you get the bonus until the end of the fight.
I've played inbound from its first open alpha testing, the game has gotten progressively harder every new patch. A few aspects IMO are about useless (hot take incoming) Obelisk is the worst all around.
@AltimaNZ
3 ай бұрын
Spikes and damage reduction is one of the brain dead builds that works even at rank 20, obelisk is in no way useless. Take was indeed hot.
@Maelfectious
3 ай бұрын
@@AltimaNZ That may be true for single player however I play mostly with groups and obelisk rapidly runs out of gas. That's not to be said that obelisk CAN'T be good just the amount of effort to make him good at what he does increases exponentially at higher tiers in group play.
@AltimaNZ
3 ай бұрын
Oh group play? Yeah, everything’s rough even at duo plays.
@Maelfectious
3 ай бұрын
@@AltimaNZ definitely, the easiest aspects ATM for me are poison builds with mosscloak and chain breaker, DOTS are still the best way to win in my opinion.
@RisingDusk
3 ай бұрын
I think Obby is really consistent due to his shield generation, and find that the hardest runs for me are on aspects without built-in mobility. That said, I super agree that this game is hecka hard now. The best players I know right now are at a 6 win streak, but then the game is just killing them.