Render Your Models With Accurate Measurements In Blender | Detailed Tutorial On How To Measure-It
In this Blender tutorial, we have discussed how to view an accurate measurement of your models and how to print it or render it in the output. We have discussed two different tools. Blender has a built-in tool called Measure, it is very easy to use but it does not get rendered. There is a built-in add-on that also comes with Blender, it is called MeasureIt. Once you enable this, you can measure as well as render a model with its measurements. Please watch the video for the complete tutorial. If you have any question on this tutorial, please leave your comment below.
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๐๐ฎ๐ซ ๐จ๐ญ๐ก๐๐ซ ๐๐ก๐๐ง๐ง๐๐ฅ ๐ฅ๐ข๐ง๐ค: / @thealienworld
#Blender #Animation #MeasureIt #Tutorial
Timestamp
00:00 Introduction to the Measure tool
01:56 How to use the MeasureIt add-on
04:53 How to render the measurements
ะัะบััะปะตั: 40
Big thanks! I have not used this feature much, but it is nice to know how to use it when I need it!
@5MinutesBlender
5 ะฐะน ะฑาฑััะฝ
Great to hear! Thanks much ๐๐๐
That's insane, thank you!
@5MinutesBlender
2 ะฐะน ะฑาฑััะฝ
Glad you like it! ๐๐
Just what I needed at the moment! Thank you so much!!
@5MinutesBlender
5 ะฐะน ะฑาฑััะฝ
I'm so glad that it helped someone! ๐๐๐
That's a great feature!
@5MinutesBlender
5 ะฐะน ะฑาฑััะฝ
Yes, indeed!
your every video is amazing..๐
@5MinutesBlender
5 ะฐะน ะฑาฑััะฝ
Thank you so much bro for the appreciation ๐๐๐
"5 Minutes Blend,,," a day will keep the head-doctor away!
@5MinutesBlender
5 ะฐะน ะฑาฑััะฝ
Ha ha ๐ Thank you so much for your appreciation bro ๐๐
MeasureIt is good for quick work, but MeasureIt Arch is what you really need. Its measurements will rotate with your view so they're always facing the viewport angle. You can also use it to set up precise scaled renderings just like you would in a CAD program. E.g. 1:200 scale. You can have it use a dedicated Title Block. And it can even add outlines to your objects. If you do archviz work in Blender, this is the #1 recommended way to get CAD style renderings.
@5MinutesBlender
4 ะฐะน ะฑาฑััะฝ
Wow, great! Thanks for sharing the info about this add-on ๐
great .....
@5MinutesBlender
5 ะฐะน ะฑาฑััะฝ
Thank you ๐๐
it is actually a really nice add-on i wish there would be an easier add dimension tool like in sketchUp which is significantly faster to use
@5MinutesBlender
5 ะฐะน ะฑาฑััะฝ
I agree, it needs to be far more easier. I don't know how many people actually use measurement tools in Blender because this is one area that looks seriously under-developed.
@cekuhnen
5 ะฐะน ะฑาฑััะฝ
@@5MinutesBlender my students run away when I suggest them how to just it on blender - true for drafting and adding dimension sketchup perfect Hahah but then the advantage ends there and blender shines
Ty gentleman
@5MinutesBlender
ะะน ะฑาฑััะฝ
You are most welcome ๐๐๐
Please make a tutorial on 2d animation dance video for reels
@5MinutesBlender
5 ะฐะน ะฑาฑััะฝ
Can you please share a reference or an example so that we can understand what type of video you exactly mean? ๐ค
@Love_Status143.
5 ะฐะน ะฑาฑััะฝ
kzread.info/dash/bejne/h3aK0rilhLvIZqw.htmlsi=o1cInKNpyV3A85Q-
@5MinutesBlender
5 ะฐะน ะฑาฑััะฝ
Ok, taken a note. That tutorial is hardly useful though, you need to manually edit each frame, like 1800 frames for a 60-second clip. We must find out a better way for this ๐ค
The measure tool doesn't change ends when you move the verts, so it's not really useful for editing things to be the right length. You can measure a segment with measure-it, then move the verts or scale or whatever until things read the right size.
@5MinutesBlender
5 ะฐะน ะฑาฑััะฝ
Exactly as you said ๐
im new to blender messing around trying to make my dream game. If i want real world scale, does this tool make it easy to make things life like?
@5MinutesBlender
4 ะฐะน ะฑาฑััะฝ
This tool is used only to show you the measurements. It can help you to plan and scale your objects as needed, but the tool itself does not change the scale of your objects directly.
@DrConnors
4 ะฐะน ะฑาฑััะฝ
oh okay, so hypothetically if i want something to be 53ft long in a videogame i can use this tool to make it feel 53 ft ingame?@@5MinutesBlender
@5MinutesBlender
4 ะฐะน ะฑาฑััะฝ
@@DrConnorsYou can use this tool to only measure the length. If say it shows 22 ft, you enlarge the object further and again measure it. Do this until you get to the perfect 53 ft.
Sir, I have not made a 3d comparison video like 'REAL DATA' (youtube channel). There is a zoom effect in the middle which gives some information about how to use it. Please make a video on this please sir or guide me please sir.
@5MinutesBlender
5 ะฐะน ะฑาฑััะฝ
Zoom effect, where? In this video? I did not get you bro ๐ค
@jeffellis1149
3 ะฐะน ะฑาฑััะฝ
โ@@5MinutesBlender I think possibly he's talking about when you went to camera view or maybe when you Ctrl-alt-space'd or similar at about 5'57"? Maybe he just needs to play around with Ctrl-space, Ctrl-alt-space and Ctrl-alt-Q. All very useful
Bullshit workflow, when we have native tools for measuring then why measureit dont copy those measurement to make them permanent or to present them in better way.
@5MinutesBlender
ะะน ะฑาฑััะฝ
Valid concerns. But it is not easy (and sometimes not possible) to copy values from Blender's native functions. These functions are mostly written as C modules that are compiled along with Blender exe. So an add-on cannot access those values unless they are exposed via some properties. If we write add-on in C, we can access most of these values, but then the add-on cannot be installed as a python module as easily as we enable/disable an add-on today. We need to recompile Blender's source code and distribute the same for every add-on, which is next to impossible. As an add-on developer I also often encounter similar roadblocks ๐
@kalpit3d934
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@@5MinutesBlender then why not blender developers implement themselves such feature because 50% of 3d work is based on precision and measurement which is very basic necessity. Designing always need measurements of physical world. But I also agree that except SketchUp blender is by far most precise mesh modelling program. 3ds max not even show edge length and not having such measure tool even after being favourite of archviz artists.
@5MinutesBlender
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@@kalpit3d934 Blender is a crowd-source project, they may not have sufficient funding to hire programmers for various different functions. For example, in one of my interaction with the dev team they informed me that currently no developer is working on the physics functions, so no new development or bug fixes are happening in physics. I guess it's the same for many other areas as well.
@kalpit3d934
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@@5MinutesBlender i think people like us just complain about tools. Blender team has developed Blender as an initial effort, now it is the duty of us to make this tool used practically everywhere and develop as per the latest technology and demand.
@5MinutesBlender
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@@kalpit3d934 Yes, that's true ๐๐