Render engine speed comparison

Cycles, Vray, Redshift, Luxcore, Arnold, Corona, Octane, E-Cycles and Cycles X - in the most thorough, head to head test ever.
Join Poliigon: bit.ly/3AGfQqc
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Sneaky Snitch Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
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Пікірлер: 1 700

  • @BlenderSecrets
    @BlenderSecrets3 жыл бұрын

    Finally some positive Corona news

  • @jb_

    @jb_

    3 жыл бұрын

    Wahaaay! :)

  • @slappy_chimp

    @slappy_chimp

    3 жыл бұрын

    XD

  • @AndreySokolov

    @AndreySokolov

    3 жыл бұрын

    This rare case when words "positive Corona" in one sentence doesn't look like something evil.

  • @jacobmwesigwa3096

    @jacobmwesigwa3096

    3 жыл бұрын

    Laughs in lockdown😂

  • @RenderingUser

    @RenderingUser

    3 жыл бұрын

    the game engine is pretty decent as well edit: apparently the engine was renamed to solar2d

  • @shimoricha
    @shimoricha3 жыл бұрын

    Broooo, when that two minute papers intro rolls in it felt like watching a movie with a surprise crossover

  • @amoliski

    @amoliski

    3 жыл бұрын

    Károly Zsolnai-Fehér? What is this, a crossover episode?! What a time to be alive!

  • @realfoodman

    @realfoodman

    3 жыл бұрын

    Ian Hubert walks out of the shadows. "Andrew Price. I'm here to talk to you about the Blender Initiative."

  • @PROSTITUTA58

    @PROSTITUTA58

    3 жыл бұрын

    what time to be alive!!!

  • @teakettle7021

    @teakettle7021

    3 жыл бұрын

    Couldnt agree more lol, i started laughing in excitement like a little kid

  • @Rhidayah

    @Rhidayah

    3 жыл бұрын

    I thought I was teleported

  • @them4309
    @them43093 жыл бұрын

    Outstanding science. "These are the tools we used, here's what we did, here's what's good/accurate about it, here's what's not good/inaccurate about it."

  • @AaronRotenberg

    @AaronRotenberg

    3 жыл бұрын

    The fact that the scenes looked visibly different between engines in some of the renders has me concerned. Does that mean some engines aren't doing unbiased rendering? Because with unbiased rendering, you should always end up with identical looking scenes eventually if you crank up the sample count high enough. I know Cycles is supposed to be unbiased (except that it has a bounce limit, but it's very high by default I believe). This wasn't addressed much in the video outside of some subjective remarks.

  • @xalener

    @xalener

    3 жыл бұрын

    @@AaronRotenberg they all fundamentally have different ways to set up materials

  • @koyima

    @koyima

    3 жыл бұрын

    @@AaronRotenberg color grading is a thing, just altering contrast/gamma in some of these would make them match

  • @TheNerdOnTube

    @TheNerdOnTube

    2 жыл бұрын

    @@AaronRotenberg I'd like to point out that even unbiased render engine are biased in some manner, they are faking reality. They just do it very well, and to do so, they all use different code, somehow comparable, but different. Therefore the fact that you end up with differente result doesn't mean an engine is "less unbiased". Because even unbiased render engines are just simulations of reality.

  • @Adem92Foster

    @Adem92Foster

    2 жыл бұрын

    @@AaronRotenberg if all unbiased renderers acted the exact same we wouldn't have multiple unbiased renderers.

  • @KirbyCurbwhy
    @KirbyCurbwhy3 жыл бұрын

    as a luxcore fan, every time we have to render something we just step into a cryogenic chamber in total stasis until the renders are finished.

  • @rebusfarm

    @rebusfarm

    2 жыл бұрын

    Try our RebusFarm rendering services for free!

  • @KirbyCurbwhy

    @KirbyCurbwhy

    2 жыл бұрын

    @@rebusfarm yeah i'll check you guys out sometime

  • @ExpertManOfficial

    @ExpertManOfficial

    2 жыл бұрын

    @@KirbyCurbwhy as prorender fan, every time we have to render something we just can easily render fast in Blender 3.0. Really, HD format had been rendered in 22 minutes and below. If you setup the Time Limit to 1 it will be rendered much faster!

  • @shreya1100
    @shreya11003 жыл бұрын

    My scenes aren't even getting finished and here everyone's talking about rendering.

  • @nickchamberlin

    @nickchamberlin

    3 жыл бұрын

    I'm still on the donut tutorial 😭

  • @RyNite

    @RyNite

    3 жыл бұрын

    @@nickchamberlin lol i just finished that. U got it

  • @shreya1100

    @shreya1100

    3 жыл бұрын

    @@nickchamberlin i never finished anything enough to render since doughnut.

  • @zaeriuz

    @zaeriuz

    3 жыл бұрын

    My level 3 donut with coffee took 40 mins to render only to found out that my condensation isn't positioned properly. After changes was done I rendered again and I forgot to turn on the plate collection. I hate my life

  • @RyNite

    @RyNite

    3 жыл бұрын

    @@zaeriuz hey man it took me around 15 minutes everytime I rendered. One thing about 3D is you just gotta be patient

  • @RenderRides
    @RenderRides3 жыл бұрын

    Blender Guru x Two Minute Papers? Talk about the greatest anime crossover!

  • @mastaw

    @mastaw

    3 жыл бұрын

    Something Marvel could only dream of!

  • @danielkatz-hernandez6899

    @danielkatz-hernandez6899

    3 жыл бұрын

    need closed captions! Two Minute Papers always have their CC... (waiting for Blender Guru to closed caption this video.... (>.>) )

  • @Rhidayah

    @Rhidayah

    3 жыл бұрын

    But hold your paper

  • @bogroman13

    @bogroman13

    3 жыл бұрын

    'What a time to be alive' eh? 😁👍

  • @outercloud
    @outercloud3 жыл бұрын

    When two minute papers showed up I was like, “it’s time to get technical”

  • @tahsintariq8757

    @tahsintariq8757

    3 жыл бұрын

    My heart literally skipped a beat when I heard his voice.

  • @Lumpiluk

    @Lumpiluk

    3 жыл бұрын

    That was the moment when I remembered I hadn't clicked the Like button yet, and then clicked it immediately.

  • @outercloud

    @outercloud

    3 жыл бұрын

    @@Lumpiluk That is the most true thing I’ve ever heard.

  • @chad-wyck
    @chad-wyck3 жыл бұрын

    Andrew brings on Károly Zsolnai-Fehér!?! What a time to be alive!

  • @djpowerwashing2964
    @djpowerwashing29643 жыл бұрын

    Wow Two Minuet Papers!!! Amazing surprise guest! 🤩👍

  • @sm71485

    @sm71485

    3 жыл бұрын

    Best Collab in history

  • @MrPezsgess

    @MrPezsgess

    3 жыл бұрын

    Magyar. :D

  • @MikeBail
    @MikeBail3 жыл бұрын

    Summary: "No engine is good at everything"

  • @robrobusa

    @robrobusa

    3 жыл бұрын

    So we need to stick to what our engine can do well or suffer the longer iteration times.

  • @rudrasingh6354

    @rudrasingh6354

    3 жыл бұрын

    Well obviously, nothing is perfect. Use what suits you, what you can afford and what you prefer. Remember it's not the tool that's makes the artist, it's how you use the tools available to you

  • @anushkachathuranga8943

    @anushkachathuranga8943

    3 жыл бұрын

    Summary: Chaos group won

  • @CFIREKytb

    @CFIREKytb

    3 жыл бұрын

    @@anushkachathuranga8943 Only cause there wasn't enough volumetrics, Redshift 4 life

  • @ammokha

    @ammokha

    3 жыл бұрын

    Thank you!

  • @FireBert85
    @FireBert853 жыл бұрын

    This is terrific. Very curious to see more types of these hardware / tech deep-dives and how the community can help feed you more info and understanding for future content--this stuff helps the community start off with quality foundational research to help others build off of. Restarting a poliigon sub just to show some appreciation for the hard work.

  • @schmoborama
    @schmoborama2 жыл бұрын

    I have been loathe to subscribe to any more channels for years now, but after just showing what you went through to design your tests, you obviously deserve it

  • @munchlax9715
    @munchlax97153 жыл бұрын

    As an avid listener to the podcast, when there weren't any uploads for quite some time, I felt like this was what was being worked on and what was going to be posted next. I applaud this. very well done. So well done in fact, that I pressed the like button 3 times using the same account

  • @josiahgil
    @josiahgil3 жыл бұрын

    I already know this video is gonna be good.

  • @procrastinatingcartoonstm5130

    @procrastinatingcartoonstm5130

    3 жыл бұрын

    yep

  • @pavelsuprun8113

    @pavelsuprun8113

    3 жыл бұрын

    don't take it seriously, it was made for fun and likes/dislikes, these guys are not good in rendering at all, and even worse in testing

  • @sphixy8577

    @sphixy8577

    2 жыл бұрын

    @@pavelsuprun8113 do it then

  • @mark.fedorov
    @mark.fedorov3 жыл бұрын

    Thank you for the video, Andrew! And regards to your assistant for figuring out 9 render engines :) This is a big useful chunk of data, I will definitely be checking your website for the details.

  • @ccmcgaugh
    @ccmcgaugh2 жыл бұрын

    Great work Andrew! Thanks for taking time to put it together.....always helpful, well organized, easy to follow. 😉👍

  • @daringcuteseal
    @daringcuteseal3 жыл бұрын

    I'm pretty sure it's workbench, works great even with my potato Intel GPU

  • @procrastinatingcartoonstm5130

    @procrastinatingcartoonstm5130

    3 жыл бұрын

    Yes

  • @mirmohammad753

    @mirmohammad753

    3 жыл бұрын

    I have that potato thing😭😭

  • @shivanshtripathi6318

    @shivanshtripathi6318

    3 жыл бұрын

    Agreed

  • @calebsartain4267

    @calebsartain4267

    3 жыл бұрын

    Hmm, never used workbench does it look good?

  • @akshatpaniker

    @akshatpaniker

    3 жыл бұрын

    @@calebsartain4267 OH yeah you gotta try it looks GREAT.😂

  • @banano24
    @banano243 жыл бұрын

    People with 3090's looking at this: "We do not count"

  • @morongaming8189

    @morongaming8189

    3 жыл бұрын

    😂

  • @Tallone55

    @Tallone55

    3 жыл бұрын

    Google "Blinn's Law and the paradox of efficiency"

  • @sleepdeep305

    @sleepdeep305

    3 жыл бұрын

    @@Tallone55 Wrong conversation dude.

  • @Tallone55

    @Tallone55

    3 жыл бұрын

    @@sleepdeep305 Blinn's law states that with improved performance comes unchanging render times as you can make more complex and beautiful art with less time. The claim is that people with 3090s don't care how long a render takes, but I'll just let you know, as a 3090 owner, that you use those time-savings to improve the end product. The information in the video is still absolutely relevant, regardless of the hardware you're running.

  • @banano24

    @banano24

    3 жыл бұрын

    @@Tallone55 ooooooo you showed clayton whos boss

  • @XYZQ578
    @XYZQ5783 жыл бұрын

    Am surprised how honest and well presented this is. Great research, much needed and appreciated by the community. KUDOS & thank You Andrew !

  • @thogameskanaal
    @thogameskanaal Жыл бұрын

    That's a very welcome crossover I didn't expect! Subscribed to both your channels. Keep it up!

  • @Texplanations
    @Texplanations3 жыл бұрын

    "Nothing is free", Except normal maps!

  • @christophkrass6929

    @christophkrass6929

    3 жыл бұрын

    What?

  • @Texplanations

    @Texplanations

    3 жыл бұрын

    Its something he says in lots of videos. Normal maps are free detail

  • @cennty6822

    @cennty6822

    3 жыл бұрын

    @@Texplanations eh… they take up vram. When exporting game models to render with them i often have to reduce their resolution

  • @blenderguru

    @blenderguru

    3 жыл бұрын

    I bet the guy who invented normal maps almost fell out of his chair when it worked.

  • @Texplanations

    @Texplanations

    3 жыл бұрын

    @@blenderguru In other words, his normal direction was facing the floor 😂

  • @SirWade
    @SirWade3 жыл бұрын

    Question! Still watching, but at 4:28 it says Arnold only works on the CPU - it does have GPU support (at least in Maya) and in my experience is far more accurate, more reliable, and MUCH faster than CPU rendering. Crossing my fingers that this is a typo as I keep watching; I'm going to be so bummed if Arnold's GPU testing isn't included!!

  • @okemeko

    @okemeko

    3 жыл бұрын

    PepeLaugh

  • @lahirulivera3305

    @lahirulivera3305

    3 жыл бұрын

    I use HtoA, Ther's a GPU render option. And look like it works.

  • @felsenstern

    @felsenstern

    3 жыл бұрын

    I also wondered, but reckon that the GPU part wasn't available when they started the test.

  • @atalentnoob

    @atalentnoob

    3 жыл бұрын

    @@felsenstern it's been out for more than 2 years

  • @z-beeblebrox

    @z-beeblebrox

    3 жыл бұрын

    Understandably though, they didn't test in Maya (a nice program but dear lord is it expensive!)

  • @grrsa
    @grrsa3 жыл бұрын

    This was such a fascinating video. Really amazing to see a real and thorough bench mark on all these renderers. Also, seeing TMP show up in the latter half was so fun! Great work!

  • @ambocc
    @ambocc3 жыл бұрын

    Great video. Glad to see cycles x making such big improvements.

  • @Pfaeff
    @Pfaeff3 жыл бұрын

    Wasn't expecting Károly to make an appearance. What a pleasant surprise. I love his channel!

  • @danielcuyos6611
    @danielcuyos66113 жыл бұрын

    Finally he's back

  • @Bordie3D

    @Bordie3D

    3 жыл бұрын

    The return of the king

  • @erickendoka2953
    @erickendoka29533 жыл бұрын

    Thank you mate your contest is, was, and will be always amazing !

  • @YVZSTUDIOS
    @YVZSTUDIOS3 жыл бұрын

    YES YES YES! perfect video & even more perfect collab guest 😁👏👏 _my happyness is immeasurable & my day is saved_

  • @FuzWooz
    @FuzWooz3 жыл бұрын

    Considering Cycles X is in its ALPHA stage, and it being at higher levels compared to the other render engines is extremely promising. It really just makes you wonder how much faster it could be in its final stages and for it to be a free render engine too!

  • @facuigua12

    @facuigua12

    3 жыл бұрын

    Being in Alpha doesn't mean it's only gonna get better in terms of performance unfortunately. The algorithms/technology that make it better than regular cycles are already there, so it's core is not gonna improve. Right now they are mainly making it stable, solving bugs and adding support to volumetrics. So yes, it could get better by solving some bugs that hold it back, but also worse in order to fix other harmful bugs.

  • @FuzWooz

    @FuzWooz

    3 жыл бұрын

    @@facuigua12 Yea that's a fair point actually

  • @Evandroworks

    @Evandroworks

    3 жыл бұрын

    @@facuigua12 what i dont get is why don't they take a look at e-cycles optimizations and see what could be implemented without stomping on the devs work. (

  • @Lucas72928

    @Lucas72928

    3 жыл бұрын

    @@Evandroworks I'm pretty sure E-Cycles is using a few approximations in order to render faster, that means it's no longer an unbiased renderer. Maybe the devs want to stay away from that, little changes like those can make or break realism

  • @jarvis5867

    @jarvis5867

    3 жыл бұрын

    @@facuigua12 maybe but i mean it doesn't even support volumetric yet so they probably are still going to make changes that will probably help the speed a little.

  • @darkenergy7291
    @darkenergy72913 жыл бұрын

    oh yes, Two Minute Papers collabing w Blender Guru. What a time to be alive!

  • @francescfortezasunyer3032
    @francescfortezasunyer30323 жыл бұрын

    I am glad to see two channels that I really enjoy work together in a video combining art and technology.

  • @GrzegorzBaranArt
    @GrzegorzBaranArt3 жыл бұрын

    Thanks a lot for video and really appreciate the effort :). Many don't understand that in these types of videos, sometimes even a single sentence can be based on days or even weeks or research and experiments. Congratulations of putting it together and sharing it with everyone

  • @wycliffe_ndiba
    @wycliffe_ndiba3 жыл бұрын

    Beautifully explained video. Best part of the video was Károly's appearance. I saw a paper a few weeks back that showed promising results on caustics and cuts down render times quite a bit while still looking true to life. A few papers down the line and we might get ultra realistic renders on just about any render engine. Also seeing the performance of Cycles X makes it a promising future for Blender, 🤞for good volumetric times.

  • @mcronut
    @mcronut3 жыл бұрын

    the man with donuts is back at it again!

  • @PHlophe

    @PHlophe

    3 жыл бұрын

    He done did it again !

  • @vrtreat
    @vrtreat Жыл бұрын

    Thank you for all of your generous contributions of knowledge, experience and expertise.

  • @KentHambrock
    @KentHambrock2 жыл бұрын

    Wow, deffinitely didn't expect to see Karly! Great video and thanks to everyone involved!

  • @YGODueltainer
    @YGODueltainer3 жыл бұрын

    right now I say Renderman XPU is the next competitor in term of image quality and speed, Renderman XPU vs Cycles X Optix please!!

  • @ExacoMvm

    @ExacoMvm

    3 жыл бұрын

    Is it even out? Can't even find anything about it, only that it's in development. But from what I've heard it could be the killer of all renderers.

  • @danisonic

    @danisonic

    3 жыл бұрын

    @@ExacoMvm Renderman 24 for Blender 2.92 is out. You need to download the renderer from Renderman website and the plug in from Github. Just be aware that is for 2.92 and it works, but not in 2.93, you can't even install the plug in. For that you have to wait for Renderman 24.1

  • @clebercoutinho1996

    @clebercoutinho1996

    3 жыл бұрын

    Vray Gpu + CPU does exist since 2018. Even better with V-Ray that can out of the box render a single image using all cpus and gpus together from all machines in a farm.

  • @3DCGdesign

    @3DCGdesign

    3 жыл бұрын

    in fairness, I haven't tried XPU, but can say when I tested Renderman last year it was about 2x SLOWER than another render engine I use all the time that was created and not updated since 2008. Renderman was painfully slow.

  • @YGODueltainer

    @YGODueltainer

    3 жыл бұрын

    @@3DCGdesign that's because renderman always favors quality over speed. But that has changed with xpu, like it's really fast, and I say it's on par with Octane in term of speed while retaining the image quality we all love about renderman,andwe all know Octane takes the top in term of speed. Still though the current version of renderman bridge for blender is no where perfect, lots of missing features or unexplained like the lack of udim support, but it does work .

  • @Bishistax
    @Bishistax3 жыл бұрын

    I was literally searching this up on google yesterday.

  • @pavelsuprun8113

    @pavelsuprun8113

    3 жыл бұрын

    don't take it seriously, it was made for fun and likes/dislikes, these guys are not good in rendering at all, and even worse in testing

  • @WarexAnimation
    @WarexAnimation2 жыл бұрын

    Thanks for this video. I'll show this video every time someone ask why I use 3ds max and vray

  • @CGPython
    @CGPython2 жыл бұрын

    Thanks, Andrew and Bill for making this enlightening video!

  • @hrstwn
    @hrstwn3 жыл бұрын

    what a time to be alive!

  • @jhay_vine5083

    @jhay_vine5083

    3 жыл бұрын

    #2 minutes paper 😂

  • @FabioRaitz
    @FabioRaitz3 жыл бұрын

    I think, in the end, what really counts is in which render engine you have more experience and are more able to optimize.

  • @thomasjeanne5224
    @thomasjeanne52243 жыл бұрын

    Although you did test various engines for 2 years, you spent most of the video explaining why it is debatable, what should be taken into account and the choices you made. This complexity, humility and the inherent self-criticism is what makes this video brilliant.

  • @guldham
    @guldham3 жыл бұрын

    i was waiting in anticipation for this video ever since i heard you talk about it on the podcast :DD

  • @mohdrazif777
    @mohdrazif7773 жыл бұрын

    Dislikes probably from LuxCore fans.

  • @rigbyboat

    @rigbyboat

    3 жыл бұрын

    the 7 luxcore users lol

  • @zeealpal

    @zeealpal

    3 жыл бұрын

    LuxCore user (and liked the video) but there were a few simple points that didn't even meet the simplified standard this comparison used: - If Redshift/Vray had secondary solvers used than PhotonGI should be enabled for LuxCore, it's a single check box and makes huge differences to render times. - Would have liked to see LuxCore included in the CPU results just for comparison - For the Corona caustics example, it's again a single check box to enable them in LuxCore as well, an image for comparison would have been nice

  • @bimisikocheng

    @bimisikocheng

    3 жыл бұрын

    Also workbench fan (a psyco) and eevee fan

  • @tungthanh7117

    @tungthanh7117

    3 жыл бұрын

    @@zeealpal yes, phonton GI cache should be checked. anyway, I would love to see the setting in each render engine

  • @gwynbleidd9000

    @gwynbleidd9000

    3 жыл бұрын

    Why? Everybody know it’s slow as fuck, but when it comes to lights calculations, caustics etc. It looks the best

  • @hypersonicmonkeybrains3418
    @hypersonicmonkeybrains34183 жыл бұрын

    Im most impressed with Redshift and its amazing detail of distant objects. Luxcore also looks good if you have a supercomputer on hand.

  • @YoIomaster
    @YoIomaster3 жыл бұрын

    Great video, I'm already using cycles-x for my projects and I'm very excited about its performance in the final version. so promising.

  • @DieterStrzempek
    @DieterStrzempek3 жыл бұрын

    Great Job Andrew! I'ts really great to have a reference for comparing different rendertools.

  • @joannot6706
    @joannot67063 жыл бұрын

    An audible gasp escaped from my mouth in public when I saw the two minute papers logo appear. And there wasn't a damn thing I could do about it.

  • @CatskillOne
    @CatskillOne3 жыл бұрын

    14 Years, man.. I was there for like over 9 of those years! Also, you look like you haven't aged a day 😂 Good looks, man. Love your content even though I don't use Blender professionally.

  • @martinmckee5333
    @martinmckee53333 жыл бұрын

    Excellent video. I always love seeing actual data.

  • @FollowPhotiniByDesign
    @FollowPhotiniByDesign3 жыл бұрын

    Well done Andrew, a helpful study and a good presentation, what a time to be alive....

  • @supermattosbros
    @supermattosbros Жыл бұрын

    Second time I'm watching this video. Very explanatory. Good work!

  • @HeliosAnimation
    @HeliosAnimation3 жыл бұрын

    Been thinking about render engines a lot especially with Cycles horrible volumetrics, tysm

  • @otacugan
    @otacugan3 жыл бұрын

    I'm currently working on Pixar's Renderman and it would have been cool to see the results of your tests on it too, but with all the informations you provided on the others I can already compare a bit with what I use now. Great video, thanks a lot !

  • @bryanharrison3889
    @bryanharrison38892 жыл бұрын

    Im just gonna say this... it doesnt matter if i know the subject you are talking about or not, whether or not i already know how to do it, i still watch as many vids as i can because your level of experience and entertainment value and demeanor makes these vids invaluable.

  • @swerg1212
    @swerg12123 жыл бұрын

    Oh, TwoManyPapers on Blender Guru's channel! What a time to be alive!

  • @AlwaysIllBlood
    @AlwaysIllBlood3 жыл бұрын

    The thing about redshift (which I use for work) is although it's fast, it's by far the worst looking render engine I've tried. I use Corona at home and the difference is remarkable.

  • @gorkskoal9315

    @gorkskoal9315

    Жыл бұрын

    you like beer at home? why not a good beer? at least upgrade to pbr man!

  • @Alex-ep2fz
    @Alex-ep2fz3 жыл бұрын

    Thank you Andrew for this huge amount of work. You are the best! Viva el Guru ❤️.

  • @cottonlarry8470
    @cottonlarry84703 жыл бұрын

    Finally. The video i have always wanted so i do not need to do tons of research and wasting tons of time testing things out. Thanks a lot andrew, i love you forever 💕😘

  • @Mettsemmel
    @Mettsemmel3 жыл бұрын

    With Cycles (and maybe Vray and Luxcore as well?) you can render with CPU+GPU simultaneously. This is a huge advantage when comparing speeds. I'm kinda surprised you didn't mention it. Apart from that really great video and superb work. Thank you!

  • @AhmadHossam

    @AhmadHossam

    Жыл бұрын

    Wait i didnt know that thanks for info

  • @AshT8524
    @AshT85243 жыл бұрын

    Ayeeee! "two minutes papers" 🎉✨

  • @arqrenderz6210
    @arqrenderz62103 жыл бұрын

    Andrew this was an awesome video!! Thx for all the effort

  • @Kimb4000
    @Kimb40003 жыл бұрын

    Wow you guys put in a lot of work to create this video. Helpful information for sure!

  • @nelyrions1838
    @nelyrions18383 жыл бұрын

    Speed is by far the most important indeed. I've worked on client work at home.. the difference between a week of rendering, and a day.. means i spend 6 days quality improvement, which will yield better result in the end. Of course, a render engine has its limitation. But if you get 90% quality at half the time.. i'll take that more than 100% quality.

  • @marcus_ohreallyus

    @marcus_ohreallyus

    3 жыл бұрын

    Time = money. Nothing more true has ever been spoken about business.

  • @rebusfarm

    @rebusfarm

    2 жыл бұрын

    Try our RebusFarm rendering services for free!

  • @5690467489056750
    @56904674890567502 жыл бұрын

    One of the best renderer comparison videos! From my experience, I'd say Vray is the clear winner since it's been getting better in the latest versions and has improved it's weaknesses like volumetrics. Corona's visual quality results are amazing out of the box but the IPR in Vray with direct manipulation of the scene in the viewport is a game changer for me.

  • @kamakeh
    @kamakeh3 жыл бұрын

    I am here to appreciate the two years of work. Thank you 😊👍

  • @jamesc5801
    @jamesc58013 жыл бұрын

    Amazing job to all involved, especially your new research assistant! :)

  • @nimrod7785
    @nimrod77853 жыл бұрын

    Renderman 24 would be interesting here.

  • @GifCoDigital

    @GifCoDigital

    3 жыл бұрын

    Not really its slow as hell (in blender anyway).

  • @nimrod7785

    @nimrod7785

    3 жыл бұрын

    My impression too, I feel it’s between Arnold and Luxcore, but would love to see comparisons in dense geometry scenes where renderman is excelling at.

  • @amakohi

    @amakohi

    3 жыл бұрын

    @@GifCoDigital Renderman is a truck, not a ferrari. Try to render a city and compare it with the other engines then you'll understand why it's so powerful.

  • @blenderguru

    @blenderguru

    3 жыл бұрын

    It would. Renderman gained in popularity while we were testing, but to finish the video we made the decision not to include it. If I do the test again in the future, I'll almost certainly include it since I'm curious of the results myself.

  • @bisvizstudio1242

    @bisvizstudio1242

    3 жыл бұрын

    Isn't that the render engine that Pixar used?

  • @daviddrewcreations5153
    @daviddrewcreations51533 жыл бұрын

    someone finally did this

  • @gamerdog5134

    @gamerdog5134

    3 жыл бұрын

    yes just leave it to the donut man

  • @JovanDudic
    @JovanDudic3 жыл бұрын

    WHAT A TIME TO BE ALIVE! Two minute papers with blender guru..awesome!

  • @Mngzkhuel
    @Mngzkhuel3 жыл бұрын

    Wonderful video. Thanks for all the work ♥

  • @jb_
    @jb_3 жыл бұрын

    Really intersting, cheers Andrew. I find Octane handles volumetrics way faster then Cycles out the box, bit surprised by those numbers.

  • @RomaineRC
    @RomaineRC3 жыл бұрын

    2 minute papers! Sick cameo! If you guys don't know, he does videos on the frontier of ai research including physics simulation, Ray tracing and robotics. Massively inspiring channel if you're interested in the computer science behind our favourite technology or just the technology itself. I rate this man so highly!

  • @flonkplonk1649

    @flonkplonk1649

    Жыл бұрын

    But hard to listen to his strange intonation

  • @matthewwoodhead4107
    @matthewwoodhead41073 жыл бұрын

    You are the hero Gotham needs bro. This is really good data and something Im sure alllll 3d artists wanted to know

  • @insidejaysskull
    @insidejaysskull3 жыл бұрын

    Absolutely loved the collaboration with 2 minute papers!

  • @khalatelomara
    @khalatelomara3 жыл бұрын

    As former 3ds max user and architect for more than 15 years Blender has a very important feature that didn't shine till post 2.8 that all these renderers miss is ... *Integrity*

  • @technotechmusic
    @technotechmusic3 жыл бұрын

    Cycles X is the future!

  • @idiothen
    @idiothen3 жыл бұрын

    Thanks so much for the efforts into this video!

  • @degibocu
    @degibocu2 жыл бұрын

    Just thanks for all you dedication.

  • @philippk736
    @philippk7363 жыл бұрын

    At the moment, it might not be the best thing to say "Corona is great, I love Corona".

  • @valentink487

    @valentink487

    3 жыл бұрын

    You should get it, will change your life.

  • @marknefedov
    @marknefedov3 жыл бұрын

    I would love to compare offline renders to something like Unigine or unreal, realtime engine come a long way.

  • @masonmckay7935
    @masonmckay79353 жыл бұрын

    A truly remarkable video, and I'm sure one that will become a baseline reference for a long while to come! Thank you for all you do in contributing to the quality of 3D art in the world

  • @naughtymonkeystudio
    @naughtymonkeystudio2 жыл бұрын

    You're great mate, great effort, great video

  • @brett_fitz4569
    @brett_fitz45693 жыл бұрын

    almost left the community for c4d but turns out i like blender more 😁

  • @brett_fitz4569

    @brett_fitz4569

    3 жыл бұрын

    @@amiri7392 that’s exactly why i didn’t switch. plus i like how blender is oriented. but there’s somethings i like about c4d so imma try to use both

  • @plainshades

    @plainshades

    3 жыл бұрын

    I, to be honest prefer Cinema 4D over Blender. But what can I say; I'm interested in motion design and can afford Cinema 4D. So that's it.

  • @cupofjoen

    @cupofjoen

    3 жыл бұрын

    Nah, c4d is easy to operate but the community was like a ghost town. Can't find any refreshed resource like Blender did. I'm envy, but at the same time, blender is too hard for me to learn. Plus, I just got 1 year student license for Maya.

  • @TwstedTV
    @TwstedTV3 жыл бұрын

    Viewing all the preview images you shown for SSS, Volumetrics and All-Rounder, I like Luxcore and Octane the best due to its detail in their rendering as well as their overall coloring, shadows and details they show in their renderings. 😎👍 But oddly some rendering engines are good for some things and other engines are good for others. its a bit weird. lol 😁

  • @RussDnB
    @RussDnB3 жыл бұрын

    Very nice. Thank you for putting in all this time and effort. And great to see the cross over too. Nice touch.

  • @hectobit
    @hectobit3 жыл бұрын

    Nice! Did not expect Karoly in your video :D What a time to be alive!

  • @henrique-3d
    @henrique-3d3 жыл бұрын

    Would be nice if Andrew provided the scenes for artists of each engine to try optmizing it. (Only optimizations allowed)

  • @LuminousLabs
    @LuminousLabs3 жыл бұрын

    I think it’s worth mentioning as well that the E-cycles guy has a version called e-cycles 7. It’s considerably faster than cycles x apparently Personally I want corona for blender though :( it’s the best looking render engine in my opinion

  • @GabrielsLogic
    @GabrielsLogic3 жыл бұрын

    I was not expecting seeing two minute parts here! Very cool crossover

  • @melomaniakjm
    @melomaniakjm2 жыл бұрын

    You got to give that guy kudos. Clever guy. Poliigon must have been a lot of work. Well done.

  • @nickmarshallvfx
    @nickmarshallvfx3 жыл бұрын

    Great video! Question: are the different render results available anywhere at high resolution to compare? I was really interested in how different the results were visually and would love to see if my colleagues arrive at the same preferred result in terms of aesthetic. I personally thought the Corona results really shone, as you pointed out, but I'm curious if others arrive at the same conclusion. Would be great if you could make those available!

  • @ThrillDaWill
    @ThrillDaWill3 жыл бұрын

    wow I can't believe Unreal Engine was the fastest

  • @BlenderhilfeDe

    @BlenderhilfeDe

    3 жыл бұрын

    lol :D

  • @cj5787

    @cj5787

    3 жыл бұрын

    hahahhaahhah

  • @rudrasingh6354

    @rudrasingh6354

    3 жыл бұрын

    It its a joke and UE5 looks great but here offline renderers are being compared

  • @mohankai7

    @mohankai7

    3 жыл бұрын

    @@rudrasingh6354 wait what do you mean my "offline renderers" dude? Sorry I know nothing about UE4/UE5

  • @chairvergil4552

    @chairvergil4552

    3 жыл бұрын

    @@mohankai7 i need to know about this too

  • @user-ik8vy1rg8f
    @user-ik8vy1rg8f3 жыл бұрын

    Wasn't expecting that collab. Nice transition!

  • @existentialselkath1264
    @existentialselkath12643 жыл бұрын

    We're you including the extra time taken for optix to start on the first render? Because once you've done one render it won't take as long It's fine if you did/didn't include it, but I think it's an important thing to disclose

  • @25_FpS
    @25_FpS3 жыл бұрын

    Notepad is the god of rendering

  • @gwynbleidd9000

    @gwynbleidd9000

    3 жыл бұрын

    Terminal is much better. They even rendered shaded donut in it

  • @25_FpS

    @25_FpS

    3 жыл бұрын

    @@omkarkhandekar6225 yeah 👍

  • @25_FpS

    @25_FpS

    3 жыл бұрын

    @@gwynbleidd9000 you are right 👍

  • @ApusApus

    @ApusApus

    3 жыл бұрын

    The Library of Babel probably includes the perfect code for a renderer, written in C, C++, assembly, etc., the challenge is finding the one without any bugs.

  • @Gutagi
    @Gutagi3 жыл бұрын

    Did not expect Dr. Károly's participation, but loved it! What a time to be alive!

  • @thevfxwizard7758
    @thevfxwizard77583 жыл бұрын

    Was not expecting that cameo! This video is extremely useful.

  • @oliverpavicevic5387
    @oliverpavicevic53873 жыл бұрын

    What you didn’t test, and IMHO was a most important thing to test was rendering scenes with motion blur and DOF.

  • @cupofjoen

    @cupofjoen

    3 жыл бұрын

    That's the oofiest step that he missed. Not to mention, some people actually render in bigger format (for printing), that should be in benchmark too.