Rendering for Architects, Pt. 3: Setting Up Materials in 3ds Max

This video covers the main tools I use to apply materials to my Revit models in 3ds Max. You'll get a quick run down on how to apply materials from Corona's included material library, an overview of creating materials from scratch with 3ds Max's material editor, and an easy way to adjust how the textures are applied to your geometry (UV Mapping).
Here are some shortcuts to the main topics:
#1 - Corona material library 02:26
#2 - Building materials in the Max material editor 03:56
#3 - Adjusting your UV mapping 10:53
If you missed it, check out Pt. 1 for tips on setting your Revit model up to make this workflow easier:
• Rendering for Architec...
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Music: New Land - ALBIS
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#Revit #3dsMax #Rendering

Пікірлер: 29

  • @spencerosborne4554
    @spencerosborne45544 жыл бұрын

    Your videos cover in minutes, what some Vis. instructors take a whole semester. This is the most concise and helpful tutorial I’ve come across. Keep them coming!

  • @VanVoorhisArchitects

    @VanVoorhisArchitects

    4 жыл бұрын

    Haha! I think a lot of instructors tend to get too detailed, too quickly which is when people start to get lost in the settings and lose interest... I really think that creatively using the basics can cover 95% of most people's cases. Thanks so much for letting me know, I'll definitely keep them coming!

  • @Med77Amine
    @Med77Amine3 жыл бұрын

    You have the greatest and the most efficient tutorial videos with only 287 subscribers?! You deserve millions of subs man!

  • @VanVoorhisArchitects

    @VanVoorhisArchitects

    3 жыл бұрын

    Haha thanks! I’ll keep at it then!

  • @nikodemderengowski4243
    @nikodemderengowski42433 жыл бұрын

    hey man, I just wanted to say thanks for this tutorial series, great job! I have been working with 3DS max and Vray + Revit for 4 years now, and learned bits and pieces from here and there, but I am still getting a lot of good practice foundation tips from your vids. Thanks!

  • @VanVoorhisArchitects

    @VanVoorhisArchitects

    3 жыл бұрын

    Glad I could help, thanks!

  • @HalaYaWala
    @HalaYaWala Жыл бұрын

    Thank you, I for one really appreciate these comprehensive videos

  • @VanVoorhisArchitects

    @VanVoorhisArchitects

    Жыл бұрын

    Great, glad they help!

  • @Mr22Fish
    @Mr22Fish2 жыл бұрын

    Wow man just wow. You have broken down so simply what I have stuggled with mightely w/ 3ds Max: You don't need to learn every setting! I'm with the other comments, you deserve a wider audience. You made it fun again to learn. Thanks again.

  • @VanVoorhisArchitects

    @VanVoorhisArchitects

    2 жыл бұрын

    Thanks man, appreciate it! I’m deep in the first year of having a baby but am planning on getting more content out there once life slows down a bit. Cheers!

  • @manila65
    @manila658 ай бұрын

    Great Video. Hope you continue to upload tutorial such as this type, showing the step by step settings, and how to go through materials settings. Hope you could also show tutorials using Arnold rendering. Thanks in advance.

  • @sasakrstic1852
    @sasakrstic18522 жыл бұрын

    Simply the best, only "point" Information the best way 100%....

  • @marcoadriandepazvasquez168
    @marcoadriandepazvasquez1684 жыл бұрын

    Right on the point! Very helpful video! Thanks a lot.

  • @katymelgar7806
    @katymelgar78064 жыл бұрын

    ok, this was reallllllyyy helpfull! keep them coming please!

  • @VanVoorhisArchitects

    @VanVoorhisArchitects

    4 жыл бұрын

    Glad to hear it! Definitely will be!

  • @aishasharjeelahmed8309
    @aishasharjeelahmed83097 ай бұрын

    great video

  • @modernvillageconstructiong7499
    @modernvillageconstructiong74992 жыл бұрын

    This dude deserves and award

  • @VanVoorhisArchitects

    @VanVoorhisArchitects

    2 жыл бұрын

    Thanks so much!

  • @christecson4107
    @christecson41073 жыл бұрын

    nice video.

  • @van___nhi
    @van___nhi2 жыл бұрын

    Hello, thank you for this series of tutorial! It help me a lot. I have a question about reloading .FBX file after texturing in 3DS MAX. will the texture reset to revit material or stay in corona material? Thank you a lot for answering. 🤗

  • @manuelavila5202
    @manuelavila52023 жыл бұрын

    You are such a god dude

  • @VanVoorhisArchitects

    @VanVoorhisArchitects

    3 жыл бұрын

    Haha thanks man!

  • @Vanderloo5
    @Vanderloo59 ай бұрын

    Are there any adjustments, manipulations required to use SBS/SBSAR materials in max w corona render?

  • @chucklemub
    @chucklemub11 ай бұрын

    When selecting a new corona material in the material editor, nothing comes up, no sphere shaped object or anything, that’s with the corona physical material and the legacy material, any help would be appreciated! Reflection is also not on the basic options.. may have something to do with being on the 2024 version

  • @bernard-felixchenier2882
    @bernard-felixchenier28823 жыл бұрын

    Great tutorial! I often work with phasing in Revit (existing, demo, new). I noticed that when I import the fbx file in 3ds max, the components that are in the existing phase are grouped in one layer named "Phase-Exist". Is there a way to avoid this, or any work around to assign multiple materials to "existing" components from Revit? Thanks!

  • @bernard-felixchenier2882

    @bernard-felixchenier2882

    3 жыл бұрын

    I found a solution! (changing the Existing material to "no material" in Revit phase filter graphic overrides)

  • @_.ASPG._
    @_.ASPG._3 жыл бұрын

    *can u share your 3ds max file or Revit of the house so that way we can follow your steps better?*

  • @marlon608
    @marlon608 Жыл бұрын

    Your video is awesome but I have a Problem maybe you can help me to fix it. When I bring my revit model to max, my model is on big object and I can't see the materials. You know why?

  • @VanVoorhisArchitects

    @VanVoorhisArchitects

    Жыл бұрын

    Take a look at the FBX “Presets”. You want to make sure you’re selecting the “Combine by Revit Material” option. That way it breaks everything up by material instead of importing it all as one object. Let me know if that helps!