REmake vs. REmake Remake vs. Resident Evil
Ойындар
Hey let's talk about good games for once. If it's a version of Resident Evil, it's probably gonna be a good game.
REmake Remake is on Steam here: store.steampowe...
And here's a .png of Wesker's face so you can stick it on pictures of athletes or make stickers out of it or something I dunno: imgur.com/OqXFSuy
Shinji Mikami on RE1: www.biohaze.com...
Also check out the TOVG podcast, in which my friends and I pretend to talk about things that aren't Resident Evil: www.thatonevide...
Пікірлер: 3 100
Thumbnail: Wesker getting the Rebecca film developed
@kniffeprtyy
4 жыл бұрын
😂😂
@mrturtletail3945
4 жыл бұрын
When Rebecca keep on giving that S U C C
@nathanbinion9946
3 жыл бұрын
This comment literally made me laugh so hard I sounded like a trumpet
@Ragitsu
3 жыл бұрын
Wesker watching Chris through a spy-drone.
@thelovelylyn6892
3 жыл бұрын
😁😁😁
WHAT A MANSION!
@bunnyhopshow
9 жыл бұрын
WHAT IS IT?
@RusHeretic
9 жыл бұрын
...YEAH...
@skaiano
9 жыл бұрын
Super Bunnyhop george have you ever seen the 'Resident Hazard' videos? xD
@SlaineTheLocalRapist
9 жыл бұрын
***** STOP! DONT OPEN THAT DOOR!!!
@Larry82ch
9 жыл бұрын
Super Bunnyhop BLOOD!
And here we are, fifteen years waiting for the RE2 Remake
@BIadelores
7 жыл бұрын
See you in 2032 when RE3 remake comes out, and hopefully we'll all still be alive by the time RE4 remake comes out in 2047
@Kerenthar
7 жыл бұрын
+Tobyther No, it is not. Not meanwhile Capcom doesn't settle on a release date, the game does not exist until that. Sorry.
@Kopogtias
7 жыл бұрын
20 bucks is overpriced? yeah sure
@Kerenthar
7 жыл бұрын
+Infinite Mega THAT impressive analysis of yours ¬_¬
@Kerenthar
7 жыл бұрын
Unfairly? Speech freedom doesn't mean insult every single guy on the internet, think again. Do you really know what a "fact" is? Lastly, you never ask for my opinion about Capcom games, you are just making assumptions and insulting for it.
As a fun fact, the Lisa Trevor sideplot was apparently planned content for the original game that, for whatever reason, didn't make it in the first time. The REmake just provided the devs an opportunity to finally implement it. Cool stuff. - Lewis
@edima
7 жыл бұрын
BrainScratch Commentaries the original subplot involved diary entries of her father George Trevor and his discoveries as he continued building the Spencer mansion. If I recall correctly, they removed the original texts because it revealed the games plot too early. Lisa Trevor's subplot in the REmake was a beautiful expansion to the original cut content. Pretty genius if you ask me.
@SurvivalSpheres
6 жыл бұрын
Makes sense. I got a feeling there is more about it when I stumbled across that nameless tomb back in the original RE1.
@Diskhate
6 жыл бұрын
That's what should be done in remake (even in remasters) it's why i still hope (even tho i know it won't happen) that when Dark Souls 1 Remastered launches we will see an inclusion of the famous cut content (Oscar's ending...Shiva subquest...Little Beatrice...Kirk's plot with the fair lady...King JarHel of the New Londo ruins etc etc etc...sooo much stuff still partially hidden on the disk was cut from Dark Souls 1 to the point of it being an art crime) It is something that ALL games of the serie have in common..Demon's souls had (LITERALLY) something like 15%/20% of the game cut out which is still hidden on the disk (the famous "6th archstone levels") fortunately various hackers managed to make the levels work, with all the (new) enemies, npcs, objects etc in their place (without AI mapping, pathfinding etc unfortunately) Same fate for Dark souls 2,3 and Bloodborne...entire areas,bosses,enemies,npcs,weapons etc are still on the disks we bought but, unfortunately, were never completed/included
@disenadordecalidad7567
6 жыл бұрын
BrainScratch Commentaries The remake is better then the original
@disenadordecalidad7567
6 жыл бұрын
BrainScratch Commentaries Those aspects are even better in the remake: Better graphics, lisa Trevor, new areas in the game, less illumination then the original game, the mantion is bigger and looks MORE like a mantion, new monsters, better voices, better cinematics, the mantion is creepier, scarier monsters in general, the bosses are bigger and scarier, the crimson heads, different puzzles in the whole game, the game is harder then the original, etc ... The remake is scarier And better then the original game in all senses existed Believe it or not ;)
"That was TOO close! You were almost a Jill Sandwich!" -Barry Burton
@sparkshot
4 жыл бұрын
Or was it Gibble Sandwich? I know everyone says Jill but I hear Gibble.
@BakaVHS
4 жыл бұрын
@@sparkshot the novel and subtitles always read Jill sandwich What is a gibble anyways?
@sparkshot
4 жыл бұрын
@@BakaVHS gibble/jibble is guts basically, like gibblets. Does original RE1 on PS1 say Jill Sandwich on subtitles?
@JanneSala
4 жыл бұрын
@@sparkshot apparently he says jill, but he sort of chuckles in between, so it's "ji'h'll sandwich".
@jamesblond516
4 жыл бұрын
Here, it's a can of fizz.....
The '96 version is dated and cheesetasic, but holds a special place in my heart. The HD remaster is far more atmospheric and creepy. I was pleasantly surprised.
@mro9466
5 жыл бұрын
RE2 Remake was great but it's still not RE1 Remaster, the best remake of all time :D
@PennyMcNickles
4 жыл бұрын
The cheesiest part was "you were almost a Jill Sandwich!"
@Doomshroom8
4 жыл бұрын
wHaT iS thIs plACe
@iancrombie8862
4 жыл бұрын
Original Res Evil will always be a classic.First ever game i played on Sega Saturn...Ahhhhh those memories!😄❤
@danmaia455
4 жыл бұрын
@@iancrombie8862 Saturn is awesome
"which means the 3d isn't awsome" At least it's better than Berserk 2016.
@NAKEDDEMON69
8 жыл бұрын
Yeeeaa, It's a good thing I was warned ahead of time, just gonna read the manga and watch the movies.
@TheAndrewlawlrence
8 жыл бұрын
??? The movies have the same god awful 3d CGI. Watch the 90's anime and read the manga.
@MauroDiaz1991
7 жыл бұрын
Link please?
@uriel7395
7 жыл бұрын
No Puedo Dormir Um okay? Don't know why you'd want to see some terrible cgi, but okay. kissanime.to/Anime/Berserk-2016/Episode-001?id=127353 Also, +ConstantlyComparing, the movies had much better cgi than the new show that never should've existed.
@TheAndrewlawlrence
7 жыл бұрын
Stefano Crispi The shows CG is worse for sure, but it looks bad in the movies too. Anime should not be blended with CG. The duel with Bazuzo looks like a Playstation 2 cutscene.
You're right about the cast. At the time, the studio just grabbed any native English speaker living in Japan because it was much cheaper than flying in actors to do the voice work and live-action sequences. But everyone was credited under a false name, I guess because they didn't want this tacked onto their resumes or something. Since then, everyone (excluding Jill) has been identified and appropriately credited elsewhere. There's been much debate on who was Jill, with rumors going around that it was Una Kavanagh, Michelle Yerger, Wendy Rice, etc, but to this day, the real identity of "Inezh" is still a mystery.
@michelinosports9363
7 жыл бұрын
chris and wesker had good voice actors imao
@CountessChuchoteur
7 жыл бұрын
Michelino Sports Can't argue with you there.
@michelinosports9363
7 жыл бұрын
CountessChuchoteur i mean in the remake remasterd
@CountessChuchoteur
7 жыл бұрын
Michelino Sports Oh, I thought you were speaking ironically about the voice actors from the original game. >.
@Jose-se9pu
7 жыл бұрын
No, we only know the names actors that did the voices, the actors in the live action videos are still a mistery (except for Wesker, he was voiced by the same guy). The biggest mystery is "Inezh", who aparently was 15 at the time.
Wait a second. Are you telling me this plays like Luigi's Mansion? Holy shit, I'm fucking sold. I didn't know RE played like that.
@MrSoniK
9 жыл бұрын
I never seen it that way until now hahaha
@chickensangwich97
9 жыл бұрын
Luigi's Mansion: the gold standard of survival horror.
@HopDodge
9 жыл бұрын
I'm not kidding LM is my favorite game ever.
@krazykane100
9 жыл бұрын
He made this game look like so much fucking fun. I've heard RE is good, but god he fucking sold it.
@AugustFourSeven
9 жыл бұрын
Yeah, Luigi's Mansion was basically RE for kids/family friendly. Absolutely, pick Resident Evil up.
It is *crazy* how good REmake still looks, given it came out when I was 12 and went for kind of pseudo-realistic visual style. Like, it should probably look like hot garbage, but it just doesn't.
@Mitjitsu
4 жыл бұрын
Its fixed camera so the devs only need to render what you can see.
@DrMonty-yr1kc
4 жыл бұрын
@@Mitjitsu That doesnt make any sense, that made sense in the original with the prerendered scenarios
@J0MBi
4 жыл бұрын
Just goes to show the difference good design, lighting, texturing makes.
@Mr.Gates12349
4 жыл бұрын
Yeah this game is beautiful for a game that was released in 2002. Some games that came out in the 2010s didnt look as good as this.
@purpleemerald5299
4 жыл бұрын
SherlockHyde Back when I didn’t know much about Resident Evil, I thought the game came out in like 2010 or something. This level of quality is almost impossible to comprehend.
I love coming back to this video more than 3 years later and see how right on the money you were when saying that "the conditions are prime for a comeback". Resident Evil 7 was a success but the new RE Remake 2 is a monster of a game.
You can't express it enough: The idea of having fixed camera angles in the early Resident Evil Games is actually genius!! I really wish there were more games that would have them! You can create such great images with those! I'm honestly a bit shocked that no Indie-developer has done it yet... 🤔
I played the remake for the first time, a few weeks ago (it's my first time playing a RE game) and it was amazing. Truly a timeless game.
@j2323j
4 жыл бұрын
Me 2
is not remake remake, its remake remaster
@piedradelaselvados
7 жыл бұрын
Paul Morressey its the remaster of a remake
@lolita001
5 жыл бұрын
Its anal rodeo
@vallekanuz
4 жыл бұрын
ITX NOTZ REMMMAK ITZ RMEAKE REMATRRESS
@Dannyx33444
4 жыл бұрын
Mozzer fuck you morrissey you fucking piece of shit
@StMozzer
4 жыл бұрын
@Kampy187 the PS4 versión of resident evil for the game cube (which is a remake) it's a remaster cause just improve the resolution , thefore it Will be the remaster of the remake
Oh you nailed it with your prediction at the end there. The time was perfect for a triple A survival horror comeback and that comeback was RE7. What a game.
15:17 God dammit, Joel, get away from the MIDI keyboard! This is supposed to be *sbooky*
@mcluigi117
4 жыл бұрын
Da Doggias of 2346 I think the Angry Video Game Nerd said it best; it sounds like someone threw a Casio keyboard down a flight of stairs.
i avoided old survival horror games for basically my whole life because i heard everyone complaining about how "bad" and "outdated" the tank controls are. after finally giving silent hill and RE1 a shot, i really need to ask... what is the problem? it took maybe 20 minutes at the very most to get accustomed to the controls and with the changing camera angles i wouldn't have them any other way. i'm absolutely in love with RE1 now, cheesy voice acting and all. i plan on giving the sequels and REmake a shot as soon as i have the chance. i can't believe i avoided these great games for almost 20 years because people were complaining about something that isn't a problem.
@residentevil3291
9 жыл бұрын
People these days don't know how to appreciate greatness
@Simonthecat88
9 жыл бұрын
***** Remake is dope. RE 0 is from the same era and is great too. Code Veronica needs a remake like RE1.
@Simonthecat88
9 жыл бұрын
***** Yes this is some great news about RE2, and I hope they'll bring some new episodes using the old formula too.
@Armageddon-yt3so
9 жыл бұрын
***** welcome to the club dude. hey better late than never. :)
@Dielawn69
6 жыл бұрын
It's funny to me that people complain about tank controls but still praise Goldeneye lol. Which has way worse controls. Tank controls take like you said about 20 minutes to get used to. They make perfect sense. I think some people just don't want to learn and would rather complain because they see other people doing it. I mean just watch people speedrun the games and you can see that the controls can be mastered pretty easily with patience.
I bought a Gamecube for this title specifically. I was a huge RE fan and hold it as the standard of "If you're gonna do a Remake, do it like this. Make it the same, just enough- but add some elements so everyone gets something new." Then Twin Snakes came out, which sounded like a good idea in theory.... but MGS2 controls in PSX era level design as well as impossible unnecessary action in EVERY cut scene turned that entry into a joke. Even by the standards of its own entries that aren't so damn self-serious.
@GSXP
9 жыл бұрын
^^^ This.
@MaskSalesman
9 жыл бұрын
gnarkillguch No, it's godawful. And it fueled a shit ton of Linkin Park AMV's.
@GSXP
9 жыл бұрын
you're wrong. TTS is a huge improvement over MGS1, and here's why i.imgur.com/1Frbfn8.png Coming from a double Foxhound rank in both Metal Gear Onlines.
@MaskSalesman
9 жыл бұрын
GS XP -Superior visuals can definitely help to enhance the Atmosphere, but all the goodwill was tossed out of the window when every Character started to backflip from missiles during cutscenes. -Adding MGS2's feature's was a neat concept, but leaving the core level design unaltered made the game a cakewalk. And it alse broke half the Boss fights. And saying "if you don't like the new features, than don't use them" is a shit excuse. You could play through the original Zelda without the sword, doesn't mean that the developers didn't want you to pick it up. Heck, the added controls were one of the main selling points of the remake, so if I shouldn't use them for the best experience, I might as well play the original at this point. -Removal of character accent's might makes more sense but does not make up for phoned in voice acting from half the cast. -The style of the new cutscenes fits the series NOW yes, but the game came out in 2003. Back then the series had still some dignity left. Note how in MGS2 Snake was dependent on Otacon flying him between Shells 1&2, and he couldn't just Ninja-jump between struts.
@MartyMacFry
9 жыл бұрын
GS XP That list is right but I didn't like TTW because first person aiming made the game too easy. Oh yea, there were pipes next to the Metal Gear that made the keycard cooling/heating part go from a 30 minute endeavor to 3 minutes making a short game even shorter.
I hope they make the remake for RE 2 and 3...
@Eloras_Clownary6498
7 жыл бұрын
they are for RE 2 AND IF THAT DOES WELL THEN THEY'LL MAKE IT FOR RE 3 YAYYYY...hype
@rubenteixeira1517
7 жыл бұрын
I hope so....
@rubenteixeira1517
7 жыл бұрын
I agree
@cjronetwentyseven2937
7 жыл бұрын
Rúben Teixeira I think Capcom will do 2 (maybe 3: Nemesis) eventually.... .
@rubenteixeira1517
7 жыл бұрын
but now comes the 7, perhaps only in 2018 or late 2017, I liked what I saw of 7, but the old school RE is what I like
Capcom's unrealistically high expectations of sales and misunderstandings of the market was responsible for series' change of direction and its biggest miscomings. Gamecube was a relatively new console with a limited user base. The user base for prior Resident Evil games were on the PSX. The game isn't going to sell like wildfire, but it had a mild success. Then they spent an exorbitant amount of money of RE6, so they had unrealistically high sales expectations. Square Enix did the same thing with Tomb Raider at the time. Both of those games sold really well, but the expectations were set so high. Resident Evil 6's budget was so mishandled. The game looked great graphically and had a great combat system. The problem was they wanted a really long series of campaigns that all seemed rush and weren't well designed. So much focus was put on claustrophobic spaces and poor action set pieces. Instead of two really well done campaigns, we got two at best mediocre campaigns, one bad campaign, and one campaign that makes you wonder why they included it.
@at0micl0bster
4 жыл бұрын
T hey if you think about it. Jill just got her own RE 6 campaign (I still like it)
@jestaplushgal3528
3 жыл бұрын
At least capcom treats it’s games better than Konami, I can still have hope for new RE titles, (loved 2r) but whenever silent hill gets a new game I’m just more disappointed
@AlmightyPolarBear
2 жыл бұрын
@@jestaplushgal3528 At least James and Cheryl can be played in another more recent game. Albeit, not the same kind of game.
@David-bf2cg
2 жыл бұрын
RE6 has multiple campaings?
@Spider-Complexion
2 жыл бұрын
@@jestaplushgal3528 especially with Kojima gone, metal gear solid is gone too. Konami fucked up so bad.
8:29 Oh Barry! - Jill valentine 1996
7:32 Because that‘s literally what they are: Capcom fucked up in 2002 and didn’t keep the original assets! So when they made the HD remaster they only had the low-res renders to work with and had no other choice but to scale them up. It’s a quirky anecdote and reiterates the importance of backups, but man what a bummer!
@tcrpgfan
4 жыл бұрын
Which is amazing since they're usually good about keeping assets.
RE Remake has so much detail in it, is a beautiful game.
To be fair the shark, the hunters and the 2 boulders can all insta kill you. I just wrapped up my no save run and it took my 3 times because of the hunter's charge up insta kill swipe.
@jericho7173
7 жыл бұрын
Jimmy De'Souza the hunter did his insta kill attack on me when my health was in the fine range. And I only bring it up because he compared remakes insta kill enemies with Re4 insta kill enemies. You can dodge the chainsaw man as well.
@markcobuzzi826
7 жыл бұрын
Not to mention that Lisa Trevor can also kill you instantly at full health in her third encounter, if you are right next to the edge and she whacks you. There are other traps besides the boulders that technically can kill you instantly, if those count, and if the Tyrant grabs you, I think the only way to break free is to use a defense item or have Barry/Rebecca shoot it enough. I think you can also be instantly killed if you are carrying the fuel cell and a chimera grabs you from above.
@MrSociopath
7 жыл бұрын
I think his comment wasn't that there weren't any other insta kills, just that there were no insta kills without warning. The boulders happen, but you're given the chance to run from them. Hunters can, but they also make that noise and obviously charge up, giving you a chance to dodge or shoot it, whereas the shark just kills you without any way to fight back or really know it's going to happen. Fuck hunters though, I will always be salty about hunters.
@ruekurei88
7 жыл бұрын
"just that there were no insta kills without warning. " His argument would fall apart there then wouldn't it, in regards to RE4. Unlike RE1 and 2 your movement isn't restricted and you have various defensive and evasive maneuvers at your disposal, like dodging, kneecapping enemies then going into roundhouse or suplex them, jumping out through windows etc. You can outrun the boulder, and it's easy to do. As for the fish thing, I didn't even know that thing could one-shot you, I've finished RE4 like 8 or 10 times on PC and GC and never died to that thing. Does it insta kill you if you don't get to the boat fast enough when it swims after you? Because if so it's pretty easy to swim back to it. I can't think of any parts in RE4 where I can say it was unfair or had cheap deaths, I guess when you face off against two of those blind claw dudes simultaneously on hard?
@tylerchenoweth5017
6 жыл бұрын
SaintAlia_of_the_Games As a RE4 player and a professional, I killed both of those Garradors with only a knife. You have to manipulate sound to get one of them charging (Not running and slashing) at you but you have to walk out of the way and start knifing their weak spot then quickly walk away as soon as they're done hurting and repeat. Just don't walk too close or else they can hear you.
I bet you wish you had done your video about framerates AFTER google introduced 60FPS video to KZread, don't you?
@bunnyhopshow
9 жыл бұрын
If I remember correctly, I literally missed it by one week.
@WhiteZerox
9 жыл бұрын
Super Bunnyhop Did you not keep the 60fps source video files? Maybe re-release it?
@BrainSeepsOut
9 жыл бұрын
Gaming at High Framerates: Definitive Edition
@TheSergio1021
8 жыл бұрын
+WhiteZero Otherwise I guess he'd have to "remake" this whole video
Remake bombed on GC... but HD Remake, didn't it end up being CAPCOM's best selling digital game of all time or something like that? Please RE 7... make us all proud
@imalsoTOMATO
9 жыл бұрын
+TS Prism Capcom is probably not making any games for a while...
@DorimiPrism
9 жыл бұрын
imalsoTOMATO Except we know RE 2 Remake is already in development.
@imalsoTOMATO
9 жыл бұрын
TS Prism *remake*. I mean actually new games, I know Capcom is still gonna make remakes, but that's because that's all they can make. Capcom doesn't have much resources right now.
@My2Cents1
9 жыл бұрын
+TS Prism Oh but you're forgetting... there is another gem that also bombed on the GC - Resident Evil Zero. Same recipe as RE1 Remake, but with a few twists. Was pretty awesome.
@ghosface353
8 жыл бұрын
+thebbeenn Resident Evil Zero HD will be released in the beginning of 2016. Probably in January. You can see it's page on Steam.
I know the iconic line is “Jill sandwich” but to this day I still hear “jibble sandwich” am I the only one?
@scottyawesomesauce467
4 жыл бұрын
no, no you are not.
@jasond.valentine5931
4 жыл бұрын
there is an entire meme about the "Jibble Sandwich". i even got a shirt :D
@SimmyAnimation404
4 жыл бұрын
@@jasond.valentine5931 Jill is pronounced "Jiru" in japanese
@wowreacts9717
3 жыл бұрын
I've always heard "jiggle" lol
My intro to RE was RE2 on the N64, blew my 8 year old mind, so by the time RE1 Remake came out I knew I had to give it a go (I was team Nintendo back then so never had a way to play RE1 till the GC) and one of the first things that stuck out to me was that bodies of "dead" zombies were persistent after you left rooms. I was always a bit of a nerd about how game engines work and seeing the bodies remain when they were removed in RE2 was a pretty neat little feature, so I started clearing ALL the zombies as I went through, imagine the heart attack when three of them got up at once followed by the pure dread that washed over me when I realized what I had done by killing each zombie I came across, I'll never forget the run back to the nearest safe room
"You could say, we got to the... ROOT... of the problem!"
@TheKarui
8 жыл бұрын
+Resident Elect That part always made me laugh lmao
@residentelect
8 жыл бұрын
TheKarui It's the cringe worthy giggle she does after he says it which is the icing on the cake. Some of the files are also hilarious. For example; "Fever gone but itchy. Hungry and eat doggy food. Itchy, Itchy, Scott came. Ugly face so killed him. Tasty... Itchy. Tasty..."
@nitrowave7146
5 жыл бұрын
are u seriousness homefry
@nitrowave7146
5 жыл бұрын
...That's terrible because u made me remember it.
@RickyHadou
5 жыл бұрын
*audience laughter*
REmake is my favorite game of all time as well. This is like every single thought I've had about REmake's development, gameplay, and production down to a T, in video form. What an amazing fucking video. After broadcasting RE speedruns for two years on Twitch and heavily trying to pimp this game out to people, I was wondering if abso-fucking-lutely anyone else on this planet considered the idea that REmake flopped on GCN because the demographic and install base wasn't correct. I'm glad that someone else does, gave it a lot of thought, and fought the good fight to show the pinnacle of classic RE and get people to see that the newer 'grindhouse' style isn't always better and meticulous pacing of the game is king. It's a game that you have to THINK to get through and will punish you and create all sorts of tension for fucking up. Down to the health, down to the instakills, down to the save system, everything. I hope to see more of your content.
@NeuroCalamity
8 жыл бұрын
Carcinogen, I saw your RE2 speed run, you're the truth man! I would love to talk to you sometime about RE strategy. Just curious, which RE game would you say was the hardest judging by the highest difficulty?
@gterry180
8 жыл бұрын
+Carcinogen sharks, I hate sharks.
@gozinta82
8 жыл бұрын
+Carcinogen I agree. I played this game hella late, probably 2010. Fell in love with it instantly. It gave me everything RE1 did, and way more. I still consider it the best game for the GC.
RE2 had pretty good production value though. Hell it had pretty good value overall. Especially the 2 character/2 different storyline thing going on.
@torehy5912
7 жыл бұрын
Re2 the best in the series. A real classic masterpiece.
@LorneOfTehInterwebz
7 жыл бұрын
What are your thoughts on Nemesis? It's a contender for best in the series, with 2. In my opinion, anyway.
@armoredp
7 жыл бұрын
Azelliz Remtora Nemesis is actually really good. Very underrated. Very streamlined and intentional gameplay wise. It just comes off a bit less ambitious than RE2, probably had a smaller budget, which is why it doesn't get as much praise. Being at the tail end of the PS1 life cycle and coming out near the technologically more advanced RE code veronica also didn't help..
@Ragitsu
7 жыл бұрын
Incorrect. Resident Evil/Resident Evil REmake is the best.
@armoredp
7 жыл бұрын
***** Code Veronica was amazing when it just came out, I should know, I was one of the few people that owned a Dreamcast. But that was also the problem, Code Veronica X just being a port on the PS2 took a lot of wind out of its sails. It didn't get a lot of media attention when the majority of people could finally play it. Plus people hated Steve because he looked like Leo Dicaprio and was a bit whiney/emo. Also the story involving the Ashfords was considered a bit silly, even for RE standards.
My god, Wesker's climaxing in the thumbnail.
That carrying fuel part is retrospectively hilarious to me now, because I intentionally tried blowing it up once, and you have to run a great deal before it explodes. There's only like 1 or 2 enemies that can kill you during that time though.
I'm glad George brought up the issue of the new control scheme. A lot of people think it's a godsend because they hate tank controls, but I feel that the modern day control scheme breaks the game. This game was made on a 2002 engine and had enemy AI, camera angles, pacing, difficulty and level design that were built around the philosophy that the game was to be played only with tank controls. This is why most enemies are so slow and why most camera angles are so deliberately placed where they are. Having the ability to run free form just feels so completely incompatible with the very structure and methodology of this game. If you want to introduce a completely new control scheme but do nothing to change all the other elements whose framework was contingent upon the older controls, it just sells itself like a lazy cash cow attempt to market the game to a more casual audience who may have never played the "antiquated" horror games of the 20th century. It's kinda like the complaint over the Metal Gear Solid Twin Snakes remake. They gave you first person view and some other new tech and it made the game too easy because level design from 1998 was not meant to accomodate it. The REmake Remaster free roaming controls do the same thing. They may make you feel better because you're more comfortable and don't have to learn something kinda tricky, but who plays horror to feel comfortable?
@21jbt
9 жыл бұрын
All you have to do now is 360 around zombies spamming the knife, never running out of ammo. Mikami should be shaking his head....
@suwatsaksri7191
9 жыл бұрын
Mikami should saw his head off (once for saying that he would do that when RE4 gets on the PS2 and twice for chapter 11-12 and the final boss from The Evil Within)
@noobishmacgaming
9 жыл бұрын
Most of the big name reviews actually complained about the new controls messing up near camera angles, then never mentioned tank controls are still included and don't have that flaw. Frustrated the hell out of me.
@hazardousjazzgasm129
9 жыл бұрын
noobishmacgaming I noticed 1 or 2 that did the same thing (I didn't read many reviews of the game). It's a shame, I agree.
@bubbysitch
9 жыл бұрын
After being raised with tank controls its actually more natural than the camera based movement. Even RE4 with its tank controls felt very natural, and for example the part when you're in the grand cloister of the Palace surrounded by cultists was horrifying because you can't just duck and dodge. Putting "fluid controls" into a horror game feels very unnatural. I mean anyone who's played Silent Hill remembers that Harry controled like an amputee running on pegs. Speaking of which, who would like to see a Silent Hill remake? :D
boy were you right. and boy is RE2MAKE good. I can't wait to hear your thoughts.
Resident Evil is a timeless classic. It's such spooky, cheesy good fun and in my opinion, many of the scares in the REmake still hold up.
we're getting re2 remake, hoping that will be in the same style of this remake.
@dripdrop6310
8 жыл бұрын
+Luigi Castiello Fuckin' right! It's what I(shall I say, MOST of us) are wanting. I can't wait.
@jayt4533
8 жыл бұрын
Hopefully similar to the original remake where the mechanics and story is still the same but with allot of added areas and added back stories.
@prodevices
8 жыл бұрын
yes, would be fantastic, i'm faithful but at the same time i know that modern capcom can screw up the game pretty easily
@shinsolaire7099
8 жыл бұрын
+Luigi Castiello I hope they do not change the game, like what square is doing with ff7 remake.
@karunosaru6364
8 жыл бұрын
+Luigi Castiello Just out of curiosity: Did Capcom mess up anything big lately that makes you worry about that?
Always excited to hear more from one of the most concise personalities I know.
my mom played resident evil directors cut when i was a kid. We didn't have a memory card for our Playstation for at least 2 weeks. My sister and I had the first 15 minutes of cutscenes memorized by that time. It was picking apart their terrible voice acting at 7 or 8 years old
And with RE7 we finally got our survival horror back, hell yeah boys
@Zip-id7pm
7 жыл бұрын
Indeimaus Hell yeah
@aaroozz
6 жыл бұрын
nope
@haydenhollenbaugh3958
6 жыл бұрын
ayy its you!
@GBY13
6 жыл бұрын
RE7 was not what I was waiting for. RE should not be FPS.
@sampleentry5253
6 жыл бұрын
GodBlessYou2008 Fuck fixed camera. If you need to rely on the player not seeing shit for your horror, then you can piss right off. Leave that shit in the 90s where it belongs.
This video's fantastic! I didn't actually watch it until just now. I was worried our videos would turn out way too similar, since we both felt the same way about Resident Evil. But they ended up both turning out surprisingly different! Totally agree on the 'classy' point. REmake is an unusually accomplished piece of work. It's still hard to believe it's just one member of a silly, long-running group of nearly depth-less games.
@andrehernandez9857
6 жыл бұрын
Jordan Underneath Hey Jordan.
14:30 where did they find them? Due to a few elements such as (but not limited to) -Extremely low budget -Complete Japanese localization of production -Little knowledge of English language by producers and directors; the actors/voice actors for the game were never interviewed never auditioned just scene in order to ensure they physically match the requirements... the first and lowest costing of them were found and literally sent from U.S. to Japan. I believe it was the actor for Wesker who was a friend of the lead movie segments director and as a favor to reduce costs even further, literally brought a few "new to the industry" & "low costing actors" to reduce costs... Also the clothing were all designed in-house. -Sorry I can't link the source I read about this long ago.- You have to keep in mind this was still 90s and even in U.S. the best of qualities would be semi laughable now. All Capcom's RE department could afford was cheap, low budget 80s quality movie segments with writing done by Japanese people who had very little understanding and command of English language to start with. Actually almost half the dialogues were actually written by the actors, as the game creators were unable to translate their intended Japanese script to English (even that may have been laughable as we all know direct translations seldom succeed. So the voice actors took liberty of doing this after knowing the general outline of the games dialogues. Love this game with its cheese!!!
@NilsonSeiza
5 жыл бұрын
Shervin M.- Charlie Kraslavsky as Chris Redfield Inezh as Jill Valentine Gregory Smith as Barry Burton Linda G as Rebecca Chambers Eric Pirus as Albert Wesker
First time I played RE1 I had a severe concussion which made remembering where you’re going and what you’re doing way way harder, but I wrote into the fiction by deciding that Jill had also suffered a severe concussion in the opening intro. Turns the game into about a 30 hour affair
I remember having a sleep over with my buddies when I was a kid. We would stay up all night playing resident evil the original. I miss the 90's...
'Silent Hill 2' had amazing voice acting. It's cheesy a shit sometimes, but it's perfect for the characters in that game. James Sunderland's voice actor, for instance, sounds nervous, uncomfortable, and awkward. That's exactly what James is. Eddie sounds not-so-right-in-the-head and awkward as well because he's not right in the head, and he is awkward as well. The people that played them were not professional actors and I think it Konami was right to go with them for that reason. They come across as sounding like real, everyday people caught up in a very un-real circumstance. Which again, is what those characters are. i'm talking the original voice actors, mind you, not the "Let's spruce it up so we can be bold!" re-records done for the HD collection version.
@WinterSoldierLTE
9 жыл бұрын
***** Yeah I'm still on the fence about Kojima taking over 'SH'. I think it's awesome people are stoked about 'SH' again, but I can't help but feel nervous about it because I just can't picture Kojima doing psychological horror. I haven't played P.T. yet mind you, so I could be wrong. Now with that being said, I do get bothered when I hear people say "Kojima may be the one to save 'Silent Hill!'" because for me 'Silent Hill' is a series that's never really needed saving. Sales wise, yeah it could use a boost. But as far as good story and interesting characters and characterization, 'SH' has never had a dull moment. I really enjoyed 'Homecoming' for it's story but hated it's combat, I dug 'Downpour', and I loved the total re-work that was 'Shattered Memories'. I always dig treks in to the world of 'Silent Hill'. It's never faltered for me.
@bubbysitch
9 жыл бұрын
Watch Mulholland Drive... ;)
@JackChristmas
9 жыл бұрын
***** Is he counting Alien: Isolation and The Last of Us as either 'not triple A' or 'not survival horror'? Because it seems like chasing AAA audiences is what caused the stagnation of high profile horror games in the first place. RE6 was considered a failure - or at least a disappointment - because it "only" sold several million copies, rather than doing COD numbers: the only numbers that would justify the hugely bloated budget and even more bloated design. If big horror franchises are to make a renaissance, publishers need to respect that horror games will always be *somewhat* niche, at least in comparison to Call of Duty or Grand Theft Auto or Super Mario or whatever, and budget and market in accordance with this.
@Matman_03
9 жыл бұрын
WinterSoldier LTE If *Silent Hills* is gonna be anything like *P.T.*, well, it won't be *Silent Hill* at all. Kojima is a genius, but i'm afraid he's not "The Man" for a Silent Hill game.
@podto0426
9 жыл бұрын
I know i'm late to the party but...: I personally like to call SH2 voice acting as "Non-voice" acting, at least when it comes to James Sunderland. Guy Cihi accompanied his daughter to audition, and while on the waiting room he, on a whim, asked if he could perform for the part, and from 50 professionals English and Japanese VAs, Team Silent choose Guy Cihi (Note that Konami didn't held the auditions, the devs did) What's more is that... James Sunderland is takes heavy influence from the real life person Guy Cihi. Guy apparently went trough a tumultuous marriage and divorce, and so he was keenly familiarized with what James is going trough... James Hair is based on the haircut Guy had when he auditioned for the part, and so were James clothing... I do question certain moments like the "It's time to end this..." part, but i gaze over it knowing that when they were Mo-capping it, they also acted it out, and then went to the sound booth to record the lines, and the quality of the acting is all the more poignant when on the last few minutes, James is openning up and venting his feeling to Mary on her Death-Bed, and apparently when they acted this scene out, everyone on the set were crying, including Guy and Monica (an actual Professional Voice Actress who voiced Mary) and later after that she congratulated Guy saying "You're good, really good". James Cihi and Guy Sunderland are kinda the same...
1:25 "Every single frame the player sees is the director's" That's such a good point and probably a big part of the magic of RE1-3 and REmake that I was never really able to put into words before. Well said. The absence of a completely player controlled free camera actually, maybe ironically, makes a game with prerendered backgrounds more like playing a film than the best looking 3D games today. Not because it looks better, but because there's far more of a personal touch.
Beat this game for the first time in 2021. I was a big fan of 4 for the longest time as my favorite resident evil game. Not anymore though. This one is just so detailed. I prefer this one even over the newest version of 2!
@GugureSux
3 жыл бұрын
As an old-time fan, REmake is still the pinnacle of the survival-horror genre, and also the game that made people want other old classics get a similar, respectful remakes afterwards. Obviously people expected RE2 and maybe even 3 to get a similar treatment, but not only did Crapcom first steer away from the slow-burn horror adventure play style in the mid-00s, but when the "remake" of RE2 was finally announced, we instead got a very typical 3rd person shooter game, with lots of cut content and less replay value.
Watching this now is so wonderful. RE came back better then ever these past few years
@xUrsusxXX
5 жыл бұрын
Thanks YT for recommending this 4 year old video!
@JoesGuy
5 жыл бұрын
So after watching this, you conclude that RE is back and better with 7 and 2make? How do you come to that idea when neither game is anything like Remake?
@mr.bluesky4130
5 жыл бұрын
@@JoesGuy When this video was made, the RE series was in a weird spot. Coming off of some good spin-offs (Rev2), but with the mainline games ending on an off note. I will admit to never playing RE7, and Code Veronica, and the vast majority of the spin offs, but I would say I'm a fan of the franchise. From my experience, RE2make is a wonderful addition to the franchise. Due to both 2make and 7's financial success, the franchise seems to be in a good spot. And with 2 surpassing 7 in terms of sales, Capcom will likely continue to make games in the style of 2make. And yes, it's not the original RE, sorry that fixed camera survival horror is dead, welcome to 2019. REmake is a masterpiece, but it's time has passed.
Capcom's marketing plan: 1) Release a game with little to no fanfare 2) Completely fail to advertise or market it in any way 3) Watch it bomb 4) SEE GUYS? IT DIDN'T WORK!
@tbb033
7 жыл бұрын
still beats konami
@baileyfilms7609
6 жыл бұрын
RE Fan: *get mad *be baby Profit
@baileyfilms7609
6 жыл бұрын
I agree with everything you said but there's one exception to the molded being scary, that fucking mini boss in the salt mines with the two fat ones. Those fuckers. edit: madhouse
@MichaelPhillips-jw4bj
6 жыл бұрын
yeah you had me as well up until you said re4. sorry nothing is scary in re4. for horror aspects re7 wrecks re4 5 and 6. pretty sure most re fans would agree. i dont know if they admit the game is better as re4 is one of the greatest games in history but marks the end of horror in re. shinji mikami self admitted he was out to do a whole new genre of game
all I want is a return of Dino Crisis
@loseho127
9 жыл бұрын
***** HD-1080 Regina ( ͡° ͜ʖ ͡°)
@Goblin_Hands
9 жыл бұрын
***** RE2 > Dino Crisis. But yes, I definitely want remakes for the Dino Crisis series. Maybe even a completely different scary version of the second one.
@DieHardjagged
7 жыл бұрын
Dino Crisis 3 kinda buried the whole fucking Series..
@D_2_da_K87
6 жыл бұрын
DieHardjagged I like to pretend that 3 never happened. A bit like James Cameron with alien 3 and the one after it.
@nicolaspoblete2440
6 жыл бұрын
D2daK87 David fincher do alien 3
You were almost a Jill sandwich
@derekdash2179
5 жыл бұрын
I never see that scene because I always take a broken shotgun with me...
excellent vid. thanks for putting so eloquently what we were all thinking.
@Lord_of_Dread
3 жыл бұрын
I certainly wasn't thinking it. I found REmake to be a slog. RE2make was 1000x better
@Triforcefilms
3 жыл бұрын
@@Lord_of_Dread that's subjective of course. They're both great for very different reasons. but thanks for so aggressively sharing.
I gotta eat crow, I never thought Capcom would pull their heads out of their asses to make Resident Evil 2.
@jasoncook9038
9 жыл бұрын
RE2 remake is coming?
@DeadPalette
9 жыл бұрын
Jason Cook Allegedly, yes.
@My2Cents1
9 жыл бұрын
+Dead Palette Last I read about it was that Capcom said with was quite possible. It all depends on how much buzz the fans manage to drum up. Or so they implied.
@DeadPalette
9 жыл бұрын
thebbeenn Hirabayashi from Capcom confirmed it's happening.
@littleocean
8 жыл бұрын
+Dead Palette It's in the works, my only concern is Capcom are considering remaking it more akin to Resident Evil 4, with the over the shoulder camera. Remaking Resident Evil 2 in the same vein as the Resident Evil 1 remake I will be overjoyed, but if they choose to make it in Resident Evil 4 fashion, my buzz for it's release will be gone.
Would you ever consider talking about silent hill 2?
@danielcastaneda4975
8 жыл бұрын
+Owen Krauss What if I told you ....
@antiparrot2483
8 жыл бұрын
+Daniel Castaneda no way...
I've always loved the original RE opening. It's so cheesy and goofy, that its amazing.
I love RE1 PSX Barry. "I have THIS!"
One of the best games ever made. It is a masterpiece in the following levels: game design, game mechanics, level design, atmosphere, sound design, OST, horror element, storytelling, visual style. Gaming, as it is now, has forgotten some of the reasons why RE is so good. These mechanics need to come back in some form. I think that they still have a place in modern gaming. And I'm talking, mainly, about: -Limited and consumable saves, which you can use ONLY at designated locations-This added so much to the horror element to the game, it can't be stressed enough. This, like many other mechanics in the game, linked the gameplay with the setting, in the way that not only do you feel scared of the spooky monsters and the mansion, but you also feel scared that you might lose a lot of progress if you screw up, which makes the feeling of fear much more REAL. It also adds an element of risk, in that if you screw up, you'll have to start from the last save, which could be a big chunk of lost time. Like in real life, if you do something in where you can't fail, it'll eventually feel boring and uninteresting, but if you engage in an activity where positive punishment is a possibility, well, you'll feel bad when you get punished, but when you become good enough that you learn not to get punished, you'll get a sweet rewarding feeling, and the activity will become more engaging and interesting as a result. The feeling of relief you get when you arrive at a save room after playing for half an hour without saving would not exist without this. There is no reward without risk. Dark Souls understood this very well, but most AAA games don't. They prioritize appeasing and stimulating the gamer at all moments (appealing to the R selected), rather than building an interesting framework of risk and reward, and PLAYER CHOICE, like the choice to defer gratification. "Should I save now, or should I carry this save ribbon and save at the next save room? I don't wanna use ribbons that I might need later". It creates a natural environment where the player needs to take very important decisions. Choice is what makes a game a game, after all. This also applies to some of the following points: -Limited inventory space-This ties in to the choice thing I was talking about. It makes you take crucial decisions and it forces you to try to predict what you will need in the future. Do you need an extra space, or is that green herb worth taking? "Real Survival" mode takes this idea to the next level because you'll need to keep in mind WHERE you store your items, because they won't magically appear in every box you open later. -Very limited ammunition-Same idea. "Oohhh, I really wanna blow this fucker's brains out, but I'm running out of ammo. Should I pop 'im, or should I try to pull an evasive move and then run past him?". In that case, for example, you'll have to decide between: Consume a bullet, or take the risk of getting close to the zombie and try to run past him without taking damage. Which one is more valuable: The bullet, or your safety? Player choice, risk evaluation, deferral of gratification, bla bla bla (By the way, I'm not an expert but this could teach kids how to make better real life decisions). - Unique, easy to learn, hard to master controls- Many people don't like tank controls, but I think RE wouldn't be RE without them. I think that making the movement easier and more fluid would have made the game less scary (not to mention that the change in camera angles would be more of a nuisance if the game had camera-oriented controls. REmaster gives you the option to play the game that way, but I still haven't tried it out. It feels like cheating to me). Having to turn like a tank makes you more vulnerable to enemies, so you have to plan out your movement more carefully. -Pre-rendered backgrounds (and fixed camera angles)- Over-the-shoulder and first person cameras are fine, but fixed angles still offer some advantages (and also disadvantages, but that's not what I'm focusing on), like: - It gives the designer more artistic choice because he can decide how to present each area, like a movie. - It adds to the horror theme as well. It can make some things scarier. It can emphasize some elements of the level that otherwise wouldn't stand out, and it adds to the element of suspense as well because you never know what the next camera angle will uncover... -It also takes camera control out of the player's hands, so the player doesn't have to worry about where to place the camera. As for the pre-rendered backgrounds: You're not limited by the hardware rendering backgrounds that way, so the game can look even better and more detailed. -Minimal amount of cutscenes and more figuring out the story by your own - Look at Dark Souls, and the myriad of videos on KZread explaining its lore to understand why this is an important point. -Some other points I'm sure I forgot... I wanna make it clear that I'm not saying that a game is worse for not having these elements, or anything like that. All I'm saying is that I feel like these elements have been forgotten for no good reason, and could be used in any modern game, not just horror. Let's #MakeGamingGreatAgain ( ͡° ͜ʖ ͡°)
@Nimbereth
8 жыл бұрын
How nobody reply this amazing comment? I just want to say that this was spot on. As an old school gamer i wish to see more RE 1,2,3 and less 4,5,6... but i certainly will give a chance to REVII. sorry for the bad english - i'm from Brazil.
@LucyPero
8 жыл бұрын
NandimFilho Thank you, man! Your English is fine. I'm from Argentina, so we're close :) Yeah, I look forward to REVII, but I'm still skeptical about it.
@Nimbereth
8 жыл бұрын
+Matías Pierdoménico Argentina!!! Thats awesome. My spanish still pretty basic but someday want to travel all south america. About REVII i think that horror today means first person. I gladly accepted PT influence on the game if the survival element is present; less the walking dead and more silent hill 3 (you play with a teenager and not a police or military). I would like to see a survival horror in which you play with an elderly person in their 60s, would be terrifying this lack of mobility (perhaps a grandparent trying to save the grandchildren of a Raccoon City like ).
@LucyPero
8 жыл бұрын
NandimFilho Yeah, first person is fine. I just hope it doesn't turn into a walking simulator. I want open areas, weapons, limited ammo. Everything that made RE1-2-3 great. I LOVED PT, so let's hope that they borrow the good aspects of it.
@LucyPero
8 жыл бұрын
***** How so?
awww, remember when RE director´s cut WAS NOT the uncut version for "a mistake"?
@nate567987
3 жыл бұрын
or the shit music in dule shock verison
One thing to note, there were two Director's Cuts. First basically changed some of the item and enemy placement, the second was the Dual Shock edition with the changed soundtrack. Also, out of all versions, the German version on the first Director's Cut had the uncensored intro. Though when I was a kid, I thought the shitty blood splashes were the censored shots.
The fact people didn't like the evil within hurts me.
@illgiveyous.t.a.r.s.9399
7 жыл бұрын
I like it quite a bit. Enough to 100% it, anyways. I wouldn't compare it to Resident Evil, but it's a good game in its own right.
@propheci
7 жыл бұрын
RottenPizza801 I agree. Even George himself said TEW was derivative as hell, but I still liked it, and got all the dlc.
@MeinKvnt
7 жыл бұрын
The first two chapters were nothing but stealth though... if you choose to play it that way.
@விஷ்ணு_கார்த்திக்
7 жыл бұрын
I liked it... as a forgettble mediocre "could have been awesome" game.
@bobbythebrainii2118
5 жыл бұрын
Rotten Pizza the evil within and the evil within 2 are 2 of my favorite games ever.
Resident Evil 2 and 3 need the same treatment REmake received. We need more of that. And Capcom if you're at it, just reboot the series untill before Code Veronica, or even better untill before you blew Raccoon City to bits. That place is/was just ripe with story potential.
@MartyMacFry
9 жыл бұрын
I agree. We need to modify the idea of "remakes". Instead of starting over go back to a crucial point and change one significant thing IE do not blow up the city. Kinda like how the Star Trek films deviate in their own timeline.
@giovannimazzi
9 жыл бұрын
Yes, however blowing up the city should still happen otherwise we can get a post-apocaliptic zombie story and there are just tons games like that. I meant like, not retcon the explosion of Raccoon City. Just tell other stories from before the explosion. Different people, from different backgrounds dealing with the situation. I.E. An investigative journalist finally gets word from an inside-source of Umbrellas involvement on the whole disaster. But to get there and get the evidence he needs to nail Umbrella's coffin he has to go through the town dealing with threats as they come while also being forced to leave his family behind on a safe place. Or whilst he tries to find them in the midst of the mess. And then try to find a way out. Just imagine dude, it could be awesome But Really they should retcon wesker Neo-like Powers, those were just dumb as hell. But to be honest, I admit I'd be just as happy with a REmake 2 & 3
@Zeburaman2005
9 жыл бұрын
Jim Mazzi I'm guessing you never heard of the Resident Evil Outbreak games on PS2, also called Biohazard Online in Japan. It's pretty much what you're describing, except it was meant to be an online cooperative series featuring multiple scenarios and a bevy of different characters. They can be played solo, but the CPU controlled partners have a tendency of wandering off, picking up the items YOU need, generally getting in the way or straight up killed. Still, worth checking out.
@stopthrm
7 жыл бұрын
If I recall correctly the original producer of Resident Evil said that it was really hard to remake the original Resident Evil and said that he would probably never do it again. I wonder if its something about re visiting something that you already worked on where it was such torture?
SH2's acting was arguably not as bad.
@விஷ்ணு_கார்த்திக்
7 жыл бұрын
It was..... weird& unnatural but in a good way.
@theSemiChrist
5 жыл бұрын
It was intentionally disjointed.
I just finished Resident Evil Remake HD a little bit ago. While the controls did feel a bit weird and dated it was a very good game. The atmosphere was great and I got a few good scares out of it and it always felt super rewarding to finally figure out a confusing puzzle. It was also quite cathartic to go back and just speed through everything as Jill on my second playthrough. (man Jill's ability to carry around more stuff is super useful). The visuals were also really spectacular. For an upscaled Gamecube game it looked absolutely superb.
@tcrpgfan
4 жыл бұрын
I think that keeping when it was made in mind really helps with the enjoyment.
If the evil within didnt have checkpoints i would have killed myself on akumu mode.
I actually think the RE: Revelations games were quite good. RE: Revelations 2 did a lot of things more right than I was ever expecting.
@residentelect
8 жыл бұрын
I completely agree. For me, it took the game back as close to it's roots as it probably ever will nowadays. I hate that 5, 6, and Op Racoon City were solely aimed at the COD generation. Nowadays if it doesn't involve "run and gun", mountains of ammunition, and of course a dependence on online multi player modes, a game simply isn't worth making... I guess I must be getting old lol
@oscarmccormack1611
7 жыл бұрын
Kujakuseki01 RE:Revelations was my first RE game. I bought REmake remake and RE4 on sale yesterday. I'm very excited to start playing today.
You know a game is good when it manages to launch a timeless series with absolutely horrible production
So true about the camera angles. The prerendered backgrounds from 1,2 and 3 will always have a special place in my heart
1:03 I don't really agree with your opinion but i can respect it. I always felt like Silent Hill had the gold award for atmosphere but Resident Evil had to have been the runner up. Again just what i think.
@LegionAdell
7 жыл бұрын
+Cozy Agreed as great as REmake is I personally think SH1-3 still had superior atmosphere on top of the other things.
@tcrpgfan
4 жыл бұрын
@@LegionAdell Meh, Being spooky is not the same as being atmospheric. Silent Hill has better raw scares as he says and atmosphere, but it really doesn't hold a candle to REmake and the graphical power it was offered on the Gamecube is just simply better than the PS2's. Especially when it comes to the games' lighting and shadows.
@LegionAdell
4 жыл бұрын
@@tcrpgfan Disagree, Akria's sound design and the unique industral ambiance or subtle use of silence to feel the player with doubt or exacerbate its obscure abominations win out in the end for me. I think RE has better gun mechanics though. Still SH's first three games take and their take on psychological horror make them incomparable with RE imho. Graphic fidelity also doesn't make the horror intense for me nor do most of the monsters encounters if I'm being honest. Othetwise I wouldn't think REmake was scarier than Dead Space 3 for example but I do. Also Silent Hill's lighting is phenomenal I don't even know what you mean? They use very different techniques. Silent Hill just does it better for me sorry. REmake does a great job but I'm more impressed by SH3's 3D environments over REmakes pre-rendered ones when I play them at their highest fidelity. This is all without me taking the otherworld scenarios into account which completely fucks me up on a first playthrough.
@tcrpgfan
4 жыл бұрын
@@LegionAdell Well dude, what I was talking about is that the GC was capable of insane shit when it came to its lighting effects. And I'm placing that on the system as a whole. Like when you could literally fire a beam in Metroid prime and if you were close enough, you could see Samus face reflect from the visor. And this was a first person game made in 2002. That's the kind of crazy lighting and shadow work that I was talking about. Sure some PS2 games had decent lighting effects (MGS2&3), but they tended to be the exception rather than the rule. Seriously do a side by side comparison and you'll see what I mean with RE and SH and that RE just has better lighting and shadows done since it was a console exclusive at the time and was touted as such, meaning it had access to or could more than adequately focus on the gamecube's architecture, SH just didn't have that. Also, say what you want about the 3D environs, but early-mid 2000s 3d environments tend to age worse as time goes on barring a few exceptions I'm including RE4 in this so it's not biased. Just look at Devil May Cry or Metal Gear Solid 2/
@LegionAdell
4 жыл бұрын
@@tcrpgfan If you have a video that compares and contrasts Silent Hill and REmakes lighting techniques then I'll gladly take a look at it. Otherwise I stand by my statement about them having very different techniques that accomplish different moods and that Silent Hill's works much better for me in what it sets out to accomplish. I'm not interested in turning this into a PS2 vs Gamecube debate because that's silly. Ones obviously stronger when you look at specs like the GC running 485 MHz of processing power in comparison to the PS2's nearly half, 295 and that's commendable all on its own. GC is probably my favorite Nintendo console I've ever owned since i don't own a Switch at the moment. Getting back on topic, I however lauded KCET with pushing the PS2 to its graphical limits with SH3 and think artistically it can rebel against even early PS3 titles. The PC version of this and SH2 really shows how much they were being held back by the system with such incredible facial animations. I wonder what a lot of these games would've come out like during that generation if they were Xbox exclusives since it had the highest processing capacity to both PS2 and Gamecube?
"YOU WERE ALMOST A JILL SANDWICH!"
the only thing i dont like about the remakes is the lack of color. Resident evil is a rare example of how Horror themed games can use colors very well. Fortunatly the resident evil 2 remake retains the old color pallete. Cant wait for RE2 Remake.
I just finished this game and I can't agree more with your opening statement. Hell yea!! This video is tremendous. Easily one of the best gaming related content creators on KZread.
I think this video pretty much summed up why Pokemon Omega Ruby was one of my favorite games last year and possibly of all time. It pretty much takes what we loved in the first place, polishes the graphics and mechanics and adds new content to keep things fresh for the older players. And it also helps when the developers actually care about their product.
@suwatsaksri7191
9 жыл бұрын
Cant say that about Hitman Absolution, it was just "polish zeh grafix because we are Square Enix and only care about that"
@chickensangwich97
9 жыл бұрын
That last sentence times ten billion. You can't beat a passionate team when it comes to making a unified and enjoyable product. Look at the Majora's Mask rerelease for what not to do: it was probably touched by a million hands who are looking to it to sell systems, not be true to the art of the original, and as a result it feels metaphorically mixed and has slightly clunkier gameplay, even though it's almost exactly the same game.
@NathanCassidy721
9 жыл бұрын
Suwat Saksri Hitman Absolution is not a remake though. It's the next of a series that didn't have a new game for a while.
@suwatsaksri7191
9 жыл бұрын
Nathan Cassidy but it didnt improve much aside from the graphics, they also put more focus on story which doesnt make the story better than the past games since the writing was terrible, it felt more like Splinter Cell Conviction rather than Hitman, i could forgive that change if it was something different rather than slapping the name of a franchise on it, its not as bad as RE6 though
@NathanCassidy721
9 жыл бұрын
Suwat Saksri But a sequel is not the same as a remake. I see where you're coming from and I can see where you are coming from, even though I have not played any of the others. I am currently playing Absolution at the moment and am currently enjoying the game and I can see myself going out and trying Blood Money, which I have heard is one of the best. And I could see other people doing the same thing. So one good thing one can say about remakes and sequels in a game series is that it brings them back into the public eye and makes people check out the past iterations.
Gives me Nintendo GameCube memories from days when Resident Evil was Evil and horror!
“It feels like nows the time for a comeback” *resident evil 7 comes out 2 years later*
@GugureSux
3 жыл бұрын
RE7 was Outlast-tier garbage.
@LiterallyCanada666
3 жыл бұрын
@@GugureSux ok
Here's hoping Resident Evil 2 gets the REmake treatment.
@adude6484
8 жыл бұрын
It's getting it atm.
@Jose-se9pu
8 жыл бұрын
If it ever gets made (which I highly doubt), forget about it. Just look atRE7
@adude6484
8 жыл бұрын
They are working on the Remake of RE2 atm.
@adude6484
8 жыл бұрын
And RE7 ofc.
@fuzzinator9523
7 жыл бұрын
borgri hopefully it doesn't take more then a decade to make re 3 remake
Yeah who the fuck thought it was a smart idea to ship RE-Remake with the gamecube? when RE-Remake was announced when I was a child, I was so excited, but I couldn't afford to buy a gamecube.
It's funny that the HD version of REmake comes with the options to have an updated control scheme and widescreen, yet I enjoy the game so much more putting it in 4:3 with tank controls
@Jose-se9pu
8 жыл бұрын
The thank controls are the way its meant to be played
@evilzinabyssranger5695
7 жыл бұрын
Yeah. the new controls are like CHEATING. Its just too easy to dodge and get away from zombies. its just unfair and doesnt make the fell of a SURVIVAL HORROR.
@CaseyCorrupted
7 жыл бұрын
Y'all should stop being so snotty about accessibility options.......... I mean, they're giving you a choice for a reason.
@PiesCanFly
7 жыл бұрын
Not only does it feel like cheating, it doesn't mesh with the camera at all. Every time the camera changes you have to reorient yourself. The wide screen implementation is great though. They gave it the Code Veronica treatment where the background pans as you move across the screen.
@fuzzinator9523
7 жыл бұрын
why would you perfer a worse resolution?
Great video! One random thing to note, the original PSX Resident Evil actually had two versions of Director's Cut. The normal black label Directors Cut, as well as the green label "Greatest Hits" Dual Shock version of Director's cut. The black label Director's Cut contained the original soundtrack, the Dualshock version was the only one that had the god awful trumpet basement music.
I love coming back to this after the release of RE2 Remake. Because yeah. Capcom noticed how popular the rerelease of this game was. And they definitely took steps to go back to horror and backtracking and everything we loved.
@GugureSux
3 жыл бұрын
RE2's demake was pretty much everything I HATE about modern "Horror" games. Even speaking about it in the same sentence with the 2002 REmake is just insulting.
@timekeeper2538
Жыл бұрын
@@GugureSux Ah be quiet ya goblin!
2015 is not looking that great when my favorite game of the year so far is a $20 re-release of an already excellent game. Just looking at how The Order 1886 and Evolve turned out is making me neverous. Still have high hopes for MGSV, if it does actually get released this year. I'm really happy to see the Remaster is selling well. I've done my part to support it by buying it on both Xbone and PS4. I hope Capcom actually listens to its fan base for once. RE doesn't need to be another generic Michael Bay wannabe. They should've made RE6 its own unique IP or make it a spin off rather than taint the main numbered games. Anyways, awesome video sir. Looking forward to your next one!
@Gruntvc
9 жыл бұрын
MrMikehunt87 Are both of those games coming to PS4? I've never played either, but I'd be more than willing to give them a shot now. I'm also hoping for a Blood Dragon 2. XD
@Gruntvc
9 жыл бұрын
MrMikehunt87 Okay, I'll add them to the list. XD
@Zeburaman2005
9 жыл бұрын
Do you play on PC? Cause we'll be getting Project Scissors: Night Cry, from the makers of Clock Tower, by the end of the year. www.kickstarter.com/projects/playism/project-scissors-nightcry
@fgdj2000
9 жыл бұрын
That The Order 1886 is so limited could be seen from a mile away tbh. The little interactivity and the numerous quicktime events in the presentations they showed off. My hopes are high fpr MGSV too, but it'll probably be a hell of a lot different than its predecessors. I am also carefully optimistic for Final Fantasy XV for a change (even though I absolutely don't dig the boygroup characters), but it seems the series will be more than a set of corridors again.
@Gruntvc
9 жыл бұрын
Zeburaman2005 I used to pc game back during the early 2000s, but I don't have a gaming pc at the moment. Sounds interesting though I never did play a Clock Tower game, heck, I haven't even found one in all the years of flea markets. XD fgdj2000 Yeah, I heard that the early demos looked highly scripted, but I was not expecting the game to only be about 5 hours. I liked the concept of The Order 1886, it's just too bad that most AAA developers get lazy these days and think all they need to do is pretty up the graphics and the game should sell fine. Agreed about MGSV being different, but since it is a odd numbered MGS, my hopes are extremely high because odd number Metal Gears have usually been my favorite ones. Well, I know a guy who got the demo for FFXV and he said its great, but I won't know until I get FF type 0 in March. lol, Final Corridor 13... I also hope Ubisoft gives us one more awesome Blood Dragon spin off this year because Far Cry 4 got boring really fast. I feel very bored of their climb tower and do the same boring side quests over and over again. I really don't feel like buying Ubisoft games this year, especially after how broken they shipped their latest AC game. Also, Resident Evil Revelations 2 might be good, starts tomorrow...
I found the best Resident Evil was on the Sega Saturn.
@RuddsReels
7 жыл бұрын
Really?! Why is that? I have Resident Evil on the Saturn and the character models look worse than the Playstation version!
@CortinasAndClassics
7 жыл бұрын
It had some differences. It is slightly more difficult and has an extra weapon and a hidden game mode. Plus I do prefer the Saturn controller for this game.
@RuddsReels
7 жыл бұрын
Simone J Stogrin Oh right! I never knew that! What was the extra weapon?
In fairness it makes sense that the mansion isn't properly furnished as it was never intended to be lived in
6 years later and this game is still damn near perfect
You were almost a jibble sandwich.
@chrish2226
7 жыл бұрын
TrueHolyRune I thought he said Jibble too. Apparently, it's Jill.
@TrueHolyRune
7 жыл бұрын
Really? Played it recently and I still hear him saying Jibble. Lol. I still think about that line. Barry is so cool.
@chrish2226
7 жыл бұрын
Seriously. I had the line downloaded, somebody sampled it, used to think Jibble sandwich was hilarious. Was gutted when I found out it was Jill.
@lilzelda7406
5 жыл бұрын
Always thought it said jibble sandwich 😂
Excellent video. You bring up many interesting points and articulate them well. Thank you for this.
I've recently bought REmake HD and finally played it, and I completely agree with you on your review. The resource placement, the pacing of exploration, puzzles, combat / avoiding getting killed is absolutely perfect. On higher difficulties and challenge runs this game remains tense, full of atmosphere, great art direction and level design. The goofy dialogues aside, this game is perfect. I felt transported back into the Gamecube era in some way, because the game was just the right length and had the right sense of level progression and differing areas that you would expect. Metroid Prime is similar in ths regard, so I felt quite a bit nostalgic for a game I hadn't even played yet.
I wish the resident evil 2 remake used crimson heads like they were in this game. The threat of that would definitely alter how someone would engage enemies. Hell they could have made them a middle stage between zombie and licker. Something like that would make the setting itself evolving and keep the player on their toes throughout the game.
i want a dinocrysis remake!! lml go capcom go!!
@RMAREIDOOM
8 жыл бұрын
+Adrian Campuzano Yeah! I want it like how they did Remake, not to change much. You Capcom doesn't care though. :(
@Nimbereth
8 жыл бұрын
I want a sequel - at least is not a remake. Gamers today have low standards. Love Dino Crisis 1 though.
0:57 I think that's a matter of personal preference, Silent Hill 2 is praised for it's atmosphere.
@விஷ்ணு_கார்த்திக்
7 жыл бұрын
He didn't necessarily say it was bad but just that ReMake does it to absolute perfection..
@yourwelcome9336
6 жыл бұрын
I don't agree with that at all.
Amazing video, thank you. Remake is still far better looking than most games today and I yearn to see more art direction like this in games. Every shot / animated background is so beautifully crafted/framed. The use of contrast and lighting is unparalleled. You hit the nail on the head (for me) when you compared the slow pace of the exploratory nature to the other games - the soft sounds of footsteps and the rumble of thunder. It's about experiencing the mansion and the environment as much as anything. So atmospheric. I put it up there with Red Dead Redemption as one of my all time favourite games.
At least the RE 2 Remake lives up to this one and the modern RE games
"Buy it please. You'll be sending Capcom a message." And that message is "Please Capcom, don't come up with any new ideas, just keep repackaging your old stuff."
@suwatsaksri7191
9 жыл бұрын
"Repackaging your old GOOD stuff"
@brunogonz86
9 жыл бұрын
I'd rather have REmake on the new systems/PC than that dumb schlock insulting games that have been RE 5 and RE 6. It's sending the message we don't want over inflated action games that still fall short on RE 4, we want survival horror with great level design instead of what they've been offering for the past years
@ianhamlett8839
9 жыл бұрын
Bruno Gonzaga If buying this demonstrates a market for classic survival horror, then great, but I think it's more likely to be interpreted as a willingness to put up with HD remakes that haven't even actually been remade in HD. How hard would it have been to re-render those backgrounds?
@brunogonz86
9 жыл бұрын
Ian Hamlett Yeah, that felt lazy. But with Capcom going through rough waters and considering having RE go back to it's roots, seeing this classic survival horror do well might push them into the right direction. We can only hope
@ianhamlett8839
9 жыл бұрын
Bruno Gonzaga Fingers crossed. There aren't many publishers that have had the same cultural impact as Capcom.
The clowns farting in a basement music wasn't the composer's fault. The composition was fine. The problem was a software bug that was loading the wrong sound font (MIDI). Someone on KZread fixed it. kzread.info/dash/bejne/a6N227aOgc2pdso.html I mean yeah it still should have been noticed and fixed before release but it wasn't the composer.
@danmaia455
4 жыл бұрын
Who else heard "Gibble Sandwich" ???
This masterpiece I remember to this day is 8 years old! Approaching the decade!
@josetomascamposrobledano4618
5 ай бұрын
1 more year for the decade.
the first RE games are legendary one of the few games that i can play over and over again without feeling like i wasted time
You almost became a..... Jill Sandwich. YEAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHHHHHHHHH
Fixed camera angles is why tank controls are better. Tried to use the "new better controls" and they are worse, you have to be changing direction when the angle changes, when all you are doing is walking straight forward.
@dalgusmaximus4557
3 жыл бұрын
That's why tank controls work with fixed camera.
The original's remake is the best in the series and one of the best games ever made. 2 is a fantastic sequel and 3 is a tense and claustrophobic thriller that wraps up the tale of Racoon City with utter grace. 4 is a hilarious and fantastic package that was unfortunately the end of the series having a sense of risk and artistry. 5 is an astonishing repackaging of 4 with much less of the good design and charm, and 6 was and still is a testament to a company not understanding its own audience by churning out a product that doesn't know what it wants to be, despite how fun it can be. The first 4 are definitely worth playing; they practically demand your attention because of how good and influential they are. 5 and 6, for how fun they can be in co-op, are just products with half of the heart.
Awesome video, great job, as always. One thing though, Neptune is not the only instakill in the game, Lisa can throw you off the side of the platform during that fight. I didn't even know it was possible until recently. It's only happened to me once out of at least fifteen playthroughs, just adding to what's awesome about REmake.
Resident Evil 1 remake is my favorite Resident Evil game to this day.